Freeciv-3.2
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#include <time.h>
#include "shared.h"
#include "support.h"
#include "timing.h"
#include "fc_types.h"
#include "conn_types.h"
#include "specenum_gen.h"
#include "speclist.h"
#include "specvec.h"
Go to the source code of this file.
Data Structures | |
struct | socket_packet_buffer |
struct | packet_header |
struct | connection |
Typedefs | |
typedef void(* | conn_close_fn_t) (struct connection *pconn) |
Enumerations | |
enum | auth_status { AS_NOT_ESTABLISHED = 0 , AS_FAILED , AS_REQUESTING_NEW_PASS , AS_REQUESTING_OLD_PASS , AS_ESTABLISHED } |
Variables | |
const char | blank_addr_str [] |
Definition at line 367 of file connection.h.
#define conn_list_iterate | ( | connlist, | |
pconn | |||
) | TYPED_LIST_ITERATE(struct connection, connlist, pconn) |
Definition at line 108 of file connection.h.
#define conn_list_iterate_end LIST_ITERATE_END |
Definition at line 110 of file connection.h.
#define conn_pattern_list_iterate | ( | plist, | |
ppatern | |||
) | TYPED_LIST_ITERATE(struct conn_pattern, plist, ppatern) |
Definition at line 336 of file connection.h.
#define conn_pattern_list_iterate_end LIST_ITERATE_END |
Definition at line 338 of file connection.h.
#define SPECENUM_COUNT CMDLEVEL_COUNT |
Definition at line 83 of file connection.h.
Definition at line 63 of file connection.h.
Definition at line 63 of file connection.h.
#define SPECENUM_VALUE0 ALLOW_NONE |
Definition at line 65 of file connection.h.
Definition at line 65 of file connection.h.
#define SPECENUM_VALUE0NAME "none" |
Definition at line 66 of file connection.h.
#define SPECENUM_VALUE0NAME "user" |
Definition at line 66 of file connection.h.
#define SPECENUM_VALUE1 ALLOW_INFO |
Definition at line 68 of file connection.h.
Definition at line 68 of file connection.h.
#define SPECENUM_VALUE1NAME "info" |
Definition at line 69 of file connection.h.
#define SPECENUM_VALUE1NAME "host" |
Definition at line 69 of file connection.h.
#define SPECENUM_VALUE2 ALLOW_BASIC |
Definition at line 71 of file connection.h.
Definition at line 71 of file connection.h.
#define SPECENUM_VALUE2NAME "basic" |
Definition at line 72 of file connection.h.
#define SPECENUM_VALUE2NAME "ip" |
Definition at line 72 of file connection.h.
#define SPECENUM_VALUE3 ALLOW_CTRL |
Definition at line 75 of file connection.h.
#define SPECENUM_VALUE3NAME "ctrl" |
Definition at line 76 of file connection.h.
#define SPECENUM_VALUE4 ALLOW_ADMIN |
Definition at line 78 of file connection.h.
#define SPECENUM_VALUE4NAME "admin" |
Definition at line 79 of file connection.h.
#define SPECENUM_VALUE5 ALLOW_HACK |
Definition at line 81 of file connection.h.
#define SPECENUM_VALUE5NAME "hack" |
Definition at line 82 of file connection.h.
#define SPECLIST_TAG conn |
Definition at line 104 of file connection.h.
#define SPECLIST_TAG conn_pattern |
Definition at line 104 of file connection.h.
#define SPECLIST_TYPE struct connection |
Definition at line 105 of file connection.h.
#define SPECLIST_TYPE struct conn_pattern |
Definition at line 105 of file connection.h.
Definition at line 128 of file connection.h.
Definition at line 129 of file connection.h.
#define USE_COMPRESSION |
Definition at line 34 of file connection.h.
typedef void(* conn_close_fn_t) (struct connection *pconn) |
Definition at line 281 of file connection.h.
Enumerator | |
---|---|
AS_NOT_ESTABLISHED | |
AS_FAILED | |
AS_REQUESTING_NEW_PASS | |
AS_REQUESTING_OLD_PASS | |
AS_ESTABLISHED |
Definition at line 92 of file connection.h.
bool can_conn_edit | ( | const struct connection * | pconn | ) |
Return TRUE iff the connection is currently allowed to edit.
