25#ifdef FREECIV_HAVE_LIBREADLINE
26#include <readline/readline.h>
99#define OPTION_NAME_SPACE 25
107#define SPECHASH_TAG kick
108#define SPECHASH_ASTR_KEY_TYPE
109#define SPECHASH_IDATA_TYPE time_t *
110#define SPECHASH_UDATA_TYPE time_t
111#define SPECHASH_IDATA_COPY time_duplicate
112#define SPECHASH_IDATA_FREE (kick_hash_data_free_fn_t) free
113#define SPECHASH_UDATA_TO_IDATA(t) (&(t))
114#define SPECHASH_IDATA_TO_UDATA(p) (NULL != p ? *p : 0)
181"------------------------------------------------------------------------------";
340 const char *cmdname = cmd <
CMD_NUM
352 "/%s: %s%s", cmdname, prefix,
line);
366 if (caller !=
pconn) {
372 if (
NULL != caller) {
408 const char *format, ...)
412 const char *format, ...)
444 _(
"Name is empty, so cannot be a player."));
448 _(
"Name is too long, so cannot be a player."));
452 _(
"Player name prefix '%s' is ambiguous."),
name);
456 _(
"No player by the name of '%s'."),
name);
460 _(
"Unexpected match_result %d (%s) for '%s'."),
462 log_error(
"Unexpected match_result %d (%s) for '%s'.",
479 _(
"Name is empty, so cannot be a connection."));
483 _(
"Name is too long, so cannot be a connection."));
487 _(
"Connection name prefix '%s' is ambiguous."),
name);
491 _(
"No connection by the name of '%s'."),
name);
495 _(
"Unexpected match_result %d (%s) for '%s'."),
497 log_error(
"Unexpected match_result %d (%s) for '%s'.",
511 _(
"Open metaserver connection to [%s]."),
524 _(
"Close metaserver connection to [%s]."),
541 _(
"Metaserver connection is open."));
544 _(
"Metaserver connection is closed."));
563 _(
"Metaserver connection is already open."));
574 _(
"Metaserver connection is already closed."));
579 _(
"Argument must be 'u', 'up', 'd', 'down', 'p', 'persistent', or '?'."));
589 char *arg,
bool check)
600 _(
"Metaserver patches string set to '%s'."), arg);
603 _(
"Metaserver patches string set to '%s', "
604 "not reporting to metaserver."), arg);
614 char *arg,
bool check)
619 "Set metamessage setting instead."));
629 _(
"Metaserver message string set to '%s'."), arg);
632 _(
"Metaserver message string set to '%s', "
633 "not reporting to metaserver."), arg);
680 _(
"You cannot save games manually on this server."));
697 _(
"You cannot save games manually on this server."));
715 _(
"%s is now under AI control."),
724 _(
"%s is now under human control."),
777 _(
"Wrong number of arguments to create command."));
836 _(
"A living user already exists by that name."));
844 _(
"A living player already exists by that name."));
851 _(
"Can't create player, requested nation %s not in "
852 "current nation set."),
859 _(
"Can't create players, nation %s conflicts with %s."),
870 _(
"Can't create players, no nations available."));
875 if (pplayer ==
NULL) {
888 _(
"Can't create players, no slots available."));
893 _(
"Maxplayers setting prevents creation of more players."));
910 _(
"%s is replacing dead player %s as an AI-controlled "
924 _(
"%s is replacing dead player %s as an AI-controlled "
1013 if (
name[0] ==
'\0') {
1030 _(
"A player already exists by that name."));
1035 _(
"A user already exists by that name."));
1042 if (
NULL == pplayer) {
1046 _(
"Can't add more players, server is full."));
1053 _(
"Can't add more players, not enough playable nations "
1054 "in current nation set (see 'nationset' setting)."));
1057 _(
"Can't add more players, not enough playable nations."));
1068 _(
"There is no AI type %s."), ai);
1085 _(
"%s replacing %s as an AI-controlled player."),
1096 _(
"Failed to create new player %s."),
name);
1101 _(
"%s has been added as an AI-controlled player (%s)."),
1139 if (
NULL == pplayer) {
1146 _(
"Command level '%s' or greater needed to remove a player "
1156 if (!caller || caller->
used) {
1158 _(
"Removed player %s from the game."),
name);
1206 log_error(
"Error: recursive calls to read!");
1224 _(
"Name \"%s\" disallowed for security reasons."),
1237 _(
"No command script found by the name \"%s\"."),
1264 if (
NULL != caller) {
1298 fputs(
"# These are server options saved from a running freeciv-server.\n",
1349 _(
"You cannot use the write command on this server"
1350 " for security reasons."));
1352 }
else if (!
check) {
1401 _(
"Cannot decrease command access level '%s' "
1402 "for connection '%s'; you only have '%s'."),
1410 _(
"Command access level set to '%s' for connection %s."),
1460 _(
"Anyone can now become game organizer "
1461 "'%s' by issuing the 'first' command."),
1484 _(
"Command access levels in effect:"));
1497 _(
"Command access level for new connections: %s"),
1500 _(
"Command access level for first player to take it: %s"),
1519 _(
"Command access level must be one of %s."),
1525 _(
"Cannot increase command access level to '%s';"
1526 " you only have '%s' yourself."),
1538 if (
pconn != caller) {
1552 _(
"Command access level set to '%s' for new players."),
1557 _(
"Command access level set to '%s' "
1558 "for first player to grab it."),
1566 _(
"Command access level set to '%s' for new players."),
1571 _(
"Command access level set to '%s' "
1572 "for first player to grab it."),
1581 _(
"Command access level set to '%s' "
1582 "for first player to grab it."),
1587 _(
"Command access level set to '%s' for new players."),
1616 _(
"The 'first' command makes no sense from the server command line."));
1620 _(
"You already have command access level '%s' or better."),
1625 _(
"Someone else is already game organizer."));
1627 }
else if (!
check) {
1630 _(
"Connection %s has opted to become the game organizer."),
1643 _(
"Default cmdlevel lowered to 'basic' on game start."));
1657#ifdef FREECIV_HAVE_LIBREADLINE
1664 return "rulesetdir";
1734#define LOOKUP_OPTION_NO_RESULT (-1)
1735#define LOOKUP_OPTION_AMBIGUOUS (-2)
1736#define LOOKUP_OPTION_LEVEL_NAME (-3)
1737#define LOOKUP_OPTION_RULESETDIR (-4)
1762 }
else if (
'\0' !=
name[0]
1804 ?
