Freeciv-3.2
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#include "iterator.h"
#include "support.h"
#include "fc_types.h"
#include "tech.h"
#include "specenum_gen.h"
Go to the source code of this file.
Data Structures | |
struct | research |
struct | research::research_invention |
#define research_players_iterate | ( | _presearch, | |
_pplayer | |||
) |
Definition at line 166 of file research.h.
#define research_players_iterate_end generic_iterate_end |
Definition at line 170 of file research.h.
#define researches_iterate | ( | _presearch | ) |
Definition at line 155 of file research.h.
#define researches_iterate_end generic_iterate_end |
Definition at line 158 of file research.h.
Definition at line 31 of file research.h.
#define SPECENUM_VALUE0 TECH_UNKNOWN |
Definition at line 34 of file research.h.
#define SPECENUM_VALUE1 TECH_PREREQS_KNOWN |
Definition at line 35 of file research.h.
#define SPECENUM_VALUE2 TECH_KNOWN |
Definition at line 36 of file research.h.
Calculate the bulb upkeep needed for all techs of a player. See also research_total_bulbs_required().
Definition at line 1050 of file research.c.
Referenced by dai_goldequiv_clause(), dai_manage_taxes(), init_tech(), package_player_info(), and update_national_activities().
Return recalculated number of techs researched. Useful for sanity checking techs_researched counter.
Definition at line 1345 of file research.c.
Referenced by sg_load_sanitycheck(), and sg_load_sanitycheck().
const char * research_advance_name_translation | ( | const struct research * | presearch, |
Tech_type_id | tech | ||
) |
Store the translated name of the given tech (including A_FUTURE) in 'buf'. 'presearch' may be NULL. We don't return a static buffer because that would break anything that needed to work with more than one name at a time.
Definition at line 273 of file research.c.
Referenced by api_edit_give_technology(), api_methods_player_researching(), choose_tech_goal(), city_build_building(), cmp_func(), create_advances_list(), create_tech_tree(), research_diagram::create_tooltip_help(), do_tech_parasite_effects(), draw_reqtree(), forget_tech_transferred(), found_new_tech(), get_bulb_tooltip(), get_info_label_text_popup(), get_researching_info(), research_diagram::mousePressEvent(), plr_widget::nation_selected(), node_rectangle_minimum_size(), real_science_report_dialog_update(), research_tech_lost(), science_diagram_button_release_callback(), science_diagram_right_button_up(), science_report_store_set(), set_indicator_icons(), show_new_turn_info(), spy_steal_shared(), steal_a_tech(), tech_researched(), tech_transfer(), update_bulbs(), update_intel_dialog(), and science_report::update_report().
Store the rule name of the given tech (including A_FUTURE) in 'buf'. 'presearch' may be NULL. We don't return a static buffer because that would break anything that needed to work with more than one name at a time.
Definition at line 240 of file research.c.
Referenced by dai_manage_tech(), dai_select_tech(), player_loot_player(), and update_bulbs().
Returns the research for the given index.
Definition at line 118 of file research.c.
Referenced by handle_research_info(), handle_unknown_research(), sg_load_researches(), and sg_load_researches().
Return number of researches, i.e., either number of players or teams depending on settings.
Definition at line 1328 of file research.c.
Referenced by dai_effect_value(), and do_tech_parasite_effects().
Is this research group going to research some Future Tech next?
Definition at line 1362 of file research.c.
Referenced by science_report_update().
Returns the research structure associated with the player.
Definition at line 128 of file research.c.