Definition at line 511 of file connection.c.
Referenced by can_conn_edit_players_nation(), connection_attach_real(), edithand_send_initial_packets(), editor_is_active(), handle_edit_startpos(), handle_edit_startpos_full(), science_diagram_data(), and server_packet_input().
bool can_conn_enable_editing | ( | const struct connection * | pconn | ) |
Return TRUE iff the connection is allowed to start editing.
Definition at line 521 of file connection.c.
Referenced by can_conn_edit(), handle_edit_mode(), and real_menus_update().
struct connection * conn_by_number | ( | int | id | ) |
Find connection by id, from game.all_connections. Returns NULL if not found. Number of connections will always be relatively small given current implementation, so linear search should be fine.
Definition at line 421 of file connection.c.
Referenced by check_vote(), conn_list_selection(), connect_list_right_button(), connection_list_event(), handle_conn_info(), handle_conn_ping_info(), lsend_vote_new(), lsend_vote_update(), makeup_connection_name(), object_extract(), and vote_get_caller().
struct connection * conn_by_user | ( | const char * | user_name | ) |
Find connection by exact user name, from game.all_connections, case-insensitive. Returns NULL if not found.
Definition at line 377 of file connection.c.
Referenced by delegate_command(), establish_new_connection(), get_unique_guest_name(), is_allowed_city_name(), and makeup_connection_name().
struct connection * conn_by_user_prefix | ( | const char * | user_name, |
enum m_pre_result * | result | ||
) |
Definition at line 398 of file connection.c.
Referenced by cmdlevel_command(), cut_client_connection(), detach_command(), handle_chat_msg_req(), kick_command(), observe_command(), and take_command().
void conn_compression_freeze | ( | struct connection * | pconn | ) |
Freeze the connection. Then the packets sent to it won't be sent immediately, but later, using a compression method. See further details in common/networking/packets.[ch].
Definition at line 694 of file connection.c.
Referenced by conn_list_compression_freeze(), connection_attach_real(), establish_new_connection(), and start_processing_request().
bool conn_compression_frozen | ( | const struct connection * | pconn | ) |
Returns TRUE if the connection is frozen. See also conn_compression_freeze().
Definition at line 708 of file connection.c.
Referenced by send_packet_data().
bool conn_compression_thaw | ( | struct connection * | pconn | ) |
Thaw the connection. Then maybe compress the data waiting to send them to the connection. Returns TRUE on success. See also conn_compression_freeze().
Definition at line 194 of file packets.c.
Referenced by conn_list_compression_thaw(), connection_attach_real(), establish_new_connection(), and finish_processing_request().
bool conn_controls_player | ( | const struct connection * | pconn | ) |
Returns TRUE if the given connection is attached to a player which it also controls (i.e. not a player observer).
Definition at line 745 of file connection.c.
Referenced by away_command(), conn_can_vote(), connection_delegate_restore(), connection_delegate_take(), cut_client_connection(), delegate_command(), establish_new_connection(), kick_command(), lost_connection_to_client(), send_all_info(), and surrender_command().
const char * conn_description | ( | const struct connection * | pconn | ) |
Return pointer to static string containing a description for this connection, based on pconn->name, pconn->addr, and (if applicable) pconn->playing->name. (Also pconn->established and pconn->observer.)
Note that when pconn is client.conn (connection to server), pconn->name and pconn->addr contain empty string, and pconn->playing is NULL: in this case return string "server".
Definition at line 474 of file connection.c.
