Freeciv-3.2
|
#include "specenum_gen.h"
Go to the source code of this file.
Data Structures | |
struct | ai_trait |
struct | trait_limits |
Macros | |
#define | SPECENUM_NAME trait |
#define | SPECENUM_VALUE0 TRAIT_EXPANSIONIST |
#define | SPECENUM_VALUE0NAME "Expansionist" |
#define | SPECENUM_VALUE1 TRAIT_TRADER |
#define | SPECENUM_VALUE1NAME "Trader" |
#define | SPECENUM_VALUE2 TRAIT_AGGRESSIVE |
#define | SPECENUM_VALUE2NAME "Aggressive" |
#define | SPECENUM_VALUE3 TRAIT_BUILDER |
#define | SPECENUM_VALUE3NAME "Builder" |
#define | SPECENUM_COUNT TRAIT_COUNT |
#define | TRAIT_DEFAULT_VALUE 50 |
#define | TRAIT_MAX_VALUE (TRAIT_DEFAULT_VALUE * TRAIT_DEFAULT_VALUE) |
#define | TRAIT_MAX_VALUE_SR (TRAIT_DEFAULT_VALUE) |
#define SPECENUM_COUNT TRAIT_COUNT |
#define SPECENUM_NAME trait |
#define SPECENUM_VALUE0 TRAIT_EXPANSIONIST |
#define SPECENUM_VALUE1 TRAIT_TRADER |
#define SPECENUM_VALUE2 TRAIT_AGGRESSIVE |
#define SPECENUM_VALUE3 TRAIT_BUILDER |
#define TRAIT_MAX_VALUE (TRAIT_DEFAULT_VALUE * TRAIT_DEFAULT_VALUE) |
#define TRAIT_MAX_VALUE_SR (TRAIT_DEFAULT_VALUE) |