Freeciv-3.2
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#include "ai.h"
#include "game.h"
#include "map.h"
#include "movement.h"
#include "player.h"
#include "research.h"
#include "tech.h"
#include "tile.h"
#include "aiiface.h"
#include "barbarian.h"
#include "nation.h"
#include "plrhand.h"
#include "srv_main.h"
#include "stdinhand.h"
#include "techtools.h"
#include "unittools.h"
#include "difficulty.h"
#include "animals.h"
Go to the source code of this file.
Functions | |
static const struct unit_type * | animal_for_terrain (struct terrain *pterr) |
static void | place_animal (struct player *plr, int sqrdist) |
void | create_animals (void) |
Return suitable animal type for the terrain
Definition at line 46 of file animals.c.
Referenced by place_animal().
Create animal kingdom player and their units.
Definition at line 95 of file animals.c.
Referenced by srv_ready().