Freeciv-3.2
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#include "support.h"
#include "fc_types.h"
#include "requirements.h"
#include "specenum_gen.h"
#include "speclist.h"
Go to the source code of this file.
Data Structures | |
struct | effect |
Typedefs | |
typedef double(* | eft_value_filter_cb) (const struct effect *eft, const struct req_context *context, const struct player *other_player, void *data, int n_data) |
typedef bool(* | iec_cb) (struct effect *, void *data) |
#define effect_list_iterate | ( | effect_list, | |
peffect | |||
) | TYPED_LIST_ITERATE(struct effect, effect_list, peffect) |
#define effect_list_iterate_end LIST_ITERATE_END |
#define EFT_USER_EFFECT_LAST EFT_USER_EFFECT_4 |
#define SPECENUM_NAME effect_type |
#define SPECENUM_VALUE0 EFT_TECH_PARASITE |
#define SPECENUM_VALUE1 EFT_AIRLIFT |
#define SPECENUM_VALUE10 EFT_OUTPUT_INC_TILE |
#define SPECENUM_VALUE100 EFT_NATION_PERFORMANCE |
#define SPECENUM_VALUE101 EFT_NATION_HISTORY |
#define SPECENUM_VALUE102 EFT_TURN_FRAGMENTS |
#define SPECENUM_VALUE103 EFT_MAX_STOLEN_GOLD_PM |
#define SPECENUM_VALUE104 EFT_THIEFS_SHARE_PM |
#define SPECENUM_VALUE105 EFT_RETIRE_PCT |
#define SPECENUM_VALUE106 EFT_ILLEGAL_ACTION_MOVE_COST |
#define SPECENUM_VALUE107 EFT_HAVE_CONTACTS |
#define SPECENUM_VALUE108 EFT_CASUS_BELLI_CAUGHT |
#define SPECENUM_VALUE109 EFT_CASUS_BELLI_SUCCESS |
#define SPECENUM_VALUE11 EFT_OUTPUT_PER_TILE |
#define SPECENUM_VALUE110 EFT_ACTION_ODDS_PCT |
#define SPECENUM_VALUE111 EFT_BORDER_VISION |
#define SPECENUM_VALUE112 EFT_STEALINGS_IGNORE |
#define SPECENUM_VALUE113 EFT_OUTPUT_WASTE_BY_REL_DISTANCE |
#define SPECENUM_VALUE113NAME "Output_Waste_By_Rel_Distance" |
#define SPECENUM_VALUE114 EFT_SABOTEUR_RESISTANT |
#define SPECENUM_VALUE114NAME "Building_Saboteur_Resistant" |
#define SPECENUM_VALUE115 EFT_UNIT_SLOTS |
#define SPECENUM_VALUE116 EFT_ATTACK_BONUS |
#define SPECENUM_VALUE117 EFT_CONQUEST_TECH_PCT |
#define SPECENUM_VALUE118 EFT_ACTION_SUCCESS_MOVE_COST |
#define SPECENUM_VALUE118NAME "Action_Success_Actor_Move_Cost" |
#define SPECENUM_VALUE119 EFT_ACTION_SUCCESS_TARGET_MOVE_COST |
#define SPECENUM_VALUE119NAME "Action_Success_Target_Move_Cost" |
#define SPECENUM_VALUE12 EFT_OUTPUT_WASTE_PCT |
#define SPECENUM_VALUE120 EFT_INFRA_POINTS |
#define SPECENUM_VALUE121 EFT_FORTIFY_DEFENSE_BONUS |
#define SPECENUM_VALUE122 EFT_MAPS_STOLEN_PCT |
#define SPECENUM_VALUE123 EFT_UNIT_SHIELD_VALUE_PCT |
#define SPECENUM_VALUE124 EFT_CASUS_BELLI_COMPLETE |
#define SPECENUM_VALUE125 EFT_ILLEGAL_ACTION_HP_COST |
#define SPECENUM_VALUE126 EFT_POPCOST_FREE |
#define SPECENUM_VALUE127 EFT_HEAL_UNIT_PCT |
#define SPECENUM_VALUE128 EFT_NUKE_BLAST_RADIUS_1_SQ |
#define SPECENUM_VALUE129 EFT_BORDER_STRENGTH_PCT |
#define SPECENUM_VALUE13 EFT_FORCE_CONTENT |
#define SPECENUM_VALUE130 EFT_ACTION_RESIST_PCT |
