Freeciv-3.2
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#include "bitvector.h"
#include "connection.h"
#include "effects.h"
#include "fc_types.h"
#include "multipliers.h"
#include "shared.h"
#include "spaceship.h"
#include "style.h"
#include "tech.h"
#include "unitlist.h"
#include "vision.h"
#include "specenum_gen.h"
#include "speclist.h"
Go to the source code of this file.
Data Structures | |
struct | player_economic |
struct | player_score |
struct | player_ai |
struct | player_diplstate |
struct | attribute_block_s |
struct | multiplier_value |
struct | player |
Enumerations | |
enum | plrcolor_mode { PLRCOL_PLR_ORDER , PLRCOL_PLR_RANDOM , PLRCOL_PLR_SET , PLRCOL_TEAM_ORDER , PLRCOL_NATION_ORDER } |
enum | dipl_reason { DIPL_OK , DIPL_ERROR , DIPL_SENATE_BLOCKING , DIPL_ALLIANCE_PROBLEM_US , DIPL_ALLIANCE_PROBLEM_THEM } |
enum | player_debug_types { PLAYER_DEBUG_DIPLOMACY , PLAYER_DEBUG_TECH , PLAYER_DEBUG_LAST } |
#define is_ai | ( | plr | ) | player_has_flag((plr), PLRF_AI) |
#define is_human | ( | plr | ) | !player_has_flag((plr), PLRF_AI) |
#define player_list_iterate | ( | playerlist, | |
pplayer | |||
) | TYPED_LIST_ITERATE(struct player, playerlist, pplayer) |
#define player_list_iterate_end LIST_ITERATE_END |
#define players_iterate_alive_end } players_iterate_end; |
#define players_iterate_end |
#define SPECENUM_COUNT PSTATUS_COUNT |
#define SPECENUM_VALUE0 PSTATUS_NORMAL |
#define SPECENUM_VALUE0 DS_ARMISTICE |
#define SPECENUM_VALUE1 PSTATUS_DYING |
#define SPECENUM_VALUE10 DRO_HAS_EMBASSY |
#define SPECENUM_VALUE11 DRO_HOSTS_REAL_EMBASSY |
#define SPECENUM_VALUE12 DRO_HAS_REAL_EMBASSY |
#define SPECENUM_VALUE13 DRO_HAS_CASUS_BELLI |
#define SPECENUM_VALUE14 DRO_PROVIDED_CASUS_BELLI |
#define SPECENUM_VALUE15 DRO_FOREIGN |
#define SPECENUM_VALUE16 DRO_HAS_TEAM_EMBASSY |
#define SPECENUM_VALUE17 DRO_HOSTS_TEAM_EMBASSY |
#define SPECENUM_VALUE2 PSTATUS_WINNER |
#define SPECENUM_VALUE2 DS_CEASEFIRE |
#define SPECENUM_VALUE3 PSTATUS_SURRENDER |
#define SPECENUM_VALUE4 DS_ALLIANCE |
#define SPECENUM_VALUE5 DS_NO_CONTACT |
#define SPECENUM_VALUE7 DRO_GIVES_SHARED_VISION |
#define SPECENUM_VALUE8 DRO_RECEIVES_SHARED_VISION |
#define SPECENUM_VALUE9 DRO_HOSTS_EMBASSY |
bool are_diplstates_equal | ( | const struct player_diplstate * | pds1, |
const struct player_diplstate * | pds2 | ||
) |
BV_DEFINE | ( | bv_debug | , |
PLAYER_DEBUG_LAST | |||
) |
BV_DEFINE | ( | bv_diplrel_all_reqs | , |
((DRO_LAST - 1) *2) * | REQ_RANGE_COUNT | ||
) |
BV_DEFINE | ( | bv_pstatus | , |
PSTATUS_COUNT | |||
) |
Return TRUE iff the player can see the city's internals. This means the full city packet is sent to the client, who should then be able to popup a dialog for it.
Returns TRUE if given a NULL player. This is used by the client when in observer mode.
Definition at line 1149 of file player.c.
Referenced by actres_possible(), broadcast_city_info(), can_player_see_units_in_city(), city_packet_common(), control_mouse_cursor(), do_map_click(), is_req_knowable(), is_tile_seen_city(), is_tile_seen_trade_route(), meswin_add(), num_supported_units_in_city(), and player_can_see_city_externals().
Check if pplayer could see all units on ptile if it had units.
See can_player_see_unit_at() for rules about when an unit is visible.
Definition at line 993 of file player.c.
Referenced by action_prob_vs_stack_full(), actres_possible(), ap_diplomat_battle(), and is_req_knowable().
Returns TRUE iff the specified player can see the specified tile.
Definition at line 1091 of file player.c.
Referenced by actres_possible(), and is_action_possible().
Checks if a unit can be seen by pplayer at its current location.
Definition at line 1104 of file player.c.
Referenced by action_prob(), action_prob_vs_stack_full(), actres_possible(), api_methods_unit_seen(), create_city(), create_extra(), destroy_extra(), find_best_tile_to_paradrop_to(), get_units_seen_via_ally(), give_allied_visibility(), is_action_possible(), is_req_knowable(), is_square_threatened(), map_change_seen(), map_claim_base(), maybe_cancel_patrol_due_to_enemy(), player_in_territory(), remove_allied_visibility(), remove_city(), send_combat(), send_unit_info(), tile_has_units_not_allied_to_but_seen_by(), transfer_city(), unit_move(), unit_transport_load_send(), and wakeup_neighbor_sentries().
bool can_player_see_unit_at | ( | const struct player * | pplayer, |
const struct unit * | punit, | ||
const struct tile * | ptile, | ||
bool | is_transported | ||
) |
Checks if a unit can be seen by pplayer at (x,y). A player can see a unit if they: (a) can see the tile AND (b) can see the unit at the tile (i.e. unit not invisible at this tile) AND (c) the unit is outside a city OR in an allied city AND (d) the unit isn't in a transporter, or we are allied AND (e) the unit isn't in a transporter, or we can see the transporter
Definition at line 1034 of file player.c.
Referenced by can_player_see_unit(), construct_move_data_list(), and server_remove_unit_full().
