Freeciv-3.2
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Data Fields
player_ai Struct Reference

#include <player.h>

Data Fields

int maxbuycost
 
voidhandicaps
 
enum ai_level skill_level
 
int fuzzy
 
int expand
 
int science_cost
 
int warmth
 
int frost
 
enum barbarian_type barbarian_type
 
int love [MAX_NUM_PLAYER_SLOTS]
 
struct ai_traittraits
 

Detailed Description

Definition at line 111 of file player.h.

Field Documentation

◆ barbarian_type

enum barbarian_type player_ai::barbarian_type

◆ expand

int player_ai::expand

◆ frost

int player_ai::frost

Definition at line 119 of file player.h.

Referenced by auto_settlers_player(), settler_evaluate_improvements(), and split_player().

◆ fuzzy

int player_ai::fuzzy

◆ handicaps

void* player_ai::handicaps

Definition at line 113 of file player.h.

Referenced by handicaps_close(), handicaps_init(), handicaps_set(), and has_handicap().

◆ love

int player_ai::love[MAX_NUM_PLAYER_SLOTS]

◆ maxbuycost

int player_ai::maxbuycost

◆ science_cost

int player_ai::science_cost

◆ skill_level

enum ai_level player_ai::skill_level

◆ traits

struct ai_trait* player_ai::traits

◆ warmth

int player_ai::warmth

Definition at line 119 of file player.h.

Referenced by auto_settlers_player(), settler_evaluate_improvements(), and split_player().