Freeciv-3.2
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Functions | Variables
dialogs_g.h File Reference
#include "support.h"
#include "actions.h"
#include "fc_types.h"
#include "featured_text.h"
#include "nation.h"
#include "terrain.h"
#include "unitlist.h"
#include "gui_proto_constructor.h"

Go to the source code of this file.

Functions

 GUI_FUNC_PROTO (void, popup_notify_goto_dialog, const char *headline, const char *lines, const struct text_tag_list *tags, struct tile *ptile) GUI_FUNC_PROTO(void
 
const char const char const char *lines GUI_FUNC_PROTO (void, popup_connect_msg, const char *headline, const char *message) void unit_select_dialog_update(void)
 
 GUI_FUNC_PROTO (void, popup_combat_info, int attacker_unit_id, int defender_unit_id, int attacker_hp, int defender_hp, bool make_att_veteran, bool make_def_veteran) GUI_FUNC_PROTO(void
 
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs GUI_FUNC_PROTO (void, action_selection_refresh, struct unit *actor_unit, struct city *target_city, struct unit *target_unit, struct tile *target_tile, struct extra_type *target_extra, const struct act_prob *act_probs) GUI_FUNC_PROTO(void
 
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id GUI_FUNC_PROTO (void, popup_incite_dialog, struct unit *actor, struct city *pcity, int cost, const struct action *paction) GUI_FUNC_PROTO(void
 
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction GUI_FUNC_PROTO (void, popup_sabotage_dialog, struct unit *actor, struct city *pcity, const struct action *paction) GUI_FUNC_PROTO(void
 

Variables

 popup_notify_dialog
 
const charcaption
 
const char const charheadline
 
 popup_action_selection
 
struct unitactor_unit
 
struct unit struct citytarget_city
 
struct unit struct city struct unittarget_unit
 
struct unit struct city struct unit struct tiletarget_tile
 
struct unit struct city struct unit struct tile struct extra_typetarget_extra
 
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs action_selection_no_longer_in_progress_gui_specific
 
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id popup_bribe_dialog
 
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unitactor
 
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unitpunit
 
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int cost
 
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction show_tileset_error
 
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction bool fatal
 
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction bool const chartset_name
 

Function Documentation

◆ GUI_FUNC_PROTO() [1/6]

struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs GUI_FUNC_PROTO ( void  ,
action_selection_refresh  ,
struct unit actor_unit,
struct city target_city,
struct unit target_unit,
struct tile target_tile,
struct extra_type target_extra,
const struct act_prob act_probs 
)

◆ GUI_FUNC_PROTO() [2/6]

GUI_FUNC_PROTO ( void  ,
popup_combat_info  ,
int  attacker_unit_id,
int  defender_unit_id,
int  attacker_hp,
int  defender_hp,
bool  make_att_veteran,
bool  make_def_veteran 
)

◆ GUI_FUNC_PROTO() [3/6]

const char const char const char *lines GUI_FUNC_PROTO ( void  ,
popup_connect_msg  ,
const char headline,
const char message 
)

◆ GUI_FUNC_PROTO() [4/6]

◆ GUI_FUNC_PROTO() [5/6]

GUI_FUNC_PROTO ( void  ,
popup_notify_goto_dialog  ,
const char headline,
const char lines,
const struct text_tag_list tags,
struct tile ptile 
)

◆ GUI_FUNC_PROTO() [6/6]

Variable Documentation

◆ action_selection_no_longer_in_progress_gui_specific

struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs action_selection_no_longer_in_progress_gui_specific

Definition at line 69 of file dialogs_g.h.

Referenced by action_selection_no_longer_in_progress().

◆ actor

◆ actor_unit

struct unit* actor_unit

Definition at line 55 of file dialogs_g.h.

