Freeciv-3.2
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Macros | Typedefs | Functions
mapimg.h File Reference
#include "support.h"
#include "tile.h"
#include "specenum_gen.h"

Go to the source code of this file.

Macros

#define MAX_LEN_MAPDEF   256
 
#define SPECENUM_NAME   mapimg_layer
 
#define SPECENUM_VALUE0   MAPIMG_LAYER_AREA
 
#define SPECENUM_VALUE0NAME   "a"
 
#define SPECENUM_VALUE1   MAPIMG_LAYER_BORDERS
 
#define SPECENUM_VALUE1NAME   "b"
 
#define SPECENUM_VALUE2   MAPIMG_LAYER_CITIES
 
#define SPECENUM_VALUE2NAME   "c"
 
#define SPECENUM_VALUE3   MAPIMG_LAYER_FOGOFWAR
 
#define SPECENUM_VALUE3NAME   "f"
 
#define SPECENUM_VALUE4   MAPIMG_LAYER_KNOWLEDGE
 
#define SPECENUM_VALUE4NAME   "k"
 
#define SPECENUM_VALUE5   MAPIMG_LAYER_TERRAIN
 
#define SPECENUM_VALUE5NAME   "t"
 
#define SPECENUM_VALUE6   MAPIMG_LAYER_UNITS
 
#define SPECENUM_VALUE6NAME   "u"
 
#define SPECENUM_COUNT   MAPIMG_LAYER_COUNT
 
#define SPECENUM_COUNTNAME   "-"
 

Typedefs

typedef enum known_type(* mapimg_tile_known_func) (const struct tile *ptile, const struct player *pplayer, bool knowledge)
 
typedef struct terrain *(* mapimg_tile_terrain_func) (const struct tile *ptile, const struct player *pplayer, bool knowledge)
 
typedef struct player *(* mapimg_tile_player_func) (const struct tile *ptile, const struct player *pplayer, bool knowledge)
 
typedef int(* mapimg_plrcolor_count_func) (void)
 
typedef struct rgbcolor *(* mapimg_plrcolor_get_func) (int)
 

Functions

void mapimg_init (mapimg_tile_known_func mapimg_tile_known, mapimg_tile_terrain_func mapimg_tile_terrain, mapimg_tile_player_func mapimg_tile_owner, mapimg_tile_player_func mapimg_tile_city, mapimg_tile_player_func mapimg_tile_unit, mapimg_plrcolor_count_func mapimg_plrcolor_count, mapimg_plrcolor_get_func mapimg_plrcolor_get)
 
void mapimg_reset (void)
 
void mapimg_free (void)
 
bool mapimg_initialised (void)
 
int mapimg_count (void)
 
charmapimg_help (const char *cmdname)
 
const charmapimg_error (void)
 
bool mapimg_define (const char *maparg, bool check)
 
bool mapimg_delete (int id)
 
bool mapimg_show (int id, char *str, size_t str_len, bool detail)
 
bool mapimg_id2str (int id, char *str, size_t str_len)
 
bool mapimg_create (struct mapdef *pmapdef, bool force, const char *savename, const char *path)
 
bool mapimg_colortest (const char *savename, const char *path)
 
struct mapdefmapimg_isvalid (int id)
 
const struct strvecmapimg_get_format_list (void)
 
const charmapimg_get_format_default (void)
 

Macro Definition Documentation

◆ MAX_LEN_MAPDEF

#define MAX_LEN_MAPDEF   256

Definition at line 65 of file mapimg.h.

◆ SPECENUM_COUNT

#define SPECENUM_COUNT   MAPIMG_LAYER_COUNT

Definition at line 84 of file mapimg.h.

◆ SPECENUM_COUNTNAME

#define SPECENUM_COUNTNAME   "-"

Definition at line 85 of file mapimg.h.

◆ SPECENUM_NAME

#define SPECENUM_NAME   mapimg_layer

Definition at line 68 of file mapimg.h.

