Freeciv-3.2
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Data Structures | Macros | Typedefs | Enumerations | Functions
requirements.h File Reference
#include "fc_types.h"
#include "map_types.h"
#include "specenum_gen.h"
#include "specvec.h"

Go to the source code of this file.

Data Structures

struct  requirement
 
struct  req_context
 
struct  req_vec_change
 
struct  req_vec_problem
 

Macros

#define SPECENUM_NAME   req_range
 
#define SPECENUM_VALUE0   REQ_RANGE_LOCAL
 
#define SPECENUM_VALUE0NAME   "Local"
 
#define SPECENUM_VALUE1   REQ_RANGE_TILE
 
#define SPECENUM_VALUE1NAME   "Tile"
 
#define SPECENUM_VALUE2   REQ_RANGE_CADJACENT
 
#define SPECENUM_VALUE2NAME   "CAdjacent"
 
#define SPECENUM_VALUE3   REQ_RANGE_ADJACENT
 
#define SPECENUM_VALUE3NAME   "Adjacent"
 
#define SPECENUM_VALUE4   REQ_RANGE_CITY
 
#define SPECENUM_VALUE4NAME   "City"
 
#define SPECENUM_VALUE5   REQ_RANGE_TRADE_ROUTE
 
#define SPECENUM_VALUE5NAME   "Traderoute"
 
#define SPECENUM_VALUE6   REQ_RANGE_CONTINENT
 
#define SPECENUM_VALUE6NAME   "Continent"
 
#define SPECENUM_VALUE7   REQ_RANGE_PLAYER
 
#define SPECENUM_VALUE7NAME   "Player"
 
#define SPECENUM_VALUE8   REQ_RANGE_TEAM
 
#define SPECENUM_VALUE8NAME   "Team"
 
#define SPECENUM_VALUE9   REQ_RANGE_ALLIANCE
 
#define SPECENUM_VALUE9NAME   "Alliance"
 
#define SPECENUM_VALUE10   REQ_RANGE_WORLD
 
#define SPECENUM_VALUE10NAME   "World"
 
#define SPECENUM_COUNT   REQ_RANGE_COUNT /* Keep this last */
 
#define REQ_RANGE_MAX   (REQ_RANGE_COUNT - 1) /* REQ_RANGE_WORLD */
 
#define req_range_iterate(_range_)
 
#define req_range_iterate_end
 
#define SPECVEC_TAG   requirement
 
#define SPECVEC_TYPE   struct requirement
 
#define requirement_vector_iterate(req_vec, preq)    TYPED_VECTOR_ITERATE(struct requirement, req_vec, preq)
 
#define requirement_vector_iterate_end   VECTOR_ITERATE_END
 
#define SPECENUM_NAME   req_vec_change_operation
 
#define SPECENUM_VALUE0   RVCO_REMOVE
 
#define SPECENUM_VALUE0NAME   N_("Remove")
 
#define SPECENUM_VALUE1   RVCO_APPEND
 
#define SPECENUM_VALUE1NAME   N_("Append")
 
#define SPECENUM_COUNT   RVCO_NOOP
 
#define universal_is_mentioned_by_requirement(preq, psource)    are_universals_equal(&preq->source, psource)
 
#define universals_iterate(_univ_)
 
#define universals_iterate_end
 
#define requirement_fulfilled_by_government(_gov_, _rqs_)
 
#define requirement_fulfilled_by_nation(_nat_, _rqs_)
 
#define requirement_fulfilled_by_improvement(_imp_, _rqs_)
 
#define requirement_fulfilled_by_terrain(_ter_, _rqs_)
 
#define requirement_fulfilled_by_unit_class(_uc_, _rqs_)
 
#define requirement_fulfilled_by_unit_type(_ut_, _rqs_)
 
#define requirement_fulfilled_by_extra(_ex_, _rqs_)
 
#define requirement_fulfilled_by_output_type(_o_, _rqs_)
 
#define requirement_fulfilled_by_action(_act_, _rqs_)
 
#define requirement_needs_improvement(_imp_, _rqs_)
 
#define requirement_diplrel_ereq(_id_, _range_, _present_)    requirement_kind_ereq(_id_, _range_, _present_, DRO_LAST)
 

Typedefs

typedef enum req_unchanging_status(* req_unchanging_cond_cb) (const struct civ_map *nmap, enum req_unchanging_status def, const struct req_context *context, const struct requirement *req)
 
typedef enum fc_tristate(* req_tester_cb) (const struct req_context *context, const struct player *other_player, const struct requirement *req, void *data, int n_data)
 
typedef signed char req_vec_num_in_item
 req_vec_num_in_item a requirement vectors number in an item.
 
typedef req_vec_num_in_item(* requirement_vector_number) (const void *parent_item, const struct requirement_vector *vec)
 
typedef struct requirement_vector *(* requirement_vector_by_number) (const void *parent_item, req_vec_num_in_item number)
 
typedef const char *(* requirement_vector_namer) (req_vec_num_in_item number)
 

Enumerations

enum  req_unchanging_status {
  REQUCH_NO = 0 , REQUCH_CTRL , REQUCH_ACT , REQUCH_SCRIPTS ,
  REQUCH_HACK , REQUCH_YES
}
 
enum  req_item_found { ITF_NO , ITF_YES , ITF_NOT_APPLICABLE }
 

Functions

const struct req_contextreq_context_empty (void)
 
struct requirement req_from_str (const char *type, const char *range, bool survives, bool present, bool quiet, const char *value)
 
const charreq_to_fstring (const struct requirement *req, struct astring *astr)
 
void req_get_values (const struct requirement *req, int *type, int *range, bool *survives, bool *present, bool *quiet, int *value)
 
struct requirement req_from_values (int type, int range, bool survives, bool present, bool quiet, int value)
 
void req_copy (struct requirement *dst, const struct requirement *src)
 
bool are_requirements_equal (const struct requirement *req1, const struct requirement *req2)
 
bool are_requirements_contradictions (const struct requirement *req1, const struct requirement *req2)
 
bool req_implies_req (const struct requirement *req1, const struct requirement *req2)
 
bool does_req_contradicts_reqs (const struct requirement *req, const struct requirement_vector *vec)
 
enum fc_tristate tri_req_active (const struct req_context *context, const struct player *other_player, const struct requirement *req)
 
bool is_req_active (const struct req_context *context, const struct player *other_player, const struct requirement *req, const enum req_problem_type prob_type)
 
