Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- s -
- S_E_END_OF_TURN_TIMEOUT : sernet.h
- S_E_FORCE_END_OF_SNIFF : sernet.h
- S_E_OTHERWISE : sernet.h
- S_FALLOUT : savecompat.h
- S_FARMLAND : savecompat.h
- S_HUT : savecompat.h
- S_IRRIGATION : savecompat.h
- S_LAST : savecompat.h
- S_MINE : savecompat.h
- S_OLD_AIRBASE : savecompat.h
- S_OLD_FORTRESS : savecompat.h
- S_OLD_RAILROAD : savecompat.h
- S_OLD_RIVER : savecompat.h
- S_OLD_ROAD : savecompat.h
- S_POLLUTION : savecompat.h
- sabotage_impr_callback() : action_dialog.c
- same_island_iterate() : cityrep.c
- same_pos() : map.c, map.h
- SAME_TER_SCORE : autoexplorer.c
- samples : audio_sdl.c
- sanity_check : sanitycheck.h
- sanity_check_boolean_effects() : rssanity.c
- sanity_check_city : sanitycheck.h
- sanity_check_metadata() : rssanity.c
- sanity_check_req_individual() : rssanity.c
- sanity_check_req_set() : rssanity.c
- sanity_check_req_vec() : rssanity.c
- sanity_check_ruleset_data() : rssanity.c, rssanity.h
- sanity_check_server_setting_value_in_req() : rssanity.c, rssanity.h
- sanity_check_setting_is_game_rule() : rssanity.c
- sanity_check_setting_is_seen() : rssanity.c
- sanity_check_tile : sanitycheck.h
- sanity_log_cb() : tab_misc.cpp
- sanitylog : tab_misc.cpp
- SAVE : menu.h
- save_action_actor_consuming_always() : rulesave.c
- save_action_auto_actions() : rulesave.c
- save_action_auto_uflag_block() : rulesave.c
- save_action_blocked_by() : rulesave.c
- save_action_kind() : rulesave.c
- save_action_max_range() : rulesave.c
- save_action_post_success_force() : rulesave.c
- save_action_range() : rulesave.c
- save_action_ui_name() : rulesave.c
- save_actions_ruleset() : rulesave.c
- save_building_list() : rulesave.c
- save_buildings_ruleset() : rulesave.c
- save_bv_actions() : rulesave.c
- save_chat_logs_callback() : menu.c
- save_cities_ruleset() : rulesave.c
- save_client_options_callback() : optiondlg.c
- save_cma_callback() : cma_fe.c
- save_cma_preset() : options.c
- save_cma_presets() : options.c
- save_cma_window_callback() : cma_fe.c
- save_combat_bonuses() : rulesave.c
- save_command() : stdinhand.c
- save_default_bool() : rulesave.c
- save_default_int() : rulesave.c
- save_dialog_action_fn_t : pages.c
- save_dialog_columns : pages.c
- save_dialog_entry_callback() : pages.c
- save_dialog_file_chooser_callback() : pages.c
- save_dialog_file_chooser_popup() : pages.c
- save_dialog_files_fn_t : pages.c
- save_dialog_list_callback() : pages.c
- save_dialog_mapimg_list() : pages.c
- save_dialog_new() : pages.c
- save_dialog_response : pages.c
- save_dialog_response_callback() : pages.c
- save_dialog_row_callback() : pages.c
- save_dialog_save_scenario() : pages.c
- save_dialog_savegame_list() : pages.c
- save_dialog_scenario_list() : pages.c
- save_dialog_store_new() : pages.c
- save_dialog_store_update() : pages.c
- save_dialog_update() : pages.c
- save_dir_names : shared.c
- save_effects_ruleset() : rulesave.c
- save_game() : savemain.h, savemain.c
- save_game_as_callback() : menu.c
- save_game_auto() : srv_main.c, srv_main.h
- save_game_callback() : menu.c, optiondlg.c
- save_game_dialog_popup() : pages.c, pages.h, pages.c, pages.h
- save_game_ruleset() : rulesave.c
- save_gov_ref() : rulesave.c
- save_governments_ruleset() : rulesave.c
- save_luadata() : rulesave.c
- SAVE_MAP_CHAR : savegame2.c, savegame3.c
- save_mapimg_as_callback() : menu.c
- save_mapimg_callback() : menu.c
- save_mapimg_dialog_popup() : pages.h, pages.c, pages.h
- save_muuk_action_auto() : rulesave.c
- save_name_translation() : rulesave.c
- save_nation() : rulesave.c
- save_nations_ruleset() : rulesave.c
- save_options_callback() : menu.c
- save_options_on_exit_callback() : menu.c
- save_reqs_vector() : rulesave.c
- save_ruleset() : rulesave.h, rulesave.c
- save_ruleset_file() : rulesave.c
- save_scenario_callback() : menu.c
- save_scenario_dialog_popup() : pages.c, pages.h, pages.c, pages.h
- save_script_lua() : rulesave.c
- save_strvec() : rulesave.c
- save_styles_ruleset() : rulesave.c
- save_system_close() : savemain.h, savemain.c
- SAVE_TABLES : registry_ini.c
- save_tech_list() : rulesave.c
- save_tech_ref() : rulesave.c
- save_techs_ruleset() : rulesave.c
- save_terrain_ref() : rulesave.c
- save_terrain_ruleset() : rulesave.c
- save_thread : savemain.c
- save_thread_data_free() : savemain.c
- save_thread_run() : savemain.c
- save_traits() : rulesave.c
- save_uclass_vec() : rulesave.c
- save_unit_list() : rulesave.c
- save_units_ruleset() : rulesave.c
- save_veteran_system() : rulesave.c
- saved_from : fciconv.c
- SAVED_PARAMETER_SIZE : cma_core.c
- SAVED_PARAMETER_SIZE_OLD : cma_core.c
- saved_to : fciconv.c
- savedata_destroy() : savegame3.c
- savedata_new() : savegame3.c
- savefile : client_main.c, client_main.h
- savefile_options_default : savegame3.c
- savegame2_load() : savegame2.h, savegame2.c
- savegame3_load() : savegame3.c, savegame3.h
- savegame3_save() : savegame3.c, savegame3.h
- savegame3_save_real() : savegame3.c
- SAVEGAME_2 : savecompat.h
- SAVEGAME_3 : savecompat.h
- savegame_load() : savemain.c, savemain.h
- savegame_save() : savemain.c, savemain.h
- savename_validate() : settings.c
- SC_ADJUST_WORKERS : shortcuts.h
- SC_APPEND_FOCUS : shortcuts.h
- SC_AUTOEXPLORE : shortcuts.h
- SC_AUTOMATE : shortcuts.h
- SC_BOARD : shortcuts.h
- SC_BUILDCITY : shortcuts.h
- SC_BUILDIRRIGATION : shortcuts.h
- SC_BUILDMINE : shortcuts.h
- SC_BUILDROAD : shortcuts.h
- SC_BUY_MAP : shortcuts.h
- SC_CENTER_VIEW : shortcuts.h
- SC_CITY_NAMES : shortcuts.h
- SC_CITY_OUTPUT : shortcuts.h
- SC_CITY_PROD : shortcuts.h
- SC_CLEAN : shortcuts.h
- SC_COPY_PROD : shortcuts.h
- SC_CULTIVATE : shortcuts.h
- SC_DEBOARD : shortcuts.h
- SC_DO : shortcuts.h
- SC_DONE_MOVING : shortcuts.h
- SC_FORTIFY : shortcuts.h
- SC_FULLSCREEN : shortcuts.h
- SC_GOBUILDCITY : shortcuts.h
- SC_GOJOINCITY : shortcuts.h
- SC_GOTO : shortcuts.h
- SC_GOTOAIRLIFT : shortcuts.h
- SC_HIDE_WORKERS : shortcuts.h
- SC_IFACE_LOCK : shortcuts.h
- SC_LOAD_LUA : shortcuts.h
- SC_MAKE_LINK : shortcuts.h
- SC_MAP_GRID : shortcuts.h
- SC_MINIMAP : shortcuts.h
- SC_NAT_BORDERS : shortcuts.h
- SC_NONE : shortcuts.h
- SC_NUKE : shortcuts.h
- SC_NUM_SHORTCUTS : shortcuts.h
- SC_PARADROP : shortcuts.h
- SC_PASTE_PROD : shortcuts.h
- SC_PATROL : shortcuts.h
- SC_PLANT : shortcuts.h
- SC_POPUP_COMB_INF : shortcuts.h
- SC_POPUP_INFO : shortcuts.h
- SC_QUICK_BUY : shortcuts.h
- SC_QUICK_SELECT : shortcuts.h
- SC_RELOAD_LUA : shortcuts.h
- SC_RELOAD_THEME : shortcuts.h
- SC_RELOAD_TILESET : shortcuts.h
- SC_SCROLL_MAP : shortcuts.h
- SC_SELECT_BUTTON : shortcuts.h
- SC_SENTRY : shortcuts.h
- SC_SETHOME : shortcuts.h
- SC_SHOW_FULLBAR : shortcuts.h
- SC_SHOW_UNITS : shortcuts.h
- SC_STACK_SIZE : shortcuts.h
- SC_TRADE_ROUTES : shortcuts.h
- SC_TRANSFORM : shortcuts.h
- SC_UNSENTRY_TILE : shortcuts.h
- SC_UPGRADE_UNIT : shortcuts.h
- SC_WAIT : shortcuts.h
- SC_WAKEUP_SENTRIES : shortcuts.h
- SC_ZOOM_IN : shortcuts.h
- SC_ZOOM_OUT : shortcuts.h
- SC_ZOOM_RESET : shortcuts.h
- scale : sprite_g.h
- scale_to_mult() : gamedlgs.c, ratesdlg.cpp, gamedlgs.c
- SCAN_BACKWARD : widget.h
- scan_direction : widget.h
- SCAN_FORWARD : widget.h
- scan_score_log() : report.c
- scan_specfile() : tilespec.c, themespec.c
- SCAN_STATUS_ABORT : servers.h
- SCAN_STATUS_DONE : servers.h
- SCAN_STATUS_ERROR : servers.h
- SCAN_STATUS_PARTIAL : servers.h
- SCAN_STATUS_WAITING : servers.h
- scanin() : shared.c, shared.h
- scenario_authors : pages.c
- scenario_browse_callback() : pages.c
- scenario_callback() : pages.c
- scenario_description : pages.c
- scenario_dir_names : shared.c
- scenario_filename : pages.c
- scenario_handle : mpdb.c
- scenario_ii_filename : modinst.c
- scenario_list_callback() : pages.c
- scenario_properties_callback() : menu.c
- scenario_selection : pages.c
- scenario_store : pages.c
- scenario_version : pages.c
- scensave_command() : stdinhand.c
- science_cost_of_skill_level() : difficulty.c
- science_diagram_button_release_callback() : repodlgs.c
- science_diagram_center() : repodlgs.c
- science_diagram_data() : repodlgs.c
- science_diagram_left_button_up() : repodlgs.c
- science_diagram_new() : repodlgs.c
- science_diagram_right_button_up() : repodlgs.c
- science_diagram_update() : repodlgs.c
- science_dialog_callback() : repodlgs.c
- science_dialog_text() : pages.cpp, text.c, text.h
- science_dlg : repodlgs.c
- science_report : repodlgs.c
- science_report_columns : repodlgs.c
- science_report_combo_get_active() : repodlgs.c
- science_report_combo_set_active() : repodlgs.c
- science_report_current_callback() : repodlgs.c
- science_report_dialog_popdown() : repodlgs.c, repodlgs.h
- science_report_dialog_popup() : repodlgs.c, repodlgs.cpp, repodlgs.c
- science_report_dialog_redraw() : repodlgs.cpp, repodlgs.c
- science_report_dialog_update() : repodlgs_g.h, update_queue.c
- science_report_dialogs_popdown_all() : repodlgs.c, repodlgs.h, repodlgs.c, repodlgs.h
- science_report_free() : repodlgs.c
- science_report_goal_callback() : repodlgs.c
- science_report_init() : repodlgs.c
- science_report_no_combo_callback : repodlgs.c
- science_report_redraw() : repodlgs.c
- science_report_show_all_callback() : repodlgs.c
- science_report_store_new() : repodlgs.c
- science_report_store_set() : repodlgs.c
- science_report_update() : repodlgs.c
- science_to_text() : report.c
- score_log : report.c
- score_tooltip() : text.c, text.h
- scorefile_validate() : settings.c
- scorelog_action() : settings.c
- scorelog_level : game.h
- scorelog_magic : report.c
- scoreloglevel_name() : settings.c
- screen_blit() : graphics.c, graphics.h, graphics.c, graphics.h
- screen_height() : gui_main.c, gui_main.h, gui_main.c, gui_main.h
- screen_rect_to_layer_rect() : graphics.h, graphics.c, graphics.h, graphics.c
- screen_width() : gui_main.c, gui_main.h, gui_main.c, gui_main.h
- script_buffer : ruleset.c
- script_client_callback_invoke() : script_client.c, script_client.h
- script_client_code : script_client.c
- script_client_code_free() : script_client.c
- script_client_code_init() : script_client.c
- script_client_code_load() : script_client.c
- script_client_code_save() : script_client.c
- script_client_do_file() : script_client.c, script_client.h
- script_client_do_string() : script_client.c, script_client.h
- script_client_free() : script_client.c, script_client.h
- script_client_init() : script_client.c, script_client.h
- script_client_output() : script_client.c
- script_client_remove_exported_object() : script_client.c, script_client.h
- script_client_signal_connect() : script_client.h
- script_client_signal_create() : script_client.c
- script_client_signal_emit() : script_client.c, script_client.h
- script_client_signal_list() : script_client.h
- script_client_state_load() : script_client.h, script_client.c
- script_client_state_save() : script_client.c, script_client.h
- script_client_vars_free() : script_client.c
- script_client_vars_init() : script_client.c
- script_client_vars_load() : script_client.c
- script_client_vars_save() : script_client.c
- script_extension : stdinhand.c
- script_fcdb_call() : script_fcdb.c, script_fcdb.h
- script_fcdb_capstr() : script_fcdb.h, script_fcdb.c
- script_fcdb_do_string() : script_fcdb.c, script_fcdb.h
- script_fcdb_free() : script_fcdb.c, script_fcdb.h
- script_fcdb_init() : script_fcdb.c, script_fcdb.h
- script_server_call() : script_server.c, script_server.h
- script_server_cmd_reply() : script_server.c
- script_server_code : script_server.c
- script_server_code_free() : script_server.c
- script_server_code_init() : script_server.c
- script_server_code_load() : script_server.c
- script_server_code_save() : script_server.c
- script_server_do_file() : script_server.c, script_server.h
- script_server_do_file_shared() : script_server.c
- script_server_do_string() : script_server.c, script_server.h
- script_server_do_string_shared() : script_server.c
- script_server_free() : script_server.c, script_server.h
- script_server_functions_define() : script_server.c
- script_server_init() : script_server.h, script_server.c
- script_server_load_file() : script_server.h, script_server.c
- script_server_remove_exported_object() : script_server.c, script_server.h
- script_server_signal_emit() : script_server.c, script_server.h
- script_server_signals_create() : script_server.c
- script_server_state_load() : script_server.c, script_server.h
- script_server_state_save() : script_server.c, script_server.h
- script_server_unsafe_do_file() : script_server.c, script_server.h
- script_server_unsafe_do_string() : script_server.c, script_server.h
- script_server_vars_free() : script_server.c
- script_server_vars_init() : script_server.c
- script_server_vars_load() : script_server.c
- script_server_vars_save() : script_server.c
- SCRIPT_SUFFIX : ruleset.c
- script_tech_learned() : techtools.c, techtools.h
- scriptfile : client_main.c, client_main.h
- scroll_dir : gui_main.c
- scroll_if_necessary() : chatline.c, chatline.h, chatline.c, chatline.h
- SCROLL_MAP_AREA : gui_main.c
- scroll_mapview() : mapctrl_common.c, mapctrl_common.h
- scroll_mouse_button_up() : cma_fe.c, widget_scrollbar.c, cma_fe.c, widget_scrollbar.c
- scroll_mouse_motion_handler() : cma_fe.c, widget_scrollbar.c, cma_fe.c, widget_scrollbar.c
- scroll_panel : gui_main.c
- scrollbar_jump_callback() : mapview.h, mapview.c, mapview.h
- scrollbar_size : widget_scrollbar.h
- SD_COL_FULL_PATH : pages.c
- SD_COL_NUM : pages.c
- SD_COL_PRETTY_NAME : pages.c
- SD_RES_BROWSE : pages.c
- SD_RES_DELETE : pages.c
- SD_RES_SAVE : pages.c
- sdi_try_defend() : combat.c, combat.h
- sdip_window_callback() : diplodlg.c
- sdl2_client_flags : gui_main.c, gui_main.h
- SDL2_ROTOZOOM_SCOPE : SDL3_rotozoom.h
- sdl3_client_flags : gui_main.c, gui_main.h
- sdl_audio_get_volume() : audio_sdl.c
- sdl_audio_init() : audio_sdl.c
- sdl_audio_pause() : audio_sdl.c
- sdl_audio_play() : audio_sdl.c
- sdl_audio_resume() : audio_sdl.c
- sdl_audio_set_volume() : audio_sdl.c
- sdl_audio_shutdown() : audio_sdl.c
- sdl_audio_stop() : audio_sdl.c
- sdl_audio_volume : audio_sdl.c
- sdl_audio_wait() : audio_sdl.c
- sdl_create_server_list() : connectdlg.c
- sdl_get_chance_to_win() : dialogs.c
- sdl_get_tile_defense_info_text() : dialogs.c, dialogs.h, dialogs.c, dialogs.h
- sea_move() : aiferry.c
- search_callback : caravan.c
- search_for_city_name() : citytools.c
- search_homecity_for_caravan() : daiunit.c
- secfile_allow_digital_boolean() : registry.h, section_file.c
- secfile_check_unused() : registry_ini.h, registry_ini.c
- secfile_data_t : registry_ini.h
- secfile_destroy() : section_file.c, registry.h
- secfile_entry_by_path() : registry_ini.c, registry_ini.h
- secfile_entry_delete() : registry_ini.c, registry_ini.h
- secfile_entry_ignore : registry_ini.h
- secfile_entry_ignore_by_path : registry_ini.h
- secfile_entry_lookup() : registry_ini.c, registry_ini.h
- secfile_enum_by_name_fn_t : registry_ini.h
- secfile_enum_is_valid_fn_t : registry_ini.h
- secfile_enum_iter_fn_t : registry_ini.h
- secfile_enum_name_data_fn_t : registry_ini.h
- secfile_enum_name_fn_t : registry_ini.h
- secfile_enum_next_fn_t : registry_ini.h
- secfile_error() : registry.h, section_file.c
- secfile_from_input_file() : registry_ini.c
- secfile_from_stream() : registry_ini.c, registry_ini.h
- secfile_hash_delete() : registry_ini.c
- secfile_hash_insert() : registry_ini.c
- secfile_insert_base() : registry_ini.c
- secfile_insert_bitwise_enum_full() : registry_ini.h, registry_ini.c
- secfile_insert_bitwise_enum_vec_full() : registry_ini.c, registry_ini.h
- secfile_insert_bool : registry_ini.h
- secfile_insert_bool_comment : registry_ini.h
- secfile_insert_bool_full() : registry_ini.c, registry_ini.h
- secfile_insert_bool_vec : registry_ini.h
- secfile_insert_bool_vec_comment : registry_ini.h
- secfile_insert_bool_vec_full() : registry_ini.c, registry_ini.h
- secfile_insert_comment() : registry_ini.c, registry_ini.h
