Freeciv-3.2
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <gtk/gtk.h>
#include <gdk/gdkkeysyms.h>
#include "astring.h"
#include "fcintl.h"
#include "log.h"
#include "support.h"
#include "game.h"
#include "map.h"
#include "packets.h"
#include "player.h"
#include "unit.h"
#include "unitlist.h"
#include "client_main.h"
#include "control.h"
#include "goto.h"
#include "options.h"
#include "text.h"
#include "plrdlg.h"
#include "dialogs.h"
#include "gui_main.h"
#include "gui_stuff.h"
#include "mapview.h"
#include "gotodlg.h"
Go to the source code of this file.
Enumerations | |
enum | { CMD_AIRLIFT = 1 , CMD_GOTO } |
enum | { GD_COL_CITY_ID = 0 , GD_COL_CITY_NAME , GD_COL_FLAG , GD_COL_NATION , GD_COL_AIRLIFT , GD_COL_NUM } |
Functions | |
static void | update_goto_dialog (GtkToggleButton *button) |
static void | update_source_label (void) |
static void | refresh_airlift_column (void) |
static void | refresh_airlift_button (void) |
static void | goto_selection_callback (GtkTreeSelection *selection, gpointer data) |
static struct city * | get_selected_city (void) |
static void | goto_cmd_callback (GtkWidget *dlg, gint arg) |
static void | create_goto_dialog (void) |
void | popup_goto_dialog (void) |
static bool | list_store_append_player_cities (GtkListStore *store, const struct player *pplayer) |
void | goto_dialog_focus_units_changed (void) |
Create goto -dialog for gotoing or airlifting unit
Definition at line 135 of file gotodlg.c.
Referenced by popup_goto_dialog().
Return currently selected city
Definition at line 274 of file gotodlg.c.
Referenced by goto_cmd_callback(), goto_selection_callback(), and refresh_airlift_button().
User has responded to goto dialog
Definition at line 90 of file gotodlg.c.
Referenced by create_goto_dialog().
Called when the set of units in focus has changed; updates airlift info
Definition at line 541 of file gotodlg.c.
Referenced by real_focus_units_changed().
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Update goto dialog. button tells if cities of all players or just client's player should be listed.
Definition at line 521 of file gotodlg.c.
Referenced by create_goto_dialog().
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Appends the list of the city owned by the player in the goto dialog.
Definition at line 294 of file gotodlg.c.
Referenced by update_goto_dialog().
Popup the dialog
Definition at line 258 of file gotodlg.c.
Referenced by mr_menu::slot_airlift(), unit_goto_city_callback(), unit_goto_city_callback(), and unit_order_callback().
Refresh the state of the "Airlift" button for the currently selected unit(s) and city.
Definition at line 493 of file gotodlg.c.
Referenced by goto_dialog_focus_units_changed(), goto_selection_callback(), and update_goto_dialog().
Refresh airlift column in city list (without tearing everything down).
Definition at line 467 of file gotodlg.c.
Referenced by goto_dialog_focus_units_changed(), and update_goto_dialog().
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Refresh the label that shows where the selected unit(s) currently are (and the relevant cities' airlift capacities, if relevant).
Definition at line 327 of file gotodlg.c.
Referenced by create_goto_dialog(), and goto_dialog_focus_units_changed().
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Definition at line 59 of file gotodlg.c.
Referenced by create_goto_dialog().
Definition at line 56 of file gotodlg.c.
Referenced by choice_dialog_add(), choice_dialog_end(), choice_dialog_set_hide(), choice_dialog_start(), create_goto_dialog(), goto_cmd_callback(), goto_dialog_focus_units_changed(), popup_choice_dialog(), popup_goto_dialog(), and refresh_airlift_button().
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Definition at line 61 of file gotodlg.c.
Referenced by create_goto_dialog(), and get_selected_city().
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Definition at line 60 of file gotodlg.c.
Referenced by create_goto_dialog(), refresh_airlift_column(), and update_goto_dialog().
Definition at line 63 of file gotodlg.c.
Referenced by goto_selection_callback(), and update_goto_dialog().
Definition at line 62 of file gotodlg.c.
Referenced by create_goto_dialog(), and goto_cmd_callback().
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Definition at line 58 of file gotodlg.c.
Referenced by action_found(), adjust_improvement_wants_by_effects(), adv_data_city_impr_calc(), building_has_effect(), change_build_target(), city_tile_found(), create_goto_dialog(), crop_sprite(), dai_gov_value(), dai_tech_effect_values(), diplrel_found(), drag_begin(), drag_prepare(), extra_type_found(), get_net_input(), get_potential_improvement_bonus(), global_worklists_build(), government_found(), helptext_advance(), helptext_building(), helptext_extra(), helptext_government(), helptext_nation(), helptext_terrain(), improvement_found(), improvement_has_effects(), is_building_replaced(), is_claimable_ocean(), nation_found(), output_type_found(), overview_canvas_draw(), overview_canvas_draw(), qtg_crop_sprite(), terrain_type_found(), tile_border_strength(), unit_activity_found(), unit_class_found(), unit_type_found(), universal_by_number(), universal_by_rule_name(), universal_extraction(), universal_fulfills_requirement(), universal_fulfills_requirements(), universal_is_relevant_to_requirement(), universal_never_there(), universal_number(), universal_value_from_str(), unpack_tech_req(), update_source_label(), and ustate_found().