Freeciv-3.2
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#include <stdio.h>
#include "bitvector.h"
#include "fcintl.h"
#include "log.h"
#include "rand.h"
#include "base.h"
#include "combat.h"
#include "events.h"
#include "game.h"
#include "government.h"
#include "map.h"
#include "movement.h"
#include "player.h"
#include "research.h"
#include "unitlist.h"
#include "actiontools.h"
#include "aiiface.h"
#include "citytools.h"
#include "cityturn.h"
#include "diplhand.h"
#include "diplomats.h"
#include "maphand.h"
#include "notify.h"
#include "plrhand.h"
#include "techtools.h"
#include "unithand.h"
#include "unittools.h"
#include "script_server.h"
Go to the source code of this file.
Return number of diplomats on this square. AJS 20000130
Definition at line 2377 of file diplomats.c.
Referenced by dai_diplomat_defend(), dai_manage_diplomat(), and find_city_to_diplomat().
bool diplomat_bribe | ( | struct player * | pplayer, |
struct unit * | pdiplomat, | ||
struct unit * | pvictim, | ||
const struct action * | paction | ||
) |
Bribe an enemy unit.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 643 of file diplomats.c.
Referenced by unit_perform_action().
This subtracts the destination movement cost from a diplomat/spy.
Definition at line 1934 of file diplomats.c.
Referenced by diplomat_get_tech(), and diplomat_sabotage().
bool diplomat_embassy | ( | struct player * | pplayer, |
struct unit * | pdiplomat, | ||
struct city * | pcity, | ||
const struct action * | paction | ||
) |
Establish an embassy.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 483 of file diplomats.c.
Referenced by unit_perform_action().
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This determines if a diplomat/spy survives and escapes. If "pcity" is NULL, assume action was in the field.
Spies have a game.server.diplchance specified chance of survival (better if veteran):
Definition at line 2235 of file diplomats.c.
Referenced by diplomat_get_tech(), diplomat_sabotage(), and spy_sabotage_unit().
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This determines if a diplomat/spy survives and escapes.
Spies have a game.server.diplchance specified chance of survival (better if veteran):
Definition at line 2263 of file diplomats.c.
Referenced by diplomat_escape(), diplomat_incite(), spy_escape(), spy_nuke_city(), spy_poison(), spy_spread_plague(), spy_steal_gold(), and spy_steal_some_maps().
bool diplomat_get_tech | ( | struct player * | pplayer, |
struct unit * | pdiplomat, | ||
struct city * | pcity, | ||
Tech_type_id | technology, | ||
const struct action * | paction | ||
) |
Try to steal a technology from an enemy city. If paction results in ACTION_SPY_STEAL_TECH or ACTION_SPY_STEAL_TECH_ESC, steal a random technology. Otherwise, steal the technology whose ID is "technology". (Note: Only Spies can select what to steal.)
FIXME: It should give a loss of reputation to steal from a player you are not at war with
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 891 of file diplomats.c.
Referenced by unit_perform_action().
bool diplomat_incite | ( | struct player * | pplayer, |
struct unit * | pdiplomat, | ||
struct city * | pcity, | ||
const struct action * | paction | ||
) |
Incite a city to disaffect.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 1135 of file diplomats.c.
Referenced by unit_perform_action().
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This determines if a diplomat/spy succeeds in infiltrating a tile.
'pplayer' is the player who tries to do a spy/diplomat action on 'ptile' with the unit 'pdiplomat' against 'cplayer'. If 'cplayer' is NULL the owner of the chosen defender, if a defender can be chosen, gets its role. 'defender_owner' is, if non NULL, set to the owner of the unit that defended.
Definition at line 2034 of file diplomats.c.
Referenced by diplomat_bribe(), diplomat_get_tech(), diplomat_incite(), diplomat_sabotage(), spy_attack(), spy_nuke_city(), spy_poison(), spy_sabotage_unit(), spy_spread_plague(), spy_steal_gold(), and spy_steal_some_maps().
bool diplomat_investigate | ( | struct player * | pplayer, |
struct unit * | pdiplomat, | ||
struct city * | pcity, | ||
const struct action * | paction | ||
) |
Investigate a city.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 324 of file diplomats.c.
Referenced by receive_packet_city_info_100(), and unit_perform_action().
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Gold for inciting might get lost.
Returns TRUE if money is lost, FALSE if not.