bool are_reqs_active (const struct req_context *context, const struct player *other_player, const struct requirement_vector *reqs, const enum req_problem_type prob_type)
 
bool are_reqs_active_ranges (const enum req_range min_range, const enum req_range max_range, const struct req_context *context, const struct player *other_player, const struct requirement_vector *reqs, const enum req_problem_type prob_type)
 
enum fc_tristate tri_req_active_turns (int pass, int period, const struct req_context *context, const struct player *other_player, const struct requirement *req)
 
enum fc_tristate default_tester_cb (const struct req_context *context, const struct player *other_player, const struct requirement *req, void *data, int n_data)
 
enum fc_tristate tri_reqs_cb_active (const struct req_context *context, const struct player *other_player, const struct requirement_vector *reqs, struct requirement_vector *maybe_reqs, req_tester_cb tester, void *data, int n_data)
 
enum req_unchanging_status is_req_unchanging (const struct req_context *context, const struct requirement *req)
 
enum req_unchanging_status is_req_preventing (const struct req_context *context, const struct player *other_player, const struct requirement *req, enum req_problem_type prob_type)
 
bool is_req_in_vec (const struct requirement *req, const struct requirement_vector *vec)
 
bool req_vec_wants_type (const struct requirement_vector *reqs, enum universals_n kind)
 
bool universal_never_there (const struct universal *source)
 
bool req_is_impossible_to_fulfill (const struct requirement *req)
 
bool req_vec_is_impossible_to_fulfill (const struct requirement_vector *reqs)
 
req_vec_num_in_item req_vec_vector_number (const void *parent_item, const struct requirement_vector *vec)
 
struct requirement_vectorreq_vec_by_number (const void *parent_item, req_vec_num_in_item number)
 
const charreq_vec_change_translation (const struct req_vec_change *change, const requirement_vector_namer namer)
 
bool req_vec_change_apply (const struct req_vec_change *modification, requirement_vector_by_number getter, const void *parent_item)
 
struct req_vec_problemreq_vec_problem_new (int num_suggested_solutions, const char *description,...)
 
struct req_vec_problemreq_vec_problem_new_transl (int num_suggested_solutions, const char *description, const char *description_translated)
 
void req_vec_problem_free (struct req_vec_problem *issue)
 
struct req_vec_problemreq_vec_get_first_contradiction (const struct requirement_vector *vec, requirement_vector_number get_num, const void *parent_item)
 
struct req_vec_problemreq_vec_suggest_repair (const struct requirement_vector *vec, requirement_vector_number get_num, const void *parent_item)
 
struct req_vec_problemreq_vec_get_first_missing_univ (const struct requirement_vector *vec, requirement_vector_number get_num, const void *parent_item)
 
struct req_vec_problemreq_vec_get_first_redundant_req (const struct requirement_vector *vec, requirement_vector_number get_num, const void *parent_item)
 
struct req_vec_problemreq_vec_suggest_improvement (const struct requirement_vector *vec, requirement_vector_number get_num, const void *parent_item)
 
int universal_number (const struct universal *source)
 
struct universal universal_by_number (const enum universals_n kind, const int value)
 
struct universal universal_by_rule_name (const char *kind, const char *value)
 
void universal_value_from_str (struct universal *source, const char *value)
 
void universal_copy (struct universal *dst, const struct universal *src)
 
void universal_extraction (const struct universal *source, int *kind, int *value)
 
bool are_universals_equal (const struct universal *psource1, const struct universal *psource2)
 
const charuniversal_rule_name (const struct universal *psource)
 
const charuniversal_name_translation (const struct universal *psource, char *buf, size_t bufsz)
 
const charuniversal_type_rule_name (const struct universal *psource)
 
int universal_build_shield_cost (const struct city *pcity, const struct universal *target)
 
bool universal_replace_in_req_vec (struct requirement_vector *reqs, const struct universal *to_replace, const struct universal *replacement)
 
bool universal_is_legal_in_requirement (const struct universal *univ)
 
bool universal_is_mentioned_by_requirements (const struct requirement_vector *reqs, const struct universal *psource)
 
void universal_found_functions_init (void)
 
enum req_item_found universal_fulfills_requirement (const struct requirement *preq, const struct universal *source)
 
bool universal_fulfills_requirements (bool check_necessary, const struct requirement_vector *reqs, const struct universal *source)
 
bool universal_is_relevant_to_requirement (const struct requirement *req, const struct universal *source)
 
bool universals_mean_unfulfilled (struct requirement_vector *reqs, struct universal *unis, size_t n_unis)
 
bool universals_say_everything (struct requirement_vector *reqs, struct universal *unis, size_t n_unis)
 
int requirement_kind_ereq (const int value, const enum req_range range, const bool present, const int max_value)
 

Macro Definition Documentation

◆ req_range_iterate

#define req_range_iterate (   _range_)
Value:
{ \
_range_ = (enum req_range)(_range_ + 1)) {
char * incite_cost
Definition comments.c:75

Definition at line 65 of file requirements.h.

◆ req_range_iterate_end

#define req_range_iterate_end
Value:
} \
}

Definition at line 71 of file requirements.h.

◆ REQ_RANGE_MAX

#define REQ_RANGE_MAX   (REQ_RANGE_COUNT - 1) /* REQ_RANGE_WORLD */

Definition at line 62 of file requirements.h.

◆ requirement_diplrel_ereq

#define requirement_diplrel_ereq (   _id_,
  _range_,
  _present_ 
)     requirement_kind_ereq(_id_, _range_, _present_, DRO_LAST)

Definition at line 449 of file requirements.h.

◆ requirement_fulfilled_by_action

#define requirement_fulfilled_by_action (   _act_,
  _rqs_ 
)
Value:
&(struct universal){.kind = VUT_ACTION, .value = {.action = (_act_)}})
bool universal_fulfills_requirements(bool check_necessary, const struct requirement_vector *reqs, const struct universal *source)
#define FALSE
Definition support.h:47

Definition at line 435 of file requirements.h.

◆ requirement_fulfilled_by_extra

#define requirement_fulfilled_by_extra (   _ex_,
  _rqs_ 
)
Value:
&(struct universal){.kind = VUT_EXTRA, .value = {.extra = (_ex_)}})

Definition at line 429 of file requirements.h.

