Freeciv-3.2
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "bitvector.h"
#include "fcintl.h"
#include "log.h"
#include "mem.h"
#include "rand.h"
#include "shared.h"
#include "support.h"
#include "base.h"
#include "city.h"
#include "combat.h"
#include "events.h"
#include "game.h"
#include "government.h"
#include "idex.h"
#include "map.h"
#include "movement.h"
#include "packets.h"
#include "player.h"
#include "research.h"
#include "terrain.h"
#include "unit.h"
#include "unitlist.h"
#include "unittype.h"
#include "luascript_signal.h"
#include "luascript_types.h"
#include "path_finding.h"
#include "pf_tools.h"
#include "script_server.h"
#include "actiontools.h"
#include "aiiface.h"
#include "barbarian.h"
#include "citytools.h"
#include "cityturn.h"
#include "diplhand.h"
#include "gamehand.h"
#include "maphand.h"
#include "notify.h"
#include "plrhand.h"
#include "sanitycheck.h"
#include "sernet.h"
#include "srv_main.h"
#include "techtools.h"
#include "unithand.h"
#include "advgoto.h"
#include "autoexplorer.h"
#include "autosettlers.h"
#include "handicaps.h"
#include "unittools.h"
#include "speclist.h"
Go to the source code of this file.
Data Structures | |
struct | unit_move_data |
struct | autoattack_prob |
#define autoattack_prob_list_iterate_safe | ( | autoattack_prob_list, | |
_aap_, | |||
_unit_ | |||
) |
Definition at line 122 of file unittools.c.
#define autoattack_prob_list_iterate_safe_end LIST_ITERATE_END |
Definition at line 131 of file unittools.c.
#define SPECLIST_TAG unit_move_data |
Definition at line 100 of file unittools.c.
#define SPECLIST_TAG autoattack_prob |
Definition at line 100 of file unittools.c.
#define SPECLIST_TYPE struct autoattack_prob |
Definition at line 119 of file unittools.c.
#define unit_move_data_list_iterate | ( | _plist, | |
_pdata | |||
) | TYPED_LIST_ITERATE(struct unit_move_data, _plist, _pdata) |
Definition at line 102 of file unittools.c.
#define unit_move_data_list_iterate_end LIST_ITERATE_END |
Definition at line 104 of file unittools.c.
#define unit_move_data_list_iterate_rev | ( | _plist, | |
_pdata | |||
) | TYPED_LIST_ITERATE_REV(struct unit_move_data, _plist, _pdata) |
Definition at line 105 of file unittools.c.
#define unit_move_data_list_iterate_rev_end LIST_ITERATE_REV_END |
Definition at line 107 of file unittools.c.
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Used when unit_survive_autoattack()'s autoattack_prob_list autoattack frees its items.
Definition at line 3301 of file unittools.c.
Referenced by unit_survive_autoattack().
Move or remove a unit due to stack conflicts. This function will try to find a random safe tile within a two tile distance of the unit's current tile and move the unit there. If no tiles are found, the unit is disbanded. If 'verbose' is TRUE, a message is sent to the unit owner regarding what happened.
Definition at line 1221 of file unittools.c.
Referenced by bounce_unit(), diplomat_bribe(), do_capture_units(), resolve_stack_conflicts(), sg_load_sanitycheck(), sg_load_sanitycheck(), throw_units_from_illegal_cities(), transfer_city_units(), and transfer_unit().
Cancel orders for the unit.
Definition at line 3489 of file unittools.c.
Referenced by execute_orders(), and wakeup_neighbor_sentries().
Check if the units activity is legal for a move, and reset it if it isn't.
Definition at line 3703 of file unittools.c.
Referenced by unit_move_by_data().
Called when one unit collects ransom of another.
Definition at line 2494 of file unittools.c.
Referenced by do_attack().
void combat_veterans | ( | struct unit * | attacker, |
struct unit * | defender, | ||
bool | powerless, | ||
int | att_vet, | ||
int | def_vet | ||
) |
Maybe make either side of combat veteran. Powerless means that either side of the combat was completely powerless.