_(
"changeable") :
_(
"fixed")));
1842 _(
"Possible values (option can take any number of these):"));
1870 _(
"Explanations are available for the following server options:"));
1884 if ((++j % 4) == 0) {
1891 if (
buf[0] !=
'\0') {
1915 _(
"No explanation for that yet."));
1938 _(
"Server Operator: %s"),
str);
1959 if (
str[
i] ==
'\\') {
1962 if (
str[
i] ==
'n') {
1977 _(
"Connectmsg truncated to %u bytes."),
bufsize);
2014 _(
"Player '%s' now has AI skill level '%s'."),
2045 if (
is_ai(pplayer)) {
2052 _(
"Player '%s' now has AI skill level '%s'."),
2057 _(
"%s is not controlled by the AI."),
2070 _(
"Player '%s' now has AI skill level '%s'."),
2078 _(
"Default AI skill level set to '%s'."),
2094 if (caller ==
NULL) {
2102 _(
"Only players may use the away command."));
2175 if (
str[0] !=
'\0') {
2185 _(
"Sorry, you do not have access to view option '%s'."),
2207 _(
"Current ruleset directory is \"%s\""),
2222#define cmd_reply_show(string) \
2223 cmd_reply(called_as, caller, C_COMMENT, "%s", string)
2231 heading =
_(
"All options with non-default values");
2240 heading =
_(
"Situational options");
2243 heading =
_(
"Rarely used options");
2246 heading =
_(
"Options locked by the ruleset");
2258 cmd_reply_show(
_(
"In the column '##' the status of the option is shown:"));
2259 cmd_reply_show(
_(
" - a '!' means the option is locked by the ruleset."));
2261 cmd_reply_show(
_(
" - a '~' means that option follows default value."));
2308 cmd_reply_show(
_(
"A help text for each option is available via 'help "
2314 "Try 'show changed' to show settings with "
2315 "non-default values.\n"
2316 "Try 'show locked' to show settings locked "
2317 "by the ruleset."));
2322#undef cmd_reply_show
2354 if (prefix[0] ==
'\0') {
2355 memset(prefix,
' ',
sizeof(prefix)-1);
2414 _(
"Cannot change teams once game has begun."));
2424 _(
"Undefined argument. Usage:\n%s"),
2430 if (pplayer ==
NULL) {
2446 _(
"No such team %s. Please give a "
2447 "valid team name or number."), arg[1]);
2494 _(
"%s %d \"%s\" (needs %0.0f%%%s): %d for, "
2495 "%d against, and %d abstained out of %d players."),
2497 MIN(100,
pvote->need_pc * 100 + 1),
2507 _(
"There are no votes going on."));
2552 _(
"You are not allowed to use this command."));
2561 _(
"The argument \"%s\" is ambiguous."), arg[0]);
2566 _(
"Undefined argument. Usage:\n%s"),
2582 num_votes,
PL_(
"other vote running",
"other votes running",
2602 _(
"You are not allowed to vote on that."));
2616 _(
"You abstained from voting on \"%s\""),
pvote->cmdline);
2634 char *arg,
bool check)
2648 if (arg[0] ==
'\0') {
2649 if (caller ==
NULL) {
2653 _(
"Missing argument <vote number> or "
2654 "the string \"all\"."));
2660 _(
"You don't have any vote going on."));
2667 _(
"There isn't any vote going on."));
2673 _(
"All votes have been removed."));
2677 _(
"You are not allowed to use this command."));
2689 && caller->
id !=
pvote->caller_id) {
2692 _(
"You are not allowed to cancel this vote (%d)."),
2699 _(
"Usage: /cancelvote [<vote number>|all]"));
2709 _(
"%s has canceled the vote \"%s\" (number %d)."),
2716 _(
"The vote \"%s\" (number %d) has been canceled."),
2737 _(
"Can only use this command once game has begun."));
2757 _(
"Undefined argument. Usage:\n%s"),
2762 if (pplayer ==
NULL) {
2782 _(
"Undefined argument. Usage:\n%s"),
2787 if (pplayer ==
NULL) {
2812 log_normal(
_(
"players=%d cities=%d citizens=%d units=%d"),
2815 _(
"players=%d cities=%d citizens=%d units=%d"),
2824 _(
"Undefined argument. Usage:\n%s"),
2855 _(
"Undefined argument. Usage:\n%s"),
2897 _(
"Undefined argument. Usage:\n%s"),
2922 _(
"Undefined argument. Usage:\n%s"),
2954 _(
"Use the '%srulesetdir' command to change the ruleset "
2955 "directory."), caller ?
"/" :
"");
2984 _(
"Undefined argument. Usage:\n%s"),
3026 _(
"The parameter %s should only contain +- and 0-9."),
3159 _(
"Undefined argument. Usage:\n%s"),
3187 _(
"Undefined argument. Usage:\n%s"),
3221 fc_strlcpy(msg,
_(
"You cannot take a new player at this time."),
3229 PL_(
"You cannot take a new player because "
3230 "the maximum of %d player has already "
3231 "been reached (maxplayers setting).",
3232 "You cannot take a new player because "
3233 "the maximum of %d players has already "
3234 "been reached (maxplayers setting).",
3241 fc_strlcpy(msg,
_(
"You cannot take a new player because there "
3242 "are no free player slots."),
3266 fc_strlcpy(msg,
_(
"Sorry, one can't observe globally in this game."),
3274 _(
"Sorry, one can't observe barbarians in this game."),
3277 fc_strlcpy(msg,
_(
"Sorry, one can't take barbarians in this game."),
3286 _(
"Sorry, one can't observe dead players in this game."),
3290 _(
"Sorry, one can't take dead players in this game."),
3295 }
else if (
is_ai(pplayer)) {
3300 _(
"Sorry, one can't observe AI players in this game."),
3303 fc_strlcpy(msg,
_(
"Sorry, one can't take AI players in this game."),
3313 _(
"Sorry, one can't observe human players in this game."),
3317 _(
"Sorry, one can't take human players in this game."),
3332 fc_strlcpy(msg,
_(
"Sorry, one can't take players in this game."),
3339 fc_strlcpy(msg,
_(
"Sorry, one can't take players already "
3340 "connected in this game."),
msg_len);
3376 _(
"Only the player name form is allowed."));
3421 && pplayer ==
pconn->playing
3426 _(
"%s already controls %s. Using 'observe' would remove %s"),
3434 if (pplayer ==
pconn->playing &&
pconn->observer) {
3437 _(
"%s is already observing %s."),
3442 _(
"%s is already observing."),
3516 if (!caller &&
ntokens != 2) {
3524 _(
"Only the player name form is allowed."));
3542 if (
strcmp(arg[
i],
"-") == 0) {
3545 _(
"You cannot issue \"/take -\" when "
3546 "the game has already started."));
3570 "'%s'. /take not possible."),
3582 if ((
NULL != pplayer && !
pconn->observer && pplayer ==
pconn->playing)
3594 if (!pplayer && !
pconn->playing
3598 _(
"There is no free player slot for %s."),
3612 if (
NULL == caller) {
3614 _(
"Reassigned nation to %s by server console."),
3618 _(
"Reassigned nation to %s by %s."),
3626 if (!
aconn->observer) {
3654 pplayer =
pconn->playing;
3670 _(
"%s failed to attach to any player."),
3701 if (!caller &&
ntokens == 0) {
3723 _(
"You can not detach other users."));
3727 pplayer =
pconn->playing;
3730 if (!pplayer && !
pconn->observer) {
3803 if (!filename || filename[0] ==
'\0') {
3810 _(
"Cannot load a game while another is running."));
3815 _(
"Name \"%s\" disallowed for security reasons."),
3826 const char *
exts[] = {
3827 "sav",
"gz",
"bz2",
"xz",
"sav.gz",
"sav.bz2",
"sav.xz",
"sav.zst",
NULL
3830 const struct strvec **path;
3839 for (path =
paths; !
found && *path; path++) {
3847 for (path =
paths; !
