Freeciv-3.2
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Data Structures | Functions | Variables
connection.c File Reference
#include "fc_prehdrs.h"
#include <errno.h>
#include <string.h>
#include <time.h>
#include "fcintl.h"
#include "genhash.h"
#include "log.h"
#include "mem.h"
#include "netintf.h"
#include "support.h"
#include "game.h"
#include "packets.h"
#include "connection.h"

Go to the source code of this file.

Data Structures

struct  conn_pattern
 

Functions

static void default_conn_close_callback (struct connection *pconn)
 
void connections_set_close_callback (conn_close_fn_t func)
 
void connection_close (struct connection *pconn, const char *reason)
 
static bool buffer_ensure_free_extra_space (struct socket_packet_buffer *buf, int extra_space)
 
int read_socket_data (int sock, struct socket_packet_buffer *buffer)
 
static int write_socket_data (struct connection *pc, struct socket_packet_buffer *buf, int limit)
 
void flush_connection_send_buffer_all (struct connection *pc)
 
static void flush_connection_send_buffer_packets (struct connection *pc)
 
static bool add_connection_data (struct connection *pconn, const unsigned char *data, int len)
 
bool connection_send_data (struct connection *pconn, const unsigned char *data, int len)
 
void connection_do_buffer (struct connection *pc)
 
void connection_do_unbuffer (struct connection *pc)
 
void conn_list_do_buffer (struct conn_list *dest)
 
void conn_list_do_unbuffer (struct conn_list *dest)
 
struct connectionconn_by_user (const char *user_name)
 
static const charconnection_accessor (int i)
 
struct connectionconn_by_user_prefix (const char *user_name, enum m_pre_result *result)
 
struct connectionconn_by_number (int id)
 
struct socket_packet_buffernew_socket_packet_buffer (void)
 
static void free_socket_packet_buffer (struct socket_packet_buffer *buf)
 
const charconn_description (const struct connection *pconn)
 
bool can_conn_edit (const struct connection *pconn)
 
bool can_conn_enable_editing (const struct connection *pconn)
 
int get_next_request_id (int old_request_id)
 
void free_compression_queue (struct connection *pc)
 
static void init_packet_hashes (struct connection *pc)
 
static void free_packet_hashes (struct connection *pc)
 
void connection_common_init (struct connection *pconn)
 
void connection_common_close (struct connection *pconn)
 
void conn_set_capability (struct connection *pconn, const char *capability)
 
void conn_reset_delta_state (struct connection *pc)
 
void conn_compression_freeze (struct connection *pconn)
 
bool conn_compression_frozen (const struct connection *pconn)
 
void conn_list_compression_freeze (const struct conn_list *pconn_list)
 
void conn_list_compression_thaw (const struct conn_list *pconn_list)
 
bool conn_controls_player (const struct connection *pconn)
 
bool conn_is_global_observer (const struct connection *pconn)
 
struct playerconn_get_player (const struct connection *pconn)
 
enum cmdlevel conn_get_access (const struct connection *pconn)
 
struct conn_patternconn_pattern_new (enum conn_pattern_type type, const char *wildcard)
 
void conn_pattern_destroy (struct conn_pattern *ppattern)
 
bool conn_pattern_match (const struct conn_pattern *ppattern, const struct connection *pconn)
 
bool conn_pattern_list_match (const struct conn_pattern_list *plist, const struct connection *pconn)
 
size_t conn_pattern_to_string (const struct conn_pattern *ppattern, char *buf, size_t buf_len)
 
struct conn_patternconn_pattern_from_string (const char *pattern, enum conn_pattern_type prefer, char *error_buf, size_t error_buf_len)
 
bool conn_is_valid (const struct connection *pconn)
 

Variables

const char blank_addr_str [] = "---.---.---.---"
 
static conn_close_fn_t conn_close_callback = default_conn_close_callback
 

Function Documentation

◆ add_connection_data()

static bool add_connection_data ( struct connection pconn,
const unsigned char data,
int  len 
)
static

Add data to send to the connection.

