Freeciv-3.2
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#include "fcintl.h"
#include "log.h"
#include "mem.h"
#include "rand.h"
#include "shared.h"
#include "string_vector.h"
#include "support.h"
#include "extras.h"
#include "game.h"
#include "map.h"
#include "rgbcolor.h"
#include "road.h"
#include "terrain.h"
Go to the source code of this file.
Macros | |
#define | variable_adjc_iterate(nmap, center_tile, _tile, card_only) |
#define | variable_adjc_iterate_end |
Variables | |
static struct terrain | civ_terrains [MAX_NUM_TERRAINS] |
static struct user_flag | user_terrain_flags [MAX_NUM_USER_TER_FLAGS] |
#define variable_adjc_iterate | ( | nmap, | |
center_tile, | |||
_tile, | |||
card_only | |||
) |
This iterator behaves like adjc_iterate or cardinal_adjc_iterate depending on the value of card_only.
#define variable_adjc_iterate_end |
int count_terrain_class_near_tile | ( | const struct civ_map * | nmap, |
const struct tile * | ptile, | ||
bool | cardinal_only, | ||
bool | percentage, | ||
enum terrain_class | tclass | ||
) |
Return the number of adjacent tiles that have given terrain class (not including ptile itself).
Definition at line 633 of file terrain.c.
Referenced by can_channel_land(), can_reclaim_ocean(), create_tmap(), island_river_mouth_suitability(), island_river_suitability(), make_fracture_relief(), make_river(), make_rivers(), and river_test_adjacent_ocean().
int count_terrain_flag_near_tile | ( | const struct civ_map * | nmap, |
const struct tile * | ptile, | ||
bool | cardinal_only, | ||
bool | percentage, | ||
enum terrain_flag_id | flag | ||
) |
Return the number of adjacent tiles that have terrain with the given flag (not including ptile itself).
Definition at line 478 of file terrain.c.
Referenced by can_freeze_terrain(), and can_thaw_terrain().
int count_terrain_property_near_tile | ( | const struct civ_map * | nmap, |
const struct tile * | ptile, | ||
bool | cardinal_only, | ||
bool | percentage, | ||
enum mapgen_terrain_property | prop | ||
) |
Return the number of adjacent tiles that have the given terrain property.
Definition at line 369 of file terrain.c.
Referenced by make_rivers().
Return a (static) string with extra(s) name(s): eg: "Mine" eg: "Road/Farmland" This only includes "infrastructure", i.e., man-made extras.
Definition at line 508 of file terrain.c.
Referenced by get_unit_info_label_text2(), popup_info_text(), and popup_terrain_info().
struct extra_type * get_preferred_pillage | ( | bv_extras | extras | ) |
Returns the highest-priority (best) extra to be pillaged from the terrain set. May return NULL if nothing is available.
Definition at line 550 of file terrain.c.
Referenced by actres_possible(), popup_pillage_dialog(), request_unit_pillage(), and unit_assign_specific_activity_target().
bool is_terrain_card_near | ( | const struct civ_map * | nmap, |
const struct tile * | ptile, | ||
const struct terrain * | pterrain, | ||
bool | check_self | ||
) |
Returns TRUE iff any cardinally adjacent tile contains the given terrain.
Definition at line 327 of file terrain.c.
Referenced by is_terrain_req_active().
bool is_terrain_class_card_near | ( | const struct civ_map * | nmap, |
const struct tile * | ptile, | ||
enum terrain_class | tclass | ||
) |
Is there terrain of the given class cardinally near tile? (Does not check ptile itself.)
Definition at line 591 of file terrain.c.
Referenced by fill_island(), and is_terrainclass_req_active().
bool is_terrain_class_near_tile | ( | const struct civ_map * | nmap, |
const struct tile * | ptile, | ||
enum terrain_class | tclass | ||
) |
Is there terrain of the given class near tile? (Does not check ptile itself.)
Definition at line 612 of file terrain.c.
Referenced by building_advisor(), city_select_coastal_callback(), city_select_coastal_callback(), contemplate_new_city(), dai_effect_value(), find_best_city_placement(), find_closest_city(), find_something_to_kill(), is_terrain_ecologically_wet(), is_terrainclass_req_active(), naval_bonus(), and city_widget::select_coastal().
bool is_terrain_flag_card_near | ( | const struct civ_map * | nmap, |
const struct tile * | ptile, | ||
enum terrain_flag_id | flag | ||
) |
Returns TRUE iff any cardinally adjacent tile contains terrain with the given flag (does not check ptile itself).
Definition at line 438 of file terrain.c.
Referenced by is_terrainflag_req_active().
bool is_terrain_flag_near_tile | ( | const struct civ_map * | nmap, |
const struct tile * | ptile, | ||
enum terrain_flag_id | flag | ||
) |
Returns TRUE iff any adjacent tile contains terrain with the given flag (does not check ptile itself).