#define SPECENUM_VALUE131 EFT_OUTPUT_BONUS_ABSOLUTE |
#define SPECENUM_VALUE132 EFT_MIN_HP_PCT |
#define SPECENUM_VALUE133 EFT_HP_REGEN_2 |
#define SPECENUM_VALUE134 EFT_TECH_PARASITE_PCT_MAX |
#define SPECENUM_VALUE135 EFT_HEALTH_PCT |
#define SPECENUM_VALUE136 EFT_ACTIVITY_TIME |
#define SPECENUM_VALUE137 EFT_SURPLUS_WASTE_PCT |
#define SPECENUM_VALUE138 EFT_SURPLUS_WASTE_PCT_BY_REL_DISTANCE |
#define SPECENUM_VALUE138NAME "Surplus_Waste_Pct_By_Rel_Distance" |
#define SPECENUM_VALUE139 EFT_IMPR_UPKEEP_REDUCTION |
#define SPECENUM_VALUE14 EFT_GIVE_IMM_TECH |
#define SPECENUM_VALUE140 EFT_USER_EFFECT_1 |
#define SPECENUM_VALUE141 EFT_USER_EFFECT_2 |
#define SPECENUM_VALUE142 EFT_USER_EFFECT_3 |
#define SPECENUM_VALUE143 EFT_USER_EFFECT_4 |
#define SPECENUM_VALUE15 EFT_GROWTH_FOOD |
#define SPECENUM_VALUE16 EFT_SHRINK_FOOD |
#define SPECENUM_VALUE17 EFT_HAVE_EMBASSIES |
#define SPECENUM_VALUE18 EFT_MAKE_CONTENT |
#define SPECENUM_VALUE19 EFT_MAKE_CONTENT_MIL |
#define SPECENUM_VALUE2 EFT_ANY_GOVERNMENT |
#define SPECENUM_VALUE20 EFT_MAKE_CONTENT_MIL_PER |
#define SPECENUM_VALUE21 EFT_MAKE_HAPPY |
#define SPECENUM_VALUE22 EFT_NO_ANARCHY |
#define SPECENUM_VALUE23 EFT_NUKE_PROOF |
#define SPECENUM_VALUE24 EFT_POLLU_POP_PCT |
#define SPECENUM_VALUE25 EFT_POLLU_POP_PCT_2 |
#define SPECENUM_VALUE26 EFT_POLLU_PROD_PCT |
#define SPECENUM_VALUE27 EFT_REVEAL_CITIES |
#define SPECENUM_VALUE28 EFT_REVEAL_MAP |
#define SPECENUM_VALUE29 EFT_INCITE_COST_PCT |
#define SPECENUM_VALUE3 EFT_CAPITAL_CITY |
#define SPECENUM_VALUE30 EFT_SIZE_ADJ |
#define SPECENUM_VALUE31 EFT_SIZE_UNLIMIT |
#define SPECENUM_VALUE32 EFT_SS_STRUCTURAL |
#define SPECENUM_VALUE33 EFT_SS_COMPONENT |
#define SPECENUM_VALUE34 EFT_SS_MODULE |
#define SPECENUM_VALUE35 EFT_SPY_RESISTANT |
#define SPECENUM_VALUE36 EFT_MOVE_BONUS |
#define SPECENUM_VALUE37 EFT_UNIT_NO_LOSE_POP |
#define SPECENUM_VALUE38 EFT_UNIT_RECOVER |
#define SPECENUM_VALUE39 EFT_UPGRADE_UNIT |
#define SPECENUM_VALUE4 EFT_ENABLE_NUKE |
#define SPECENUM_VALUE40 EFT_UPKEEP_FREE |
#define SPECENUM_VALUE41 EFT_TECH_UPKEEP_FREE |
#define SPECENUM_VALUE42 EFT_NO_UNHAPPY |
#define SPECENUM_VALUE43 EFT_VETERAN_BUILD |
#define SPECENUM_VALUE44 EFT_VETERAN_COMBAT |
#define SPECENUM_VALUE45 EFT_HP_REGEN |
#define SPECENUM_VALUE46 EFT_CITY_VISION_RADIUS_SQ |
#define SPECENUM_VALUE47 EFT_UNIT_VISION_RADIUS_SQ |
#define SPECENUM_VALUE48 EFT_DEFEND_BONUS |
#define SPECENUM_VALUE49 EFT_TRADE_ROUTE_PCT |
#define SPECENUM_VALUE5 EFT_ENABLE_SPACE |
#define SPECENUM_VALUE50 EFT_GAIN_AI_LOVE |
#define SPECENUM_VALUE51 EFT_TURN_YEARS |
#define SPECENUM_VALUE52 EFT_SLOW_DOWN_TIMELINE |
#define SPECENUM_VALUE53 EFT_CIVIL_WAR_CHANCE |
#define SPECENUM_VALUE54 EFT_MIGRATION_PCT |
#define SPECENUM_VALUE55 EFT_EMPIRE_SIZE_BASE |
#define SPECENUM_VALUE56 EFT_EMPIRE_SIZE_STEP |
#define SPECENUM_VALUE57 EFT_MAX_RATES |
