Freeciv-3.2
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mapview_common.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18/* utility */
19#include "fcintl.h"
20#include "log.h"
21#include "rand.h"
22#include "support.h"
23#include "timing.h"
24
25/* common */
26#include "featured_text.h"
27#include "game.h"
28#include "map.h"
29#include "traderoutes.h"
30#include "unitlist.h"
31
32/* client/include */
33#include "graphics_g.h"
34#include "gui_main_g.h"
35#include "mapctrl_g.h"
36#include "mapview_g.h"
37
38/* client */
39#include "client_main.h"
40#include "climap.h"
41#include "control.h"
42#include "editor.h"
43#include "goto.h"
44#include "citydlg_common.h"
45#include "overview_common.h"
46#include "svgflag.h"
47#include "tilespec.h"
48#include "zoom.h"
49
50#include "mapview_common.h"
51
52
53struct tile_hash *mapdeco_highlight_table;
54struct tile_hash *mapdeco_crosshair_table;
55
59
60static inline struct gotoline_counter *gotoline_counter_new(void);
62
63#define SPECHASH_TAG gotoline
64#define SPECHASH_IKEY_TYPE struct tile *
65#define SPECHASH_IDATA_TYPE struct gotoline_counter *
66#define SPECHASH_IDATA_FREE gotoline_counter_destroy
67#include "spechash.h"
68#define gotoline_hash_iterate(hash, ptile, pglc) \
69 TYPED_HASH_ITERATE(struct tile *, struct gotoline_counter *, \
70 hash, ptile, pglc)
71#define gotoline_hash_iterate_end HASH_ITERATE_END
72
74
77
79
80const struct tile *center_tile = NULL;
81
83
84static void base_canvas_to_map_pos(float zoom, int *map_x, int *map_y,
85 float canvas_x, float canvas_y);
86
87static void show_full_citybar(struct canvas *pcanvas,
88 const int canvas_x0, const int canvas_y0,
89 struct city *pcity, int *width, int *height)
90 fc__attribute((nonnull(5, 6)));
91static void show_city_desc(struct canvas *pcanvas,
92 int canvas_x, int canvas_y,
93 struct city *pcity, int *width, int *height)
94 fc__attribute((nonnull(5, 6)));
95
103
104/* A tile update has a tile associated with it as well as an area type.
105 * See unqueue_mapview_updates() for a thorough explanation. */
115
116static void queue_mapview_update(enum update_type update);
117static void queue_mapview_tile_update(struct tile *ptile,
119
120/* Helper struct for drawing trade routes. */
122 float x, y, width, height;
123};
124
125/* A trade route line might need to be drawn in two parts. */
126static const int MAX_TRADE_ROUTE_DRAW_LINES = 2;
127
128static struct timer *anim_timer = NULL;
129
131
133{
135 int id;
137 int old_x;
138 int old_y;
139 int width;
141 union {
142 struct {
143 struct unit *mover;
144 struct tile *src;
145 struct tile *dest;
149 struct {
158 int steps;
160 struct {
161 struct tile *tile;
162 const struct sprite_vector *sprites;
165 struct {
166 bool shown;
169 };
170};
171
172#define SPECLIST_TAG animation
173#define SPECLIST_TYPE struct animation
174#include "speclist.h"
175
177
178/************************************************************************/
182{
184}
185
186/************************************************************************/
190{
191 if (animations != NULL) {
192 int i;
193 size_t last = animation_list_size(animations);
194
195 for (i = 0; i < last; i++) {
197
198 switch (anim->type) {
199 case ANIM_MOVEMENT:
200 unit_virtual_destroy(anim->movement.mover);
201 break;
202 case ANIM_BATTLE:
203 unit_virtual_destroy(anim->battle.virt_winner);
204 unit_virtual_destroy(anim->battle.virt_loser);
205 break;
206 case ANIM_EXPL:
207 case ANIM_NUKE:
208 /* Nothing to free */
209 break;
210 }
211
212 free(anim);
213 }
214
217 }
218}
219
220/************************************************************************/
229
230/************************************************************************/
233static void animation_add(struct animation *anim)
234{
237 }
238
239 anim->finished = FALSE;
240 anim->old_x = -1; /* Initial frame */
242}
243
244/************************************************************************/
247static bool movement_animation(struct animation *anim, double time_gone)
248{
249 float start_x, start_y;
250 int new_x, new_y;
252 double mytime = MIN(time_gone, timing_sec);
253 struct unit *punit = anim->movement.mover;
254
255 if (punit != NULL) {
256 tile_to_canvas_pos(&start_x, &start_y, map_zoom, anim->movement.src);
260 }
261 new_x = start_x + anim->movement.canvas_dx * (mytime / timing_sec);
262 new_y = start_y + anim->movement.canvas_dy * (mytime / timing_sec);
263
264 if (anim->old_x >= 0) {
265 update_map_canvas(anim->old_x, anim->old_y,
266 anim->width, anim->height);
267 }
269 dirty_rect(new_x, new_y, anim->width, anim->height);
270 anim->old_x = new_x;
271 anim->old_y = new_y;
272
273 if (time_gone >= timing_sec) {
274 /* Animation over */
275 unit_virtual_destroy(anim->movement.mover);
276
277 return TRUE;
278 }
279 } else {
280 return TRUE;
281 }
282
283 return FALSE;
284}
285
286/************************************************************************/
289static bool battle_animation(struct animation *anim, double time_gone)
290{
291 double time_per_step;
292 int step;
293 float canvas_x, canvas_y;
295 * anim->battle.steps / 1000.0;
296
297 if (time_gone >= timing_sec) {
298 /* Animation over */
299
300 unit_virtual_destroy(anim->battle.virt_winner);
301 unit_virtual_destroy(anim->battle.virt_loser);
302
303 return TRUE;
304 }
305
306 time_per_step = timing_sec / anim->battle.steps;
308
309 if (tile_to_canvas_pos(&canvas_x, &canvas_y, map_zoom, anim->battle.loser_tile)) {
310 anim->battle.virt_loser->hp
311 = anim->battle.loser_hp_start - ((anim->battle.loser_hp_start
312 - anim->battle.loser_hp_end)
313 * step / anim->battle.steps);
314
318 }
319
320 put_unit(anim->battle.virt_loser, mapview.store, map_zoom,
325 }
326
327 if (tile_to_canvas_pos(&canvas_x, &canvas_y, map_zoom, anim->battle.winner_tile)) {
328 anim->battle.virt_winner->hp
329 = anim->battle.winner_hp_start - ((anim->battle.winner_hp_start
330 - anim->battle.winner_hp_end)
331 * step / anim->battle.steps);
332
336 }
337 put_unit(anim->battle.virt_winner, mapview.store, map_zoom,
342 }
343
344 return FALSE;
345}
346
347/************************************************************************/
350static bool explosion_animation(struct animation *anim, double time_gone)
351{
352 float canvas_x, canvas_y;
353 double timing_sec;
354
355 if (anim->expl.sprite_count <= 0) {
356 return TRUE;
357 }
358
360 * anim->expl.sprite_count / 1000.0;
361
362 if (tile_to_canvas_pos(&canvas_x, &canvas_y, map_zoom, anim->expl.tile)) {
363 double time_per_frame = timing_sec / anim->expl.sprite_count;
364 int frame = time_gone / time_per_frame;
365 struct sprite *spr;
366 int w, h;
367
368 frame = MIN(frame, anim->expl.sprite_count - 1);
369
370 if (anim->old_x >= 0) {
371 update_map_canvas(anim->old_x, anim->old_y,
372 anim->width, anim->height);
373 }
374
375 spr = *sprite_vector_get(anim->expl.sprites, frame);
376 get_sprite_dimensions(spr, &w, &h);
377
380 - w / 2,
382 - h / 2,
383 spr);
386
387 anim->old_x = canvas_x;
388 anim->old_y = canvas_y;
389 }
390
391 if (time_gone >= timing_sec) {
392 /* Animation over */
393 return TRUE;
394 }
395
396 return FALSE;
397}
398
399/************************************************************************/
402static bool nuke_animation(struct animation *anim, double time_gone)
403{
404 if (!anim->nuke.shown) {
405 float canvas_x, canvas_y;
407 int w, h;
408
409 (void) tile_to_canvas_pos(&canvas_x, &canvas_y, map_zoom, anim->nuke.nuke_tile);
411
414 - w / 2,
416 - h / 2,
417 nuke_spr);
420
421 anim->old_x = canvas_x;
422 anim->old_y = canvas_y;
423
424 anim->nuke.shown = TRUE;
425
426 return FALSE;
427 }
428
429 if (time_gone > 1.0) {
431
432 return TRUE;
433 }
434
435 return FALSE;
436}
437
438/************************************************************************/
442{
445
446 if (anim->finished) {
447 /* Animation over */
448
449 anim->id = -1;
450 if (anim->old_x >= 0) {
451 update_map_canvas(anim->old_x, anim->old_y, anim->width, anim->height);
452 }
454 free(anim);
455
457 /* Start next */
459 }
460 } else {
462 bool finished = FALSE;
463
464 switch (anim->type) {
465 case ANIM_MOVEMENT:
467 break;
468 case ANIM_BATTLE:
470 break;
471 case ANIM_EXPL:
473 break;
474 case ANIM_NUKE:
476 }
477
478 if (finished) {
479 anim->finished = TRUE;
480 }
481 }
482 }
483}
484
485/************************************************************************/
488static inline struct gotoline_counter *gotoline_counter_new(void)
489{
490 struct gotoline_counter *pglc = fc_calloc(1, sizeof(*pglc));
491
492 return pglc;
493}
494
495/************************************************************************/
499{
501 free(pglc);
502}
503
504/************************************************************************/
507void refresh_tile_mapcanvas(struct tile *ptile,
508 bool full_refresh, bool write_to_screen)
509{
510 if (full_refresh) {
512 } else {
514 }
515 if (write_to_screen) {
517 }
518}
519
520/************************************************************************/
523void refresh_unit_mapcanvas(struct unit *punit, struct tile *ptile,
524 bool full_refresh, bool write_to_screen)
525{
526 if (full_refresh && gui_options.draw_native) {
528 } else if (full_refresh && unit_drawn_with_city_outline(punit, TRUE)) {
530 } else {
532 }
533 if (write_to_screen) {
535 }
536}
537
538/************************************************************************/
544void refresh_city_mapcanvas(struct city *pcity, struct tile *ptile,
545 bool full_refresh, bool write_to_screen)
546{
547 if (full_refresh && (gui_options.draw_map_grid || gui_options.draw_borders)) {
549 } else {
551 }
552 if (write_to_screen) {
554 }
555}
556
557/************************************************************************/
566void map_to_gui_vector(const struct tileset *t, float zoom,
567 float *gui_dx, float *gui_dy, int map_dx, int map_dy)
568{
569 if (tileset_is_isometric(t)) {
570 /*
571 * Convert the map coordinates to isometric GUI
572 * coordinates. We'll make tile map(0,0) be the origin, and
573 * transform like this:
574 *
575 * 3
576 * 123 2 6
577 * 456 -> becomes -> 1 5 9
578 * 789 4 8
579 * 7
580 */
581 *gui_dx = (map_dx - map_dy) * tileset_tile_width(t) / 2 * zoom;
582 *gui_dy = (map_dx + map_dy) * tileset_tile_height(t) / 2 * zoom;
583 } else {
584 *gui_dx = map_dx * tileset_tile_height(t) * zoom;
585 *gui_dy = map_dy * tileset_tile_width(t) * zoom;
586 }
587}
588
589/************************************************************************/
595static void map_to_gui_pos(const struct tileset *t, float zoom,
596 float *gui_x, float *gui_y, int map_x, int map_y)
597{
598 /* Since the GUI origin is the same as the map origin we can just do a
599 * vector conversion. */
601}
602
603/************************************************************************/
610static void gui_to_map_pos(const struct tileset *t, float zoom,
611 int *map_x, int *map_y, float gui_x, float gui_y)
612{
613 const float W = tileset_tile_width(t) * zoom, H = tileset_tile_height(t) * zoom;
614 const float HH = tileset_hex_height(t) * zoom, HW = tileset_hex_width(t) * zoom;
615
616 if (HH > 0 || HW > 0) {
617 /* To handle hexagonal cases we have to revert to a less elegant method
618 * of calculation. */
619 float x, y;
620 int dx, dy;
621 int xmult, ymult, mod, compar;
622
624
625 x = DIVIDE((int)gui_x, (int)W);
626 y = DIVIDE((int)gui_y, (int)H);
627 dx = gui_x - x * W;
628 dy = gui_y - y * H;
629 fc_assert(dx >= 0 && dx < W);
630 fc_assert(dy >= 0 && dy < H);
631
632 /* Now fold so we consider only one-quarter tile. */
633 xmult = (dx >= W / 2) ? -1 : 1;
634 ymult = (dy >= H / 2) ? -1 : 1;
635 dx = (dx >= W / 2) ? (W - 1 - dx) : dx;
636 dy = (dy >= H / 2) ? (H - 1 - dy) : dy;
637
638 /* Next compare to see if we're across onto the next tile. */
639 if (HW > 0) {
640 compar = (dx - HW / 2) * (H / 2) - (H / 2 - 1 - dy) * (W / 2 - HW);
641 } else {
642 compar = (dy - HH / 2) * (W / 2) - (W / 2 - 1 - dx) * (H / 2 - HH);
643 }
644 mod = (compar < 0) ? -1 : 0;
645
646 *map_x = (x + y) + mod * (xmult + ymult) / 2;
647 *map_y = (y - x) + mod * (ymult - xmult) / 2;
648 } else if (tileset_is_isometric(t)) {
649 /* The basic operation here is a simple pi/4 rotation; however, we
650 * have to first scale because the tiles have different width and
651 * height. Mathematically, this looks like
652 * | 1/W 1/H | |x| |x`|
653 * | | | | -> | |
654 * |-1/W 1/H | |y| |y`|
655 *
656 * Where W is the tile width and H the height.
657 *
658 * In simple terms, this is
659 * map_x = [ x / W + y / H ]
660 * map_y = [ - x / W + y / H ]
661 * where [q] stands for integer part of q.
662 *
663 * Here the division is proper mathematical floating point division.
664 *
665 * We have to subtract off a half-tile in the X direction before doing
666 * the transformation. This is because, although the origin of the tile
667 * is the top-left corner of the bounding box, after the transformation
668 * the top corner of the diamond-shaped tile moves into this position.
669 *
670 * The calculation is complicated somewhat because of two things: we
671 * only use integer math, and C integer division rounds toward zero
672 * instead of rounding down.
673 *
674 * For another example of this math, see canvas_to_city_pos().
675 */
676 gui_x -= W / 2;
677 *map_x = DIVIDE((int)(gui_x * H + gui_y * W), (int)(W * H));
678 *map_y = DIVIDE((int)(gui_y * W - gui_x * H), (int)(W * H));
679 } else { /* tileset_is_isometric(t) */
680 /* We use DIVIDE so that we will get the correct result even
681 * for negative coordinates. */
682 *map_x = DIVIDE((int)gui_x, (int)W);
683 *map_y = DIVIDE((int)gui_y, (int)H);
684 }
685}
686
687/************************************************************************/
709bool tile_to_canvas_pos(float *canvas_x, float *canvas_y, float zoom,
710 const struct tile *ptile)
711{
712 int center_map_x, center_map_y, dx, dy, tile_x, tile_y;
713
714 /*
715 * First we wrap the coordinates to hopefully be within the mapview
716 * window. We do this by finding the position closest to the center
717 * of the window.