Definition at line 260 of file connection.c.

Referenced by connection_send_data().

◆ buffer_ensure_free_extra_space()

static bool buffer_ensure_free_extra_space ( struct socket_packet_buffer buf,
int  extra_space 
)
static

Make sure that there is at least extra_space bytes free space in buffer, allocating more memory if needed.

Definition at line 104 of file connection.c.

Referenced by add_connection_data(), and read_socket_data().

◆ can_conn_edit()

bool can_conn_edit ( const struct connection pconn)

◆ can_conn_enable_editing()

bool can_conn_enable_editing ( const struct connection pconn)

Return TRUE iff the connection is allowed to start editing.

Definition at line 521 of file connection.c.

Referenced by can_conn_edit(), handle_edit_mode(), and real_menus_update().

◆ conn_by_number()

struct connection * conn_by_number ( int  id)

Find connection by id, from game.all_connections. Returns NULL if not found. Number of connections will always be relatively small given current implementation, so linear search should be fine.

Definition at line 421 of file connection.c.

Referenced by check_vote(), conn_list_selection(), connect_list_right_button(), connection_list_event(), handle_conn_info(), handle_conn_ping_info(), lsend_vote_new(), lsend_vote_update(), makeup_connection_name(), object_extract(), and vote_get_caller().

◆ conn_by_user()

struct connection * conn_by_user ( const char user_name)

Find connection by exact user name, from game.all_connections, case-insensitive. Returns NULL if not found.

Definition at line 377 of file connection.c.

Referenced by delegate_command(), establish_new_connection(), get_unique_guest_name(), is_allowed_city_name(), and makeup_connection_name().

◆ conn_by_user_prefix()

struct connection * conn_by_user_prefix ( const char user_name,
enum m_pre_result result 
)

◆ conn_compression_freeze()

void conn_compression_freeze ( struct connection pconn)

Freeze the connection. Then the packets sent to it won't be sent immediately, but later, using a compression method. See further details in common/networking/packets.[ch].

Definition at line 694 of file connection.c.

Referenced by conn_list_compression_freeze(), connection_attach_real(), establish_new_connection(), and start_processing_request().

◆ conn_compression_frozen()

bool conn_compression_frozen ( const struct connection pconn)

Returns TRUE if the connection is frozen. See also conn_compression_freeze().

Definition at line 708 of file connection.c.

Referenced by send_packet_data().

◆ conn_controls_player()

bool conn_controls_player ( const struct connection pconn)

Returns TRUE if the given connection is attached to a player which it also controls (i.e. not a player observer).

Definition at line 745 of file connection.c.

Referenced by away_command(), conn_can_vote(), connection_delegate_restore(), connection_delegate_take(), cut_client_connection(), delegate_command(), establish_new_connection(), kick_command(), lost_connection_to_client(), send_all_info(), and surrender_command().

◆ conn_description()

const char * conn_description ( const struct connection pconn)

Return pointer to static string containing a description for this connection, based on pconn->name, pconn->addr, and (if applicable) pconn->playing->name. (Also pconn->established and pconn->observer.)

Note that when pconn is client.conn (connection to server), pconn->name and pconn->addr contain empty string, and pconn->playing is NULL: in this case return string "server".

Definition at line 474 of file connection.c.