◆ requirement_fulfilled_by_government

#define requirement_fulfilled_by_government (   _gov_,
  _rqs_ 
)
Value:
&(struct universal){.kind = VUT_GOVERNMENT, .value = {.govern = (_gov_)}})

Definition at line 409 of file requirements.h.

◆ requirement_fulfilled_by_improvement

#define requirement_fulfilled_by_improvement (   _imp_,
  _rqs_ 
)
Value:
&(struct universal){.kind = VUT_IMPROVEMENT, \
.value = {.building = (_imp_)}})

Definition at line 415 of file requirements.h.

◆ requirement_fulfilled_by_nation

#define requirement_fulfilled_by_nation (   _nat_,
  _rqs_ 
)
Value:
&(struct universal){.kind = VUT_NATION, .value = {.nation = (_nat_)}})

Definition at line 412 of file requirements.h.

◆ requirement_fulfilled_by_output_type

#define requirement_fulfilled_by_output_type (   _o_,
  _rqs_ 
)
Value:
&(struct universal){.kind = VUT_OTYPE, .value = {.outputtype = (_o_)}})

Definition at line 432 of file requirements.h.

◆ requirement_fulfilled_by_terrain

#define requirement_fulfilled_by_terrain (   _ter_,
  _rqs_ 
)
Value:
&(struct universal){.kind = VUT_TERRAIN, \
.value = {.terrain = (_ter_)}})

Definition at line 419 of file requirements.h.

◆ requirement_fulfilled_by_unit_class

#define requirement_fulfilled_by_unit_class (   _uc_,
  _rqs_ 
)
Value:
&(struct universal){.kind = VUT_UCLASS, .value = {.uclass = (_uc_)}})

Definition at line 423 of file requirements.h.

◆ requirement_fulfilled_by_unit_type

#define requirement_fulfilled_by_unit_type (   _ut_,
  _rqs_ 
)
Value:
&(struct universal){.kind = VUT_UTYPE, .value = {.utype = (_ut_)}})

Definition at line 426 of file requirements.h.

◆ requirement_needs_improvement

#define requirement_needs_improvement (   _imp_,
  _rqs_ 
)
Value:
&(struct universal){.kind = VUT_IMPROVEMENT, \
.value = {.building = (_imp_)}})
#define TRUE
Definition support.h:46

Definition at line 439 of file requirements.h.

◆ requirement_vector_iterate

#define requirement_vector_iterate (   req_vec,
  preq 
)     TYPED_VECTOR_ITERATE(struct requirement, req_vec, preq)

Definition at line 92 of file requirements.h.

◆ requirement_vector_iterate_end

#define requirement_vector_iterate_end   VECTOR_ITERATE_END

Definition at line 94 of file requirements.h.

◆ SPECENUM_COUNT [1/2]

#define SPECENUM_COUNT   REQ_RANGE_COUNT /* Keep this last */

Definition at line 61 of file requirements.h.

◆ SPECENUM_COUNT [2/2]

#define SPECENUM_COUNT   RVCO_NOOP

Definition at line 61 of file requirements.h.

◆ SPECENUM_NAME [1/2]

Definition at line 37 of file requirements.h.

◆ SPECENUM_NAME [2/2]

Definition at line 37 of file requirements.h.

◆ SPECENUM_VALUE0 [1/2]

#define SPECENUM_VALUE0   REQ_RANGE_LOCAL

Definition at line 38 of file requirements.h.

◆ SPECENUM_VALUE0 [2/2]

#define SPECENUM_VALUE0   RVCO_REMOVE

Definition at line 38 of file requirements.h.

◆ SPECENUM_VALUE0NAME [1/2]

#define SPECENUM_VALUE0NAME   "Local"

Definition at line 39 of file requirements.h.

◆ SPECENUM_VALUE0NAME [2/2]

#define SPECENUM_VALUE0NAME   N_("Remove")

Definition at line 39 of file requirements.h.

◆ SPECENUM_VALUE1 [1/2]

#define SPECENUM_VALUE1   REQ_RANGE_TILE

Definition at line 40 of file requirements.h.

◆ SPECENUM_VALUE1 [2/2]

#define SPECENUM_VALUE1   RVCO_APPEND

Definition at line 40 of file requirements.h.

◆ SPECENUM_VALUE10

#define SPECENUM_VALUE10   REQ_RANGE_WORLD

Definition at line 59 of file requirements.h.

◆ SPECENUM_VALUE10NAME

#define SPECENUM_VALUE10NAME   "World"

Definition at line 60 of file requirements.h.

◆ SPECENUM_VALUE1NAME [1/2]

#define SPECENUM_VALUE1NAME   "Tile"

Definition at line 41 of file requirements.h.

◆ SPECENUM_VALUE1NAME [2/2]

#define SPECENUM_VALUE1NAME   N_("Append")

Definition at line 41 of file requirements.h.

◆ SPECENUM_VALUE2

#define SPECENUM_VALUE2   REQ_RANGE_CADJACENT

Definition at line 42 of file requirements.h.

◆ SPECENUM_VALUE2NAME

#define SPECENUM_VALUE2NAME   "CAdjacent"

Definition at line 43 of file requirements.h.

◆ SPECENUM_VALUE3

#define SPECENUM_VALUE3   REQ_RANGE_ADJACENT

Definition at line 44 of file requirements.h.

◆ SPECENUM_VALUE3NAME

#define SPECENUM_VALUE3NAME   "Adjacent"

Definition at line 45 of file requirements.h.

◆ SPECENUM_VALUE4

#define SPECENUM_VALUE4   REQ_RANGE_CITY

Definition at line 46 of file requirements.h.

◆ SPECENUM_VALUE4NAME

#define SPECENUM_VALUE4NAME   "City"

Definition at line 47 of file requirements.h.

◆ SPECENUM_VALUE5

#define SPECENUM_VALUE5   REQ_RANGE_TRADE_ROUTE

Definition at line 48 of file requirements.h.

◆ SPECENUM_VALUE5NAME

#define SPECENUM_VALUE5NAME   "Traderoute"

Definition at line 50 of file requirements.h.

◆ SPECENUM_VALUE6

#define SPECENUM_VALUE6   REQ_RANGE_CONTINENT

Definition at line 51 of file requirements.h.

◆ SPECENUM_VALUE6NAME

#define SPECENUM_VALUE6NAME   "Continent"

Definition at line 52 of file requirements.h.

