Freeciv-3.2
|
#include <player.h>
union { ... } player |
Definition at line 332 of file player.h.
Referenced by adv_data_analyze_rulesets(), adv_data_close(), adv_data_default(), adv_data_get(), adv_data_init(), adv_data_phase_done(), adv_data_phase_init(), adv_dipl_free(), adv_dipl_get(), adv_dipl_new(), dai_choose_bodyguard(), is_adv_data_phase_open(), sg_load_player_main(), and sg_save_player_main().
Definition at line 287 of file player.h.
Referenced by adv_best_government(), aicmd_command(), aifill(), create_command_pregame(), dai_diplomacy_actions(), have_better_government(), player_ai_data(), player_defaults(), player_set_ai_data(), server_create_player(), sg_save_player_main(), and split_player().
Definition at line 286 of file player.h.
Referenced by adv_is_player_dangerous(), ai_fuzzy(), ai_trait_get_value(), ai_traits_close(), ai_traits_init(), aifill(), api_edit_trait_mod_set(), api_methods_player_trait_base(), api_methods_player_trait_current_mod(), auto_settlers_player(), col_love(), create_animals(), dai_declare_war(), dai_diplomacy_actions(), dai_diplomacy_begin_new_phase(), dai_diplomacy_first_contact(), dai_gained_control(), dai_gold_reserve(), dai_goldequiv_clause(), dai_incident_nuclear(), dai_incident_nuclear_not_target(), dai_incident_nuclear_self(), dai_incident_simple(), dai_manage_cities(), dai_spend_gold(), dai_treaty_accepted(), dai_war_desire(), domestic_advisor_choose_build(), handicaps_close(), handicaps_init(), handicaps_set(), handle_edit_player(), handle_player_info(), has_handicap(), increase_maxbuycost(), is_barbarian(), is_land_barbarian(), is_sea_barbarian(), package_player_common(), player_defaults(), player_set_to_ai_mode(), player_set_under_human_control(), real_diplo_log(), set_ai_level_directer(), settler_evaluate_improvements(), sg_load_player_main(), sg_load_player_main(), sg_save_player_main(), split_player(), and toggle_ai_player_direct().
bool player::ai_phase_done |
Definition at line 262 of file player.h.
Referenced by cai_do_first_activities(), cai_restart_phase(), stub_end_turn(), and texai_refresh().
void* player::ais[FREECIV_AI_MOD_LAST] |
Definition at line 334 of file player.h.
Referenced by player_ai_data(), and player_set_ai_data().
struct attribute_block_s player::attribute_block |
Definition at line 305 of file player.h.
Referenced by attribute_flush(), attribute_restore(), generic_handle_player_attribute_chunk(), player_clear(), player_defaults(), send_attribute_block(), sg_load_player_attributes(), sg_load_player_attributes(), and sg_save_player_attributes().
struct attribute_block_s player::attribute_block_buffer |
Definition at line 306 of file player.h.
Referenced by generic_handle_player_attribute_chunk(), player_clear(), and player_defaults().
int player::autoselect_weight |
Definition at line 297 of file player.h.
Referenced by handle_edit_player(), handle_player_info(), objbind_get_value_from_object(), objbind_pack_current_values(), package_player_info(), player_defaults(), sg_load_players_basic(), and sg_save_player_main().
bool player::border_vision |
Definition at line 325 of file player.h.
Referenced by map_claim_border_ownership(), map_set_border_vision(), server_player_init(), sg_load_players_basic(), sg_load_players_basic(), sg_save_player_main(), and split_player().
int player::bulbs_last_turn |
Definition at line 349 of file player.h.
Referenced by dai_goldequiv_clause(), dai_manage_taxes(), sg_load_player_main(), sg_load_player_main(), sg_save_player_main(), and update_bulbs().
struct city_list* player::cities |
Definition at line 279 of file player.h.