Return TRUE iff the player can see units in the city. Either they can see all units or none.
If the player can see units in the city, then the server sends the unit info for units in the city to the client. The client uses the tile's unitlist to determine whether to show the city occupied flag. Of course the units will be visible to the player as well, if they click on them.
If the player can't see units in the city, then the server doesn't send the unit info for these units. The client therefore uses the "occupied" flag sent in the short city packet to determine whether to show the city occupied flag.
Note that can_player_see_city_internals() => can_player_see_units_in_city(). Otherwise the player would not know anything about the city's units at all, since the full city packet has no "occupied" flag.
Returns TRUE if given a NULL player. This is used by the client when in observer mode.
Definition at line 1133 of file player.c.
Referenced by can_player_see_hypotetic_units_at(), can_player_see_unit_at(), client_remove_unit(), create_city(), do_move_unit(), handle_city_info(), handle_unit_packet_common(), meswin_popup_city(), num_present_units_in_city(), popup_info_text(), remove_city(), show_full_citybar(), and unit_change_homecity_handling().
enum diplstate_type cancel_pact_result | ( | enum diplstate_type | oldstate | ) |
Return the diplomatic state that cancelling a pact will end up in.
Definition at line 68 of file player.c.
Referenced by handle_diplomacy_cancel_pact(), players_war_callback(), and players_war_callback().
enum casus_belli_range casus_belli_range_for | ( | const struct player * | offender, |
const struct unit_type * | off_ut, | ||
const struct player * | tgt_plr, | ||
const enum effect_type | outcome, | ||
const struct action * | paction, | ||
const struct tile * | tgt_tile | ||
) |
Definition at line 1640 of file player.c.
Referenced by action_consequence_common(), and dai_action_value_unit_vs_city().
Return the diplomatic relation that has the given (untranslated) rule name.
Definition at line 1581 of file player.c.
Referenced by universal_value_from_str().
Return the translated name of the given diplomatic relation.
Definition at line 1627 of file player.c.
Referenced by helptext_unit(), req_text_insert(), universal_name_translation(), and worklist_item_postpone_req_vec().
bv_diplrel_all_reqs diplrel_req_contradicts | ( | const struct requirement * | req | ) |
Get the DiplRel requirements that are known to contradict the specified DiplRel requirement.
The known contratictions have their position in the enumeration of all possible DiplRel requirements set in the returned bitvector.
Definition at line 1823 of file player.c.
Referenced by are_requirements_contradictions().
Return the (untranslated) rule name of the given diplomatic relation.
Definition at line 1615 of file player.c.
Referenced by universal_rule_name().
Return TRUE iff the player me gives shared tiles to player them.
Definition at line 1493 of file player.c.
Referenced by base_city_can_work_tile(), handle_diplomacy_cancel_pact(), package_player_info(), receive_packet_player_info_100(), and sg_save_player_main().
Return TRUE iff the player me gives shared vision to player them.
Definition at line 1485 of file player.c.
Referenced by create_clause_menu(), dai_declare_war(), dai_diplomacy_actions(), dai_go_to_war(), dai_revolution_start(), dai_share(), get_vision_status(), give_shared_vision(), handle_diplomacy_cancel_pact(), is_diplrel_between(), kill_player(), plr_widget::nation_selected(), package_player_info(), popup_add_menu(), popup_diplomacy_dialog(), popup_diplomatic_objects(), receive_packet_player_info_100(), remove_shared_vision(), server_remove_player(), sg_save_player_main(), shared_vision_is_safe(), diplo_wdg::show_menu(), update_players_menu(), and plr_report::update_report().
Definition at line 489 of file player.h.
Referenced by actres_possible(), calc_civ_score(), can_player_build_unit_direct(), check_for_game_over(), city_build_unit(), dai_city_choose_build(), dai_data_phase_begin(), dai_diplomacy_actions(), dai_fill_unit_param(), dai_gothere_bodyguard(), dai_hunter_choice(), dai_hunter_manage(), dai_hunter_qualify(), dai_military_attack(), dai_military_findjob(), dai_rampage_want(), dai_unit_move(), diplomat_incite(), end_turn(), explorer_desirable(), find_a_unit_type(), find_city_to_diplomat(), handle_diplomacy_accept_treaty_req(), handle_edit_player(), is_allowed_to_take(), kill_player(), plr_sorter::lessThan(), plr_widget::nation_selected(), player_has_embassy_from_effect(), player_has_state(), player_leading_spacerace(), player_loot_player(), player_should_be_shown(), plr_model::populate(), popup_players_dialog(), popup_players_nations_dialog(), rank_users(), report_final_scores(), research_total_bulbs_required(), server_remove_player(), sg_load_player_main(), sg_load_player_main(), show_players(), take_command(), team_command(), unit_conquer_city(), plr_report::update_report(), and fc_client::update_start_page().
bool is_diplrel_between | ( | const struct player * | player1, |
const struct player * | player2, | ||
int | diplrel | ||
) |
Return TRUE iff player1 has the diplomatic relation to player2
Definition at line 1512 of file player.c.
Referenced by is_diplrel_in_range(), and is_diplrel_to_other().
Return TRUE iff pplayer has the diplomatic relation to any living player
Definition at line 1562 of file player.c.
Referenced by is_diplrel_in_range().
Return is AI can be set to given level
Definition at line 1919 of file player.c.
Referenced by create_ai_menu(), create_conn_menu(), create_players_dialog(), create_start_page(), pregame_options::init(), real_conn_list_dialog_update(), server_ai_level(), fc_client::start_page_menu(), and plr_report::toggle_ai_mode().
Returns whether this is a valid username. This is used by the server to validate usernames and should be used by the client to avoid invalid ones.
Definition at line 1908 of file player.c.
Referenced by client_main(), and handle_login_request().
Return a text describing an AI's love for you. (Oooh, kinky!!)
Definition at line 1354 of file player.c.
Referenced by col_love().
Returns the number of techs the player has researched which has this flag. Needs to be optimized later (e.g. int tech_flags[TF_COUNT] in struct player)
Definition at line 1273 of file player.c.
Referenced by is_claimable_ocean(), and player_knows_techs_with_flag().