Referenced by conn_compression_thaw(), conn_list_select_conn(), connection_ping(), connection_send_data(), cut_lagging_connection(), default_conn_close_callback(), flush_packets(), handle_conn_pong(), handle_edit_mode(), handle_login_request(), handle_vote_submit(), lost_connection_to_client(), packet_check(), reject_new_connection(), send_packet_achievement_info(), send_packet_authentication_reply(), send_packet_authentication_req(), send_packet_begin_turn(), send_packet_calendar_info(), send_packet_chat_msg(), send_packet_chat_msg_req(), send_packet_city_buy(), send_packet_city_change(), send_packet_city_change_specialist(), send_packet_city_info(), send_packet_city_make_specialist(), send_packet_city_make_worker(), send_packet_city_name_suggestion_info(), send_packet_city_name_suggestion_req(), send_packet_city_nationalities(), send_packet_city_options_req(), send_packet_city_rally_point(), send_packet_city_refresh(), send_packet_city_remove(), send_packet_city_rename(), send_packet_city_sabotage_list(), send_packet_city_sell(), send_packet_city_short_info(), send_packet_city_update_counters(), send_packet_city_worklist(), send_packet_client_heartbeat(), send_packet_client_info(), send_packet_conn_info(), send_packet_conn_ping(), send_packet_conn_ping_info(), send_packet_conn_pong(), send_packet_connect_msg(), send_packet_diplomacy_accept_treaty(), send_packet_diplomacy_accept_treaty_req(), send_packet_diplomacy_cancel_meeting(), send_packet_diplomacy_cancel_meeting_req(), send_packet_diplomacy_cancel_pact(), send_packet_diplomacy_create_clause(), send_packet_diplomacy_create_clause_req(), send_packet_diplomacy_init_meeting(), send_packet_diplomacy_init_meeting_req(), send_packet_diplomacy_remove_clause(), send_packet_diplomacy_remove_clause_req(), send_packet_early_chat_msg(), send_packet_edit_check_tiles(), send_packet_edit_city(), send_packet_edit_city_create(), send_packet_edit_city_remove(), send_packet_edit_fogofwar_state(), send_packet_edit_game(), send_packet_edit_mode(), send_packet_edit_object_created(), send_packet_edit_player(), send_packet_edit_player_create(), send_packet_edit_player_remove(), send_packet_edit_player_vision(), send_packet_edit_recalculate_borders(), send_packet_edit_scenario_desc(), send_packet_edit_startpos(), send_packet_edit_startpos_full(), send_packet_edit_tile(), send_packet_edit_tile_extra(), send_packet_edit_tile_terrain(), send_packet_edit_toggle_fogofwar(), send_packet_edit_unit(), send_packet_edit_unit_create(), send_packet_edit_unit_remove(), send_packet_edit_unit_remove_by_id(), send_packet_end_phase(), send_packet_end_turn(), send_packet_endgame_player(), send_packet_endgame_report(), send_packet_freeze_client(), send_packet_game_info(), send_packet_game_load(), send_packet_investigate_finished(), send_packet_investigate_started(), send_packet_map_info(), send_packet_nation_availability(), send_packet_nation_select_req(), send_packet_new_year(), send_packet_nuke_tile_info(), send_packet_page_msg(), send_packet_page_msg_part(), send_packet_play_music(), send_packet_player_attribute_block(), send_packet_player_attribute_chunk(), send_packet_player_change_government(), send_packet_player_diplstate(), send_packet_player_info(), send_packet_player_multiplier(), send_packet_player_phase_done(), send_packet_player_place_infra(), send_packet_player_rates(), send_packet_player_ready(), send_packet_player_remove(), send_packet_player_research(), send_packet_player_tech_goal(), send_packet_popup_image(), send_packet_processing_finished(), send_packet_processing_started(), send_packet_report_req(), send_packet_research_info(), send_packet_ruleset_achievement(), send_packet_ruleset_action(), send_packet_ruleset_action_auto(), send_packet_ruleset_action_enabler(), send_packet_ruleset_base(), send_packet_ruleset_building(), send_packet_ruleset_choices(), send_packet_ruleset_city(), send_packet_ruleset_clause(), send_packet_ruleset_control(), send_packet_ruleset_counter(), send_packet_ruleset_description_part(), send_packet_ruleset_disaster(), send_packet_ruleset_effect(), send_packet_ruleset_extra(), send_packet_ruleset