Referenced by act_prob_unseen_target(), act_sel_done_primary(), action_confirmation(), action_decision_maybe_auto(), action_decision_request(), action_is_blocked_by(), action_maybe_possible_actor_unit(), action_prob_self(), action_prob_self_full(), action_prob_vs_city(), action_prob_vs_city_full(), action_prob_vs_extras(), action_prob_vs_extras_full(), action_prob_vs_stack(), action_prob_vs_stack_full(), action_prob_vs_tile(), action_prob_vs_tile_full(), action_prob_vs_unit(), action_prob_vs_unit_full(), action_selection_refresh(), action_sub_target_id_for_action(), actres_get_act_time(), blocked_find_target_city(), blocked_find_target_tile(), create_advances_list(), create_improvements_list(), dai_action_choose_sub_tgt_unit_vs_city(), dai_action_value_unit_vs_city(), diplomat_queue_handle_primary(), diplomat_queue_handle_primary(), does_nation_block_action(), does_terrain_block_action(), get_act_sel_action_custom_text(), handle_unit_actions(), handle_unit_get_actions(), is_action_enabled_unit_on_city(), is_action_enabled_unit_on_city_full(), is_action_enabled_unit_on_extras(), is_action_enabled_unit_on_extras_full(), is_action_enabled_unit_on_self(), is_action_enabled_unit_on_self_full(), is_action_enabled_unit_on_stack(), is_action_enabled_unit_on_stack_full(), is_action_enabled_unit_on_tile(), is_action_enabled_unit_on_tile_full(), is_action_enabled_unit_on_unit(), is_action_enabled_unit_on_unit_full(), popup_action_selection(), request_do_action(), spy_escape(), spy_steal_popup_shared(), spy_steal_shared(), unit_do_regular_move(), and unit_perform_action().

◆ caption

const char* caption

◆ cost

Definition at line 74 of file dialogs_g.h.

Referenced by amphibious_extra_cost(), amphibious_move(), api_edit_give_technology(), build_points_left(), city_build_building(), city_dialog_update_building(), city_incite_cost(), city_production_cost_str(), city_turns_to_build(), client_handle_packet(), dai_choose_defender_versus(), dai_diplomat_bribe_nearby(), dai_upgrade_units(), dai_wants_defender_against(), dai_wants_role_unit(), dai_war_desire(), do_unit_upgrade(), dsend_packet_unit_action_answer(), find_beachhead(), get_act_sel_action_custom_text(), get_city_dialog_production_full(), get_city_growth_string(), get_discounted_reward(), get_economy_report_data(), get_economy_report_units_data(), get_prod_complete_string(), get_production_name(), get_progress_icon(), get_units_upgrade_info(), handle_unit_action_answer(), handle_unit_type_upgrade(), impr_buy_gold_cost(), name_and_sort_items(), pf_danger_map_adjust_cost(), pf_danger_map_fill_cost_for_full_moves(), pf_danger_map_iterate(), pf_danger_map_move_cost(), pf_fuel_finalize_position_base(), pf_fuel_map_adjust_cost(), pf_fuel_map_fill_cost_for_full_moves(), pf_fuel_map_iterate(), pf_fuel_total_CC(), pf_fuel_waited_total_CC(), pf_moves_left(), pf_normal_map_adjust_cost(), pf_normal_map_iterate(), pf_normal_map_move_cost(), pf_total_CC(), pf_turns(), pick_cheapest_tech(), popup_bribe_dialog(), popup_bribe_dialog(), popup_incite_dialog(), popup_incite_dialog(), popup_worklist_editor(), real_science_report_dialog_update(), really_handle_city_buy(), receive_packet_ruleset_tech_100(), receive_packet_unit_action_answer_100(), redraw_city_dialog(), refresh_production_label(), reinforcements_cost_and_value(), settler_map_iterate(), stack_value(), tile_move_cost_ptrs(), tolua_server_edit_give_tech00(), unit_bribe_cost(), unit_foodbox_cost(), unit_upgrade_test(), city_dialog::update_building(), city_dialog::update_improvements(), update_unit_upkeep(), and utype_buy_gold_cost().

◆ fatal

Definition at line 86 of file dialogs_g.h.

Referenced by make_river(), and show_tileset_error().

◆ headline

const char const char* headline

◆ popup_action_selection

popup_action_selection

Definition at line 55 of file dialogs_g.h.

Referenced by action_selection_refresh(), and handle_unit_actions().

◆ popup_bribe_dialog

Definition at line 73 of file dialogs_g.h.

Referenced by handle_unit_action_answer().

◆ popup_notify_dialog

popup_notify_dialog

◆ punit

Definition at line 74 of file dialogs_g.h.

