189 return presearch->inventions[
tn].bulbs_researched_saved;
int ai_trait_get_value(enum trait tr, struct player *pplayer)
void api_methods_player_lose(lua_State *L, Player *pplayer, Player *looter)
int api_methods_nation_trait_min(lua_State *L, Nation_Type *pnation, const char *tname)
int api_methods_player_tech_bulbs(lua_State *L, Player *pplayer, Tech_Type *tech)
int api_methods_player_trait_base(lua_State *L, Player *pplayer, const char *tname)
int api_methods_player_free_bulbs(lua_State *L, Player *pplayer)
int api_methods_player_trait(lua_State *L, Player *pplayer, const char *tname)
int api_methods_nation_trait_default(lua_State *L, Nation_Type *pnation, const char *tname)
int api_methods_player_trait_current_mod(lua_State *L, Player *pplayer, const char *tname)
int api_methods_nation_trait_max(lua_State *L, Nation_Type *pnation, const char *tname)
#define LUASCRIPT_CHECK_STATE(L,...)
#define LUASCRIPT_CHECK_SELF(L, value,...)
#define LUASCRIPT_CHECK_ARG_NIL(L, value, narg, type,...)
#define LUASCRIPT_CHECK_ARG(L, check, narg, msg,...)
#define LUASCRIPT_CHECK(L, check, msg,...)
void player_status_add(struct player *plr, enum player_status pstatus)
void player_loot_player(struct player *pvictor, struct player *pvictim)
struct research * research_get(const struct player *pplayer)
struct civ_game::@31::@35 server
struct trait_limits * traits
struct nation_type::@51::@53 server
struct player_ai ai_common
int fc_strcasecmp(const char *str0, const char *str1)
Tech_type_id advance_number(const struct advance *padvance)