◆ SPECENUM_VALUE7

#define SPECENUM_VALUE7   REQ_RANGE_PLAYER

Definition at line 53 of file requirements.h.

◆ SPECENUM_VALUE7NAME

#define SPECENUM_VALUE7NAME   "Player"

Definition at line 54 of file requirements.h.

◆ SPECENUM_VALUE8

#define SPECENUM_VALUE8   REQ_RANGE_TEAM

Definition at line 55 of file requirements.h.

◆ SPECENUM_VALUE8NAME

#define SPECENUM_VALUE8NAME   "Team"

Definition at line 56 of file requirements.h.

◆ SPECENUM_VALUE9

#define SPECENUM_VALUE9   REQ_RANGE_ALLIANCE

Definition at line 57 of file requirements.h.

◆ SPECENUM_VALUE9NAME

#define SPECENUM_VALUE9NAME   "Alliance"

Definition at line 58 of file requirements.h.

◆ SPECVEC_TAG

#define SPECVEC_TAG   requirement

Definition at line 89 of file requirements.h.

◆ SPECVEC_TYPE

#define SPECVEC_TYPE   struct requirement

Definition at line 90 of file requirements.h.

◆ universal_is_mentioned_by_requirement

#define universal_is_mentioned_by_requirement (   preq,
  psource 
)     are_universals_equal(&preq->source, psource)

Definition at line 371 of file requirements.h.

◆ universals_iterate

#define universals_iterate (   _univ_)
Value:

Definition at line 396 of file requirements.h.

◆ universals_iterate_end

#define universals_iterate_end
Value:
} \
}

Definition at line 401 of file requirements.h.

Typedef Documentation

◆ req_tester_cb

Definition at line 185 of file requirements.h.

◆ req_unchanging_cond_cb

Definition at line 1 of file requirements.h.

◆ req_vec_num_in_item

req_vec_num_in_item a requirement vectors number in an item.

A ruleset item can have more than one requirement vector. This numbers them. Allows applying a change suggested based on one ruleset item to another ruleset item of the same kind - say to a copy.

Definition at line 237 of file requirements.h.

◆ requirement_vector_by_number

typedef struct requirement_vector *(* requirement_vector_by_number) (const void *parent_item, req_vec_num_in_item number)

Returns a writable pointer to the specified requirement vector in the specified parent item or NULL if the parent item doesn't have a requirement vector with that requirement vector number.

Parameters
parent_itemthe item that should have the requirement vector.
numberthe item's requirement vector number.
Returns
a pointer to the specified requirement vector.

Definition at line 247 of file requirements.h.

◆ requirement_vector_namer

typedef const char *(* requirement_vector_namer) (req_vec_num_in_item number)

Returns the name of the specified requirement vector number in the parent item or NULL if parent items of the kind this function is for don't have a requirement vector with that number.

Parameters
numberthe requirement vector to name
Returns
the requirement vector name or NULL.

Definition at line 270 of file requirements.h.

◆ requirement_vector_number

Returns the requirement vector number of the specified requirement vector in the specified parent item or -1 if the vector doesn't belong to the parent item.

Parameters
parent_itemthe item that may own the vector.
vecthe requirement vector to number.
Returns
the requirement vector number the vector has in the parent item.

Definition at line 247 of file requirements.h.

Enumeration Type Documentation

◆ req_item_found

Enumerator
ITF_NO 
ITF_YES 
ITF_NOT_APPLICABLE 

Definition at line 378 of file requirements.h.

◆ req_unchanging_status

Enumerator
REQUCH_NO 
REQUCH_CTRL 
REQUCH_ACT 
REQUCH_SCRIPTS 
REQUCH_HACK 
REQUCH_YES 

Definition at line 116 of file requirements.h.

Function Documentation

◆ are_reqs_active()

bool are_reqs_active ( const struct req_context context,
const struct player other_player,
const struct requirement_vector reqs,
const enum req_problem_type  prob_type 
)

Checks the requirement(s) to see if they are active on the given target.

context gives the target (or targets) to evaluate against

reqs gives the requirement vector. The function returns TRUE only if all requirements are active.

context may be NULL. This is equivalent to passing an empty context.

Make sure you give all aspects of the target when calling this function: for instance if you have TARGET_CITY pass the city's owner as the target player as well as the city itself as the target city.

Definition at line 5523 of file requirements.c.

Referenced by action_auto_perf_unit_sel(), add_clause(), are_road_reqs_fulfilled(), can_build_base(), can_build_extra(), can_change_to_government(), can_city_build_improvement_direct(), can_disaster_happen(), can_extra_appear(), can_extra_disappear(), can_remove_extra(), can_unit_do_connect(), city_can_use_specialist(), city_style(), get_target_bonus_effects(), get_tile_infrastructure_set(), get_tile_value(), goods_can_be_provided(), handle_diplomacy_accept_treaty_req(), is_enabler_active(), is_native_tile_to_extra(), is_native_tile_to_road(), is_target_possible(), multiplier_can_be_changed(), player_can_build_base(), player_can_build_extra(), player_can_remove_extra(), player_music_style(), sg_special_set_bv(), sg_special_set_dbv(), unit_can_displace_hut(), unit_can_enter_hut(), and unit_enter_hut().

◆ are_reqs_active_ranges()

bool are_reqs_active_ranges ( const enum req_range  min_range,
const enum req_range  max_range,
const struct req_context context,
const struct player other_player,
const struct requirement_vector reqs,
const enum req_problem_type  prob_type 
)

Like are_reqs_active() but checks only requirements that have one of the ranges between min_range and max_range.

Definition at line 5541 of file requirements.c.

Referenced by can_city_build_unit_direct().

◆ are_requirements_contradictions()

bool are_requirements_contradictions ( const struct requirement req1,
const struct requirement req2 
)

Returns TRUE if req1 and req2 contradicts each other.

TODO: If information about what entity each requirement type will be evaluated against is passed it will become possible to detect stuff like that an unclaimed tile contradicts all DiplRel requirements against it.

Definition at line 1676 of file requirements.c.

Referenced by default_tester_cb(), does_req_contradicts_reqs(), req_implies_req(), req_vec_first_contradiction_in_vec(), and req_vec_get_first_contradiction().