_extra_flag(), send_packet_ruleset_game(), send_packet_ruleset_goods(), send_packet_ruleset_government(), send_packet_ruleset_government_ruler_title(), send_packet_ruleset_impr_flag(), send_packet_ruleset_multiplier(), send_packet_ruleset_music(), send_packet_ruleset_nation(), send_packet_ruleset_nation_groups(), send_packet_ruleset_nation_sets(), send_packet_ruleset_resource(), send_packet_ruleset_road(), send_packet_ruleset_select(), send_packet_ruleset_specialist(), send_packet_ruleset_style(), send_packet_ruleset_summary(), send_packet_ruleset_tech(), send_packet_ruleset_tech_class(), send_packet_ruleset_tech_flag(), send_packet_ruleset_terrain(), send_packet_ruleset_terrain_control(), send_packet_ruleset_terrain_flag(), send_packet_ruleset_trade(), send_packet_ruleset_unit(), send_packet_ruleset_unit_bonus(), send_packet_ruleset_unit_class(), send_packet_ruleset_unit_class_flag(), send_packet_ruleset_unit_flag(), send_packet_rulesets_ready(), send_packet_save_scenario(), send_packet_scenario_description(), send_packet_scenario_info(), send_packet_server_info(), send_packet_server_join_reply(), send_packet_server_join_req(), send_packet_server_setting_bitwise(), send_packet_server_setting_bool(), send_packet_server_setting_const(), send_packet_server_setting_control(), send_packet_server_setting_enum(), send_packet_server_setting_int(), send_packet_server_setting_str(), send_packet_server_shutdown(), send_packet_set_topology(), send_packet_single_want_hack_reply(), send_packet_single_want_hack_req(), send_packet_spaceship_info(), send_packet_spaceship_launch(), send_packet_spaceship_place(), send_packet_start_phase(), send_packet_sync_serial(), send_packet_sync_serial_reply(), send_packet_team_name_info(), send_packet_thaw_client(), send_packet_tile_info(), send_packet_timeout_info(), send_packet_trade_route_info(), send_packet_unit_action_answer(), send_packet_unit_action_query(), send_packet_unit_actions(), send_packet_unit_change_activity(), send_packet_unit_combat_info(), send_packet_unit_do_action(), send_packet_unit_get_actions(), send_packet_unit_info(), send_packet_unit_orders(), send_packet_unit_remove(), send_packet_unit_server_side_agent_set(), send_packet_unit_short_info(), send_packet_unit_sscs_set(), send_packet_unit_type_upgrade(), send_packet_unknown_research(), send_packet_vote_new(), send_packet_vote_remove(), send_packet_vote_resolve(), send_packet_vote_submit(), send_packet_vote_update(), send_packet_web_city_info_addition(), send_packet_web_cma_clear(), send_packet_web_cma_set(), send_packet_web_player_info_addition(), send_packet_web_ruleset_unit_addition(), send_packet_worker_task(), send_remove_team_votes(), send_running_votes(), server_packet_input(), server_sniff_all_input(), and show_connections().
enum cmdlevel conn_get_access | ( | const struct connection * | pconn | ) |
Returns the current access level of the given connection. NB: If 'pconn' is NULL, this function will return ALLOW_NONE.
Definition at line 775 of file connection.c.
Referenced by api_auth_get_cmdlevel(), cancelvote_command(), cmdlevel_command(), conn_can_vote(), conn_set_access(), delegate_command(), handle_stdin_input_real(), kick_command(), and may_use_nothing().
struct player * conn_get_player | ( | const struct connection * | pconn | ) |
Returns the player that this connection is attached to, or NULL. Note that this will return the observed player for connections that are observing players.
Definition at line 763 of file connection.c.
Referenced by away_command(), cancelvote_command(), check_vote(), conn_can_see_vote(), conn_can_vote(), connection_delegate_restore(), connection_delegate_take(), delegate_command(), establish_new_connection(), handle_stdin_input_real(), really_close_connections(), send_city_turn_notifications(), send_pending_events(), send_remove_team_votes(), send_research_info(), send_running_votes(), send_unit_info(), surrender_command(), and unit_move().
bool conn_is_global_observer | ( | const struct connection * | pconn | ) |
Returns TRUE if the given connection is a global observer.
Definition at line 753 of file connection.c.