#define SPECENUM_VALUE58 EFT_MARTIAL_LAW_EACH |
#define SPECENUM_VALUE59 EFT_MARTIAL_LAW_MAX |
#define SPECENUM_VALUE6 EFT_SPECIALIST_OUTPUT |
#define SPECENUM_VALUE60 EFT_RAPTURE_GROW |
#define SPECENUM_VALUE61 EFT_REVOLUTION_UNHAPPINESS |
#define SPECENUM_VALUE62 EFT_HAS_SENATE |
#define SPECENUM_VALUE63 EFT_INSPIRE_PARTISANS |
#define SPECENUM_VALUE64 EFT_HAPPINESS_TO_GOLD |
#define SPECENUM_VALUE65 EFT_FANATICS |
#define SPECENUM_VALUE66 EFT_NO_DIPLOMACY |
#define SPECENUM_VALUE67 EFT_TRADE_REVENUE_BONUS |
#define SPECENUM_VALUE68 EFT_UNHAPPY_FACTOR |
#define SPECENUM_VALUE69 EFT_UPKEEP_FACTOR |
#define SPECENUM_VALUE7 EFT_OUTPUT_BONUS |
#define SPECENUM_VALUE70 EFT_UNIT_UPKEEP_FREE_PER_CITY |
#define SPECENUM_VALUE71 EFT_OUTPUT_WASTE |
#define SPECENUM_VALUE72 EFT_OUTPUT_WASTE_BY_DISTANCE |
#define SPECENUM_VALUE73 EFT_OUTPUT_PENALTY_TILE |
#define SPECENUM_VALUE74 EFT_OUTPUT_INC_TILE_CELEBRATE |
#define SPECENUM_VALUE75 EFT_CITY_UNHAPPY_SIZE |
#define SPECENUM_VALUE76 EFT_CITY_RADIUS_SQ |
#define SPECENUM_VALUE77 EFT_CITY_BUILD_SLOTS |
#define SPECENUM_VALUE78 EFT_UPGRADE_PRICE_PCT |
#define SPECENUM_VALUE79 EFT_VISIBLE_WALLS |
#define SPECENUM_VALUE8 EFT_OUTPUT_BONUS_2 |
#define SPECENUM_VALUE80 EFT_TECH_COST_FACTOR |
#define SPECENUM_VALUE81 EFT_SHIELD2GOLD_FACTOR |
#define SPECENUM_VALUE82 EFT_TILE_WORKABLE |
#define SPECENUM_VALUE83 EFT_CITY_IMAGE |
#define SPECENUM_VALUE84 EFT_IMPR_BUILD_COST_PCT |
#define SPECENUM_VALUE85 EFT_MAX_TRADE_ROUTES |
#define SPECENUM_VALUE86 EFT_GOV_CENTER |
#define SPECENUM_VALUE87 EFT_COMBAT_ROUNDS |
#define SPECENUM_VALUE88 EFT_IMPR_BUY_COST_PCT |
#define SPECENUM_VALUE89 EFT_UNIT_BUILD_COST_PCT |
#define SPECENUM_VALUE9 EFT_OUTPUT_ADD_TILE |
#define SPECENUM_VALUE90 EFT_UNIT_BUY_COST_PCT |
#define SPECENUM_VALUE91 EFT_NOT_TECH_SOURCE |
#define SPECENUM_VALUE92 EFT_ENEMY_CITIZEN_UNHAPPY_PCT |
#define SPECENUM_VALUE93 EFT_IRRIGATION_PCT |
#define SPECENUM_VALUE94 EFT_MINING_PCT |
#define SPECENUM_VALUE95 EFT_OUTPUT_TILE_PUNISH_PCT |
#define SPECENUM_VALUE96 EFT_UNIT_BRIBE_COST_PCT |
#define SPECENUM_VALUE97 EFT_VICTORY |
#define SPECENUM_VALUE98 EFT_PERFORMANCE |
#define SPECENUM_VALUE99 EFT_HISTORY |
#define USER_EFFECT_NUMBER | ( | eff | ) | (eff - EFT_USER_EFFECT_1) |
Returns TRUE if the building has any effect bonuses of the given type.
Note that this function returns a boolean rather than an integer value giving the exact bonus. Finding the exact bonus requires knowing the effect range and may take longer. This function should only be used in situations where the range doesn't matter.
Definition at line 644 of file effects.c.
Referenced by building_crucial(), can_player_build_improvement_direct(), get_building_for_effect(), helptext_building(), try_to_sell_stuff(), and valid_improvement().
Create copy of the effect. It gets fully registered to the ruleset caches.