718 */
719 /* TODO: Cache the value of this position */
721 mapview.width / 2,
722 mapview.height / 2);
725 tile_y);
726
731
732 /*
733 * Finally we clip.
734 *
735 * This check is tailored to work for both iso-view and classic view.
736 * Note that (canvas_x, canvas_y) need not be aligned to a tile boundary, and
737 * that the position is at the top-left of the NORMAL (not UNIT) tile.
738 * This checks to see if _any part_ of the tile is present on the backing
739 * store. Even if it's not visible on the canvas, if it's present on the
740 * backing store we need to draw it in case the canvas is resized.
741 */
748}
749
750/************************************************************************/
754static void base_canvas_to_map_pos(float zoom, int *map_x, int *map_y,
755 float canvas_x, float canvas_y)
756{
758 canvas_x + mapview.gui_x0 / map_zoom * zoom,
759 canvas_y + mapview.gui_y0 / map_zoom * zoom);
760}
761
762/************************************************************************/
767 float zoom)
768{
769 int map_x, map_y;
770
772 if (normalize_map_pos(&(wld.map), &map_x, &map_y)) {
773 return map_pos_to_tile(&(wld.map), map_x, map_y);
774 } else {
775 return NULL;
776 }
777}
778
779/************************************************************************/
784 float zoom)
785{
786 int map_x, map_y;
787
789
790 return nearest_real_tile(&(wld.map), map_x, map_y);
791}
792
793/************************************************************************/
797static void normalize_gui_pos(const struct tileset *t, float zoom,
798 float *gui_x, float *gui_y)
799{
801 float gui_x0, gui_y0;
802
803 /* Convert the (gui_x, gui_y) into a (map_x, map_y) plus a GUI offset
804 * from this tile. */
805 gui_to_map_pos(t, zoom, &map_x, &map_y, *gui_x, *gui_y);
806 map_to_gui_pos(t, zoom, &gui_x0, &gui_y0, map_x, map_y);
807 diff_x = *gui_x - gui_x0;
808 diff_y = *gui_y - gui_y0;
809
810 /* Perform wrapping without any realness check. It's important that
811 * we wrap even if the map position is unreal, which normalize_map_pos()
812 * doesn't necessarily do. */
816 }
819 }
821
822 /* Now convert the wrapped map position back to a GUI position and add the
823 * offset back on. */
824 map_to_gui_pos(t, zoom, gui_x, gui_y, map_x, map_y);
825 *gui_x += diff_x;
826 *gui_y += diff_y;
827}
828
829/************************************************************************/
833static void gui_distance_vector(const struct tileset *t, float zoom,
834 float *gui_dx, float *gui_dy,
835 float gui_x0, float gui_y0,
836 float gui_x1, float gui_y1)
837{
838 int map_x0, map_y0, map_x1, map_y1;
841 int map_dx, map_dy;
842
843 /* Make sure positions are canonical. Yes, this is the only way. */
844 normalize_gui_pos(t, zoom, &gui_x0, &gui_y0);
845 normalize_gui_pos(t, zoom, &gui_x1, &gui_y1);
846
847 /* Now we have to find the offset of each GUI position from its tile
848 * origin. This is complicated: it means converting to a map position and
849 * then back to the GUI position to find the tile origin, then subtracting
850 * to get the offset. */
851 gui_to_map_pos(t, zoom, &map_x0, &map_y0, gui_x0, gui_y0);
853
854 map_to_gui_pos(t, zoom, &gui_x0_base, &gui_y0_base, map_x0, map_y0);
856
857 gui_x0_diff = gui_x0 - gui_x0_base;
858 gui_y0_diff = gui_y0 - gui_y0_base;
861
862 /* Next we find the map distance vector and convert this into a GUI
863 * vector. */
864 base_map_distance_vector(&map_dx, &map_dy, map_x0, map_y0, map_x1, map_y1);
866
867 /* Finally we add on the difference in offsets to retain pixel
868 * resolution. */
871}
872
873/************************************************************************/
877static void base_set_mapview_origin(float gui_x0, float gui_y0, float zoom)
878{
879 float old_gui_x0, old_gui_y0;
880 float dx, dy;
881 const int width = mapview.width, height = mapview.height;
884
885 /* Then update everything. This does some tricky math to avoid having
886 * to do unnecessary redraws in update_map_canvas(). This makes for ugly
887 * code but speeds up the mapview by a large factor. */
888
889 /* We need to calculate the vector of movement of the mapview. So
890 * we find the GUI distance vector and then use this to calculate
891 * the original mapview origin relative to the current position. Thus
892 * if we move one tile to the left, even if this causes GUI positions
893 * to wrap the distance vector is only one tile. */
894 normalize_gui_pos(tileset, zoom, &gui_x0, &gui_y0);
895 gui_distance_vector(tileset, zoom, &dx, &dy,
897 gui_x0, gui_y0);
898 old_gui_x0 = gui_x0 - dx;
899 old_gui_y0 = gui_y0 - dy;
900
901 mapview.gui_x0 = gui_x0;
902 mapview.gui_y0 = gui_y0;
903
904 /* Find the overlapping area of the new and old mapview. This is
905 * done in GUI coordinates. Note that if the GUI coordinates wrap
906 * no overlap will be found. */
907 common_x0 = MAX(old_gui_x0, gui_x0);
908 common_x1 = MIN(old_gui_x0, gui_x0) + width;
909 common_y0 = MAX(old_gui_y0, gui_y0);
910 common_y1 = MIN(old_gui_y0, gui_y0) + height;
911
914 /* Do a partial redraw only. This means the area of overlap (a
915 * rectangle) is copied. Then the remaining areas (two rectangles)
916 * are updated through update_map_canvas(). */
917 struct canvas *target = mapview.tmp_store;
918
919 if (old_gui_x0 < gui_x0) {
920 update_x0 = MAX(old_gui_x0 + width, gui_x0);
921 update_x1 = gui_x0 + width;
922 } else {
923 update_x0 = gui_x0;
924 update_x1 = MIN(old_gui_x0, gui_x0 + width);
925 }
926 if (old_gui_y0 < gui_y0) {
927 update_y0 = MAX(old_gui_y0 + height, gui_y0);
928 update_y1 = gui_y0 + height;
929 } else {
930 update_y0 = gui_y0;
931 update_y1 = MIN(old_gui_y0, gui_y0 + height);
932 }
933
934 dirty_all();
935 canvas_copy(target, mapview.store,
938 common_x0 - gui_x0, common_y0 - gui_y0,
941 mapview.store = target;
942
943 if (update_y1 > update_y0) {
944 update_map_canvas(0, update_y0 - gui_y0,
946 }
947 if (update_x1 > update_x0) {
948 update_map_canvas(update_x0 - gui_x0, common_y0 - gui_y0,
950 }
951 } else {
952 dirty_all();
954 }
955
957
958 switch (hover_state) {
959 case HOVER_GOTO:
960 case HOVER_PATROL:
961 case HOVER_CONNECT:
963 break;
965 case HOVER_NONE:
966 case HOVER_TELEPORT:
967 case HOVER_PARADROP:
969 break;
970 }
971
972 if (rectangle_active) {
974 }
975}
976
977/************************************************************************/
981static bool calc_mapview_origin(float *gui_x0, float *gui_y0, float zoom)
982{
983 float xmin, ymin, xmax, ymax;
984 int xsize, ysize;
985
986 /* Normalize (wrap) the mapview origin. */
987 normalize_gui_pos(tileset, zoom, gui_x0, gui_y0);
988
989 /* First wrap/clip the position. Wrapping is done in native positions
990 * while clipping is done in scroll (native) positions. */
991 get_mapview_scroll_window(&xmin, &ymin, &xmax, &ymax, &xsize, &ysize);
992
994 *gui_x0 = CLIP(xmin, *gui_x0, xmax - xsize);
995 }
996
998 *gui_y0 = CLIP(ymin, *gui_y0, ymax - ysize);
999 }
1000
1001 if (mapview.gui_x0 == *gui_x0 && mapview.gui_y0 == *gui_y0) {
1002 return FALSE;
1003 }
1004
1005 return TRUE;
1006}
1007
1008/************************************************************************/
1011void set_mapview_origin(float gui_x0, float gui_y0, float zoom)
1012{
1013 if (!calc_mapview_origin(&gui_x0, &gui_y0, zoom)) {
1014 return;
1015 }
1016
1019 /* TODO: Implement animation */
1020 base_set_mapview_origin(gui_x0, gui_y0, zoom);
1021 } else {
1022 int start_x = mapview.gui_x0, start_y = mapview.gui_y0;
1023 float diff_x, diff_y;
1025 double currtime;
1026 int frames = 0;
1027
1028 /* We track the average FPS, which is used to predict how long the
1029 * next draw will take. We start with a 100 FPS estimate - this
1030 * value will quickly become irrelevant as the correct value is
1031 * calculated, but it's needed to give an estimate of the FPS for
1032 * the first draw.
1033 *
1034 * Note that the initial value shouldn't be larger than the sliding
1035 * time, or we'll jump straight to the last frame. The FPS should
1036 * therefore be a "high" estimate. */
1037 static double total_frames = 0.01;
1038 static double total_time = 0.0001;
1039
1041 &diff_x, &diff_y, start_x, start_y, gui_x0, gui_y0);
1043
1045
1046 do {
1047 double mytime;
1048
1049 /* Get the current time, and add on the average 1/FPS, which is the
1050 * expected time this frame will take. This is done so that the
1051 * frame's position is calculated from the expected time when the
1052 * frame will complete, rather than the time when the frame drawing
1053 * is started. */
1056
1060 zoom);
1061 flush_dirty();
1062 gui_flush();
1063 frames++;
1064 } while (currtime < timing_sec);
1065
1069 log_debug("Got %d frames in %f seconds: %f FPS (avg %f).",
1070 frames, currtime, (double)frames / currtime,
1072
1073 /* A very small decay factor to make things more accurate when something
1074 * changes (mapview size, tileset change, etc.). This gives a
1075 * half-life of 68 slides. */
1076 total_frames *= 0.99;
1077 total_time *= 0.99;
1078 }
1079 } else {
1080 base_set_mapview_origin(gui_x0, gui_y0, zoom);
1081 }
1082
1084}
1085
1086/************************************************************************/
1112 float *xmax, float *ymax,
1113 int *xsize, int *ysize)
1114{
1115 int diff;
1116
1117 *xsize = mapview.width;
1118 *ysize = mapview.height;
1119
1121 /* If the map and view line up, it's easy. */
1122 NATIVE_TO_MAP_POS(xmin, ymin, 0, 0);
1124
1129
1130 /* To be able to center on positions near the edges, we have to be
1131 * allowed to scroll all the way to those edges. To allow wrapping the
1132 * clipping boundary needs to extend past the edge - a half-tile in
1133 * iso-view or a full tile in non-iso view. The above math already has
1134 * taken care of some of this so all that's left is to fix the corner
1135 * cases. */
1137 *xmax += *xsize;
1138
1139 /* We need to be able to scroll a little further to the left. */
1141 }
1143 *ymax += *ysize;
1144
1145 /* We need to be able to scroll a little further up. */
1147 }
1148 } else {
1149 /* Otherwise it's hard. Very hard. Impossible, in fact. This is just
1150 * an approximation - a huge bounding box. */
1152 int map_x, map_y;
1153
1154 NATIVE_TO_MAP_POS(&map_x, &map_y, 0, 0);
1156
1159
1162
1165
1166 *xmin = MIN(gui_x1, MIN(gui_x2, gui_x3)) - mapview.width / 2;
1168
1169 *xmax = MAX(gui_x4, MAX(gui_x2, gui_x3)) + mapview.width / 2;
1171 }
1172
1173 /* Make sure the scroll window is big enough to hold the mapview. If
1174 * not scrolling will be very ugly and the GUI may become confused. */
1175 diff = *xsize - (*xmax - *xmin);
1176 if (diff > 0) {
1177 *xmin -= diff / 2;
1178 *xmax += (diff + 1) / 2;
1179 }
1180
1181 diff = *ysize - (*ymax - *ymin);
1182 if (diff > 0) {
1183 *ymin -= diff / 2;
1184 *ymax += (diff + 1) / 2;
1185 }
1186
1187 log_debug("x: %f<-%d->%f; y: %f<-%f->%d",
1188 *xmin, *xsize, *xmax, *ymin, *ymax, *ysize);
1189}
1190
1191/************************************************************************/
1196{
1199
1201 *xstep /= 2;
1202 *ystep /= 2;
1203 }
1204}
1205
1206/************************************************************************/
1214
1215/************************************************************************/
1219{
1220 int gui_x0 = scroll_x, gui_y0 = scroll_y;
1221
1222 can_slide = FALSE;
1223 set_mapview_origin(gui_x0, gui_y0, zoom);
1224 can_slide = TRUE;
1225}
1226
1227/************************************************************************/
1231{
1233 mapview.height / 2,
1234 map_zoom);
1235}
1236
1237/************************************************************************/
1240void center_tile_mapcanvas(const struct tile *ptile)
1241{
1242 float gui_x, gui_y;
1243 int tile_x, tile_y;
1244 static bool first = TRUE;
1245
1246 if (first && can_slide) {
1247 return;
1248 }
1249 first = FALSE;
1250
1253
1254 /* Put the center pixel of the tile at the exact center of the mapview. */
1257
1259
1260 center_tile = ptile;
1261}
1262
1263/************************************************************************/
1267bool tile_visible_mapcanvas(struct tile *ptile)
1268{
1269 float dummy_x, dummy_y; /* Well, it needs two pointers... */
1270
1271 return tile_to_canvas_pos(&dummy_x, &dummy_y, map_zoom, ptile);
1272}
1273
1274/************************************************************************/
1286{
1287 float canvas_x, canvas_y;
1288 float xmin, ymin, xmax, ymax;
1289 int xsize, ysize, scroll_x, scroll_y;
1295
1296 get_mapview_scroll_window(&xmin, &ymin, &xmax, &ymax, &xsize, &ysize);
1298
1299 if (!tile_to_canvas_pos(&canvas_x, &canvas_y, map_zoom, ptile)) {
1300 /* The tile isn't visible at all. */
1301 return FALSE;
1302 }
1303
1304 /* For each direction: if the tile is too close to the mapview border
1305 * in that direction, and scrolling can get us any closer to the
1306 * border, then it's a border tile. We can only really check the
1307 * scrolling when the mapview window lines up with the map. */
1308 if (canvas_x < border_x
1310 return FALSE;
1311 }
1312 if (canvas_y < border_y
1314 return FALSE;
1315 }
1317 && (!same || scroll_x + xsize < xmax || current_wrap_has_flag(WRAP_X))) {
1318 return FALSE;
1319 }
1321 && (!same || scroll_y + ysize < ymax || current_wrap_has_flag(WRAP_Y))) {
1322 return FALSE;
1323 }
1324
1325 return TRUE;
1326}
1327
1328/************************************************************************/
1331void put_drawn_sprites(struct canvas *pcanvas, float zoom,
1332 int canvas_x, int canvas_y,
1333 int count, struct drawn_sprite *pdrawn,
1334 bool fog)
1335{
1336 int i;
1337
1338 for (i = 0; i < count; i++) {
1339 if (!pdrawn[i].sprite) {
1340 /* This can happen, although it should probably be avoided. */
1341 continue;
1342 }
1343
1344 if (pdrawn[i].w > 0) {
1345 /* TODO: Fog support */
1347 canvas_x / zoom + pdrawn[i].offset_x,
1348 canvas_y / zoom + pdrawn[i].offset_y,
1349 pdrawn[i].w / zoom,
1350 pdrawn[i].h / zoom,
1351 pdrawn[i].sprite);
1352 } else if (fog && pdrawn[i].foggable) {
1354 canvas_x / zoom + pdrawn[i].offset_x,
1355 canvas_y / zoom + pdrawn[i].offset_y,
1356 pdrawn[i].sprite,
1357 TRUE,
1359 } else {
1360 /* We avoid calling canvas_put_sprite_fogged(), even though it
1361 * should be a valid thing to do, because gui-gtk-2.0 doesn't have
1362 * a full implementation. */
1364 canvas_x / zoom + pdrawn[i].offset_x,
1365 canvas_y / zoom + pdrawn[i].offset_y,
1366 pdrawn[i].sprite);
1367 }
1368 }
1369}
1370
1371/************************************************************************/
1375void put_one_element(struct canvas *pcanvas, float zoom,
1376 enum mapview_layer layer,
1377 const struct tile *ptile,
1378 const struct tile_edge *pedge,
1379 const struct tile_corner *pcorner,
1380 const struct unit *punit, const struct city *pcity,
1381 int canvas_x, int canvas_y,
1382 const struct city *citymode,
1383 const struct unit_type *putype)
1384{
1385 struct drawn_sprite tile_sprs[80];
1386 int count = fill_sprite_array(tileset, tile_sprs, layer,
1387 ptile, pedge, pcorner,
1388 punit, pcity, citymode, putype);
1389 bool fog = (ptile && gui_options.draw_fog_of_war
1391
1392 /*** Draw terrain and specials ***/
1393 put_drawn_sprites(pcanvas, zoom, canvas_x, canvas_y, count, tile_sprs, fog);
1394}
1395
1396/************************************************************************/
1400void put_unit(const struct unit *punit, struct canvas *pcanvas, float zoom,
1401 int canvas_x, int canvas_y)
1402{
1404 mapview_layer_iterate(layer) {
1405 put_one_element(pcanvas, zoom, layer, NULL, NULL, NULL,
1408}
1409
1410/************************************************************************/
1414void put_unittype(const struct unit_type *putype, struct canvas *pcanvas, float zoom,
1415 int canvas_x, int canvas_y)
1416{
1418 mapview_layer_iterate(layer) {
1419 put_one_element(pcanvas, zoom, layer, NULL, NULL, NULL,
1422}
1423
1424/************************************************************************/
1429void put_city(struct city *pcity, struct canvas *pcanvas, float zoom,
1430 int canvas_x, int canvas_y)
1431{
1433 mapview_layer_iterate(layer) {
1434 put_one_element(pcanvas, zoom, layer,
1435 NULL, NULL, NULL, NULL, pcity,
1438}
1439
1440/************************************************************************/
1446void put_terrain(struct tile *ptile, struct canvas *pcanvas, float zoom,
1447 int canvas_x, int canvas_y)
1448{
1449 /* Use full tile height, even for terrains. */
1451 mapview_layer_iterate(layer) {
1452 put_one_element(pcanvas, zoom, layer, ptile, NULL, NULL, NULL, NULL,
1455}
1456
1457/************************************************************************/
1465 struct canvas *pcanvas,
1466 int canvas_x, int canvas_y, int *upkeep_cost,
1467 int happy_cost)
1468{
1469 struct sprite *sprite;
1470
1472 if (sprite) {
1474 }
1475
1478 if (sprite) {
1480 }
1482}
1483
1484/*
1485 * pcity->client.color_index is an index into the city_colors array.
