Freeciv-3.2
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#include "log.h"
#include "mem.h"
#include "registry.h"
#include "ai.h"
#include "capability.h"
#include "game.h"
#include "console.h"
#include "notify.h"
#include "savegame2.h"
#include "savegame3.h"
#include "savemain.h"
Go to the source code of this file.
Data Structures | |
struct | save_thread_data |
Functions | |
void | savegame_load (struct section_file *sfile) |
void | savegame_save (struct section_file *sfile, const char *save_reason, bool scenario) |
static void | save_thread_data_free (struct save_thread_data *stdata) |
static void | save_thread_run (void *arg) |
void | save_game (const char *orig_filename, const char *save_reason, bool scenario) |
void | save_system_close (void) |
Variables | |
static fc_thread * | save_thread = NULL |
Unconditionally save the game, with specified filename. Always prints a message: either save ok, or failed.
Definition at line 142 of file savemain.c.
Referenced by api_server_save(), handle_save_scenario(), save_command(), save_game_auto(), and scensave_command().
Close saving system.
Definition at line 328 of file savemain.c.
Referenced by server_quit(), and srv_main().
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static |
Free resources of save_thread_data, including itself
Definition at line 113 of file savemain.c.
Referenced by save_game(), and save_thread_run().
void savegame_load | ( | struct section_file * | sfile | ) |
Main entry point for loading a game.
Definition at line 43 of file savemain.c.
Referenced by load_command().
Main entry point for saving a game.
Definition at line 96 of file savemain.c.
Referenced by save_game().
Definition at line 38 of file savemain.c.
Referenced by save_game(), and save_system_close().