found && *path; path++) {
3859 "scenario with the name \"%s\"."), filename);
3887 }
else if (
pconn->observer) {
3913 log_verbose(
"Load time: %g seconds (%g apparent)",
3920 log_verbose(
"load_command() does send_rulesets()");
3940 if (
strcmp(
pconn->username, pplayer->username) == 0) {
3964 pack.first = (
pach->first == pplayer);
3990 _(
"You must provide a ruleset name. Use \"/show ruleset\" to "
3991 "see what is the current ruleset."));
3997 _(
"Changing ruleset not allowed. It was locked from the commandline."));
4004 _(
"This setting can't be modified after the game has started."));
4009 _(
"The ruleset of \"%s\" can be changed by switching to a"
4010 " compatible ruleset before loading it."),
4018 _(
"Ruleset directory is already \"%s\""),
str);
4025 _(
"Name \"%s\" disallowed for security reasons."),
4034 _(
"Ruleset directory \"%s\" not found"),
str);
4043 log_verbose(
"set_rulesetdir() does load_rulesets() with \"%s\"",
str);
4067 _(
"Ruleset directory set to \"%s\""),
str);
4070 _(
"Failed loading rulesets from directory \"%s\", using \"%s\""),
4088 if (
NULL == caller) {
4090 _(
"That would be rather silly, since you are not a player."));
4097 _(
"%s. Try /help ignore"),
buf);
4109 _(
"Added pattern %s as entry %d to your ignore list."),
4126 _(
"That would be rather silly, since you are not a player."));
4140 if (
'\0' ==
buf[0]) {
4142 _(
"Missing range. Try /help unignore."));
4146 if (
'\0' ==
buf[0]) {
4151 _(
"\"%s\" is not a valid range. Try /help unignore."),
buf);
4159 _(
"\"%s\" is not a valid range. Try /help unignore."),
buf);
4165 _(
"\"%s\" is not a valid range. Try /help unignore."),
buf);
4171 if (!(1 <= first && first <= last && last <=
n)) {
4172 if (first == last) {
4174 _(
"Invalid entry number: %d."), first);
4177 _(
"Invalid range: %d to %d."), first, last);
4191 _(
"Removed pattern %s (entry %d) from your ignore list."),
4221 _(
"Two arguments needed. See '/help playercolor'."));
4248 _(
"Can only unset player color before game starts."));
4254 _(
"Invalid player color definition. See '/help playercolor'."));
4265 _(
"Warning: new color [%s] for %s is identical to %s."),
4278 _(
"Color of player %s set to [%s]."),
player_name(pplayer),
4299 bool is_male =
FALSE;
4307 _(
"At least one argument needed. See '/help playernation'."));
4314 _(
"Can only set player nation before game starts."));
4331 _(
"Nation of player %s reset."),
player_name(pplayer));
4338 _(
"Unrecognized nation: %s."), token[1]);
4345 _(
"%s nation is not available for user selection."),
4353 _(
"%s nation is already in use."), token[1]);
4361 _(
"Leader sex must be given when setting nation."));
4366 if (!
strcmp(token[2],
"0")) {
4368 }
else if (!
strcmp(token[2],
"1")) {
4372 _(
"Unrecognized gender: %s, expecting 1 or 0."), token[2]);
4381 _(
"Unrecognized style: %s."), token[4]);
4405 _(
"Nation of player %s set to [%s]."),
player_name(pplayer),
4489 if (!
check && caller) {
4496 _(
"Sorry, you are not allowed to use server commands."));
4521 _(
"Warning: '%s' interpreted as '%s', but it is ambiguous."
4527 caller ?
"/" :
"",
command, caller ?
"/" :
"");
4553 _(
"Your new vote canceled your previous vote."));
4560 what =
_(
"New teamvote");
4565 what =
_(
"New vote");
4572 _(
"%s (number %d) by %s: %s"),
what,
4582 _(
"Your new vote (\"%s\") was not "
4594 _(
"You are not allowed to use this command."));
4627 "%s: '%s %s'",
_(
"(server prompt)"),
command, arg);
4759 log_error(
"Unknown command variant: %d.", cmd);
4773 _(
"Game is over."));
4777 _(
"Ending the game. The server will restart once all clients "
4778 "have disconnected."));
4782 _(
"Cannot end the game: no game running."));
4797 _(
"You are not allowed to use this command."));
4809 _(
"You have already conceded the game."));
4818 _(
"%s has conceded the game and can no longer win."),
4825#define SPECENUM_NAME reset_args
4826#define SPECENUM_VALUE0 RESET_GAME
4827#define SPECENUM_VALUE0NAME "game"
4828#define SPECENUM_VALUE1 RESET_RULESET
4829#define SPECENUM_VALUE1NAME "ruleset"
4830#define SPECENUM_VALUE2 RESET_SCRIPT
4831#define SPECENUM_VALUE2NAME "script"
4832#define SPECENUM_VALUE3 RESET_DEFAULT
4833#define SPECENUM_VALUE3NAME "default"
4869 _(
"Guessing argument 'ruleset'."));
4873 _(
"Guessing argument 'game'."));
4881 _(
"The valid arguments are: 'game', 'ruleset', 'script' "
4896 _(
"Reset all settings to the values at the game start."));
4899 _(
"No saved settings from the game start available."));
4912 _(
"Reset all settings to ruleset values."));
4915 _(
"Failed to reset settings to ruleset values."));
4921 _(
"Reset all settings and rereading the server start "
4928 if (
NULL != caller) {
4930 _(
"Could not read script file '%s'."),
4939 _(
"Reset all settings to default values."));
4977 _(
"Option '%s' reset to default value, and will track any "
4978 "default changes."), arg);
4985#define SPECENUM_NAME lua_args
4986#define SPECENUM_VALUE0 LUA_CMD
4987#define SPECENUM_VALUE0NAME "cmd"
4988#define SPECENUM_VALUE1 LUA_FILE
4989#define SPECENUM_VALUE1NAME "file"
4990#define SPECENUM_VALUE2 LUA_UNSAFE_CMD
4991#define SPECENUM_VALUE2NAME "unsafe-cmd"
4992#define SPECENUM_VALUE3 LUA_UNSAFE_FILE
4993#define SPECENUM_VALUE3NAME "unsafe-file"
5042 _(
"Fall back to old syntax '%slua <script command>'."),
5052 _(
"No lua command or lua script file. See '%shelp lua'."),
5065 _(
"Unsafe Lua code can only be run by explicit command."));
5070 _(
"You aren't allowed to run unsafe Lua code."));
5078 _(
"Unsafe Lua code can only be run by explicit command."));
5083 _(
"You aren't allowed to run unsafe Lua code."));
5102 _(
"Freeciv script '%s' disallowed for security reasons."),
5116 _(
"No Freeciv script found by the name '%s'."),
5173#define SPECENUM_NAME delegate_args
5174#define SPECENUM_VALUE0 DELEGATE_CANCEL
5175#define SPECENUM_VALUE0NAME "cancel"
5176#define SPECENUM_VALUE1 DELEGATE_RESTORE
5177#define SPECENUM_VALUE1NAME "restore"
5178#define SPECENUM_VALUE2 DELEGATE_SHOW
5179#define SPECENUM_VALUE2NAME "show"
5180#define SPECENUM_VALUE3 DELEGATE_TAKE
5181#define SPECENUM_VALUE3NAME "take"
5182#define SPECENUM_VALUE4 DELEGATE_TO
5183#define SPECENUM_VALUE4NAME "to"
5206 const char *username =
NULL;
5211 "cannot delegate yet."));
5266 _(
"Valid arguments for 'delegate' are: %s."),
buf);
5286 _(
"Command level '%s' or greater needed to modify "
5295 _(
"Please specify a player for whom delegation should "
5306 _(
"You can't switch players from the console."));
5325 _(
"Please specify a player for whom the delegation should "
5336 _(
"You can't switch players from the console."));
5350 _(
"Please specify a player to take control of."));
5372 _(
"Please specify a user to whom control is to be delegated."));
5393 _(
"Command level '%s' or greater or special permission "
5394 "needed to modify others' delegations."),
5403 _(
"You do not control a player."));
5428 _(
"Can't delegate control of '%s' belonging to %s while "
5429 "they are controlling another player."),
5434 _(
"Can't change delegation of '%s' while controlled by "
5441 _(
"You can't delegate control while you are controlling "
5442 "a delegated player yourself."));
5455 _(
"%s already owns '%s', so cannot also be delegate. "
5456 "Use '%sdelegate cancel' to cancel an existing "
5464 _(
"You can't delegate control to yourself. "
5465 "Use '/delegate cancel' to cancel an existing "
5477 _(
"Control of player '%s' delegated to user %s."),
5489 _(
"No delegation defined for '%s'."),
5493 _(
"Control of player '%s' delegated to user %s."),
5503 _(
"No delegation defined for '%s'."),
5519 log_error(
"Failed to restore %s's connection as %s during "
5520 "'delegate cancel'.",
pdelegate->username,
5522 pdelegate->server.delegation.observer));
5528 _(
