38 sizeof(
struct ai_trait) * TRAIT_COUNT);
40 for (tr = trait_begin(); tr != trait_end(); tr = trait_next(tr)) {
void ai_traits_init(struct player *pplayer)
int ai_trait_get_value(enum trait tr, struct player *pplayer)
void ai_traits_close(struct player *pplayer)
#define fc_realloc(ptr, sz)
#define CLIP(lower, current, upper)
enum trait_dist_mode trait_dist
struct civ_game::@31::@35 server
struct trait_limits * traits
struct nation_type::@51::@53 server
struct player_ai ai_common
struct nation_type * nation