Referenced by achievement_check(), trade_generator::add_all_cities(), adjust_improvement_wants_by_effects(), adv_best_government(), adv_data_phase_init(), api_methods_player_num_cities(), api_methods_private_player_city_list_head(), append_cma_to_menu_item(), ba_human_wants(), base_want(), build_free_small_wonders(), building_advisor(), buy_production_in_selected_cities(), calc_civ_score(), calculate_city_clusters(), calculate_want_for_paratrooper(), caravan_optimize_notransit(), center_on_something(), check_city_migrations_player(), city_build_building(), city_dialog_update_prev_next(), city_map_update_all_cities_for_player(), city_packet_common(), city_refresh_for_player(), city_tc_effect_refresh(), civ_population(), civil_war(), civil_war_possible(), civil_war_triggered(), client_change_all(), clipboard_paste_production(), collect_currently_building_targets(), create_city(), create_governor_menu(), dai_adjust_policies(), dai_assess_danger_player(), dai_build_adv_adjust(), dai_build_adv_init(), dai_calc_data(), dai_caravan_can_trade_cities_diff_cont(), dai_choose_help_wonder(), dai_choose_trade_route(), dai_content_effect_value(), dai_effect_value(), dai_gained_control(), dai_goldequiv_clause(), dai_gov_value(), dai_government_change(), dai_manage_cities(), dai_manage_taxes(), dai_process_defender_want(), dai_select_tech(), dai_set_defenders(), dai_spend_gold(), dai_tech_effect_values(), dai_treaty_accepted(), dai_treaty_evaluate(), dai_war_desire(), dai_wonder_city_distance(), disband_all_units(), domestic_advisor_choose_build(), draw_trade_routes(), goto_dialog::fill_tab(), find_neediest_airlift_city(), game_remove_city(), city_widget::gen_production_labels(), get_corruption(), get_economy_report_data(), get_economy_report_units_data(), get_info_label_text_popup(), get_riots(), get_units_report_data(), handle_start_phase(), initialize_infrastructure_cache(), is_allowed_city_name(), kill_player(), list_store_append_player_cities(), multiairlift(), city_dialog::next_city(), next_prev_city_dlg_callback(), ok_sell_impr_callback(), player_balance_treasury_units_and_buildings(), player_base_citizen_happiness(), player_clear(), player_culture(), player_defaults(), player_destroy(), player_distance_to_player(), player_get_expected_income(), player_tech_upkeep(), popup_sell_impr_callback(), city_dialog::prev_city(), process_attacker_want(), real_city_report_dialog_update(), real_info_city_report_dialog_update(), refresh_player_cities_vision(), remove_obsolete_buildings(), search_homecity_for_caravan(), sell_all_improvements(), send_city_turn_notifications(), send_player_cities(), server_remove_player(), set_client_state(), settler_evaluate_city_requests(), settler_evaluate_improvements(), sg_load_player_cities(), sg_load_player_cities(), sg_save_player_cities(), switch_city_callback(), texai_check_messages(), text_happiness_cities(), update_capital(), update_city_activities(), and upgrade_all_city_extras().
struct { ... } player::client |
bool player::color_changeable |
Definition at line 363 of file player.h.
Referenced by handle_player_info().
Definition at line 296 of file player.h.
Referenced by api_edit_tile_hide(), api_methods_player_controlling_gui(), api_play_music(), api_popup_image(), buffer_shared_vision(), city_counters_refresh(), city_refresh_for_player(), col_host(), connection_attach_real(), connection_detach(), dai_diplo_notify(), dai_manage_taxes(), diplomat_incite(), diplomat_investigate(), disable_fog_of_war_player(), do_unit_establish_trade(), do_unit_upgrade(), enable_fog_of_war_player(), establish_embassy(), get_ping_time_text(), give_allied_visibility(), government_change(), handle_city_name_suggestion_req(), handle_conn_info(), handle_diplomacy_accept_treaty_req(), handle_diplomacy_create_clause_req(), handle_diplomacy_init_meeting_req(), handle_diplomacy_remove_clause_req(), handle_edit_player_remove(), handle_edit_player_vision(), handle_player_change_government(), handle_player_info(), handle_player_place_infra(), handle_player_rates(), handle_player_remove(), handle_unit_sscs_set(), handle_unit_type_upgrade(), handle_worker_task(), map_change_seen(), notify_player(), player_defaults(), player_destroy(), player_reply_dest(), reality_check_city(), really_diplomacy_cancel_meeting(), really_handle_city_buy(), really_handle_city_sell(), reject_all_treaties(), remove_dumb_city(), remove_player_from_maps(), send_city_info(), send_city_info_at_tile(), server_remove_player(), take_command(), transform_unit(), unbuffer_shared_vision(), unit_conquer_city(), unit_do_help_build(), unit_enter_hut(), unit_goes_out_of_sight(), update_revolution(), and upgrade_all_city_extras().
int player::culture |
Definition at line 365 of file player.h.