old | Original effect to copy |
override_type | Type of the effect to create, or effect_type_invalid() to copy type from the original effect |
Definition at line 246 of file effects.c.
Referenced by effect_list_compat_cb().
Get the maximum effect value in this ruleset for the universal (that is, the sum of all positive effects clauses that apply specifically to this universal – this can be an overestimate in the case of mutually exclusive effects). for_uni can be NULL to get max effect value ignoring requirements.
Definition at line 388 of file effects.c.
Referenced by helptext_unit(), rs_common_units(), rs_max_city_radius_sq(), sanity_check_boolean_effects(), set_unit_type_caches(), and utype_unknown_move_cost().
Get the minimum effect value in this ruleset for the universal (that is, the sum of all negative effects clauses that apply specifically to this universal – this can be an overestimate in the case of mutually exclusive effects). for_uni can be NULL to get min effect value ignoring requirements.
Definition at line 424 of file effects.c.
Referenced by effect_value_will_make_positive(), and sanity_check_boolean_effects().
Free resources reserved for the effect.
This does not remove effect from the cache lists. See effect_remove() for that.
Definition at line 216 of file effects.c.
Referenced by ruleset_cache_free().
Add effect to ruleset cache.
Definition at line 186 of file effects.c.
Referenced by effect_edit::add_now(), effect_copy(), load_ruleset_effects(), recv_ruleset_effect(), rscompat_postprocess(), and rscompat_terrain_extra_rmtime_3_2().
Remove effect from the caches.
This does not free effect itself. See effect_free() for that.
Definition at line 230 of file effects.c.
Referenced by effect_edit::delete_now().
void effect_req_append | ( | struct effect * | peffect, |
struct requirement | req | ||
) |
Append requirement to effect.
Definition at line 266 of file effects.c.
Referenced by effect_edit::add_now(), effect_copy(), load_ruleset_effects(), recv_ruleset_effect(), rscompat_postprocess(), and rscompat_terrain_extra_rmtime_3_2().
bool effect_universals_value_never_below | ( | enum effect_type | type, |
struct universal * | unis, | ||
size_t | n_unis, | ||
int | min_value | ||
) |
Returns TRUE iff the specified effect type is guaranteed to always have a value at or above the specified value given the presence of the specified list of universals. Note that it may be true that the effect type always will be at or above the specified value a even if this function refuses to guarantee it by returning FALSE. It may simply be unable to detect that it is so.
type | the effect type |
unis | the list of present universals |
n_unis | the number of universals in unis |
min_value | the value the effect always should be at or above |
Definition at line 545 of file effects.c.