"Age" of the player: number of turns spent alive since created.
Definition at line 954 of file player.c.
Referenced by is_age_req_active(), and tri_req_active_turns().
Return pointer to ai data of given player and ai type.
Definition at line 1940 of file player.c.
Referenced by def_ai_player_data(), texai_city_destruction_recv(), texai_city_info_recv(), texai_player_data(), texai_player_free(), texai_player_units(), texai_unit_destruction_recv(), and texai_unit_info_recv().
Find player by given name.
Definition at line 881 of file player.c.
Referenced by aifill(), api_find_player_by_name(), create_command_newcomer(), create_command_pregame(), makeup_connection_name(), observe_command(), pick_random_player_name(), sg_load_treaties(), sg_load_treaties(), and take_command().
Find player by its name prefix
Definition at line 920 of file player.c.
Referenced by aicmd_command(), debug_command(), delegate_command(), handle_chat_msg_req(), mapimg_checkplayers(), observe_command(), playercolor_command(), playernation_command(), remove_player_command(), set_ai_level(), take_command(), team_command(), and toggle_ai_command().
Find player by its user name (not player/leader name)
Definition at line 940 of file player.c.
Referenced by create_command_newcomer(), create_command_pregame(), establish_new_connection(), makeup_connection_name(), and pick_random_player_name().
Return TRUE iff the player can invade a particular tile (linked with borders and diplomatic states).
Definition at line 270 of file player.c.
Referenced by pf_danger_node_init(), pf_fuel_node_init(), pf_normal_node_init(), player_may_explore(), unit_move_to_tile_test(), and unit_teleport_to_tile_test().
bool player_can_see_city_externals | ( | const struct player * | pow_player, |
const struct city * | target_city | ||
) |
Returns TRUE iff pow_player can see externally visible features of target_city.
A city's external features are visible to its owner, to players that currently sees the tile it is located at. If ruleset has reveal_trade_partner enabled, also anyone trading with the city sees it.
Definition at line 1164 of file player.c.
Referenced by action_prob_vs_city_full(), actres_possible(), broadcast_city_info(), is_req_knowable(), and refresh_dumb_city().
bool player_can_trust_tile_has_no_units | ( | const struct player * | pplayer, |
const struct tile * | ptile | ||
) |
Returns TRUE iff pplayer can trust that ptile really has no units when it looks empty. A tile looks empty if the player can't see any units on it and it doesn't contain anything marked as occupied by a unit.
See can_player_see_unit_at() for rules about when an unit is visible.
Definition at line 967 of file player.c.
Referenced by action_prob_vs_stack_full(), and can_player_see_hypotetic_units_at().
If the specified player owns the city with the specified id, return pointer to the city struct. Else return NULL. Now always uses fast idex_lookup_city.
pplayer may be NULL in which case all cities registered to hash are considered - even those not currently owned by any player. Callers expect this behavior.
Definition at line 1203 of file player.c.
Referenced by api_find_city(), city_from_wonder(), dai_find_strategic_airbase(), do_capture_units(), do_unit_establish_trade(), get_unit_info_label_text2(), handle_city_buy(), handle_city_change(), handle_city_change_specialist(), handle_city_make_specialist(), handle_city_make_worker(), handle_city_options_req(), handle_city_rally_point(), handle_city_refresh(), handle_city_rename(), handle_city_sell(), handle_city_worklist(), handle_web_cma_clear(), handle_web_cma_set(), player_primary_capital(), popup_info_text(), sg_load_player_cities(), sg_load_player_cities(), supported_unit_activate_close_callback(), supported_unit_activate_close_callback(), unit_description(), hud_units::update_actions(), and update_city_activity().
Clear all player data.
If full is set, also
Definition at line 669 of file player.c.
Referenced by game_reset(), player_destroy(), and server_remove_player().
Return the number of players.
Definition at line 817 of file player.c.
Referenced by aifill(), api_methods_private_list_players(), assign_player_colors(), begin_turn(), bvplayers_count(), connection_attach_real(), create_command_newcomer(), create_start_positions(), generator_init_topology(), get_info_label_text(), handle_edit_player_create(), handle_start_phase(), historian_generic(), init_new_game(), is_allowed_to_take(), make_history_report(), map_fractal_generate(), map_generate_fair_islands(), mapgenerator2(), mapgenerator3(), mapgenerator4(), mapimg_client_plrcolor_count(), mapimg_client_plrcolor_get(), maxplayers_callback(), normal_player_count(), refresh_tool_applied_player_combo(), report_final_scores(), report_top_cities(), report_wonders_of_the_world(), report_wonders_of_the_world_long(), revolentype_length(), sg_load_players_basic(), sg_load_players_basic(), sg_save_players(), show_colors(), show_players(), start_command(), take_command(), and plr_report::update_report().
Destroys and remove a player from the game.
Definition at line 756 of file player.c.
Referenced by handle_player_remove(), player_slots_free(), server_create_player(), and server_remove_player().
struct player_diplstate * player_diplstate_get | ( | const struct player * | plr1, |
const struct player * | plr2 | ||
) |
Returns diplomatic state type between two players
Definition at line 324 of file player.c.
