Freeciv-3.2
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Functions
api_game_effects.c File Reference
#include "effects.h"
#include "luascript.h"
#include "api_game_effects.h"

Go to the source code of this file.

Functions

int api_effects_world_bonus (lua_State *L, const char *effect_type)
 
int api_effects_player_bonus (lua_State *L, Player *pplayer, const char *effect_type)
 
int api_effects_city_bonus (lua_State *L, City *pcity, const char *effect_type)
 
int api_effects_unit_bonus (lua_State *L, Unit *punit, Player *other_player, const char *effect_type)
 
int api_effects_tile_bonus (lua_State *L, Tile *ptile, City *pcity, const char *output_id, const char *effect_type)
 
int api_effects_unit_vs_tile_bonus (lua_State *L, Unit *punit, Tile *ptile, const char *effect_type)
 

Function Documentation

◆ api_effects_city_bonus()

int api_effects_city_bonus ( lua_State L,
City pcity,
const char effect_type 
)

Returns the effect bonus at a city.

Definition at line 65 of file api_game_effects.c.

Referenced by tolua_game_effects_city_bonus00().

◆ api_effects_player_bonus()

int api_effects_player_bonus ( lua_State L,
Player pplayer,
const char effect_type 
)

Returns the effect bonus for a player

Definition at line 46 of file api_game_effects.c.

Referenced by tolua_game_effects_player_bonus00().

◆ api_effects_tile_bonus()

int api_effects_tile_bonus ( lua_State L,
Tile ptile,
City pcity,
const char output_id,
const char effect_type 
)

Get effect bonus at tile.

Parameters
LLua State to use
ptileTile to get the effect value for
pcityOptional: City related to the effect (e.g. City harvesting the tile)
output_idOptional: Indetifier of the output related to the effect (e.g. Output to harvest from the tile)
effect_typeEffect to check
Returns
Effect bonus value

Definition at line 124 of file api_game_effects.c.

Referenced by tolua_game_effects_tile_bonus00().

◆ api_effects_unit_bonus()

int api_effects_unit_bonus ( lua_State L,
Unit punit,
Player other_player,
const char effect_type 
)

Returns the effect bonus at a unit. Can take other_player to support local DiplRel requirements.

Definition at line 85 of file api_game_effects.c.

Referenced by tolua_game_effects_unit_bonus00().

◆ api_effects_unit_vs_tile_bonus()

int api_effects_unit_vs_tile_bonus ( lua_State L,
Unit punit,
Tile ptile,
const char effect_type 
)

Returns the effect bonus at a tile and the specified unit. Unlike effects.unit_bonus() the city the effect is evaluated against is the city at ptile tile rather than the city at the unit's tile.

Definition at line 168 of file api_game_effects.c.

Referenced by tolua_game_effects_unit_vs_tile_bonus00().

◆ api_effects_world_bonus()

int api_effects_world_bonus ( lua_State L,
const char effect_type 
)

Returns the effect bonus in the world

Definition at line 29 of file api_game_effects.c.

Referenced by tolua_game_effects_world_bonus00().