Freeciv-3.2
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Go to the source code of this file.
Functions | |
void | script_server_remove_exported_object (void *object) |
bool | script_server_init (void) |
void | script_server_free (void) |
bool | script_server_do_string (struct connection *caller, const char *str) |
bool | script_server_do_file (struct connection *caller, const char *filename) |
bool | script_server_load_file (const char *filename, char **buf) |
bool | script_server_unsafe_do_string (struct connection *caller, const char *str) |
bool | script_server_unsafe_do_file (struct connection *caller, const char *filename) |
void | script_server_state_load (struct section_file *file) |
void | script_server_state_save (struct section_file *file) |
void | script_server_signal_emit (const char *signal_name,...) |
bool | script_server_call (const char *func_name,...) |
Call a lua function.
Definition at line 595 of file script_server.c.
bool script_server_do_file | ( | struct connection * | caller, |
const char * | filename | ||
) |
Parse and execute the script at filename in the same instance as the ruleset.
Definition at line 188 of file script_server.c.
Referenced by lua_command(), and openload_script_file().
bool script_server_do_string | ( | struct connection * | caller, |
const char * | str | ||
) |
Parse and execute the script in str in the same instance as the ruleset
Definition at line 112 of file script_server.c.
Referenced by lua_command().
Free the scripting data.
Definition at line 366 of file script_server.c.
Referenced by load_rulesetdir(), and rulesets_deinit().
Initialize the scripting state.
Definition at line 292 of file script_server.c.
Referenced by load_rulesetdir().
Load script to a buffer
Definition at line 129 of file script_server.c.
Referenced by openload_script_file().
Mark any, if exported, full userdata representing 'object' in the current script state as 'Nonexistent'. This changes the type of the lua variable.
Definition at line 207 of file script_server.c.
Referenced by remove_city(), server_remove_player(), and server_remove_unit_full().
Invoke all the callback functions attached to a given signal.
Definition at line 408 of file script_server.c.
Referenced by apply_disaster(), begin_phase(), begin_turn(), building_removed(), city_add_unit(), city_build_building(), city_build_unit(), city_change_size(), city_create_unit(), city_increase_size(), city_populate(), city_reduce_size(), civil_war(), create_city(), diplomat_incite(), disband_city(), do_city_migration(), do_nuclear_explosion(), do_tech_parasite_effects(), end_phase(), end_turn(), handle_diplomacy_accept_treaty_req(), kill_player(), script_tech_learned(), server_remove_unit_full(), server_sniff_all_input(), srv_ready(), unit_conquer_city(), unit_do_destroy_city(), unit_enter_hut(), unit_move(), worklist_change_build_target(), and worklist_item_postpone_req_vec().
void script_server_state_load | ( | struct section_file * | file | ) |
Load the scripting state from file.
Definition at line 387 of file script_server.c.
Referenced by sg_load_script(), and sg_load_script().
void script_server_state_save | ( | struct section_file * | file | ) |
Save the scripting state to file.
Definition at line 399 of file script_server.c.
Referenced by sg_save_script().
bool script_server_unsafe_do_file | ( | struct connection * | caller, |
const char * | filename | ||
) |
Parse and execute the script at filename in an unsafe instance.
Definition at line 196 of file script_server.c.
Referenced by lua_command().
bool script_server_unsafe_do_string | ( | struct connection * | caller, |
const char * | str | ||
) |
Parse and execute the script in str in an unsafe instance
Definition at line 120 of file script_server.c.
Referenced by lua_command().