Referenced by action_give_casus_belli(), add_clause(), adv_data_phase_init(), adv_is_player_dangerous(), barbarian_initial_wars(), can_plr_see_all_sym_diplrels_of(), cities_trade_route_type(), col_diplstate(), col_government(), could_intel_with_player(), could_meet_with_player(), create_clause_menu(), dai_data_phase_begin(), dai_declare_war(), dai_diplomacy_actions(), dai_diplomacy_begin_new_phase(), dai_diplomacy_first_contact(), dai_effect_value(), dai_goldequiv_clause(), dai_hunter_try_launch(), dai_incident_war(), dai_treaty_accepted(), dai_treaty_evaluate(), dai_war_desire(), diplo_wdg::diplo_wdg(), diplstate_value(), do_paradrop(), expl_act_not_enabl(), fill_row(), get_allied_with_enemy_player(), get_embassy_status(), get_gold_info(), handle_diplomacy_accept_treaty_req(), handle_diplomacy_cancel_pact(), handle_player_diplstate(), is_diplrel_between(), is_valid_alliance(), make_contact(), plr_widget::nation_selected(), need_war_enabler(), package_player_diplstate(), package_player_info(), player_diplstate_defaults(), player_diplstate_destroy(), player_has_embassy_from_effect(), player_mood(), player_nation_callback(), players_non_invade(), players_war_callback(), players_war_callback(), popup_add_menu(), popup_diplomacy_dialog(), popup_diplomatic_objects(), popup_goto_airlift_dialog(), popup_info_text(), popup_players_nations_dialog(), pplayer_can_cancel_treaty(), pplayer_can_make_treaty(), pplayers_allied(), pplayers_at_war(), pplayers_in_peace(), pplayers_non_attack(), real_players_dialog_update(), redraw_unit_info_label(), rel_may_become_war(), score_tooltip(), sg_load_player_main(), sg_load_player_main(), sg_load_players(), sg_load_players(), sg_save_player_main(), shared_vision_is_safe(), diplo_wdg::show_menu(), split_player(), srv_ready(), update_diplomatics(), and update_intel_dialog().
Return the expected net income of the player this turn. This includes tax revenue and upkeep, but not one-time purchases or found gold.
This function depends on pcity->prod[O_GOLD] being set for all cities, so make sure the player's cities have been refreshed.
Definition at line 1286 of file player.c.
Referenced by dai_manage_cities(), get_info_label_text(), get_info_label_text_popup(), package_player_info(), show_new_turn_info(), and fc_client::update_info_label().
Check if pplayer has an embassy with pplayer2. We always have an embassy with ourselves.
Definition at line 208 of file player.c.
Referenced by could_meet_with_player(), dai_choose_diplomat_offensive(), dai_manage_diplomat(), dai_share(), find_city_to_diplomat(), get_embassy_status(), is_diplrel_between(), and research_total_bulbs_required().
bool player_has_embassy_from_effect | ( | const struct player * | pplayer, |
const struct player * | pplayer2 | ||
) |
Returns whether pplayer has got embassy with pplayer2 thanks to an effect (e.g. Macro Polo Embassy).
Definition at line 250 of file player.c.
Referenced by player_has_embassy(), and team_has_embassy().
Check if player has given flag
Definition at line 1990 of file player.c.
Referenced by api_methods_player_has_flag(), city_build_free_buildings(), establish_new_connection(), handle_edit_player(), is_plr_flag_req_active(), objbind_get_value_from_object(), objbind_pack_current_values(), real_conn_list_dialog_update(), sg_load_player_cities(), sg_save_player_main(), and fc_client::update_start_page().
Returns whether pplayer has a real embassy with pplayer2, established from a diplomat, or through diplomatic meeting.
Definition at line 240 of file player.c.
Referenced by add_clause(), create_clause_menu(), handle_diplomacy_accept_treaty_req(), is_diplrel_between(), package_player_info(), player_has_embassy(), popup_add_menu(), popup_diplomatic_objects(), sg_save_player_main(), diplo_wdg::show_menu(), and team_has_embassy().
Check if player has given state
Definition at line 1998 of file player.c.
Referenced by is_plr_state_req_active().
Return true iff tile is inside any of the player's city map.
Definition at line 1249 of file player.c.
Referenced by fill_grid_sprite_array().
Return the number of pplayer2's visible units in pplayer's territory, from the point of view of pplayer. Units that cannot be seen by pplayer will not be found (this function doesn't cheat).
Definition at line 1878 of file player.c.
Referenced by dai_diplomacy_begin_new_phase().
Return the player index.
Currently same as player_number(), but indicates use as an array index. The array must be sized by player_slot_count() or MAX_NUM_PLAYER_SLOTS (player_count() cannot be used) and is likely to be sparse.
Definition at line 829 of file player.c.
Referenced by achievement_check(), achievement_player_has(), achievement_plr(), adv_dipl_free(), adv_dipl_get(), adv_dipl_new(), adv_is_player_dangerous(), build_landarea_map(), cmp_love(), col_love(), collect_ransom(), construct_move_data_list(), create_current_governments_data(), create_current_governments_data_all(), create_vision_dependencies(), dai_declare_war(), dai_diplomacy_actions(), dai_diplomacy_begin_new_phase(), dai_diplomacy_defaults(), dai_diplomacy_destroy(), dai_diplomacy_first_contact(), dai_diplomacy_get(), dai_diplomacy_new(), dai_goldequiv_clause(), dai_hunter_manage(), dai_incident_nuclear(), dai_incident_nuclear_not_target(), dai_incident_nuclear_self(), dai_incident_simple(), dai_incident_war(), dai_manage_taxes(), dai_player_load_relations(), dai_player_save_relations(), dai_players_can_agree_on_ceasefire(), dai_treaty_accepted(), dai_unit_new_task(), dai_war_desire(), destroy_extra(), establish_embassy(), event_cache_add_for_player(), event_cache_match(), event_cache_player_add(), event_cache_save(), fill_grid_sprite_array(), fill_sprite_array(), found_new_tech(), free_current_governments_data(), get_player_landarea(), give_shared_vision(), gives_shared_tiles(), gives_shared_vision(), handle_achievement_info(), handle_diplomacy_accept_treaty_req(), handle_diplomacy_cancel_pact(), handle_edit_city(), img_createmap(), img_playerstr(), img_save_ppm(), init_new_game(), kill_unit(), log_civ_score_now(), map_claim_base(), mapimg_checkplayers(), mapimg_client_define(), mapimg_create(), notify_new_government_options(), objbind_get_value_from_object(), package_player_diplstate(), package_player_info(), player_diplstate_destroy(), player_diplstate_get(), player_diplstate_new(), player_has_real_embassy(), popup_airlift_dialog(), popup_goto_airlift_dialog(), popup_goto_dialog(), rank_users(), real_diplo_log(), really_gives_vision(), remove_shared_vision(), send_unit_info(), server_remove_player(), sg_load_map_known(), sg_load_map_known(), sg_load_player_main(), sg_load_player_main(), sg_load_players(), sg_load_players(), sg_save_map_known(), sg_save_player_cities(), sg_save_player_main(), srv_ready(), tileset_player_init(), toggle_goto_nations_cities_dialog_callback(), transfer_city(), unit_goes_out_of_sight(), unit_move(), unit_transport_load_send(), and update_goto_dialog().