Referenced by act_sel_location_callback(), act_sel_new_unit_tgt_callback(), action_decision_handle(), action_not_enabled_reason(), activate_all_units(), activate_and_exit_units_orders_city_dlg_callback(), activate_units_orders_city_dlg_callback(), unit_hud_selector::activity_filter(), actres_possible(), add_part(), adv_avoid_risks(), adv_could_unit_move_to_tile(), adv_danger_at(), adv_data_phase_init(), adv_follow_path(), adv_settlers_road_bonus(), adv_unit_att_rating(), adv_unit_def_rating_basic(), adv_unit_def_rating_basic_squared(), adv_unit_execute_path(), adv_unit_move(), adv_unit_new_task(), adv_unit_select_all_callback(), adv_unit_select_callback(), adv_unit_sentry_idle_callback(), agents_unit_changed(), agents_unit_new(), agents_unit_remove(), aiguard_request_guard(), goto_dialog::airlift_to(), chatwdg::anchor_clicked(), api_edit_create_unit_full(), api_edit_perform_action_unit_vs_city(), api_edit_perform_action_unit_vs_city_impr(), api_edit_perform_action_unit_vs_city_tech(), api_edit_perform_action_unit_vs_self(), api_edit_perform_action_unit_vs_tile(), api_edit_perform_action_unit_vs_tile_extra(), api_edit_perform_action_unit_vs_unit(), api_edit_unit_kill(), api_edit_unit_move(), api_edit_unit_moving_allow(), api_edit_unit_moving_disallow(), api_edit_unit_teleport(), api_edit_unit_transform(), api_edit_unit_turn(), api_edit_unit_upgrade(), api_effects_unit_bonus(), api_effects_unit_vs_tile_bonus(), api_methods_private_unit_cargo_list_head(), api_methods_unit_can_upgrade(), api_methods_unit_city_can_be_built_here(), api_methods_unit_link(), api_methods_unit_orientation_get(), api_methods_unit_tile_get(), api_methods_unit_tile_link(), api_methods_unit_transform_problem(), api_methods_unit_transporter(), are_road_reqs_fulfilled(), ask_server_for_actions(), assess_danger(), assess_danger_unit(), assess_defense_backend(), assess_defense_quadratic(), assess_defense_unit(), auto_settler_findwork(), auto_settler_setup_work(), auto_settlers_player(), auto_settlers_speculate_can_act_at(), base_assess_defense_unit(), base_callback(), base_callback(), base_get_defense_power(), begin_phase(), begin_turn(), blink_active_unit(), bounce_unit(), build_city_callback(), build_city_callback(), build_road_callback(), build_road_callback(), cai_auto_settler_cont(), cai_auto_settler_run(), cai_consider_tile_dangerous(), cai_ferry_lost(), cai_switch_to_explore(), cai_unit_close(), cai_unit_init(), cai_unit_load(), cai_unit_log(), cai_unit_move_or_attack(), cai_unit_new_adv_task(), cai_unit_save(), cai_unit_turn_end(), calc_activity(), calc_civ_score(), calculate_want_for_paratrooper(), can_be_irrigated(), can_build_base(), can_build_extra(), can_build_road(), can_player_see_hypotetic_units_at(), can_player_see_unit(), can_player_see_unit_at(), can_remove_extra(), can_type_transport_units_cargo(), can_unit_attack_tile(), can_unit_change_homecity(), can_unit_change_homecity_to(), can_unit_continue_current_activity(), can_unit_do_activity(), can_unit_do_activity_targeted(), can_unit_do_activity_targeted_at(), can_unit_do_autosettlers(), can_unit_do_connect(), can_unit_exist_at_tile(), can_unit_move_to_tile_with_notify(), can_unit_paradrop(), can_unit_survive_at_tile(), can_unit_teleport(), can_units_attack_at(), can_units_do(), can_units_do_activity(), can_units_do_activity_targeted(), can_units_do_any_road(), can_units_do_base_gui(), can_units_do_connect(), can_units_do_on_map(), cancel_city(), cancel_orders(), cause_a_unit_changed_for_agent(), center_on_something(), check_recursive_road_connect(), check_unit_activity(), check_units_single_tile(), city_add_unit(), city_balance_treasury_units(), city_build(), city_build_unit(), city_can_be_built_here(), city_create_unit(), city_desirability(), city_dialog_redraw_map(), city_dialog_update_present_units(), city_dialog_update_supported_units(), city_distribute_surplus_shields(), city_gold_worth(), city_incite