Definition at line 458 of file terrain.c.
Referenced by is_terrainflag_req_active().
bool is_terrain_near_tile | ( | const struct civ_map * | nmap, |
const struct tile * | ptile, | ||
const struct terrain * | pterrain, | ||
bool | check_self | ||
) |
Returns TRUE iff any adjacent tile contains the given terrain.
Definition at line 348 of file terrain.c.
Referenced by evaluate_city_name_priority(), fill_island(), and is_terrain_req_active().
struct terrain * rand_terrain_by_flag | ( | enum terrain_flag_id | flag | ) |
struct extra_type * resource_extra_get | ( | const struct resource_type * | presource | ) |
struct resource_type * resource_type_init | ( | struct extra_type * | pextra | ) |
Initialize resource_type structure.
Definition at line 272 of file terrain.c.
Referenced by handle_ruleset_resource(), and load_terrain_names().
Free the memory associated with resource types
Definition at line 288 of file terrain.c.
Referenced by extras_free().
void set_user_terrain_flag_name | ( | enum terrain_flag_id | id, |
const char * | name, | ||
const char * | helptxt | ||
) |
Sets user defined name for terrain flag.
Definition at line 788 of file terrain.c.
Referenced by handle_ruleset_terrain_flag(), and load_terrain_names().
struct terrain * terrain_by_number | ( | const Terrain_type_id | type | ) |
Return the terrain for the given terrain index.
Definition at line 156 of file terrain.c.
Referenced by tab_terrains::add_now(), api_find_terrain(), editor_tool_get_value_name(), get_tool_value_pixbuf(), handle_edit_tile_terrain(), handle_ruleset_terrain(), handle_tile_info(), load_ruleset_terrain(), mapimg_colortest(), help_widget::terrain_max_values(), universal_by_number(), and universal_value_initial().
Return the terrain type matching the name, or T_UNKNOWN if none matches.
Definition at line 186 of file terrain.c.
Referenced by api_find_terrain_by_name(), tab_terrains::initialize_new_terrain(), load_city_name_list(), lookup_terrain(), tab_terrains::select_terrain(), sg_load_savefile(), sg_load_savefile(), fc_client::slot_selection_changed(), and universal_value_from_str().
Return the terrain type matching the name, or T_UNKNOWN if none matches.
Definition at line 202 of file terrain.c.
Referenced by help_update_terrain(), help_dialog::make_tree(), and help_widget::set_topic_terrain().
bool terrain_can_support_alteration | ( | const struct terrain * | pterrain, |
enum terrain_alteration | alter | ||
) |
Can terrain support given infrastructure?
Definition at line 673 of file terrain.c.
Referenced by is_terrainalter_req_active(), and terrain_type_found().
const char * terrain_class_name_translation | ( | enum terrain_class | tclass | ) |
Return the (translated) name of the given terrain class. You don't have to free the return pointer.
Definition at line 661 of file terrain.c.
Referenced by req_text_insert(), and universal_name_translation().
Terrain_type_id terrain_count | ( | void | ) |
Return the number of terrains.
Definition at line 118 of file terrain.c.
Referenced by fill_tile_edit_packet(), handle_ruleset_control(), mapimg_colortest(), pick_terrain_by_flag(), print_mapgen_map(), receive_packet_ruleset_control_100(), send_ruleset_terrain(), send_tile_info(), and help_widget::terrain_max_values().
int terrain_extra_build_time | ( | const struct terrain * | pterrain, |
enum unit_activity | activity, | ||
const struct extra_type * | tgt | ||
) |
Time to complete the extra building activity on the given terrain.
Definition at line 699 of file terrain.c.
Referenced by adv_settlers_road_bonus(), check_recursive_road_connect(), helptext_extra(), helptext_extra_for_terrain_str(), manual_terrain(), and tile_activity_time().
int terrain_extra_removal_time | ( | const struct terrain * | pterrain, |
enum unit_activity | activity, | ||
const struct extra_type * | tgt | ||
) |
Time to complete the extra removal activity on the given terrain.
Definition at line 735 of file terrain.c.
Referenced by tile_activity_time().
const char * terrain_flag_helptxt | ( | enum terrain_flag_id | id | ) |
Return the (untranslated) helptxt of the user terrain flag.
Definition at line 829 of file terrain.c.
Referenced by helptext_terrain(), save_terrain_ruleset(), and send_ruleset_terrain().
const char * terrain_flag_id_name_cb | ( | enum terrain_flag_id | flag | ) |
Terrain flag name callback, called from specenum code.
Definition at line 817 of file terrain.c.
Referenced by save_terrain_ruleset(), and send_ruleset_terrain().