Referenced by conn_compression_thaw(), conn_list_select_conn(), connection_ping(), connection_send_data(), cut_lagging_connection(), default_conn_close_callback(), flush_packets(), handle_conn_pong(), handle_edit_mode(), handle_login_request(), handle_vote_submit(), lost_connection_to_client(), packet_check(), reject_new_connection(), send_packet_achievement_info(), send_packet_authentication_reply(), send_packet_authentication_req(), send_packet_begin_turn(), send_packet_calendar_info(), send_packet_chat_msg(), send_packet_chat_msg_req(), send_packet_city_buy(), send_packet_city_change(), send_packet_city_change_specialist(), send_packet_city_info(), send_packet_city_make_specialist(), send_packet_city_make_worker(), send_packet_city_name_suggestion_info(), send_packet_city_name_suggestion_req(), send_packet_city_nationalities(), send_packet_city_options_req(), send_packet_city_rally_point(), send_packet_city_refresh(), send_packet_city_remove(), send_packet_city_rename(), send_packet_city_sabotage_list(), send_packet_city_sell(), send_packet_city_short_info(), send_packet_city_update_counters(), send_packet_city_worklist(), send_packet_client_heartbeat(), send_packet_client_info(), send_packet_conn_info(), send_packet_conn_ping(), send_packet_conn_ping_info(), send_packet_conn_pong(), send_packet_connect_msg(), send_packet_diplomacy_accept_treaty(), send_packet_diplomacy_accept_treaty_req(), send_packet_diplomacy_cancel_meeting(), send_packet_diplomacy_cancel_meeting_req(), send_packet_diplomacy_cancel_pact(), send_packet_diplomacy_create_clause(), send_packet_diplomacy_create_clause_req(), send_packet_diplomacy_init_meeting(), send_packet_diplomacy_init_meeting_req(), send_packet_diplomacy_remove_clause(), send_packet_diplomacy_remove_clause_req(), send_packet_early_chat_msg(), send_packet_edit_check_tiles(), send_packet_edit_city(), send_packet_edit_city_create(), send_packet_edit_city_remove(), send_packet_edit_fogofwar_state(), send_packet_edit_game(), send_packet_edit_mode(), send_packet_edit_object_created(), send_packet_edit_player(), send_packet_edit_player_create(), send_packet_edit_player_remove(), send_packet_edit_player_vision(), send_packet_edit_recalculate_borders(), send_packet_edit_scenario_desc(), send_packet_edit_startpos(), send_packet_edit_startpos_full(), send_packet_edit_tile(), send_packet_edit_tile_extra(), send_packet_edit_tile_terrain(), send_packet_edit_toggle_fogofwar(), send_packet_edit_unit(), send_packet_edit_unit_create(), send_packet_edit_unit_remove(), send_packet_edit_unit_remove_by_id(), send_packet_end_phase(), send_packet_end_turn(), send_packet_endgame_player(), send_packet_endgame_report(), send_packet_freeze_client(), send_packet_game_info(), send_packet_game_load(), send_packet_investigate_finished(), send_packet_investigate_started(), send_packet_map_info(), send_packet_nation_availability(), send_packet_nation_select_req(), send_packet_new_year(), send_packet_nuke_tile_info(), send_packet_page_msg(), send_packet_page_msg_part(), send_packet_play_music(), send_packet_player_attribute_block(), send_packet_player_attribute_chunk(), send_packet_player_change_government(), send_packet_player_diplstate(), send_packet_player_info(), send_packet_player_multiplier(), send_packet_player_phase_done(), send_packet_player_place_infra(), send_packet_player_rates(), send_packet_player_ready(), send_packet_player_remove(), send_packet_player_research(), send_packet_player_tech_goal(), send_packet_popup_image(), send_packet_processing_finished(), send_packet_processing_started(), send_packet_report_req(), send_packet_research_info(), send_packet_ruleset_achievement(), send_packet_ruleset_action(), send_packet_ruleset_action_auto(), send_packet_ruleset_action_enabler(), send_packet_ruleset_base(), send_packet_ruleset_building(), send_packet_ruleset_choices(), send_packet_ruleset_city(), send_packet_ruleset_clause(), send_packet_ruleset_control(), send_packet_ruleset_counter(), send_packet_ruleset_description_part(), send_packet_ruleset_disaster(), send_packet_ruleset_effect(), send_packet_ruleset_extra(), send_packet_ruleset_extra_flag(), send_packet_ruleset_game(), send_packet_ruleset_goods(), send_packet_ruleset_government(), send_packet_ruleset_government_ruler_title(), send_packet_ruleset_impr_flag(), send_packet_ruleset_multiplier(), send_packet_ruleset_music(), send_packet_ruleset_nation(), send_packet_ruleset_nation_groups(), send_packet_ruleset_nation_sets(), send_packet_ruleset_resource(), send_packet_ruleset_road(), send_packet_ruleset_select(), send_packet_ruleset_specialist(), send_packet_ruleset_style(), send_packet_ruleset_summary(), send_packet_ruleset_tech(), send_packet_ruleset_tech_class(), send_packet_ruleset_tech_flag(), send_packet_ruleset_terrain(), send_packet_ruleset_terrain_control(), send_packet_ruleset_terrain_flag(), send_packet_ruleset_trade(), send_packet_ruleset_unit(), send_packet_ruleset_unit_bonus(), send_packet_ruleset_unit_class(), send_packet_ruleset_unit_class_flag(), send_packet_ruleset_unit_flag(), send_packet_rulesets_ready(), send_packet_save_scenario(), send_packet_scenario_description(), send_packet_scenario_info(), send_packet_server_info(), send_packet_server_join_reply(), send_packet_server_join_req(), send_packet_server_setting_bitwise(), send_packet_server_setting_bool(), send_packet_server_setting_const(), send_packet_server_setting_control(), send_packet_server_setting_enum(), send_packet_server_setting_int(), send_packet_server_setting_str(), send_packet_server_shutdown(), send_packet_set_topology(), send_packet_single_want_hack_reply(), send_packet_single_want_hack_req(), send_packet_spaceship_info(), send_packet_spaceship_launch(), send_packet_spaceship_place(), send_packet_start_phase(), send_packet_sync_serial(), send_packet_sync_serial_reply(), send_packet_team_name_info(), send_packet_thaw_client(), send_packet_tile_info(), send_packet_timeout_info(), send_packet_trade_route_info(), send_packet_unit_action_answer(), send_packet_unit_action_query(), send_packet_unit_actions(), send_packet_unit_change_activity(), send_packet_unit_combat_info(), send_packet_unit_do_action(), send_packet_unit_get_actions(), send_packet_unit_info(), send_packet_unit_orders(), send_packet_unit_remove(), send_packet_unit_server_side_agent_set(), send_packet_unit_short_info(), send_packet_unit_sscs_set(), send_packet_unit_type_upgrade(), send_packet_unknown_research(), send_packet_vote_new(), send_packet_vote_remove(), send_packet_vote_resolve(), send_packet_vote_submit(), send_packet_vote_update(), send_packet_web_city_info_addition(), send_packet_web_cma_clear(), send_packet_web_cma_set(), send_packet_web_player_info_addition(), send_packet_web_ruleset_unit_addition(), send_packet_worker_task(), send_remove_team_votes(), send_running_votes(), server_packet_input(), server_sniff_all_input(), and show_connections().