"Your delegated control of player '%s' was canceled."),
5546 _(
"You are already controlling a delegated player. "
5547 "Use '/delegate restore' to relinquish control of your "
5548 "current player first."));
5560 _(
"Can't take player while you have delegated control "
5561 "yourself. Use '/delegate cancel' to cancel your own "
5562 "delegation first."));
5579 _(
"Control of player '%s' has not been delegated to you."),
5588 _(
"Another user already controls player '%s'."),
5596 log_error(
"%s failed to take control of '%s' during 'delegate take'.",
5604 _(
"%s is now controlling player '%s'."), caller->
username,
5616 _(
"You are not currently controlling a delegated player."));
5623 log_error(
"Failed to restore %s's connection as %s during "
5624 "'delegate restore'.", caller->
username,
5635 _(
"%s is now connected as %s."), caller->
username,
5659 }
else if (observer) {
5671#define SPECENUM_NAME mapimg_args
5672#define SPECENUM_VALUE0 MAPIMG_COLORTEST
5673#define SPECENUM_VALUE0NAME "colortest"
5674#define SPECENUM_VALUE1 MAPIMG_CREATE
5675#define SPECENUM_VALUE1NAME "create"
5676#define SPECENUM_VALUE2 MAPIMG_DEFINE
5677#define SPECENUM_VALUE2NAME "define"
5678#define SPECENUM_VALUE3 MAPIMG_DELETE
5679#define SPECENUM_VALUE3NAME "delete"
5680#define SPECENUM_VALUE4 MAPIMG_SHOW
5681#define SPECENUM_VALUE4NAME "show"
5682#define SPECENUM_COUNT MAPIMG_COUNT
5718 _(
"Ambiguous 'mapimg' command."));
5744 _(
"The valid arguments are: %s."),
buf);
5759 _(
"Missing argument for 'mapimg define'."));
5783 "definition %d: '%s'."),
5792 _(
"Missing argument for 'mapimg delete'."));
5805 }
else if (
ntokens == 2 &&
sscanf(token[1],
"%d", &
id) != 0) {
5821 _(
"Bad argument for 'mapimg delete': '%s'."), token[1]);
5833 }
else if (
ntokens == 2 &&
sscanf(token[1],
"%d", &
id) != 0) {
5849 _(
"Bad argument for 'mapimg show': '%s'."), token[1]);
5866 _(
"Missing argument for 'mapimg create'."));
5871 if (
strcmp(token[1],
"all") == 0) {
5888 }
else if (
sscanf(token[1],
"%d", &
id) != 0) {
5906 _(
"Bad argument for 'mapimg create': '%s'."), token[1]);
5934 _(
"No player given for aicmd."));
5940 if (
NULL == pplayer) {
5951 _(
"No command for the AI console defined."));
5962 if (pplayer && pplayer->
ai) {
5965 _(
"AI console for player %s. Command: '%s'."),
5971 _(
"No AI console defined for the AI '%s' of player %s."),
5985#define SPECENUM_NAME fcdb_args
5986#define SPECENUM_VALUE0 FCDB_RELOAD
5987#define SPECENUM_VALUE0NAME "reload"
5988#define SPECENUM_VALUE1 FCDB_LUA
5989#define SPECENUM_VALUE1NAME "lua"
5990#define SPECENUM_COUNT FCDB_COUNT
6015 _(
"Freeciv database script deactivated at compile time."));
6022 _(
"Freeciv database script not activated at server start. "
6023 "See the Freeciv server's --auth command line option."));
6041 _(
"Ambiguous fcdb command."));
6071 _(
"The valid arguments are: %s."),
buf);
6133 log_verbose(
"Reduced maxplayers from %d to %d to fit "
6134 "to the number of start positions.",
6153 log_verbose(
"Had to cut down the number of players to the "
6154 "number of map start positions, there must be "
6155 "something wrong with the savegame or you "
6156 "adjusted the maxplayers value.");
6175 _(
"Not enough human players ('minplayers' server setting has value %d); game will not start."),
6182 _(
"No players; game will not start."));
6187 _(
"Not enough nations in the current nation set "
6188 "for all players; game will not start. "
6189 "(See 'nationset' setting.)"));
6192 _(
"Not enough nations for all players; game will "
6198 _(
"Neither 'startcity' nor 'startunits' setting gives "
6199 "players anything to start game with; game will "
6204 }
else if (!caller) {
6209 _(
"All players are ready; starting game."));
6225 _(
"Cannot start the game: the game is waiting for all clients "
6232 _(
"Cannot start the game: it is already running."));
6352 if (
pconn == caller) {
6376 _(
"There must be at least %d unique connections to the "
6419 _(
"Welcome - this is the introductory help text for the Freeciv "
6422 "Two important server concepts are Commands and Options. Commands, "
6423 "such as 'help', are used to interact with the server. Some commands "
6424 "take one or more arguments, separated by spaces. In many cases "
6425 "commands and command arguments may be abbreviated. Options are "
6426 "settings which control the server as it is running.\n"
6428 "To find out how to get more information about commands and options, "
6429 "use 'help help'.\n"
6431 "For the impatient, the main commands to get going are:\n"
6432 " show - to see current options\n"
6433 " set - to set options\n"
6434 " start - to start the game once players have connected\n"
6435 " save - to save the current game\n"
6436 " quit - to exit"));
6456 _(
"Command: %s - %s"),
6467 const char *
syn =
_(
"Synopsis: ");
6500 _(
"The following server commands are available:"));
6514 if ((++j % 4) == 0) {
6520 if (
buf[0] !=
'\0') {
6537 const char *src, *end;
6546 end =
buf +
sizeof(
buf) - 1;
6556 while (*src !=
'\0' && dest < end) {
6568#define SPECENUM_NAME help_general_args
6569#define SPECENUM_VALUE0 HELP_GENERAL_COMMANDS
6570#define SPECENUM_VALUE0NAME "commands"
6571#define SPECENUM_VALUE1 HELP_GENERAL_OPTIONS
6572#define SPECENUM_VALUE1NAME "options"
6573#define SPECENUM_COUNT HELP_GENERAL_COUNT
6582#define HELP_ARG_NUM (CMD_NUM + HELP_GENERAL_COUNT + settings_number())
6624 _(
"Help argument '%s' is ambiguous."), arg);
6631 _(
"No match for help argument '%s'."), arg);
6672 _(
"List of connections to server:"));
6680 if (
pconn->established) {
6702 if (delegate_to !=
NULL) {
6705 : pplayer->username;
6709 _(
"%s delegates control over player '%s' to user %s%s."),
6732 if (
NULL == caller) {
6734 _(
"That would be rather silly, since you are not a player."));
6791 if (
strlen(pplayer->username) > 0
6792 &&
strcmp(pplayer->username,
"nouser") != 0) {
6796 if (pplayer->is_ready) {
6806 }
else if (!pplayer->is_alive) {
6815 }
else if (
is_ai(pplayer)) {
6820 if (
is_ai(pplayer)) {
6828 PL_(
", %d connection:",
", %d connections:",
n),
n);
6835 _(
"%s from %s (command access level %s), "
6836 "bufsize=%dkb"),
pconn->username,
pconn->addr,
6838 (
pconn->send_buffer->nsize >> 10));
6839 if (
pconn->observer) {
6858 const char *filename,
void *
data_in)
6902 _(
"List of available rulesets, and how to load them:"));
6905 _(
"Ruleset : /rulesetdir <dir> : /read <script>"));
6949 _(
"List of nation sets available for 'nationset' option:"));
6963 PL_(
" %-10s %s (%d playable)",
6967 if (
strlen(description) > 0) {
6968 static const char prefix[] =
" ";
6996 PL_(
"%2d : '%s' : %d player :",
6997 "%2d : '%s' : %d players :",
7067#define SPECENUM_NAME list_args
7068#define SPECENUM_VALUE0 LIST_AIS
7069#define SPECENUM_VALUE0NAME "ais"
7070#define SPECENUM_VALUE1 LIST_COLORS
7071#define SPECENUM_VALUE1NAME "colors"
7072#define SPECENUM_VALUE2 LIST_CONNECTIONS
7073#define SPECENUM_VALUE2NAME "connections"
7074#define SPECENUM_VALUE3 LIST_DELEGATIONS
7075#define SPECENUM_VALUE3NAME "delegations"
7076#define SPECENUM_VALUE4 LIST_IGNORE
7077#define SPECENUM_VALUE4NAME "ignored users"
7078#define SPECENUM_VALUE5 LIST_MAPIMG
7079#define SPECENUM_VALUE5NAME "map image definitions"
7080#define SPECENUM_VALUE6 LIST_PLAYERS
7081#define SPECENUM_VALUE6NAME "players"
7082#define SPECENUM_VALUE7 LIST_RULESETS
7083#define SPECENUM_VALUE7NAME "rulesets"
7084#define SPECENUM_VALUE8 LIST_SCENARIOS
7085#define SPECENUM_VALUE8NAME "scenarios"
7086#define SPECENUM_VALUE9 LIST_NATIONSETS
7087#define SPECENUM_VALUE9NAME "nationsets"
7088#define SPECENUM_VALUE10 LIST_TEAMS
7089#define SPECENUM_VALUE10NAME "teams"
7090#define SPECENUM_VALUE11 LIST_VOTES
7091#define SPECENUM_VALUE11NAME "votes"
7119 _(
"Bad list argument: '%s'. Try '%shelp list'."),
7120 arg, (caller ?