Check for resource in terrain resources list.
Definition at line 255 of file terrain.c.
Referenced by edit_tile_extra_handling(), is_native_tile_to_extra(), sg_load_map_tiles_extras(), sg_load_map_tiles_resources(), sg_load_player_vision(), tile_set_resource(), and tile_set_terrain().
Return the terrain identifier.
Definition at line 126 of file terrain.c.
Referenced by compat_load_020600(), and sg_save_savefile().
Terrain_type_id terrain_index | ( | const struct terrain * | pterrain | ) |
Return the terrain index.
Currently same as terrain_number(), paired with terrain_count() indicates use as an array index.
Definition at line 138 of file terrain.c.
Referenced by fill_basic_terrain_layer_sprite_array(), fill_terrain_sprite_blending(), fill_terrain_sprite_layer(), load_ruleset_terrain(), load_terrain_names(), lookup_terrain(), nation_city_set_terrain_preference(), nation_city_terrain_preference(), pick_terrain_by_flag(), print_mapgen_map(), tab_terrains::refresh(), and tileset_setup_tile_type().
Return the (translated) name of the terrain. You don't have to free the return pointer.
Definition at line 238 of file terrain.c.
Referenced by api_methods_terrain_name_translation(), boot_help_texts(), do_paradrop(), editbar_reload_tileset(), editor_tool_get_value_name(), explain_why_no_action_enabled(), help_update_terrain(), helptext_extra(), illegal_action_msg(), insert_generated_text(), manual_terrain(), objbind_get_value_from_object(), real_menus_update(), remove_city(), req_text_insert(), help_widget::set_topic_terrain(), terrain_by_translated_name(), tile_get_info_text(), universal_name_translation(), and worklist_item_postpone_req_vec().
Terrain_type_id terrain_number | ( | const struct terrain * | pterrain | ) |
Return the terrain index.
Definition at line 147 of file terrain.c.
Referenced by editbar_reload_tileset(), editor_grab_tool(), fill_tile_edit_packet(), paste_tile(), send_ruleset_terrain(), send_tile_info(), tile_set_terrain(), and universal_number().
Return the (untranslated) rule name of the terrain. You don't have to free the return pointer.
Definition at line 247 of file terrain.c.
Referenced by api_methods_terrain_rule_name(), boot_help_texts(), compat_load_020600(), tab_terrains::delete_now(), tab_terrains::edit_effects(), edit_terrain::edit_terrain(), fill_island(), handle_ruleset_terrain(), insert_generated_text(), is_terrain_needed(), is_utype_needed(), manual_terrain(), tab_terrains::name_given(), print_mapgen_map(), tab_terrains::refresh(), regenerate_lakes(), rscompat_terrain_extra_rmtime_3_2(), sanity_check_ruleset_data(), save_nation(), save_terrain_ref(), sg_load_players(), sg_load_players(), sg_load_sanitycheck(), sg_load_sanitycheck(), sg_load_savefile(), sg_load_savefile(), sg_save_savefile(), smooth_water_depth(), terrain_by_rule_name(), tile_set_terrain(), tileset_setup_tile_type(), universal_kind_values(), universal_rule_name(), and tab_terrains::update_terrain_info().
enum terrain_class terrain_type_terrain_class | ( | const struct terrain * | pterrain | ) |
What terrain class terrain type belongs to.
Definition at line 582 of file terrain.c.
Referenced by api_methods_terrain_class_name(), assign_continent_flood(), assign_continent_numbers(), count_terrain_class_near_tile(), fill_road_sprite_array(), fill_sprite_array(), helptext_terrain(), is_terrain_class_card_near(), is_terrain_class_near_tile(), is_terrainclass_req_active(), most_adjacent_ocean_type(), pick_ocean(), real_distance_to_land(), recalculate_lake_surrounders(), regenerate_lakes(), req_text_insert(), smooth_water_depth(), and terrain_type_found().
Free memory which is associated with terrain types.
Definition at line 65 of file terrain.c.
Referenced by game_ruleset_free().
Initialize terrain and resource structures.
Definition at line 42 of file terrain.c.
Referenced by game_ruleset_init().
Frees the memory associated with all user terrain flags
Definition at line 776 of file terrain.c.
Referenced by game_ruleset_free().
Initialize user terrain type flags.
Definition at line 764 of file terrain.c.
Referenced by game_ruleset_init().
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Definition at line 36 of file terrain.c.
Referenced by terrain_array_first(), terrain_array_last(), terrain_by_number(), terrain_index(), and terrains_init().
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Definition at line 37 of file terrain.c.
Referenced by set_user_terrain_flag_name(), terrain_flag_helptxt(), terrain_flag_id_name_cb(), user_terrain_flags_free(), and user_terrain_flags_init().