- secfile_insert_enum : registry_ini.h
- secfile_insert_enum_comment : registry_ini.h
- secfile_insert_enum_data : registry_ini.h
- secfile_insert_enum_data_comment : registry_ini.h
- secfile_insert_enum_data_full() : registry_ini.c, registry_ini.h
- secfile_insert_enum_full : registry_ini.h
- secfile_insert_enum_vec : registry_ini.h
- secfile_insert_enum_vec_comment : registry_ini.h
- secfile_insert_enum_vec_data : registry_ini.h
- secfile_insert_enum_vec_data_comment : registry_ini.h
- secfile_insert_enum_vec_data_full() : registry_ini.c, registry_ini.h
- secfile_insert_enum_vec_full : registry_ini.h
- secfile_insert_filereference() : registry_ini.h, registry_ini.c
- secfile_insert_float : registry_ini.h
- secfile_insert_float_full() : registry_ini.c, registry_ini.h
- secfile_insert_include() : registry_ini.c, registry_ini.h
- secfile_insert_int : registry_ini.h
- secfile_insert_int_comment : registry_ini.h
- secfile_insert_int_full() : registry_ini.c, registry_ini.h
- secfile_insert_int_vec : registry_ini.h
- secfile_insert_int_vec_comment : registry_ini.h
- secfile_insert_int_vec_full() : registry_ini.c, registry_ini.h
- secfile_insert_long_comment() : registry_ini.c, registry_ini.h
- secfile_insert_plain_enum_full() : registry_ini.c, registry_ini.h
- secfile_insert_plain_enum_vec_full() : registry_ini.c, registry_ini.h
- secfile_insert_str : registry_ini.h
- secfile_insert_str_comment : registry_ini.h
- secfile_insert_str_full() : registry_ini.c, registry_ini.h
- secfile_insert_str_noescape : registry_ini.h
- secfile_insert_str_noescape_comment : registry_ini.h
- secfile_insert_str_vec : registry_ini.h
- secfile_insert_str_vec_comment : registry_ini.h
- secfile_insert_str_vec_full() : registry_ini.c, registry_ini.h
- secfile_insert_str_vec_noescape : registry_ini.h
- secfile_insert_str_vec_noescape_comment : registry_ini.h
- secfile_load() : registry.c, registry.h
- secfile_load_section() : registry_ini.c, registry_ini.h
- secfile_log() : section_file.c, section_file.h
- SECFILE_LOG : section_file.h
- secfile_lookup_bitwise_enum_default_full() : registry_ini.c, registry_ini.h
- secfile_lookup_bitwise_enum_full() : registry_ini.c, registry_ini.h
- secfile_lookup_bitwise_enum_vec_full() : registry_ini.c, registry_ini.h
- secfile_lookup_bool() : registry_ini.h, registry_ini.c
- secfile_lookup_bool_default() : registry_ini.c, registry_ini.h
- secfile_lookup_bool_vec() : registry_ini.c, registry_ini.h
- secfile_lookup_enum : registry_ini.h
- secfile_lookup_enum_data() : registry_ini.c, registry_ini.h
- secfile_lookup_enum_default : registry_ini.h
- secfile_lookup_enum_default_data() : registry_ini.c, registry_ini.h
- secfile_lookup_enum_vec : registry_ini.h
- secfile_lookup_enum_vec_data() : registry_ini.h, registry_ini.c
- secfile_lookup_float() : registry_ini.c, registry_ini.h
- secfile_lookup_float_default() : registry_ini.c, registry_ini.h
- secfile_lookup_int() : registry_ini.c, registry_ini.h
- secfile_lookup_int_def_min_max() : registry_ini.c, registry_ini.h
- secfile_lookup_int_default() : registry_ini.c, registry_ini.h
- secfile_lookup_int_default_min_max() : ruleset.c
- secfile_lookup_int_vec() : registry_ini.h, registry_ini.c
- secfile_lookup_plain_enum_default_full() : registry_ini.c, registry_ini.h
- secfile_lookup_plain_enum_full() : registry_ini.c, registry_ini.h
- secfile_lookup_plain_enum_vec_full() : registry_ini.c, registry_ini.h
- secfile_lookup_str() : registry_ini.c, registry_ini.h
- secfile_lookup_str_default() : registry_ini.c, registry_ini.h
- secfile_lookup_str_vec() : registry_ini.c, registry_ini.h
- secfile_name() : registry_ini.c, registry_ini.h
- secfile_new() : registry.h, section_file.c
- secfile_replace_bool : registry_ini.h
- secfile_replace_bool_comment : registry_ini.h
- secfile_replace_bool_vec : registry_ini.h
- secfile_replace_bool_vec_comment : registry_ini.h
- secfile_replace_enum : registry_ini.h
- secfile_replace_enum_comment : registry_ini.h
- secfile_replace_enum_data : registry_ini.h
- secfile_replace_enum_data_comment : registry_ini.h
- secfile_replace_enum_vec : registry_ini.h
- secfile_replace_enum_vec_comment : registry_ini.h
- secfile_replace_enum_vec_data : registry_ini.h
- secfile_replace_enum_vec_data_comment : registry_ini.h
- secfile_replace_int : registry_ini.h
- secfile_replace_int_comment : registry_ini.h
- secfile_replace_int_vec : registry_ini.h
- secfile_replace_int_vec_comment : registry_ini.h
- secfile_replace_str : registry_ini.h
- secfile_replace_str_comment : registry_ini.h
- secfile_replace_str_noescape : registry_ini.h
- secfile_replace_str_noescape_comment : registry_ini.h
- secfile_replace_str_vec : registry_ini.h
- secfile_replace_str_vec_comment : registry_ini.h
- secfile_replace_str_vec_noescape : registry_ini.h
- secfile_replace_str_vec_noescape_comment : registry_ini.h
- SECFILE_RETURN_IF_FAIL : section_file.h
- SECFILE_RETURN_VAL_IF_FAIL : section_file.h
- secfile_save() : registry_ini.c, registry_ini.h
- secfile_section_by_name() : registry_ini.c, registry_ini.h
- secfile_section_lookup() : registry_ini.c, registry_ini.h
- secfile_section_new() : registry_ini.c, registry_ini.h
- secfile_section_prefix_present() : registry_ini.c, registry_ini.h
- secfile_sections() : registry_ini.c, registry_ini.h
- secfile_sections_by_name_prefix() : registry_ini.c, registry_ini.h
- secompare() : report.c
- seconds_shown_to_new_turn : client_main.c
- seconds_shown_to_turndone : client_main.c
- seconds_to_turndone : client_main.c
- section_clear_all() : registry_ini.c, registry_ini.h
- section_destroy() : registry_ini.c, registry_ini.h
- section_entries() : registry_ini.c, registry_ini.h
- section_entry_bool_new() : registry_ini.c, registry_ini.h
- section_entry_by_name() : registry_ini.c, registry_ini.h
- section_entry_comment_new() : registry_ini.c
- section_entry_filereference_new() : registry_ini.c
- section_entry_float_new() : registry_ini.h, registry_ini.c
- section_entry_int_new() : registry_ini.h, registry_ini.c
- section_entry_lookup() : registry_ini.c, registry_ini.h
- section_entry_str_new() : registry_ini.c, registry_ini.h
- section_list_iterate : registry_ini.h
- section_list_iterate_end : registry_ini.h
- section_list_iterate_rev : registry_ini.h
- section_list_iterate_rev_end : registry_ini.h
- section_name() : section_file.c, registry.h
- section_set_name() : registry_ini.c, registry_ini.h
- section_strlcpy : ruleset.c
- see_combat() : unithand.c
- select_all_on_tile_callback() : menu.c
- SELECT_APPEND : control.h
- select_bimprovement_item : cityrep.c
- select_built_improvements_item : cityrep.c
- select_built_wonders_item : cityrep.c
- select_bunit_item : cityrep.c
- select_bwonder_item : cityrep.c
- select_cma_callback() : cityrep.c
- select_cma_item : cityrep.c
- select_color_callback() : chatline.c
- select_dialog_callback() : menu.c
- SELECT_FOCUS : control.h
- select_from_list() : mpgui_gtk3.c, mpgui_gtk4.c
- select_governor_callback() : cityrep.c
- select_help_item_string() : helpdlg.c
- select_impr_or_unit_callback() : cityrep.c
- select_improvements_item : cityrep.c
- select_island_item : cityrep.c
- SELECT_LAND : control.h
- select_menu : cityrep.c
- select_menu_cached : cityrep.c
- select_meta_servers_callback() : connectdlg.c
- select_more_arrow_callback() : gui_main.c
- select_more_arrow_pixmap_callback() : gui_main.c
- select_nation() : dialogs.c
- select_nation_callback() : chatline.c
- select_nation_on_tab() : dialogs.c
- SELECT_POPUP : control.h
- select_present_item : cityrep.c
- select_random_leader() : dialogs.c
- select_same_type_callback() : menu.c
- select_same_type_cont_callback() : menu.c
- select_same_type_tile_callback() : menu.c
- SELECT_SEA : control.h
- select_single_callback() : menu.c
- select_supported_item : cityrep.c
- select_tgt_extra() : unitselextradlg.h, unitselextradlg.c
- select_tgt_unit() : unitselunitdlg.c, unitselunitdlg.h, unitselunitdlg.c, unitselunitdlg.h
- select_unit_image_callback() : gui_main.c
- select_unit_pic_callback() : gui_main.c
- select_units_item : cityrep.c
- select_window_group_dialog() : widget.h, widget.c
- select_wonders_item : cityrep.c
- selected_nation : dialogs.c
- selected_plugin : audio.c
- selected_sex : dialogs.c
- selected_style : dialogs.c
- selected_widget : widget.c, gui_main.h
- selection_callback() : plrdlg.c
- SELECTION_MODE_ADD : editor.c
- SELECTION_MODE_NEW : editor.c
- SELECTION_MODE_REMOVE : editor.c
- selection_modes : editor.c
- self : classicai.c, texai.c
- sell_all_improvements() : repodlgs_common.c, repodlgs_common.h
- sell_callback() : citydlg.c
- sell_callback_response() : citydlg.c
- sell_impr_iterate() : cityrep.c
- sell_impr_window_callback() : repodlgs.c
- sell_imprvm_dlg_callback() : citydlg.c
- sell_imprvm_dlg_cancel_callback() : citydlg.c
- sell_imprvm_dlg_ok_callback() : citydlg.c
- sell_random_building() : cityturn.c
- sell_random_unit() : cityturn.c
- send_all_info() : srv_main.c, srv_main.h
- send_all_known_cities() : citytools.c, citytools.h
- send_all_known_tiles() : maphand.c, maphand.h
- send_all_known_units() : unittools.h, unittools.c
- send_attack_tile() : goto.c, goto.h
- send_attribute_block() : packets.c, packets.h
- send_attribute_block_request() : client_main.c, client_main.h
- send_chat() : chatline_common.c, chatline_common.h
- send_chat_msg() : handchat.c
- send_chat_printf() : chatline_common.c, chatline_common.h
- send_city_info() : citytools.c, citytools.h
- send_city_info_at_tile() : citytools.c, citytools.h
- send_city_suppressed : citytools.c
- send_city_suppression() : citytools.c, citytools.h
- send_city_turn_notifications() : cityturn.c, cityturn.h
- send_client_wants_hack() : connectdlg_common.c, connectdlg_common.h
- send_combat() : unithand.c
- send_conn_info() : connecthand.h, connecthand.c
- send_conn_info_arg() : connecthand.c
- send_conn_info_remove() : connecthand.c, connecthand.h
- send_connect_route() : goto.c, goto.h
- send_current_history_report() : report.c, report.h
- send_delegation_info() : plrhand.c, plrhand.h
- send_diplomatic_meetings() : diplhand.c, diplhand.h
- send_game_info() : gamehand.c, gamehand.h
- send_goto_path() : goto.c, goto.h
- send_goto_route() : goto.c, goto.h
- send_goto_tile() : goto.c, goto.h
- send_lanserver_response() : sernet.c
- send_map_info() : maphand.c, maphand.h
- send_nation_availability() : plrhand.c, plrhand.h
- send_nation_availability_real() : plrhand.c
- send_new_aifill_to_server : pages.c
- send_packet_achievement_info() : packets_gen.c, packets_gen.h
- send_packet_achievement_info_100() : packets_gen.c
- send_packet_authentication_reply() : packets_gen.c, packets_gen.h
- send_packet_authentication_reply_100() : packets_gen.c
- send_packet_authentication_req() : packets_gen.c, packets_gen.h
- send_packet_authentication_req_100() : packets_gen.c
- send_packet_begin_turn() : packets_gen.c, packets_gen.h
- send_packet_begin_turn_100() : packets_gen.c
- send_packet_calendar_info() : packets_gen.c, packets_gen.h
- send_packet_calendar_info_100() : packets_gen.c
- send_packet_chat_msg() : packets_gen.c, packets_gen.h
- send_packet_chat_msg_100() : packets_gen.c
- send_packet_chat_msg_req() : packets_gen.c, packets_gen.h
- send_packet_chat_msg_req_100() : packets_gen.c
- send_packet_city_buy() : packets_gen.h, packets_gen.c
- send_packet_city_buy_100() : packets_gen.c
- send_packet_city_change() : packets_gen.c, packets_gen.h
- send_packet_city_change_100() : packets_gen.c
- send_packet_city_change_specialist() : packets_gen.c, packets_gen.h
- send_packet_city_change_specialist_100() : packets_gen.c
- send_packet_city_info() : packets_gen.c, packets_gen.h
- send_packet_city_info_100() : packets_gen.c
- send_packet_city_make_specialist() : packets_gen.h, packets_gen.c
- send_packet_city_make_specialist_100() : packets_gen.c
- send_packet_city_make_worker() : packets_gen.c, packets_gen.h
- send_packet_city_make_worker_100() : packets_gen.c
- send_packet_city_name_suggestion_info() : packets_gen.c, packets_gen.h
- send_packet_city_name_suggestion_info_100() : packets_gen.c
- send_packet_city_name_suggestion_req() : packets_gen.c, packets_gen.h
- send_packet_city_name_suggestion_req_100() : packets_gen.c
- send_packet_city_nationalities() : packets_gen.c, packets_gen.h
- send_packet_city_nationalities_100() : packets_gen.c
- send_packet_city_options_req() : packets_gen.c, packets_gen.h
- send_packet_city_options_req_100() : packets_gen.c
- send_packet_city_rally_point() : packets_gen.c, packets_gen.h
- send_packet_city_rally_point_100() : packets_gen.c
- send_packet_city_refresh() : packets_gen.c, packets_gen.h
- send_packet_city_refresh_100() : packets_gen.c
- send_packet_city_remove() : packets_gen.c, packets_gen.h
- send_packet_city_remove_100() : packets_gen.c
- send_packet_city_rename() : packets_gen.c, packets_gen.h
- send_packet_city_rename_100() : packets_gen.c
- send_packet_city_sabotage_list() : packets_gen.c, packets_gen.h
- send_packet_city_sabotage_list_100() : packets_gen.c
- send_packet_city_sell() : packets_gen.c, packets_gen.h
- send_packet_city_sell_100() : packets_gen.c
- send_packet_city_short_info() : packets_gen.h, packets_gen.c
- send_packet_city_short_info_100() : packets_gen.c
- send_packet_city_update_counters() : packets_gen.c, packets_gen.h
- send_packet_city_update_counters_100() : packets_gen.c
- send_packet_city_worklist() : packets_gen.h, packets_gen.c
- send_packet_city_worklist_100() : packets_gen.c
- send_packet_client_heartbeat() : packets_gen.c, packets_gen.h
- send_packet_client_heartbeat_100() : packets_gen.c
- send_packet_client_info() : packets_gen.c, packets_gen.h
- send_packet_client_info_100() : packets_gen.c
- send_packet_conn_info() : packets_gen.c, packets_gen.h
- send_packet_conn_info_100() : packets_gen.c
- send_packet_conn_ping() : packets_gen.c, packets_gen.h
- send_packet_conn_ping_100() : packets_gen.c
- send_packet_conn_ping_info() : packets_gen.c, packets_gen.h
- send_packet_conn_ping_info_100() : packets_gen.c
- send_packet_conn_pong() : packets_gen.c, packets_gen.h
- send_packet_conn_pong_100() : packets_gen.c
- send_packet_connect_msg() : packets_gen.c, packets_gen.h
- send_packet_connect_msg_100() : packets_gen.c
- send_packet_data() : packets.c, packets.h
- send_packet_diplomacy_accept_treaty() : packets_gen.c, packets_gen.h
- send_packet_diplomacy_accept_treaty_100() : packets_gen.c
- send_packet_diplomacy_accept_treaty_req() : packets_gen.c, packets_gen.h
- send_packet_diplomacy_accept_treaty_req_100() : packets_gen.c
- send_packet_diplomacy_cancel_meeting() : packets_gen.h, packets_gen.c
- send_packet_diplomacy_cancel_meeting_100() : packets_gen.c
- send_packet_diplomacy_cancel_meeting_req() : packets_gen.c, packets_gen.h
- send_packet_diplomacy_cancel_meeting_req_100() : packets_gen.c
- send_packet_diplomacy_cancel_pact() : packets_gen.c, packets_gen.h
- send_packet_diplomacy_cancel_pact_100() : packets_gen.c
- send_packet_diplomacy_create_clause() : packets_gen.c, packets_gen.h
- send_packet_diplomacy_create_clause_100() : packets_gen.c
- send_packet_diplomacy_create_clause_req() : packets_gen.h, packets_gen.c
- send_packet_diplomacy_create_clause_req_100() : packets_gen.c
- send_packet_diplomacy_init_meeting() : packets_gen.h, packets_gen.c
- send_packet_diplomacy_init_meeting_100() : packets_gen.c
- send_packet_diplomacy_init_meeting_req() : packets_gen.c, packets_gen.h
- send_packet_diplomacy_init_meeting_req_100() : packets_gen.c
- send_packet_diplomacy_remove_clause() : packets_gen.c, packets_gen.h
- send_packet_diplomacy_remove_clause_100() : packets_gen.c
- send_packet_diplomacy_remove_clause_req() : packets_gen.c, packets_gen.h
- send_packet_diplomacy_remove_clause_req_100() : packets_gen.c
- SEND_PACKET_DISCARD : packets.h, packets_json.h
- send_packet_early_chat_msg() : packets_gen.c, packets_gen.h
- send_packet_early_chat_msg_100() : packets_gen.c
