Freeciv-3.2
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Macros | Functions
aiparatrooper.c File Reference
#include "log.h"
#include "city.h"
#include "game.h"
#include "player.h"
#include "research.h"
#include "unit.h"
#include "unitlist.h"
#include "pf_tools.h"
#include "citytools.h"
#include "maphand.h"
#include "srv_log.h"
#include "unithand.h"
#include "unittools.h"
#include "advdata.h"
#include "mapgen_utils.h"
#include "handicaps.h"
#include "aitools.h"
#include "daicity.h"
#include "daidata.h"
#include "daiplayer.h"
#include "aiparatrooper.h"

Go to the source code of this file.

Macros

#define LOGLEVEL_PARATROOPER   LOG_DEBUG
 

Functions

static struct tilefind_best_tile_to_paradrop_to (struct ai_type *ait, struct unit *punit)
 
void dai_manage_paratrooper (struct ai_type *ait, struct player *pplayer, struct unit *punit)
 
static int calculate_want_for_paratrooper (struct unit *punit, struct tile *ptile_city)
 
void dai_choose_paratrooper (struct ai_type *ait, struct player *pplayer, struct city *pcity, struct adv_choice *choice, bool allow_gold_upkeep)
 

Macro Definition Documentation

◆ LOGLEVEL_PARATROOPER

#define LOGLEVEL_PARATROOPER   LOG_DEBUG

Definition at line 57 of file aiparatrooper.c.

Function Documentation

◆ calculate_want_for_paratrooper()

static int calculate_want_for_paratrooper ( struct unit punit,
struct tile ptile_city 
)
static

Evaluate value of the unit. Idea: one paratrooper can scare/protect all cities in their range

Definition at line 310 of file aiparatrooper.c.

Referenced by dai_choose_paratrooper().

◆ dai_choose_paratrooper()

void dai_choose_paratrooper ( struct ai_type ait,
struct player pplayer,
struct city pcity,
struct adv_choice choice,
bool  allow_gold_upkeep 
)

Chooses to build a paratroopers if necessary

Definition at line 381 of file aiparatrooper.c.

Referenced by military_advisor_choose_build().

◆ dai_manage_paratrooper()

void dai_manage_paratrooper ( struct ai_type ait,
struct player pplayer,
struct unit punit 
)

This function does manage the paratrooper units of the AI.

Definition at line 197 of file aiparatrooper.c.

Referenced by dai_manage_unit().

◆ find_best_tile_to_paradrop_to()

static struct tile * find_best_tile_to_paradrop_to ( struct ai_type ait,
struct unit punit 
)
static

Find best tile the paratrooper should jump to.

Definition at line 62 of file aiparatrooper.c.

Referenced by dai_manage_paratrooper().