Definition at line 400 of file unittools.c.
Referenced by do_attack().
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This function is passed to autoattack_prob_list_sort() to sort a list of units and action probabilities according to their win chance against the autoattack target, modified by transportation relationships.
The reason for making sure that a cargo unit is ahead of its transporter(s) is to leave transports out of combat if at all possible. (The transport could be destroyed during combat.)
Definition at line 3315 of file unittools.c.
Referenced by unit_survive_autoattack().
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Construct list of move datas of the unit and it its cargo.
Definition at line 3839 of file unittools.c.
Referenced by unit_move().
struct unit * create_unit | ( | struct player * | pplayer, |
struct tile * | ptile, | ||
const struct unit_type * | type, | ||
int | veteran_level, | ||
int | homecity_id, | ||
int | moves_left | ||
) |
Wrapper of the below
Definition at line 1597 of file unittools.c.
Referenced by give_midgame_initial_units(), handle_edit_unit_create(), place_animal(), place_starting_unit(), try_summon_barbarians(), and unleash_barbarians().
struct unit * create_unit_full | ( | struct player * | pplayer, |
struct tile * | ptile, | ||
const struct unit_type * | type, | ||
int | veteran_level, | ||
int | homecity_id, | ||
int | moves_left, | ||
int | hp_left, | ||
struct unit * | ptrans | ||
) |
Creates a unit, sets its initial values, and puts it into the right lists. The unit must be placed to a valid tile or a loadable transport. See unit_virtual_prepare() for the processing of moves_left and hp_left
Definition at line 1624 of file unittools.c.
Referenced by create_unit(), and try_summon_barbarians().
Go by airline, if both cities have an airport and neither has been used this turn the unit will be transported by it and have its moves set to 0
Definition at line 2911 of file unittools.c.
Referenced by unit_perform_action().
Autoexplore with unit.
Definition at line 2944 of file unittools.c.
Referenced by begin_phase(), and handle_unit_server_side_agent_set().
void do_nuclear_explosion | ( | const struct action * | paction, |
const struct unit_type * | act_utype, | ||
struct player * | pplayer, | ||
struct tile * | ptile | ||
) |
Nuke all the squares in a the specified radius around the center of the explosion.
paction | the action that caused the explosion |
act_utype | the type of the unit that caused to explosionn. |
pplayer | the player that caused the explosion. |
ptile | the tile at the center of the explosion. |
Definition at line 2879 of file unittools.c.
Referenced by spy_nuke_city(), and unit_nuke().
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Nuke a square: 1) remove all units on the square, and 2) halve the size of the city on the square.
If it isn't a city square or an ocean square then with 50% chance add some fallout, then notify the client about the changes.
Definition at line 2794 of file unittools.c.
Referenced by do_nuclear_explosion().
Returns whether the drop was made or not. Note that it also returns 1 in the case where the drop was successful, but the unit was killed by barbarians in a hut.
Definition at line 2980 of file unittools.c.
Referenced by unit_perform_action().
Do unit auto-upgrades to players with the EFT_UNIT_UPGRADE effect (traditionally from Leonardo's Workshop).
Definition at line 424 of file unittools.c.
Referenced by player_restore_units().
Executes a unit's orders stored in punit->orders. The unit is put on idle if an action fails or if "patrol" is set and an enemy unit is encountered.
The return value will be TRUE if the unit lives, FALSE otherwise. (This function used to return a goto_result enumeration, declared in gotohand.h. But this enumeration was never checked by the caller and just lead to confusion. All the caller really needs to know is if the unit lived or died; everything else is handled internally within execute_orders.)
If the orders are repeating the loop starts over at the beginning once it completes. To avoid infinite loops on railroad we stop for this turn when the unit is back where it started, even if it have moves left.
A unit will attack under orders only on its final action.
The fresh parameter is true if the order execution happens because the orders just were received.
Definition at line 4354 of file unittools.c.
Referenced by execute_unit_orders(), and handle_unit_orders().
Iterate through all units and execute their orders.
Definition at line 676 of file unittools.c.
Referenced by begin_phase().