- send_packet_edit_check_tiles() : packets_gen.c, packets_gen.h
- send_packet_edit_check_tiles_100() : packets_gen.c
- send_packet_edit_city() : packets_gen.c, packets_gen.h
- send_packet_edit_city_100() : packets_gen.c
- send_packet_edit_city_create() : packets_gen.h, packets_gen.c
- send_packet_edit_city_create_100() : packets_gen.c
- send_packet_edit_city_remove() : packets_gen.c, packets_gen.h
- send_packet_edit_city_remove_100() : packets_gen.c
- send_packet_edit_fogofwar_state() : packets_gen.c, packets_gen.h
- send_packet_edit_fogofwar_state_100() : packets_gen.c
- send_packet_edit_game() : packets_gen.c, packets_gen.h
- send_packet_edit_game_100() : packets_gen.c
- send_packet_edit_mode() : packets_gen.c, packets_gen.h
- send_packet_edit_mode_100() : packets_gen.c
- send_packet_edit_object_created() : packets_gen.c, packets_gen.h
- send_packet_edit_object_created_100() : packets_gen.c
- send_packet_edit_player() : packets_gen.c, packets_gen.h
- send_packet_edit_player_100() : packets_gen.c
- send_packet_edit_player_create() : packets_gen.c, packets_gen.h
- send_packet_edit_player_create_100() : packets_gen.c
- send_packet_edit_player_remove() : packets_gen.h, packets_gen.c
- send_packet_edit_player_remove_100() : packets_gen.c
- send_packet_edit_player_vision() : packets_gen.c, packets_gen.h
- send_packet_edit_player_vision_100() : packets_gen.c
- send_packet_edit_recalculate_borders() : packets_gen.c, packets_gen.h
- send_packet_edit_recalculate_borders_100() : packets_gen.c
- send_packet_edit_scenario_desc() : packets_gen.c, packets_gen.h
- send_packet_edit_scenario_desc_100() : packets_gen.c
- send_packet_edit_startpos() : packets_gen.c, packets_gen.h
- send_packet_edit_startpos_100() : packets_gen.c
- send_packet_edit_startpos_full() : packets_gen.c, packets_gen.h
- send_packet_edit_startpos_full_100() : packets_gen.c
- send_packet_edit_tile() : packets_gen.c, packets_gen.h
- send_packet_edit_tile_100() : packets_gen.c
- send_packet_edit_tile_extra() : packets_gen.c, packets_gen.h
- send_packet_edit_tile_extra_100() : packets_gen.c
- send_packet_edit_tile_terrain() : packets_gen.c, packets_gen.h
- send_packet_edit_tile_terrain_100() : packets_gen.c
- send_packet_edit_toggle_fogofwar() : packets_gen.h, packets_gen.c
- send_packet_edit_toggle_fogofwar_100() : packets_gen.c
- send_packet_edit_unit() : packets_gen.c, packets_gen.h
- send_packet_edit_unit_100() : packets_gen.c
- send_packet_edit_unit_create() : packets_gen.c, packets_gen.h
- send_packet_edit_unit_create_100() : packets_gen.c
- send_packet_edit_unit_remove() : packets_gen.c, packets_gen.h
- send_packet_edit_unit_remove_100() : packets_gen.c
- send_packet_edit_unit_remove_by_id() : packets_gen.c, packets_gen.h
- send_packet_edit_unit_remove_by_id_100() : packets_gen.c
- SEND_PACKET_END : packets.h, packets_json.h
- send_packet_end_phase() : packets_gen.c, packets_gen.h
- send_packet_end_phase_100() : packets_gen.c
- send_packet_end_turn() : packets_gen.c, packets_gen.h
- send_packet_end_turn_100() : packets_gen.c
- send_packet_endgame_player() : packets_gen.h, packets_gen.c
- send_packet_endgame_player_100() : packets_gen.c
- send_packet_endgame_report() : packets_gen.c, packets_gen.h
- send_packet_endgame_report_100() : packets_gen.c
- send_packet_freeze_client() : packets_gen.c, packets_gen.h
- send_packet_freeze_client_100() : packets_gen.c
- send_packet_game_info() : packets_gen.c, packets_gen.h
- send_packet_game_info_100() : packets_gen.c
- send_packet_game_load() : packets_gen.h, packets_gen.c
- send_packet_game_load_100() : packets_gen.c
- send_packet_investigate_finished() : packets_gen.c, packets_gen.h
- send_packet_investigate_finished_100() : packets_gen.c
- send_packet_investigate_started() : packets_gen.c, packets_gen.h
- send_packet_investigate_started_100() : packets_gen.c
- send_packet_map_info() : packets_gen.c, packets_gen.h
- send_packet_map_info_100() : packets_gen.c
- send_packet_nation_availability() : packets_gen.c, packets_gen.h
- send_packet_nation_availability_100() : packets_gen.c
- send_packet_nation_select_req() : packets_gen.c, packets_gen.h
- send_packet_nation_select_req_100() : packets_gen.c
- send_packet_new_year() : packets_gen.c, packets_gen.h
- send_packet_new_year_100() : packets_gen.c
- send_packet_nuke_tile_info() : packets_gen.c, packets_gen.h
- send_packet_nuke_tile_info_100() : packets_gen.c
- send_packet_page_msg() : packets_gen.h, packets_gen.c
- send_packet_page_msg_100() : packets_gen.c
- send_packet_page_msg_part() : packets_gen.c, packets_gen.h
- send_packet_page_msg_part_100() : packets_gen.c
- send_packet_play_music() : packets_gen.c, packets_gen.h
- send_packet_play_music_100() : packets_gen.c
- send_packet_player_attribute_block() : packets_gen.c, packets_gen.h
- send_packet_player_attribute_block_100() : packets_gen.c
- send_packet_player_attribute_chunk() : packets_gen.h, packets_gen.c
- send_packet_player_attribute_chunk_100() : packets_gen.c
- send_packet_player_change_government() : packets_gen.h, packets_gen.c
- send_packet_player_change_government_100() : packets_gen.c
- send_packet_player_diplstate() : packets_gen.c, packets_gen.h
- send_packet_player_diplstate_100() : packets_gen.c
- send_packet_player_info() : packets_gen.h, packets_gen.c
- send_packet_player_info_100() : packets_gen.c
- send_packet_player_multiplier() : packets_gen.c, packets_gen.h
- send_packet_player_multiplier_100() : packets_gen.c
- send_packet_player_phase_done() : packets_gen.c, packets_gen.h
- send_packet_player_phase_done_100() : packets_gen.c
- send_packet_player_place_infra() : packets_gen.c, packets_gen.h
- send_packet_player_place_infra_100() : packets_gen.c
- send_packet_player_rates() : packets_gen.c, packets_gen.h
- send_packet_player_rates_100() : packets_gen.c
- send_packet_player_ready() : packets_gen.c, packets_gen.h
- send_packet_player_ready_100() : packets_gen.c
- send_packet_player_remove() : packets_gen.c, packets_gen.h
- send_packet_player_remove_100() : packets_gen.c
- send_packet_player_research() : packets_gen.h, packets_gen.c
- send_packet_player_research_100() : packets_gen.c
- send_packet_player_tech_goal() : packets_gen.c, packets_gen.h
- send_packet_player_tech_goal_100() : packets_gen.c
- send_packet_popup_image() : packets_gen.c, packets_gen.h
- send_packet_popup_image_100() : packets_gen.c
- send_packet_processing_finished() : packets_gen.c, packets_gen.h
- send_packet_processing_finished_100() : packets_gen.c
- send_packet_processing_started() : packets_gen.h, packets_gen.c
- send_packet_processing_started_100() : packets_gen.c
- send_packet_report_req() : packets_gen.c, packets_gen.h
- send_packet_report_req_100() : packets_gen.c
- send_packet_research_info() : packets_gen.c, packets_gen.h
- send_packet_research_info_100() : packets_gen.c
- send_packet_ruleset_achievement() : packets_gen.c, packets_gen.h
- send_packet_ruleset_achievement_100() : packets_gen.c
- send_packet_ruleset_action() : packets_gen.c, packets_gen.h
- send_packet_ruleset_action_100() : packets_gen.c
- send_packet_ruleset_action_auto() : packets_gen.h, packets_gen.c
- send_packet_ruleset_action_auto_100() : packets_gen.c
- send_packet_ruleset_action_enabler() : packets_gen.c, packets_gen.h
- send_packet_ruleset_action_enabler_100() : packets_gen.c
- send_packet_ruleset_base() : packets_gen.c, packets_gen.h
- send_packet_ruleset_base_100() : packets_gen.c
- send_packet_ruleset_building() : packets_gen.c, packets_gen.h
- send_packet_ruleset_building_100() : packets_gen.c
- send_packet_ruleset_choices() : packets_gen.c, packets_gen.h
- send_packet_ruleset_choices_100() : packets_gen.c
- send_packet_ruleset_city() : packets_gen.c, packets_gen.h
- send_packet_ruleset_city_100() : packets_gen.c
- send_packet_ruleset_clause() : packets_gen.c, packets_gen.h
- send_packet_ruleset_clause_100() : packets_gen.c
- send_packet_ruleset_control() : packets_gen.h, packets_gen.c
- send_packet_ruleset_control_100() : packets_gen.c
- send_packet_ruleset_counter() : packets_gen.c, packets_gen.h
- send_packet_ruleset_counter_100() : packets_gen.c
- send_packet_ruleset_description_part() : packets_gen.c, packets_gen.h
- send_packet_ruleset_description_part_100() : packets_gen.c
- send_packet_ruleset_disaster() : packets_gen.c, packets_gen.h
- send_packet_ruleset_disaster_100() : packets_gen.c
- send_packet_ruleset_effect() : packets_gen.h, packets_gen.c
- send_packet_ruleset_effect_100() : packets_gen.c
- send_packet_ruleset_extra() : packets_gen.c, packets_gen.h
- send_packet_ruleset_extra_100() : packets_gen.c
- send_packet_ruleset_extra_flag() : packets_gen.c, packets_gen.h
- send_packet_ruleset_extra_flag_100() : packets_gen.c
- send_packet_ruleset_game() : packets_gen.c, packets_gen.h
- send_packet_ruleset_game_100() : packets_gen.c
- send_packet_ruleset_goods() : packets_gen.c, packets_gen.h
- send_packet_ruleset_goods_100() : packets_gen.c
- send_packet_ruleset_government() : packets_gen.h, packets_gen.c
- send_packet_ruleset_government_100() : packets_gen.c
- send_packet_ruleset_government_ruler_title() : packets_gen.c, packets_gen.h
- send_packet_ruleset_government_ruler_title_100() : packets_gen.c
- send_packet_ruleset_impr_flag() : packets_gen.c, packets_gen.h
- send_packet_ruleset_impr_flag_100() : packets_gen.c
- send_packet_ruleset_multiplier() : packets_gen.c, packets_gen.h
- send_packet_ruleset_multiplier_100() : packets_gen.c
- send_packet_ruleset_music() : packets_gen.h, packets_gen.c
- send_packet_ruleset_music_100() : packets_gen.c
- send_packet_ruleset_nation() : packets_gen.c, packets_gen.h
- send_packet_ruleset_nation_100() : packets_gen.c
- send_packet_ruleset_nation_groups() : packets_gen.c, packets_gen.h
- send_packet_ruleset_nation_groups_100() : packets_gen.c
- send_packet_ruleset_nation_sets() : packets_gen.c, packets_gen.h
- send_packet_ruleset_nation_sets_100() : packets_gen.c
- send_packet_ruleset_resource() : packets_gen.c, packets_gen.h
- send_packet_ruleset_resource_100() : packets_gen.c
- send_packet_ruleset_road() : packets_gen.c, packets_gen.h
- send_packet_ruleset_road_100() : packets_gen.c
- send_packet_ruleset_select() : packets_gen.c, packets_gen.h
- send_packet_ruleset_select_100() : packets_gen.c
- send_packet_ruleset_specialist() : packets_gen.c, packets_gen.h
- send_packet_ruleset_specialist_100() : packets_gen.c
- send_packet_ruleset_style() : packets_gen.c, packets_gen.h
- send_packet_ruleset_style_100() : packets_gen.c
- send_packet_ruleset_summary() : packets_gen.c, packets_gen.h
- send_packet_ruleset_summary_100() : packets_gen.c
- send_packet_ruleset_tech() : packets_gen.c, packets_gen.h
- send_packet_ruleset_tech_100() : packets_gen.c
- send_packet_ruleset_tech_class() : packets_gen.c, packets_gen.h
- send_packet_ruleset_tech_class_100() : packets_gen.c
- send_packet_ruleset_tech_flag() : packets_gen.h, packets_gen.c
- send_packet_ruleset_tech_flag_100() : packets_gen.c
- send_packet_ruleset_terrain() : packets_gen.c, packets_gen.h
- send_packet_ruleset_terrain_100() : packets_gen.c
- send_packet_ruleset_terrain_control() : packets_gen.c, packets_gen.h
- send_packet_ruleset_terrain_control_100() : packets_gen.c
- send_packet_ruleset_terrain_flag() : packets_gen.c, packets_gen.h
- send_packet_ruleset_terrain_flag_100() : packets_gen.c
- send_packet_ruleset_trade() : packets_gen.h, packets_gen.c
- send_packet_ruleset_trade_100() : packets_gen.c
- send_packet_ruleset_unit() : packets_gen.c, packets_gen.h
- send_packet_ruleset_unit_100() : packets_gen.c
- send_packet_ruleset_unit_bonus() : packets_gen.c, packets_gen.h
- send_packet_ruleset_unit_bonus_100() : packets_gen.c
- send_packet_ruleset_unit_class() : packets_gen.c, packets_gen.h
- send_packet_ruleset_unit_class_100() : packets_gen.c
- send_packet_ruleset_unit_class_flag() : packets_gen.c, packets_gen.h
- send_packet_ruleset_unit_class_flag_100() : packets_gen.c
- send_packet_ruleset_unit_flag() : packets_gen.c, packets_gen.h
- send_packet_ruleset_unit_flag_100() : packets_gen.c
- send_packet_rulesets_ready() : packets_gen.c, packets_gen.h
- send_packet_rulesets_ready_100() : packets_gen.c
- send_packet_save_scenario() : packets_gen.c, packets_gen.h
- send_packet_save_scenario_100() : packets_gen.c
- send_packet_scenario_description() : packets_gen.h, packets_gen.c
- send_packet_scenario_description_100() : packets_gen.c
- send_packet_scenario_info() : packets_gen.c, packets_gen.h
- send_packet_scenario_info_100() : packets_gen.c
- send_packet_server_info() : packets_gen.c, packets_gen.h
- send_packet_server_info_100() : packets_gen.c
- send_packet_server_join_reply() : packets_gen.c, packets_gen.h
- send_packet_server_join_reply_100() : packets_gen.c
- send_packet_server_join_req() : packets_gen.c, packets_gen.h
- send_packet_server_join_req_100() : packets_gen.c
- send_packet_server_setting_bitwise() : packets_gen.h, packets_gen.c
- send_packet_server_setting_bitwise_100() : packets_gen.c
- send_packet_server_setting_bool() : packets_gen.c, packets_gen.h
- send_packet_server_setting_bool_100() : packets_gen.c
- send_packet_server_setting_const() : packets_gen.c, packets_gen.h
- send_packet_server_setting_const_100() : packets_gen.c
- send_packet_server_setting_control() : packets_gen.c, packets_gen.h
- send_packet_server_setting_control_100() : packets_gen.c
- send_packet_server_setting_enum() : packets_gen.c, packets_gen.h
- send_packet_server_setting_enum_100() : packets_gen.c
- send_packet_server_setting_int() : packets_gen.c, packets_gen.h
- send_packet_server_setting_int_100() : packets_gen.c
- send_packet_server_setting_str() : packets_gen.c, packets_gen.h
- send_packet_server_setting_str_100() : packets_gen.c
- send_packet_server_shutdown() : packets_gen.c, packets_gen.h
- send_packet_server_shutdown_100() : packets_gen.c
- send_packet_set_topology() : packets_gen.c, packets_gen.h
- send_packet_set_topology_100() : packets_gen.c
- send_packet_single_want_hack_reply() : packets_gen.h, packets_gen.c
- send_packet_single_want_hack_reply_100() : packets_gen.c
- send_packet_single_want_hack_req() : packets_gen.c, packets_gen.h
- send_packet_single_want_hack_req_100() : packets_gen.c
- send_packet_spaceship_info() : packets_gen.c, packets_gen.h
- send_packet_spaceship_info_100() : packets_gen.c
- send_packet_spaceship_launch() : packets_gen.c, packets_gen.h
- send_packet_spaceship_launch_100() : packets_gen.c
- send_packet_spaceship_place() : packets_gen.c, packets_gen.h
- send_packet_spaceship_place_100() : packets_gen.c
- SEND_PACKET_START : packets.h, packets_json.h
- send_packet_start_phase() : packets_gen.c, packets_gen.h
- send_packet_start_phase_100() : packets_gen.c
- send_packet_sync_serial() : packets_gen.c, packets_gen.h
- send_packet_sync_serial_100() : packets_gen.c
- send_packet_sync_serial_reply() : packets_gen.h, packets_gen.c
- send_packet_sync_serial_reply_100() : packets_gen.c
- send_packet_team_name_info() : packets_gen.c, packets_gen.h
- send_packet_team_name_info_100() : packets_gen.c
- send_packet_thaw_client() : packets_gen.c, packets_gen.h
- send_packet_thaw_client_100() : packets_gen.c
- send_packet_tile_info() : packets_gen.c, packets_gen.h
- send_packet_tile_info_100() : packets_gen.c
- send_packet_timeout_info() : packets_gen.h, packets_gen.c
- send_packet_timeout_info_100() : packets_gen.c
- send_packet_trade_route_info() : packets_gen.c, packets_gen.h
- send_packet_trade_route_info_100() : packets_gen.c
- send_packet_unit_action_answer() : packets_gen.c, packets_gen.h
- send_packet_unit_action_answer_100() : packets_gen.c
- send_packet_unit_action_query() : packets_gen.c, packets_gen.h
- send_packet_unit_action_query_100() : packets_gen.c
- send_packet_unit_actions() : packets_gen.c, packets_gen.h
- send_packet_unit_actions_100() : packets_gen.c
- send_packet_unit_change_activity() : packets_gen.c, packets_gen.h
- send_packet_unit_change_activity_100() : packets_gen.c