Referenced by get_info_label_text_popup(), handle_player_info(), plr_widget::nation_selected(), and update_intel_dialog().
struct connection* player::current_conn |
Definition at line 295 of file player.h.
Referenced by handle_player_attribute_block(), player_defaults(), player_reply_dest(), and server_packet_input().
bv_debug player::debug |
Definition at line 330 of file player.h.
Referenced by debug_command(), and server_player_init().
char player::delegate_to[MAX_LEN_NAME] |
Definition at line 337 of file player.h.
Referenced by player_delegation_get(), player_delegation_set(), and server_player_init().
const struct player_diplstate** player::diplstates |
Definition at line 276 of file player.h.
Referenced by player_destroy(), player_diplstate_destroy(), player_diplstate_get(), player_diplstate_new(), player_new(), and update_intel_dialog().
struct player_economic player::economic |
Definition at line 282 of file player.h.
Referenced by achievement_check(), actres_possible(), add_tax_income(), api_edit_change_gold(), api_edit_change_infrapoints(), api_methods_player_gold(), api_methods_player_infrapoints(), apply_taxrates_callback(), buy_production_in_selected_cities(), check_player_max_rates(), city_balance_treasury_buildings(), city_balance_treasury_units(), city_build_building(), common_taxrates_callback(), create_animals(), create_diplomacy_dialog(), create_rates_dialog(), dai_action_value_unit_vs_city(), dai_choose_diplomat_offensive(), dai_choose_trade_route(), dai_city_want(), dai_diplomat_bribe_nearby(), dai_manage_cities(), dai_manage_taxes(), dai_spend_gold(), dai_upgrade_units(), dai_war_desire(), diplo_dialog_returnkey(), diplomat_bribe(), diplomat_incite(), do_sell_building(), do_unit_establish_trade(), do_unit_upgrade(), economy_report_dialog_popup(), explain_why_no_action_enabled(), fc_double_edge::fc_double_edge(), find_city_to_diplomat(), get_gold(), get_info_label_text(), get_info_label_text_popup(), get_luxrate(), get_scirate(), get_tax_rates(), get_taxrate(), government_change(), handle_diplomacy_accept_treaty_req(), handle_edit_player(), handle_edit_player_create(), handle_new_year(), handle_player_info(), handle_player_place_infra(), handle_player_rates(), hut_get_limited(), illegal_action_msg(), military_advisor_choose_build(), plr_widget::nation_selected(), objbind_get_value_from_object(), objbind_pack_current_values(), package_player_info(), player_balance_treasury_units(), player_balance_treasury_units_and_buildings(), player_defaults(), player_limit_to_max_rates(), real_economy_report_dialog_update(), really_handle_city_buy(), sell_random_building(), sg_load_player_main(), sg_load_player_main(), sg_save_player_main(), show_new_turn_info(), split_player(), unit_conquer_city(), unit_upgrade_info(), unit_upgrade_test(), city_dialog::update_buy_button(), update_city_activity(), fc_sidewidget::update_final_pixmap(), fc_client::update_info_label(), update_info_label(), update_infra_dialog(), update_intel_dialog(), update_national_activities(), and fc_client::update_sidebar_tooltips().
bv_plr_flags player::flags |
Definition at line 290 of file player.h.
Referenced by check_vote(), create_city(), handle_edit_player(), handle_edit_player_create(), handle_player_info(), package_player_common(), player_defaults(), player_has_flag(), server_player_init(), sg_load_player_cities(), sg_load_player_main(), and sg_load_player_main().
bv_player player::gives_shared_tiles |
Definition at line 302 of file player.h.
