Freeciv-3.2
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#include <string.h>
#include <math.h>
#include "log.h"
#include "mem.h"
#include "city.h"
#include "game.h"
#include "government.h"
#include "map.h"
#include "movement.h"
#include "traderoutes.h"
#include "unit.h"
#include "unitlist.h"
#include "unittype.h"
#include "pf_tools.h"
#include "citytools.h"
#include "unittools.h"
#include "srv_log.h"
#include "advbuilding.h"
#include "advchoice.h"
#include "advdata.h"
#include "autosettlers.h"
#include "infracache.h"
#include "aitraits.h"
#include "handicaps.h"
#include "aitech.h"
#include "aitools.h"
#include "daicity.h"
#include "daidata.h"
#include "daimilitary.h"
#include "daiplayer.h"
#include "daidomestic.h"
Go to the source code of this file.
Functions | |
static void | dai_choose_help_wonder (struct ai_type *ait, struct city *pcity, struct adv_choice *choice, struct adv_data *ai) |
static void | dai_choose_trade_route (struct ai_type *ait, struct city *pcity, struct adv_choice *choice, struct adv_data *ai) |
struct adv_choice * | domestic_advisor_choose_build (struct ai_type *ait, struct player *pplayer, struct city *pcity) |
void | dai_wonder_city_distance (struct ai_type *ait, struct player *pplayer, struct adv_data *adv) |
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static |
Evaluate the need for units (like caravans) that aid wonder construction. If another city is building wonder and needs help but pplayer is not advanced enough to build caravans, the corresponding tech will be stimulated.
Definition at line 72 of file daidomestic.c.
Referenced by domestic_advisor_choose_build().
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Evaluate the need for units (like caravans) that create trade routes. If pplayer is not advanced enough to build caravans, the corresponding tech will be stimulated.
Definition at line 173 of file daidomestic.c.
Referenced by domestic_advisor_choose_build().
void dai_wonder_city_distance | ( | struct ai_type * | ait, |
struct player * | pplayer, | ||
struct adv_data * | adv | ||
) |
Calculate walking distances to wonder city from nearby cities.
Definition at line 643 of file daidomestic.c.
Referenced by cai_wonder_city_distance(), and texwai_wonder_city_distance().
struct adv_choice * domestic_advisor_choose_build | ( | struct ai_type * | ait, |
struct player * | pplayer, | ||
struct city * | pcity | ||
) |
This function should fill the supplied choice structure.
If want is 0, this advisor doesn't want anything.
Definition at line 489 of file daidomestic.c.
Referenced by dai_city_choose_build().