- send_packet_unit_combat_info() : packets_gen.c, packets_gen.h
- send_packet_unit_combat_info_100() : packets_gen.c
- send_packet_unit_do_action() : packets_gen.c, packets_gen.h
- send_packet_unit_do_action_100() : packets_gen.c
- send_packet_unit_get_actions() : packets_gen.h, packets_gen.c
- send_packet_unit_get_actions_100() : packets_gen.c
- send_packet_unit_info() : packets_gen.c, packets_gen.h
- send_packet_unit_info_100() : packets_gen.c
- send_packet_unit_orders() : packets_gen.c, packets_gen.h
- send_packet_unit_orders_100() : packets_gen.c
- send_packet_unit_remove() : packets_gen.c, packets_gen.h
- send_packet_unit_remove_100() : packets_gen.c
- send_packet_unit_server_side_agent_set() : packets_gen.c, packets_gen.h
- send_packet_unit_server_side_agent_set_100() : packets_gen.c
- send_packet_unit_short_info() : packets_gen.h, packets_gen.c
- send_packet_unit_short_info_100() : packets_gen.c
- send_packet_unit_sscs_set() : packets_gen.c, packets_gen.h
- send_packet_unit_sscs_set_100() : packets_gen.c
- send_packet_unit_type_upgrade() : packets_gen.c, packets_gen.h
- send_packet_unit_type_upgrade_100() : packets_gen.c
- send_packet_unknown_research() : packets_gen.c, packets_gen.h
- send_packet_unknown_research_100() : packets_gen.c
- send_packet_vote_new() : packets_gen.h, packets_gen.c
- send_packet_vote_new_100() : packets_gen.c
- send_packet_vote_remove() : packets_gen.c, packets_gen.h
- send_packet_vote_remove_100() : packets_gen.c
- send_packet_vote_resolve() : packets_gen.c, packets_gen.h
- send_packet_vote_resolve_100() : packets_gen.c
- send_packet_vote_submit() : packets_gen.c, packets_gen.h
- send_packet_vote_submit_100() : packets_gen.c
- send_packet_vote_update() : packets_gen.c, packets_gen.h
- send_packet_vote_update_100() : packets_gen.c
- send_packet_web_city_info_addition() : packets_gen.c, packets_gen.h
- send_packet_web_city_info_addition_100() : packets_gen.c
- send_packet_web_cma_clear() : packets_gen.c, packets_gen.h
- send_packet_web_cma_clear_100() : packets_gen.c
- send_packet_web_cma_set() : packets_gen.c, packets_gen.h
- send_packet_web_cma_set_100() : packets_gen.c
- send_packet_web_player_info_addition() : packets_gen.c, packets_gen.h
- send_packet_web_player_info_addition_100() : packets_gen.c
- send_packet_web_ruleset_unit_addition() : packets_gen.c, packets_gen.h
- send_packet_web_ruleset_unit_addition_100() : packets_gen.c
- send_packet_worker_task() : packets_gen.c, packets_gen.h
- send_packet_worker_task_100() : packets_gen.c
- send_passwd_callback() : connectdlg.c
- send_path_orders() : goto.c
- send_patrol_route() : goto.h, goto.c
- send_pending_events() : notify.h, notify.c
- send_ping_times_to_all() : sernet.c
- send_player_all_c() : plrhand.c, plrhand.h
- send_player_cities() : citytools.c, citytools.h
- send_player_diplstate_c() : plrhand.c, plrhand.h
- send_player_diplstate_c_real() : plrhand.c
- send_player_info_c() : plrhand.h, plrhand.c
- send_player_info_c_real() : plrhand.c
- send_player_remove_info_c() : plrhand.c
- send_rally_path() : goto.c
- send_rally_path_orders() : goto.c
- send_rally_tile() : goto.c, goto.h
- send_remove_team_votes() : voting.c, voting.h
- send_report_request() : client_main.c, client_main.h
- send_research_info() : techtools.c, techtools.h
- send_ruleset_achievements() : ruleset.c
- send_ruleset_action_auto_performers() : ruleset.c
- send_ruleset_action_enablers() : ruleset.c
- send_ruleset_actions() : ruleset.c
- send_ruleset_bases() : ruleset.c
- send_ruleset_buildings() : ruleset.c
- send_ruleset_cache() : effects.c, effects.h
- send_ruleset_choices() : gamehand.c
- send_ruleset_cities() : ruleset.c
- send_ruleset_clauses() : ruleset.c
- send_ruleset_control() : ruleset.c
- send_ruleset_counters() : ruleset.c
- send_ruleset_disasters() : ruleset.c
- send_ruleset_extras() : ruleset.c
- send_ruleset_game() : ruleset.c
- send_ruleset_goods() : ruleset.c
- send_ruleset_governments() : ruleset.c
- send_ruleset_multipliers() : ruleset.c
- send_ruleset_musics() : ruleset.c
- send_ruleset_nations() : ruleset.c
- send_ruleset_resources() : ruleset.c
- send_ruleset_roads() : ruleset.c
- send_ruleset_specialists() : ruleset.c
- send_ruleset_styles() : ruleset.c
- send_ruleset_team_names() : ruleset.c
- send_ruleset_tech_classes() : ruleset.c
- send_ruleset_techs() : ruleset.c
- send_ruleset_terrain() : ruleset.c
- send_ruleset_trade_routes() : ruleset.c
- send_ruleset_unit_classes() : ruleset.c
- send_ruleset_units() : ruleset.c
- send_rulesets() : ruleset.c, ruleset.h
- send_running_votes() : voting.c, voting.h
- send_save_game() : connectdlg_common.c, connectdlg_common.h
- send_scenario_description() : gamehand.c, gamehand.h
- send_scenario_info() : gamehand.c, gamehand.h
- send_server_access_level_settings() : settings.c, settings.h
- send_server_info_to_metaserver() : meta.c, meta.h
- send_server_setting() : settings.c, settings.h
- send_server_setting_control() : settings.c, settings.h
- send_server_settings() : settings.c, settings.h
- send_spaceship_info() : spacerace.c, spacerace.h
- send_tile_info() : maphand.c, maphand.h
- send_tile_suppressed : maphand.c
- send_tile_suppression() : maphand.c, maphand.h
- send_turn_done() : client_main.c, client_main.h
- send_unit_info() : unittools.c, unittools.h
- send_updated_vote_totals() : voting.c, voting.h
- send_year_to_clients() : gamehand.c, gamehand.h
- SENTRY : menu.h
- sentry_units_orders_city_dlg_callback() : citydlg.c
- SEQ_END : featured_text.c
- SEQ_START : featured_text.c
- SEQ_STOP : featured_text.c
- sequence_type : featured_text.c
- serialize_hash() : attribute.c
- server : srv_main.c, srv_main.h
- server_accept_connection() : sernet.c
- server_ai_level() : climisc.c, climisc.h
- server_busy : client_main.c
- server_close_meta() : meta.h, meta.c
- SERVER_COMMAND_PREFIX : chat.h
- SERVER_COMMAND_PREFIX_STR : chat.h
- server_conn_close_callback() : sernet.c
- server_connect() : connectdlg.c, gui_interface.c
- server_create_player() : plrhand.c, plrhand.h
- server_events : sernet.h
- server_game_free() : srv_main.c, srv_main.h
- server_game_init() : srv_main.c, srv_main.h
- server_gui_color_free() : srv_main.c
- server_handle_packet() : hand_gen.c, hand_gen.h
- server_host : client_main.c, client_main.h
- server_is_open : meta.c
- SERVER_LAN_PORT : servers.h, sernet.h
- SERVER_LAN_TTL : sernet.h, servers.h
- SERVER_LAN_VERSION : sernet.h, servers.h
- server_list : connectdlg.c
- server_list_iterate : servers.h
- server_list_iterate_end : servers.h
- server_make_connection() : sernet.c, sernet.h
- server_open_meta() : meta.h, meta.c
- server_open_socket() : sernet.c, sernet.h
- SERVER_OPTION : options.c
- server_option_bitwise_def() : options.c
- server_option_bitwise_get() : options.c
- server_option_bitwise_pretty() : options.c
- server_option_bitwise_set() : options.c
- server_option_bitwise_support_base() : options.c
- server_option_bitwise_support_name() : options.c
- server_option_bitwise_vtable : options.c
- server_option_bool_def() : options.c
- server_option_bool_get() : options.c
- server_option_bool_set() : options.c
- server_option_bool_vtable : options.c
- server_option_category() : options.c
- server_option_common_vtable : options.c
- server_option_description() : options.c
- server_option_enum_def() : options.c
- server_option_enum_get() : options.c
- server_option_enum_pretty() : options.c
- server_option_enum_set() : options.c
- server_option_enum_support_name() : options.c
- server_option_enum_vtable : options.c
- server_option_free() : options.c
- server_option_help_text() : options.c
- server_option_int_def() : options.c
- server_option_int_get() : options.c
- server_option_int_max() : options.c
- server_option_int_min() : options.c
- server_option_int_set() : options.c
- server_option_int_vtable : options.c
- server_option_is_changeable() : options.c
- server_option_name() : options.c
- server_option_next() : options.c
- server_option_next_valid() : options.c
- server_option_number() : options.c
- server_option_str_def() : options.c
- server_option_str_get() : options.c
- server_option_str_set() : options.c
- server_option_str_values() : options.c
- server_option_str_vtable : options.c
- server_options : options.c
- server_options_callback() : menu.c, optiondlg.c
- server_options_categories : options.c
- server_options_categories_num : options.c
- server_options_free() : options.h, options.c
- server_options_init() : options.c, options.h
- server_options_num : options.c
- server_optset : options.c, options.h
- server_optset_category_name() : options.c
- server_optset_category_number() : options.c
- server_optset_option_by_number() : options.c
- server_optset_option_first() : options.c
- server_optset_static : options.c
- server_packet_input() : srv_main.c, srv_main.h
- server_player_init() : plrhand.c, plrhand.h
- server_player_name_is_allowed() : plrhand.c
- server_player_set_color() : plrhand.c, plrhand.h
- server_player_set_name() : plrhand.c, plrhand.h
- server_player_set_name_full() : plrhand.c, plrhand.h
- server_playerlist_store : pages.c
- server_playerlist_view : pages.c
- server_plr_tile_city_id_get() : srv_main.c
- server_port : client_main.c, client_main.h
- server_quit() : srv_main.c, srv_main.h
- server_quitting : connectdlg_common.c
- server_remove_player() : plrhand.c, plrhand.h
- server_remove_unit() : unittools.c
- server_remove_unit_full() : unittools.c
- server_scan : connectdlg.c
- server_scan_begin() : servers.c, servers.h
- server_scan_error() : pages.c, pages.cpp, pages.h, connectdlg.c
- server_scan_finish() : servers.c, servers.h
- server_scan_get_list() : servers.c, servers.h
- server_scan_get_type() : servers.c, servers.h
- SERVER_SCAN_GLOBAL : servers.h
- SERVER_SCAN_LAST : servers.h
- SERVER_SCAN_LOCAL : servers.h
- server_scan_poll() : servers.c, servers.h
- server_scan_status : servers.h
- server_scan_type : servers.h
- server_setting_by_name() : server_settings.c, server_settings.h
- server_setting_exists() : server_settings.c, server_settings.h
- server_setting_id : fc_types.h
- server_setting_name_get() : server_settings.h, server_settings.c
- SERVER_SETTING_NONE : server_settings.h
- server_setting_type_get() : server_settings.c, server_settings.h
- server_setting_value_bitwise_get() : server_settings.c, server_settings.h
- server_setting_value_bool_get() : server_settings.c, server_settings.h
- server_setting_value_int_get() : server_settings.c, server_settings.h
- server_sniff_all_input() : sernet.c, sernet.h
- server_ss_by_name() : srv_main.c, srv_main.h
- server_ss_name_get() : srv_main.c, srv_main.h
- server_ss_type_get() : srv_main.c, srv_main.h
- server_ss_val_bitwise_get() : srv_main.c, srv_main.h
- server_ss_val_bool_get() : srv_main.c, srv_main.h
- server_ss_val_int_get() : srv_main.c, srv_main.h
- server_state() : srv_main.c, srv_main.h
- servers_callback() : pages.c
- ServerScanErrorFunc : servers.h
- SET : md5.c
- set_action : widget.h
- set_ai_level() : stdinhand.c
- set_ai_level_direct() : stdinhand.h, stdinhand.c
- set_ai_level_directer() : difficulty.c, difficulty.h
- set_ai_level_named() : stdinhand.c
- set_all_ocean_tiles_placed() : mapgen_utils.c, mapgen_utils.h
- set_as_ai : player.h
- set_as_human : player.h
- set_city_bonuses() : city.c
- set_city_production() : city.c, city.h
- set_city_workertask() : citydlg.c
- set_cityopt_values() : citydlg.c
- set_client_area() : widget_window.c
- set_client_page() : pages_g.h, update_queue.c
- set_client_page_callback() : update_queue.c
- set_client_state() : client_main.c, client_main.h
- set_cma_hscrollbars() : cma_fe.c
- set_cmdlevel() : stdinhand.c
- set_command() : stdinhand.c
- set_connection_state() : pages.c
- set_cursor_if_appropriate() : chatline.c
- set_default_ai_type_name() : aiiface.c, aiiface.h
- set_default_city_manager() : cityturn.c
- set_diplstate_type() : diplhand.c, diplhand.h
- SET_EDITOR_SPRITE : tilespec.c
- set_enum_value() : settings.c
- set_frame_by_frame_animation() : mapview_common.h, mapview_common.c
- set_g_log_callback_domain() : gui_main.c
- set_g_log_callbacks() : gui_main.c
- set_global_worklist() : wldlg.c
- SET_GOTO_TURN_SPRITE : tilespec.c
- set_government_choice() : packhand.c, packhand.h
- set_group_state() : widget.h, widget.c
- set_help_tile_from_extra() : helpdlg.c
- set_help_tile_from_sprite() : helpdlg.c
- set_help_tile_from_terrain() : helpdlg.c
- set_hover_state() : control.c, control.h
- set_hscales() : cma_fe.c
- set_indicator_icons() : mapview.c, mapview.cpp, mapview.c
- SET_INT_SETTING : rscompat.c
- set_key : widget.h
- set_layers() : reqtree.c
- set_mapview_origin() : mapview_common.c, mapview_common.h
- set_mapview_scroll_pos() : mapview_common.c, mapview_common.h
- SET_MAX : helpdlg.cpp
- set_message_buffer_view_link_handlers() : chatline.c, chatline.h, chatline.c, chatline.h
- set_meta_message_string() : meta.c, meta.h
- set_meta_patches_string() : meta.c, meta.h
- set_midpoints : height_map.c
- set_mod : widget.h
- set_name_compat_S3_1_to_S3_2 : setcompat.c
- set_new_checkbox_theme() : widget_checkbox.c, widget_checkbox.h, widget_checkbox.c, widget_checkbox.h
- set_new_group_start_pos() : widget.c, widget.h, widget.c, widget.h
- set_new_icon2_theme() : widget_icon.h, widget_icon.c
- set_new_icon_theme() : widget_icon.c, widget_icon.h, widget_icon.c, widget_icon.h
- set_new_minimap_window_pos() : mapctrl.c, mapctrl.h, mapctrl.c, mapctrl.h
- set_new_order_widget_start_pos() : menu.c
- set_new_unitinfo_window_pos() : mapctrl.c, mapctrl.h, mapctrl.c
- set_output_window_text : chatline.h, chatline.c, chatline.h, chatline.c, chatline.h
- set_placed_near_pos() : mapgen_utils.c, mapgen_utils.h
- set_relative_window_position() : gui_stuff.c, gui_stuff.h
- set_reports_thaw_request() : packhand.h
- set_ruleset() : connectdlg_common.c, connectdlg_common.h
- set_ruleset_compat_mode() : game.h
- set_rulesetdir() : stdinhand.c, stdinhand.h
- set_rulesets() : gui_interface.c, pages.c
- set_running_game_access_level() : stdinhand.c, stdinhand.h
- set_seconds_to_turndone() : client_main.c, client_main.h
- set_server_busy() : client_main.c, client_main.h
- set_server_state() : srv_main.c, srv_main.h
- set_shuffled_players() : plrhand.h, plrhand.c
- set_sizes() : mapgen_topology.c
- SET_SPRITE : themespec.c, tilespec.c
- SET_SPRITE_ALT : themespec.c, tilespec.c
- SET_SPRITE_ALT_OPT : themespec.c, tilespec.c
- SET_SPRITE_NOTSMOOTH : tilespec.c
- SET_SPRITE_OPT : tilespec.c, themespec.c
- SET_SPRITE_UNSCALED : tilespec.c
- set_surpluses() : city.c
- set_title_topic() : helpdlg.c
- set_toolbar_visibility() : chatline.c
- set_turn_done_button_state() : mapctrl.c, mapctrl.cpp, mapctrl.c
- set_unit_activity() : unit.c, unit.h
- set_unit_activity_base() : savegame2.c
- set_unit_activity_internal() : unit.c
- set_unit_activity_road() : savegame2.c
- set_unit_activity_targeted() : unit.c, unit.h
- set_unit_class_caches() : unittype.c, unittype.h
- set_unit_icon() : gui_main.c, mapview.c, gui_interface.c
- set_unit_icons_more_arrow() : gui_main.c, gui_interface.c, mapview.c, gui_main.c
- set_unit_move_type() : unittype.h, unittype.c
- set_unit_type_caches() : unittype.c, unittype.h
- set_units_in_combat() : control.c, control.h
- set_user_extra_flag_name() : extras.c, extras.h
- set_user_impr_flag_name() : improvement.c, improvement.h
- set_user_meta_message_string() : meta.c, meta.h
- set_user_tech_flag_name() : tech.c, tech.h
- set_user_terrain_flag_name() : terrain.c, terrain.h
- set_user_unit_class_flag_name() : unittype.c, unittype.h
- set_user_unit_type_flag_name() : unittype.c, unittype.h
- set_video_mode() : graphics.h, graphics.c, graphics.h, graphics.c
- set_wait_for_writable_socket() : gui_main.c
- set_wflag() : widget.h, widget_core.c, widget.h, widget_core.c
- set_worklist_callback() : cityrep.c
- set_worklist_foreach() : cityrep.c
- set_wstate() : widget_core.c, widget.h
- set_wtype() : widget.h, widget_core.c, widget.h, widget_core.c