Referenced by helptext_unit(), utype_act_takes_all_mp_cache_set(), and utype_act_takes_all_mp_ustate_cache_set().
Return the base value of a given effect that can always be expected from just the sources in the list, independent of other factors. Adds up all the effects that rely only on these universals; effects that have extra conditions are ignored. In effect, 'unis' is a template against which effects are matched. The first universal in the list is special: effects must have a condition that specifically applies to that source to be included (may be a superset requirement, e.g. ExtraFlag for VUT_EXTRA source).
Definition at line 459 of file effects.c.
Referenced by extra_bonus_for_terrain(), and helptext_unit().
Returns a value that, if found in an effect value, always will make the result of any evaluation where it is active positive.
Definition at line 582 of file effects.c.
Referenced by rscompat_postprocess().
int get_building_bonus | ( | const struct city * | pcity, |
const struct impr_type * | building, | ||
enum effect_type | effect_type | ||
) |
Returns the effect bonus at a building.
Definition at line 1008 of file effects.c.
Referenced by city_improvement_upkeep(), impr_build_shield_cost(), and impr_buy_gold_cost().
Returns the effect bonus at a city.
Definition at line 846 of file effects.c.
Referenced by api_effects_city_bonus(), citizen_content_buildings(), citizen_happiness_nationality(), citizen_happy_wonders(), city_airlift_max(), city_build_slots(), city_can_grow_to(), city_citywalls_gfx(), city_culture(), city_dialog_update_supported_units(), city_got_defense_effect(), city_growth_granary_savings(), city_history_gain(), city_incite_cost(), city_map_update_radius_sq(), city_migration_score(), city_pollution_types(), city_rapture_grow(), city_refresh_vision(), city_shrink_granary_savings(), city_support(), city_total_impr_gold_upkeep(), city_turn_notify(), city_unit_slots_available(), city_unit_unhappiness(), create_unit_surface(), dai_action_choose_sub_tgt_unit_vs_city(), dai_assess_military_unhappiness(), dai_content_effect_value(), dai_effect_value(), dai_set_defenders(), dai_spend_gold(), dai_war_desire(), diplomat_sabotage(), get_city_dialog_output_text(), get_city_health(), get_city_sprite(), get_city_tithes_bonus(), is_gov_center(), max_trade_routes(), military_advisor_choose_build(), multiairlift(), package_city(), redraw_city_dialog(), redraw_unit_info_label(), set_city_production(), spy_steal_gold(), text_happiness_nationality(), text_happiness_units(), tile_border_source_strength(), update_capital(), update_city_activity(), update_dumb_city(), and city_dialog::update_units().
int get_city_bonus_effects | ( | struct effect_list * | plist, |
const struct city * | pcity, | ||
const struct output_type * | poutput, | ||
enum effect_type | effect_type | ||
) |
Returns the effect sources of this type currently active at the city.
The returned vector must be freed (building_vector_free) when the caller is done with it.
Definition at line 1153 of file effects.c.
Referenced by get_city_dialog_culture_text(), get_city_dialog_illness_text(), get_city_dialog_output_text(), redraw_happiness_city_dialog(), text_happiness_buildings(), and text_happiness_wonders().
int get_city_output_bonus | ( | const struct city * | pcity, |
const struct output_type * | poutput, | ||
enum effect_type | effect_type | ||
) |
Returns the player effect bonus of an output.
Definition at line 984 of file effects.c.
Referenced by city_units_upkeep(), city_waste(), set_city_bonuses(), and set_surpluses().
int get_city_specialist_output_bonus | ( | const struct city * | pcity, |
const struct specialist * | pspecialist, | ||
const struct output_type * | poutput, | ||
enum effect_type | effect_type | ||
) |
Returns the effect bonus of a specialist in a city.