1486 * When toggle_city_color is called the city's coloration is toggled. When
1487 * a city is newly colored its color is taken from color_index and
1488 * color_index is moved forward one position. Each color in the array
1489 * tells what color the citymap will be drawn on the mapview.
1490 *
1491 * This array can be added to without breaking anything elsewhere.
1492 */
1493static int color_index = 0;
1494#define NUM_CITY_COLORS tileset_num_city_colors(tileset)
1495
1496
1497/************************************************************************/
1502void toggle_city_color(struct city *pcity)
1503{
1504 if (pcity->client.colored) {
1505 pcity->client.colored = FALSE;
1506 } else {
1507 pcity->client.colored = TRUE;
1510 }
1511
1512 refresh_city_mapcanvas(pcity, pcity->tile, TRUE, FALSE);
1513}
1514
1515/************************************************************************/
1521{
1522 if (punit->client.colored) {
1524 } else {
1528 }
1529
1531}
1532
1533/************************************************************************/
1537{
1538 float canvas_x, canvas_y;
1540 int width, height;
1541
1543
1545 struct animation *anim = fc_malloc(sizeof(struct animation));
1546
1547 anim->type = ANIM_NUKE;
1548 anim->id = -1;
1549 anim->nuke.shown = FALSE;
1550 anim->nuke.nuke_tile = ptile;
1551
1554
1555 anim->width = width * map_zoom;
1556 anim->height = height * map_zoom;
1558 } else {
1559 /* We can't count on the return value of tile_to_canvas_pos() since the
1560 * sprite may span multiple tiles. */
1562
1565
1566 /* Make sure everything is flushed and synced before proceeding. First
1567 * we update everything to the store, but don't write this to screen.
1568 * Then add the nuke graphic to the store. Finally flush everything to
1569 * the screen and wait 1 second. */
1571
1574
1575 flush_dirty();
1576 gui_flush();
1577
1578 fc_usleep(1000000);
1579
1581 }
1582}
1583
1584/************************************************************************/
1587static void put_one_tile(struct canvas *pcanvas, enum mapview_layer layer,
1588 struct tile *ptile, int canvas_x, int canvas_y,
1589 const struct city *citymode)
1590{
1592 || (editor_is_active() && editor_tile_is_selected(ptile))) {
1593 struct unit *punit = get_drawable_unit(tileset, ptile, citymode);
1594 struct animation *anim = NULL;
1595
1598 }
1599
1600 if (anim != NULL && punit != NULL
1601 && punit->id == anim->id) {
1602 punit = NULL;
1603 }
1604
1605 put_one_element(pcanvas, map_zoom, layer, ptile, NULL, NULL, punit,
1607 }
1608}
1609
1610/************************************************************************/
1621static int trade_route_to_canvas_lines(const struct tile *ptile1,
1622 const struct tile *ptile2,
1623 struct trade_route_line *lines)
1624{
1625 int dx, dy;
1626
1627 if (!ptile1 || !ptile2 || !lines) {
1628 return 0;
1629 }
1630
1633
1634 /* FIXME: Remove these casts. */
1635 tile_to_canvas_pos(&lines[0].x, &lines[0].y, map_zoom, (struct tile *)ptile1);
1636 tile_to_canvas_pos(&lines[1].x, &lines[1].y, map_zoom, (struct tile *)ptile2);
1637
1638 if (lines[1].x - lines[0].x == lines[0].width
1639 && lines[1].y - lines[0].y == lines[0].height) {
1640 return 1;
1641 }
1642
1643 lines[1].width = -lines[0].width;
1644 lines[1].height = -lines[0].height;
1645 return 2;
1646}
1647
1648/************************************************************************/
1651static void draw_trade_route_line(const struct tile *ptile1,
1652 const struct tile *ptile2,
1653 enum color_std color)
1654{
1656 int line_count, i;
1657 struct color *pcolor;
1658
1659 if (!ptile1 || !ptile2) {
1660 return;
1661 }
1662
1664 if (!pcolor) {
1665 return;
1666 }
1667
1668 /* Order the source and destination tiles consistently
1669 * so that if a line is drawn twice it does not produce
1670 * ugly effects due to dashes not lining up. */
1672 const struct tile *tmp;
1673 tmp = ptile1;
1674 ptile1 = ptile2;
1675 ptile2 = tmp;
1676 }
1677
1679 for (i = 0; i < line_count; i++) {
1680 /* XXX: canvas_put_line doesn't currently take map_zoom into account
1681 * itself, but it probably should? */
1685 lines[i].width, lines[i].height);
1686 }
1687}
1688
1689/************************************************************************/
1693{
1694 if (!pcity_src) {
1695 return;
1696 }
1697
1699 if (pcity_dest != NULL) {
1702 }
1704}
1705
1706/************************************************************************/
1709static void draw_trade_routes(void)
1710{
1712 return;
1713 }
1714
1716 cities_iterate(pcity) {
1719 } else {
1720 struct player *pplayer = client_player();
1721
1722 if (!pplayer) {
1723 return;
1724 }
1725
1726 city_list_iterate(pplayer->cities, pcity) {
1729 }
1730}
1731
1732/************************************************************************/
1748{
1749 int gui_x0, gui_y0;
1750 bool full;
1751 struct canvas *tmp;
1752
1753 if (canvas_x < 0) {
1754 width += canvas_x;
1755 canvas_x = 0;
1756 } else if (canvas_x > mapview.store_width) {
1759 }
1760
1761 if (canvas_y < 0) {
1762 height += canvas_y;
1763 canvas_y = 0;
1764 } else if (canvas_y > mapview.store_height) {
1767 }
1768
1769 if (width <= 0 || height <= 0) {
1770 /* Area outside mapview */
1771 return;
1772 }
1773
1774 gui_x0 = mapview.gui_x0 + canvas_x;
1775 gui_y0 = mapview.gui_y0 + canvas_y;
1776 full = (canvas_x == 0 && canvas_y == 0
1779
1780 log_debug("update_map_canvas(pos=(%d,%d), size=(%d,%d))",
1782
1783 /* If a full redraw is done, we just draw everything onto the canvas.
1784 * However if a partial redraw is done we draw everything onto the
1785 * tmp_canvas then copy *just* the area of update onto the canvas. */
1786 if (!full) {
1787 /* Swap store and tmp_store. */
1788 tmp = mapview.store;
1791 }
1792
1793 /* Clear the area. This is necessary since some parts of the rectangle
1794 * may not actually have any tiles drawn on them. This will happen when
1795 * the mapview is large enough so that the tile is visible in multiple
1796 * locations. In this case it will only be drawn in one place.
1797 *
1798 * Of course it's necessary to draw to the whole area to cover up any old
1799 * drawing that was done there. */
1803
1804 mapview_layer_iterate(layer) {
1805 if (layer == LAYER_TILELABEL) {
1807 }
1808 if (layer == LAYER_CITYBAR) {
1810 continue;
1811 }
1812 gui_rect_iterate_coord(gui_x0, gui_y0, width,
1814 ? (tileset_tile_height(tileset) / 2 * map_zoom) : 0),
1815 ptile, pedge, pcorner, gui_x, gui_y, map_zoom) {
1816 const int cx = gui_x - mapview.gui_x0, cy = gui_y - mapview.gui_y0;
1817
1818 if (ptile) {
1819 put_one_tile(mapview.store, layer, ptile, cx, cy, NULL);
1820 } else if (pedge) {
1822 NULL, NULL, cx, cy, NULL, NULL);
1823 } else if (pcorner) {
1825 NULL, NULL, cx, cy, NULL, NULL);
1826 } else {
1827 /* This can happen, for instance for unreal tiles. */
1828 }
1831
1834
1835 /* Draw the goto lines on top of the whole thing. This is done last as
1836 * we want it completely on top.
1837 *
1838 * Note that a pixel right on the border of a tile may actually contain a
1839 * goto line from an adjacent tile. Thus we draw any extra goto lines
1840 * from adjacent tiles (if they're close enough). */
1841 gui_rect_iterate(gui_x0 - GOTO_WIDTH, gui_y0 - GOTO_WIDTH,
1842 width + 2 * GOTO_WIDTH, height + 2 * GOTO_WIDTH,
1843 ptile, pedge, pcorner, map_zoom) {
1844 if (!ptile) {
1845 continue;
1846 }
1847 adjc_dir_base_iterate(&(wld.map), ptile, dir) {
1848 if (mapdeco_is_gotoline_set(ptile, dir)) {
1849 draw_segment(ptile, dir);
1850 }
1853
1854 if (!full) {
1855 /* Swap store and tmp_store back. */
1856 tmp = mapview.store;
1859
1860 /* And copy store to tmp_store. */
1863 }
1864
1866}
1867
1868/************************************************************************/
1875
1876/* The maximum city description width and height. This gives the dimensions
1877 * of a rectangle centered directly beneath the tile a city is on, that
1878 * contains the city description.
1879 *
1880 * These values are increased when drawing is done. This may mean that
1881 * the change (from increasing the value) won't take place until the
1882 * next redraw. */
1884
1885/* Same for tile labels */
1887
1888/************************************************************************/
1895
1896/************************************************************************/
1899void update_tile_label(struct tile *ptile)
1900{
1902}
1903
1904/************************************************************************/
1909 const int canvas_x0, const int canvas_y0,
1910 struct city *pcity, int *width, int *height)
1911{
1912 const struct citybar_sprites *citybar = get_citybar_sprites(tileset);
1913 static char name[512], growth[32], prod[512], size[32], trade_routes[32];
1916 /* trade_routes_color initialized just to get rid of gcc warning
1917 * on optimization level 3 when it misdiagnoses that it would be used
1918 * uninitialized otherwise. Funny thing here is that warning would
1919 * go away also by *not* setting it to values other than
1920 * COLOR_MAPVIEW_CITYTEXT in get_city_mapview_trade_routes() */
1922 struct color *owner_color;
1923 struct area_rect
1924 name_rect = {0, 0, 0, 0}, growth_rect = {0, 0, 0, 0},
1925 prod_rect = {0, 0, 0, 0}, size_rect = {0, 0, 0, 0},
1926 flag_rect = {0, 0, 0, 0}, occupy_rect = {0, 0, 0, 0},
1927 food_rect = {0, 0, 0, 0}, shield_rect = {0, 0, 0, 0},
1928 trade_routes_rect = {0,}, trade_rect = {0,};
1929 int width1 = 0, width2 = 0, height1 = 0, height2 = 0;
1930 struct sprite *bg = citybar->background;
1931 struct sprite *flag = get_city_flag_sprite(tileset, pcity);
1932 struct sprite *occupy = NULL;
1933 int bg_w, bg_h, x, y;
1936 const int border = 6;
1937 const enum client_font FONT_CITY_SIZE = FONT_CITY_NAME; /* TODO: new font */
1938
1939 /* We can see the city's production or growth values if
1940 * we are observing or playing as the owner of the city. */
1941 const bool can_see_inside
1943 const bool should_draw_productions
1948 const bool should_draw_lower_bar
1951
1952
1953 *width = 0;
1954 *height = 0;
1955
1957 return;
1958 }
1959
1960
1961 /* First: calculate rect dimensions (but not positioning). */
1962
1964 bg_w *= map_zoom;
1965 bg_h *= map_zoom;
1967 growth, sizeof(growth),
1969
1971 fc_snprintf(size, sizeof(size), "%d", city_size_get(pcity));
1972
1975
1977 int count = unit_list_size(pcity->tile->units);
1978
1979 count = CLIP(0, count, citybar->occupancy.size - 1);
1980 occupy = citybar->occupancy.p[count];
1981 } else {
1982 if (pcity->client.occupied) {
1983 occupy = citybar->occupied;
1984 } else {
1985 occupy = citybar->occupancy.p[0];
1986 }
1987 }
1988
1993
1995 + 2 * border + size_rect.w);
1996 height1 = MAX(flag_rect.h,
1997 MAX(occupy_rect.h,
1998 MAX(name_rect.h + border,
1999 size_rect.h + border)));
2000 }
2001
2003 width2 = 0;
2004 height2 = 0;
2005
2007 get_city_mapview_production(pcity, prod, sizeof(prod));
2009
2015 }
2016
2017 if (should_draw_growth) {
2024 }
2025
2028 sizeof(trade_routes),
2037 }
2038 }
2039
2040 *width = MAX(width1, width2);
2041 *height = height1 + height2;
2042
2043 /* Next fill in X and Y locations. */
2044
2046 flag_rect.x = canvas_x - *width / 2;
2047 flag_rect.y = canvas_y + (height1 - flag_rect.h) / 2;
2048
2050 occupy_rect.y = canvas_y + (height1 - occupy_rect.h) / 2;
2051
2053 - name_rect.w - size_rect.w - border) / 2;
2054 name_rect.y = canvas_y + (height1 - name_rect.h) / 2;
2055
2056 size_rect.x = canvas_x + (*width + 1) / 2 - size_rect.w - border / 2;
2057 size_rect.y = canvas_y + (height1 - size_rect.h) / 2;
2058 }
2059
2062 shield_rect.x = canvas_x - *width / 2;
2064
2065 prod_rect.x = shield_rect.x + shield_rect.w + border / 2;
2066 prod_rect.y = canvas_y + height1 + (height2 - prod_rect.h) / 2;
2067 }
2068
2070 trade_routes_rect.x = canvas_x + (*width + 1) / 2
2071 - trade_routes_rect.w - border / 2;
2073 + (height2 - trade_routes_rect.h) / 2;
2074
2076 trade_rect.y = canvas_y + height1 + (height2 - trade_rect.h) / 2;
2077 }
2078
2079 if (should_draw_growth) {
2080 growth_rect.x = canvas_x + (*width + 1) / 2
2081 - growth_rect.w - border / 2;
2082 if (trade_routes_rect.w > 0) {
2084 - trade_routes_rect.w - border / 2 - trade_rect.w - border / 2;
2085 }
2087
2088 food_rect.x = growth_rect.x - border / 2 - food_rect.w;
2089 food_rect.y = canvas_y + height1 + (height2 - food_rect.h) / 2;
2090 }
2091 }
2092
2093
2094 /* Now draw. */
2095
2096 /* Draw the city bar's background. */
2097 for (x = 0; x < *width; x += bg_w) {
2098 for (y = 0; y < *height; y += bg_h) {
2100 (canvas_y + y) / map_zoom,
2101 bg, 0, 0,
2102 (*width - x) / map_zoom, (*height - y) / map_zoom);
2103 }
2104 }
2105
2107
2112 flag);
2113 /* XXX: canvas_put_line() doesn't currently take map_zoom into account.