Referenced by adjust_improvement_wants_by_effects(), adv_best_government(), adv_data_phase_init(), diplo_wdg::all_advances(), api_edit_give_technology(), api_edit_player_give_bulbs(), api_method_player_can_research(), api_methods_player_bulbs(), api_methods_player_free_bulbs(), api_methods_player_future(), api_methods_player_knows_tech(), api_methods_player_research_cost(), api_methods_player_researching(), api_methods_player_shares_research(), api_methods_player_tech_bulbs(), api_methods_player_tech_cost(), api_methods_research_name_translation(), api_methods_research_rule_name(), api_notify_research_embassies_msg(), api_notify_research_msg(), calc_civ_score(), choose_tech_to_steal(), city_build_building(), client_research_sprite(), cmp_func(), compute_tech_sell_price(), count_stealable_techs(), create_advances_list(), create_animals(), create_barbarian_player(), create_clause_menu(), create_command_newcomer(), create_dummy_reqtree(), create_select_tech_icon(), create_tech_tree(), research_diagram::create_tooltip_help(), dai_choose_diplomat_offensive(), dai_choose_paratrooper(), dai_effect_value(), dai_goldequiv_clause(), dai_goldequiv_tech(), dai_gov_value(), dai_manage_government(), dai_manage_taxes(), dai_manage_tech(), dai_process_defender_want(), dai_select_tech(), dai_share(), dai_tech_base_want(), dai_tech_effect_values(), dai_treaty_evaluate(), dai_wants_defender_against(), dai_wants_role_unit(), dai_war_desire(), diplomacy_dialog_tech_callback(), diplomacy_dialog_tech_callback(), diplomat_get_tech(), do_tech_parasite_effects(), do_unit_establish_trade(), draw_reqtree(), end_phase(), establish_embassy(), find_city_to_diplomat(), forget_tech_transferred(), found_new_tech(), get_bulb_tooltip(), get_bulbs_per_turn(), get_edge_type(), get_info_label_text_popup(), get_researching_info(), get_science_goal_text(), get_science_target_text(), get_tech_color(), government_change(), handle_diplomacy_accept_treaty_req(), handle_edit_player(), handle_edit_player_create(), handle_player_research(), handle_player_tech_goal(), handle_research_info(), helptext_advance(), historian_generic(), is_mintechs_req_active(), is_tech_req_active(), research_diagram::mousePressEvent(), plr_widget::nation_selected(), node_color(), node_rectangle_minimum_size(), notify_research_embassies(), num_known_tech_with_flag(), objbind_get_value_from_object(), objbind_pack_current_values(), player_has_really_useful_tech_parasite(), player_knows_extra_exist(), player_loot_player(), player_tech_upkeep(), popup_add_menu(), popup_change_research_dialog(), popup_change_research_goal_dialog(), popup_diplomatic_objects(), process_attacker_want(), real_science_report_dialog_update(), real_tech_log(), research_total_bulbs_required(), science_diagram_button_release_callback(), science_diagram_left_button_up(), science_diagram_right_button_up(), science_dialog_text(), science_report_current_callback(), science_report_dialog_popup(), science_report_goal_callback(), science_report_redraw(), science_report_store_set(), science_report_update(), script_tech_learned(), send_city_info(), send_research_info(), set_client_state(), set_indicator_icons(), diplo_wdg::show_menu(), show_new_turn_info(), side_right_click_science(), split_player(), spy_steal_popup_shared(), spy_steal_shared(), steal_a_tech(), suggest_tech_exchange(), tech_can_be_stolen(), tech_transfer(), update_bulbs(), update_intel_dialog(), update_national_activities(), science_report::update_report(), and worklist_change_build_target().
int research_goal_bulbs_required | ( | const struct research * | presearch, |
Tech_type_id | goal | ||
) |
Function to determine cost (in bulbs) of reaching goal technology. These costs include the cost for researching the goal technology itself.
'presearch' may be NULL in which case it will returns the total number of bulbs needed for reaching the goal.
Definition at line 772 of file research.c.
Referenced by adjust_improvement_wants_by_effects(), dai_goldequiv_tech(), dai_process_defender_want(), dai_wants_defender_against(), dai_wants_role_unit(), get_science_goal_text(), helptext_advance(), and process_attacker_want().
Tech_type_id research_goal_step | ( | const struct research * | presearch, |
Tech_type_id | goal | ||
) |
Return the next tech we should research to advance towards our goal. Returns A_UNSET if nothing is available or the goal is already known.
Definition at line 720 of file research.c.
Referenced by end_phase(), found_new_tech(), and init_tech().
bool research_goal_tech_req | ( | const struct research * | presearch, |
Tech_type_id | goal, | ||
Tech_type_id | tech | ||
) |
Returns if the given tech has to be researched to reach the goal. The goal itself isn't a requirement of itself.
'presearch' may be NULL.
Definition at line 807 of file research.c.
Referenced by dai_choose_paratrooper(), dai_select_tech(), dai_treaty_evaluate(), get_edge_type(), get_science_goal_text(), and node_color().
int research_goal_unknown_techs | ( | const struct research * | presearch, |
Tech_type_id | goal | ||
) |
Returns the number of technologies the player need to research to get the goal technology. This includes the goal technology. Technologies are only counted once.
'presearch' may be NULL in which case it will returns the total number of technologies needed for reaching the goal.
Definition at line 750 of file research.c.