Referenced by broadcast_city_info(), chat_msg_to_global_observers(), conn_can_see_vote(), send_city_info_at_tile(), send_pending_events(), and server_remove_unit_full().
bool conn_is_valid | ( | const struct connection * | pconn | ) |
Returns TRUE if the connection is valid, i.e. not NULL, not closed, not closing, etc.
Definition at line 934 of file connection.c.
Referenced by api_auth_get_cmdlevel(), api_auth_get_ipaddr(), api_auth_get_username(), and api_auth_set_cmdlevel().
Freeze a connection list.
Definition at line 720 of file connection.c.
Referenced by buffer_shared_vision(), load_command(), send_rulesets(), and srv_ready().
Thaw a connection list.
Definition at line 732 of file connection.c.
Referenced by load_command(), send_rulesets(), srv_ready(), and unbuffer_shared_vision().
Convenience functions to buffer a list of connections.
Definition at line 356 of file connection.c.
Referenced by begin_phase(), buffer_shared_vision(), check_leaving_edit_mode(), city_refresh_for_player(), do_unit_establish_trade(), handle_edit_city(), handle_edit_city_create(), handle_edit_player_vision(), handle_edit_tile_extra(), handle_edit_tile_terrain(), handle_edit_toggle_fogofwar(), handle_edit_unit_create(), handle_unit_type_upgrade(), really_handle_city_buy(), remove_player_from_maps(), send_all_known_cities(), send_all_known_tiles(), send_all_known_units(), send_updated_vote_totals(), srv_running(), transform_unit(), unit_do_help_build(), unit_move(), and upgrade_all_city_extras().
Convenience functions to unbuffer a list of connections.
Definition at line 366 of file connection.c.
Referenced by begin_phase(), check_leaving_edit_mode(), city_refresh_for_player(), do_unit_establish_trade(), handle_edit_city(), handle_edit_city_create(), handle_edit_player_vision(), handle_edit_tile_extra(), handle_edit_tile_terrain(), handle_edit_toggle_fogofwar(), handle_edit_unit_create(), handle_unit_type_upgrade(), really_handle_city_buy(), remove_player_from_maps(), send_all_known_cities(), send_all_known_tiles(), send_all_known_units(), send_updated_vote_totals(), srv_running(), transform_unit(), unbuffer_shared_vision(), unit_do_help_build(), unit_move(), and upgrade_all_city_extras().
void conn_pattern_destroy | ( | struct conn_pattern * | ppattern | ) |
Free a connection pattern.
Definition at line 809 of file connection.c.
Referenced by ignore_command(), and server_make_connection().
struct conn_pattern * conn_pattern_from_string | ( | const char * | pattern, |
enum conn_pattern_type | prefer, | ||
char * | error_buf, | ||
size_t | error_buf_len | ||
) |
Creates a new connection pattern from the string. If the type is not specified in 'pattern', then 'prefer' type will be used. If the type is needed, then pass conn_pattern_type_invalid() for 'prefer'.
Definition at line 878 of file connection.c.
Referenced by ignore_command().
bool conn_pattern_list_match | ( | const struct conn_pattern_list * | plist, |
const struct connection * | pconn | ||
) |
Returns TRUE whether the connection fits one of the connection patterns.
Definition at line 850 of file connection.c.
Referenced by conn_is_ignored().
bool conn_pattern_match | ( | const struct conn_pattern * | ppattern, |
const struct connection * | pconn | ||
) |
Returns TRUE whether the connection fits the connection pattern.
Definition at line 819 of file connection.c.
Referenced by conn_pattern_list_match().
struct conn_pattern * conn_pattern_new | ( | enum conn_pattern_type | type, |
const char * | wildcard | ||
) |
Creates a new connection pattern.
Definition at line 795 of file connection.c.
Referenced by conn_pattern_from_string().
Put a string representation of the pattern in 'buf'.
Definition at line 865 of file connection.c.
Referenced by ignore_command(), show_ignore(), and unignore_command().
void conn_reset_delta_state | ( | struct connection * | pc | ) |
Remove all is-game-info cached packets from the connection. This resets the delta-state partially.
Definition at line 673 of file connection.c.