Iterate through all units and remember their current activities.
Definition at line 698 of file unittools.c.
Referenced by begin_phase().
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Find place to place partisans. Returns whether such spot was found, and if it has been found, dst_tile contains that tile.
Definition at line 1109 of file unittools.c.
Referenced by place_partisans().
struct unit_type * find_a_unit_type | ( | enum unit_role_id | role, |
enum unit_role_id | role_tech | ||
) |
Returns a unit type that matches the role_tech or role roles.
If role_tech is given, then we look at all units with this role whose requirements are met by any player, and return a random one. This can be used to give a unit to barbarians taken from the set of most advanced units researched by the 'real' players.
If role_tech is not give (-1) or if there are no matching unit types, then we look at 'role' value and return a random matching unit type.
It is an error if there are no available units. This function will always return a valid unit.
Definition at line 175 of file unittools.c.
Referenced by try_summon_barbarians(), and unleash_barbarians().
int get_unit_vision_at | ( | const struct unit * | punit, |
const struct tile * | ptile, | ||
enum vision_layer | vlayer | ||
) |
Return the vision the unit will have at the given tile. The base vision range may be modified by effects.
Note that vision MUST be independent of transported_by for this to work properly.
Definition at line 4827 of file unittools.c.
Referenced by maybe_cancel_patrol_due_to_enemy(), and wakeup_neighbor_sentries().
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Return the base vision range the unit will have at the given tile. Modifier effects are not considered here.
Note that vision MUST be independent of transported_by for this to work properly.
Definition at line 4782 of file unittools.c.
Referenced by get_unit_vision_at(), unit_move_by_data(), and unit_refresh_vision().
struct unit_list * get_units_seen_via_ally | ( | const struct player * | pplayer, |
const struct player * | aplayer | ||
) |
Returns the list of the units seen by 'pplayer' potentially seen only thanks to an alliance with 'aplayer'. The returned pointer is newly allocated and should be freed by the caller, using unit_list_destroy().
Definition at line 1409 of file unittools.c.
Referenced by handle_diplomacy_accept_treaty_req(), and handle_diplomacy_cancel_pact().
Refresh units visibility of 'aplayer' for 'pplayer' after alliance have been contracted.
Definition at line 1468 of file unittools.c.
Referenced by handle_diplomacy_accept_treaty_req().
Give 25 Gold or kill the unit. For H_LIMITEDHUTS Return TRUE if unit is alive, and FALSE if it was killed
Definition at line 3143 of file unittools.c.
Referenced by unit_enter_hut().
bool is_refuel_point | ( | const struct tile * | ptile, |
const struct player * | pplayer, | ||
const struct unit * | punit | ||
) |
Can unit refuel on tile. Considers also carrier capacity on tile.
Definition at line 1523 of file unittools.c.
Referenced by dai_find_strategic_airbase(), dai_manage_airunit(), find_nearest_airbase(), and player_restore_units().
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Will unit refuel at this tile? Does not consider carriers.
Definition at line 1481 of file unittools.c.
Referenced by is_refuel_point(), and is_unit_being_refueled().
Is unit being refueled in its current position?
Definition at line 1514 of file unittools.c.
Referenced by dai_find_strategic_airbase(), dai_manage_airunit(), and player_restore_units().
Called when one unit kills another in combat (this function is only called in one place). It handles all side effects including notifications and killstack.
Definition at line 2258 of file unittools.c.
Referenced by do_attack().
After a battle and after diplomatic aggression this routine is called to decide whether or not the unit should become more experienced.
There is a specified chance for it to happen. The base chances are specified in the units.ruleset file. Before the chance is passed to this function, it might get modified by the factor related to how challenging the battle was. This function applies modifiers from effects.
If 'settler' is TRUE the veteran level is increased due to work done by the unit.
Definition at line 237 of file unittools.c.
Referenced by maybe_make_veteran(), and update_unit_activity().
Maybe cancel the goto if there is an enemy in the way
Definition at line 4285 of file unittools.c.
Referenced by execute_orders().
Maybe cancel the patrol as there is an enemy near.