"/" :
""));
7167 "Internal error: ind %d in show_list",
ind);
7172#ifdef FREECIV_HAVE_LIBREADLINE
7191 const char *
name =
"";
7222 return ((
char *)
NULL);
7342 return ((idx == 0) ?
"first" :
7343 (idx == 1) ?
"new" :
7803static bool is_lua(
int start)
7872 }
else if (
is_lua(start)) {
bool achievement_player_has(const struct achievement *pach, const struct player *pplayer)
int achievement_index(const struct achievement *pach)
#define achievements_iterate_end
#define achievements_iterate(_ach_)
bool adv_data_phase_init(struct player *pplayer, bool is_new_phase)
const char * ai_name(const struct ai_type *ai)
struct ai_type * ai_type_by_name(const char *search)
int ai_type_get_count(void)
struct ai_type * get_ai_type(int id)
#define CALL_PLR_AI_FUNC(_func, _player,...)
#define ai_type_iterate_end
#define ai_type_iterate(NAME_ai)
const char * default_ai_type_name(void)
void astr_free(struct astring *astr)
const char * astr_build_or_list(struct astring *astr, const char *const *items, size_t number)
void astr_set(struct astring *astr, const char *format,...)
static const char * astr_str(const struct astring *astr) fc__attribute((nonnull(1)))
#define BV_ISSET(bv, bit)
#define SERVER_COMMAND_PREFIX
const char * city_name_get(const struct city *pcity)
#define city_list_iterate(citylist, pcity)
static citizens city_size_get(const struct city *pcity)
#define city_list_iterate_end
enum cmd_echo command_echo(const struct command *pcommand)
const char * command_name_by_number(int i)
const char * command_name(const struct command *pcommand)
const struct command * command_by_number(int i)
const char * command_short_help(const struct command *pcommand)
char * command_extra_help(const struct command *pcommand)
enum cmdlevel command_level(const struct command *pcommand)
const char * command_synopsis(const struct command *pcommand)
bool connection_attach(struct connection *pconn, struct player *pplayer, bool observing)
bool connection_delegate_take(struct connection *pconn, struct player *dplayer)
struct player * find_uncontrolled_player(void)
void connection_close_server(struct connection *pconn, const char *reason)
void connection_detach(struct connection *pconn, bool remove_unused_player)
void conn_set_access(struct connection *pconn, enum cmdlevel new_level, bool granted)
bool connection_delegate_restore(struct connection *pconn)
size_t conn_pattern_to_string(const struct conn_pattern *ppattern, char *buf, size_t buf_len)
struct player * conn_get_player(const struct connection *pconn)
struct connection * conn_by_user_prefix(const char *user_name, enum m_pre_result *result)
struct connection * conn_by_user(const char *user_name)
void conn_list_compression_thaw(const struct conn_list *pconn_list)
void conn_pattern_destroy(struct conn_pattern *ppattern)
void conn_list_compression_freeze(const struct conn_list *pconn_list)
bool conn_controls_player(const struct connection *pconn)
const char * conn_description(const struct connection *pconn)
struct conn_pattern * conn_pattern_from_string(const char *pattern, enum conn_pattern_type prefer, char *error_buf, size_t error_buf_len)
enum cmdlevel conn_get_access(const struct connection *pconn)
#define conn_pattern_list_iterate_end
#define conn_list_iterate(connlist, pconn)
#define conn_pattern_list_iterate(plist, ppatern)
#define conn_list_iterate_end
void con_set_style(bool i)
void con_write(enum rfc_status rfc_status, const char *message,...)
#define MAX_LEN_CONSOLE_LINE
#define log_deprecation(message,...)
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
void set_ai_level_directer(struct player *pplayer, enum ai_level level)
void free_tokens(char **tokens, size_t ntokens)
int get_tokens(const char *str, char **tokens, size_t num_tokens, const char *delimiterset)
char * internal_to_local_string_malloc(const char *text)
char * local_to_internal_string_malloc(const char *text)
#define PL_(String1, String2, n)
size_t featured_text_apply_tag(const char *text_source, char *featured_text, size_t featured_text_len, enum text_tag_type tag_type, ft_offset_t start_offset, ft_offset_t stop_offset,...)
const struct ft_color ftc_log
const struct ft_color ftc_command
const struct ft_color ftc_server
const struct ft_color ftc_any
VAR_ARG_CONST struct ft_color ftc_changed
const struct ft_color ftc_vote_team
const struct ft_color ftc_game_start
const struct ft_color ftc_server_prompt
const struct ft_color ftc_vote_public
struct unit * game_unit_by_number(int id)
#define GAME_MAX_READ_RECURSION
void send_scenario_description(struct conn_list *dest)
void send_scenario_info(struct conn_list *dest)
void send_game_info(struct conn_list *dest)
void cache_rulesets(void)
static GtkWidget * persistent
static char * leader_name
void handle_player_ready(struct player *pplayer, int player_no, bool is_ready)
#define fc_assert_ret(condition)
#define log_verbose(message,...)
#define fc_assert(condition)
#define log_testmatic_alt(altlvl, message,...)
#define fc_assert_ret_val(condition, val)
#define fc_assert_action(condition, action)
#define log_normal(message,...)
