Freeciv-3.2
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#include "research.h"
#include "luascript.h"
#include "aitraits.h"
#include "plrhand.h"
#include "script_server.h"
#include "api_server_game_methods.h"
Go to the source code of this file.
Functions | |
int | api_methods_player_trait (lua_State *L, Player *pplayer, const char *tname) |
int | api_methods_player_trait_base (lua_State *L, Player *pplayer, const char *tname) |
int | api_methods_player_trait_current_mod (lua_State *L, Player *pplayer, const char *tname) |
void | api_methods_player_lose (lua_State *L, Player *pplayer, Player *looter) |
int | api_methods_nation_trait_min (lua_State *L, Nation_Type *pnation, const char *tname) |
int | api_methods_nation_trait_max (lua_State *L, Nation_Type *pnation, const char *tname) |
int | api_methods_nation_trait_default (lua_State *L, Nation_Type *pnation, const char *tname) |
int | api_methods_player_tech_bulbs (lua_State *L, Player *pplayer, Tech_Type *tech) |
int | api_methods_player_free_bulbs (lua_State *L, Player *pplayer) |
int api_methods_nation_trait_default | ( | lua_State * | L, |
Nation_Type * | pnation, | ||
const char * | tname | ||
) |
Return the default trait value that will be allocated for a nation
Definition at line 153 of file api_server_game_methods.c.
Referenced by tolua_server_Nation_Type_trait_default00().
int api_methods_nation_trait_max | ( | lua_State * | L, |
Nation_Type * | pnation, | ||
const char * | tname | ||
) |
Return the maximum random trait value that will be allocated for a nation
Definition at line 134 of file api_server_game_methods.c.
Referenced by tolua_server_Nation_Type_trait_max00().
int api_methods_nation_trait_min | ( | lua_State * | L, |
Nation_Type * | pnation, | ||
const char * | tname | ||
) |
Return the minimum random trait value that will be allocated for a nation
Definition at line 115 of file api_server_game_methods.c.
Referenced by tolua_server_Nation_Type_trait_min00().
Returns bulbs that can be freely transferred to a new research target.
Definition at line 214 of file api_server_game_methods.c.
Referenced by tolua_server_Player_properties_free_bulbs00().
Mark the player as one who lost the game, optionally giving some loot to looter. This method only marks the nation for wipeout that happens only when kill_dying_players() does the reaper's job. FIXME: client may be not aware if its player is killed in a script.
Definition at line 99 of file api_server_game_methods.c.
Referenced by tolua_server_Player_lose00().
In multiresearch mode, returns bulbs saved for a specific tech in pplayer's research. In other modes, returns the additional bulbs the player may get switching to this tech (negative for penalty)
Definition at line 175 of file api_server_game_methods.c.
Referenced by tolua_server_Player_bulbs_saved00().
Return the current value of an AI trait in force (base+mod)
Definition at line 38 of file api_server_game_methods.c.
Referenced by tolua_server_Player_trait00().
Return the current base value of an AI trait (not including Lua mod)
Definition at line 57 of file api_server_game_methods.c.
Referenced by tolua_server_Player_trait_base00().
Return the current Lua increment to an AI trait (can be changed with api_edit_trait_mod_set())
Definition at line 77 of file api_server_game_methods.c.
Referenced by tolua_server_Player_trait_current_mod00().