If you modify the wakeup range you should change it in wakeup_neighbor_sentries() too.
Definition at line 4298 of file unittools.c.
Referenced by execute_orders(), and wakeup_neighbor_sentries().
Unit has a chance to become veteran. This should not be used for settlers for the work they do.
Definition at line 219 of file unittools.c.
Referenced by combat_veterans(), diplomat_bribe(), diplomat_escape_full(), and diplomat_infiltrate_tile().
Common notification for all experience levels.
Definition at line 743 of file unittools.c.
Referenced by collect_ransom(), diplomat_bribe(), diplomat_escape_full(), diplomat_infiltrate_tile(), do_attack(), kill_unit(), and update_unit_activity().
void package_short_unit | ( | struct unit * | punit, |
struct packet_unit_short_info * | packet, | ||
enum unit_info_use | packet_use, | ||
int | info_city_id | ||
) |
Package a short_unit_info packet. This contains a limited amount of information about the unit, and is sent to players who shouldn't know everything (like the unit's owner's enemies).
Definition at line 2665 of file unittools.c.
Referenced by diplomat_investigate(), see_combat(), send_unit_info(), and unit_move().
void package_unit | ( | struct unit * | punit, |
struct packet_unit_info * | packet | ||
) |
Package a unit_info packet. This packet contains basically all information about a unit.
Definition at line 2584 of file unittools.c.
Referenced by see_combat(), send_unit_info(), and unit_move().
Place partisans for powner around pcenter (normally around a city).
Definition at line 1157 of file unittools.c.
Referenced by api_edit_place_partisans().
bool place_unit | ( | struct unit * | punit, |
struct player * | pplayer, | ||
struct city * | pcity, | ||
struct unit * | ptrans, | ||
bool | force | ||
) |
Places a virtual unit into the game, assigning it an index, putting it on the right lists and dispatching the information around. The unit must have a tile, pcity and pplayer must be valid and accord to the unit's fields (basically, set by unit_virtual_prepare()). ptrans if not NULL must be a transporter on the same tile the unit can freely load into (or just that can transport it if force) Returns if the unit is placed (must be TRUE if input data are valid)
Definition at line 1705 of file unittools.c.
Referenced by api_edit_create_unit_full(), city_create_unit(), create_unit_full(), place_partisans(), and unit_change_owner().
Returns TRUE iff it is reasonable to assume that the player is wathing the unit.
Since the player is watching the unit there is no need to inform them about things they could see happening. Remember that it still may be necessary to explain why something happened.
Definition at line 4327 of file unittools.c.
Referenced by execute_orders().
Definition at line 477 of file unittools.c.
Referenced by end_phase().
Make random movements of the units that move that way.
Definition at line 4933 of file unittools.c.
Referenced by begin_phase().
void remove_allied_visibility | ( | struct player * | pplayer, |
struct player * | aplayer, | ||
const struct unit_list * | seen_units | ||
) |
When two players cancel an alliance, a lot of units that were visible may no longer be visible (this includes units in transporters and cities). Call this function to inform the clients that these units are no longer visible. Pass the list of seen units returned by get_units_seen_via_ally() before alliance was broken up.
Definition at line 1444 of file unittools.c.
Referenced by update_players_after_alliance_breakup().
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For each pplayer's unit, check if we stack illegally, if so, bounce both players' units. If on ocean tile, bounce everyone but ships to avoid drowning. This function assumes that cities are clean.
If verbose is true, the unit owner gets messages about where each units goes.
Definition at line 1365 of file unittools.c.
Referenced by resolve_unit_stacks().
When in civil war or an alliance breaks there will potentially be units from both sides coexisting on the same squares. This routine resolves this by first bouncing off non-allied units from their cities, then by bouncing both players' units in now illegal multiowner stacks. To avoid drowning due to removal of transports, we bounce everyone (including third parties' units) from ocean tiles.
If verbose is true, the unit owner gets messages about where each units goes.
Definition at line 1394 of file unittools.c.
Referenced by civil_war(), kill_player(), sg_load_sanitycheck(), sg_load_sanitycheck(), transfer_city(), and update_players_after_alliance_breakup().