_cost(), city_packet_common(), city_populate(), city_support(), city_total_unit_gold_upkeep(), city_unit_present(), city_unit_slots_available(), city_unit_supported(), city_unit_unhappiness(), city_units_upkeep(), citymap_turn_init(), civil_war(), clean_callback(), clean_menu_callback(), clear_unit_orders(), client_remove_unit(), client_unit_init_act_prob_cache(), climate_change(), clipboard_copy_production(), collect_ransom(), combat_odds_to_astr(), compat_post_load_030100(), construct_move_data_list(), control_mouse_cursor(), control_unit_killed(), count_diplomats_on_tile(), count_my_units(), cr_entry_attack(), cr_entry_defense(), create_city(), create_pixbuf_from_layers(), units_select::create_pixmap(), create_present_supported_units_widget_list(), create_unit_full(), create_unit_menu(), create_unit_pixbuf(), create_unit_surface(), current_focus_append(), current_focus_remove(), cycle_enemy_units(), dai_airlift(), dai_assess_military_unhappiness(), dai_auto_settler_cont(), dai_auto_settler_run(), dai_calc_data(), dai_caravan_can_trade_cities_diff_cont(), dai_caravan_goto(), dai_choose_diplomat_offensive(), dai_choose_help_wonder(), dai_choose_trade_route(), dai_consider_tile_dangerous(), dai_data_phase_begin(), dai_diplomat_bribe_nearby(), dai_diplomat_city(), dai_diplomat_defend(), dai_do_build_city(), dai_evaluate_tile_for_air_attack(), dai_fill_unit_param(), dai_find_boat_for_unit(), dai_find_strategic_airbase(), dai_gothere(), dai_gothere_bodyguard(), dai_hunter_find(), dai_hunter_manage(), dai_hunter_missile_want(), dai_hunter_qualify(), dai_hunter_try_launch(), dai_is_unit_tired_waiting_boat(), dai_log_path(), dai_manage_airunit(), dai_manage_barbarian_leader(), dai_manage_caravan(), dai_manage_diplomat(), dai_manage_hitpoint_recovery(), dai_manage_military(), dai_manage_paratrooper(), dai_manage_settler(), dai_manage_unit(), dai_manage_units(), dai_military_attack(), dai_military_attack_barbarian(), dai_military_bodyguard(), dai_military_defend(), dai_military_findjob(), dai_military_rampage(), dai_rampage_want(), dai_set_defenders(), dai_should_we_air_attack_tile(), dai_spend_gold(), dai_switch_to_explore(), dai_unit_attack(), dai_unit_bodyguard_move(), dai_unit_close(), dai_unit_goto(), dai_unit_goto_constrained(), dai_unit_init(), dai_unit_load(), dai_unit_log(), dai_unit_make_homecity(), dai_unit_move(), dai_unit_move_or_attack(), dai_unit_new_adv_task(), dai_unit_new_task(), dai_unit_save(), dai_unit_turn_end(), dai_upgrade_units(), dai_war_desire(), debug_command(), def_ai_unit_data(), define_tiles_within_rectangle(), diplomat_infiltrate_tile(), diplomat_investigate(), unit_item::disband(), disband_all_units(), disband_box::disband_box(), disband_city(), disband_box::disband_clicked(), disband_units_orders_city_dlg_callback(), do_action_activity(), do_action_activity_targeted(), do_airline(), do_attack(), do_capture_units(), do_disband_alternative(), do_explore(), do_map_click(), do_move_unit(), do_nuke_tile(), do_paradrop(), do_unit_act_sel_vs(), do_unit_change_homecity(), do_unit_establish_trade(), do_unit_make_homeless(), do_unit_paradrop_to(), do_unit_teleport_to(), do_unit_upgrade(), do_upgrade_effects(), do_wipe_units(), edit_buffer_copy(), editor_grab_applied_player(), editor_grab_tool(), end_phase(), end_turn(), enter_goto_state(), event_after(), event_after(), execute_orders(), execute_unit_orders(), expl_act_not_enabl(), explain_why_no_action_enabled(), explorer_desirable(), explorer_goto(), fill_sprite_array(), goto_dialog::fill_tab(), fill_tile_unit_list(), fill_unit_sprite_array(), finalize_unit_phase_beginning(), find_a_focus_unit_tile_to_center_on(), find_best_city_placement(), find_best_focus_candidate(), find_best_tile_to_paradrop_to(), find_city_or_settler_near_tile(), find_city_to_diplomat(), mr_menu::find_last_unit_pos(), find_nearest_airbase(), find_nearest_safe_city(), find_nearest_unit(), find_rampage