◆ conn_get_access()

enum cmdlevel conn_get_access ( const struct connection pconn)

Returns the current access level of the given connection. NB: If 'pconn' is NULL, this function will return ALLOW_NONE.

Definition at line 775 of file connection.c.

Referenced by api_auth_get_cmdlevel(), cancelvote_command(), cmdlevel_command(), conn_can_vote(), conn_set_access(), delegate_command(), handle_stdin_input_real(), kick_command(), and may_use_nothing().

◆ conn_get_player()

struct player * conn_get_player ( const struct connection pconn)

◆ conn_is_global_observer()

bool conn_is_global_observer ( const struct connection pconn)

Returns TRUE if the given connection is a global observer.

Definition at line 753 of file connection.c.

Referenced by broadcast_city_info(), chat_msg_to_global_observers(), conn_can_see_vote(), send_city_info_at_tile(), send_pending_events(), and server_remove_unit_full().

◆ conn_is_valid()

bool conn_is_valid ( const struct connection pconn)

Returns TRUE if the connection is valid, i.e. not NULL, not closed, not closing, etc.

Definition at line 934 of file connection.c.

Referenced by api_auth_get_cmdlevel(), api_auth_get_ipaddr(), api_auth_get_username(), and api_auth_set_cmdlevel().

◆ conn_list_compression_freeze()

void conn_list_compression_freeze ( const struct conn_list pconn_list)

Freeze a connection list.

Definition at line 720 of file connection.c.

Referenced by buffer_shared_vision(), load_command(), send_rulesets(), and srv_ready().

◆ conn_list_compression_thaw()

void conn_list_compression_thaw ( const struct conn_list pconn_list)

Thaw a connection list.

Definition at line 732 of file connection.c.

Referenced by load_command(), send_rulesets(), srv_ready(), and unbuffer_shared_vision().

◆ conn_list_do_buffer()

void conn_list_do_buffer ( struct conn_list dest)

◆ conn_list_do_unbuffer()

void conn_list_do_unbuffer ( struct conn_list dest)

◆ conn_pattern_destroy()

void conn_pattern_destroy ( struct conn_pattern ppattern)

Free a connection pattern.

Definition at line 809 of file connection.c.

Referenced by ignore_command(), and server_make_connection().

◆ conn_pattern_from_string()

struct conn_pattern * conn_pattern_from_string ( const char pattern,
enum conn_pattern_type  prefer,
char error_buf,
size_t  error_buf_len 
)

Creates a new connection pattern from the string. If the type is not specified in 'pattern', then 'prefer' type will be used. If the type is needed, then pass conn_pattern_type_invalid() for 'prefer'.

Definition at line 878 of file connection.c.

Referenced by ignore_command().

◆ conn_pattern_list_match()

bool conn_pattern_list_match ( const struct conn_pattern_list plist,
const struct connection pconn 
)

Returns TRUE whether the connection fits one of the connection patterns.

Definition at line 850 of file connection.c.

Referenced by conn_is_ignored().

◆ conn_pattern_match()

bool conn_pattern_match ( const struct conn_pattern ppattern,
const struct connection pconn 
)

Returns TRUE whether the connection fits the connection pattern.

Definition at line 819 of file connection.c.

Referenced by conn_pattern_list_match().

◆ conn_pattern_new()

struct conn_pattern * conn_pattern_new ( enum conn_pattern_type  type,
const char wildcard 
)

Creates a new connection pattern.

Definition at line 795 of file connection.c.

Referenced by conn_pattern_from_string().

◆ conn_pattern_to_string()

size_t conn_pattern_to_string ( const struct conn_pattern ppattern,
char buf,
size_t  buf_len 
)

Put a string representation of the pattern in 'buf'.

Definition at line 865 of file connection.c.

Referenced by ignore_command(), show_ignore(), and unignore_command().

◆ conn_reset_delta_state()

void conn_reset_delta_state ( struct connection pc)

Remove all is-game-info cached packets from the connection. This resets the delta-state partially.

Definition at line 673 of file connection.c.

Referenced by connection_attach_real(), and set_client_state().

◆ conn_set_capability()

void conn_set_capability ( struct connection pconn,
const char capability 
)

Set the network capability string for 'pconn'.

Definition at line 661 of file connection.c.

Referenced by handle_login_request(), and handle_server_join_reply().

◆ connection_accessor()

static const char * connection_accessor ( int  i)
static

Like conn_by_username(), but allow unambiguous prefix (i.e. abbreviation). Returns NULL if could not match, or if ambiguous or other problem, and fills *result with characterisation of match/non-match (see "utility/shared.[ch]").

Definition at line 394 of file connection.c.

Referenced by conn_by_user_prefix().

◆ connection_close()

void connection_close ( struct connection pconn,
const char reason 
)

◆ connection_common_close()

void connection_common_close ( struct connection pconn)

Connection closing part common to server and client.