For each specified connections, send information about all the units known to that player/conn.
Definition at line 2766 of file unittools.c.
Referenced by send_all_info().
Send the unit to the players who need the info. dest = NULL means all connections (game.est_connections)
Definition at line 2722 of file unittools.c.
Referenced by action_success_pay_mp(), action_success_target_pay_mp(), adv_follow_path(), api_edit_unit_hitpoints(), api_edit_unit_movepoints(), api_edit_unit_turn(), auto_settler_findwork(), auto_settler_setup_work(), cancel_orders(), dai_auto_settler_run(), dai_unit_goto_constrained(), destroy_extra(), diplomat_bribe(), diplomat_embassy(), diplomat_escape_full(), diplomat_get_tech(), diplomat_infiltrate_tile(), diplomat_investigate(), diplomat_sabotage(), do_attack(), do_capture_units(), do_expel_unit(), do_explore(), do_heal_unit(), do_wipe_units(), execute_orders(), finalize_unit_phase_beginning(), give_allied_visibility(), handle_edit_unit(), handle_unit_orders(), handle_unit_sscs_set(), illegal_action_pay_price(), map_change_seen(), map_claim_base(), map_show_tile(), place_animal(), place_unit(), player_restore_units(), remove_city(), send_all_known_units(), server_remove_unit_full(), spy_sabotage_unit(), transfer_city(), transform_unit(), try_summon_barbarians(), try_to_save_unit(), unit_activities_cancel(), unit_activity_dependencies(), unit_activity_internal(), unit_activity_targeted_internal(), unit_bombard(), unit_change_homecity_handling(), unit_lost_with_transport(), unit_move(), unit_move_handling(), unit_server_side_agent_set(), unit_survive_autoattack(), unit_transport_load_send(), unit_transport_load_tp_status(), unit_transport_unload_send(), unleash_barbarians(), update_unit_upkeep(), wakeup_neighbor_sentries(), and wipe_unit_full().
We remove the unit and see if it's disappearance has affected the homecity and the city it was in.
Definition at line 1902 of file unittools.c.
Referenced by do_paradrop().
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We remove the unit and see if it's disappearance has affected the homecity and the city it was in.
Definition at line 1786 of file unittools.c.
Referenced by server_remove_unit(), and wipe_unit_full().
bool teleport_unit_to_city | ( | struct unit * | punit, |
struct city * | pcity, | ||
int | move_cost, | ||
bool | verbose | ||
) |
Teleport punit to city at cost specified. Returns success. Note that unit may die if it successfully moves, i.e., even when return value is TRUE. (If specified cost is -1, then teleportation costs all movement.)
Definition at line 1183 of file unittools.c.
Referenced by diplomat_escape_full(), do_expel_unit(), and try_to_save_unit().
Throw pplayer's units from non-allied cities
If verbose is true, pplayer gets messages about where each units goes.
Definition at line 1300 of file unittools.c.
Referenced by resolve_unit_stacks().
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Calculate the total amount of activity performed by all units on a tile for a given task and target.
Definition at line 714 of file unittools.c.
Referenced by total_activity_done(), and update_unit_activity().
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Check the total amount of activity performed by all units on a tile for a given task.
Definition at line 734 of file unittools.c.
Referenced by update_unit_activity().
Really transforms a single unit to another type.
This function performs no checks. You should perform the appropriate test first to check that the transformation is legal (unit_upgrade_test() or unit_can_convert()).
vet_loss: Number of veteran levels lost in process.
Note that this function is strongly tied to unit.c:unit_upgrade_test().
Definition at line 1545 of file unittools.c.
Referenced by do_unit_upgrade(), do_upgrade_effects(), unit_convert(), and ur_transform_unit().
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Determine if it is possible to save a given unit, and if so, save them. 'pexclcity' is a city to avoid teleporting to, if 'teleporting' is set. Note that despite being saved from drowning, teleporting the units to "safety" may have killed them in the end.
Definition at line 2143 of file unittools.c.
Referenced by wipe_unit_full().
Cancel activities, and orders that it might be part of.