Referenced by adjust_improvement_wants_by_effects(), adv_best_government(), create_tech_tree(), dai_effect_value(), dai_gov_value(), dai_select_tech(), get_science_goal_text(), helptext_advance(), popup_change_research_goal_dialog(), process_attacker_want(), real_tech_log(), and science_report_store_set().
bool research_invention_gettable | ( | const struct research * | presearch, |
const Tech_type_id | tech, | ||
bool | allow_holes | ||
) |
Returns TRUE iff the given tech can be given to the players sharing the research immediately.
If allow_holes is TRUE, any tech with known root reqs is ok. If it's FALSE, getting the tech must not leave holes to the known techs tree.
Definition at line 693 of file research.c.
Referenced by diplo_wdg::all_advances(), choose_tech_to_steal(), create_advances_list(), create_clause_menu(), dai_goldequiv_tech(), dai_select_tech(), dai_share(), diplomacy_dialog_tech_callback(), diplomacy_dialog_tech_callback(), diplomat_get_tech(), do_tech_parasite_effects(), get_tech_color(), handle_diplomacy_accept_treaty_req(), init_tech(), node_color(), player_has_really_useful_tech_parasite(), popup_add_menu(), popup_change_research_dialog(), popup_diplomatic_objects(), diplo_wdg::show_menu(), spy_steal_popup_shared(), spy_steal_shared(), steal_a_tech(), suggest_tech_exchange(), and tech_can_be_stolen().
Returns TRUE iff the given tech is ever reachable via research by the players sharing the research by checking tech tree limitations.
'presearch' may be NULL in which case a simplified result is returned (used by the client).
Definition at line 668 of file research.c.
Referenced by create_dummy_reqtree(), dai_select_tech(), dai_wants_defender_against(), dai_wants_role_unit(), handle_player_tech_goal(), helptext_advance(), init_tech(), node_color(), popup_change_research_goal_dialog(), research_goal_step(), science_report_dialog_popup(), science_report_update(), sg_load_sanitycheck(), sg_load_sanitycheck(), update_intel_dialog(), and science_report::update_report().
enum tech_state research_invention_set | ( | struct research * | presearch, |
Tech_type_id | tech, | ||
enum tech_state | value | ||
) |
Set research knowledge about tech to given state.
Definition at line 637 of file research.c.
Referenced by dai_tech_base_want(), found_new_tech(), handle_edit_player(), handle_research_info(), handle_unknown_research(), init_tech(), research_tech_lost(), sg_load_researches(), sg_load_researches(), and split_player().
enum tech_state research_invention_state | ( | const struct research * | presearch, |
Tech_type_id | tech | ||
) |
Returns state of the tech for current research. This can be: TECH_KNOWN, TECH_UNKNOWN, or TECH_PREREQS_KNOWN Should be called with existing techs.
If 'presearch' is NULL this checks whether any player knows the tech (used by the client).
Definition at line 619 of file research.c.
Referenced by diplo_wdg::all_advances(), api_edit_give_technology(), api_method_player_can_research(), api_methods_player_knows_tech(), calc_civ_score(), choose_tech(), choose_tech_to_steal(), compute_tech_sell_price(), count_stealable_techs(), create_advances_list(), create_clause_menu(), create_tech_tree(), dai_choose_paratrooper(), dai_goldequiv_clause(), dai_goldequiv_tech(), dai_manage_government(), dai_select_tech(), dai_share(), dai_tech_base_want(), dai_tech_effect_values(), dai_wants_defender_against(), dai_wants_role_unit(), diplomacy_dialog_tech_callback(), diplomacy_dialog_tech_callback(), diplomat_get_tech(), do_tech_parasite_effects(), found_new_tech(), get_edge_type(), get_tech_color(), give_initial_techs(), handle_diplomacy_accept_treaty_req(), handle_edit_player(), handle_player_research(), handle_player_tech_goal(), helptext_advance(), init_tech(), is_tech_req_active(), research_diagram::mousePressEvent(), plr_widget::nation_selected(), node_color(), objbind_get_value_from_object(), objbind_pack_current_values(), pick_cheapest_tech(), pick_random_tech(), pick_random_tech_to_lose(), player_has_really_useful_tech_parasite(), player_knows_extra_exist(), player_tech_upkeep(), popup_add_menu(), popup_change_research_goal_dialog(), popup_diplomatic_objects(), recalculate_techs_researched(), research_future_next(), research_goal_step(), research_total_bulbs_required(), research_update(), science_diagram_button_release_callback(), science_diagram_left_button_up(), science_report_dialog_popup(), sg_load_sanitycheck(), sg_load_sanitycheck(), sg_save_researches(), diplo_wdg::show_menu(), split_player(), spy_steal_popup_shared(), spy_steal_shared(), steal_a_tech(), suggest_tech_exchange(), tech_can_be_stolen(), tech_transfer(), update_intel_dialog(), and worklist_change_build_target().
struct iterator * research_iter_init | ( | struct research_iter * | it | ) |
Initializes a player research iterator.