Referenced by handle_diplomacy_cancel_pact(), handle_player_info(), package_player_info(), and player_defaults().
bv_player player::gives_shared_vision |
Definition at line 300 of file player.h.
Referenced by handle_player_info(), package_player_info(), and player_defaults().
struct government* player::government |
Definition at line 256 of file player.h.
Referenced by adv_best_government(), cityresult_fill(), create_animals(), create_command_newcomer(), dai_go_to_war(), dai_gov_value(), government_change(), government_of_player(), handle_edit_player(), handle_edit_player_create(), handle_player_change_government(), handle_player_info(), have_better_government(), objbind_get_value_from_object(), objbind_pack_current_values(), player_defaults(), player_ruleset_close(), sg_load_player_main(), sg_load_player_main(), and split_player().
int player::history |
Definition at line 314 of file player.h.
Referenced by achievement_plr(), api_edit_player_add_history(), handle_player_info(), nation_history_gain(), package_player_info(), player_culture(), sg_load_player_main(), sg_load_player_main(), sg_save_player_main(), and update_national_activities().
int player::huts |
Definition at line 347 of file player.h.
Referenced by achievement_check(), sg_load_player_main(), sg_load_player_main(), sg_save_player_main(), and unit_enter_hut().
bool player::is_alive |
Definition at line 266 of file player.h.
Referenced by adv_best_government(), api_methods_player_lose(), attribute_flush(), blink_turn_done_button(), can_end_turn(), check_for_game_over(), civil_war(), could_intel_with_player(), could_meet_with_player(), create_city_for_player(), create_command_newcomer(), dai_caravan_can_trade_cities_diff_cont(), dai_choose_trade_route(), dai_data_phase_begin(), dai_diplomacy_actions(), dai_diplomacy_begin_new_phase(), dai_go_to_war(), dai_hunter_choice(), dai_hunter_manage(), dai_manage_government(), handle_edit_unit_create(), handle_player_info(), is_allowed_to_take(), is_nation_req_active(), kill_player(), mapimg_create(), plr_widget::nation_selected(), package_player_common(), player_defaults(), player_distance_to_player(), player_should_be_shown(), plrdlg_col_state(), report_demographics(), research_player_iter_valid_state(), server_packet_input(), server_remove_unit_full(), sg_load_player_cities(), sg_load_player_cities(), sg_load_player_main(), sg_load_player_main(), sg_load_player_units(), sg_load_player_units(), sg_load_player_units_transport(), sg_load_player_units_transport(), sg_load_player_vision(), sg_save_player_main(), take_command(), update_bulbs(), and update_intel_dialog().
bool player::is_connected |
Definition at line 294 of file player.h.
Referenced by aifill(), connection_attach_real(), connection_detach(), create_animals(), handle_edit_player_create(), handle_player_info(), is_allowed_to_take(), package_player_common(), player_defaults(), plrdlg_col_state(), and take_command().
bool player::is_male |
Definition at line 255 of file player.h.
Referenced by create_races_dialog(), default_title_for_player(), handle_nation_select_req(), handle_player_info(), package_player_common(), player_defaults(), player_nation_defaults(), playernation_command(), popup_diplomacy_dialog(), ruler_title_for_player(), sg_load_player_main(), sg_load_player_main(), and sg_save_player_main().
bool player::is_ready |
Definition at line 260 of file player.h.
Referenced by conn_menu_ready_chosen(), conn_menu_ready_chosen(), handle_player_info(), handle_player_ready(), package_player_common(), player_defaults(), and update_start_page_buttons().
bool player::is_winner |
Definition at line 267 of file player.h.
Referenced by check_for_game_over(), player_defaults(), and report_final_scores().
int player::last_war_action |
Definition at line 268 of file player.h.
Referenced by player_defaults(), player_mood(), player_update_last_war_action(), sg_load_player_main(), sg_load_player_main(), and sg_save_player_main().
Definition at line 359 of file player.h.
Referenced by handle_player_info(), and start_style_music().
struct multiplier_value player::multipliers[MAX_NUM_MULTIPLIERS] |
Definition at line 312 of file player.h.
