14#ifndef FC__API_SERVER_GAME_METHODS_H
15#define FC__API_SERVER_GAME_METHODS_H
void api_methods_player_lose(lua_State *L, Player *pplayer, Player *looter)
int api_methods_nation_trait_min(lua_State *L, Nation_Type *pnation, const char *tname)
int api_methods_player_tech_bulbs(lua_State *L, Player *pplayer, Tech_Type *tech)
int api_methods_player_trait_base(lua_State *L, Player *pplayer, const char *tname)
int api_methods_player_free_bulbs(lua_State *L, Player *pplayer)
int api_methods_player_trait(lua_State *L, Player *pplayer, const char *tname)
int api_methods_nation_trait_default(lua_State *L, Nation_Type *pnation, const char *tname)
int api_methods_player_trait_current_mod(lua_State *L, Player *pplayer, const char *tname)
int api_methods_nation_trait_max(lua_State *L, Nation_Type *pnation, const char *tname)