Definition at line 796 of file unittools.c.
Referenced by climate_change(), create_city(), transform_unit(), unit_activities_cancel_all_illegal_plr(), unit_activities_cancel_all_illegal_tile(), and unit_change_homecity_handling().
Cancel all illegal activities done by units at the specified tile, and surrounding tiles. For most rulesets this is for cancelling irrigation on surrounding tiles when the central tile was the only source of water, but does not provide water any more.
Definition at line 841 of file unittools.c.
Referenced by tile_change_side_effects().
Cancel all illegal activities done by units of the specified owner.
Definition at line 814 of file unittools.c.
Referenced by research_tech_lost().
Cancel all illegal activities done by units at the specified tile.
Definition at line 826 of file unittools.c.
Referenced by unit_activities_cancel_all_illegal_area().
bool unit_activity_needs_target_from_client | ( | enum unit_activity | activity | ) |
Return TRUE iff activity requires some sort of target to be specified by the client.
Definition at line 1058 of file unittools.c.
Referenced by sg_load_player_unit(), and unit_perform_action().
void unit_assign_specific_activity_target | ( | struct unit * | punit, |
enum unit_activity * | activity, | ||
struct extra_type ** | target | ||
) |
For some activities (currently only pillaging), the precise target can be assigned by the server rather than explicitly requested by the client. This function assigns a specific activity+target if the current settings are open-ended (otherwise leaves them unchanged).
Please update unit_activity_needs_target_from_client() if you add server side unit activity target setting to more activities.
Definition at line 1078 of file unittools.c.
Referenced by action_sub_target_id_for_action(), compat_post_load_030100(), and unit_activity_targeted_internal().
void unit_bombs_unit | ( | struct unit * | attacker, |
struct unit * | defender, | ||
int * | att_hp, | ||
int * | def_hp, | ||
const struct action * | paction | ||
) |
This is the basic unit versus unit classic bombardment routine. 1) ALOT of modifiers bonuses etc is added to the 2 units rates. 2) Do rate attacks and don't kill the defender, then return.
Definition at line 355 of file unittools.c.
Referenced by unit_bombard().
Units (usually barbarian units) may disband spontaneously if they are far from any enemy units or cities. It is to remove barbarians that do not engage into any activity for a long time.
Definition at line 4916 of file unittools.c.
Referenced by begin_turn().
Used to implement the game rule controlled by the unitwaittime setting. Notifies the unit owner if the unit is unable to act.
Definition at line 4868 of file unittools.c.
Referenced by unit_perform_action().
struct unit * unit_change_owner | ( | struct unit * | punit, |
struct player * | pplayer, | ||
int | homecity, | ||
enum unit_loss_reason | reason | ||
) |
We don't really change owner of the unit, but create completely new unit as its copy. The new pointer to 'punit' is returned. Always wipes the source unit but sometimes returns NULL or a unit of a player other than pplayer.
Definition at line 2191 of file unittools.c.
Referenced by diplomat_bribe(), and do_capture_units().
Convert a single unit to another type.
Definition at line 770 of file unittools.c.
Referenced by update_unit_activity().
Mark a unit as having done something at the current time. This is used in conjunction with unit_can_do_action_now() and the unitwaittime setting.
Definition at line 4901 of file unittools.c.
Referenced by do_attack(), do_capture_units(), do_wipe_units(), unit_bombard(), and unit_move_by_data().
Due to the effects in the scripted hut behavior can not be predicted, unit_enter_hut returns nothing.
Definition at line 3178 of file unittools.c.
Referenced by unit_move().
Forget the unit's last activity so that it can't be resumed. This is used for example when the unit moves or attacks.
Definition at line 1049 of file unittools.c.
Referenced by do_attack(), do_capture_units(), do_wipe_units(), transform_unit(), unit_bombard(), and unit_move_by_data().
Set carried goods for unit.
Definition at line 1608 of file unittools.c.
Referenced by place_unit(), and unit_change_homecity_handling().
Handle situation where unit goes out of player sight.
Definition at line 2709 of file unittools.c.