Definition at line 630 of file connection.c.

Referenced by close_connection(), and close_socket_nomessage().

◆ connection_common_init()

void connection_common_init ( struct connection pconn)

Initialize common part of connection structure. This is used by both server and client.

Definition at line 603 of file connection.c.

Referenced by make_connection(), manual_settings(), and server_make_connection().

◆ connection_do_buffer()

void connection_do_buffer ( struct connection pc)

◆ connection_do_unbuffer()

void connection_do_unbuffer ( struct connection pc)

◆ connection_send_data()

bool connection_send_data ( struct connection pconn,
const unsigned char data,
int  len 
)

Write data to socket. Return TRUE on success.

Definition at line 287 of file connection.c.

Referenced by send_packet_data(), and server_packet_input().

◆ connections_set_close_callback()

void connections_set_close_callback ( conn_close_fn_t  func)

Register the close_callback.

Definition at line 80 of file connection.c.

Referenced by server_open_socket(), and try_to_connect().

◆ default_conn_close_callback()

static void default_conn_close_callback ( struct connection pconn)
static

Default 'conn_close_fn_t' to close a connection.

Definition at line 70 of file connection.c.

Referenced by default_conn_close_callback().

◆ flush_connection_send_buffer_all()

void flush_connection_send_buffer_all ( struct connection pc)

◆ flush_connection_send_buffer_packets()

static void flush_connection_send_buffer_packets ( struct connection pc)
static

Flush'em

Definition at line 245 of file connection.c.

Referenced by connection_send_data().

◆ free_compression_queue()

void free_compression_queue ( struct connection pc)

Free compression queue for given connection.

Definition at line 547 of file connection.c.

Referenced by connection_common_close().

◆ free_packet_hashes()

static void free_packet_hashes ( struct connection pc)
static

Free packet hash resources from given connection.

Definition at line 574 of file connection.c.

Referenced by connection_common_close().

◆ free_socket_packet_buffer()

static void free_socket_packet_buffer ( struct socket_packet_buffer buf)
static

Free malloced struct

Definition at line 455 of file connection.c.

Referenced by connection_common_close().

◆ get_next_request_id()

int get_next_request_id ( int  old_request_id)

Get next request id. Takes wrapping of the 16 bit wide unsigned int into account.

Definition at line 530 of file connection.c.

Referenced by handle_processing_started(), incoming_client_packets(), and send_packet_data().

◆ init_packet_hashes()

static void init_packet_hashes ( struct connection pc)
static

Allocate and initialize packet hashes for given connection.

Definition at line 557 of file connection.c.

Referenced by connection_common_init().

◆ new_socket_packet_buffer()

struct socket_packet_buffer * new_socket_packet_buffer ( void  )

Return malloced struct, appropriately initialized.

Definition at line 439 of file connection.c.

Referenced by connection_common_init().

◆ read_socket_data()

int read_socket_data ( int  sock,
struct socket_packet_buffer buffer 
)

Read data from socket, and check if a packet is ready. Returns: -1 : an error occurred - you should close the socket -2 : the connection was closed >0 : number of bytes read =0 : non-blocking sockets only; no data read, would block

Definition at line 129 of file connection.c.

Referenced by read_from_connection(), and server_sniff_all_input().

◆ write_socket_data()

static int write_socket_data ( struct connection pc,
struct socket_packet_buffer buf,
int  limit 
)
static

Write wrapper function -vasc

Definition at line 164 of file connection.c.

Referenced by flush_connection_send_buffer_all(), and flush_connection_send_buffer_packets().

Variable Documentation

◆ blank_addr_str

const char blank_addr_str[] = "---.---.---.---"

Definition at line 55 of file connection.c.

Referenced by col_host().

◆ conn_close_callback

conn_close_fn_t conn_close_callback = default_conn_close_callback
static

Definition at line 65 of file connection.c.

Referenced by connections_set_close_callback(), and default_conn_close_callback().