Definition at line 1205 of file research.c.
Returns the real size of the player research iterator.
Definition at line 1137 of file research.c.
Returns the name of the research owner: a player name or a team name. For most uses you probably want research_pretty_name() instead.
Definition at line 156 of file research.c.
Referenced by sg_load_sanitycheck(), and sg_load_sanitycheck().
Returns the index of the research in the array.
Definition at line 109 of file research.c.
Referenced by init_tech(), package_research_info(), research_name_translation(), research_player_iter_init(), research_pretty_name(), research_rule_name(), send_research_info(), and sg_save_researches().
struct iterator * research_player_iter_init | ( | struct research_player_iter * | it, |
const struct research * | presearch | ||
) |
Initializes a research player iterator.
Definition at line 1297 of file research.c.
Returns the real size of the research player iterator.
Definition at line 1227 of file research.c.
Set in 'buf' the name of the research owner. It may be either a nation plural name, or something like "members of team Red".
Definition at line 169 of file research.c.
Referenced by api_edit_give_technology(), api_methods_research_name_translation(), city_build_building(), do_tech_parasite_effects(), found_new_tech(), handle_diplomacy_accept_treaty_req(), research_tech_lost(), steal_a_tech(), and tech_researched().
Returns the name of the research owner: a player name or a team name.
Definition at line 143 of file research.c.
Referenced by api_methods_research_rule_name(), research_tech_lost(), research_update(), and update_bulbs().
int research_total_bulbs_required | ( | const struct research * | presearch, |
Tech_type_id | tech, | ||
bool | loss_value | ||
) |
Function to determine cost for technology. The equation is determined from game.info.tech_cost_style and game.info.tech_leakage.
tech_cost_style: TECH_COST_CIV1CIV2: Civ (I|II) style. Every new tech add base_tech_cost to cost of next tech. TECH_COST_CLASSIC: Cost of technology is: base_tech_cost * (1 + reqs) * sqrt(1 + reqs) / 2 where reqs == number of requirement for tech, counted recursively. TECH_COST_CLASSIC_PRESET: Cost are read from tech.ruleset. Missing costs are generated by style "Classic". TECH_COST_EXPERIMENTAL: Cost of technology is: base_tech_cost * (reqs^2 / (1 + sqrt(sqrt(reqs + 1)))
tech_leakage: TECH_LEAKAGE_NONE: No reduction of the technology cost. TECH_LEAKAGE_EMBASSIES: Technology cost is reduced depending on the number of players which already know the tech and you have an embassy with. TECH_LEAKAGE_PLAYERS: Technology cost is reduced depending on the number of all players (human, AI and barbarians) which already know the tech. TECH_LEAKAGE_NO_BARBS: Technology cost is reduced depending on the number of normal players (human and AI) which already know the tech.
At the end we multiply by the sciencebox value, as a percentage. The cost can never be less than 1.
'presearch' may be NULL in which case a simplified result is returned (used by client and manual code).
Definition at line 868 of file research.c.
Referenced by api_methods_player_research_cost(), api_methods_player_tech_cost(), choose_tech(), dai_choose_diplomat_offensive(), dai_manage_tech(), helptext_advance(), init_tech(), lose_tech(), package_research_info(), pick_cheapest_tech(), research_apply_penalty(), research_update(), tech_researched(), and update_bulbs().
Mark as TECH_PREREQS_KNOWN each tech which is available, not known and which has all requirements fulfilled.
Recalculate presearch->num_known_tech_with_flag Should always be called after research_invention_set().
Definition at line 501 of file research.c.
Referenced by found_new_tech(), government_change(), handle_edit_player(), handle_research_info(), init_tech(), research_tech_lost(), set_client_state(), sg_load_researches(), sg_load_researches(), and split_player().
Free all resources allocated for the research system
Definition at line 100 of file research.c.
Referenced by game_free().
Initializes all player research structure.
Definition at line 64 of file research.c.
Referenced by game_init(), and game_reset().