#define log_error(message,...)
struct tile * map_pos_to_tile(const struct civ_map *nmap, int map_x, int map_y)
int map_startpos_count(void)
bool mapimg_id2str(int id, char *str, size_t str_len)
bool mapimg_colortest(const char *savename, const char *path)
struct mapdef * mapimg_isvalid(int id)
bool mapimg_define(const char *maparg, bool check)
bool mapimg_delete(int id)
bool mapimg_create(struct mapdef *pmapdef, bool force, const char *savename, const char *path)
const char * mapimg_error(void)
bool mapimg_show(int id, char *str, size_t str_len, bool detail)
void modpack_ruleset_cache_iterate(mrc_cb cb, void *data)
const char * modpack_file_from_ruleset_cache(const char *name)
const char * modpack_serv_file(struct section_file *sf)
const char * modpack_rulesetdir(struct section_file *sf)
const char * nation_rule_name(const struct nation_type *pnation)
int nations_match(const struct nation_type *pnation1, const struct nation_type *pnation2, bool ignore_conflicts)
struct nation_type * nation_of_unit(const struct unit *punit)
const char * nation_adjective_for_player(const struct player *pplayer)
const char * nation_set_name_translation(const struct nation_set *pset)
struct nation_type * nation_of_player(const struct player *pplayer)
bool is_nation_playable(const struct nation_type *nation)
bool nation_is_in_set(const struct nation_type *pnation, const struct nation_set *pset)
const char * nation_set_description(const struct nation_set *pset)
int nation_set_count(void)
struct nation_type * nation_by_rule_name(const char *name)
const char * nation_plural_translation(const struct nation_type *pnation)
const char * nation_set_rule_name(const struct nation_set *pset)
const char * nation_plural_for_player(const struct player *pplayer)
struct government * init_government_of_nation(const struct nation_type *pnation)
struct nation_style * style_of_nation(const struct nation_type *pnation)
#define nation_sets_iterate_end
#define nation_sets_iterate(NAME_pset)
#define nations_iterate_end
#define nations_iterate(NAME_pnation)
#define NO_NATION_SELECTED
void notify_conn(struct conn_list *dest, const struct tile *ptile, enum event_type event, const struct ft_color color, const char *format,...)
void notify_team(const struct player *pplayer, const struct tile *ptile, enum event_type event, const struct ft_color color, const char *format,...)
void package_event(struct packet_chat_msg *packet, const struct tile *ptile, enum event_type event, const struct ft_color color, const char *format,...)
void event_cache_add_for_all(const struct packet_chat_msg *packet)
int send_packet_chat_msg(struct connection *pc, const struct packet_chat_msg *packet)
void dlsend_packet_game_load(struct conn_list *dest, bool load_successful, const char *load_filename)
void lsend_packet_achievement_info(struct conn_list *dest, const struct packet_achievement_info *packet)
struct city_list * cities
bool player_slot_is_used(const struct player_slot *pslot)
struct player * player_by_name_prefix(const char *name, enum m_pre_result *result)
struct player * player_by_number(const int player_id)
int player_slot_count(void)
struct player_slot * player_slot_by_number(int player_id)
int player_number(const struct player *pplayer)
const char * player_name(const struct player *pplayer)
struct player * player_by_name(const char *name)
struct player * player_by_user(const char *name)
bool player_set_nation(struct player *pplayer, struct nation_type *pnation)
struct player * player_slot_get_player(const struct player_slot *pslot)
#define ai_level_cmd(_level_)
#define players_iterate_end
#define players_iterate(_pplayer)
#define player_list_iterate(playerlist, pplayer)
static bool is_barbarian(const struct player *pplayer)
#define player_list_iterate_end
#define set_as_human(plr)
void server_player_set_name(struct player *pplayer, const char *name)
struct player * server_create_player(int player_id, const char *ai_tname, struct rgbcolor *prgbcolor, bool allow_ai_type_fallbacking)
void player_status_add(struct player *plr, enum player_status pstatus)
int normal_player_count(void)
void player_set_under_human_control(struct player *pplayer)
void server_player_set_color(struct player *pplayer, const struct rgbcolor *prgbcolor)
void player_set_to_ai_mode(struct player *pplayer, enum ai_level skill_level)
bool server_player_set_name_full(const struct connection *caller, struct player *pplayer, const struct nation_type *pnation, const char *name, char *error_buf, size_t error_buf_len)
bool player_delegation_active(const struct player *pplayer)
void player_info_thaw(void)
void player_info_freeze(void)
struct nation_type * pick_a_nation(const struct nation_list *choices, bool ignore_conflicts, bool needs_startpos, enum barbarian_type barb_type)
const char * player_color_ftstr(struct player *pplayer)
void send_player_info_c(struct player *src, struct conn_list *dest)
bool player_status_check(struct player *plr, enum player_status pstatus)
void player_delegation_set(struct player *pplayer, const char *username)
void server_remove_player(struct player *pplayer)
void server_player_init(struct player *pplayer, bool initmap, bool needs_team)
bool player_color_changeable(const struct player *pplayer, const char **reason)
void assign_player_colors(void)
bool client_can_pick_nation(const struct nation_type *pnation)
void send_player_diplstate_c(struct player *src, struct conn_list *dest)
const char * player_delegation_get(const struct player *pplayer)
bool nation_is_in_current_set(const struct nation_type *pnation)
void reset_all_start_commands(bool plrchange)
struct section_file * secfile_load(const char *filename, bool allow_duplicates)
const char * secfile_error(void)
void secfile_destroy(struct section_file *secfile)
void secfile_check_unused(const struct section_file *secfile)
struct section_file * secfile_load_section(const char *filename, const char *section, bool allow_duplicates)
bool secfile_lookup_bool_default(const struct section_file *secfile, bool def, const char *path,...)
struct research * research_get(const struct player *pplayer)
bool rgbcolor_from_hex(struct rgbcolor **prgbcolor, const char *hex)
void rgbcolor_destroy(struct rgbcolor *prgbcolor)
bool rgbcolors_are_equal(const struct rgbcolor *c1, const struct rgbcolor *c2)
bool load_rulesets(const char *restore, const char *alt, bool compat_mode, rs_conversion_logger logger, bool act, bool buffer_script, bool load_luadata)
bool reload_rulesets_settings(void)
void send_rulesets(struct conn_list *dest)
void savegame_load(struct section_file *sfile)
void save_game(const char *orig_filename, const char *save_reason, bool scenario)
void script_fcdb_free(void)
bool script_fcdb_do_string(struct connection *caller, const char *str)
bool script_fcdb_call(const char *func_name,...)