- setcompat_current_name_from_previous : setcompat.h
- setcompat_current_val_from_previous : setcompat.h
- setcompat_name_generic() : setcompat.c
- setcompat_S3_2_name_from_S3_1() : setcompat.h, setcompat.c
- setcompat_S3_2_val_from_S3_1() : setcompat.c, setcompat.h
- settable_option_upgrade_value() : options.c
- settable_options_hash : options.c
- settable_options_hash_iterate : options.c
- settable_options_hash_iterate_end : options.c
- settable_options_load() : options.c
- settable_options_save() : options.c
- setting_action() : settings.c, settings.h
- setting_admin_lock_clear() : settings.h, settings.c
- setting_admin_lock_set() : settings.c, settings.h
- setting_bitwise_bit() : settings.c, settings.h
- setting_bitwise_get() : settings.c, settings.h
- setting_bitwise_secfile_str() : settings.c, settings.h
- setting_bitwise_set() : settings.c, settings.h
- setting_bitwise_to_str() : settings.c
- setting_bitwise_validate() : settings.h, settings.c
- setting_bitwise_validate_base() : settings.c
- setting_bool_get() : settings.c, settings.h
- setting_bool_secfile_str() : settings.c
- setting_bool_set() : settings.c, settings.h
- setting_bool_to_str() : settings.c
- setting_bool_validate() : settings.c, settings.h
- setting_bool_validate_base() : settings.c
- setting_by_name() : settings.c, settings.h
- setting_by_number() : settings.h, settings.c
- SETTING_CASE : options.c
- setting_category() : settings.c, settings.h
- setting_changed() : settings.c, settings.h
- setting_default_name() : settings.c, settings.h
- setting_enum_secfile_str() : settings.c, settings.h
- setting_enum_set() : settings.h, settings.c
- setting_enum_to_str() : settings.c
- setting_enum_val() : settings.c, settings.h
- setting_enum_validate() : settings.c, settings.h
- setting_enum_validate_base() : settings.c
- setting_extra_help() : settings.c, settings.h
- setting_game_free() : settings.c
- setting_game_restore() : settings.c
- setting_game_set() : settings.c
- setting_get_setdef() : settings.c, settings.h
- setting_int_get() : settings.c, settings.h
- setting_int_max() : settings.c, settings.h
- setting_int_min() : settings.c, settings.h
- setting_int_set() : settings.c, settings.h
- setting_int_to_str() : settings.c
- setting_int_validate() : settings.c, settings.h
- setting_is_changeable() : settings.c, settings.h
- setting_is_free_to_change() : settings.c
- setting_is_visible() : settings.c, settings.h
- setting_is_visible_at_level() : settings.c, settings.h
- setting_level() : settings.c, settings.h
- setting_list_iterate : settings.h
- setting_list_iterate_end : settings.h
- setting_lock_level : settings.h
- setting_locked() : settings.c, settings.h
- setting_match_prefix() : settings.c
- setting_match_prefix_base() : settings.c
- setting_name() : settings.c, settings.h
- setting_non_default() : settings.c, settings.h
- setting_number() : settings.c, settings.h
- setting_ruleset_lock_clear() : settings.h, settings.c
- setting_ruleset_lock_set() : settings.c, settings.h
- setting_ruleset_locked() : settings.c, settings.h
- setting_ruleset_one() : settings.c
- setting_ruleset_setdef() : settings.c
- setting_set_to_default() : settings.c, settings.h
- setting_short_help() : settings.c, settings.h
- setting_sorted : settings.c
- setting_status() : stdinhand.c
- setting_str_get() : settings.c, settings.h
- setting_str_set() : settings.c, settings.h
- setting_str_to_str() : settings.c
- setting_str_validate() : settings.c, settings.h
- setting_type() : settings.c, settings.h
- setting_value_name() : settings.c, settings.h
- settings : settings.c
- settings_free() : settings.h, settings.c
- settings_game_load() : settings.h, settings.c
- settings_game_reset() : settings.h, settings.c
- settings_game_save() : settings.h, settings.c
- settings_game_start() : settings.c, settings.h
- settings_init() : settings.c, settings.h
- settings_iterate : settings.h
- settings_iterate_end : settings.h
- settings_list_cmp() : settings.c
- settings_list_free() : settings.c
- settings_list_get() : settings.h, settings.c
- settings_list_init() : settings.c
- settings_list_update() : settings.c, settings.h
- SETTINGS_NUM : settings.c
- settings_number() : settings.c, settings.h
- SETTINGS_PAGE : citydlg.c
- settings_reset() : settings.c, settings.h
- settings_ruleset() : settings.c, settings.h
- settings_snprintf : settings.c
- settings_turn() : settings.c, settings.h
- settler_evaluate_city_requests() : autosettlers.c, autosettlers.h
- settler_evaluate_improvements() : autosettlers.c, autosettlers.h
- settler_map_iterate() : daisettler.c
- setup_app_actions() : menu.c
- setup_auxiliary_tech_icons() : gui_tilespec.h, gui_tilespec.c
- setup_dialog() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h
- setup_gui_funcs() : qtg_cxxside.cpp, qtg_cxxside.h, gui_cbsetter.c, gui_cbsetter.h
- setup_interrupt_handlers() : srv_signal.c, srv_signal.h
- setup_langname() : shared.c, shared.h
- setup_menus() : menu.c, menu.h, menu.c
- setup_modpack_list() : mpcli.c, mpgui_gtk3.c, mpgui_gtk4.c, mpgui_qt.cpp
- setup_vertical_scrollbar_area() : widget_scrollbar.h, widget_scrollbar.c, widget_scrollbar.h, widget_scrollbar.c
- setup_vertical_scrollbar_default_callbacks() : widget_scrollbar.c, widget_scrollbar.h, widget_scrollbar.c, widget_scrollbar.h
- setup_vertical_widgets_position() : widget.c, widget.h, widget.c, widget.h
- setup_widgets() : gui_main.c
- sex_by_name() : sex.c, sex.h
- SEX_FEMALE : sex.h
- SEX_MALE : sex.h
- sex_name_mnemonic() : sex.c, sex.h
- sex_name_translation() : sex.c, sex.h
- sex_rule_name() : sex.c, sex.h
- sex_t : sex.h
- SEX_UNKNOWN : sex.h
- SF_CENTER : gui_string.h
- SF_CENTER_RIGHT : gui_string.h
- SFILE_COMMON : tilespec.c
- SFILE_LAST : tilespec.c
- SFILE_PIXEL : tilespec.c
- SFILE_SVG : tilespec.c
- sg_bases_set_bv() : savegame2.c
- sg_bases_set_dbv() : savegame2.c
- sg_check_ret : savecompat.h
- sg_check_ret_val : savecompat.h
- sg_extras_get_bv() : savegame3.c
- sg_extras_get_dbv() : savegame3.c
- sg_extras_set_bv() : savegame2.c, savegame3.c
- sg_extras_set_dbv() : savegame2.c, savegame3.c
- sg_failure_ret : savecompat.h
- sg_failure_ret_val : savecompat.h
- sg_load_compat() : savecompat.c, savecompat.h
- sg_load_counters() : savegame3.c
- sg_load_event_cache() : savegame2.c, savegame3.c
- sg_load_game() : savegame2.c, savegame3.c
- sg_load_history() : savegame2.c, savegame3.c
- sg_load_map() : savegame2.c, savegame3.c
- sg_load_map_known() : savegame2.c, savegame3.c
- sg_load_map_owner() : savegame2.c, savegame3.c
- sg_load_map_startpos() : savegame2.c, savegame3.c
- sg_load_map_tiles() : savegame3.c, savegame2.c
- sg_load_map_tiles_bases() : savegame2.c
- sg_load_map_tiles_extras() : savegame2.c, savegame3.c
- sg_load_map_tiles_resources() : savegame2.c
- sg_load_map_tiles_roads() : savegame2.c
- sg_load_map_tiles_specials() : savegame2.c
- sg_load_map_worked() : savegame2.c, savegame3.c
- sg_load_mapimg() : savegame2.c, savegame3.c
- sg_load_player_attributes() : savegame3.c, savegame2.c
- sg_load_player_cities() : savegame2.c, savegame3.c
- sg_load_player_city() : savegame2.c, savegame3.c
- sg_load_player_city_citizens() : savegame2.c, savegame3.c
- sg_load_player_main() : savegame2.c, savegame3.c
- sg_load_player_unit() : savegame2.c, savegame3.c
- sg_load_player_units() : savegame3.c, savegame2.c
- sg_load_player_units_transport() : savegame2.c, savegame3.c
- sg_load_player_vision() : savegame2.c, savegame3.c
- sg_load_player_vision_city() : savegame2.c, savegame3.c
- sg_load_players() : savegame2.c, savegame3.c
- sg_load_players_basic() : savegame2.c, savegame3.c
- sg_load_post_load_compat() : savecompat.c, savecompat.h
- sg_load_random() : savegame2.c, savegame3.c
- sg_load_researches() : savegame2.c, savegame3.c
- sg_load_ruledata() : savegame2.c, savegame3.c
- sg_load_ruleset() : savegame2.c
- sg_load_sanitycheck() : savegame2.c, savegame3.c
- sg_load_savefile() : savegame2.c, savegame3.c
- sg_load_scenario() : savegame3.c, savegame2.c
- sg_load_script() : savegame2.c, savegame3.c
- sg_load_settings() : savegame2.c, savegame3.c
- sg_load_treaties() : savegame2.c, savegame3.c
- sg_order_to_action() : savegame2.c
- sg_regr : savecompat.h
- sg_roads_set_bv() : savegame2.c
- sg_roads_set_dbv() : savegame2.c
- sg_save_counters() : savegame3.c
- sg_save_event_cache() : savegame3.c
- sg_save_game() : savegame3.c
- sg_save_history() : savegame3.c
- sg_save_map() : savegame3.c
- sg_save_map_known() : savegame3.c
- sg_save_map_owner() : savegame3.c
- sg_save_map_startpos() : savegame3.c
- sg_save_map_tiles() : savegame3.c
- sg_save_map_tiles_extras() : savegame3.c
- sg_save_map_worked() : savegame3.c
- sg_save_mapimg() : savegame3.c
- sg_save_player_attributes() : savegame3.c
- sg_save_player_cities() : savegame3.c
- sg_save_player_main() : savegame3.c
- sg_save_player_units() : savegame3.c
- sg_save_player_vision() : savegame3.c
- sg_save_players() : savegame3.c
- sg_save_random() : savegame3.c
- sg_save_researches() : savegame3.c
- sg_save_ruledata() : savegame3.c
- sg_save_sanitycheck() : savegame3.c
- sg_save_savefile() : savegame3.c
- sg_save_savefile_options() : savegame3.c
- sg_save_scenario() : savegame3.c
- sg_save_script() : savegame3.c
- sg_save_settings() : savegame3.c
- sg_save_treaties() : savegame3.c
- sg_special_set_bv() : savegame2.c
- sg_special_set_dbv() : savegame2.c
- sg_success : savecompat.c, savegame2.c, savegame3.c
- sg_warn : savecompat.h
- sg_warn_ret : savecompat.h
- sg_warn_ret_val : savecompat.h
- sgf_version : savecompat.h
- sha_tile_recall() : sha.c, sha.h
- sha_tile_update() : sha.c
- sha_unit_change() : sha.c
- sha_unit_new() : sha.c
- sha_unit_recall() : sha.c, sha.h
- sha_unit_remove() : sha.c
- shadowed : canvas.c
- shared_tiles_callback() : diplodlg.c
- shared_vision_change_seen() : maphand.c
- shared_vision_is_safe() : daidiplomacy.c
- shell : messagedlg.c
- shield_starvation() : daisettler.c
- SHIELD_WEIGHTING : advbuilding.h
- short_players_dlg : plrdlg.c
- shortcut_id : shortcuts.h
- shortcut_to_string() : shortcuts.cpp, shortcuts.h
- shortcutreset() : shortcuts.cpp, shortcuts.h
- should_ask_server_for_actions() : control.c, control.h
- should_force_recalc() : daicity.c
- show : widget.h
- show_ais() : stdinhand.c
- SHOW_APPLY_RESULT_ON_SERVER_ERRORS : cma_core.c
- show_bases_callback() : menu.c
- show_cities_callback() : menu.c
- show_city_buy_cost_callback() : menu.c
- show_city_desc() : mapview_common.c
- show_city_descriptions() : mapview_common.c, mapview_common.h
- show_city_full_bar_callback() : menu.c
- show_city_growth_callback() : menu.c
- show_city_names_callback() : menu.c
- show_city_outlines_callback() : menu.c
- show_city_output_callback() : menu.c
- show_city_productions_callback() : menu.c
- show_city_trade_routes_callback() : menu.c
- show_coastline_callback() : menu.c
- show_colors() : stdinhand.c
- show_command() : stdinhand.c
- show_conn_popup() : pages.c
- show_connections() : stdinhand.c
- show_delegations() : stdinhand.c
- show_experimental() : ruledit.cpp, ruledit.h
- show_focus_unit_callback() : menu.c
- show_fog_of_war_callback() : menu.c
- show_full_citybar() : mapview_common.c
- show_game_page() : mapctrl.c, mapctrl.h, mapctrl.c, mapctrl.h
- show_group() : widget.c, widget.h, widget.c, widget.h
- show_happiness_button_release() : happiness.c
- show_happiness_popup() : happiness.c
- show_help() : stdinhand.c
- show_help_command() : stdinhand.c
- show_help_command_list() : stdinhand.c
- show_help_for_nation() : helpdata.c
- show_help_intro() : stdinhand.c
- show_help_option() : stdinhand.c
- show_help_option_list() : stdinhand.c
- show_huts_callback() : menu.c
- show_ignore() : stdinhand.c
- show_info_button_release() : citydlg.c, gui_main.c
- show_info_popup() : citydlg.c, gui_main.c, citydlg.c
- show_irrigation_callback() : menu.c
- show_list() : stdinhand.c
- show_main_page() : pages.c
- show_map_grid_callback() : menu.c
- show_map_to_all() : maphand.c, maphand.h
- show_mapimg() : stdinhand.c
- show_mine_callback() : menu.c
- show_mines_callback() : menu.c
- show_minimap_window_buttons() : mapctrl.c, mapctrl.h, mapctrl.c, mapctrl.h
- show_national_borders_callback() : menu.c
- show_nationsets() : stdinhand.c
- show_native_tiles_callback() : menu.c
- show_new_turn_info() : hudwidget.h, hudwidget.cpp
- show_paths_callback() : menu.c
- show_players() : stdinhand.c, stdinhand.h
- show_pollution_callback() : menu.c
- show_resources_callback() : menu.c
- show_ruleset_info() : stdinhand.c
- show_rulesets() : stdinhand.c
- show_scenarios() : stdinhand.c
- show_scrollbar : widget_scrollbar.h
- show_serverid() : stdinhand.c
- show_settings() : stdinhand.c
- show_settings_one() : stdinhand.c
- show_small_citybar() : mapview_common.c
- show_stack_size_callback() : menu.c
- show_teams() : stdinhand.c
- show_tech_gained_dialog() : dialogs.c, dialogs.cpp, dialogs.c
- show_tech_tree_callback() : helpdlg.c
- show_terrain_callback() : menu.c
- show_tile_label() : mapview_common.c
- show_tile_labels() : mapview_common.c, mapview_common.h
- show_tileset_error() : dialogs.c, dialogs_g.h, dialogs.cpp
- SHOW_TIME_STATS : cma_core.c
- show_unit_orders() : mapview_common.c, mapview_common.h
- show_unit_shields_callback() : menu.c
- show_unit_solid_bg_callback() : menu.c
- show_unitinfo_window_buttons() : mapctrl.h, mapctrl.c
- show_units_callback() : menu.c
- show_units_response() : citydlg.c
- show_votes() : stdinhand.c
- SHOW_WIDGET_INFO_LABEL : gui_main.c
- showname_help() : mapimg.c
- shrinkSurface() : SDL3_rotozoom.c, SDL3_rotozoom.h
- shuffle_players() : plrhand.c, plrhand.h
- shuffled_order : plrhand.c
- shuffled_player() : plrhand.h, plrhand.c
- shuffled_players_iterate : plrhand.h
- shuffled_players_iterate_end : plrhand.h
- side_blink_endturn() : sidebar.cpp, sidebar.h
- side_center_unit() : sidebar.cpp, sidebar.h
- side_disable_endturn() : mapctrl.cpp, sidebar.cpp, sidebar.h
- side_finish_turn() : sidebar.cpp, sidebar.h
- side_indicators_menu() : sidebar.cpp, sidebar.h
- side_left_click_science() : sidebar.cpp, sidebar.h
- side_rates_wdg() : sidebar.cpp, sidebar.h
- side_right_click_diplomacy() : sidebar.cpp, sidebar.h
- side_right_click_science() : sidebar.cpp, sidebar.h
- side_show_map() : sidebar.h, sidebar.cpp
- signal_callback_destroy() : luascript_signal.c
- signal_callback_list_iterate : luascript_signal.c
- signal_callback_list_iterate_end : luascript_signal.c
- signal_callback_new() : luascript_signal.c
- signal_destroy() : luascript_signal.c
- signal_hash_iterate : luascript_signal.c
- signal_hash_iterate_end : luascript_signal.c
- signal_new() : luascript_signal.c
- signal_timer_free() : srv_signal.c, srv_signal.h
- signifiant_flags : path_finding.c
- signifiant_flags_num : path_finding.c
- simple_action_callback() : action_dialog.c
- simple_ai_types : daiunit.c, daiunit.h
- simple_ai_unit_type_iterate : daiunit.h
- simple_ai_unit_type_iterate_end : daiunit.h
- simple_historian_done() : sha.c, sha.h
- simple_historian_init() : sha.c, sha.h
- single_invader() : daiunit.c
- SINGLE_MOVE : movement.h
- single_tile_pixmap : gui_main.h
- size : specvec.h
- size_alloc : specvec.h
- SIZE_X : mapimg.c
- SIZE_Y : mapimg.c
- skip_intl_qualifier_prefix() : fcintl.c, fcintl.h
- skip_leading_spaces() : shared.c, shared.h
- skip_to_basename() : shared.c, shared.h
- SL_ALL : game.h
- SL_HUMANS : game.h
- SLOCK_ADMIN : settings.h
- SLOCK_NONE : settings.h
- SLOCK_RULESET : settings.h
- slots : player.c, team.c
- SMALL_PRIME : rand.c
- small_sprite_hash_iterate : themespec.c
- small_sprite_hash_iterate_end : themespec.c
- small_sprite_list_iterate : themespec.c, tilespec.c
- small_sprite_list_iterate_end : themespec.c, tilespec.c
- small_wonder_is_built() : improvement.c, improvement.h
- smooth_int_map() : mapgen_utils.h, mapgen_utils.c
- smooth_water_depth() : mapgen_utils.c, mapgen_utils.h
- SMOOTHING_OFF : SDL3_rotozoom.h
- SMOOTHING_ON : SDL3_rotozoom.h