2114 * Should it?
2115 * In the meantime, don't compensate with '/ map_zoom' here, unlike
2116 * for canvas_put_sprite/text/rectangle */
2118 (flag_rect.x + flag_rect.w) /* / map_zoom */ - 1,
2119 canvas_y /* / map_zoom */,
2120 0, height1 /* / map_zoom */);
2123 occupy);
2128 (size_rect.x - border / 2) / map_zoom,
2130 (size_rect.w + border) / map_zoom,
2131 height1 / map_zoom);
2132 {
2133 /* Try to pick a color for city size text that contrasts with
2134 * player color */
2135 struct color *textcolors[2] = {
2138 };
2139
2144 }
2145 }
2146
2148
2152 citybar->shields);
2156 }
2157
2161 citybar->trade);
2166 }
2167
2168 if (should_draw_growth) {
2171 citybar->food);
2175 }
2176 }
2177
2178 /* Draw the city bar's outline. */
2179 /* XXX not scaling by map_zoom, see above */
2181 (canvas_x - *width / 2) /* / map_zoom */,
2182 canvas_y /* / map_zoom */,
2183 *width /* / map_zoom */, 0);
2185 (canvas_x - *width / 2) /* / map_zoom */,
2186 canvas_y /* / map_zoom */,
2187 0, *height /* / map_zoom */);
2189 (canvas_x - *width / 2) /* / map_zoom */,
2190 (canvas_y + *height) /* / map_zoom */ - 1,
2191 *width /* / map_zoom */, 0);
2193 (canvas_x - *width / 2 + *width) /* / map_zoom */,
2194 canvas_y /* / map_zoom */,
2195 0, *height /* / map_zoom */);
2196
2197 /* Draw the dividing line if we drew both the
2198 * upper and lower parts. */
2201 (canvas_x - *width / 2) /* / map_zoom */,
2202 (canvas_y + height1) /* / map_zoom */ - 1,
2203 *width /* / map_zoom */, 0);
2204 }
2205}
2206
2207/************************************************************************/
2213 int canvas_x, int canvas_y,
2214 struct city *pcity, int *width, int *height)
2215{
2216 static char name[512], growth[32], prod[512], trade_routes[32];
2219 /* trade_routes_color initialized just to get rid off gcc warning
2220 * on optimization level 3 when it misdiagnoses that it would be used
2221 * uninitialized otherwise. Funny thing here is that warning would
2222 * go away also by *not* setting it to values other than
2223 * COLOR_MAPVIEW_CITYTEXT in get_city_mapview_trade_routes() */
2225 struct {
2226 int x, y, w, h;
2227 } name_rect = {0, 0, 0, 0}, growth_rect = {0, 0, 0, 0},
2228 prod_rect = {0, 0, 0, 0}, trade_routes_rect = {0,};
2230 int spacer_width = 0;
2232 || city_owner(pcity) == client_player());
2233
2234 *width = *height = 0;
2235
2238
2240 growth, sizeof(growth), &growth_color,
2242
2244 int drawposx;
2245
2246 /* HACK: put a character's worth of space between the two
2247 * strings if needed. */
2249
2250 total_width = 0;
2251 total_height = 0;
2252
2256
2261 }
2262
2265 sizeof(trade_routes),
2271 }
2272
2274 drawposx -= total_width / 2;
2278 drawposx += name_rect.w;
2279
2286 drawposx += growth_rect.w;
2287 }
2288
2295 }
2296
2297 canvas_y += total_height + 3;
2298
2299 *width = MAX(*width, total_width);
2300 *height += total_height + 3;
2301 }
2302
2304 get_city_mapview_production(pcity, prod, sizeof(prod));
2306
2309
2314
2315 *width = MAX(*width, total_width);
2316 *height += total_height;
2317 }
2318}
2319
2320/************************************************************************/
2332static void show_city_desc(struct canvas *pcanvas,
2333 int canvas_x, int canvas_y,
2334 struct city *pcity, int *width, int *height)
2335{
2338 } else {
2340 }
2341}
2342
2343/************************************************************************/
2353static void show_tile_label(struct canvas *pcanvas,
2354 int canvas_x, int canvas_y,
2355 struct tile *ptile, int *width, int *height)
2356{
2357 const enum client_font FONT_TILE_LABEL = FONT_CITY_NAME; /* TODO: new font */
2358#define COLOR_MAPVIEW_TILELABEL COLOR_MAPVIEW_CITYTEXT
2359
2362
2364
2368#undef COLOR_MAPVIEW_TILELABEL
2369}
2370
2371/************************************************************************/
2375 int width_base, int height_base)
2376{
2378 const int dy = max_desc_height;
2381
2385 return;
2386 }
2387
2390 return;
2391 }
2392
2393 /* A city description is shown below the city. It has a specified
2394 * maximum width and height (although these are only estimates). Thus
2395 * we need to update some tiles above the mapview and some to the left
2396 * and right.
2397 *
2398 * /--W1--\ (W1 = tileset_tile_width(tileset))
2399 * -------- \
2400 * | CITY | H1 (H1 = tileset_tile_height(tileset))
2401 * | | /
2402 * ------------------ \
2403 * | DESCRIPTION | H2 (H2 = MAX_CITY_DESC_HEIGHT)
2404 * | | /
2405 * ------------------
2406 * \-------W2-------/ (W2 = MAX_CITY_DESC_WIDTH)
2407 *
2408 * We must draw H2 extra pixels above and (W2 - W1) / 2 extra pixels
2409 * to each side of the mapview.
2410 */
2413 width_base + dx, height_base + dy - offset_y,
2414 ptile, pedge, pcorner, gui_x, gui_y, map_zoom) {
2415 const int canvas_x = gui_x - mapview.gui_x0;
2416 const int canvas_y = gui_y - mapview.gui_y0;
2417
2418 if (ptile && tile_city(ptile)) {
2419 int width = 0, height = 0;
2420 struct city *pcity = tile_city(ptile);
2421
2423 pcity, &width, &height);
2424 log_debug("Drawing %s.", city_name_get(pcity));
2425
2427 /* The update was incomplete! We queue a new update. Note that
2428 * this is recursively queueing an update within a dequeuing of an
2429 * update. This is allowed specifically because of the code in
2430 * unqueue_mapview_updates. See that function for more. */
2431 log_debug("Re-queuing %s.", city_name_get(pcity));
2433 }
2436 }
2438
2439 /* We don't update the new max values until the end, so that the
2440 * check above to see what cities need redrawing will be complete. */
2443}
2444
2445/************************************************************************/
2449 int width_base, int height_base)
2450{
2452 const int dy = max_label_height;
2454
2457 width_base + dx, height_base + dy,
2458 ptile, pedge, pcorner, gui_x, gui_y, map_zoom) {
2459 const int canvas_x = gui_x - mapview.gui_x0;
2460 const int canvas_y = gui_y - mapview.gui_y0;
2461
2462 if (ptile && ptile->label != NULL) {
2463 int width = 0, height = 0;
2464
2466 ptile, &width, &height);
2467 log_debug("Drawing label %s.", ptile->label);
2468
2470 /* The update was incomplete! We queue a new update. Note that
2471 * this is recursively queueing an update within a dequeuing of an
2472 * update. This is allowed specifically because of the code in
2473 * unqueue_mapview_updates(). See that function for more. */
2474 log_debug("Re-queuing tile label %s drawing.", ptile->label);
2475 update_tile_label(ptile);
2476 }
2479 }
2481
2482 /* We don't update the new max values until the end, so that the
2483 * check above to see what cities need redrawing will be complete. */
2486}
2487
2488/************************************************************************/
2494{
2495 if (punit && unit_has_orders(punit)) {
2496 struct tile *ptile = unit_tile(punit);
2497 int i;
2498
2499 for (i = 0; i < punit->orders.length; i++) {
2500 int idx = (punit->orders.index + i) % punit->orders.length;
2501 struct unit_order *order;
2502
2503 if (punit->orders.index + i >= punit->orders.length
2504 && !punit->orders.repeat) {
2505 break;
2506 }
2507
2508 if (ptile == NULL) {
2509 /* This shouldn't happen unless the server gives us invalid
2510 * data. */
2511 log_warn("Unit orders with illegal tile.");
2512 break;
2513 }
2514
2515 order = &punit->orders.list[idx];
2516
2517 switch (order->order) {
2518 case ORDER_MOVE:
2519 draw_segment(ptile, order->dir);
2520 ptile = mapstep(&(wld.map), ptile, order->dir);
2521 break;
2522 default:
2523 /* TODO: Graphics for other orders. */
2524 break;
2525 }
2526 }
2527 return TRUE;
2528 } else {
2529 return FALSE;
2530 }
2531}
2532
2533/************************************************************************/
2537void draw_segment(struct tile *src_tile, enum direction8 dir)
2538{
2539 float canvas_x, canvas_y, canvas_dx, canvas_dy;
2540
2541 /* Determine the source position of the segment. */
2545
2546 /* Determine the vector of the segment. */
2547 map_to_gui_vector(tileset, map_zoom, &canvas_dx, &canvas_dy,
2548 DIR_DX[dir], DIR_DY[dir]);
2549
2550 /* Draw the segment. */
2551 /* XXX: canvas_put_line doesn't currently take map_zoom into account
2552 * itself, but it probably should? If so this will need adjusting */
2555 canvas_x, canvas_y, canvas_dx, canvas_dy);
2556
2557 /* The actual area drawn will extend beyond the base rectangle, since
2558 * the goto lines have width. */
2559 dirty_rect(MIN(canvas_x, canvas_x + canvas_dx) - GOTO_WIDTH,
2560 MIN(canvas_y, canvas_y + canvas_dy) - GOTO_WIDTH,
2561 ABS(canvas_dx) + 2 * GOTO_WIDTH,
2562 ABS(canvas_dy) + 2 * GOTO_WIDTH);
2563
2564 /* It is possible that the mapview wraps between the source and dest
2565 * tiles. In this case they will not be next to each other; they'll be
2566 * on the opposite sides of the screen. If this happens then the dest
2567 * tile will not be updated. This is consistent with the mapview design
2568 * which fails when the size of the mapview approaches that of the map. */
2569}
2570
2571/************************************************************************/
2576 struct unit *punit1, int hp1)
2577{
2578 struct unit *losing_unit = (hp0 == 0 ? punit0 : punit1);
2579 float canvas_x, canvas_y;
2580 int i;
2581
2583
2584 /* Make sure we don't start out with fewer HP than we're supposed to
2585 * end up with (which would cause the following loop to break). */
2586 punit0->hp = MAX(punit0->hp, hp0);
2587 punit1->hp = MAX(punit1->hp, hp1);
2588
2590
2592 struct animation *anim = fc_malloc(sizeof(struct animation));
2593 struct unit *winning_unit;
2594 int winner_end_hp;
2595 int loser_end_hp;
2598
2599 if (losing_unit == punit1) {
2602 loser_end_hp = hp1;
2603 } else {
2606 loser_end_hp = hp0;
2607 }
2608
2609 anim->type = ANIM_BATTLE;
2610 anim->id = -1;
2611 anim->battle.virt_loser = unit_virtual_create(unit_owner(losing_unit),
2614 anim->battle.loser_tile = unit_tile(losing_unit);
2615 anim->battle.virt_loser->facing = losing_unit->facing;
2616 anim->battle.loser_hp_start = losing_unit->hp;
2617 anim->battle.loser_hp_end = loser_end_hp;
2618 anim->battle.virt_winner = unit_virtual_create(unit_owner(winning_unit),
2621 anim->battle.winner_tile = unit_tile(winning_unit);
2622 anim->battle.virt_winner->facing = winning_unit->facing;
2623 anim->battle.winner_hp_start = MAX(winning_unit->hp, winner_end_hp);
2624 anim->battle.winner_hp_end = winner_end_hp;
2625 anim->battle.steps = MAX(losing_unit->hp,
2626 anim->battle.winner_hp_start - winner_end_hp);
2627 anim->width = aw;
2628 anim->height = ah;
2630
2631 if (loser_end_hp <= 0) {
2632 anim = fc_malloc(sizeof(struct animation));
2633 anim->type = ANIM_EXPL;
2634 anim->id = winning_unit->id;
2635 anim->expl.tile = losing_unit->tile;
2636 anim->expl.sprites = get_unit_explode_animation(tileset);
2637 anim->expl.sprite_count = sprite_vector_size(anim->expl.sprites);
2638 anim->width = aw;
2639 anim->height = ah;
2641 }
2642 } else {
2645
2646 while (punit0->hp > hp0 || punit1->hp > hp1) {
2647 const int diff0 = punit0->hp - hp0, diff1 = punit1->hp - hp1;
2648
2650
2651 if (fc_rand(diff0 + diff1) < diff0) {
2652 punit0->hp--;
2654 } else {
2655 punit1->hp--;
2657 }
2658
2660 gui_flush();
2661
2664 }
2665
2675
2676 for (i = 0; i < num_tiles_explode_unit; i++) {
2677 int w, h;
2678 struct sprite *sprite = *sprite_vector_get(anim, i);
2679
2682
2683 /* We first draw the explosion onto the unit and draw draw the
2684 * complete thing onto the map canvas window. This avoids
2685 * flickering. */
2692 - w / 2,
2694 - h / 2,
2695 sprite);
2698
2699 flush_dirty();
2700 gui_flush();
2701
2704 }
2705 }
2706 }
2707
2711}
2712
2713/************************************************************************/
2718 struct tile *src_tile, int dx, int dy)
2719{
2720 struct tile *dest_tile;
2721 int dest_x, dest_y, src_x, src_y;
2722 int prev_x = -1;
2723 int prev_y = -1;
2724 int tuw;
2725 int tuh;
2726
2727 /* Only works for adjacent-square moves */
2728 if (dx < -1 || dx > 1 || dy < -1 || dy > 1 || (dx == 0 && dy == 0)) {
2729 return;
2730 }
2731
2732 index_to_map_pos(&src_x, &src_y, tile_index(src_tile));
2733 dest_x = src_x + dx;
2734 dest_y = src_y + dy;
2735 dest_tile = map_pos_to_tile(&(wld.map), dest_x, dest_y);
2736 if (!dest_tile) {
2737 return;
2738 }
2739
2740 if (tile_visible_mapcanvas(src_tile)
2741 || tile_visible_mapcanvas(dest_tile)) {