_target(), find_something_to_bomb(), find_something_to_kill(), find_visible_unit(), finish_city(), focus_units_info_callback(), fortify_callback(), fortify_callback(), fortify_units_orders_city_dlg_callback(), free_unit_orders(), game_remove_unit(), get_activity_rate(), get_activity_rate_this_turn(), get_airlift_text(), get_attack_power(), get_base_by_gui_type(), get_defense_power(), get_diplomatic_defender(), get_drawable_unit(), get_economy_report_units_data(), get_focus_unit_on_tile(), get_munits(), get_nearest_city(), get_settlers(), get_transporter_capacity(), get_turns_for_activity_at(), get_unit_bonus(), get_unit_info_label_text2(), get_unit_nation_flag_sprite(), get_unit_tile_pillage_set(), get_unit_vision_at(), get_unit_vs_tile_bonus(), get_units_disband_info(), get_units_report_data(), get_units_seen_via_ally(), get_units_upgrade_info(), give_allied_visibility(), goto_dialog::go_to_city(), goods_can_be_provided(), goods_from_city_to_unit(), goto_city_callback(), goto_cmd_callback(), goto_fill_parameter_base(), goto_fill_parameter_full(), goto_is_sane(), goto_map_new(), goto_map_unit(), goto_unit_killed(), gui_refresh_unit_city_dialogs(), handle_city_name_suggestion_info(), handle_city_name_suggestion_req(), handle_edit_player_vision(), handle_edit_unit(), handle_edit_unit_create(), handle_edit_unit_remove(), handle_edit_unit_remove_by_id(), handle_player_diplstate(), handle_start_phase(), handle_tile_info(), handle_unit_action_answer(), handle_unit_action_query(), handle_unit_change_activity(), handle_unit_change_activity_real(), handle_unit_info(), handle_unit_orders(), handle_unit_packet_common(), handle_unit_remove(), handle_unit_server_side_agent_set(), handle_unit_short_info(), handle_unit_sscs_set(), handle_unit_type_upgrade(), has_defense(), has_player_unit_type(), homecity_units_orders_city_dlg_callback(), unit_hud_selector::hp_filter(), hp_gain_coord(), hut_get_limited(), idex_lookup_unit(), idex_register_unit(), idex_unregister_unit(), immediate_destination(), inputline_make_chat_link(), invasion_funct(), irrigation_callback(), is_activity_on_tile(), is_attack_unit(), is_city_surrounded_by_our_spies(), is_enter_borders_unit(), is_field_unit(), is_guard_unit(), is_hiding_unit(), is_losing_hp(), is_martial_law_unit(), is_my_turn(), is_occupying_unit(), is_plr_zoc_client(), is_plr_zoc_srv(), is_refuel_point(), is_refuel_tile(), is_special_unit(), is_square_threatened(), is_unit_activity_on_tile(), is_unit_being_refueled(), is_unit_near_a_friendly_city(), unit_hud_selector::island_filter(), goto_dialog::item_selected(), key_city_overlay(), key_recall_previous_focus_unit(), key_unit_action_select(), key_unit_airbase(), key_unit_assign_battlegroup(), key_unit_auto_explore(), key_unit_auto_settle(), key_unit_build_city(), key_unit_build_wonder(), key_unit_clean(), key_unit_convert(), key_unit_cultivate(), key_unit_extra(), key_unit_fortify(), key_unit_fortress(), key_unit_homecity(), key_unit_move(), key_unit_pillage(), key_unit_plant(), key_unit_road(), key_unit_select_battlegroup(), key_unit_sentry(), key_unit_trade_route(), key_unit_transform(), key_unit_unload_all(), key_unit_wakeup_others(), kill_player(), kill_unit(), link_mark_tile(), look_for_charge(), main_key_down_handler(), main_key_down_handler(), chatwdg::make_link(), make_path_orders(), manage_auto_explorer(), map_change_seen(), map_hide_tile(), map_move_cost_unit(), map_show_tile(), map_unit_homecity_enqueue(), mapdeco_set_gotoroute(), maybe_become_veteran_real(), maybe_cancel_goto_due_to_enemy(), maybe_cancel_patrol_due_to_enemy(), maybe_claim_base(), maybe_make_contact(), maybe_make_veteran(), mr_menu::menus_sensitive(), middle_present_unit_release(), middle_supported_unit_release(), mine_callback(), units_select::mousePressEvent(), move_unit_map_canvas(), movement_animation(), multiairlift(), nation_of_unit(), next_extra_for_tile(), non_allied_not_listed_at