Referenced by create_city(), create_extra(), map_change_seen(), map_claim_base(), map_hide_tile(), remove_allied_visibility(), send_combat(), transfer_city(), unit_change_homecity_handling(), unit_move(), and unit_transport_load_send().
Refresh the vision of all units in the list - see unit_refresh_vision().
Definition at line 4857 of file unittools.c.
Referenced by create_city(), create_extra(), found_new_tech(), and update_unit_activity().
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Handle units destroyed when their transport is destroyed
Definition at line 1911 of file unittools.c.
Referenced by wipe_unit_full().
bool unit_move | ( | struct unit * | punit, |
struct tile * | pdesttile, | ||
int | move_cost, | ||
struct unit * | embark_to, | ||
bool | find_embark_target, | ||
bool | conquer_city_allowed, | ||
bool | conquer_extras_allowed, | ||
bool | enter_hut, | ||
bool | frighten_hut | ||
) |
Moves a unit. No checks whatsoever! This is meant as a practical function for other functions, like do_airline(), which do the checking themselves.
If you move a unit you should always use this function, as it also sets the transport status of the unit correctly. Note that the source tile (the current tile of the unit) and pdesttile need not be adjacent.
Returns TRUE iff unit still alive.
Definition at line 3918 of file unittools.c.
Referenced by adv_unit_execute_path(), api_edit_unit_move(), api_edit_unit_teleport(), bounce_unit(), do_airline(), do_conquer_extras(), do_disembark(), do_paradrop(), do_unit_conquer_city(), do_unit_embark(), do_unit_hut(), teleport_unit_to_city(), terrain_change_bounce_single_unit(), unit_do_regular_move(), unit_move_pay(), and unit_perform_action().
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Move the unit using move_data.
Definition at line 3767 of file unittools.c.
Referenced by construct_move_data_list().
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Does: 1) updates the unit's homecity and the city it enters/leaves (the city's happiness varies). This also takes into account when the unit enters/leaves a fortress. 2) updates adjacent cities' unavailable tiles.
FIXME: Sometimes it is not necessary to send cities because the government doesn't care whether a unit is away or not.
Definition at line 3570 of file unittools.c.
Referenced by unit_move().
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Create a new unit move data, or use previous one if available.
Definition at line 3732 of file unittools.c.
Referenced by construct_move_data_list().
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Decrease the reference counter and destroy if needed.
Definition at line 3818 of file unittools.c.
Referenced by construct_move_data_list().
Refresh the unit's vision.
This function has very small overhead and can be called any time effects may have changed the vision range of the unit.
Definition at line 4840 of file unittools.c.
Referenced by place_unit(), sg_load_player_units(), sg_load_player_units(), transform_unit(), unit_change_homecity_handling(), unit_list_refresh_vision(), and unit_tc_effect_refresh().
Add hitpoints to the unit, hp_gain_coord returns the amount to add united nations will speed up the process by 2 hp's / turn, means helicopters will actually not lose hp's every turn if player have that wonder. Units which have moved don't gain hp, except the United Nations and helicopter effects still occur.
If 'game.server.killunhomed' is greater than 0, unhomed units lose 'game.server.killunhomed' hitpoints each turn, killing the unit at the end.
Definition at line 630 of file unittools.c.
Referenced by player_restore_units().
Move points are trivial, only modifiers to the base value is if it's sea units and the player has certain wonders/techs. Then add veteran bonus, if any.
Definition at line 657 of file unittools.c.
Referenced by update_unit_activity().
Set the call back to run when the server removes the unit.
Definition at line 1763 of file unittools.c.
Referenced by uk_rem_gold_append().
Check if unit survives enemy autoattacks. We assume that any unit that is adjacent to us can see us.
Definition at line 3357 of file unittools.c.
Referenced by unit_move().
Recalculate some unit related effects on turn change
Definition at line 688 of file unittools.c.
Referenced by begin_phase().
Put the unit onto the transporter, and tell everyone.
Definition at line 3229 of file unittools.c.
Referenced by dai_unit_new_task(), do_unit_board(), and do_unit_load().