2742 float start_x, start_y;
2743 float canvas_dx, canvas_dy;
2745 double mytime;
2746
2748
2749 map_to_gui_vector(tileset, map_zoom, &canvas_dx, &canvas_dy, dx, dy);
2750
2751 tile_to_canvas_pos(&start_x, &start_y, map_zoom, src_tile);
2755 }
2756
2757 /* Bring the backing store up to date, but don't flush. */
2759
2762
2764 struct animation *anim = fc_malloc(sizeof(struct animation));
2765
2766 anim->type = ANIM_MOVEMENT;
2767 anim->id = punit->id;
2768 anim->movement.mover = unit_virtual_create(unit_owner(punit),
2770 punit->veteran);
2771 anim->movement.mover->hp = punit->hp;
2772 anim->movement.mover->facing = punit->facing;
2773 anim->movement.src = src_tile;
2774 anim->movement.dest = dest_tile;
2775 anim->movement.canvas_dx = canvas_dx;
2776 anim->movement.canvas_dy = canvas_dy;
2777 anim->width = tuw;
2778 anim->height = tuh;
2780 } else {
2781
2782 /* Start the timer (AFTER the unqueue above). */
2784
2785 do {
2786 int new_x, new_y;
2788
2790
2791 new_x = start_x + canvas_dx * (mytime / timing_sec);
2793
2794 if (new_x != prev_x || new_y != prev_y) {
2795 /* Backup the canvas store to the temp store. */
2798 tuw, tuh);
2799
2800 /* Draw */
2803
2804 /* Flush. */
2805 flush_dirty();
2806 gui_flush();
2807
2808 /* Restore the backup. It won't take effect until the next flush. */
2811 tuw, tuh);
2813
2814 prev_x = new_x;
2815 prev_y = new_y;
2816 } else {
2817 fc_usleep(500);
2818 }
2819 } while (mytime < timing_sec);
2820 }
2821 }
2822}
2823
2824/************************************************************************/
2836struct city *find_city_or_settler_near_tile(const struct tile *ptile,
2837 struct unit **punit)
2838{
2839 struct city *closest_city;
2840 struct city *pcity;
2843
2844 if (punit) {
2845 *punit = NULL;
2846 }
2847
2848 /* Check if there is visible city working that tile */
2849 pcity = tile_worked(ptile);
2850 if (pcity && pcity->tile) {
2851 if (NULL == client.conn.playing
2852 || city_owner(pcity) == client.conn.playing) {
2853 /* Rule a */
2854 return pcity;
2855 } else {
2856 /* Rule b */
2857 return NULL;
2858 }
2859 }
2860
2861 /* Rule e */
2863
2864 /* Check within maximum (squared) city radius */
2865 city_tile_iterate(&(wld.map), max_rad, ptile, tile1) {
2866 pcity = tile_city(tile1);
2867 if (pcity
2868 && (NULL == client.conn.playing
2869 || city_owner(pcity) == client.conn.playing)
2870 && client_city_can_work_tile(pcity, tile1)) {
2871 /*
2872 * Note, we must explicitly check if the tile is workable (with
2873 * city_can_work_tile() above), since it is possible that another
2874 * city (perhaps an UNSEEN city) may be working it!
2875 */
2876
2877 if (mapdeco_is_highlight_set(city_tile(pcity))) {
2878 /* Rule c */
2879 return pcity;
2880 }
2881 if (!closest_city) {
2882 closest_city = pcity;
2883 }
2884 }
2886
2887 /* Rule d */
2888 if (closest_city || !punit) {
2889 return closest_city;
2890 }
2891
2893 /* Check within maximum (squared) city radius */
2894 city_tile_iterate(&(wld.map), max_rad, ptile, tile1) {
2896 if ((NULL == client.conn.playing
2900 psettler, FALSE)) {
2901 if (closest_settler == NULL) {
2903 }
2904 if (best_settler == NULL && psettler->client.colored) {
2906 }
2907 }
2910
2911 if (best_settler != NULL) {
2912 /* Rule e */
2914 } else if (closest_settler != NULL) {
2915 /* Rule f */
2917 }
2918 }
2919
2920 /* Rule g */
2921 return NULL;
2922}
2923
2924/************************************************************************/
2927struct city *find_city_near_tile(const struct tile *ptile)
2928{
2929 return find_city_or_settler_near_tile(ptile, NULL);
2930}
2931
2932/************************************************************************/
2938static void append_city_buycost_string(const struct city *pcity,
2939 char *buffer, int buffer_len)
2940{
2941 if (!pcity || !buffer || buffer_len < 1) {
2942 return;
2943 }
2944
2945 if (!gui_options.draw_city_buycost || !city_can_buy(pcity)) {
2946 return;
2947 }
2948
2949 cat_snprintf(buffer, buffer_len, "/%d", pcity->client.buy_cost);
2950}
2951
2952/************************************************************************/
2957 char *buffer, size_t buffer_len)
2958{
2959 int turns;
2960
2962
2964 return;
2965 }
2966 turns = city_production_turns_to_build(pcity, TRUE);
2967
2968 if (999 < turns) {
2969 cat_snprintf(buffer, buffer_len, " -");
2970 } else {
2971 cat_snprintf(buffer, buffer_len, " %d", turns);
2972 }
2973
2974 append_city_buycost_string(pcity, buffer, buffer_len);
2975}
2976
2977/************************************************************************/
2983 char *trade_routes_buffer,
2985 enum color_std *pcolor)
2986{
2987 int num_trade_routes;
2988 int max_routes;
2989
2991 return;
2992 }
2993
2994 if (!pcity) {
2995 trade_routes_buffer[0] = '\0';
2996 if (pcolor) {
2998 }
2999 return;
3000 }
3001
3004
3006 "%d/%d", num_trade_routes, max_routes);
3007
3008 if (pcolor) {
3011 } else if (num_trade_routes == 0) {
3013 } else {
3015 }
3016 }
3017}
3018
3019/***************************************************************************/
3022
3023/* These values hold the tiles that need city, unit, or tile updates.
3024 * These different types of updates just tell what area need to be updated,
3025 * not necessarily what's sitting on the tile. A city update covers the
3026 * whole citymap area. A unit update covers just the "full" unit tile
3027 * area. A tile update covers the base tile plus half a tile in each
3028 * direction. */
3030
3031/************************************************************************/
3035static void queue_callback(void *data)
3036{
3039}
3040
3041/************************************************************************/
3045static void queue_add_callback(void)
3046{
3047 if (!callback_queued) {
3050 }
3051}
3052
3053/************************************************************************/
3071{
3072 if (can_client_change_view()) {
3073 needed_updates |= update;
3075 }
3076}
3077
3078/************************************************************************/
3087{
3088 if (can_client_change_view()) {
3089 if (!tile_updates[type]) {
3091 }
3094 }
3095}
3096
3097/************************************************************************/
3101{
3102 /* Calculate the area covered by each update type. The area array gives
3103 * the offset from the tile origin as well as the width and height of the
3104 * area to be updated. This is initialized each time when entering the
3105 * function from the existing tileset variables.
3106 *
3107 * A TILE update covers the base tile (W x H) plus a half-tile in each
3108 * direction (for edge/corner graphics), making its area 2W x 2H.
3109 *
3110 * A UNIT update covers a UW x UH area. This is centered horizontally
3111 * over the tile but extends up above the tile (e.g., units in iso-view).
3112 *
3113 * A CITYMAP update covers the whole citymap of a tile. This includes
3114 * the citymap area itself plus an extra half-tile in each direction (for
3115 * edge/corner graphics).
3116 */
3117 const float W = tileset_tile_width(tileset) * map_zoom;
3118 const float H = tileset_tile_height(tileset) * map_zoom;
3119 const float UW = tileset_unit_width(tileset) * map_zoom;
3120 const float UH = tileset_unit_height(tileset) * map_zoom;
3121 const float city_width = get_citydlg_canvas_width() * map_zoom + W;
3122 const float city_height = get_citydlg_canvas_height() * map_zoom + H;
3123 const struct {
3124 float dx, dy, w, h;
3125 } area[TILE_UPDATE_COUNT] = {
3126 {0, 0, W, H},
3127 {-W / 2, -H / 2, 2 * W, 2 * H},
3128 {(W - UW) / 2, H - UH, UW, UH},
3130 {-(city_width - W) / 2, -(city_height - H) / 2, city_width, city_height},
3132 };
3134
3135 int i;
3136
3137 if (!can_client_change_view()) {
3138 /* Double sanity check: make sure we don't unqueue an invalid update
3139 * after we've already detached. */
3140 return;
3141 }
3142
3143 log_debug("unqueue_mapview_update: needed_updates=%d",
3145
3146 /* This code "pops" the lists of tile updates off of the static array and
3147 * stores them locally. This allows further updates to be queued within
3148 * the function itself (namely, within update_map_canvas() ). */
3149 for (i = 0; i < TILE_UPDATE_COUNT; i++) {
3151 tile_updates[i] = NULL;
3152 }
3153
3154 if (!map_is_empty()) {
3158 dirty_all();
3161 /* Have to update the overview too, since some tiles may have changed. */
3163 } else {
3165 int max_x = 0, max_y = 0;
3166
3167 for (i = 0; i < TILE_UPDATE_COUNT; i++) {
3168 if (my_tile_updates[i]) {
3170 float xl, yt;
3171 int xr, yb;
3172
3173 (void) tile_to_canvas_pos(&xl, &yt, map_zoom, ptile);
3174
3175 xl += area[i].dx;
3176 yt += area[i].dy;
3177 xr = xl + area[i].w;
3178 yb = yt + area[i].h;
3179
3180 if (xr > 0 && xl < mapview.width
3181 && yb > 0 && yt < mapview.height) {
3182 min_x = MIN(min_x, xl);
3183 min_y = MIN(min_y, yt);
3184 max_x = MAX(max_x, xr);
3185 max_y = MAX(max_y, yb);
3186 }
3187
3188 /* FIXME: These overview updates should be batched as well.
3189 * Right now they account for as much as 90% of the runtime of
3190 * the unqueue. */
3191 overview_update_tile(ptile);
3193 }
3194 }
3195
3196 if (min_x < max_x && min_y < max_y) {
3198 }
3199 }
3200 }
3201
3202 for (i = 0; i < TILE_UPDATE_COUNT; i++) {
3203 if (my_tile_updates[i]) {
3205 }
3206 }
3208
3209 if (write_to_screen) {
3210 flush_dirty();
3212 }
3213}
3214
3215/************************************************************************/
3220 char *name_buffer,
3221 size_t name_buffer_len,
3222 char *growth_buffer,
3223 size_t growth_buffer_len,
3224 enum color_std *growth_color,
3226{
3228
3230 if (NULL == client.conn.playing
3231 || city_owner(pcity) == client.conn.playing) {
3232 int turns = city_turns_to_grow(pcity);
3233
3234 if (turns == 0) {
3236 } else if (turns == FC_INFINITY) {
3238 } else {
3239 /* Negative turns means we're shrinking, but that's handled
3240 down below. */
3242 }
3243
3244 if (turns <= 0) {
3245 /* A blocked or shrinking city has its growth status shown in red. */
3247 } else {
3249 }
3250
3251 if (pcity->surplus[O_SHIELD] < 0) {
3253 }
3254 } else {
3255 growth_buffer[0] = '\0';
3257 }
3258}
3259
3260/************************************************************************/
3264static bool can_do_cached_drawing(void)
3265{
3266 const int W = tileset_tile_width(tileset) * map_zoom;
3267 const int H = tileset_tile_height(tileset) * map_zoom;
3269
3270 /* If the mapview window is too large, cached drawing is not possible.
3271 *
3272 * BACKGROUND: cached drawing occurs when the mapview is scrolled just
3273 * a short distance. The majority of the mapview window can simply be
3274 * copied while the newly visible areas must be drawn from scratch. This
3275 * speeds up drawing significantly, especially when using the scrollbars
3276 * or mapview sliding.
3277 *
3278 * When the mapview is larger than the map, however, some tiles may become
3279 * visible twice. In this case one instance of the tile will be drawn
3280 * while all others are drawn black. When this happens the cached drawing
3281 * system breaks since it assumes the mapview canvas is an "ideal" window
3282 * over the map. So black tiles may be scrolled from the edges of the
3283 * mapview into the center, while drawn tiles may be scrolled from the
3284 * center of the mapview out to the edges. The result is very bad.
3285 *
3286 * There are a few different ways this could be solved. One way is simply
3287 * to turn off cached drawing, which is what we do now. If the mapview
3288 * window gets to be too large, the caching is disabled. Another would
3289 * be to prevent the window from getting too large in the first place -
3290 * but because the window boundaries aren't at an even tile this would
3291 * mean the entire map could never be shown. Yet another way would be
3292 * to draw tiles more than once if they are visible in multiple locations
3293 * on the mapview.
3294 *
3295 * The logic below is complicated and determined in part by
3296 * trial-and-error. */
3298 /* An unwrapping map: no limitation. On an unwrapping map no tile can
3299 * be visible twice so there's no problem. */
3300 return TRUE;
3301 }
3304 /* Non-matching. In this case the mapview does not line up with the
3305 * map's axis of wrapping. This will give very bad results for the
3306 * player!
3307 * We can never show more than half of the map.