- sn_free() : luascript_signal.c
- SNDSPEC_SUFFIX : audio.c
- sockaddr_debug() : netintf.c, netintf.h
- sockaddr_ipv6() : netintf.c, netintf.h
- sockaddr_size() : netintf.c, netintf.h
- socklan : sernet.c
- socklen_t : netintf.h
- sort_advance_names() : diplodlg.c
- sort_lattice_by_fitness() : cm.c
- sorted_event_iterate : events.h
- sorted_event_iterate_end : events.h
- sorted_events : events.c, events.h
- sound_bell() : gui_main.c, gui_interface.c
- sound_plugin_name : client_main.c, client_main.h
- sound_set_name : client_main.c, client_main.h
- sound_volume_callback() : options.c
- soundset_suggestion_callback() : soundset_dlg.c
- soundset_suggestion_response() : soundset_dlg.c
- SOUNDSPEC_CAPSTR : audio.c
- source : gotodlg.c, sprite_g.h
- SP_ELVIS : citydlg.c, cma_fe.c, citydlg.c
- SP_LAST : citydlg.c, cma_fe.c, citydlg.c, cma_fe.c
- SP_MAX : fc_types.h
- SP_SCIENTIST : citydlg.c, cma_fe.c, citydlg.c, cma_fe.c
- SP_TAXMAN : citydlg.c, cma_fe.c, citydlg.c, cma_fe.c
- space_dialog_window_callback() : spaceshipdlg.c
- spaceship_arrival() : spacerace.c, spacerace.h
- spaceship_arrived() : spacerace.c, spacerace.h
- spaceship_autoplace() : packhand.c
- spaceship_calc_derived() : spacerace.h, spacerace.c
- spaceship_callback() : inteldlg.c
- SPACESHIP_COUNT : tilespec.h
- spaceship_destroy_callback() : spaceshipdlg.c
- spaceship_dialog_done() : spaceshipdlg.c, spaceshipdlg.h, spaceshipdlg.c, spaceshipdlg.h
- spaceship_dialog_init() : spaceshipdlg.c, spaceshipdlg.h, spaceshipdlg.c
- spaceship_dialog_update_image() : spaceshipdlg.c
- spaceship_dialog_update_info() : spaceshipdlg.c
- SPACESHIP_EXHAUST : tilespec.h
- SPACESHIP_FUEL : tilespec.h
- SPACESHIP_HABITATION : tilespec.h
- spaceship_image_canvas_draw() : spaceshipdlg.c
- spaceship_image_canvas_expose() : spaceshipdlg.c
- spaceship_init() : spaceship.c, spaceship.h
- SPACESHIP_LIFE_SUPPORT : tilespec.h
- spaceship_lost() : spacerace.c, spacerace.h
- spaceship_part : tilespec.h
- spaceship_place_type : fc_types.h
- SPACESHIP_PROPULSION : tilespec.h
- spaceship_response() : spaceshipdlg.c
- SPACESHIP_SOLAR_PANEL : tilespec.h
- spaceship_state : spaceship.h
- SPACESHIP_STRUCTURAL : tilespec.h
- SPEC_CAPSTR : tilespec.c
- spec_file_types : tilespec.c
- SPEC_SDL2_CAPSTR : themespec.c
- SPEC_SDL3_CAPSTR : themespec.c
- SPECENUM_BITVECTOR : unittype.h, traderoutes.h, terrain.h, tech.h, road.h, fc_types.h, extras.h, disaster.h, city.h, actions.h, fc_types.h
- SPECENUM_BITWISE : fc_types.h, mapimg.c, fc_types.h
- SPECENUM_COUNT : terrain.h, fc_types.h, terrain.h, tech.h, road.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, fc_types.h, control.h, terrain.h, traderoutes.h, traits.h, unit.h, unittype.h, settings.h, stdinhand.c, colors_common.h, citydlg.h, gotodlg.cpp, tilespec.c, tilespec.h, fc_manual.h, actres.h, fc_types.h, extras.h, events.h, effects.h, disaster.h, diptreaty.h, city.h, fc_types.h, actres.h, actions.h, fc_types.h
- SPECENUM_COUNTNAME : mapimg.h
- SPECENUM_FOO : specenum_gen.h
- SPECENUM_INVALID : fc_types.h, specenum_gen.h
- SPECENUM_NAME : road.h, unittype.h, luascript_types.h, tech.h, terrain.h, traderoutes.h, traits.h, unit.h, unittype.h, road.h, research.h, requirements.h, player.h, mapimg.c, player.h, connection.h, mapimg.h, mapimg.c, control.h, tilespec.h, specenum_gen.h, fc_manual.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, options.h, pages_g.h, gotodlg.cpp, citydlg.h, unittype.h, control.h, colors_common.h, unittools.h, stdinhand.c, srv_main.h, settings.h, unittype.h, fc_types.h, events.h, extras.h, fc_types.h, effects.h, fc_types.h, disaster.h, diptreaty.h, city.h, base.h, actres.h, actions.h, map_types.h, fc_types.h
- SPECENUM_NAME_UPDATER : actions.h, fc_types.h
- SPECENUM_NAMEOVERRIDE : terrain.h, unittype.h, tech.h, extras.h, fc_types.h
- SPECENUM_PASTE : specenum_gen.h
- SPECENUM_PASTE_ : specenum_gen.h
- SPECENUM_STRING : specenum_gen.h
- SPECENUM_STRING_ : specenum_gen.h
- SPECENUM_VALUE : specenum_gen.h
- SPECENUM_VALUE0 : road.h, unittype.h, road.h, luascript_types.h, tech.h, terrain.h, traderoutes.h, traits.h, unit.h, road.h, research.h, requirements.h, map_types.h, player.h, connection.h, mapimg.h, mapimg.c, fc_types.h, control.h, fc_manual.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, options.h, pages_g.h, gotodlg.cpp, citydlg.h, control.h, unittype.h, colors_common.h, unittools.h, stdinhand.c, srv_main.h, settings.h, unittype.h, effects.h, fc_types.h, extras.h, events.h, fc_types.h, disaster.h, diptreaty.h, city.h, base.h, actres.h, actions.h, fc_types.h
- SPECENUM_VALUE0NAME : road.h, luascript_types.h, tech.h, terrain.h, traderoutes.h, traits.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, fc_types.h, unittools.h, fc_manual.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, gotodlg.cpp, citydlg.h, colors_common.h, unit.h, stdinhand.c, settings.h, unittype.h, diptreaty.h, fc_types.h, extras.h, effects.h, disaster.h, fc_types.h, city.h, base.h, actres.h, actions.h, fc_types.h
- SPECENUM_VALUE1 : road.h, luascript_types.h, tech.h, terrain.h, traderoutes.h, traits.h, unit.h, unittype.h, road.h, research.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, fc_types.h, map_types.h, control.h, fc_manual.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, options.h, pages_g.h, gotodlg.cpp, citydlg.h, control.h, unittype.h, colors_common.h, unittools.h, stdinhand.c, srv_main.h, settings.h, unittype.h, events.h, fc_types.h, extras.h, fc_types.h, effects.h, disaster.h, diptreaty.h, city.h, base.h, actres.h, actions.h, fc_types.h
- SPECENUM_VALUE10 : luascript_types.h, tech.h, terrain.h, unittype.h, fc_types.h, unittype.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, tilespec.h, texaimsg.h, player.h, actions.h, diptreaty.h, effects.h, events.h, extras.h, fc_types.h, requirements.h
- SPECENUM_VALUE100 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE100NAME : actions.h, unittype.h, effects.h
- SPECENUM_VALUE101 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE101NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE102 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE102NAME : unittype.h, effects.h, actions.h
- SPECENUM_VALUE103 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE103NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE104 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE104NAME : actions.h, unittype.h, effects.h
- SPECENUM_VALUE105 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE105NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE106 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE106NAME : actions.h, unittype.h, effects.h
- SPECENUM_VALUE107 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE107NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE108 : events.h, unittype.h, effects.h, actions.h
- SPECENUM_VALUE108NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE109 : actions.h, effects.h, events.h
- SPECENUM_VALUE109NAME : effects.h, actions.h
- SPECENUM_VALUE10NAME : citydlg.h, texaimsg.h, tilespec.h, colors_common.h, unittools.h, stdinhand.c, unittype.h, luascript_types.h, player.h, fc_types.h, extras.h, actions.h, effects.h, diptreaty.h, requirements.h
- SPECENUM_VALUE11 : tech.h, fc_types.h, terrain.h, unittype.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, tilespec.h, texaimsg.h, luascript_types.h, player.h, fc_types.h, extras.h, events.h, effects.h, actions.h
- SPECENUM_VALUE110 : actions.h, events.h, effects.h
- SPECENUM_VALUE110NAME : actions.h, effects.h
- SPECENUM_VALUE111 : actions.h, effects.h, events.h
- SPECENUM_VALUE111NAME : actions.h, effects.h
- SPECENUM_VALUE112 : actions.h, effects.h, events.h
- SPECENUM_VALUE112NAME : actions.h, effects.h
- SPECENUM_VALUE113 : events.h, effects.h, actions.h
- SPECENUM_VALUE113NAME : actions.h, effects.h
- SPECENUM_VALUE114 : actions.h, effects.h, events.h
- SPECENUM_VALUE114NAME : actions.h, effects.h
- SPECENUM_VALUE115 : actions.h, effects.h, events.h
- SPECENUM_VALUE115NAME : actions.h, effects.h
- SPECENUM_VALUE116 : actions.h, events.h, effects.h
- SPECENUM_VALUE116NAME : actions.h, effects.h
- SPECENUM_VALUE117 : actions.h, effects.h, events.h
- SPECENUM_VALUE117NAME : actions.h, effects.h
- SPECENUM_VALUE118 : actions.h, effects.h, events.h
- SPECENUM_VALUE118NAME : actions.h, effects.h
- SPECENUM_VALUE119 : actions.h, events.h, effects.h
- SPECENUM_VALUE119NAME : actions.h, effects.h
- SPECENUM_VALUE11NAME : texaimsg.h, tilespec.h, extras.h, citydlg.h, colors_common.h, unittools.h, stdinhand.c, unittype.h, player.h, fc_types.h, effects.h, actions.h, luascript_types.h
- SPECENUM_VALUE12 : tech.h, unittools.h, terrain.h, unittype.h, colors_common.h, citydlg.h, tilespec.h, texaimsg.h, player.h, fc_types.h, extras.h, events.h, effects.h, actions.h, luascript_types.h
- SPECENUM_VALUE120 : actions.h, effects.h, events.h
- SPECENUM_VALUE120NAME : effects.h, actions.h
- SPECENUM_VALUE121 : actions.h, effects.h, events.h
- SPECENUM_VALUE121NAME : actions.h, effects.h
- SPECENUM_VALUE122 : actions.h, effects.h, events.h
- SPECENUM_VALUE122NAME : actions.h, effects.h
- SPECENUM_VALUE123 : effects.h, events.h, actions.h
- SPECENUM_VALUE123NAME : actions.h, effects.h
- SPECENUM_VALUE124 : actions.h, effects.h, events.h
- SPECENUM_VALUE124NAME : actions.h, effects.h
- SPECENUM_VALUE125 : effects.h, events.h
- SPECENUM_VALUE125NAME : effects.h
- SPECENUM_VALUE126 : events.h, effects.h
- SPECENUM_VALUE126NAME : effects.h
- SPECENUM_VALUE127 : effects.h, events.h
- SPECENUM_VALUE127NAME : effects.h
- SPECENUM_VALUE128 : effects.h, events.h
- SPECENUM_VALUE128NAME : effects.h
- SPECENUM_VALUE129 : effects.h, events.h
- SPECENUM_VALUE129NAME : effects.h
- SPECENUM_VALUE12NAME : effects.h, texaimsg.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, luascript_types.h, player.h, fc_types.h, actions.h
- SPECENUM_VALUE13 : citydlg.h, tilespec.h, colors_common.h, unittools.h, unittype.h, terrain.h, luascript_types.h, fc_types.h, player.h, effects.h, actions.h, events.h, fc_types.h, extras.h
- SPECENUM_VALUE130 : effects.h, events.h
- SPECENUM_VALUE130NAME : effects.h
- SPECENUM_VALUE131 : effects.h, events.h
- SPECENUM_VALUE131NAME : effects.h
- SPECENUM_VALUE132 : effects.h, events.h
- SPECENUM_VALUE132NAME : effects.h
- SPECENUM_VALUE133 : effects.h, events.h
- SPECENUM_VALUE133NAME : effects.h
- SPECENUM_VALUE134 : effects.h, events.h
- SPECENUM_VALUE134NAME : effects.h
- SPECENUM_VALUE135 : effects.h, events.h
- SPECENUM_VALUE135NAME : effects.h
- SPECENUM_VALUE136 : effects.h, events.h
- SPECENUM_VALUE136NAME : effects.h
- SPECENUM_VALUE137 : events.h, effects.h
- SPECENUM_VALUE137NAME : effects.h
- SPECENUM_VALUE138 : effects.h, events.h
- SPECENUM_VALUE138NAME : effects.h
- SPECENUM_VALUE139 : effects.h
- SPECENUM_VALUE139NAME : effects.h
- SPECENUM_VALUE13NAME : luascript_types.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, player.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE14 : fc_types.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, terrain.h, player.h, luascript_types.h, effects.h, events.h, extras.h, fc_types.h, actions.h, fc_types.h
- SPECENUM_VALUE140 : effects.h
- SPECENUM_VALUE140NAME : effects.h
- SPECENUM_VALUE141 : effects.h
- SPECENUM_VALUE141NAME : effects.h
- SPECENUM_VALUE142 : effects.h
- SPECENUM_VALUE142NAME : effects.h
- SPECENUM_VALUE143 : effects.h
- SPECENUM_VALUE143NAME : effects.h
- SPECENUM_VALUE14NAME : tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, luascript_types.h, fc_types.h, effects.h, actions.h, player.h
- SPECENUM_VALUE15 : luascript_types.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, terrain.h, player.h, fc_types.h, extras.h, events.h, effects.h, actions.h
- SPECENUM_VALUE15NAME : tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, player.h, fc_types.h, luascript_types.h, actions.h, effects.h, fc_types.h
- SPECENUM_VALUE16 : terrain.h, tilespec.h, colors_common.h, unittools.h, unittype.h, luascript_types.h, player.h, fc_types.h, extras.h, events.h, effects.h, actions.h
- SPECENUM_VALUE16NAME : tilespec.h, colors_common.h, unittools.h, unittype.h, player.h, fc_types.h, effects.h, actions.h, luascript_types.h
- SPECENUM_VALUE17 : luascript_types.h, tilespec.h, colors_common.h, unittools.h, unittype.h, terrain.h, player.h, fc_types.h, extras.h, events.h, effects.h, actions.h
- SPECENUM_VALUE17NAME : colors_common.h, tilespec.h, unittools.h, unittype.h, luascript_types.h, fc_types.h, actions.h, effects.h, player.h
- SPECENUM_VALUE18 : colors_common.h, tilespec.h, unittools.h, unittype.h, terrain.h, fc_types.h, extras.h, events.h, actions.h, effects.h, fc_types.h
- SPECENUM_VALUE18NAME : unittype.h, tilespec.h, colors_common.h, unittools.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE19 : tilespec.h, colors_common.h, unittools.h, unittype.h, terrain.h, fc_types.h, extras.h, events.h, effects.h, fc_types.h, actions.h
- SPECENUM_VALUE19NAME : tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, actions.h, effects.h, fc_types.h
- SPECENUM_VALUE1NAME : traits.h, traderoutes.h, terrain.h, tech.h, luascript_types.h, road.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, fc_types.h, mapimg.c, fc_types.h, unittools.h, fc_manual.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, gotodlg.cpp, citydlg.h, colors_common.h, unit.h, stdinhand.c, settings.h, unittype.h, effects.h, fc_types.h, extras.h, fc_types.h, disaster.h, diptreaty.h, city.h, base.h, actres.h, actions.h, fc_types.h
- SPECENUM_VALUE2 : tech.h, terrain.h, traderoutes.h, traits.h, unit.h, unittype.h, luascript_types.h, road.h, research.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, citydlg.h, mapimg.c, fc_manual.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, options.h, pages_g.h, gotodlg.cpp, unittype.h, control.h, colors_common.h, unittools.h, stdinhand.c, srv_main.h, settings.h, effects.h, fc_types.h, extras.h, events.h, map_types.h, disaster.h, diptreaty.h, city.h, base.h, actres.h, actions.h, mapimg.c, fc_types.h, actions.h, fc_types.h
- SPECENUM_VALUE20 : fc_types.h, tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, extras.h, events.h, effects.h, actions.h
- SPECENUM_VALUE20NAME : unittype.h, tilespec.h, colors_common.h, unittools.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE21 : actions.h, tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, extras.h, events.h, effects.h
- SPECENUM_VALUE21NAME : unittools.h, colors_common.h, tilespec.h, unittype.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE22 : tilespec.h, colors_common.h, unittools.h, unittype.h, fc_types.h, events.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE22NAME : unittype.h, tilespec.h, colors_common.h, unittools.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE23 : colors_common.h, tilespec.h, unittools.h, unittype.h, fc_types.h, effects.h, actions.h, events.h
- SPECENUM_VALUE23NAME : actions.h, effects.h, fc_types.h, unittype.h, unittools.h, colors_common.h, tilespec.h
- SPECENUM_VALUE24 : colors_common.h, unittools.h, unittype.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE24NAME : actions.h, effects.h, fc_types.h, unittype.h, unittools.h, colors_common.h
- SPECENUM_VALUE25 : events.h, colors_common.h, unittools.h, unittype.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE25NAME : actions.h, effects.h, fc_types.h, unittype.h, unittools.h, colors_common.h
