13#ifndef FC__STDINHAND_H
14#define FC__STDINHAND_H
71#ifdef FREECIV_HAVE_LIBREADLINE
struct setting_list * level[OLEVELS_NUM]
void set_running_game_access_level(void)
void notify_if_first_access_level_is_available(void)
void stdinhand_turn(void)
bool conn_is_kicked(struct connection *pconn, int *time_remaining)
enum rfc_status create_command_newcomer(const char *name, const char *ai, bool check, struct nation_type *pnation, struct player **newplayer, char *buf, size_t buflen)
void cmd_reply(enum command_id cmd, struct connection *caller, enum rfc_status rfc_status, const char *format,...) fc__attribute((__format__(__printf__
void stdinhand_init(void)
void show_players(struct connection *caller)
enum rfc_status create_command_pregame(const char *name, const char *ai, bool check, struct player **newplayer, char *buf, size_t buflen)
enum cmdlevel access_level_for_next_connection(void)
bool handle_stdin_input_free(struct connection *caller, char *str)
void set_ai_level_direct(struct player *pplayer, enum ai_level level)
bool read_init_script(struct connection *caller, const char *script_filename, bool from_cmdline, bool check)
void stdinhand_free(void)
bool set_rulesetdir(struct connection *caller, const char *str, bool check, int read_recursion)
bool load_command(struct connection *caller, const char *filename, bool check, bool cmdline_load)
bool start_command(struct connection *caller, bool check, bool notify)
struct strvec * get_init_script_choices(void)
void bool handle_stdin_input(struct connection *caller, char *str)
void toggle_ai_player_direct(struct connection *caller, struct player *pplayer)