3308 *
3309 * We divide by 4 below because we have to divide by 2 twice. The
3310 * first division by 2 is because the square must be half the size
3311 * of the (width+height). The second division by two is because for
3312 * an iso-map, NATURAL_XXX has a scale of 2, whereas for iso-view
3313 * NORMAL_TILE_XXX has a scale of 2. */
3314 return (w <= (NATURAL_WIDTH + NATURAL_HEIGHT) * W / 4
3315 && h <= (NATURAL_WIDTH + NATURAL_HEIGHT) * H / 4);
3316 } else {
3317 /* Matching. */
3318 const int isofactor = (tileset_is_isometric(tileset) ? 2 : 1);
3319 const int isodiff = (tileset_is_isometric(tileset) ? 6 : 2);
3320
3321 /* Now we can use the full width and height, with the exception of a small
3322 * area on each side. */
3324 && w > (NATURAL_WIDTH - isodiff) * W / isofactor) {
3325 return FALSE;
3326 }
3328 && h > (NATURAL_HEIGHT - isodiff) * H / isofactor) {
3329 return FALSE;
3330 }
3331 return TRUE;
3332 }
3333}
3334
3335/************************************************************************/
3340{
3341 /* HACK: this must be called on a map_info packet. */
3343
3344 mapdeco_free();
3348}
3349
3350/************************************************************************/
3368
3369/************************************************************************/
3373void mapdeco_set_highlight(const struct tile *ptile, bool highlight)
3374{
3375 bool changed = FALSE;
3376
3377 if (!ptile || !mapdeco_highlight_table) {
3378 return;
3379 }
3380
3381 if (highlight) {
3383 } else {
3384 changed = tile_hash_remove(mapdeco_highlight_table, ptile);
3385 }
3386
3387 if (changed) {
3388 /* FIXME: Remove the cast. */
3389 refresh_tile_mapcanvas((struct tile *) ptile, TRUE, FALSE);
3390 }
3391}
3392
3393/************************************************************************/
3396bool mapdeco_is_highlight_set(const struct tile *ptile)
3397{
3398 if (!ptile || !mapdeco_highlight_table) {
3399 return FALSE;
3400 }
3402}
3403
3404/************************************************************************/
3420
3421/************************************************************************/
3424void mapdeco_set_crosshair(const struct tile *ptile, bool crosshair)
3425{
3426 bool changed;
3427
3428 if (!mapdeco_crosshair_table || !ptile) {
3429 return;
3430 }
3431
3432 if (crosshair) {
3434 } else {
3435 changed = tile_hash_remove(mapdeco_crosshair_table, ptile);
3436 }
3437
3438 if (changed) {
3439 /* FIXME: Remove the cast. */
3440 refresh_tile_mapcanvas((struct tile *) ptile, FALSE, FALSE);
3441 }
3442}
3443
3444/************************************************************************/
3447bool mapdeco_is_crosshair_set(const struct tile *ptile)
3448{
3449 if (!mapdeco_crosshair_table || !ptile) {
3450 return FALSE;
3451 }
3453}
3454
3455/************************************************************************/
3471
3472/************************************************************************/
3477void mapdeco_add_gotoline(const struct tile *ptile, enum direction8 dir)
3478{
3479 struct gotoline_counter *pglc;
3480 const struct tile *ptile_dest;
3481 bool changed;
3482
3483 if (!mapdeco_gotoline_table || !ptile
3484 || !(dir <= direction8_max())) {
3485 return;
3486 }
3487 ptile_dest = mapstep(&(wld.map), ptile, dir);
3488 if (!ptile_dest) {
3489 return;
3490 }
3491
3495 }
3496 changed = (pglc->line_count[dir] < 1);
3497 pglc->line_count[dir]++;
3498
3499 if (changed) {
3500 /* FIXME: Remove cast. */
3501 refresh_tile_mapcanvas((struct tile *) ptile, FALSE, FALSE);
3503 }
3504}
3505
3506/************************************************************************/
3511void mapdeco_remove_gotoline(const struct tile *ptile,
3512 enum direction8 dir)
3513{
3514 struct gotoline_counter *pglc;
3515 bool changed = FALSE;
3516
3517 if (!mapdeco_gotoline_table || !ptile
3518 || !(dir <= direction8_max())) {
3519 return;
3520 }
3521
3523 return;
3524 }
3525
3526 pglc->line_count[dir]--;
3527 if (pglc->line_count[dir] <= 0) {
3528 pglc->line_count[dir] = 0;
3529 changed = TRUE;
3530 }
3531
3532 if (changed) {
3533 /* FIXME: Remove the casts. */
3534 refresh_tile_mapcanvas((struct tile *) ptile, FALSE, FALSE);
3535 ptile = mapstep(&(wld.map), ptile, dir);
3536 if (ptile != NULL) {
3537 refresh_tile_mapcanvas((struct tile *) ptile, FALSE, FALSE);
3538 }
3539 }
3540}
3541
3542/************************************************************************/
3548{
3549 const struct unit_order *porder;
3550 const struct tile *ptile;
3551 int i, ind;
3552
3554 || punit->orders.length < 1) {
3555 return;
3556 }
3557
3558 ptile = unit_tile(punit);
3559
3560 for (i = 0; ptile != NULL && i < punit->orders.length; i++) {
3561 if (punit->orders.index + i >= punit->orders.length
3562 && !punit->orders.repeat) {
3563 break;
3564 }
3565
3567 porder = &punit->orders.list[ind];
3568 if (porder->order != ORDER_MOVE) {
3569 /* FIXME: should display some indication of non-move orders here. */
3570 continue;
3571 }
3572
3573 mapdeco_add_gotoline(ptile, porder->dir);
3574 ptile = mapstep(&(wld.map), ptile, porder->dir);
3575 }
3576}
3577
3578/************************************************************************/
3582bool mapdeco_is_gotoline_set(const struct tile *ptile,
3583 enum direction8 dir)
3584{
3585 struct gotoline_counter *pglc;
3586
3587 if (!ptile || !(dir <= direction8_max())
3589 return FALSE;
3590 }
3591
3593 return FALSE;
3594 }
3595
3596 return pglc->line_count[dir] > 0;
3597}
3598
3599/************************************************************************/
3604{
3606 return;
3607 }
3608
3611 adjc_dir_iterate(&(wld.map), ptile, ptile_dest, dir) {
3612 if (pglc->line_count[dir] > 0) {
3614 }
3618}
3619
3620/************************************************************************/
3626{
3630 int tile_width = (width + tileset_tile_width(tileset) * map_zoom - 1) /
3632 int tile_height = (height + tileset_tile_height(tileset) * map_zoom - 1) /
3634 int full_width = tile_width * tileset_tile_width(tileset) * map_zoom;
3635 int full_height = tile_height * tileset_tile_height(tileset) * map_zoom;
3637
3638 /* Resized */
3639
3640 /* Since a resize is only triggered when the tile_*** changes, the canvas
3641 * width and height must include the entire backing store - otherwise
3642 * small resizings may lead to undrawn tiles. */
3643 mapview.tile_width = tile_width;
3644 mapview.tile_height = tile_height;
3649
3650 /* Check for what's changed. */
3651 tile_size_changed = (tile_width != old_tile_width
3652 || tile_height != old_tile_height);
3654
3655 /* If the tile size has changed, resize the canvas. */
3656 if (tile_size_changed) {
3657 if (mapview.store) {
3660 }
3667
3671 }
3672
3674 if (tile_size_changed) {
3675 if (center_tile != NULL) {
3676 int x_left, y_top;
3677 float gui_x, gui_y;
3678
3681
3682 /* Put the center pixel of the tile at the exact center of the mapview. */
3685
3689 }
3692
3693 /* Do not draw to the screen here as that could cause problems
3694 * when we are only initially setting up the view and some widgets
3695 * are not yet ready. */
3697 redrawn = TRUE;
3698 }
3699
3700 /* If the width/height has changed, update the scrollbars even if
3701 * the backing store is not resized. */
3702 if (size_changed) {
3705 }
3706 }
3707
3709
3710 return redrawn;
3711}
3712
3713/************************************************************************/
3717{
3718 /* Create a dummy map to make sure mapview.store is never NULL. */
3719 map_canvas_resized(1, 1);
3720}
3721
3722/************************************************************************/
3730
3731/************************************************************************/
3735{
3736 struct sprite *sprite
3738
3740 *width *= 7;
3741 *height *= 7;
3742}
3743
3744/************************************************************************/
3748 const struct player *pplayer)
3749{
3750 int i, x, y;
3751 const struct player_spaceship *ship = &pplayer->spaceship;
3752 int w, h;
3753 struct sprite *spr;
3754 struct tileset *t = tileset;
3755
3757 get_sprite_dimensions(spr, &w, &h);
3758
3761 0, 0, w * 7, h * 7);
3762
3763 for (i = 0; i < NUM_SS_MODULES; i++) {
3764 const int j = i / 3;
3765 const int k = i % 3;
3766
3767 if ((k == 0 && j >= ship->habitation)
3768 || (k == 1 && j >= ship->life_support)
3769 || (k == 2 && j >= ship->solar_panels)) {
3770 continue;
3771 }
3772 x = modules_info[i].x * w / 4 - w / 2;
3773 y = modules_info[i].y * h / 4 - h / 2;
3774
3779 }
3780
3781 for (i = 0; i < NUM_SS_COMPONENTS; i++) {
3782 const int j = i / 2;
3783 const int k = i % 2;
3784
3785 if ((k == 0 && j >= ship->fuel)
3786 || (k == 1 && j >= ship->propulsion)) {
3787 continue;
3788 }
3789 x = components_info[i].x * w / 4 - w / 2;
3790 y = components_info[i].y * h / 4 - h / 2;
3791
3792 spr = ((k == 0) ? get_spaceship_sprite(t, SPACESHIP_FUEL)
3794
3796
3797 if (k && ship->state == SSHIP_LAUNCHED) {
3800 }
3801 }
3802
3803 for (i = 0; i < NUM_SS_STRUCTURALS; i++) {
3804 if (!BV_ISSET(ship->structure, i)) {
3805 continue;
3806 }
3807 x = structurals_info[i].x * w / 4 - w / 2;
3808 y = structurals_info[i].y * h / 4 - h / 2;
3809
3812 }
3813}
3814
3815/****************************************************************************
3816 Map link mark module: it makes link marks when a link is sent by chating,
3817 or restore a mark with clicking a link on the chatline.
3818****************************************************************************/
3820 enum text_link_type type; /* The target type. */
3821 int id; /* The city or unit id, or tile index. */
3822 int turn_counter; /* The turn counter before it disappears. */
3823};
3824
3825#define SPECLIST_TAG link_mark
3826#define SPECLIST_TYPE struct link_mark
3827#include "speclist.h"
3828#define link_marks_iterate(pmark) \
3829 TYPED_LIST_ITERATE(struct link_mark, link_marks, pmark)
3830#define link_marks_iterate_end LIST_ITERATE_END
3831
3833
3834/************************************************************************/
3837static struct link_mark *link_mark_find(enum text_link_type type, int id)
3838{
3840 if (pmark->type == type && pmark->id == id) {
3841 return pmark;
3842 }
3844
3845 return NULL;
3846}
3847
3848/************************************************************************/
3852 int id, int turns)
3853{
3854 struct link_mark *pmark = fc_malloc(sizeof(struct link_mark));
3855
3856 pmark->type = type;
3857 pmark->id = id;
3858 pmark->turn_counter = turns;
3859
3860 return pmark;
3861}
3862
3863/************************************************************************/
3867{
3868 free(pmark);
3869}
3870
3871/************************************************************************/
3874static struct tile *link_mark_tile(const struct link_mark *pmark)
3875{
3876 switch (pmark->type) {
3877 case TLT_CITY:
3878 {
3879 struct city *pcity = game_city_by_number(pmark->id);
3880 return pcity ? pcity->tile : NULL;
3881 }
3882 case TLT_TILE:
3883 return index_to_tile(&(wld.map), pmark->id);
3884 case TLT_UNIT:
3885 {
3886 struct unit *punit = game_unit_by_number(pmark->id);
3887 return punit ? unit_tile(punit) : NULL;
3888 }
3889 }
3890
3891 return NULL;
3892}
3893
3894/************************************************************************/
3897static struct color *link_mark_color(const struct link_mark *pmark)
3898{
3899 switch (pmark->type) {
3900 case TLT_CITY:
3902 case TLT_TILE:
3904 case TLT_UNIT:
3906 }
3907
3908 return NULL;
3909}
3910
3911/************************************************************************/
3914static void link_mark_draw(const struct link_mark *pmark)
3915{
3918 int xd = width / 20, yd = height / 20;
3919 int xlen = width / 3, ylen = height / 3;
3920 float canvas_x, canvas_y;
3922 struct tile *ptile = link_mark_tile(pmark);
3923 struct color *pcolor = link_mark_color(pmark);
3924
3925 if (!ptile || !tile_to_canvas_pos(&canvas_x, &canvas_y, map_zoom, ptile)) {
3926 return;
3927 }
3928
3929 x_left = canvas_x + xd;
3930 x_right = canvas_x + width - xd;
3931 y_top = canvas_y + yd;
3932 y_bottom = canvas_y + height - yd;
3933
3934 /* XXX: canvas_put_line() doesn't currently take map_zoom into account
3935 * itself, but it probably should? If so these will need adjusting */
3937 xlen, 0);
3939 0, ylen);
3940
3942 -xlen, 0);
3944 0, ylen);
3945
3947 xlen, 0);
3949 0, -ylen);
3950
3952 -xlen, 0);
3954 0, -ylen);
3955}
3956
3957/************************************************************************/
3961{
3962 if (link_marks) {
3964 }
3965
3967}
3968
3969/************************************************************************/
3973{
3974 if (!link_marks) {
3975 return;
3976 }
3977
3979 link_marks = NULL;
3980}
3981
3982/************************************************************************/
3991
3992/************************************************************************/
4000
4001/************************************************************************/
4005{
4007 if (--pmark->turn_counter <= 0) {
4009 }
4011
4012 /* update_map_canvas_visible(); not needed here. */
4013}
4014
4015/************************************************************************/
4019{
4020 struct link_mark *pmark = link_mark_find(type, id);
4021 struct tile *ptile;
4022
4023 if (pmark) {
4024 /* Already displayed, but maybe increase the turn counter. */
4025 pmark->turn_counter = MAX(pmark->turn_counter, 2);
4026 return;
4027 }
4028
4029 pmark = link_mark_new(type, id, 2);
4031 ptile = link_mark_tile(pmark);
4032 if (ptile && tile_visible_mapcanvas(ptile)) {
4034 }
4035}
4036
4037/************************************************************************/
4041{
4042 struct link_mark *pmark;
4043 struct tile *ptile;
4044
4045 if (link_mark_find(type, id)) {
4046 return;
4047 }
4048
4049 pmark = link_mark_new(type, id, 1);
4051 ptile = link_mark_tile(pmark);
4052 if (ptile && tile_visible_mapcanvas(ptile)) {
4054 }
4055}
4056
4057/************************************************************************/
4061 struct tileset *tset,
4062 int *tset_topo)
4063{
4064 int tileset_topology;
4065
4066 if (tileset_hex_width(tset) > 0) {
4069 } else if (tileset_hex_height(tset) > 0) {
4072 } else if (tileset_is_isometric(tset)) {
4074 } else {
4075 tileset_topology = 0;
4076 }
4077
4078 if (tset_topo != NULL) {
4080 }
4081
4082 if (tileset_topology & TF_HEX) {