Referenced by connection_attach_real(), and set_client_state().
void conn_set_capability | ( | struct connection * | pconn, |
const char * | capability | ||
) |
Set the network capability string for 'pconn'.
Definition at line 661 of file connection.c.
Referenced by handle_login_request(), and handle_server_join_reply().
void connection_close | ( | struct connection * | pconn, |
const char * | reason | ||
) |
Call the conn_close_callback.
Definition at line 88 of file connection.c.
Referenced by add_connection_data(), connection_close_server(), get_packet_from_connection_raw(), input_from_server(), input_from_server_till_request_got_processed(), and write_socket_data().
void connection_common_close | ( | struct connection * | pconn | ) |
Connection closing part common to server and client.
Definition at line 630 of file connection.c.
Referenced by close_connection(), and close_socket_nomessage().
void connection_common_init | ( | struct connection * | pconn | ) |
Initialize common part of connection structure. This is used by both server and client.
Definition at line 603 of file connection.c.
Referenced by make_connection(), manual_settings(), and server_make_connection().
void connection_do_buffer | ( | struct connection * | pc | ) |
Turn on buffering, using a counter so that calls may be nested.
Definition at line 324 of file connection.c.
Referenced by apply_result_on_server(), buy_production_in_selected_cities(), city_clear_worklist_callback(), city_clear_worklist_callback(), client_change_all(), clipboard_paste_production(), conn_list_do_buffer(), edit_buffer_paste(), editor_apply_tool_to_selection(), incoming_client_packets(), property_page_destroy_objects(), property_page_send_values(), select_impr_or_unit_callback(), select_impr_or_unit_callback(), send_attribute_block(), send_remove_team_votes(), and send_running_votes().
void connection_do_unbuffer | ( | struct connection * | pc | ) |
Turn off buffering if internal counter of number of times buffering was turned on falls to zero, to handle nested buffer/unbuffer pairs. When counter is zero, flush any pending data.
Definition at line 336 of file connection.c.
Referenced by apply_result_on_server(), buy_production_in_selected_cities(), city_clear_worklist_callback(), city_clear_worklist_callback(), client_change_all(), clipboard_paste_production(), conn_list_do_unbuffer(), edit_buffer_paste(), editor_apply_tool_to_selection(), incoming_client_packets(), property_page_destroy_objects(), property_page_send_values(), select_impr_or_unit_callback(), select_impr_or_unit_callback(), send_attribute_block(), send_remove_team_votes(), and send_running_votes().
Write data to socket. Return TRUE on success.
Definition at line 287 of file connection.c.
Referenced by send_packet_data(), and server_packet_input().
void connections_set_close_callback | ( | conn_close_fn_t | func | ) |
Register the close_callback.
Definition at line 80 of file connection.c.
Referenced by server_open_socket(), and try_to_connect().
void flush_connection_send_buffer_all | ( | struct connection * | pc | ) |
Flush'em
Definition at line 230 of file connection.c.
Referenced by connection_do_unbuffer(), connection_send_data(), flush_packets(), read_from_connection(), reject_new_connection(), and server_sniff_all_input().
void free_compression_queue | ( | struct connection * | pc | ) |
Free compression queue for given connection.
Definition at line 547 of file connection.c.
Referenced by connection_common_close().
Get next request id. Takes wrapping of the 16 bit wide unsigned int into account.
Definition at line 530 of file connection.c.
Referenced by handle_processing_started(), incoming_client_packets(), and send_packet_data().
struct socket_packet_buffer * new_socket_packet_buffer | ( | void | ) |
Return malloced struct, appropriately initialized.
Definition at line 439 of file connection.c.
Referenced by connection_common_init().
int read_socket_data | ( | int | sock, |
struct socket_packet_buffer * | buffer | ||
) |
Read data from socket, and check if a packet is ready. Returns: -1 : an error occurred - you should close the socket -2 : the connection was closed >0 : number of bytes read =0 : non-blocking sockets only; no data read, would block
Definition at line 129 of file connection.c.
Referenced by read_from_connection(), and server_sniff_all_input().
Definition at line 55 of file connection.c.
Referenced by col_host().