Definition at line 575 of file player.h.
Referenced by adv_best_government(), assess_danger(), and cm_find_best_solution().
Returns TRUE iff the player knows at least one tech which has the given flag.
Definition at line 1328 of file player.c.
Referenced by can_build_extra_base(), dai_choose_attacker_air(), and is_techflag_req_active().
int player_multiplier_effect_value | ( | const struct player * | pplayer, |
const struct multiplier * | pmul | ||
) |
Return the multiplier value currently in effect for pplayer, scaled from display units to the units used in the effect system (if different). Result is multiplied by 100 (caller should divide down).
Definition at line 1969 of file player.c.
Referenced by dai_effect_value(), get_city_dialog_culture_text(), get_city_dialog_illness_text(), get_city_dialog_output_text(), get_potential_improvement_bonus(), and get_target_bonus_effects().
int player_multiplier_target_value | ( | const struct player * | pplayer, |
const struct multiplier * | pmul | ||
) |
Return the player's target value for a multiplier (which may be different from the value currently in force; it will take effect next turn). Result is in display units.
Definition at line 1981 of file player.c.
Referenced by multipler_rates_dialog::multipler_rates_dialog(), and multiplier_dialog_update_values().
Return the multiplier value currently in effect for pplayer (in display units).
Definition at line 1958 of file player.c.
Referenced by dai_adjust_policies(), multiplier_dialog_update_values(), and player_multiplier_effect_value().
Return the leader name of the player.
Definition at line 895 of file player.c.
Referenced by adv_data_get(), agents_unit_changed(), agents_unit_new(), agents_unit_remove(), aicmd_command(), aifill(), announce_player(), away_command(), begin_phase(), can_unit_move_to_tile_with_notify(), chat_msg_to_player(), check_city_migrations_player(), check_for_game_over(), citizens_convert(), citizens_convert_conquest(), citizens_print(), city_add_unit(), city_build_unit(), city_from_great_wonder(), city_from_wonder(), city_name_suggestion(), civil_war(), civil_war_triggered(), client_take_player(), cmp_name(), col_name(), conn_description(), conn_menu_player_command(), conn_menu_player_command(), conn_menu_team_chosen(), conn_menu_team_chosen(), connection_detach(), create_barbarian_player(), create_command_newcomer(), create_command_pregame(), create_conn_menu(), create_races_dialog(), create_spaceship_dialog(), dai_auto_settler_reset(), dai_choose_diplomat_offensive(), dai_choose_paratrooper(), dai_diplomacy_actions(), dai_diplomacy_begin_new_phase(), dai_diplomacy_first_contact(), dai_diplomacy_suggest(), dai_do_build_city(), dai_go_to_war(), dai_goldequiv_clause(), dai_incident_war(), dai_manage_taxes(), dai_manage_tech(), dai_plr_data_get(), dai_spend_gold(), dai_treaty_evaluate(), dai_treaty_react(), debug_command(), default_title_for_player(), delegate_command(), delegate_player_str(), detach_command(), diplomat_bribe(), do_spaceship_place(), do_tech_parasite_effects(), do_unit_change_homecity(), end_turn(), endgame_report_dialog_player(), establish_new_connection(), explain_why_no_action_enabled(), extviewer_refresh_widgets(), fit_nationset_to_players(), form_chat_name(), generate_players(), get_info_label_text(), get_player_landarea(), give_shared_vision(), government_change(), handle_chat_msg_req(), handle_diplomacy_accept_treaty_req(), handle_diplomacy_cancel_pact(), handle_edit_player(), handle_event(), handle_nation_select_req(), handle_player_change_government(), handle_player_multiplier(), handle_player_rates(), handle_tile_info(), handle_unit_orders(), illegal_action_msg(), img_playerstr(), init_new_game(), log_civ_score_now(), make_contact(), map_change_seen(), map_hide_tile(), map_show_tile(), observe_button_callback(), observe_command(), package_player_common(), place_starting_unit(), player_balance_treasury_units(), player_balance_treasury_units_and_buildings(), player_name_by_number(), player_nation_defaults(), player_tech_upkeep(), playercolor_command(), playernation_command(), players_ai_skill_callback(), players_ai_skill_callback(), players_ai_toggle_callback(), players_ai_toggle_callback(), rank_users(), real_conn_list_dialog_update(), real_diplo_log(), real_tech_log(), really_diplomacy_cancel_meeting(), refresh_player_pov_indicator(), refresh_tool_applied_player_combo(), remove_player_command(), remove_shared_vision(), research_name_translation(), research_rule_name(), ruler_title_for_player(), sell_random_building(), sell_random_unit(), send_delegation_info(), server_player_name_is_allowed(), server_remove_player(), server_remove_unit_full(), set_ai_level(), set_ai_level_direct(), sg_load_map_owner(), sg_load_map_owner(), sg_load_players(), sg_load_players(), sg_load_players_basic(), sg_load_players_basic(), sg_load_sanitycheck(), sg_load_sanitycheck(), sg_save_player_main(), show_colors(), show_conn_popup(), show_delegations(), show_players(), show_teams(), shuffled_player(), spy_poison(), fc_client::start_page_menu(), surrender_command(), take_command(), team_command(), team_remove_player(), plr_report::toggle_ai_mode(), toggle_ai_player_direct(), treaty_save(), try_summon_barbarians(), unit_attack_civilian_casualties(), unit_conquer_city(), unit_do_destroy_city(), update_diplomatics(), update_dumb_city(), update_intel_dialog(), endgame_report::update_report(), update_revolution(), fc_client::update_start_page(), update_start_page_buttons(), and war_countdown().
struct player * player_new | ( | struct player_slot * | pslot | ) |
Creates a new player for the slot. If slot is NULL, it will lookup to a free slot. If the slot is already used, then just return the player.
Definition at line 493 of file player.c.
Referenced by handle_player_info(), and server_create_player().
Return the player index/number/id.
Definition at line 837 of file player.c.