4083 if ((topology_id & (TF_HEX | TF_ISO)) == tileset_topology) {
4084 return TOPO_COMPATIBLE;
4085 }
4086
4087 /* Hex topology must match for both hexness and iso/non-iso */
4088 return TOPO_INCOMP_HARD;
4089 }
4090
4091 if (topology_id & TF_HEX) {
4092 return TOPO_INCOMP_HARD;
4093 }
4094
4095 if ((topology_id & TF_ISO) != (tileset_topology & TF_ISO)) {
4096 /* Non-hex iso/non-iso incompatibility is a soft one */
4097 return TOPO_INCOMP_SOFT;
4098 }
4099
4100 return TOPO_COMPATIBLE;
4101}
4102
4103/************************************************************************/
4106const char *describe_topology(int topo)
4107{
4108 if (topo & TF_ISO) {
4109 if (topo & TF_HEX) {
4110 return _("ISO|Hex");
4111 }
4112 return _("ISO");
4113 }
4114 if (topo & TF_HEX) {
4115 return _("Hex");
4116 }
4117
4118 return _("Overhead");
4119}
4120
4121/************************************************************************/
4128
4129/************************************************************************/
4133{
4134 return infratile;
4135}
4136
4137/************************************************************************/
4140void client_infratile_set(struct tile *ptile)
4141{
4142 struct tile *old_tile = infratile;
4143
4144 infratile = ptile;
4145
4146 if (old_tile != NULL) {
4148 }
4149 if (ptile != NULL) {
4151 }
4152}
#define BV_ISSET(bv, bit)
Definition bitvector.h:78
struct canvas int int struct sprite int int int int height
Definition canvas_g.h:44
struct canvas int int int int struct sprite *sprite struct canvas struct color * pcolor
Definition canvas_g.h:56
struct canvas int int int int struct sprite *sprite canvas_put_rectangle
Definition canvas_g.h:55
struct canvas int int canvas_y
Definition canvas_g.h:43
struct canvas int canvas_x
Definition canvas_g.h:43
struct canvas int int int int struct sprite *sprite struct canvas struct color int int int int height canvas_put_line
Definition canvas_g.h:62
canvas_put_sprite
Definition canvas_g.h:42
struct canvas * pcanvas
Definition canvas_g.h:42
canvas_put_text
Definition canvas_g.h:80
struct canvas int int struct sprite int int offset_y
Definition canvas_g.h:44
struct canvas int int struct sprite int offset_x
Definition canvas_g.h:44
struct canvas int int struct sprite int int int width
Definition canvas_g.h:44
@ LINE_GOTO
Definition canvas_g.h:26
@ LINE_TILE_FRAME
Definition canvas_g.h:26
@ LINE_BORDER
Definition canvas_g.h:26
@ LINE_NORMAL
Definition canvas_g.h:26
const char * city_name_get(const struct city *pcity)
Definition city.c:1137
int city_production_turns_to_build(const struct city *pcity, bool include_shield_stock)
Definition city.c:820
bool city_can_be_built_here(const struct civ_map *nmap, const struct tile *ptile, const struct unit *punit, bool hut_test)
Definition city.c:1487
int rs_max_city_radius_sq(void)
Definition city.c:159
bool city_production_is_genus(const struct city *pcity, enum impr_genus_id genus)
Definition city.c:717
int city_turns_to_grow(const struct city *pcity)
Definition city.c:1996
#define cities_iterate_end
Definition city.h:517
#define city_list_iterate(citylist, pcity)
Definition city.h:508
#define city_tile(_pcity_)
Definition city.h:564
#define cities_iterate(pcity)
Definition city.h:512
static citizens city_size_get(const struct city *pcity)
Definition city.h:569
#define output_type_iterate(output)
Definition city.h:845
#define city_owner(_pcity_)
Definition city.h:563
#define city_list_iterate_end
Definition city.h:510
#define city_tile_iterate(_nmap, _radius_sq, _city_tile, _tile)
Definition city.h:230
#define city_tile_iterate_end
Definition city.h:238
#define output_type_iterate_end
Definition city.h:851
int get_citydlg_canvas_width(void)
bool city_can_buy(const struct city *pcity)
int get_citydlg_canvas_height(void)
bool client_is_global_observer(void)
struct civclient client
bool can_client_change_view(void)
#define client_player()
enum known_type client_tile_get_known(const struct tile *ptile)
Definition climap.c:36
bool client_city_can_work_tile(const struct city *pcity, const struct tile *ptile)
Definition climap.c:133
struct color * color_best_contrast(struct color *subject, struct color **candidates, int ncandidates)
struct color * get_player_color(const struct tileset *t, const struct player *pplayer)
struct color * get_color(const struct tileset *t, enum color_std stdcolor)
char * incite_cost
Definition comments.c:75
void set_units_in_combat(struct unit *pattacker, struct unit *pdefender)
Definition control.c:1044
enum cursor_hover_state hover_state
Definition control.c:89
@ HOVER_GOTO
Definition control.h:27
@ HOVER_PARADROP
Definition control.h:29
@ HOVER_TELEPORT
Definition control.h:28
@ HOVER_ACT_SEL_TGT
Definition control.h:32
@ HOVER_NONE
Definition control.h:26
@ HOVER_CONNECT
Definition control.h:30
@ HOVER_PATROL
Definition control.h:31
@ HOVER_GOTO_SEL_TGT
Definition control.h:33
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:73
int int id
Definition editgui_g.h:28
bool editor_is_active(void)
Definition editor.c:347
bool editor_tile_is_selected(const struct tile *ptile)
Definition editor.c:1118
#define DIR8_MAGIC_MAX
Definition fc_types.h:471
@ O_SHIELD
Definition fc_types.h:101
#define _(String)
Definition fcintl.h:67
text_link_type
@ TLT_TILE
@ TLT_UNIT
@ TLT_CITY
struct civ_game game
Definition game.c:62
struct world wld
Definition game.c:63
struct unit * game_unit_by_number(int id)
Definition game.c:116
struct city * game_city_by_number(int id)
Definition game.c:107
void canvas_put_sprite_full(struct canvas *pcanvas, int canvas_x, int canvas_y, struct sprite *sprite)
Definition canvas.c:144
void canvas_set_zoom(struct canvas *store, float zoom)
Definition canvas.c:53
void canvas_mapview_init(struct canvas *store)
Definition canvas.c:69
void get_text_size(int *width, int *height, enum client_font font, const char *text)
Definition canvas.c:341
void canvas_free(struct canvas *store)
Definition canvas.c:44
void canvas_copy(struct canvas *dest, struct canvas *src, int src_x, int src_y, int dest_x, int dest_y, int width, int height)
Definition canvas.c:76
struct canvas * canvas_create(int width, int height)
Definition canvas.c:28
void canvas_put_sprite_fogged(struct canvas *pcanvas, int canvas_x, int canvas_y, struct sprite *psprite, bool fog, int fog_x, int fog_y)
Definition canvas.c:170
void add_idle_callback(void(callback)(void *), void *data)
Definition gui_main.c:2402
void create_line_at_mouse_pos(void)
Definition mapctrl.c:355
void update_rect_at_mouse_pos(void)
Definition mapctrl.c:380
void flush_dirty(void)
Definition mapview.c:468
void dirty_all(void)
Definition mapview.c:456
void update_map_canvas_scrollbars_size(void)
Definition mapview.c:696
void gui_flush(void)
Definition mapview.c:480
void update_map_canvas_scrollbars(void)
Definition mapview.c:681
GType type
Definition repodlgs.c:1313
const char * name
Definition inputfile.c:127
#define fc_assert_ret(condition)
Definition log.h:191
#define log_warn(message,...)
Definition log.h:105
#define fc_assert(condition)
Definition log.h:176
#define log_debug(message,...)
Definition log.h:115
const int DIR_DY[8]
Definition map.c:87
#define nat_x
#define nat_y
const int DIR_DX[8]
Definition map.c:86
struct tile * index_to_tile(const struct civ_map *imap, int mindex)
Definition map.c:456
struct tile * map_pos_to_tile(const struct civ_map *nmap, int map_x, int map_y)
Definition map.c:419
void base_map_distance_vector(int *dx, int *dy, int x0dv, int y0dv, int x1dv, int y1dv)
Definition map.c:1033
struct tile * mapstep(const struct civ_map *nmap, const struct tile *ptile, enum direction8 dir)
Definition map.c:371
struct tile * nearest_real_tile(const struct civ_map *nmap, int x, int y)
Definition map.c:1004
bool map_is_empty(void)
Definition map.c:149
bool normalize_map_pos(const struct civ_map *nmap, int *x, int *y)
Definition map.c:988
#define current_topo_has_flag(flag)
Definition map.h:48
#define adjc_dir_iterate(nmap, center_tile, itr_tile, dir_itr)
Definition map.h:438
#define NATURAL_HEIGHT
Definition map.h:227
#define MAP_IS_ISOMETRIC
Definition map.h:42
#define MAP_TO_NATIVE_POS(pnat_x, pnat_y, map_x, map_y)
Definition map.h:172
#define NATIVE_TO_MAP_POS(pmap_x, pmap_y, nat_x, nat_y)
Definition map.h:166
#define adjc_dir_iterate_end
Definition map.h:442
#define current_wrap_has_flag(flag)
Definition map.h:51
#define adjc_dir_base_iterate(nmap, center_tile, dir_itr)
Definition map.h:445
#define NATURAL_WIDTH
Definition map.h:226
#define adjc_dir_base_iterate_end
Definition map.h:449
#define index_to_map_pos(pmap_x, pmap_y, mindex)
Definition map.h:233
bool rectangle_active
void mapdeco_set_highlight(const struct tile *ptile, bool highlight)
void link_mark_restore(enum text_link_type type, int id)
void put_nuke_mushroom_pixmaps(struct tile *ptile)
void init_mapcanvas_and_overview(void)
static struct gotoline_counter * gotoline_counter_new(void)
struct city * find_city_or_settler_near_tile(const struct tile *ptile, struct unit **punit)
void put_drawn_sprites(struct canvas *pcanvas, float zoom, int canvas_x, int canvas_y, int count, struct drawn_sprite *pdrawn, bool fog)
void update_map_canvas_visible(void)
static void anim_timer_renew(void)
bool tile_visible_mapcanvas(struct tile *ptile)
void set_mapview_origin(float gui_x0, float gui_y0, float zoom)
void put_terrain(struct tile *ptile, struct canvas *pcanvas, float zoom, int canvas_x, int canvas_y)
static const int MAX_TRADE_ROUTE_DRAW_LINES
void map_to_gui_vector(const struct tileset *t, float zoom, float *gui_dx, float *gui_dy, int map_dx, int map_dy)
void update_tile_label(struct tile *ptile)
tile_update_type
@ TILE_UPDATE_COUNT
@ TILE_UPDATE_TILE_SINGLE
@ TILE_UPDATE_TILE_LABEL
@ TILE_UPDATE_UNIT
@ TILE_UPDATE_CITY_DESC
@ TILE_UPDATE_CITYMAP
@ TILE_UPDATE_TILE_FULL
#define COLOR_MAPVIEW_TILELABEL
#define gotoline_hash_iterate(hash, ptile, pglc)
void mapdeco_set_crosshair(const struct tile *ptile, bool crosshair)
enum topo_comp_lvl tileset_map_topo_compatible(int topology_id, struct tileset *tset, int *tset_topo)
static int color_index
static int max_desc_width
static void link_mark_draw(const struct link_mark *pmark)
static void base_set_mapview_origin(float gui_x0, float gui_y0, float zoom)
static void queue_callback(void *data)
struct view mapview
void refresh_city_mapcanvas(struct city *pcity, struct tile *ptile, bool full_refresh, bool write_to_screen)
static void draw_trade_routes(void)
static void draw_trade_routes_for_city(const struct city *pcity_src)
void put_city(struct city *pcity, struct canvas *pcanvas, float zoom, int canvas_x, int canvas_y)
struct tile * get_center_tile_mapcanvas(void)
static struct link_mark * link_mark_new(enum text_link_type type, int id, int turns)
struct tile * canvas_pos_to_tile(float canvas_x, float canvas_y, float zoom)
update_type
@ UPDATE_TILE_LABELS
@ UPDATE_NONE
@ UPDATE_CITY_DESCRIPTIONS
@ UPDATE_MAP_CANVAS_VISIBLE
void put_unit(const struct unit *punit, struct canvas *pcanvas, float zoom, int canvas_x, int canvas_y)
struct city * find_city_near_tile(const struct tile *ptile)
void mapdeco_free(void)
void free_mapcanvas_and_overview(void)
struct gotoline_hash * mapdeco_gotoline_table
static bool movement_animation(struct animation *anim, double time_gone)
void get_mapview_scroll_pos(int *scroll_x, int *scroll_y)
bool mapdeco_is_highlight_set(const struct tile *ptile)
static void put_one_tile(struct canvas *pcanvas, enum mapview_layer layer, struct tile *ptile, int canvas_x, int canvas_y, const struct city *citymode)
void get_mapview_scroll_window(float *xmin, float *ymin, float *xmax, float *ymax, int *xsize, int *ysize)
static void show_small_citybar(struct canvas *pcanvas, int canvas_x, int canvas_y, struct city *pcity, int *width, int *height)
static bool frame_by_frame_animation
void move_unit_map_canvas(struct unit *punit, struct tile *src_tile, int dx, int dy)
animation_type
@ ANIM_NUKE
@ ANIM_MOVEMENT
@ ANIM_BATTLE
@ ANIM_EXPL
static void link_mark_destroy(struct link_mark *pmark)
void mapdeco_set_gotoroute(const struct unit *punit)
void unqueue_mapview_updates(bool write_to_screen)
void get_mapview_scroll_step(int *xstep, int *ystep)
void draw_segment(struct tile *src_tile, enum direction8 dir)
void show_city_descriptions(int canvas_base_x, int canvas_base_y, int width_base, int height_base)
void set_mapview_scroll_pos(int scroll_x, int scroll_y, float zoom)
static void gui_distance_vector(const struct tileset *t, float zoom, float *gui_dx, float *gui_dy, float gui_x0, float gui_y0, float gui_x1, float gui_y1)
void mapdeco_init(void)
void client_infratile_set(struct tile *ptile)
static void queue_add_callback(void)
static void static void show_city_desc(struct canvas *pcanvas, int canvas_x, int canvas_y, struct city *pcity, int *width, int *height) fc__attribute((nonnull(5
void get_city_mapview_trade_routes(struct city *pcity, char *trade_routes_buffer, size_t trade_routes_buffer_len, enum color_std *pcolor)
#define NUM_CITY_COLORS
void put_unittype(const struct unit_type *putype, struct canvas *pcanvas, float zoom, int canvas_x, int canvas_y)
void mapdeco_clear_gotoroutes(void)
bool show_unit_orders(struct unit *punit)
static enum update_type needed_updates
void put_unit_city_overlays(struct unit *punit, struct canvas *pcanvas, int canvas_x, int canvas_y, int *upkeep_cost, int happy_cost)
void put_one_element(struct canvas *pcanvas, float zoom, enum mapview_layer layer, const struct tile *ptile, const struct tile_edge *pedge, const struct tile_corner *pcorner, const struct unit *punit, const struct city *pcity, int canvas_x, int canvas_y, const struct city *citymode, const struct unit_type *putype)
bool mapdeco_is_gotoline_set(const struct tile *ptile, enum direction8 dir)
#define link_marks_iterate(pmark)
struct tile * infratile
static bool nuke_animation(struct animation *anim, double time_gone)
void center_tile_mapcanvas(const struct tile *ptile)
void animations_init(void)
static int max_label_height
static bool battle_animation(struct animation *anim, double time_gone)
void update_animation(void)
void toggle_city_color(struct city *pcity)
struct tile * canvas_pos_to_nearest_tile(float canvas_x, float canvas_y, float zoom)
void mapdeco_add_gotoline(const struct tile *ptile, enum direction8 dir)
void update_map_canvas(int canvas_x, int canvas_y, int width, int height)