◆ SPECENUM_VALUE0

#define SPECENUM_VALUE0   MAPIMG_LAYER_AREA

Definition at line 69 of file mapimg.h.

◆ SPECENUM_VALUE0NAME

#define SPECENUM_VALUE0NAME   "a"

Definition at line 70 of file mapimg.h.

◆ SPECENUM_VALUE1

#define SPECENUM_VALUE1   MAPIMG_LAYER_BORDERS

Definition at line 71 of file mapimg.h.

◆ SPECENUM_VALUE1NAME

#define SPECENUM_VALUE1NAME   "b"

Definition at line 72 of file mapimg.h.

◆ SPECENUM_VALUE2

#define SPECENUM_VALUE2   MAPIMG_LAYER_CITIES

Definition at line 73 of file mapimg.h.

◆ SPECENUM_VALUE2NAME

#define SPECENUM_VALUE2NAME   "c"

Definition at line 74 of file mapimg.h.

◆ SPECENUM_VALUE3

#define SPECENUM_VALUE3   MAPIMG_LAYER_FOGOFWAR

Definition at line 75 of file mapimg.h.

◆ SPECENUM_VALUE3NAME

#define SPECENUM_VALUE3NAME   "f"

Definition at line 76 of file mapimg.h.

◆ SPECENUM_VALUE4

#define SPECENUM_VALUE4   MAPIMG_LAYER_KNOWLEDGE

Definition at line 77 of file mapimg.h.

◆ SPECENUM_VALUE4NAME

#define SPECENUM_VALUE4NAME   "k"

Definition at line 78 of file mapimg.h.

◆ SPECENUM_VALUE5

#define SPECENUM_VALUE5   MAPIMG_LAYER_TERRAIN

Definition at line 79 of file mapimg.h.

◆ SPECENUM_VALUE5NAME

#define SPECENUM_VALUE5NAME   "t"

Definition at line 80 of file mapimg.h.

◆ SPECENUM_VALUE6

#define SPECENUM_VALUE6   MAPIMG_LAYER_UNITS

Definition at line 81 of file mapimg.h.

◆ SPECENUM_VALUE6NAME

#define SPECENUM_VALUE6NAME   "u"

Definition at line 82 of file mapimg.h.

Typedef Documentation

◆ mapimg_plrcolor_count_func

typedef int(* mapimg_plrcolor_count_func) (void)

Definition at line 103 of file mapimg.h.

◆ mapimg_plrcolor_get_func

typedef struct rgbcolor *(* mapimg_plrcolor_get_func) (int)

Definition at line 103 of file mapimg.h.

◆ mapimg_tile_known_func

typedef enum known_type(* mapimg_tile_known_func) (const struct tile *ptile, const struct player *pplayer, bool knowledge)

Definition at line 1 of file mapimg.h.

◆ mapimg_tile_player_func

typedef struct player *(* mapimg_tile_player_func) (const struct tile *ptile, const struct player *pplayer, bool knowledge)

Definition at line 1 of file mapimg.h.

◆ mapimg_tile_terrain_func

typedef struct terrain *(* mapimg_tile_terrain_func) (const struct tile *ptile, const struct player *pplayer, bool knowledge)

Definition at line 1 of file mapimg.h.

Function Documentation

◆ mapimg_colortest()

bool mapimg_colortest ( const char savename,
const char path 
)

Create images which shows all map colors (playercolor, terrain colors). One image is created for each supported toolkit and image format. The filename will be [basename as used for savegames]-colortest-[toolkit].[format].

Definition at line 1438 of file mapimg.c.

Referenced by mapimg_command().

◆ mapimg_count()

int mapimg_count ( void  )

Return the number of map image definitions.

Definition at line 573 of file mapimg.c.

Referenced by mapimg_client_define(), mapimg_command(), mapimg_define(), mapimg_test(), sg_load_mapimg(), sg_load_mapimg(), sg_save_mapimg(), show_mapimg(), and srv_running().

