Freeciv-3.2
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#include "extras.h"
#include "fc_types.h"
#include "game.h"
#include "map.h"
#include "movement.h"
#include "name_translation.h"
#include "unittype.h"
#include "road.h"
Go to the source code of this file.
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Tells if player and optionally unit have road building requirements fulfilled.
Definition at line 224 of file road.c.
Referenced by can_build_road(), and player_can_build_road().
bool can_build_road | ( | const struct civ_map * | nmap, |
struct road_type * | proad, | ||
const struct unit * | punit, | ||
const struct tile * | ptile | ||
) |
Tells if unit can build road on tile.
Definition at line 295 of file road.c.
Referenced by actres_possible(), can_units_do_any_road(), check_recursive_road_connect(), and unit_actions::update_actions().
int compare_road_move_cost | ( | const struct extra_type *const * | p, |
const struct extra_type *const * | q | ||
) |
This function is passed to road_type_list_sort() to sort a list of roads in ascending move_cost (faster roads first).
Definition at line 75 of file road.c.
Referenced by road_integrators_cache_init().
int count_river_near_tile | ( | struct civ_map * | nmap, |
const struct tile * | ptile, | ||
const struct extra_type * | priver | ||
) |
Count tiles with any river near the tile.
Definition at line 334 of file road.c.
Referenced by is_terrain_ecologically_wet(), make_river(), and make_rivers().
int count_river_type_near_tile | ( | struct civ_map * | nmap, |
const struct tile * | ptile, | ||
const struct extra_type * | priver, | ||
bool | percentage | ||
) |
Count tiles with river of specific type near the tile.
Definition at line 383 of file road.c.
Referenced by island_river_suitability().
int count_river_type_tile_card | ( | struct civ_map * | nmap, |
const struct tile * | ptile, | ||
const struct extra_type * | priver, | ||
bool | percentage | ||
) |
Count tiles with river of specific type cardinally adjacent to the tile.
Definition at line 356 of file road.c.
Referenced by island_river_mouth_suitability(), island_river_suitability(), river_test_adjacent_river(), and river_test_rivergrid().
bool is_cardinal_only_road | ( | const struct extra_type * | pextra | ) |
Is extra cardinal only road.
Definition at line 483 of file road.c.
Referenced by are_road_reqs_fulfilled(), fair_map_island_new(), fill_road_corner_sprites(), and fill_road_sprite_array().
bool is_road_flag_card_near | ( | const struct civ_map * | nmap, |
const struct tile * | ptile, | ||
enum road_flag_id | flag | ||
) |
Returns TRUE iff any cardinally adjacent tile contains a road with the given flag (does not check ptile itself).
Definition at line 419 of file road.c.
Referenced by is_roadflag_req_active().
bool is_road_flag_near_tile | ( | const struct civ_map * | nmap, |
const struct tile * | ptile, | ||
enum road_flag_id | flag | ||
) |
Returns TRUE iff any adjacent tile contains a road with the given flag (does not check ptile itself).
Definition at line 440 of file road.c.
Referenced by is_roadflag_req_active().
bool player_can_build_road | ( | const struct civ_map * | nmap, |
const struct road_type * | proad, | ||
const struct player * | pplayer, | ||
const struct tile * | ptile | ||
) |
Tells if player can build road to tile with suitable unit.
Definition at line 280 of file road.c.
Referenced by check_recursive_road_connect().
struct road_type * road_by_compat_special | ( | enum road_compat | compat | ) |
Return road type represented by given compatibility special, or NULL if special does not represent road type at all.
Definition at line 160 of file road.c.
Referenced by sg_load_player_unit(), sg_special_set_bv(), and sg_special_set_dbv().
struct road_type * road_by_gui_type | ( | enum road_gui_type | gui_type | ) |
Return road type represented by given gui_type, or NULL if it does not represent road type at all.
Definition at line 180 of file road.c.
Referenced by connect_maglev_callback(), connect_maglev_callback(), connect_rail_callback(), connect_rail_callback(), connect_road_callback(), connect_road_callback(), create_units_order_widgets(), mr_menu::menus_sensitive(), real_menus_update(), mr_menu::slot_conn_maglev(), mr_menu::slot_conn_rail(), mr_menu::slot_conn_road(), and unit_order_callback().
struct road_type * road_by_number | ( | Road_type_id | id | ) |
Return road type of given id.
Definition at line 58 of file road.c.
Referenced by handle_ruleset_road(), set_unit_activity_road(), and sg_load_player_unit().
Tells if road can build to tile if all other requirements are met.
Definition at line 200 of file road.c.
Referenced by get_tile_value().
enum road_compat road_compat_special | ( | const struct road_type * | proad | ) |
Return tile special that used to represent this road type.
Definition at line 151 of file road.c.
Referenced by real_menus_update(), and road_by_compat_special().
Road_type_id road_count | ( | void | ) |
Return the number of road_types.
Definition at line 50 of file road.c.
Referenced by editor_tool_is_usable(), extviewer_view_cell_toggled(), and tab_misc::refresh_stats().
struct extra_type * road_extra_get | ( | const struct road_type * | proad | ) |
Return extra that road is.
Definition at line 42 of file road.c.
Referenced by adv_settlers_road_bonus(), are_road_reqs_fulfilled(), can_build_road(), connect_maglev_callback(), connect_maglev_callback(), connect_rail_callback(), connect_rail_callback(), connect_road_callback(), connect_road_callback(), create_units_order_widgets(), is_native_tile_to_road(), mr_menu::menus_sensitive(), player_can_build_road(), real_menus_update(), road_can_be_built(), set_unit_activity_road(), settler_evaluate_improvements(), sg_load_player_unit(), sg_roads_set_bv(), sg_roads_set_dbv(), sg_special_set_bv(), sg_special_set_dbv(), mr_menu::slot_conn_maglev(), mr_menu::slot_conn_rail(), mr_menu::slot_conn_road(), tile_has_road(), and unit_order_callback().
Check if road provides effect
Definition at line 410 of file road.c.
Referenced by evaluate_city_name_priority(), extra_type_found(), helptext_extra(), is_native_move(), is_native_tile_to_extra(), is_native_tile_to_road(), is_road_flag_card_near(), is_road_flag_near_tile(), is_roadflag_req_active(), move_type_from_extra(), ocean_to_land_fix_rivers(), remove_tiny_islands(), river_types_init(), save_terrain_ruleset(), tile_has_river(), tile_has_road_flag(), and tile_move_cost_ptrs().
Initialize the road integrators cache
Definition at line 111 of file road.c.
Referenced by handle_rulesets_ready(), and load_rulesetdir().
Road_type_id road_number | ( | const struct road_type * | proad | ) |
Return the road id.
Definition at line 32 of file road.c.
Referenced by adv_settlers_road_bonus(), extviewer_refresh_widgets(), load_ruleset_terrain(), objbind_get_value_from_object(), objbind_pack_modified_value(), propval_as_string(), road_integrators_cache_init(), sanity_check_ruleset_data(), send_ruleset_roads(), and sg_load_player_unit().
Does road type provide move bonus
Definition at line 499 of file road.c.
Referenced by helptext_extra(), set_unit_class_caches(), settler_evaluate_improvements(), and texai_tile_worker_task_select().
void road_type_init | ( | struct extra_type * | pextra, |
int | idx | ||
) |
Initialize road_type structures.
Definition at line 93 of file road.c.
Referenced by handle_ruleset_extra(), and load_terrain_names().
Free the memory associated with road types
Definition at line 134 of file road.c.
Referenced by extras_free().