Referenced by diplo_wdg::all_advances(), api_methods_player_number(), begin_phase(), call_meeting_dlg_callback(), cancel_pact_dlg_callback(), check_leaving_edit_mode(), cities_callback(), city_from_great_wonder(), city_from_wonder(), city_original_owner(), clear_old_treaty(), client_player_number(), client_take_player(), cmp_love(), conn_menu_ready_chosen(), conn_menu_ready_chosen(), create_barbarian_player(), create_clause_menu(), dai_declare_war(), dai_diplomacy_actions(), dai_diplomacy_suggest(), dai_treaty_evaluate(), diplo_wdg::dbl_click(), diplo_dialog_returnkey(), diplomacy_dialog_add_pact_clause(), diplomacy_dialog_add_pact_clause(), diplomacy_dialog_embassy_callback(), diplomacy_dialog_embassy_callback(), diplomacy_dialog_map_callback(), diplomacy_dialog_map_callback(), diplomacy_dialog_seamap_callback(), diplomacy_dialog_seamap_callback(), diplomacy_dialog_shared_tiles_callback(), diplomacy_dialog_shared_tiles_callback(), diplomacy_dialog_vision_callback(), diplomacy_dialog_vision_callback(), diplomacy_main_response(), diplomacy_response(), edithand_send_initial_packets(), editor_grab_applied_player(), embassy_callback(), end_phase(), fill_row(), fill_tile_edit_packet(), diplo_wdg::give_advance(), diplo_wdg::give_city(), diplo_wdg::give_embassy(), diplo_wdg::give_shared_vision(), gold_callback(), diplo_wdg::gold_changed1(), diplo_wdg::gold_changed2(), handle_diplomacy_accept_treaty_req(), handle_diplomacy_cancel_pact(), handle_diplomacy_create_clause_req(), handle_diplomacy_init_meeting_req(), handle_diplomacy_remove_clause_req(), handle_edit_player(), handle_edit_player_create(), handle_endgame_player(), handle_player_info(), handle_player_remove(), handle_research_info(), handle_unknown_research(), img_playerstr(), initialize_globals(), is_player_phase(), log_civ_score_now(), map_change_seen(), maps_callback(), model_get_player_iter(), objbind_pack_current_values(), object_put(), objtype_get_id_from_object(), races_dialog::ok_pressed(), package_city(), package_conn_info(), package_dumb_city(), package_player_common(), package_short_unit(), package_unit(), diplo_wdg::pact_allianze(), pact_callback(), diplo_wdg::pact_ceasfire(), diplo_wdg::pact_peace(), paste_tile(), player_balance_treasury_units(), player_balance_treasury_units_and_buildings(), player_index(), player_preferred_color(), player_tech_upkeep(), popup_add_menu(), popup_diplomatic_objects(), popup_goto_airlift_dialog(), races_dialog_ok_callback(), races_response(), races_dialog::random_pressed(), ready_button_callback(), real_conn_list_dialog_update(), real_players_dialog_update(), really_diplomacy_cancel_meeting(), refresh_player_pov_indicator(), refresh_tool_applied_player_combo(), reject_all_treaties(), remove_clause_callback(), remove_clause_widget_from_list(), report_final_scores(), plr_report::req_caancel_threaty(), plr_report::req_meeeting(), plr_report::req_wiithdrw_vision(), research_get(), diplo_wdg::response_accept(), diplo_wdg::response_cancel(), row_callback(), diplo_wdg::sea_map_clause(), send_diplomatic_meetings(), send_spaceship_info(), send_tile_info(), server_player_set_name_full(), sg_load_player_attributes(), sg_load_player_attributes(), sg_load_player_cities(), sg_load_player_cities(), sg_load_player_city(), sg_load_player_city(), sg_load_player_main(), sg_load_player_main(), sg_load_player_unit(), sg_load_player_unit(), sg_load_player_units(), sg_load_player_units(), sg_load_player_units_transport(), sg_load_player_units_transport(), sg_load_player_vision(), sg_load_player_vision(), sg_load_players_basic(), sg_load_players_basic(), sg_save_map_owner(), sg_save_player_attributes(), sg_save_player_cities(), sg_save_player_main(), sg_save_player_units(), sg_save_player_vision(), sg_save_players(), shared_tiles_callback(), fc_client::slot_pregame_start(), srv_ready(), start_command(), team_add_player(), team_remove_player(), techs_callback(), texai_city_update(), texai_unit_update(), update_clauses_list(), update_diplomacy_dialog(), update_diplomatics(), vision_callback(), withdraw_vision_dlg_callback(), wonder_built(), wonder_destroyed(), and diplo_wdg::world_map_clause().
Return TRUE iff the given player owns the city.
Definition at line 261 of file player.c.
Referenced by calc_civ_score(), popup_find_dialog(), really_handle_city_buy(), and update_goto_dialog().
Locate the player's primary capital city, (NULL Otherwise)
Definition at line 1337 of file player.c.
Referenced by api_methods_player_primary_capital(), center_next_player_capital(), center_on_something(), do_expel_unit(), handle_spaceship_launch(), unit_hud_selector::island_filter(), key_center_capital(), plr_widget::nation_selected(), player_has_state(), unit_do_destroy_city(), update_intel_dialog(), and fc_client::update_sidebar_tooltips().
Clear the ruleset dependent pointers of the player structure. Called by game_ruleset_free().
Definition at line 745 of file player.c.
Referenced by game_ruleset_free().
Attach ai data to player
Definition at line 1948 of file player.c.
Referenced by dai_player_alloc(), dai_player_free(), texai_player_alloc(), and texai_player_free().
Set the player's color. May be NULL in pregame.
Definition at line 648 of file player.c.
Referenced by assign_player_colors(), handle_player_info(), server_create_player(), and server_player_set_color().
bool player_set_nation | ( | struct player * | pplayer, |
struct nation_type * | pnation | ||
) |
Set the player's nation to the given nation (may be NULL). Returns TRUE iff there was a change. Doesn't check if the nation is legal wrt nationset.
Definition at line 861 of file player.c.