Referenced by dai_adjust_policies(), dai_gained_control(), handle_player_info(), handle_player_multiplier(), multiplier_can_be_changed(), package_player_info(), player_defaults(), player_multiplier_target_value(), player_multiplier_value(), sg_load_players_basic(), sg_load_players_basic(), and sg_save_player_main().
int player::music_style |
Definition at line 278 of file player.h.
Referenced by handle_player_info(), player_defaults(), and start_style_music().
char player::name[MAX_LEN_NAME] |
Definition at line 249 of file player.h.
Referenced by editbar_player_pov_combobox_changed(), get_full_username(), get_player_or_user_name(), handle_player_info(), kill_player(), races_dialog::nation_selected(), objbind_get_value_from_object(), objbind_pack_current_values(), player_defaults(), player_name(), server_player_set_name_full(), fc_client::start_page_menu(), texai_control_gained(), and texai_control_lost().
struct nation_type* player::nation |
Definition at line 258 of file player.h.
Referenced by ai_traits_init(), connection_attach_real(), create_races_dialog(), extviewer_refresh_widgets(), nation_of_player(), package_player_common(), player_clear(), player_defaults(), player_nation_defaults(), player_preferred_color(), player_set_nation(), popup_info_text(), server_player_name_is_allowed(), sg_load_player_main(), sg_load_player_main(), pregame_options::update_buttons(), and update_info_label().
int player::nturns_idle |
Definition at line 263 of file player.h.
Referenced by col_idle(), handle_player_info(), package_player_common(), player_defaults(), server_packet_input(), sg_load_player_main(), sg_load_player_main(), and sg_save_player_main().
char player::orig_username[MAX_LEN_NAME] |
Definition at line 345 of file player.h.
Referenced by player_delegation_active(), server_player_init(), sg_load_player_main(), sg_load_player_main(), and sg_save_player_main().
bool player::phase_done |
Definition at line 261 of file player.h.
Referenced by blink_turn_done_button(), can_end_turn(), create_animals(), handle_player_info(), handle_player_phase_done(), package_player_common(), player_defaults(), plrdlg_col_state(), redraw_unit_info_label(), sg_load_player_main(), sg_load_player_main(), and sg_save_player_main().
int player::primary_capital_id |
Definition at line 273 of file player.h.
Referenced by handle_city_info(), handle_city_short_info(), player_defaults(), player_primary_capital(), and update_capital().
struct player_tile* player::private_map |
Definition at line 322 of file player.h.
Referenced by map_get_player_tile(), player_map_free(), player_map_init(), and server_player_init().
bool player::random_name |
Definition at line 293 of file player.h.
Referenced by aifill(), create_command_pregame(), player_defaults(), and player_set_nation_full().
char player::ranked_username[MAX_LEN_NAME] |
Definition at line 252 of file player.h.
Referenced by player_defaults(), sg_load_player_main(), sg_load_player_main(), and sg_save_player_main().
bv_player player::real_embassy |
Definition at line 275 of file player.h.
Referenced by establish_embassy(), handle_player_info(), package_player_info(), player_defaults(), player_has_real_embassy(), sg_load_player_main(), sg_load_player_main(), and split_player().
bv_player player::really_gives_vision |
Definition at line 327 of file player.h.
Referenced by server_player_init().
int player::revolution_finishes |
Definition at line 271 of file player.h.
Referenced by government_change(), handle_edit_player(), handle_player_change_government(), handle_player_info(), package_player_info(), player_defaults(), popup_revolution_dialog(), popup_revolution_dialog(), sg_load_player_main(), sg_load_player_main(), sg_save_player_main(), split_player(), and update_revolution().
Definition at line 310 of file player.h.
Referenced by get_player_color(), handle_player_info(), imgcolor_player(), package_player_info(), player_defaults(), player_destroy(), player_has_color(), player_preferred_color(), player_set_color(), playercolor_command(), server_player_set_color(), and sg_save_player_main().
char* player::savegame_ai_type_name |
Definition at line 288 of file player.h.
Referenced by player_clear(), player_defaults(), and server_create_player().
struct player_score player::score |
Definition at line 281 of file player.h.