- SPECENUM_VALUE26 : unittype.h, colors_common.h, unittype.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE26NAME : actions.h, effects.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE27 : unittype.h, colors_common.h, unittype.h, fc_types.h, events.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE27NAME : actions.h, effects.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE28 : fc_types.h, colors_common.h, unittype.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE28NAME : actions.h, effects.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE29 : colors_common.h, unittype.h, fc_types.h, events.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE29NAME : actions.h, effects.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE2NAME : luascript_types.h, unittype.h, tech.h, terrain.h, traderoutes.h, traits.h, unit.h, fc_types.h, road.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, citydlg.h, fc_manual.h, modinst.h, texaimsg.h, actions.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, gotodlg.cpp, unittype.h, colors_common.h, unittools.h, stdinhand.c, settings.h, unittype.h, diptreaty.h, fc_types.h, extras.h, effects.h, disaster.h, fc_types.h, city.h, base.h, actres.h, actions.h, fc_types.h
- SPECENUM_VALUE3 : settings.h, unittype.h, unit.h, traits.h, fc_types.h, traderoutes.h, terrain.h, tech.h, luascript_types.h, road.h, requirements.h, player.h, gotodlg.cpp, fc_manual.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, options.h, pages_g.h, settings.h, citydlg.h, control.h, colors_common.h, unittools.h, stdinhand.c, events.h, fc_types.h, extras.h, mapimg.h, effects.h, disaster.h, diptreaty.h, actres.h, actions.h, fc_types.h, connection.h, mapimg.c, map_types.h, fc_types.h
- SPECENUM_VALUE30 : colors_common.h, unittype.h, events.h, unittype.h, fc_types.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE30NAME : actions.h, effects.h, fc_types.h, colors_common.h
- SPECENUM_VALUE31 : actions.h, colors_common.h, unittype.h, fc_types.h, events.h, effects.h
- SPECENUM_VALUE31NAME : colors_common.h, fc_types.h, effects.h, actions.h, fc_types.h
- SPECENUM_VALUE32 : actions.h, effects.h, events.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE32NAME : fc_types.h, colors_common.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE33 : actions.h, effects.h, events.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE33NAME : fc_types.h, colors_common.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE34 : actions.h, effects.h, events.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE34NAME : fc_types.h, colors_common.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE35 : actions.h, effects.h, events.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE35NAME : actions.h, colors_common.h, fc_types.h, effects.h, fc_types.h
- SPECENUM_VALUE36 : actions.h, effects.h, events.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE36NAME : fc_types.h, colors_common.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE37 : actions.h, effects.h, events.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE37NAME : effects.h, colors_common.h, fc_types.h, actions.h, fc_types.h
- SPECENUM_VALUE38 : actions.h, effects.h, events.h, fc_types.h, unittype.h, colors_common.h
- SPECENUM_VALUE38NAME : fc_types.h, colors_common.h, fc_types.h, effects.h, actions.h
- SPECENUM_VALUE39 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE39NAME : fc_types.h, effects.h, actions.h
- SPECENUM_VALUE3NAME : settings.h, connection.h, unittype.h, traits.h, traderoutes.h, terrain.h, tech.h, luascript_types.h, road.h, requirements.h, player.h, unittype.h, citydlg.h, fc_manual.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, gotodlg.cpp, settings.h, colors_common.h, unittools.h, stdinhand.c, extras.h, fc_types.h, mapimg.c, effects.h, disaster.h, diptreaty.h, actres.h, actions.h, fc_types.h, mapimg.h, mapimg.c, fc_types.h
- SPECENUM_VALUE4 : stdinhand.c, settings.h, unittype.h, terrain.h, tech.h, mapimg.h, requirements.h, player.h, connection.h, stdinhand.c, unittools.h, colors_common.h, control.h, citydlg.h, gotodlg.cpp, pages_g.h, options.h, tilespec.c, tilespec.h, daidata.h, texaimsg.h, modinst.h, fc_manual.h, luascript_types.h, mapimg.c, actions.h, actres.h, diptreaty.h, disaster.h, effects.h, events.h, extras.h, fc_types.h, map_types.h, fc_types.h
- SPECENUM_VALUE40 : unittype.h, fc_types.h, effects.h, actions.h, events.h
- SPECENUM_VALUE40NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE41 : fc_types.h, unittype.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE41NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE42 : effects.h, unittype.h, fc_types.h, events.h, fc_types.h, actions.h
- SPECENUM_VALUE42NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE43 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE43NAME : actions.h, fc_types.h, effects.h
- SPECENUM_VALUE44 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE44NAME : fc_types.h, actions.h, effects.h
- SPECENUM_VALUE45 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE45NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE46 : actions.h, unittype.h, fc_types.h, events.h, effects.h
- SPECENUM_VALUE46NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE47 : unittype.h, fc_types.h, effects.h, actions.h, events.h
- SPECENUM_VALUE47NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE48 : fc_types.h, unittype.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE48NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE49 : fc_types.h, unittype.h, fc_types.h, events.h, effects.h, actions.h
- SPECENUM_VALUE49NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE4NAME : settings.h, connection.h, settings.h, unittype.h, terrain.h, tech.h, luascript_types.h, requirements.h, player.h, mapimg.c, stdinhand.c, unittools.h, colors_common.h, citydlg.h, gotodlg.cpp, tilespec.c, tilespec.h, daidata.h, texaimsg.h, modinst.h, fc_manual.h, mapimg.c, actions.h, actres.h, diptreaty.h, disaster.h, effects.h, extras.h, fc_types.h, mapimg.h, fc_types.h
- SPECENUM_VALUE5 : unittools.h, stdinhand.c, settings.h, unittype.h, terrain.h, tech.h, luascript_types.h, requirements.h, fc_types.h, colors_common.h, control.h, citydlg.h, gotodlg.cpp, pages_g.h, options.h, tilespec.c, tilespec.h, daidata.h, texaimsg.h, modinst.h, fc_manual.h, connection.h, player.h, actions.h, actres.h, diptreaty.h, disaster.h, effects.h, events.h, extras.h, fc_types.h, mapimg.c, mapimg.h
- SPECENUM_VALUE50 : events.h, unittype.h, fc_types.h, actions.h, effects.h
- SPECENUM_VALUE50NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE51 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE51NAME : actions.h, fc_types.h, effects.h
- SPECENUM_VALUE52 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE52NAME : fc_types.h, effects.h, actions.h
- SPECENUM_VALUE53 : effects.h, events.h, fc_types.h, unittype.h, actions.h
- SPECENUM_VALUE53NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE54 : effects.h, unittype.h, fc_types.h, events.h, actions.h
- SPECENUM_VALUE54NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE55 : unittype.h, fc_types.h, effects.h, actions.h, events.h
- SPECENUM_VALUE55NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE56 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE56NAME : effects.h, fc_types.h, actions.h
- SPECENUM_VALUE57 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE57NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE58 : fc_types.h, unittype.h, actions.h, events.h, effects.h, fc_types.h
- SPECENUM_VALUE58NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE59 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE59NAME : effects.h, fc_types.h, actions.h
- SPECENUM_VALUE5NAME : player.h, citydlg.h, requirements.h, luascript_types.h, terrain.h, unittype.h, settings.h, stdinhand.c, unittools.h, colors_common.h, gotodlg.cpp, tilespec.c, tilespec.h, daidata.h, texaimsg.h, modinst.h, fc_manual.h, mapimg.h, connection.h, actions.h, actres.h, diptreaty.h, disaster.h, effects.h, extras.h, fc_types.h, mapimg.c, fc_types.h
- SPECENUM_VALUE6 : luascript_types.h, tech.h, terrain.h, unittype.h, settings.h, stdinhand.c, unittools.h, fc_types.h, colors_common.h, control.h, citydlg.h, gotodlg.cpp, options.h, tilespec.c, tilespec.h, texaimsg.h, modinst.h, fc_manual.h, player.h, actions.h, diptreaty.h, disaster.h, effects.h, events.h, extras.h, fc_types.h, mapimg.c, mapimg.h, requirements.h
- SPECENUM_VALUE60 : unittype.h, fc_types.h, effects.h, actions.h, events.h
- SPECENUM_VALUE60NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE61 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE61NAME : effects.h, fc_types.h, actions.h
- SPECENUM_VALUE62 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE62NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE63 : actions.h, unittype.h, fc_types.h, effects.h, events.h
- SPECENUM_VALUE63NAME : actions.h, effects.h, fc_types.h
- SPECENUM_VALUE64 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE64NAME : actions.h, fc_types.h, effects.h
- SPECENUM_VALUE65 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE65NAME : effects.h, fc_types.h, actions.h
- SPECENUM_VALUE66 : actions.h, effects.h, events.h, fc_types.h, unittype.h
- SPECENUM_VALUE66NAME : actions.h, effects.h
- SPECENUM_VALUE67 : unittype.h, events.h, effects.h, actions.h
- SPECENUM_VALUE67NAME : actions.h, effects.h
- SPECENUM_VALUE68 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE68NAME : actions.h, effects.h
- SPECENUM_VALUE69 : events.h, unittype.h, effects.h, actions.h
- SPECENUM_VALUE69NAME : actions.h, effects.h
- SPECENUM_VALUE6NAME : requirements.h, fc_manual.h, luascript_types.h, terrain.h, unittype.h, settings.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, gotodlg.cpp, tilespec.c, tilespec.h, texaimsg.h, modinst.h, mapimg.h, player.h, actions.h, diptreaty.h, disaster.h, effects.h, extras.h, fc_types.h, mapimg.c, fc_types.h
- SPECENUM_VALUE7 : tech.h, terrain.h, unittype.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, gotodlg.cpp, options.h, tilespec.c, tilespec.h, texaimsg.h, fc_manual.h, player.h, requirements.h, actions.h, diptreaty.h, effects.h, events.h, extras.h, fc_types.h, mapimg.c, luascript_types.h, fc_types.h
- SPECENUM_VALUE70 : unittype.h, events.h, effects.h, actions.h
- SPECENUM_VALUE70NAME : actions.h, effects.h
- SPECENUM_VALUE71 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE71NAME : actions.h, effects.h
- SPECENUM_VALUE72 : actions.h, unittype.h, effects.h, events.h
- SPECENUM_VALUE72NAME : effects.h, actions.h
- SPECENUM_VALUE73 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE73NAME : actions.h, effects.h
- SPECENUM_VALUE74 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE74NAME : actions.h, effects.h
- SPECENUM_VALUE75 : actions.h, unittype.h, events.h, effects.h
- SPECENUM_VALUE75NAME : actions.h, effects.h
- SPECENUM_VALUE76 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE76NAME : actions.h, effects.h
- SPECENUM_VALUE77 : unittype.h, events.h, actions.h, effects.h
- SPECENUM_VALUE77NAME : actions.h, effects.h
- SPECENUM_VALUE78 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE78NAME : actions.h, effects.h
- SPECENUM_VALUE79 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE79NAME : effects.h, actions.h
- SPECENUM_VALUE7NAME : fc_types.h, fc_manual.h, texaimsg.h, tilespec.h, tilespec.c, gotodlg.cpp, citydlg.h, colors_common.h, unittools.h, stdinhand.c, unittype.h, terrain.h, requirements.h, luascript_types.h, diptreaty.h, effects.h, extras.h, fc_types.h, mapimg.c, player.h, actions.h
- SPECENUM_VALUE8 : luascript_types.h, tech.h, terrain.h, unittype.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, tilespec.h, texaimsg.h, fc_manual.h, fc_types.h, player.h, actions.h, diptreaty.h, effects.h, events.h, extras.h, fc_types.h, requirements.h
- SPECENUM_VALUE80 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE80NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE81 : unittype.h, events.h, effects.h, actions.h
- SPECENUM_VALUE81NAME : effects.h, actions.h, unittype.h
- SPECENUM_VALUE82 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE82NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE83 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE83NAME : actions.h, unittype.h, effects.h
- SPECENUM_VALUE84 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE84NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE85 : unittype.h, effects.h, actions.h, events.h
- SPECENUM_VALUE85NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE86 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE86NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE87 : actions.h, unittype.h, events.h, effects.h
- SPECENUM_VALUE87NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE88 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE88NAME : unittype.h, effects.h, actions.h
- SPECENUM_VALUE89 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE89NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE8NAME : luascript_types.h, terrain.h, unittype.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, tilespec.h, texaimsg.h, fc_manual.h, player.h, actions.h, diptreaty.h, effects.h, extras.h, fc_types.h, requirements.h
- SPECENUM_VALUE9 : luascript_types.h, tech.h, terrain.h, unittype.h, unittools.h, colors_common.h, citydlg.h, tilespec.h, texaimsg.h, fc_manual.h, stdinhand.c, player.h, requirements.h, diptreaty.h, effects.h, events.h, extras.h, fc_types.h, actions.h, fc_types.h
- SPECENUM_VALUE90 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE90NAME : effects.h, unittype.h, actions.h
- SPECENUM_VALUE91 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE91NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE92 : unittype.h, effects.h, actions.h, events.h
- SPECENUM_VALUE92NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE93 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE93NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE94 : events.h, unittype.h, effects.h, actions.h
- SPECENUM_VALUE94NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE95 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE95NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE96 : actions.h, unittype.h, effects.h, events.h
- SPECENUM_VALUE96NAME : effects.h, unittype.h, actions.h
- SPECENUM_VALUE97 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE97NAME : unittype.h, effects.h, actions.h
- SPECENUM_VALUE98 : actions.h, effects.h, events.h, unittype.h
- SPECENUM_VALUE98NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE99 : effects.h, unittype.h, events.h, actions.h
- SPECENUM_VALUE99NAME : actions.h, effects.h, unittype.h
- SPECENUM_VALUE9NAME : terrain.h, unittype.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, tilespec.h, texaimsg.h, fc_manual.h, extras.h, requirements.h, actions.h, diptreaty.h, effects.h, fc_types.h, player.h, luascript_types.h
- SPECENUM_ZERO : fc_types.h
- specfile_list_iterate : themespec.c, tilespec.c
- specfile_list_iterate_end : tilespec.c, themespec.c
- SPECHASH_ASTR_DATA_TYPE : options.c
- SPECHASH_ASTR_KEY_TYPE : section_file.h, packets.c, luascript_func.c, luascript_signal.c, stdinhand.c, options.c, tilespec.c
- SPECHASH_CSTR_KEY_TYPE : section_file.h, tilespec.c
- SPECHASH_ENUM_DATA_TYPE : tilespec.c
- SPECHASH_FOO : spechash.h
- SPECHASH_HASH : spechash.h
- SPECHASH_IDATA_COMP : spechash.h
- SPECHASH_IDATA_COPY : spechash.h, stdinhand.c
- SPECHASH_IDATA_FREE : packets.c, daisettler.c, update_queue.c, tilespec.c, mapview_common.c, editprop.c, attribute.c, stdinhand.c, luascript_signal.c, luascript_func.c, spechash.h, map.c, path_finding.c, editprop.c
- SPECHASH_IDATA_TO_UDATA : stdinhand.c, options.c, spechash.h
- SPECHASH_IDATA_TYPE : editprop.c, themespec.c, mapview_common.c, options.c, tilespec.c, unitselect_common.h, update_queue.c, daisettler.c, government.h, control.c, editprop.c, section_file.h, path_finding.c, map.c, nation.h, packets.c, luascript_func.c, luascript_signal.c, tile.h, world_object.h, stdinhand.c, attribute.c, control.c
- SPECHASH_IKEY_COMP : spechash.h, path_finding.c, attribute.c, themespec.c
- SPECHASH_IKEY_COPY : themespec.c, attribute.c, spechash.h
- SPECHASH_IKEY_FREE : spechash.h, path_finding.c, attribute.c, themespec.c
- SPECHASH_IKEY_TO_UKEY : spechash.h
- SPECHASH_IKEY_TYPE : nation.h, update_queue.c, mapview_common.c, themespec.c, control.c, attribute.c, srv_main.c, tile.h, map.c, government.h, path_finding.c