(), notify_illegal_armistice_units(), notify_unit_experience(), objbind_get_allowed_value_span(), objbind_get_value_from_object(), objbind_pack_current_values(), occupy_move(), ok_disband_unit_window_callback(), ok_upgrade_unit_window_callback(), overview_tile_color(), package_short_unit(), package_unit(), units_select::paint(), paradrop_here_callback(), path_to_nearest_allied_city(), pf_attack_possible(), pf_get_move_scope(), pf_reverse_map_unit_move_cost(), pf_reverse_map_unit_pos(), pf_reverse_map_unit_position(), pft_fill_unit_attack_param(), pft_fill_unit_default_parameter(), pft_fill_unit_overlap_param(), pft_fill_unit_parameter(), pillage_callback(), pillage_something(), place_animal(), place_partisans(), place_unit(), player_balance_treasury_units(), player_balance_treasury_units_and_buildings(), player_can_place_extra(), player_clear(), player_in_territory(), player_is_watching(), player_restore_units(), player_unit_by_number(), popit(), popit(), popup_advanced_terrain_dialog(), popup_bribe_dialog(), popup_disband_dialog(), popup_info_text(), popup_newcity_dialog(), popup_newcity_dialog(), popup_pillage_dialog(), fc_client::popup_tile_info(), popup_unit_disband_dlg(), popup_unit_upgrade_dlg(), popup_upgrade_dialog(), present_unit_activate_close_callback(), present_unit_activate_close_callback(), present_unit_callback(), present_unit_callback(), present_unit_middle_callback(), prev_cleanable_in_tile(), prev_extra_in_tile(), property_page_add_objbinds_from_tile(), property_page_create_objects(), put_one_element(), put_one_tile(), put_unit(), put_unit_city_overlays(), put_unit_image(), put_unit_image_city_overlays(), put_unit_picture(), put_unit_picture_city_overlays(), qtg_refresh_unit_city_dialogs(), quickselect(), random_movements(), real_bodyguard_log(), real_menus_update(), real_unit_log(), redraw_unit_info_label(), refresh_airlift_button(), refresh_unit_city_dialogs(), refresh_unit_mapcanvas(), regen_turns(), reinforcements_cost_and_value(), remove_allied_visibility(), remove_city(), remove_illegal_armistice_units(), request_move_unit_direction(), request_new_unit_activity(), request_new_unit_activity_targeted(), request_orders_cleared(), request_unit_airlift(), request_unit_autosettlers(), request_unit_build_city(), request_unit_caravan_action(), request_unit_change_homecity(), request_unit_convert(), request_unit_disband(), request_unit_fortify(), request_unit_goto(), request_unit_move_done(), request_unit_non_action_move(), request_unit_paradrop(), request_unit_pillage(), request_unit_return(), request_unit_select(), request_unit_sentry(), request_unit_ssa_set(), request_unit_teleport(), request_unit_unload_all(), request_unit_upgrade(), request_unit_wakeup(), request_units_wait(), resolve_city_emergency(), resolve_stack_conflicts(), right_unit_release(), road_callback(), road_callback(), savegame_load(), search_homecity_for_caravan(), select_more_arrow_callback(), select_more_arrow_pixmap_callback(), select_unit_image_callback(), select_unit_pic_callback(), unit_hud_selector::select_units(), sell_random_unit(), send_all_known_units(), send_attack_tile(), send_connect_route(), send_goto_path(), send_goto_route(), send_goto_tile(), send_path_orders(), send_patrol_route(), send_rally_path(), send_rally_path_orders(), send_rally_tile(), send_unit_info(), sentry_units_orders_city_dlg_callback(), server_game_free(), server_remove_unit(), server_remove_unit_full(), set_unit_activity(), set_unit_activity_base(), set_unit_activity_internal(), set_unit_activity_road(), set_unit_activity_targeted(), set_unit_icon(), settler_evaluate_city_requests(), settler_evaluate_improvements(), settler_map_iterate(), sg_load_player_unit(), sg_load_player_unit(), sg_load_player_units(), sg_load_player_units(), sg_load_player_units_transport(), sg_load_player_units_transport(), sg_load_players(), sg_load_players(), sg_load_sanitycheck(), sg_load_sanitycheck(), sg_save_player_units(), sha_unit_change(), sha_unit_new(), should_ask_server_for_actions(), show_unit_orders(), mr_menu::slot_autocaravan(), mr_menu::slot_board(), mr_menu::slot_build_base(), mr_menu::slot_build_city(), mr_menu::slot_build_path(), mr_menu::slot_build_road(), mr_menu::slot_clean(), mr_menu::slot_deboard(), mr_menu::slot_delayed_goto(), mr_menu::slot_execute_orders(), mr_menu::slot_paradrop(), mr_menu::slot_return_to_city(), stack_value(), store_previous_focus(), supported_unit_activate_close_callback(), supported_unit_activate_close_callback(), supported_unit_callback(), supported_unit_callback(), supported_unit_middle_callback(), teleport_unit_to_city(), terrain_change_bounce_single_unit(), test_unit_can_airlift_to(), texai_city_worker_task_select(), texai_control_gained(), texai_tile_worker_task_select(), texai_unit_changed(), texai_unit_created(), texai_unit_destroyed(), texai_unit_destruction_recv(), texai_unit_info_recv(), texai_unit_move_seen(), texai_unit_moved_recv(), texai_unit_update(), text_tag_initv(), text_tag_replace_text(), text_tag_start_sequence(), texwai_auto_settler_cont(), texwai_auto_settler_run(), texwai_consider_tile_dangerous(), texwai_ferry_lost(), texwai_switch_to_explore(), texwai_unit_alloc(), texwai_unit_free(), texwai_unit_load(), texwai_unit_log(), texwai_unit_move_or_attack(), texwai_unit_new_adv_task(), texwai_unit_save(), texwai_unit_turn_end(), throw_units_from_illegal_cities(), tile_allied_unit(), tile_before_end_path(), tile_enemy_unit(), tile_non_allied_unit(), tile_non_attack_unit(), tile_other_players_unit(), toggle_unit_color(), tolua_game_effects_unit_bonus00(), tolua_game_effects_unit_vs_tile_bonus00(), tolua_game_Unit_can_upgrade00(), tolua_game_Unit_transform_problem00(), tolua_server_edit_perform_action00(), tolua_server_edit_perform_action01(), tolua_server_edit_perform_action02(), tolua_server_edit_perform_action03(), tolua_server_edit_perform_action04(), tolua_server_edit_perform_action05(), tolua_server_edit_perform_action06(), tolua_server_edit_unit_turn00(), tolua_server_Unit_transform00(), tolua_server_Unit_upgrade00(), total_activity(), transfer_city(), transfer_city_units(), transfer_unit(), transform_unit(), try_to_save_unit(), unit_hud_selector::type_filter(), unit_hud_selector::uhs_select(), uk_rem_gold_append(), uk_rem_gold_callback(), unit_achieved_rank_string(), unit_actions::unit_actions(), unit_activate_callback(), unit_activate_callback(), unit_activities_cancel(), unit_activities_cancel_all_illegal_plr(), unit_activities_cancel_all_illegal_tile(), unit_activity_astr(), unit_activity_dependencies(), unit_activity_handling(), unit_activity_handling_targeted(), unit_activity_internal(), unit_activity_targeted_internal(), unit_ai_data(), unit_assign_specific_activity_target(), unit_att_rating_now(), unit_att_rating_squared(), unit_attack_all_at_tile_result(), unit_attack_any_at_tile_result(), unit_attack_civilian_casualties(), unit_attack_unit_at_tile_result(), unit_attack_units_at_tile_result(), unit_being_aggressive(), unit_board_callback(), unit_board_callback(), unit_bombard(), unit_bombard_rate(), unit_bribe_cost(), unit_build_shield_cost(), unit_build_shield_cost_base(), unit_can_add_or_build_city(), unit_can_airlift_to(), unit_can_be_retired(), unit_can_convert(), unit_can_defend_here(), unit_can_displace_hut(), unit_can_do_action(), unit_can_do_action_now(), unit_can_do_action_result(), unit_can_do_action_sub_result(), unit_can_enter_hut(), unit_can_est_trade_route_here(), unit_can_help_build_wonder_here(), unit_can_load(), unit_can_move_to_tile(), unit_can_take_over(), unit_can_teleport_to_tile(), unit_center_callback(), unit_center_callback(), unit_change_battlegroup(), unit_change_homecity_handling(), unit_change_owner(), unit_class_get(), unit_conquer_city(), unit_convert(), unit_could_load_at(), unit_deboard_callback(), unit_deboard_callback(), unit_description(), unit_did_action(), unit_disband_callback(), unit_disband_callback(), unit_do_disband_trad(), unit_do_help_build(), unit_drawn_with_city_outline(), unit_enter_hut(), unit_focus_add(), unit_focus_advance(), unit_focus_remove(), unit_focus_set(), unit_focus_set_and_select(), unit_focus_set_status(), unit_focus_update(), unit_focus_urgent(), unit_food_upkeep(), unit_foodbox_cost(), unit_forget_last_activity(), unit_fortify_callback(), unit_fortify_callback(), unit_gain_hitpoints(), unit_get_goods(), unit_goes_out_of_sight(), unit_has_class_flag(), unit_has_orders(), unit_has_type_flag(), unit_has_type_role(), unit_homecity_callback(), unit_homecity_callback(), unit_hud_selector::unit_hud_selector(), unit_is_cityfounder(), unit_is_in_focus(), unit_is_on_layer(), unit_is_virtual(), unit_item::unit_item(), unit_link(), unit_list_find(), unit_list_referred_destroy(), unit_list_refresh_vision(), unit_load_callback(), unit_load_callback(), unit_move(), unit_move_by_data(), unit_move_consequences(), unit_move_data_get(), unit_move_handling(), unit_move_pay(), unit_move_rate(), unit_move_to_tile_test(), unit_name_translation(), unit_nationality(), unit_nuke(), unit_occupies_tile(), unit_order_callback(), unit_ordering_calc(), unit_pays_mp_for_action(), unit_perform_action(), unit_plans_clear(), unit_pop_value(), unit_refresh_vision(), unit_register_battlegroup(), unit_restore_hitpoints(), unit_restore_movepoints(), unit_return_callback(), unit_return_callback(), unit_rule_name(), unit_select_callback(), unit_select_dialog_popup(), unit_sentry_callback(), unit_sentry_callback(), unit_server_side_agent_set(), unit_set_ai_data(), unit_set_removal_callback(), unit_shield_value(), unit_survive_autoattack(), unit_tc_effect_refresh(), unit_teleport_to_tile_test(), unit_tile_link(), unit_tile_set(), unit_tired_attack_string(), unit_transform_result(), unit_transport_load_send(), unit_transport_load_tp_status(), unit_transport_unload_send(), unit_type_get(), unit_unload_callback(), unit_unload_callback(), unit_unset_removal_callback(), unit_upgrade(), unit_upgrade_callback(), unit_upgrade_callback(), unit_upgrade_info(), unit_upgrade_test(), unit_upkeep_astr(), unit_veteran_level_string(), unit_virtual_create(), unit_virtual_destroy(), unit_virtual_prepare(), unit_vision_range_modifiers(), unit_wipe_units_at_tile_result(), units_are_occupied(), units_can_convert(), units_can_do_action(), units_can_do_action_with_result(), units_can_load(), units_can_unload(), units_can_upgrade(), units_contain_cityfounder(), units_have_activity_on_tile(), units_have_type_flag(), units_orders_city_dlg_callback(), units_report_command_callback(), units_report_update(), unleash_barbarians(), unpackage_short_unit(), unpackage_unit(), hud_units::update_actions(), update_city_activity(), update_national_activities(), update_source_label(), update_unit_activities(), update_unit_activity(), update_unit_pix_label(), update_unit_upkeep(), city_dialog::update_units(), units_select::update_units(), units_reports::update_units(), upgrade_callback(), upgrade_callback(), upgrade_server_side_agent(), upgrade_units_orders_city_dlg_callback(), upkeep_kill_unit(), ur_transform_unit(), usdlg_check_unit_activity(), usdlg_check_unit_location(), usdlg_cmd_center(), usdlg_cmd_cursor_changed(), usdlg_cmd_exec(), usdlg_cmd_exec_unit(), usdlg_cmd_focus_real(), usdlg_data_add_unit(), usdlg_data_new(), usdlg_get_unit_descr(), usdlg_get_unit_image(), usdlg_tab_append_units(), usdlg_tab_update(), usdlg_tile(), wakeup_neighbor_sentries(), wakeup_sentried_units(), unittype_item::wheelEvent(), wipe_unit(), and wipe_unit_full().

◆ show_tileset_error

Definition at line 85 of file dialogs_g.h.

Referenced by tileset_error().

◆ target_city

struct unit struct city* target_city

◆ target_extra

◆ target_tile

◆ target_unit

struct unit struct city struct unit* target_unit

◆ tset_name