◆ are_requirements_equal()

bool are_requirements_equal ( const struct requirement req1,
const struct requirement req2 
)

◆ are_universals_equal()

bool are_universals_equal ( const struct universal psource1,
const struct universal psource2 
)

◆ default_tester_cb()

enum fc_tristate default_tester_cb ( const struct req_context context,
const struct player other_player,
const struct requirement req,
void data,
int  n_data 
)

A tester callback for tri_reqs_cb_active() that uses the default requirement calculation except for requirements in data[n_data] array and ones implied by them or contradicting them

Definition at line 5690 of file requirements.c.

◆ does_req_contradicts_reqs()

bool does_req_contradicts_reqs ( const struct requirement req,
const struct requirement_vector vec 
)

Returns TRUE if the given requirement contradicts the given requirement vector.

Definition at line 1859 of file requirements.c.

Referenced by ae_suggest_repair_if_no_oblig(), city_production_caravan_shields_init(), local_dipl_rel_action_cache_set(), local_dipl_rel_tile_other_tgt_action_cache_set(), and utype_may_act_tgt_city_tile().

◆ is_req_active()

bool is_req_active ( const struct req_context context,
const struct player other_player,
const struct requirement req,
const enum req_problem_type  prob_type 
)

Checks the requirement to see if it is active on the given target.

context gives the target (or targets) to evaluate against req gives the requirement itself

context may be NULL. This is equivalent to passing an empty context.

Make sure you give all aspects of the target when calling this function: for instance if you have TARGET_CITY pass the city's owner as the target player as well as the city itself as the target city.

Definition at line 5434 of file requirements.c.

Referenced by adjust_improvement_wants_by_effects(), adjust_wants_for_reqs(), adv_units_ruleset_init(), are_reqs_active(), are_reqs_active_ranges(), can_player_build_improvement_direct(), can_player_build_unit_direct(), city_landlocked_sell_coastal_improvements(), dai_cant_help_req(), dai_find_source_building(), dai_gov_value(), dai_tech_effect_values(), dai_wants_defender_against(), get_potential_improvement_bonus(), improvement_obsolete(), is_effect_prevented(), is_req_preventing(), mke_eval_req(), utype_needs_improvement(), and worklist_item_postpone_req_vec().

◆ is_req_in_vec()

bool is_req_in_vec ( const struct requirement req,
const struct requirement_vector vec 
)

Returns TRUE iff the requirement vector vec contains the requirement req.

Definition at line 5843 of file requirements.c.

Referenced by tgt_citytile_act_cache_set(), and unit_state_action_cache_set().

◆ is_req_preventing()

enum req_unchanging_status is_req_preventing ( const struct req_context context,
const struct player other_player,
const struct requirement req,
enum req_problem_type  prob_type 
)

Returns whether this requirement is unfulfilled and probably won't be ever

Definition at line 5814 of file requirements.c.

Referenced by can_city_build_improvement_later(), can_player_build_improvement_later(), dai_cant_help_req(), reqs_may_activate(), and tactical_req_cb().

◆ is_req_unchanging()

enum req_unchanging_status is_req_unchanging ( const struct req_context context,
const struct requirement req 
)

Gives a suggestion may req ever evaluate to another value with given context. (The other player is not supplied since it has no value for changeability of any requirement for now.)

Note this isn't absolute. Result other than REQUCH_NO here just means that the requirement probably can't change its value afterwards.

Definition at line 5766 of file requirements.c.

Referenced by is_req_preventing(), and sanity_check_ruleset_data().

◆ req_context_empty()

const struct req_context * req_context_empty ( void  )

Returns a pointer to a statically-allocated, empty requirement context.

Definition at line 1005 of file requirements.c.

Referenced by action_enabled_local(), action_hard_reqs_actor(), action_prob(), get_effect_expected_value(), get_target_bonus_effects(), is_action_possible(), is_req_knowable(), and tri_req_present().

◆ req_copy()

void req_copy ( struct requirement dst,
const struct requirement src 
)

Fill in copy of the requirement.

Definition at line 1445 of file requirements.c.

Referenced by can_player_build_unit_direct(), req_implies_req(), and unchanging_noally().

◆ req_from_str()

struct requirement req_from_str ( const char type,
const char range,
bool  survives,
bool  present,
bool  quiet,
const char value 
)

Parse a requirement type and value string into a requirement structure. Returns the invalid element for enum universal_n on error. Passing in a NULL type is considered VUT_NONE (not an error).

Pass this some values like "Building", "Factory".

Definition at line 1042 of file requirements.c.

Referenced by effect_edit::add_now(), effect_list_compat_cb(), load_ruleset_cities(), lookup_req_list(), rscompat_action_enabler_adjust_3_2(), rscompat_extra_adjust_3_2(), rscompat_postprocess(), and rscompat_terrain_extra_rmtime_3_2().

◆ req_from_values()

struct requirement req_from_values ( int  type,
int  range,
bool  survives,
bool  present,
bool  quiet,
int  value 
)

Set the values of a req from serializable integers. This is the opposite of req_get_values.

Definition at line 1411 of file requirements.c.

Referenced by req_edit::add_now(), dio_get_requirement_raw(), hard_code_oblig_hard_reqs(), hard_code_oblig_hard_reqs_ruleset(), load_action_auto_uflag_block(), load_action_post_success_force(), load_ruleset_units(), and send_ruleset_techs().

◆ req_get_values()

void req_get_values ( const struct requirement req,
int type,
int range,
bool survives,
bool present,
bool quiet,
int value 
)

Return the value of a req as a serializable integer. This is the opposite of req_set_value.

Definition at line 1430 of file requirements.c.

Referenced by dio_put_requirement_raw().

◆ req_implies_req()

bool req_implies_req ( const struct requirement req1,
const struct requirement req2 
)

Returns TRUE if req2 is always fulfilled when req1 is (i.e. req1 => req2)

Definition at line 1659 of file requirements.c.

Referenced by default_tester_cb().

◆ req_is_impossible_to_fulfill()

bool req_is_impossible_to_fulfill ( const struct requirement req)

Returns TRUE iff the specified requirement is known to be impossible to fulfill. Note that this function may return FALSE even when it is impossible to fulfill a requirement if it can't detect it.

Parameters
reqthe requirement to check the possibility of.
Returns
TRUE iff the requirement never can be fulfilled.

Definition at line 5963 of file requirements.c.

Referenced by req_vec_is_impossible_to_fulfill().