Referenced by aifill(), create_animals(), fit_nationset_to_players(), handle_edit_player(), handle_nation_select_req(), handle_player_info(), nationset_action(), player_clear(), player_nation_defaults(), player_ruleset_close(), playernation_command(), sg_load_player_main(), sg_load_player_main(), sg_load_players(), and sg_load_players().
struct player_slot * player_slot_by_number | ( | int | player_id | ) |
Return the possibly unused and uninitialized player slot.
Definition at line 463 of file player.c.
Referenced by handle_city_nationalities(), handle_conn_info(), handle_player_info(), handle_player_remove(), player_by_number(), server_create_player(), sg_load_map_known(), sg_load_map_known(), and sg_save_map_known().
Returns the total number of player slots, i.e. the maximum number of players (including barbarians, etc.) that could ever exist at once.
Definition at line 418 of file player.c.
Referenced by adv_data_init(), aifill(), check_leaving_edit_mode(), check_player_or_user_name(), collect_ransom(), compat_load_020600(), create_command_newcomer(), create_current_governments_data(), create_current_governments_data_all(), dai_data_init(), dai_diplomacy_begin_new_phase(), edithand_init(), found_new_tech(), give_shared_vision(), handle_edit_player_create(), init_new_game(), is_allowed_to_take(), kill_unit(), log_civ_score_init(), object_put(), package_conn_info(), package_player_common(), player_by_name_prefix(), player_new(), player_slot_by_number(), player_slot_next(), player_slots_init(), rank_users(), remove_shared_vision(), researches_init(), scan_score_log(), server_player_set_name_full(), set_shuffled_players(), sg_load_players_basic(), sg_load_players_basic(), shuffle_players(), start_command(), and take_command().
struct player_slot * player_slot_first | ( | void | ) |
struct player * player_slot_get_player | ( | const struct player_slot * | pslot | ) |
Returns the team corresponding to the slot. If the slot is not used, it will return NULL. See also player_slot_is_used().
Definition at line 437 of file player.c.
Referenced by achievement_check(), citizen_happiness_nationality(), citizens_convert(), citizens_convert_conquest(), citizens_count(), citizens_dialog_row(), citizens_print(), citizens_unit_nationality(), citizens_update(), col_nation(), do_city_migration(), extviewer_refresh_widgets(), handle_conn_info(), handle_player_remove(), is_nationality_req_active(), log_civ_score_now(), package_city(), player_by_number(), text_happiness_nationality(), and city_dialog::update_nation_table().
int player_slot_index | ( | const struct player_slot * | pslot | ) |
Returns the index of the player slot.
Definition at line 426 of file player.c.
Referenced by adv_data_init(), citizens_dialog_row(), citizens_nation_get(), citizens_nation_set(), compat_load_020400(), compat_load_020600(), compat_load_030000(), compat_load_030100(), compat_load_030200(), dai_data_init(), extviewer_refresh_widgets(), insert_server_side_agent(), log_civ_score_free(), log_civ_score_init(), log_civ_score_now(), package_city(), player_defaults(), player_new(), player_number(), player_slot_max_used_number(), send_player_remove_info_c(), sg_load_player_city_citizens(), sg_load_player_city_citizens(), sg_load_players_basic(), sg_load_players_basic(), sg_save_player_cities(), and tileset_init().
bool player_slot_is_used | ( | const struct player_slot * | pslot | ) |
Returns TRUE is this slot is "used" i.e. corresponds to a valid, initialized player that exists in the game.
Definition at line 448 of file player.c.
Referenced by extviewer_refresh_widgets(), handle_player_info(), handle_player_remove(), log_civ_score_now(), player_new(), player_slot_max_used_number(), send_player_remove_info_c(), server_create_player(), sg_load_map_known(), sg_load_map_known(), sg_load_player_city_citizens(), sg_load_player_city_citizens(), and sg_save_map_known().
Return the highest used player slot index.
Definition at line 476 of file player.c.
Referenced by sg_load_map_known(), sg_load_map_known(), and sg_save_map_known().
struct player_slot * player_slot_next | ( | struct player_slot * | pslot | ) |
Initialise all player slots (= pointer to player pointers).
Definition at line 360 of file player.c.
Referenced by game_init().
Return whether player slots are already initialized.
Definition at line 378 of file player.c.
Referenced by player_new(), player_slot_by_number(), player_slot_is_used(), and research_iter_player_next().
If the specified player owns the unit with the specified id, return pointer to the unit struct. Else return NULL. Uses fast idex_lookup_city.
pplayer may be NULL in which case all units registered to hash are considered - even those not currently owned by any player. Callers expect this behavior.
Definition at line 1229 of file player.c.
Referenced by api_find_unit(), auto_settler_setup_work(), diplomat_bribe(), unit_item::disband(), do_capture_units(), do_disband_alternative(), execute_orders(), find_something_to_kill(), goto_map_unit(), handle_city_name_suggestion_info(), handle_city_name_suggestion_req(), handle_city_sabotage_list(), handle_unit_action_answer(), handle_unit_action_query(), handle_unit_change_activity(), handle_unit_change_activity_real(), handle_unit_orders(), handle_unit_packet_common(), handle_unit_server_side_agent_set(), handle_unit_sscs_set(), middle_present_unit_release(), middle_supported_unit_release(), present_unit_activate_close_callback(), present_unit_activate_close_callback(), present_unit_callback(), present_unit_callback(), present_unit_middle_callback(), right_unit_release(), settler_evaluate_city_requests(), settler_evaluate_improvements(), sg_load_player_units_transport(), sg_load_player_units_transport(), supported_unit_activate_close_callback(), supported_unit_activate_close_callback(), supported_unit_callback(), supported_unit_callback(), supported_unit_middle_callback(), unit_activate_callback(), unit_activate_callback(), unit_center_callback(), unit_center_callback(), unit_disband_callback(), unit_disband_callback(), unit_fortify_callback(), unit_fortify_callback(), unit_homecity_callback(), unit_homecity_callback(), unit_load_callback(), unit_load_callback(), unit_perform_action(), unit_select_callback(), unit_sentry_callback(), unit_sentry_callback(), unit_unload_callback(), unit_unload_callback(), unit_upgrade_callback(), unit_upgrade_callback(), units_orders_city_dlg_callback(), usdlg_cmd_center(), usdlg_cmd_cursor_changed(), and usdlg_cmd_focus_real().
