Freeciv-3.2
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Data Structures | Macros | Enumerations | Functions | Variables
spaceship.h File Reference
#include "bitvector.h"
#include "support.h"
#include "fc_types.h"

Go to the source code of this file.

Data Structures

struct  player_spaceship
 
struct  sship_part_info
 
struct  spaceship_component
 

Macros

#define NUM_SS_STRUCTURALS   32 /* Used in the network protocol. */
 
#define NUM_SS_COMPONENTS   16
 
#define NUM_SS_MODULES   12
 

Enumerations

enum  spaceship_state { SSHIP_NONE , SSHIP_STARTED , SSHIP_LAUNCHED , SSHIP_ARRIVED }
 

Functions

 BV_DEFINE (bv_spaceship_structure, NUM_SS_STRUCTURALS)
 
void spaceship_init (struct player_spaceship *ship)
 
int num_spaceship_structurals_placed (const struct player_spaceship *ship)
 
bool next_spaceship_component (struct player *pplayer, struct player_spaceship *ship, struct spaceship_component *fill)
 

Variables

const struct sship_part_info structurals_info [NUM_SS_STRUCTURALS]
 
const struct sship_part_info components_info [NUM_SS_COMPONENTS]
 
const struct sship_part_info modules_info [NUM_SS_MODULES]
 

Macro Definition Documentation

◆ NUM_SS_COMPONENTS

#define NUM_SS_COMPONENTS   16

Definition at line 88 of file spaceship.h.

◆ NUM_SS_MODULES

#define NUM_SS_MODULES   12

Definition at line 89 of file spaceship.h.

◆ NUM_SS_STRUCTURALS

#define NUM_SS_STRUCTURALS   32 /* Used in the network protocol. */

Definition at line 87 of file spaceship.h.

Enumeration Type Documentation

◆ spaceship_state

Enumerator
SSHIP_NONE 
SSHIP_STARTED 
SSHIP_LAUNCHED 
SSHIP_ARRIVED 

Definition at line 84 of file spaceship.h.

Function Documentation

◆ BV_DEFINE()

◆ next_spaceship_component()

bool next_spaceship_component ( struct player pplayer,
struct player_spaceship ship,
struct spaceship_component fill 
)

Find (default) place for next spaceship component.

Definition at line 130 of file spaceship.c.

Referenced by adv_spaceship_autoplace(), and spaceship_autoplace().

◆ num_spaceship_structurals_placed()

int num_spaceship_structurals_placed ( const struct player_spaceship ship)

Count the number of structurals placed; that is, in ship->structure[]

Definition at line 113 of file spaceship.c.

Referenced by do_spaceship_place(), and next_spaceship_component().

◆ spaceship_init()

void spaceship_init ( struct player_spaceship ship)

Initialize spaceship struct; can also be used to "cancel" a spaceship (eg, when capital captured).

Definition at line 96 of file spaceship.c.

Referenced by kill_player(), player_defaults(), sg_load_player_main(), sg_load_player_main(), and spaceship_lost().

Variable Documentation

◆ components_info

const struct sship_part_info components_info[NUM_SS_COMPONENTS]
extern

Definition at line 58 of file spaceship.c.

Referenced by next_spaceship_component(), put_spaceship(), and spaceship_calc_derived().

◆ modules_info

Definition at line 77 of file spaceship.c.

Referenced by next_spaceship_component(), put_spaceship(), and spaceship_calc_derived().

◆ structurals_info

const struct sship_part_info structurals_info[NUM_SS_STRUCTURALS]
extern

Definition at line 23 of file spaceship.c.

Referenced by do_spaceship_place(), next_spaceship_component(), and put_spaceship().