◆ req_to_fstring()

const char * req_to_fstring ( const struct requirement req,
struct astring astr 
)

Returns the given requirement as a formatted string ready for printing. Does not care about the 'quiet' property.

astring does not need to be initialized before the call, but caller needs to call astr_free() for it once the returned string is no longer needed.

Definition at line 1020 of file requirements.c.

Referenced by effect_list_sanity_cb(), enabler_first_self_contradiction(), enabler_tile_tgt_local_diplrel_implies_claimed(), req_vec_change_translation(), req_vec_get_first_contradiction(), req_vec_get_first_missing_univ(), req_vec_get_first_redundant_req(), sanity_check_ruleset_data(), and save_action_auto_uflag_block().

◆ req_vec_by_number()

struct requirement_vector * req_vec_by_number ( const void parent_item,
req_vec_num_in_item  number 
)

Returns a writable pointer to the specified requirement vector in the specified requirement vector or NULL if the parent item doesn't have a requirement vector with that requirement vector number.

Parameters
parent_itemthe item that should have the requirement vector.
numberthe item's requirement vector number.
Returns
a pointer to the specified requirement vector.

Definition at line 6015 of file requirements.c.

Referenced by purge_duplicate_req_vec(), and purge_unused_req_vec().

◆ req_vec_change_apply()

bool req_vec_change_apply ( const struct req_vec_change modification,
requirement_vector_by_number  getter,
const void parent_item 
)

Returns TRUE iff the specified requirement vector modification was successfully applied to the specified target requirement vector.

Parameters
modificationthe requirement vector change
gettera function that returns a pointer to the requirement vector the change should be applied to given a ruleset item and the vectors number in the item.
parent_itemthe item to apply the change to.
Returns
if the specified modification was successfully applied

Definition at line 6104 of file requirements.c.

Referenced by req_vec_fix::apply_solution(), purge_duplicate_req_vec(), purge_unused_req_vec(), and rscompat_enabler_add_obligatory_hard_reqs().

◆ req_vec_change_translation()

const char * req_vec_change_translation ( const struct req_vec_change change,
const requirement_vector_namer  namer 
)

Returns the specified requirement vector change as a translated string ready for use in the user interface. N.B.: The returned string is static, so every call to this function overwrites the previous.

Parameters
changethe requirement vector change
namera function that returns a description of the vector to change for the item the vector belongs to.
Returns
the specified requirement vector change

Definition at line 6031 of file requirements.c.

Referenced by req_vec_fix::apply_solution(), req_vec_fix_problem::req_vec_fix_problem(), and rscompat_enabler_add_obligatory_hard_reqs().

◆ req_vec_get_first_contradiction()

struct req_vec_problem * req_vec_get_first_contradiction ( const struct requirement_vector vec,
requirement_vector_number  get_num,
const void parent_item 
)

Returns the first self contradiction found in the specified requirement vector with suggested solutions or NULL if no contradiction was found. It is the responsibility of the caller to free the suggestion when it is done with it.

Parameters
vecthe requirement vector to look in.
get_numfunction that returns the requirement vector's number in the parent item.
parent_itemthe item that owns the vector.
Returns
the first self contradiction found.

Definition at line 6221 of file requirements.c.

Referenced by req_vec_suggest_repair().

◆ req_vec_get_first_missing_univ()

struct req_vec_problem * req_vec_get_first_missing_univ ( const struct requirement_vector vec,
requirement_vector_number  get_num,
const void parent_item 
)

Returns the first universal known to always be absent in the specified requirement vector with suggested solutions or NULL if no missing universals were found. It is the responsibility of the caller to free the suggestion when it is done with it.

Parameters
vecthe requirement vector to look in.
get_numfunction that returns the requirement vector's number in the parent item.
parent_itemthe item that owns the vector.
Returns
the first missing universal found.

Definition at line 6307 of file requirements.c.

Referenced by purge_unused_req_vec(), and req_vec_suggest_improvement().

◆ req_vec_get_first_redundant_req()

struct req_vec_problem * req_vec_get_first_redundant_req ( const struct requirement_vector vec,
requirement_vector_number  get_num,
const void parent_item 
)

Returns the first redundant requirement in the specified requirement vector with suggested solutions or NULL if no redundant requirements were found. It is the responsibility of the caller to free the suggestion when it is done with it.

Parameters
vecthe requirement vector to look in.
get_numfunction that returns the requirement vector's number in the parent item.
parent_itemthe item that owns the vector.
Returns
the first redundant requirement found.

Definition at line 6392 of file requirements.c.

Referenced by purge_duplicate_req_vec(), and req_vec_suggest_improvement().

◆ req_vec_is_impossible_to_fulfill()

bool req_vec_is_impossible_to_fulfill ( const struct requirement_vector reqs)

Returns TRUE iff the specified requirement vector is known to be impossible to fulfill. Note that this function may return FALSE even when it is impossible to fulfill a requirement if it can't detect it.

Parameters
reqsthe requirement vector to check the possibility of.
Returns
TRUE iff the requirement vector never can be fulfilled.

Definition at line 5976 of file requirements.c.

Referenced by action_enabler_utype_possible_actor(), ruleset_purge_unused_effects(), and ruleset_purge_unused_enablers().

◆ req_vec_problem_free()

void req_vec_problem_free ( struct req_vec_problem issue)

De-allocates resources associated with the given requirement vector problem.

Parameters
issuethe no longer needed problem.

Definition at line 6201 of file requirements.c.

Referenced by enabler_problem_level(), purge_duplicate_req_vec(), purge_unused_req_vec(), req_vec_fix::refresh(), req_vec_get_first_missing_univ(), rscompat_enabler_add_obligatory_hard_reqs(), sanity_check_req_vec(), sanity_check_ruleset_data(), and req_vec_fix::~req_vec_fix().

◆ req_vec_problem_new()

struct req_vec_problem * req_vec_problem_new ( int  num_suggested_solutions,
const char descr,
  ... 
)

Returns a new requirement vector problem with the specified number of suggested solutions and the specified description. The suggestions are added by the caller.

Parameters
num_suggested_solutionsthe number of suggested solutions.
descrthe description of the problem as a format string
Returns
the new requirement vector problem.

Definition at line 6176 of file requirements.c.

Referenced by action_enabler_suggest_improvement(), ae_suggest_repair_if_no_oblig(), enabler_first_self_contradiction(), enabler_tile_tgt_local_diplrel_implies_claimed(), req_vec_get_first_contradiction(), req_vec_get_first_missing_univ(), and req_vec_get_first_redundant_req().