Returns TRUE if players can't enter each others' territory.
Definition at line 1442 of file player.c.
Referenced by player_can_invade_tile().
Return TRUE if players are in the same team
Definition at line 1476 of file player.c.
Referenced by compute_tech_sell_price(), conn_can_see_vote(), conn_can_vote(), dai_diplomacy_actions(), dai_diplomacy_begin_new_phase(), dai_effect_value(), dai_share(), diplomacy_possible(), handle_diplomacy_cancel_pact(), notify_team(), package_player_info(), players_in_same_range(), pplayer_can_cancel_treaty(), pplayer_can_make_treaty(), sg_load_players(), sg_load_players(), srv_ready(), update_diplomatics(), update_players_menu(), and plr_report::update_report().
The senate may not allow you to break the treaty. In this case you must first dissolve the senate then you can break it. This is waived if you have statue of liberty since you could easily just dissolve and then recreate it.
Definition at line 98 of file player.c.
Referenced by dai_declare_war(), dai_go_to_war(), handle_diplomacy_cancel_pact(), popup_diplomacy_dialog(), update_players_menu(), and plr_report::update_report().
enum dipl_reason pplayer_can_make_treaty | ( | const struct player * | p1, |
const struct player * | p2, | ||
enum diplstate_type | treaty | ||
) |
Returns the reason p1 can't make given treaty with p2, or DIPL_OK if they can.
We cannot regress in a treaty chain. So we cannot suggest 'Peace' if we are in 'Alliance'. Then you have to cancel.
For alliance there is only one condition: We are not at war with any of p2's allies.
Definition at line 159 of file player.c.
Referenced by handle_diplomacy_accept_treaty_req(), popup_diplomatic_objects(), sg_load_players(), and sg_load_players().
Returns true iff players are allied.
Definition at line 1405 of file player.c.
Referenced by action_hard_reqs_actor(), adv_danger_at(), adv_data_phase_init(), api_edit_create_unit_full(), api_edit_unit_teleport(), api_methods_enemy_tile(), autosettler_tile_behavior(), calculate_want_for_paratrooper(), can_create_unit_at_tile(), can_player_see_unit_at(), can_player_see_units_in_city(), chat_msg_to_allies(), check_for_game_over(), compute_tech_sell_price(), could_unit_load(), create_extra(), dai_action_value_unit_vs_city(), dai_caravan_can_trade_cities_diff_cont(), dai_choose_diplomat_offensive(), dai_choose_trade_route(), dai_consider_tile_dangerous(), dai_data_phase_begin(), dai_diplomacy_actions(), dai_diplomacy_begin_new_phase(), dai_incident_war(), dai_manage_caravan(), dai_manage_diplomat(), dai_war_desire(), destroy_extra(), diplomat_bribe(), do_attack(), do_paradrop(), does_foreign_trade_param_allow(), find_best_tile_to_paradrop_to(), find_city_to_diplomat(), find_nearest_safe_city(), get_allied_with_enemy_player(), get_attacker(), get_default_diplstate(), handle_diplomacy_cancel_pact(), handle_edit_unit_create(), is_action_possible(), is_friendly_city_near(), is_plr_zoc_client(), is_plr_zoc_srv(), is_valid_alliance(), map_change_seen(), maybe_cancel_patrol_due_to_enemy(), non_allied_not_listed_at(), overview_tile_color(), pf_get_move_scope(), pf_transport_check(), player_can_trust_tile_has_no_units(), player_may_explore(), players_in_same_range(), redraw_unit_info_label(), reinforcements_cost_and_value(), score_tooltip(), sg_load_players(), sg_load_players(), test_unit_can_airlift_to(), throw_units_from_illegal_cities(), tile_allied_city(), tile_allied_unit(), tile_has_units_not_allied_to_but_seen_by(), tile_non_allied_city(), tile_non_allied_unit(), transfer_city_units(), unit_being_aggressive(), unit_move_to_tile_test(), unit_teleport_to_tile_test(), update_diplomatics(), wakeup_neighbor_sentries(), and war_countdown().
Returns true iff players can attack each other.
Definition at line 1388 of file player.c.
Referenced by action_prob_vs_stack_full(), adv_danger_at(), aiguard_check_guard(), can_player_attack_tile(), citizen_happiness_nationality(), dai_action_value_unit_vs_city(), dai_consider_tile_dangerous(), dai_diplomacy_actions(), dai_rampage_want(), do_paradrop(), does_foreign_trade_param_allow(), find_best_tile_to_paradrop_to(), find_closest_city(), find_something_to_kill(), is_square_threatened(), kill_unit(), pf_attack_possible(), restrict_infra(), sg_load_player_units(), text_happiness_nationality(), tile_enemy_city(), tile_enemy_unit(), unit_conquer_city(), unit_move(), and unit_occupies_tile().
Returns true iff players are allied or at peace.
Definition at line 1426 of file player.c.
Referenced by dai_goldequiv_clause(), does_foreign_trade_param_allow(), and settler_map_iterate().
Returns true iff players have peace, cease-fire, or armistice.
Definition at line 1459 of file player.c.
Referenced by dai_diplomacy_begin_new_phase(), dai_goldequiv_clause(), do_attack(), do_paradrop(), popup_advanced_terrain_dialog(), tile_non_attack_city(), tile_non_attack_unit(), unit_move_to_tile_test(), and unit_teleport_to_tile_test().
Check if team has an embassy with tgt_player. Team always has an embassy with its members.
Definition at line 220 of file player.c.
Referenced by can_plr_see_all_sym_diplrels_of(), can_see_techs_of_target(), col_government(), could_intel_with_player(), create_clause_menu(), dem_line_item(), get_culture_info(), get_gold_info(), get_luxury_info(), get_researching_info(), get_science_info(), get_tax_info(), have_diplomat_info_about(), is_diplrel_between(), make_contact(), plr_widget::nation_selected(), notify_embassies(), notify_research_embassies(), player_info_level(), popup_add_menu(), send_research_info(), update_intel_dialog(), and wonder_visible_to_player().