bool script_fcdb_init(const char *fcdb_luafile)
bool script_server_unsafe_do_string(struct connection *caller, const char *str)
bool script_server_do_string(struct connection *caller, const char *str)
bool script_server_unsafe_do_file(struct connection *caller, const char *filename)
bool script_server_do_file(struct connection *caller, const char *filename)
bool setting_int_validate(const struct setting *pset, int val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
void setting_action(const struct setting *pset)
void setting_admin_lock_clear(struct setting *pset)
const char * setting_default_name(const struct setting *pset, bool pretty, char *buf, size_t buf_len)
bool setting_enum_validate(const struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
struct setting * setting_by_name(const char *name)
void setting_set_to_default(struct setting *pset)
const char * setting_value_name(const struct setting *pset, bool pretty, char *buf, size_t buf_len)
const char * setting_extra_help(const struct setting *pset, bool constant)
int setting_number(const struct setting *pset)
struct setting * setting_by_number(int id)
bool setting_int_set(struct setting *pset, int val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
bool setting_is_visible(const struct setting *pset, struct connection *caller)
bool setting_locked(const struct setting *pset)
bool setting_non_default(const struct setting *pset)
enum sset_type setting_type(const struct setting *pset)
void setting_admin_lock_set(struct setting *pset)
bool setting_str_set(struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
int setting_int_max(const struct setting *pset)
bool setting_bitwise_set(struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
int settings_number(void)
bool setting_str_validate(const struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
const char * setting_enum_val(const struct setting *pset, int val, bool pretty)
struct setting_list * level[OLEVELS_NUM]
void setting_changed(struct setting *pset)
enum setting_default_level setting_get_setdef(const struct setting *pset)
bool setting_enum_set(struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
const char * setting_short_help(const struct setting *pset)
const char * setting_bitwise_bit(const struct setting *pset, int bit, bool pretty)
int setting_int_min(const struct setting *pset)
bool setting_bitwise_validate(const struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
bool setting_bool_validate(const struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
bool setting_is_changeable(const struct setting *pset, struct connection *caller, char *reject_msg, size_t reject_msg_len)
void settings_reset(void)
const char * setting_name(const struct setting *pset)
bool settings_game_reset(void)
void settings_list_update(void)
bool setting_bool_set(struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
void send_server_setting(struct conn_list *dest, const struct setting *pset)
void send_server_settings(struct conn_list *dest)
#define settings_iterate(_level, _pset)
#define settings_iterate_end
const char * fileinfoname(const struct strvec *dirs, const char *filename)
void remove_trailing_spaces(char *s)
bool str_to_int(const char *str, int *pint)
const char * m_pre_description(enum m_pre_result result)
struct strvec * fileinfolist(const struct strvec *dirs, const char *suffix)
char * skip_leading_spaces(char *s)
enum m_pre_result match_prefix_full(m_pre_accessor_fn_t accessor_fn, size_t n_names, size_t max_len_name, m_pre_strncmp_fn_t cmp_fn, m_strlen_fn_t len_fn, const char *prefix, int *ind_result, int *matches, int max_matches, int *pnum_matches)
const struct strvec * get_scenario_dirs(void)
void interpret_tilde(char *buf, size_t buf_size, const char *filename)
const struct strvec * get_save_dirs(void)
void remove_leading_spaces(char *s)
enum m_pre_result match_prefix(m_pre_accessor_fn_t accessor_fn, size_t n_names, size_t max_len_name, m_pre_strncmp_fn_t cmp_fn, m_strlen_fn_t len_fn, const char *prefix, int *ind_result)
bool is_safe_filename(const char *name)
void remove_leading_trailing_spaces(char *s)
const struct strvec * get_data_dirs(void)
struct fileinfo_list * fileinfolist_infix(const struct strvec *dirs, const char *infix, bool nodups)
#define CLIP(lower, current, upper)
#define FC_MEMBER_SIZEOF(type, member)
#define fileinfo_list_iterate(list, pnode)
#define fileinfo_list_iterate_end
const char *(* m_pre_accessor_fn_t)(int)
#define CITY_LOG(loglevel, pcity, msg,...)
#define UNIT_LOG(loglevel, punit, msg,...)
void server_game_init(bool keep_ruleset_value)
void player_nation_defaults(struct player *pplayer, struct nation_type *pnation, bool set_name)
const char * aifill(int amount)
void set_server_state(enum server_states newstate)
bool game_was_started(void)
struct server_arguments srvarg
void check_for_full_turn_done(void)
void fc__noreturn server_quit(void)
enum server_states server_state(void)
void server_game_free(void)
static bool write_command(struct connection *caller, char *arg, bool check)
static const char * reset_accessor(int i)
static bool set_cmdlevel(struct connection *caller, struct connection *ptarget, enum cmdlevel level)
static struct setting * validate_setting_arg(enum command_id cmd, struct connection *caller, char *arg)
#define LOOKUP_OPTION_AMBIGUOUS
static const char * mapimg_accessor(int i)
void cmd_reply(enum command_id cmd, struct connection *caller, enum rfc_status rfc_status, const char *format,...)
static bool set_command(struct connection *caller, char *str, bool check)
static enum command_id cmd_of_level(enum ai_level level)
static void show_delegations(struct connection *caller)
static char setting_status(struct connection *caller, const struct setting *pset)
static void show_scenarios(struct connection *caller)
static bool delegate_command(struct connection *caller, char *arg, bool check)
static bool ignore_command(struct connection *caller, char *str, bool check)
static void show_help_command(struct connection *caller, enum command_id help_cmd, enum command_id id)
void set_running_game_access_level(void)
void notify_if_first_access_level_is_available(void)
static const char * lua_accessor(int i)
static const char * fcdb_accessor(int i)
static void show_help_command_list(struct connection *caller, enum command_id help_cmd)
void stdinhand_turn(void)
static void show_connections(struct connection *caller)
static bool explain_option(struct connection *caller, char *str, bool check)
static struct kick_hash * kick_table_by_user
static void show_ais(struct connection *caller)
bool conn_is_kicked(struct connection *pconn, int *time_remaining)
enum rfc_status create_command_newcomer(const char *name, const char *ai, bool check, struct nation_type *pnation, struct player **newplayer, char *buf, size_t buflen)
static void show_colors(struct connection *caller)
static bool set_ai_level(struct connection *caller, const char *name, enum ai_level level, bool check)
static struct kick_hash * kick_table_by_addr
static void show_help_option_list(struct connection *caller, enum command_id help_cmd)
static bool lock_command(struct connection *caller, char *str, bool check)
void stdinhand_init(void)
static bool take_command(struct connection *caller, char *str, bool check)
static bool wall(char *str, bool check)
static enum cmdlevel default_access_level
static void show_ruleset_info(struct connection *caller, enum command_id cmd, bool check, int read_recursion)
void show_players(struct connection *caller)
static void cmd_reply_matches(enum command_id cmd, struct connection *caller, m_pre_accessor_fn_t accessor_fn, int *matches, int num_matches)
#define LOOKUP_OPTION_NO_RESULT
static const char * list_accessor(int i)
static int lookup_option(const char *name)
static bool reset_command(struct connection *caller, char *arg, bool check, int read_recursion)
static void show_teams(struct connection *caller)
static bool handle_stdin_input_real(struct connection *caller, char *str, bool check, int read_recursion)
enum rfc_status create_command_pregame(const char *name, const char *ai, bool check, struct player **newplayer, char *buf, size_t buflen)
static bool metaconnection_command(struct connection *caller, char *arg, bool check)
static bool show_serverid(struct connection *caller, char *arg)
static void show_nationsets(struct connection *caller)
static const char * helparg_accessor(int i)
static bool metamessage_command(struct connection *caller, char *arg, bool check)
static bool away_command(struct connection *caller, bool check)
enum cmdlevel access_level_for_next_connection(void)
static bool playercolor_command(struct connection *caller, char *str, bool check)
bool handle_stdin_input_free(struct connection *caller, char *str)
void set_ai_level_direct(struct player *pplayer, enum ai_level level)
static bool player_name_check(const char *name, char *buf, size_t buflen)
static bool default_command(struct connection *caller, char *arg, bool check)
static bool create_command(struct connection *caller, const char *str, bool check)
static void vcmd_reply_prefix(enum command_id cmd, struct connection *caller, enum rfc_status rfc_status, const char *prefix, const char *format, va_list ap)
static const char * delegate_accessor(int i)
static void show_rulesets(struct connection *caller)
static bool surrender_command(struct connection *caller, char *str, bool check)
static bool end_command(struct connection *caller, char *str, bool check)