◆ req_vec_problem_new_transl()

struct req_vec_problem * req_vec_problem_new_transl ( int  num_suggested_solutions,
const char description,
const char description_translated 
)

Returns a new requirement vector problem with the specified number of suggested solutions and the specified description. The suggestions are added by the caller.

Parameters
num_suggested_solutionsthe number of suggested solutions.
descriptionthe description of the problem.
description_translatedthe translated description of the problem.
Returns
the new requirement vector problem.

Definition at line 6142 of file requirements.c.

Referenced by req_vec_problem_new().

◆ req_vec_suggest_improvement()

struct req_vec_problem * req_vec_suggest_improvement ( const struct requirement_vector vec,
requirement_vector_number  get_num,
const void parent_item 
)

Returns a suggestion to improve the specified requirement vector or NULL if nothing to improve is found. It is the responsibility of the caller to free the suggestion when it is done with it. A possible improvement isn't always an error.

Parameters
vecthe requirement vector to look in.
get_numfunction that returns the requirement vector's number in the parent item.
parent_itemthe item that owns the vector.
Returns
the first improvement suggestion found.

Definition at line 6458 of file requirements.c.

Referenced by action_enabler_suggest_improvement().

◆ req_vec_suggest_repair()

struct req_vec_problem * req_vec_suggest_repair ( const struct requirement_vector vec,
requirement_vector_number  get_num,
const void parent_item 
)

Returns a suggestion to fix the specified requirement vector or NULL if no fix is found to be needed. It is the responsibility of the caller to free the suggestion when it is done with it.

Parameters
vecthe requirement vector to look in.
get_numfunction that returns the requirement vector's number in the parent item.
parent_itemthe item that owns the vector.
Returns
the first error found.

Definition at line 6286 of file requirements.c.

Referenced by action_enabler_suggest_repair(), req_vec_suggest_improvement(), and sanity_check_req_vec().

◆ req_vec_vector_number()

req_vec_num_in_item req_vec_vector_number ( const void parent_item,
const struct requirement_vector vec 
)

Returns the requirement vector number of the specified requirement vector in the specified requirement vector.

Parameters
parent_itemthe item that may own the vector.
vecthe requirement vector to number.
Returns
the requirement vector number the vector has in the parent item.

Definition at line 5996 of file requirements.c.

Referenced by purge_duplicate_req_vec(), purge_unused_req_vec(), and sanity_check_req_vec().

◆ req_vec_wants_type()

bool req_vec_wants_type ( const struct requirement_vector reqs,
enum universals_n  kind 
)

Returns TRUE iff the specified requirement vector has a positive requirement of the specified requirement type.

Parameters
reqsthe requirement vector to look in
kindthe requirement type to look for

Definition at line 5861 of file requirements.c.

Referenced by city_production_caravan_shields_init().

◆ requirement_kind_ereq()

int requirement_kind_ereq ( const int  value,
const enum req_range  range,
const bool  present,
const int  max_value 
)

Returns (the position of) the given requirement's enumerator in the enumeration of all possible requirements of its requirement kind.

Note: Since this isn't used for any requirement type that supports surviving requirements those aren't supported. Add support if a user appears.

Definition at line 7718 of file requirements.c.

◆ tri_req_active()

enum fc_tristate tri_req_active ( const struct req_context context,
const struct player other_player,
const struct requirement req 
)

Evaluates req in context with other_player to fc_tristate.

context may be NULL. This is equivalent to passing an empty context.

Fields of context that are NULL are considered unspecified and will produce TRI_MAYBE if req needs them to evaluate.

Definition at line 5490 of file requirements.c.

Referenced by default_tester_cb(), tactical_req_cb(), and tri_req_active_turns().

◆ tri_req_active_turns()

enum fc_tristate tri_req_active_turns ( int  pass,
int  period,
const struct req_context context,
const struct player other_player,
const struct requirement req 
)

For requirements changing with time, will they be active for the target after pass in period turns if nothing else changes? Since year and calfrag changing is effect dependent, the result may appear not precise. (Does not consider research progress etc.)

Definition at line 5566 of file requirements.c.

Referenced by tactical_req_cb().

◆ tri_reqs_cb_active()

enum fc_tristate tri_reqs_cb_active ( const struct req_context context,
const struct player other_player,
const struct requirement_vector reqs,
struct requirement_vector maybe_reqs,
req_tester_cb  tester,
void data,
int  n_data 
)

Test requirements in reqs with tester according to (data, n_data) and give the resulting tristate. If maybe_reqs is not NULL, copies requirements that are evaluated to TRI_MAYBE into it (stops as soon as one evaluates to TRI_NO).

Definition at line 5719 of file requirements.c.

Referenced by action_may_happen_unit_on_city().

◆ universal_build_shield_cost()

int universal_build_shield_cost ( const struct city pcity,
const struct universal target 
)

Return the number of shields it takes to build this universal.

Definition at line 7141 of file requirements.c.

Referenced by city_production_build_shield_cost(), city_turns_to_build(), get_city_dialog_production_full(), and get_production_name().

◆ universal_by_number()

struct universal universal_by_number ( const enum universals_n  kind,
const int  value 
)

Combine values into a universal structure. This is for serialization and is the opposite of universal_extraction(). FIXME: ensure that every caller checks error return!

Definition at line 624 of file requirements.c.

Referenced by dio_get_worklist_raw(), handle_city_change(), handle_city_info(), and req_from_values().

◆ universal_by_rule_name()

struct universal universal_by_rule_name ( const char kind,
const char value 
)

Parse requirement type (kind) and value strings into a universal structure. Passing in a NULL type is considered VUT_NONE (not an error).

Pass this some values like "Building", "Factory". FIXME: ensure that every caller checks error return!

Definition at line 238 of file requirements.c.

Referenced by global_worklists_build(), req_from_str(), sg_load_player_city(), sg_load_player_city(), worklist_load(), and worklist_load().

◆ universal_copy()

void universal_copy ( struct universal dst,
const struct universal src 
)

Fill in copy of universal

Definition at line 856 of file requirements.c.

Referenced by req_copy().

◆ universal_extraction()

void universal_extraction ( const struct universal source,
int kind,
int value 
)

Extract universal structure into its components for serialization; the opposite of universal_by_number().

Definition at line 866 of file requirements.c.