Definition at line 1081 of file diplomats.c.
Referenced by diplomat_incite().
bool diplomat_sabotage | ( | struct player * | pplayer, |
struct unit * | pdiplomat, | ||
struct city * | pcity, | ||
Impr_type_id | improvement, | ||
const struct action * | paction | ||
) |
Sabotage enemy city's improvement or production. If this is untargeted sabotage city a random improvement or production is targeted. Targeted sabotage city lets the value of "improvement" decide the target. If "improvement" is -1, sabotage current production. Otherwise, sabotage the city improvement whose ID is "improvement".
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 1284 of file diplomats.c.
Referenced by unit_perform_action().
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This determines if a diplomat/spy succeeds against some defender, who is also a diplomat or spy. Note: a superspy defender always succeeds, otherwise a superspy attacker always wins.
Return TRUE if the "attacker" succeeds.
Definition at line 1950 of file diplomats.c.
Referenced by diplomat_infiltrate_tile().
Returns the amount of tech thefts from a city not ignored by the EFT_STEALINGS_IGNORE effect.
Definition at line 850 of file diplomats.c.
Referenced by dai_action_value_unit_vs_city(), diplomat_get_tech(), and find_city_to_diplomat().
bool spy_attack | ( | struct player * | act_player, |
struct unit * | act_unit, | ||
struct tile * | tgt_tile, | ||
const struct action * | paction | ||
) |
Diplomatic battle.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 807 of file diplomats.c.
Referenced by unit_perform_action().
bool spy_escape | ( | struct player * | pplayer, |
struct unit * | actor_unit, | ||
struct city * | target_city, | ||
struct tile * | target_tile, | ||
const struct action * | paction | ||
) |
Attempt to escape without doing anything else first.
May be captured and executed, or escape to the nearest domestic city.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 2346 of file diplomats.c.
Referenced by unit_perform_action().
bool spy_nuke_city | ( | struct player * | act_player, |
struct unit * | act_unit, | ||
struct city * | tgt_city, | ||
const struct action * | paction | ||
) |
Hide a suitcase nuke in a city and detonate it.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 1834 of file diplomats.c.
Referenced by unit_perform_action().
bool spy_poison | ( | struct player * | pplayer, |
struct unit * | pdiplomat, | ||
struct city * | pcity, | ||
const struct action * | paction | ||
) |
Poison a city's water supply.
'pplayer' is the player who tries to poison 'pcity' with its unit 'pdiplomat'.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 97 of file diplomats.c.
Referenced by unit_perform_action().
bool spy_sabotage_unit | ( | struct player * | pplayer, |
struct unit * | pdiplomat, | ||
struct unit * | pvictim, | ||
const struct action * | paction | ||
) |
Sabotage an enemy unit.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 548 of file diplomats.c.
Referenced by unit_perform_action().
void spy_send_sabotage_list | ( | struct connection * | pc, |
struct unit * | pdiplomat, | ||
struct city * | pcity, | ||
const struct action * | paction, | ||
int | request_kind | ||
) |
Get list of improvements from city (for purposes of sabotage).
Only send back to the originating connection, if there is one. (?)
Definition at line 429 of file diplomats.c.
Referenced by handle_unit_action_query().
bool spy_spread_plague | ( | struct player * | act_player, |
struct unit * | act_unit, | ||
struct city * | tgt_city, | ||
const struct action * | paction | ||
) |
Spread a plague to the target city.
'act_player' is the player who tries to infect 'tgt_city' with its unit 'act_unit'.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 214 of file diplomats.c.
Referenced by unit_perform_action().
bool spy_steal_gold | ( | struct player * | act_player, |
struct unit * | act_unit, | ||
struct city * | tgt_city, | ||
const struct action * | paction | ||
) |
Steal gold from another player. The amount stolen is decided randomly. Not everything stolen reaches the player that ordered it stolen.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 1556 of file diplomats.c.
Referenced by unit_perform_action().
bool spy_steal_some_maps | ( | struct player * | act_player, |
struct unit * | act_unit, | ||
struct city * | tgt_city, | ||
const struct action * | paction | ||
) |
Steal part of another player's map.
Returns TRUE iff action could be done, FALSE if it couldn't. Even if this returns TRUE, unit may have died during the action.
Definition at line 1698 of file diplomats.c.
Referenced by unit_perform_action().