Freeciv-3.2
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Data Fields
player_economic Struct Reference

#include <player.h>

Data Fields

int gold
 
int tax
 
int science
 
int luxury
 
int infra_points
 

Detailed Description

Definition at line 60 of file player.h.

Field Documentation

◆ gold

int player_economic::gold

Definition at line 61 of file player.h.

Referenced by achievement_check(), actres_possible(), api_edit_change_gold(), api_methods_player_gold(), buy_production_in_selected_cities(), city_balance_treasury_buildings(), city_balance_treasury_units(), city_build_building(), create_animals(), create_diplomacy_dialog(), dai_action_value_unit_vs_city(), dai_choose_diplomat_offensive(), dai_diplomat_bribe_nearby(), dai_manage_cities(), dai_manage_taxes(), dai_spend_gold(), dai_upgrade_units(), dai_war_desire(), diplo_dialog_returnkey(), diplomat_bribe(), diplomat_incite(), do_sell_building(), do_unit_establish_trade(), do_unit_upgrade(), economy_report_dialog_popup(), explain_why_no_action_enabled(), find_city_to_diplomat(), get_gold(), get_info_label_text(), get_info_label_text_popup(), handle_diplomacy_accept_treaty_req(), handle_edit_player(), handle_edit_player_create(), handle_new_year(), handle_player_info(), hut_get_limited(), illegal_action_msg(), military_advisor_choose_build(), plr_widget::nation_selected(), objbind_get_value_from_object(), objbind_pack_current_values(), package_player_info(), player_balance_treasury_units(), player_balance_treasury_units_and_buildings(), player_defaults(), real_economy_report_dialog_update(), really_handle_city_buy(), sell_random_building(), sg_load_player_main(), sg_load_player_main(), sg_save_player_main(), show_new_turn_info(), split_player(), unit_conquer_city(), unit_upgrade_info(), unit_upgrade_test(), city_dialog::update_buy_button(), update_city_activity(), fc_client::update_info_label(), update_info_label(), update_intel_dialog(), and update_national_activities().

◆ infra_points

int player_economic::infra_points

◆ luxury

int player_economic::luxury

◆ science

int player_economic::science

◆ tax

int player_economic::tax