static const char * delegate_player_str(struct player *pplayer, bool observer)
static void cmd_reply_prefix(enum command_id cmd, struct connection *caller, enum rfc_status rfc_status, const char *prefix, const char *format,...) fc__attribute((__format__(__printf__
#define LOOKUP_OPTION_RULESETDIR
static bool timeout_command(struct connection *caller, char *str, bool check)
static void cmd_reply_no_such_player(enum command_id cmd, struct connection *caller, const char *name, enum m_pre_result match_result)
static bool metaserver_command(struct connection *caller, char *arg, bool check)
bool handle_stdin_input(struct connection *caller, char *str)
static bool cut_client_connection(struct connection *caller, char *name, bool check)
static void open_metaserver_connection(struct connection *caller, bool persistent)
static time_t * time_duplicate(const time_t *t)
static void show_mapimg(struct connection *caller, enum command_id cmd)
static bool may_use_nothing(struct connection *caller)
static void show_votes(struct connection *caller)
static const char *const vote_args[]
static bool show_settings(struct connection *caller, enum command_id called_as, char *str, bool check)
bool read_init_script(struct connection *caller, const char *script_filename, bool from_cmdline, bool check)
static bool unlock_command(struct connection *caller, char *str, bool check)
static bool a_connection_exists(void)
void stdinhand_free(void)
static bool cmdlevel_command(struct connection *caller, char *str, bool check)
static bool is_first_access_level_taken(void)
#define LOOKUP_OPTION_LEVEL_NAME
static bool firstlevel_command(struct connection *caller, bool check)
static void start_cmd_reply(struct connection *caller, bool notify, char *msg)
static bool connectmsg_command(struct connection *caller, char *str, bool check)
static const char horiz_line[]
static void cmd_reply_no_such_conn(enum command_id cmd, struct connection *caller, const char *name, enum m_pre_result match_result)
static void cmd_reply_line(enum command_id cmd, struct connection *caller, enum rfc_status rfc_status, const char *prefix, const char *line)
static void show_help_intro(struct connection *caller, enum command_id help_cmd)
static bool cancelvote_command(struct connection *caller, char *arg, bool check)
bool set_rulesetdir(struct connection *caller, const char *str, bool check, int read_recursion)
bool load_command(struct connection *caller, const char *filename, bool check, bool cmdline_load)
static bool read_init_script_real(struct connection *caller, const char *script_filename, bool from_cmdline, bool check, int read_recursion)
static void show_settings_one(struct connection *caller, enum command_id cmd, struct setting *pset)
static bool toggle_ai_command(struct connection *caller, char *arg, bool check)
static bool playernation_command(struct connection *caller, char *str, bool check)
static bool team_command(struct connection *caller, char *str, bool check)
static bool quit_game(struct connection *caller, bool check)
static bool vote_command(struct connection *caller, char *str, bool check)
#define cmd_reply_show(string)
bool start_command(struct connection *caller, bool check, bool notify)
static const char * optname_accessor(int i)
static bool show_help(struct connection *caller, char *arg)
#define OPTION_NAME_SPACE
struct strvec * get_init_script_choices(void)
static bool remove_player_command(struct connection *caller, char *arg, bool check)
static void ruleset_cache_listcmd_cb(const char *mp_name, const char *filename, void *data_in)
static bool debug_command(struct connection *caller, char *str, bool check)
static enum command_id command_named(const char *token, bool accept_ambiguity)
static bool fcdb_command(struct connection *caller, char *arg, bool check)
static bool mapimg_command(struct connection *caller, char *arg, bool check)
static bool unignore_command(struct connection *caller, char *str, bool check)
static bool observe_command(struct connection *caller, char *str, bool check)
static bool show_list(struct connection *caller, char *arg)
static bool scensave_command(struct connection *caller, char *arg, bool check)
static enum sset_level lookup_option_level(const char *name)
static bool may_use(struct connection *caller, enum command_id cmd)
static bool kick_command(struct connection *caller, char *name, bool check)
static const char * vote_arg_accessor(int i)
static bool is_restricted(struct connection *caller)
const char * script_extension
static bool show_command(struct connection *caller, char *str, bool check)
static bool lua_command(struct connection *caller, char *arg, bool check, int read_recursion)
static bool write_init_script(char *script_filename)
static enum cmdlevel first_access_level
static bool detach_command(struct connection *caller, char *str, bool check)
static bool aicmd_command(struct connection *caller, char *arg, bool check)
static void close_metaserver_connection(struct connection *caller)
static bool save_command(struct connection *caller, char *arg, bool check)
static bool set_ai_level_named(struct connection *caller, const char *name, const char *level_name, bool check)
static bool metapatches_command(struct connection *caller, char *arg, bool check)
static bool show_ignore(struct connection *caller)
static bool is_allowed_to_take(struct connection *requester, struct connection *taker, struct player *pplayer, bool will_obs, char *msg, size_t msg_len)
void toggle_ai_player_direct(struct connection *caller, struct player *pplayer)
static void show_help_option(struct connection *caller, enum command_id help_cmd, int id)
static bool read_command(struct connection *caller, char *arg, bool check, int read_recursion)
struct ai_type::@14 funcs
void(* gained_control)(struct player *pplayer)
void(* player_console)(struct player *pplayer, const char *cmd)
struct city::@17::@19 server
char start_units[MAX_LEN_STARTUNIT]
char connectmsg[MAX_LEN_MSG]
struct conn_list * est_connections
struct packet_game_info info
char rulesetdir[MAX_LEN_NAME]
struct packet_scenario_info scenario
struct conn_list * all_connections
char save_name[MAX_LEN_NAME]
struct civ_game::@31::@35 server
char allow_take[MAX_LEN_ALLOW_TAKE]
enum cmdlevel access_level
char username[MAX_LEN_NAME]
struct connection::@58::@64 server
char ipaddr[MAX_LEN_ADDR]
struct connection::@58::@64::@65 delegation
struct conn_pattern_list * ignore_list
struct connection * caller
char message[MAX_LEN_MSG]
enum ai_level skill_level
enum ai_level skill_level
struct player_ai ai_common
struct government * target_government
char username[MAX_LEN_NAME]
struct government * government
const struct ai_type * ai
struct conn_list * connections
struct nation_style * style
struct player::@70::@72 server
char metaserver_addr[256]
struct unit::@81::@84 server
struct nation_style * style_by_rule_name(const char *name)
int fc_snprintf(char *str, size_t n, const char *format,...)
size_t fc_strlcpy(char *dest, const char *src, size_t n)
int fc_strcasecmp(const char *str0, const char *str1)
int cat_snprintf(char *str, size_t n, const char *format,...)
int fc_vsnprintf(char *str, size_t n, const char *format, va_list ap)
FILE * fc_fopen(const char *filename, const char *opentype)
int fc_break_lines(char *str, size_t desired_len)
int fc_stat(const char *filename, struct stat *buf)
bool is_reg_file_for_access(const char *name, bool write_access)
int fc_strncasecmp(const char *str0, const char *str1, size_t n)
#define sz_strlcpy(dest, src)
#define sz_strlcat(dest, src)
#define fc_strncmp(_s1_, _s2_, _len_)
int team_index(const struct team *pteam)
const char * team_name_translation(const struct team *pteam)
struct team_slot * team_slot_by_number(int team_id)
const char * team_slot_name_translation(const struct team_slot *tslot)
bool team_add_player(struct player *pplayer, struct team *pteam)
struct team * team_new(struct team_slot *tslot)
struct team_slot * team_slot_by_rule_name(const char *team_name)
const struct player_list * team_members(const struct team *pteam)
void team_remove_player(struct player *pplayer)
#define teams_iterate_end
#define teams_iterate(_pteam)
struct city * tile_city(const struct tile *ptile)
void timer_destroy(struct timer *t)
void timer_start(struct timer *t)
struct timer * timer_new(enum timer_timetype type, enum timer_use use, const char *name)
double timer_read_seconds(struct timer *t)
#define unit_list_iterate(unitlist, punit)
#define unit_list_iterate_end
const char * unit_name_translation(const struct unit *punit)
int describe_vote(struct vote *pvote, char *buf, int buflen)
bool conn_can_vote(const struct connection *pconn, const struct vote *pvote)
struct vote * vote_new(struct connection *caller, const char *allargs, int command_id)
bool vote_is_team_only(const struct vote *pvote)
struct vote * get_vote_by_no(int vote_no)
bool vote_would_pass_immediately(const struct connection *caller, int command_id)
void clear_all_votes(void)
struct vote * get_vote_by_caller(const struct connection *caller)
void connection_vote(struct connection *pconn, struct vote *pvote, enum vote_type type)
struct vote_list * vote_list
const struct connection * vote_get_caller(const struct vote *pvote)
int count_voters(const struct vote *pvote)
void remove_vote(struct vote *pvote)
bool conn_can_see_vote(const struct connection *pconn, const struct vote *pvote)
#define vote_list_iterate_end
#define vote_list_iterate(alist, pvote)