Referenced by achievement_check(), adv_data_phase_init(), calc_civ_score(), check_for_game_over(), city_create_unit(), do_capture_units(), do_paradrop(), fill_row(), get_cities(), get_civ_score(), get_contentpop(), get_culture(), get_economics(), get_happypop(), get_landarea(), get_literacy(), get_literacy2(), get_mil_service(), get_pollution(), get_population(), get_production(), get_research(), get_score_text(), get_settledarea(), get_spaceship(), get_spaceship_score(), get_specialists(), get_techout(), get_techs(), get_total_score(), get_unhappypop(), get_units_built(), get_units_killed(), get_units_lost(), get_units_score(), get_units_used(), get_wonders(), handle_player_info(), package_player_info(), server_player_init(), sg_load_player_main(), sg_load_player_main(), sg_save_player_main(), total_player_citizens(), and wipe_unit_full().
struct { ... } player::server |
Referenced by achievement_check(), adv_data_analyze_rulesets(), adv_data_close(), adv_data_default(), adv_data_get(), adv_data_init(), adv_data_phase_done(), adv_data_phase_init(), adv_dipl_free(), adv_dipl_get(), adv_dipl_new(), dai_goldequiv_clause(), dai_manage_taxes(), debug_command(), is_adv_data_phase_open(), map_claim_border_ownership(), map_get_player_tile(), map_set_border_vision(), player_ai_data(), player_delegation_active(), player_delegation_get(), player_delegation_set(), player_map_free(), player_map_init(), player_set_ai_data(), player_status_add(), player_status_check(), player_status_reset(), server_player_init(), sg_load_player_main(), sg_load_player_main(), sg_load_players_basic(), sg_load_players_basic(), sg_save_player_main(), split_player(), unit_enter_hut(), and update_bulbs().
struct player_slot* player::slot |
Definition at line 248 of file player.h.
Referenced by citizens_convert(), citizens_unit_nationality(), citizens_update(), city_incite_cost(), player_destroy(), player_new(), player_number(), and server_remove_player().
struct player_spaceship player::spaceship |
Definition at line 284 of file player.h.
Referenced by achievement_check(), calc_civ_score(), can_player_build_improvement_direct(), city_build_building(), dai_effect_value(), dai_manage_spaceship(), dai_war_desire(), do_spaceship_place(), get_spaceship_score(), handle_spaceship_info(), handle_spaceship_launch(), kill_player(), player_defaults(), put_spaceship(), refresh_spaceship_dialog(), sg_load_player_main(), sg_load_player_main(), sg_save_player_main(), spaceship_arrival(), spaceship_arrived(), spaceship_dialog_update_info(), spaceship_lost(), update_players_menu(), and ss_report::update_report().
bv_pstatus player::status |
Definition at line 320 of file player.h.
Referenced by create_command(), player_status_add(), player_status_check(), and player_status_reset().
struct nation_style* player::style |
Definition at line 277 of file player.h.
Referenced by create_races_dialog(), handle_nation_select_req(), handle_player_info(), package_player_common(), player_defaults(), player_nation_defaults(), player_ruleset_close(), playernation_command(), sg_load_player_main(), sg_load_player_main(), and sg_save_player_main().
struct government* player::target_government |
Definition at line 257 of file player.h.
Referenced by create_command_newcomer(), government_change(), handle_player_change_government(), handle_player_info(), package_player_info(), player_defaults(), player_ruleset_close(), sg_load_player_main(), sg_load_player_main(), sg_save_player_main(), split_player(), and update_revolution().
Definition at line 259 of file player.h.
Referenced by adjust_improvement_wants_by_effects(), can_plr_see_all_sym_diplrels_of(), check_for_game_over(), col_team(), conn_menu_team_chosen(), conn_menu_team_chosen(), could_intel_with_player(), create_conn_menu(), dai_tech_effect_values(), dem_line_item(), establish_embassy(), get_full_nation(), have_diplomat_info_about(), is_player_phase(), kill_player(), package_player_common(), player_defaults(), player_info_level(), player_preferred_color(), research_get(), send_city_info(), send_research_info(), server_player_init(), sg_load_player_vision(), sg_load_player_vision(), sg_save_player_main(), shared_vision_is_safe(), split_player(), fc_client::start_page_menu(), team_add_player(), team_remove_player(), and wonder_visible_to_player().
int player::tech_upkeep |
Definition at line 361 of file player.h.