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Load unit to transport, send transport's loaded status to everyone.
Definition at line 3259 of file unittools.c.
Referenced by place_unit(), player_restore_units(), try_to_save_unit(), and unit_move().
Pull the unit off of the transporter, and tell everyone.
Definition at line 3281 of file unittools.c.
Referenced by do_attack(), do_unit_deboard(), do_unit_unload(), and throw_units_from_illegal_cities().
Remove the call back so nothing runs when the server removes the unit.
Definition at line 1777 of file unittools.c.
Referenced by unit_list_referred_destroy().
bool unit_versus_unit | ( | struct unit * | attacker, |
struct unit * | defender, | ||
int * | att_hp, | ||
int * | def_hp, | ||
int * | att_vet, | ||
int * | def_vet, | ||
const struct action * | paction | ||
) |
This is the basic unit versus unit combat routine. 1) A LOT of modifiers, bonuses etc are added to the 2 units' rates. 2) The combat loop, which continues until one of the units are dead or EFT_COMBAT_ROUNDS rounds have been fought. 3) The aftermath, the loser (and potentially the stack which is below it) might get wiped, and the winner gets a chance of gaining veteran status
Returns whether either side was completely powerless.
Definition at line 288 of file unittools.c.
Referenced by do_attack().
struct unit * unit_virtual_prepare | ( | struct player * | pplayer, |
struct tile * | ptile, | ||
const struct unit_type * | type, | ||
int | veteran_level, | ||
int | homecity_id, | ||
int | moves_left, | ||
int | hp_left | ||
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Creates a virtual unit, and sets its initial values, but does not register the unit in any other data structures or set the vision. If moves_left is less than zero, unit will get max moves; otherwise, it will get the specified number of movement fragments and will be considered moved. If hp_left is zero or less, unit will get full hp. homecity_id won't be set to units with "NoHome" flag. ptile must be a valid tile (its livability for the unit is not checked)
Definition at line 1657 of file unittools.c.
Referenced by api_edit_create_unit_full(), city_create_unit(), create_unit_full(), place_partisans(), and unit_change_owner().
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Return unit vision range modifiers unit would have at the given tile.
Definition at line 4804 of file unittools.c.
Referenced by get_unit_vision_at(), unit_move_by_data(), and unit_refresh_vision().
Iterate through all units and update them.
Definition at line 666 of file unittools.c.
Referenced by begin_phase().
Progress settlers in their current tasks, and units that is pillaging. Restore unit move points (information needed for settler tasks)
Definition at line 854 of file unittools.c.
Referenced by update_unit_activities().
Will wake up any neighboring enemy sentry units or patrolling units.
Definition at line 3500 of file unittools.c.
Referenced by place_unit(), and unit_move().
Remove the unit, and passengers if it is a carrying any. Remove the minimum number, eg there could be another boat on the square.
Definition at line 2131 of file unittools.c.
Referenced by action_success_actor_consume(), api_edit_unit_hitpoints(), api_edit_unit_kill(), api_edit_unit_teleport(), begin_turn(), bounce_unit(), check_units_single_tile(), collect_ransom(), diplomat_escape_full(), diplomat_get_tech(), diplomat_incite(), diplomat_infiltrate_tile(), diplomat_sabotage(), do_attack(), do_capture_units(), do_nuke_tile(), do_wipe_units(), handle_edit_unit_remove(), handle_edit_unit_remove_by_id(), hut_get_limited(), illegal_action_pay_price(), kill_player(), kill_unit(), player_restore_units(), remove_city(), remove_illegal_armistice_units(), spy_nuke_city(), spy_poison(), spy_sabotage_unit(), spy_spread_plague(), spy_steal_gold(), spy_steal_some_maps(), transfer_city_units(), transfer_unit(), unit_bombard(), unit_change_owner(), unit_nuke(), unleash_barbarians(), and upkeep_kill_unit().
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Remove the unit, and passengers if it is a carrying any. Remove the minimum number, eg there could be another boat on the square.
Definition at line 1935 of file unittools.c.
Referenced by unit_lost_with_transport(), and wipe_unit().