Referenced by get_req_source_effects(), req_get_values(), help_widget::set_topic_building(), and universal_value_cb().

◆ universal_found_functions_init()

void universal_found_functions_init ( void  )

Initialise universal_found_function array.

Definition at line 7688 of file requirements.c.

Referenced by game_init().

◆ universal_fulfills_requirement()

enum req_item_found universal_fulfills_requirement ( const struct requirement preq,
const struct universal source 
)

◆ universal_fulfills_requirements()

bool universal_fulfills_requirements ( bool  check_necessary,
const struct requirement_vector reqs,
const struct universal source 
)

Will the universal 'source' fulfill the requirements in the list? If 'check_necessary' is FALSE: are there no requirements that 'source' would actively prevent the fulfilment of? If 'check_necessary' is TRUE: does 'source' help the requirements to be fulfilled? (NB 'source' might not be the only source of its type that would be sufficient; for instance, if 'source' is a specific terrain type, we can return TRUE even if the requirement is only for something vague like a TerrainClass.)

Definition at line 7294 of file requirements.c.

Referenced by action_enabler_utype_possible_actor(), action_univs_not_blocking(), help_widget::add_extras_of_act_for_terrain(), effect_cumulative_min(), helptext_building(), and universals_mean_unfulfilled().

◆ universal_is_legal_in_requirement()

bool universal_is_legal_in_requirement ( const struct universal univ)

Returns TRUE iff the specified universal legally can appear in a requirement.

Definition at line 269 of file requirements.c.

Referenced by universal_kind_values().

◆ universal_is_mentioned_by_requirements()

bool universal_is_mentioned_by_requirements ( const struct requirement_vector reqs,
const struct universal psource 
)

Returns TRUE iff the universal 'psource' is directly mentioned by any of the requirements in 'reqs'.

Definition at line 7181 of file requirements.c.

Referenced by effect_list_fill_cb(), effect_list_universal_needed_cb(), and is_universal_needed().

◆ universal_is_relevant_to_requirement()

bool universal_is_relevant_to_requirement ( const struct requirement req,
const struct universal source 
)

Returns TRUE iff the specified universal is relevant to fulfilling the specified requirement.

Definition at line 7331 of file requirements.c.

Referenced by helptext_building().

◆ universal_name_translation()

const char * universal_name_translation ( const struct universal psource,
char buf,
size_t  bufsz 
)

Make user-friendly text for the source. The text is put into a user buffer which is also returned. This should be short, as it's used in lists like "Aqueduct+Size 8" when explaining a calculated value. It just needs to be enough to remind the player of rules they already know, not a complete explanation (use insert_requirement() for that).

Definition at line 6776 of file requirements.c.

Referenced by apply_disaster(), city_production_name_translation(), clipboard_copy_production(), diplomat_sabotage(), do_unit_strike_city_production(), get_city_dialog_production_full(), get_city_dialog_production_row(), get_city_mapview_production(), get_effect_req_text(), help_update_improvement(), help_update_wonder(), insert_allows_single(), manual_improvements(), popup_impr_info(), req_edit::refresh_item(), req_text_insert(), and help_widget::set_topic_building().

◆ universal_never_there()

bool universal_never_there ( const struct universal source)

Returns TRUE iff the specified universal is known to never be there. Note that this function may return FALSE even when it is impossible for the universal to appear in the game if that can't be detected.

Parameters
sourcethe universal to check the absence of.
Returns
TRUE iff the universal never will appear.

Definition at line 5880 of file requirements.c.

Referenced by ae_suggest_repair_if_no_oblig(), req_is_impossible_to_fulfill(), and req_vec_get_first_missing_univ().

◆ universal_number()

int universal_number ( const struct universal source)

Return the universal number of the constituent.

Definition at line 876 of file requirements.c.

Referenced by city_change_production(), clipboard_send_production_packet(), dio_put_worklist_raw(), package_city(), and universal_extraction().

◆ universal_replace_in_req_vec()

bool universal_replace_in_req_vec ( struct requirement_vector reqs,
const struct universal to_replace,
const struct universal replacement 
)

Replaces all instances of the universal to_replace with replacement in the requirement vector reqs and returns TRUE iff any requirements were replaced.

Definition at line 7161 of file requirements.c.

◆ universal_rule_name()

const char * universal_rule_name ( const struct universal psource)

Return the (untranslated) rule name of the universal. You don't have to free the return pointer.

Definition at line 6617 of file requirements.c.

Referenced by effect_edit::add_now(), define_orig_production_values(), effect_list_sanity_cb(), global_worklist_save(), global_worklists_unbuild(), req_to_fstring(), req_vec_get_first_missing_univ(), save_reqs_vector(), sg_save_player_cities(), and worklist_save().

◆ universal_type_rule_name()

const char * universal_type_rule_name ( const struct universal psource)

◆ universal_value_from_str()

void universal_value_from_str ( struct universal source,
const char value 
)

Parse requirement value strings into a universal structure.

Definition at line 282 of file requirements.c.

Referenced by req_edit::univ_value_edit(), req_edit::univ_value_enum_menu(), and universal_by_rule_name().

◆ universals_mean_unfulfilled()

bool universals_mean_unfulfilled ( struct requirement_vector reqs,
struct universal unis,
size_t  n_unis 
)

Returns TRUE iff the presence of any of the specified universals is enough to guarantee that the specified requirement vector never will be fulfilled.

Parameters
reqsthe requirement vector that never should be fulfilled
unisthe universals that are present
n_unisthe number of universals in unis
Returns
if the universals blocks fulfillment of the req vector

Definition at line 7203 of file requirements.c.

Referenced by effect_cumulative_max(), and effect_universals_value_never_below().

◆ universals_say_everything()

bool universals_say_everything ( struct requirement_vector reqs,
struct universal unis,
size_t  n_unis 
)

Returns TRUE iff the presence of the specified universals is enough to know if the specified requirement vector is fulfilled. This means that the requirement vector can't check anything it can't find in the listed universals. Note that TRUE is returned both when the requirement vector is known to be fulfilled and when it is known to be unfulfilled.

Parameters
reqsthe requirement vector certainty is wanted about
unisthe universals that are present
n_unisthe number of universals in unis
Returns
TRUE iff the specified universals is everything required to find out whether the specified requirement vector is fulfilled or not

Definition at line 7236 of file requirements.c.

Referenced by effect_universals_value_never_below().