Referenced by handle_player_info().
Definition at line 308 of file player.h.
Referenced by achievement_check(), api_edit_tile_hide(), handle_tile_info(), map_clear_known(), map_is_known(), map_set_known(), player_defaults(), player_destroy(), player_map_free(), player_map_init(), remove_player_from_maps(), and tile_get_known().
Definition at line 357 of file player.h.
Referenced by client_map_is_known_and_seen(), client_player_init(), handle_tile_info(), and player_destroy().
int player::turns_alive |
Definition at line 264 of file player.h.
Referenced by handle_player_info(), objbind_get_value_from_object(), package_player_common(), player_age(), player_defaults(), sg_load_player_main(), sg_load_player_main(), and sg_save_player_main().
bool player::unassigned_ranked |
Definition at line 253 of file player.h.
Referenced by player_defaults(), sg_load_player_main(), sg_load_player_main(), and sg_save_player_main().
bool player::unassigned_user |
Definition at line 251 of file player.h.
Referenced by aifill(), connection_attach_real(), create_animals(), create_command_newcomer(), create_command_pregame(), handle_edit_player_create(), handle_player_info(), package_player_common(), player_defaults(), sg_load_player_main(), sg_load_player_main(), and sg_save_player_main().
struct unit_list* player::units |
Definition at line 280 of file player.h.
Referenced by api_methods_player_num_units(), api_methods_private_player_unit_list_head(), auto_settler_findwork(), auto_settlers_player(), calc_civ_score(), center_on_something(), city_is_occupied(), citymap_turn_init(), count_my_units(), dai_airlift(), dai_calc_data(), dai_choose_help_wonder(), dai_data_phase_begin(), dai_manage_barbarian_leader(), dai_manage_units(), dai_war_desire(), debug_command(), do_upgrade_effects(), execute_unit_orders(), finalize_unit_phase_beginning(), find_something_to_kill(), get_munits(), get_settlers(), get_units_report_data(), handle_start_phase(), handle_unit_type_upgrade(), has_player_unit_type(), kill_player(), place_unit(), player_balance_treasury_units(), player_balance_treasury_units_and_buildings(), player_clear(), player_defaults(), player_destroy(), player_restore_units(), random_movements(), remove_illegal_armistice_units(), request_unit_select(), resolve_stack_conflicts(), unit_hud_selector::select_units(), sg_load_player_units(), sg_load_player_units(), sg_save_player_units(), throw_units_from_illegal_cities(), unit_hud_selector::uhs_select(), unit_activities_cancel_all_illegal_plr(), unit_can_load(), unit_focus_advance(), unit_focus_set_status(), unit_tc_effect_refresh(), update_national_activities(), update_unit_activities(), usdlg_data_new(), and utype_player_already_has_this().
int player::user_turns |
Definition at line 254 of file player.h.
Referenced by connection_attach_real(), and player_defaults().
char player::username[MAX_LEN_NAME] |
Definition at line 250 of file player.h.
Referenced by aifill(), col_username(), connection_attach_real(), create_animals(), create_command_newcomer(), create_command_pregame(), delegate_command(), get_full_username(), get_ping_time_text(), handle_edit_player_create(), handle_nation_select_req(), handle_player_info(), is_allowed_city_name(), package_player_common(), player_defaults(), popup_info_text(), sg_load_player_main(), sg_load_player_main(), sg_save_player_main(), and team_add_player().
bool player::was_created |
Definition at line 292 of file player.h.
Referenced by aifill(), connection_attach_real(), connection_detach(), create_command_newcomer(), create_command_pregame(), handle_player_info(), observe_command(), package_player_common(), and player_defaults().
Definition at line 303 of file player.h.
Referenced by base_want(), city_from_wonder(), handle_player_info(), package_player_info(), player_defaults(), sg_load_player_main(), sg_load_player_main(), wonder_built(), wonder_destroyed(), wonder_is_built(), and wonder_is_lost().