- SPECHASH_IKEY_VAL : path_finding.c, themespec.c, spechash.h, attribute.c
- SPECHASH_INT_DATA_TYPE : editprop.c, srv_main.c
- SPECHASH_INT_KEY_TYPE : editprop.c, daisettler.c, update_queue.c, unitselect_common.h, editprop.c, control.c, world_object.h
- SPECHASH_ITER : spechash.h
- SPECHASH_PASTE : spechash.h
- SPECHASH_PASTE_ : spechash.h
- SPECHASH_TAG : options.c, editprop.c, themespec.c, mapview_common.c, options.c, tilespec.c, unitselect_common.h, update_queue.c, daisettler.c, section_file.h, editprop.c, section_file.h, path_finding.c, government.h, map.c, nation.h, packets.c, luascript_func.c, luascript_signal.c, world_object.h, tile.h, control.c, attribute.c, srv_main.c, stdinhand.c, world_object.h
- SPECHASH_UDATA_TO_IDATA : spechash.h, stdinhand.c, options.c
- SPECHASH_UDATA_TYPE : spechash.h, stdinhand.c
- SPECHASH_UKEY_TO_IKEY : spechash.h
- SPECHASH_UKEY_TYPE : spechash.h
- SPECHASH_VPTR_TO_IDATA : spechash.h, options.c
- SPECHASH_VPTR_TO_IKEY : spechash.h
- special_by_rule_name() : savecompat.c, savecompat.h
- special_extra_get() : savecompat.c, savecompat.h
- special_names : savecompat.c
- special_river_move : terrain.h
- special_rule_name() : savecompat.c, savecompat.h
- specialist_abbreviation_translation() : specialist.c, specialist.h
- specialist_by_number() : specialist.c, specialist.h
- specialist_by_rule_name() : specialist.c, specialist.h
- specialist_by_translated_name() : specialist.h, specialist.c
- specialist_count() : specialist.c, specialist.h
- specialist_index() : specialist.c, specialist.h
- specialist_number() : specialist.c, specialist.h
- specialist_plural_translation() : specialist.c, specialist.h
- specialist_rule_name() : specialist.c, specialist.h
- SPECIALIST_SECTION_PREFIX : ruleset.c
- specialist_type : citydlg.c, cma_fe.c, citydlg.c
- Specialist_type_id : fc_types.h
- specialist_type_iterate : specialist.h
- specialist_type_iterate_end : specialist.h
- specialist_type_re_active_iterate : specialist.h
- specialist_type_re_active_iterate_end : specialist.h
- specialists : specialist.c, specialist.h, comments.c
- specialists_abbreviation_string() : specialist.c, specialist.h
- specialists_free() : specialist.c, specialist.h
- specialists_in_solution() : cm.c
- specialists_init() : specialist.h, specialist.c
- specialists_string() : specialist.h, specialist.c
- SPECLIST_FOO : speclist.h
- SPECLIST_LINK : speclist.h
- SPECLIST_LIST : speclist.h
- SPECLIST_PASTE : speclist.h
- SPECLIST_PASTE_ : speclist.h
- SPECLIST_TAG : diplodlg.c, happiness.c, inteldlg.c, optiondlg.c, spaceshipdlg.c, dialogs.c, diplodlg.c, gui_main.c, inteldlg.c, goto.c, spaceshipdlg.c, cma_fe.c, citydlg.c, citizensinfo.c, spaceshipdlg.c, optiondlg.c, inteldlg.c, happiness.c, diplodlg.c, cma_fe.c, citydlg.c, citizensinfo.c, servers.h, unittype.h, ruledit_qt.h, mpdb.h, texaimsg.h, voteinfo.c, update_queue.c, tilespec.c, themespec.c, mapview_common.c, helpdata.c, themespec.c, spaceshipdlg.c, inteldlg.c, gui_main.c, diplodlg.c, dialogs.c, themespec.c, diptreaty.h, connection.h, nation.h, modpack.c, mapimg.c, featured_text.h, extras.h, effects.h, cma_fec.c, diptreaty.h, city.h, actions.h, timing.h, shared.h, registry_ini.h, netintf.h, fc_cmdline.c, fc_cmdhelp.c, rgbcolor.h, global_worklist.h, agents.c, voting.h, unittools.c, settings.h, notify.c, mapgen.c, gamehand.c, cityturn.c, workertask.h, citytools.h, road.h, luascript_signal.c, tile.h, traderoutes.h, unitlist.h, unittype.h, player.h
- SPECLIST_TYPE : citydlg.c, themespec.c, spaceshipdlg.c, inteldlg.c, gui_main.c, diplodlg.c, dialogs.c, spaceshipdlg.c, optiondlg.c, inteldlg.c, happiness.c, diplodlg.c, cma_fe.c, citydlg.c, citizensinfo.c, spaceshipdlg.c, optiondlg.c, inteldlg.c, happiness.c, diplodlg.c, cma_fe.c, servers.h, player.h, ruledit_qt.h, mpdb.h, texaimsg.h, voteinfo.c, update_queue.c, tilespec.c, themespec.c, mapview_common.c, helpdata.c, themespec.c, spaceshipdlg.c, inteldlg.c, gui_main.c, diplodlg.c, dialogs.c, effects.h, connection.h, nation.h, modpack.c, mapimg.c, featured_text.h, extras.h, goto.c, diptreaty.h, city.h, actions.h, timing.h, shared.h, netintf.h, fc_cmdline.c, fc_cmdhelp.c, citizensinfo.c, settings.h, rgbcolor.h, global_worklist.h, cma_fec.c, agents.c, voting.h, unittools.c, notify.c, gamehand.c, cityturn.c, luascript_signal.c, road.h, luascript_signal.c, citytools.h, tile.h, traderoutes.h, unitlist.h, unittype.h, workertask.h
- SPECPQ_CELL_ : specpq.h
- SPECPQ_DATA_TYPE : path_finding.c, gamehand.c
- SPECPQ_FOO : specpq.h
- SPECPQ_PASTE : specpq.h
- SPECPQ_PASTE_ : specpq.h
- SPECPQ_PQ : specpq.h
- SPECPQ_PQ_ : specpq.h
- SPECPQ_PRIORITY_TYPE : path_finding.c, gamehand.c
- SPECPQ_TAG : path_finding.c, gamehand.c
- SPECVEC_FOO : specvec.h
- SPECVEC_PASTE : specvec.h
- SPECVEC_PASTE_ : specvec.h
- SPECVEC_TAG : daicity.c, tilespec.h, cm.c, citydlg.c, cityrepdata.c, requirements.h, connection.h, cm.c, actions.c, registry_ini.c
- SPECVEC_TYPE : daicity.c, tilespec.h, citydlg.c, connection.h, requirements.h, specvec.h, actions.c, cm.c
- SPECVEC_VECTOR : specvec.h
- SPIN_BUTTON_COUNT : editgui.c
- SPIN_BUTTON_SIZE : editgui.c
- spin_button_types : editgui.c
- split_player() : plrhand.c
- split_string() : cityrepdata.c
- split_text() : citydlg.cpp, optiondlg.cpp, optiondlg.h, repodlgs.cpp
- sprite : canvas_g.h, sprite_g.h
- sprite_exists() : tilespec.c
- sprite_get_bounding_box() : sprite.c, sprite.h, sprite.c
- sprite_get_pixbuf() : sprite.c, sprite.h, sprite.c, sprite.h
- sprite_hash_iterate : tilespec.c
- sprite_hash_iterate_end : tilespec.c
- sprite_scale() : sprite.h, sprite.c
- sprite_type : tilespec.c
- sprite_vector_iterate : tilespec.h
- sprite_vector_iterate_end : tilespec.h
- spy_advances_callback() : action_dialog.c
- spy_advances_response() : action_dialog.c
- spy_attack() : diplomats.c, diplomats.h
- spy_dlg : diplodlg.c
- spy_embassy() : dialogs.cpp
- spy_escape() : diplomats.c, diplomats.h, dialogs.cpp
- spy_improvements_callback() : action_dialog.c
- spy_improvements_response() : action_dialog.c
- spy_incite_callback() : action_dialog.c
- spy_investigate() : dialogs.cpp
- spy_nuke_city() : diplomats.c, diplomats.h, dialogs.cpp
- spy_nuke_city_esc() : dialogs.cpp
- spy_poison() : dialogs.cpp, diplomats.c, diplomats.h
- spy_poison_esc() : dialogs.cpp
- spy_request_sabotage_esc_list() : dialogs.cpp
- spy_request_sabotage_list() : dialogs.cpp
- spy_request_strike_bld_list() : dialogs.cpp
- spy_sabotage() : dialogs.cpp
- spy_sabotage_esc_request() : action_dialog.c
- spy_sabotage_request() : action_dialog.c
- spy_sabotage_shell : action_dialog.c
- spy_sabotage_unit() : diplomats.c, diplomats.h, dialogs.cpp
- spy_sabotage_unit_esc() : dialogs.cpp
- spy_send_sabotage_list() : diplomats.c, diplomats.h
- spy_spread_plague() : diplomats.c, diplomats.h
- spy_steal() : dialogs.cpp
- spy_steal_callback() : action_dialog.c
- spy_steal_dlg_window_callback() : action_dialog.c
- spy_steal_esc() : dialogs.cpp
- spy_steal_esc_popup() : action_dialog.c
- spy_steal_gold() : diplomats.c, dialogs.cpp, diplomats.h
- spy_steal_gold_esc() : dialogs.cpp
- spy_steal_maps() : dialogs.cpp
- spy_steal_maps_esc() : dialogs.cpp
- spy_steal_popup() : action_dialog.c
- spy_steal_popup_shared() : action_dialog.c
- spy_steal_shared() : dialogs.cpp
- spy_steal_some_maps() : diplomats.c, diplomats.h
- spy_steal_something() : dialogs.cpp
- spy_strike_bld_request() : action_dialog.c
- spy_tech_shell : action_dialog.c
- sq_map_distance() : map.c, map.h
- square_dxy_iterate : map.h
- square_dxy_iterate_end : map.h
- square_iterate : map.h
- square_iterate_end : map.h
- src_key_press_callback() : wldlg.c
- src_row_callback() : wldlg.c
- src_selection_callback() : wldlg.c
- SRD_COL_ID : repodlgs.c
- SRD_COL_NAME : repodlgs.c
- SRD_COL_NUM : repodlgs.c
- SRD_COL_STEPS : repodlgs.c
- srv_channel : gui_main.c
- srv_id : gui_main.c
- srv_init() : srv_main.c, srv_main.h
- srv_main() : srv_main.c, srv_main.h
- srv_prepare() : srv_main.c
- srv_ready() : srv_main.c
- srv_running() : srv_main.c
- srv_scores() : srv_main.c
- srvarg : srv_main.c, srv_main.h
- ss_tagfile : audio.c
- sset_class : settings.c
- SSET_GAME_INIT : settings.c
- SSET_MAP_ADD : settings.c
- SSET_MAP_GEN : settings.c
- SSET_MAP_SIZE : settings.c
- SSET_META : settings.c
- SSET_PLAYERS : settings.c
- SSET_PLAYERS_CHANGEABLE : settings.c
- SSET_RULES : settings.c
- SSET_RULES_FLEXIBLE : settings.c
- SSET_RULES_SCENARIO : settings.c
- ssetv : fc_types.h
- ssetv_by_rule_name() : server_settings.h, server_settings.c
- ssetv_from_values() : server_settings.c, server_settings.h
- ssetv_human_readable() : server_settings.c, server_settings.h
- SSETV_NONE : server_settings.h
- ssetv_rule_name() : server_settings.c, server_settings.h
- ssetv_setting_get() : server_settings.c, server_settings.h
- ssetv_setting_has_value() : server_settings.c, server_settings.h
- ssetv_value_get() : server_settings.c, server_settings.h
- SSHIP_ARRIVED : spaceship.h
- SSHIP_LAUNCHED : spaceship.h
- SSHIP_NONE : spaceship.h
- SSHIP_PLACE_FUEL : fc_types.h
- SSHIP_PLACE_HABITATION : fc_types.h
- SSHIP_PLACE_LIFE_SUPPORT : fc_types.h
- SSHIP_PLACE_PROPULSION : fc_types.h
- SSHIP_PLACE_SOLAR_PANELS : fc_types.h
- SSHIP_PLACE_STRUCTURAL : fc_types.h
- SSHIP_STARTED : spaceship.h
- ST_SINGLE : featured_text.c
- ST_START : featured_text.c
- ST_STOP : featured_text.c
- stack_cost() : aitools.c, aitools.h
- stack_risk() : advgoto.c
- stack_value() : advgoto.c
- STANDARD : menu.h
- start_aifill_spin : pages.c
- start_autoconnecting_to_server() : clinet.h, clinet.c
- start_cmd_reply() : stdinhand.c
- start_command() : stdinhand.c, stdinhand.h
- start_game() : srv_main.c, srv_main.h
- start_game_callback() : chatline.c
- start_menu : pages.c
- start_menu_music() : music.c, music.h
- start_message_area : pages.c, pages.h, pages.c, pages.h
- start_new_game_callback() : pages.c
- start_options_table : pages.c
- start_processing_request() : sernet.c
- start_quitting() : client_main.c, client_main.h
- start_revolution() : packhand.c, packhand.h
- start_scenario_callback() : pages.c
- start_style_music() : music.c, music.h
- start_turn() : gui_interface.c, mapview.c
- start_turn_change_wait() : client_main.c, client_main.h
- startpos_allow() : map.c, map.h
- startpos_allows_all() : map.c, map.h
- startpos_destroy() : map.c
- startpos_disallow() : map.c, map.h
- startpos_exclude_iter_get() : map.c
- startpos_exclude_iter_next() : map.c
- startpos_exclude_iter_valid() : map.c
- startpos_hash_iterate : srv_main.c
- startpos_hash_iterate_end : srv_main.c
- startpos_is_excluding() : map.c, map.h
- STARTPOS_ITER : map.c
- startpos_iter_init() : map.c, map.h
- startpos_iter_sizeof() : map.c, map.h
- startpos_list_iterate : gamehand.c
- startpos_list_iterate_end : gamehand.c
- startpos_name() : settings.c
- startpos_nation_allowed() : map.c, map.h
- startpos_nations_iterate : map.h
- startpos_nations_iterate_end : map.h
- startpos_new() : map.c
- startpos_number() : map.c, map.h
- startpos_pack() : map.c, map.h
- startpos_raw_nations() : map.c, map.h
- startpos_tile() : map.c, map.h
- startpos_unpack() : map.c, map.h
- startunits_callback() : settings.c
- STATE_MASK : widget_p.h
- stats : agents.c, cma_core.c
- STATUS_UNBUILT : global_worklist.c
- STATUS_WORKLIST : global_worklist.c
- statusbar : mpgui_gtk4.c, mpgui_gtk3.c, pages.c
- statusbar_frame : pages.c
- statusbar_queue : pages.c
- statusbar_timer : pages.c
- std_cursor : gui_mouse.c
- std_down_advanced_dlg_callback() : widget_scrollbar.c
- STD_RAND_VALUE_LOG : rand.c
- std_up_advanced_dlg_callback() : widget_scrollbar.c
- std_vscroll_advanced_dlg_callback() : widget_scrollbar.c
- stdinhand_free() : stdinhand.c, stdinhand.h
- stdinhand_init() : stdinhand.c, stdinhand.h
- stdinhand_turn() : stdinhand.c, stdinhand.h
- steal_a_tech() : techtools.c, techtools.h
- STEP : md5.c
- step : specpq.h
- STICKY_PAGE : citydlg.c
- stop_cma_callback() : cma_fe.c
- stop_menu_music() : music.c, music.h
- stop_style_music() : music.c, music.h
- stop_turn_change_wait() : client_main.c, client_main.h
- storage_dir_freeciv : shared.c
- store_previous_focus() : control.c
- str : astring.c, astring.h
- str_to_float() : shared.c, shared.h
- str_to_int() : shared.c, shared.h
- str_to_uint() : shared.c, shared.h
- string_duplicate() : string_vector.c
- string_free() : string_vector.c
- string_to_video_mode() : options.h, options.c
- string_validate_func_t : settings.c
- structurals_info : spaceship.h, spaceship.c
- strvec_append() : string_vector.c, string_vector.h
- strvec_clear() : string_vector.c, string_vector.h
- strvec_copy() : string_vector.c, string_vector.h
- strvec_data() : string_vector.c, string_vector.h
- strvec_destroy() : string_vector.h, string_vector.c
- strvec_from_str() : string_vector.c, string_vector.h
- strvec_get() : string_vector.c, string_vector.h
- strvec_index_valid() : string_vector.c, string_vector.h
- strvec_insert() : string_vector.c, string_vector.h
- strvec_iterate : string_vector.h
- strvec_iterate_end : string_vector.h
- strvec_new() : string_vector.c, string_vector.h
- strvec_prepend() : string_vector.c, string_vector.h
- strvec_remove() : string_vector.c, string_vector.h
- strvec_remove_duplicate() : string_vector.c, string_vector.h
- strvec_remove_empty() : string_vector.c, string_vector.h
- strvec_reserve() : string_vector.c, string_vector.h
- strvec_set() : string_vector.h, string_vector.c
- strvec_size() : string_vector.c, string_vector.h
- strvec_sort() : string_vector.c, string_vector.h
- strvec_store() : string_vector.c, string_vector.h
- strvec_to_and_list() : string_vector.c, string_vector.h
- strvec_to_or_list() : string_vector.c, string_vector.h
- strvec_to_str() : string_vector.h, string_vector.c
- stub_end_turn() : stubai.c
- style_by_number() : style.c, style.h
- style_by_rule_name() : style.c, style.h
- style_callback() : dialogs.c
- style_count() : style.c, style.h
- style_index() : style.c, style.h
- style_name_translation() : style.c, style.h
- style_number() : style.c, style.h
- style_of_city() : style.c, style.h
- style_of_nation() : nation.c, nation.h
- style_rule_name() : style.c, style.h
- STYLE_SECTION_PREFIX : ruleset.c
- styles : canvas.c, comments.c, canvas.c, style.c
- styles_alloc() : style.h, style.c
- styles_free() : style.c, style.h
- styles_iterate : style.h
- styles_iterate_end : style.h
- styles_re_active_iterate : style.h
- styles_re_active_iterate_end : style.h
- stylestring : themes.cpp
- submenu_append_unref : gui_stuff.h
- submenu_insert_unref : gui_stuff.h
- suggest_tech_exchange() : daidiplomacy.c
- suggested_city_name : mapctrl.c
- suicide_attack() : dialogs.cpp
- summon_barbarians() : barbarian.c, barbarian.h
- sun_ebox : gui_main.c, gui_main.h
- sun_label : gui_main.c, gui_main.h, gui_main.c, gui_main.h
- support_initialized : support.c
- supported_unit_activate_close_callback() : citydlg.c
- supported_unit_callback() : citydlg.c
- supported_unit_city_dlg_callback() : citydlg.c
- supported_unit_middle_callback() : citydlg.c
- surf_destroy_callback() : sprite.c
- surface_get_pixbuf() : sprite.c, sprite.h, sprite.c
- surface_put_text() : canvas.c, canvas.h, canvas.c, canvas.h
- SurfaceToCursor() : gui_mouse.c
- surrender_command() : stdinhand.c
- svg_flag_enable() : svgflag.c, svgflag.h
- SW_INDICATORS : sidebar.h
- SW_STD : sidebar.h
- SW_TAX : sidebar.h
- swamp : mapgen.c
- swamp_pct : mapgen.c
- swap() : reqtree.c
- swap_item_down_from_worklist() : wldlg.c
- swap_item_up_from_worklist() : wldlg.c
- switch_city_callback() : citydlg.c
- switch_lang() : shared.h, shared.c
- switching_usage : audio.c
- symmetrize() : reqtree.c
- SYN_ORIG_ : commands.c
- SYN_TRANS_ : commands.c
- sync_cities() : citytools.c, citytools.h
- sync_serial : options.c
- sync_tabs_to_nation() : dialogs.c
- sz_loud_strlcpy : shared.h
- sz_strlcat : support.h
- sz_strlcpy : support.h