◆ mapimg_create()

bool mapimg_create ( struct mapdef pmapdef,
bool  force,
const char savename,
const char path 
)

Create the requested map image. The filename is created as [basename as used for savegames]-[mapstr].[mapext] where [mapstr] contains the map definition and [mapext] the selected image extension. If 'force' is FALSE, the image is only created if game.info.turn is a multiple of the map setting turns.

Definition at line 1332 of file mapimg.c.

Referenced by mapimg_client_createmap(), mapimg_command(), and srv_running().

◆ mapimg_define()

bool mapimg_define ( const char maparg,
bool  check 
)

Definition at line 769 of file mapimg.c.

Referenced by mapimg_client_define(), mapimg_command(), sg_load_mapimg(), and sg_load_mapimg().

◆ mapimg_delete()

bool mapimg_delete ( int  id)

Delete a map image definition.

Definition at line 1204 of file mapimg.c.

Referenced by mapimg_client_define(), mapimg_command(), sg_load_mapimg(), and sg_load_mapimg().

◆ mapimg_error()

const char * mapimg_error ( void  )

Returns the last error.

Definition at line 759 of file mapimg.c.

Referenced by mapimg_client_save(), mapimg_command(), and srv_running().

◆ mapimg_free()

void mapimg_free ( void  )

Free all memory allocated by the map image subsystem.

Definition at line 558 of file mapimg.c.

Referenced by client_game_free(), and server_quit().

◆ mapimg_get_format_default()

const char * mapimg_get_format_default ( void  )

Return the default value of the toolkit and the image format for the client.

Definition at line 1190 of file mapimg.c.

◆ mapimg_get_format_list()

const struct strvec * mapimg_get_format_list ( void  )

Return a list of all available toolkits and formats for the client.

Definition at line 1153 of file mapimg.c.

◆ mapimg_help()

char * mapimg_help ( const char cmdname)

Return a help string for the 'mapimg' command.

Definition at line 603 of file mapimg.c.

◆ mapimg_id2str()

bool mapimg_id2str ( int  id,
char str,
size_t  str_len 
)

Return the map image definition 'id' as a mapdef string. This function is a wrapper for mapimg_def2str().

Definition at line 1311 of file mapimg.c.

Referenced by mapimg_command(), and sg_save_mapimg().

◆ mapimg_init()

void mapimg_init ( mapimg_tile_known_func  mapimg_tile_known,
mapimg_tile_terrain_func  mapimg_tile_terrain,
mapimg_tile_player_func  mapimg_tile_owner,
mapimg_tile_player_func  mapimg_tile_city,
mapimg_tile_player_func  mapimg_tile_unit,
mapimg_plrcolor_count_func  mapimg_plrcolor_count,
mapimg_plrcolor_get_func  mapimg_plrcolor_get 
)

Initialisation of the map image subsystem. The arguments are used to determine the map knowledge, the terrain type as well as the tile, city and unit owner.

Definition at line 506 of file mapimg.c.

Referenced by client_game_init(), and srv_prepare().

◆ mapimg_initialised()

bool mapimg_initialised ( void  )

Check if the map image subsustem is initialised.

Definition at line 1555 of file mapimg.c.

Referenced by mapimg_count(), mapimg_define(), mapimg_free(), mapimg_init(), mapimg_reset(), and mapimg_test().

◆ mapimg_isvalid()

struct mapdef * mapimg_isvalid ( int  id)

Check if a map image definition is valid. This function is a wrapper for mapimg_checkplayers().

Definition at line 1121 of file mapimg.c.

Referenced by mapimg_client_createmap(), mapimg_client_define(), mapimg_command(), and srv_running().

◆ mapimg_reset()

void mapimg_reset ( void  )

Reset the map image subsystem.

Definition at line 541 of file mapimg.c.

Referenced by client_game_reset(), mapimg_free(), and srv_main().

◆ mapimg_show()

bool mapimg_show ( int  id,
char str,
size_t  str_len,
bool  detail 
)

Show a map image definition.

Definition at line 1223 of file mapimg.c.

Referenced by mapimg_command(), and show_mapimg().