static struct color * link_mark_color(const struct link_mark *pmark)
const struct tile * center_tile
void link_marks_decrease_turn_counters(void)
static void normalize_gui_pos(const struct tileset *t, float zoom, float *gui_x, float *gui_y)
#define link_marks_iterate_end
void mapdeco_clear_crosshairs(void)
void get_city_mapview_production(struct city *pcity, char *buffer, size_t buffer_len)
static void base_canvas_to_map_pos(float zoom, int *map_x, int *map_y, float canvas_x, float canvas_y)
void link_marks_draw_all(void)
void update_city_description(struct city *pcity)
void link_marks_init(void)
struct tile * client_infratile(void)
void set_frame_by_frame_animation(void)
void mapdeco_clear_highlights(void)
void link_marks_clear_all(void)
const char * describe_topology(int topo)
static int trade_route_to_canvas_lines(const struct tile *ptile1, const struct tile *ptile2, struct trade_route_line *lines)
static void queue_mapview_update(enum update_type update)
static int max_label_width
struct animation_list * animations
void toggle_unit_color(struct unit *punit)
static struct link_mark * link_mark_find(enum text_link_type type, int id)
void animations_free(void)
struct tile_hash * mapdeco_highlight_table
static struct timer * anim_timer
static void queue_mapview_tile_update(struct tile *ptile, enum tile_update_type type)
static bool callback_queued
static void show_full_citybar(struct canvas *pcanvas, const int canvas_x0, const int canvas_y0, struct city *pcity, int *width, int *height) fc__attribute((nonnull(5
static void map_to_gui_pos(const struct tileset *t, float zoom, float *gui_x, float *gui_y, int map_x, int map_y)
static int max_desc_height
bool map_canvas_resized(int width, int height)
void link_mark_add_new(enum text_link_type type, int id)
bool can_slide
void refresh_tile_mapcanvas(struct tile *ptile, bool full_refresh, bool write_to_screen)
static void draw_trade_route_line(const struct tile *ptile1, const struct tile *ptile2, enum color_std color)
void refresh_unit_mapcanvas(struct unit *punit, struct tile *ptile, bool full_refresh, bool write_to_screen)
static bool explosion_animation(struct animation *anim, double time_gone)
struct tile_list * tile_updates[TILE_UPDATE_COUNT]
bool tile_to_canvas_pos(float *canvas_x, float *canvas_y, float zoom, const struct tile *ptile)
static struct link_mark_list * link_marks
void get_spaceship_dimensions(int *width, int *height)
void decrease_unit_hp_smooth(struct unit *punit0, int hp0, struct unit *punit1, int hp1)
static void show_tile_label(struct canvas *pcanvas, int canvas_x, int canvas_y, struct tile *ptile, int *width, int *height)
static void animation_add(struct animation *anim)
void get_city_mapview_name_and_growth(struct city *pcity, char *name_buffer, size_t name_buffer_len, char *growth_buffer, size_t growth_buffer_len, enum color_std *growth_color, enum color_std *production_color)
bool tile_visible_and_not_on_border_mapcanvas(struct tile *ptile)
struct tile_hash * mapdeco_crosshair_table
void put_spaceship(struct canvas *pcanvas, int canvas_x, int canvas_y, const struct player *pplayer)
static struct tile * link_mark_tile(const struct link_mark *pmark)
static void append_city_buycost_string(const struct city *pcity, char *buffer, int buffer_len)
void mapdeco_remove_gotoline(const struct tile *ptile, enum direction8 dir)
#define gotoline_hash_iterate_end
static bool can_do_cached_drawing(void)
bool mapdeco_is_crosshair_set(const struct tile *ptile)
void link_marks_free(void)
void show_tile_labels(int canvas_base_x, int canvas_base_y, int width_base, int height_base)
static bool calc_mapview_origin(float *gui_x0, float *gui_y0, float zoom)
static void gotoline_counter_destroy(struct gotoline_counter *pglc)
static void gui_to_map_pos(const struct tileset *t, float zoom, int *map_x, int *map_y, float gui_x, float gui_y)
#define gui_rect_iterate_coord(GRI_x0, GRI_y0, GRI_width, GRI_height, _t, _e, _c, _x, _y, _zoom)
#define gui_rect_iterate_coord_end
#define gui_rect_iterate_end
#define GOTO_WIDTH
topo_comp_lvl
@ TOPO_COMPATIBLE
@ TOPO_INCOMP_HARD
@ TOPO_INCOMP_SOFT
#define gui_rect_iterate(GRI_x0, GRI_y0, GRI_width, GRI_height, _t, _e, _c, _zoom)
dirty_rect
Definition mapview_g.h:47
#define H(x, y, z)
Definition md5.c:92
#define fc_calloc(n, esz)
Definition mem.h:38
#define fc_malloc(sz)
Definition mem.h:34
struct client_options gui_options
Definition options.c:72
void flush_dirty_overview(void)
void refresh_overview_canvas(void)
void center_tile_overviewcanvas(void)
void overview_update_tile(struct tile *ptile)
char * lines
Definition packhand.c:131
bool can_player_see_units_in_city(const struct player *pplayer, const struct city *pcity)
Definition player.c:1133
#define fc_rand(_size)
Definition rand.h:56
const char * universal_name_translation(const struct universal *psource, char *buf, size_t bufsz)
#define CLIP(lower, current, upper)
Definition shared.h:57
#define DIVIDE(n, d)
Definition shared.h:78
#define ARRAY_SIZE(x)
Definition shared.h:85
#define FC_WRAP(value, range)
Definition shared.h:65
#define MIN(x, y)
Definition shared.h:55
#define FC_INFINITY
Definition shared.h:36
#define ABS(x)
Definition shared.h:61
#define MAX(x, y)
Definition shared.h:54
#define XOR(p, q)
Definition shared.h:71
const struct sship_part_info structurals_info[NUM_SS_STRUCTURALS]
Definition spaceship.c:23
const struct sship_part_info modules_info[NUM_SS_MODULES]
Definition spaceship.c:77
const struct sship_part_info components_info[NUM_SS_COMPONENTS]
Definition spaceship.c:58
#define NUM_SS_MODULES
Definition spaceship.h:89
#define NUM_SS_COMPONENTS
Definition spaceship.h:88
#define NUM_SS_STRUCTURALS
Definition spaceship.h:87
@ SSHIP_LAUNCHED
Definition spaceship.h:85
int step
Definition specpq.h:92
size_t size
Definition specvec.h:72
struct sprite int int y
Definition sprite_g.h:31
struct sprite int x
Definition sprite_g.h:31
struct sprite int int int int struct sprite int int float bool smooth get_sprite_dimensions
Definition sprite_g.h:36
const struct sprite_vector * sprites
struct tile * loser_tile
struct tile * dest
struct unit * virt_loser
struct tile * winner_tile
struct tile * nuke_tile
struct tile * tile
struct tile * src
struct animation::@199::@201 movement
struct animation::@199::@204 nuke
struct unit * mover
struct animation::@199::@202 battle
enum animation_type type
struct animation::@199::@203 expl
struct unit * virt_winner
float zoom
Definition canvas.h:25
Definition city.h:320
int color_index
Definition city.h:470
int surplus[O_LAST]
Definition city.h:355
struct trade_route_list * routes
Definition city.h:344
bool occupied
Definition city.h:460
struct universal production
Definition city.h:396
int buy_cost
Definition city.h:466
struct tile * tile
Definition city.h:322
bool colored
Definition city.h:469
struct city::@17::@20 client
struct sprite * food
Definition tilespec.h:333
struct sprite * trade
Definition tilespec.h:334
struct sprite * shields
Definition tilespec.h:331
struct sprite * background
Definition tilespec.h:336
struct sprite * occupied
Definition tilespec.h:335
struct sprite_vector occupancy
Definition tilespec.h:337
struct packet_scenario_info scenario
Definition game.h:87
int xsize
Definition map_types.h:78
int ysize
Definition map_types.h:78
struct connection conn
Definition client_main.h:96
bool draw_native
Definition options.h:215
int smooth_center_slide_msec
Definition options.h:152
bool draw_city_names
Definition options.h:196
bool draw_city_productions
Definition options.h:198
int smooth_move_unit_msec
Definition options.h:151
bool draw_borders
Definition options.h:214
bool draw_city_buycost
Definition options.h:199
bool draw_fog_of_war
Definition options.h:213
bool draw_city_trade_routes
Definition options.h:200
bool draw_map_grid
Definition options.h:195
bool draw_city_growth
Definition options.h:197
int smooth_combat_step_msec
Definition options.h:153
bool draw_full_citybar
Definition options.h:216
Definition colors.h:21
struct player * playing
Definition connection.h:151
int line_count[DIR8_MAGIC_MAX]
struct city_list * cities
Definition player.h:279
struct player_spaceship spaceship
Definition player.h:284
Definition tile.h:50
char * label
Definition tile.h:65
struct unit_list * units
Definition tile.h:58
Definition timing.c:81
enum unit_orders order
Definition unit.h:92
enum direction8 dir
Definition unit.h:101
struct veteran_system * veteran
Definition unittype.h:544
Definition unit.h:137
int length
Definition unit.h:194
struct unit::@80 orders
struct unit::@81::@83 client
int id
Definition unit.h:144
int index
Definition unit.h:194
int hp
Definition unit.h:150
bool colored
Definition unit.h:221
enum direction8 facing
Definition unit.h:141
struct unit_order * list
Definition unit.h:197
bool repeat
Definition unit.h:195
int color_index
Definition unit.h:222
int veteran
Definition unit.h:151
int height
int store_width
float gui_x0
int tile_height
bool can_do_cached_drawing
int store_height
struct canvas * store
struct canvas * tmp_store
float gui_y0
int width
int tile_width
struct civ_map map
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:974
size_t fc_strlcpy(char *dest, const char *src, size_t n)
Definition support.c:791
void fc_usleep(unsigned long usec)
Definition support.c:641
int cat_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:1000
#define fc__attribute(x)
Definition support.h:99
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
void canvas_put_flag_sprite(struct canvas *pcanvas, int canvas_x, int canvas_y, int canvas_w, int canvas_h, struct sprite *flag)
Definition svgflag.c:137
void get_flag_dimensions(struct sprite *flag, struct area_rect *rect, int svg_height)
Definition svgflag.c:123
struct city * tile_city(const struct tile *ptile)
Definition tile.c:83
#define tile_index(_pt_)
Definition tile.h:88
#define tile_hash_iterate(hash, ptile)
Definition tile.h:82
#define tile_worked(_tile)
Definition tile.h:118
@ TILE_KNOWN_UNSEEN
Definition tile.h:37
@ TILE_UNKNOWN
Definition tile.h:36
#define tile_list_iterate(tile_list, ptile)
Definition tile.h:73
#define tile_hash_iterate_end
Definition tile.h:84
#define TILE_XY(ptile)
Definition tile.h:43
#define tile_list_iterate_end
Definition tile.h:75
struct sprite * get_nuke_explode_sprite(const struct tileset *t)
Definition tilespec.c:6944
int tileset_hex_width(const struct tileset *t)
Definition tilespec.c:721
int tileset_unit_width(const struct tileset *t)
Definition tilespec.c:797
struct unit * get_drawable_unit(const struct tileset *t, struct tile *ptile, const struct city *citymode)
Definition tilespec.c:6579
int tileset_unit_height(const struct tileset *t)
Definition tilespec.c:805
int tileset_svg_flag_height(struct tileset *t)
Definition tilespec.c:7585
struct sprite * get_city_flag_sprite(const struct tileset *t, const struct city *pcity)
Definition tilespec.c:4474
int tileset_full_tile_height(const struct tileset *t)
Definition tilespec.c:789
struct sprite * get_unit_upkeep_sprite(const struct tileset *t, Output_type_id otype, const struct unit *punit, const int *upkeep_cost)
Definition tilespec.c:7050
int tileset_citybar_offset_y(const struct tileset *t)
Definition tilespec.c:910
bool unit_drawn_with_city_outline(const struct unit *punit, bool check_focus)
Definition tilespec.c:5520
const struct sprite_vector * get_unit_explode_animation(const struct tileset *t)
Definition tilespec.c:6933
bool tileset_is_isometric(const struct tileset *t)
Definition tilespec.c:712
int tileset_tile_height(const struct tileset *t)
Definition tilespec.c:765
struct sprite * get_spaceship_sprite(const struct tileset *t, enum spaceship_part part)
Definition tilespec.c:6706
int tileset_hex_height(const struct tileset *t)
Definition tilespec.c:730
const struct citybar_sprites * get_citybar_sprites(const struct tileset *t)
Definition tilespec.c:6952
struct sprite * get_unit_unhappy_sprite(const struct tileset *t, const struct unit *punit, int happy_cost)
Definition tilespec.c:7031
int fill_sprite_array(struct tileset *t, struct drawn_sprite *sprs, enum mapview_layer layer, const struct tile *ptile, const struct tile_edge *pedge, const struct tile_corner *pcorner, const struct unit *punit, const struct city *pcity, const struct city *citymode, const struct unit_type *putype)
Definition tilespec.c:5822
int tileset_tile_width(const struct tileset *t)
Definition tilespec.c:753
int tileset_tilelabel_offset_y(const struct tileset *t)
Definition tilespec.c:919
#define mapview_layer_iterate(layer)
Definition tilespec.h:176
#define mapview_layer_iterate_end
Definition tilespec.h:184
@ SPACESHIP_STRUCTURAL
Definition tilespec.h:323
@ SPACESHIP_HABITATION
Definition tilespec.h:322
@ SPACESHIP_EXHAUST
Definition tilespec.h:326
@ SPACESHIP_FUEL
Definition tilespec.h:324
@ SPACESHIP_PROPULSION
Definition tilespec.h:325
@ SPACESHIP_SOLAR_PANEL
Definition tilespec.h:320
@ SPACESHIP_LIFE_SUPPORT
Definition tilespec.h:321
void timer_usleep_since_start(struct timer *t, long usec)
Definition timing.c:405
void timer_start(struct timer *t)
Definition timing.c:264
double timer_read_seconds(struct timer *t)
Definition timing.c:384
struct timer * timer_renew(struct timer *t, enum timer_timetype type, enum timer_use use, const char *name)
Definition timing.c:180
@ TIMER_ACTIVE
Definition timing.h:46
@ TIMER_USER
Definition timing.h:42
unsigned max_trade_routes(const struct city *pcity)
Definition traderoutes.c:48
#define trade_partners_iterate_end
#define trade_partners_iterate(c, p)
bool unit_can_do_action(const struct unit *punit, const action_id act_id)
Definition unit.c:367
struct unit * unit_virtual_create(struct player *pplayer, struct city *pcity, const struct unit_type *punittype, int veteran_level)
Definition unit.c:1632
void unit_virtual_destroy(struct unit *punit)
Definition unit.c:1737
bool unit_has_orders(const struct unit *punit)
Definition unit.c:210
#define unit_tile(_pu)
Definition unit.h:396
@ ORDER_MOVE
Definition unit.h:38
#define unit_owner(_pu)
Definition unit.h:395
#define unit_list_iterate(unitlist, punit)
Definition unitlist.h:31
#define unit_list_iterate_end
Definition unitlist.h:33
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:123
float mouse_zoom
Definition zoom.c:28
float map_zoom
Definition zoom.c:25
#define zoom_is_enabled()
Definition zoom.h:26