Definition at line 885 of file effects.c.
Referenced by get_specialist_output().
int get_city_tile_output_bonus | ( | const struct city * | pcity, |
const struct tile * | ptile, | ||
const struct output_type * | poutput, | ||
enum effect_type | effect_type | ||
) |
Returns the effect bonus at a city tile. pcity must be supplied.
FIXME: this is now used both for tile bonuses, tile-output bonuses, and city-output bonuses. Thus ptile or poutput may be NULL for certain callers. This could be changed by adding 2 new functions to the interface but they'd be almost identical and their likely names would conflict with functions already in city.c. It's also very similar to get_tile_output_bonus(); it should be called when the city is mandatory.
Definition at line 916 of file effects.c.
Referenced by base_city_can_work_tile(), city_tc_effect_refresh(), get_final_city_output_bonus(), and tile_change_side_effects().
int get_current_construction_bonus | ( | const struct city * | pcity, |
enum effect_type | effect_type, | ||
const enum req_problem_type | prob_type | ||
) |
Returns the effect bonus the currently-in-construction-item will provide.
Note this is not called get_current_production_bonus because that would be confused with EFT_PROD_BONUS.
Problem type tells if we need to be CERTAIN about bonus before counting it or is POSSIBLE bonus enough.
Definition at line 1182 of file effects.c.
Referenced by city_build_building(), city_increase_size(), and city_turn_notify().
double get_effect_expected_value | ( | const struct req_context * | context, |
const struct player * | other_player, | ||
enum effect_type | effect_type, | ||
eft_value_filter_cb | weighter, | ||
void * | data, | ||
int | n_data | ||
) |
Returns the expected value of the effect of given type for given context, calculating value weighted with probability for each individual effect with given callback using arbitrary additional data passed to it.
The way of using multipliers is left on the callback.
Make user-friendly text for an effect list. The text is put into a user astring.
Definition at line 1303 of file effects.c.
Referenced by do_tech_parasite_effects(), text_happiness_buildings(), and text_happiness_wonders().
Make user-friendly text for the source. The text is put into a user buffer.
Definition at line 1275 of file effects.c.
Referenced by get_city_dialog_culture_text(), get_city_dialog_illness_text(), get_city_dialog_output_text(), and get_effect_list_req_text().
struct effect_list * get_effects | ( | enum effect_type | effect_type | ) |
Get a list of effects of this type.
Definition at line 143 of file effects.c.
Referenced by adv_units_ruleset_init(), dai_find_source_building(), effect_new(), effect_remove(), effect_universals_value_never_below(), effect_value_from_universals(), get_effect_expected_value(), get_target_bonus_effects(), is_effect_val_known(), ruleset_purge_redundant_reqs_effects(), and ruleset_purge_unused_effects().
Returns the effect bonus for a player.
Definition at line 828 of file effects.c.
Referenced by adv_best_government(), adv_gov_player_bonus_want(), api_effects_player_bonus(), can_change_to_government(), can_player_build_improvement_direct(), can_player_build_unit_direct(), check_for_game_over(), civil_war_triggered(), could_meet_with_player(), dai_assess_military_unhappiness(), dai_content_effect_value(), dai_diplomacy_actions(), dai_diplomacy_begin_new_phase(), dai_effect_value(), dai_gov_value(), dai_manage_taxes(), do_border_vision_effect(), do_have_contacts_effect(), do_reveal_effects(), do_upgrade_effects(), economy_report_dialog_popup(), fc_double_edge::fc_double_edge(), found_new_tech(), get_player_maxrate(), handle_diplomacy_cancel_pact(), handle_diplomacy_init_meeting_req(), handle_player_change_government(), horiz_taxrate_callback(), make_contact(), nation_history_gain(), player_base_citizen_happiness(), player_culture(), player_has_embassy_from_effect(), player_has_really_useful_tech_parasite(), player_tech_upkeep(), popup_rates_dialog(), pplayer_can_cancel_treaty(), pplayer_can_make_treaty(), rates_set_values(), remove_city(), research_total_bulbs_required(), split_player(), steal_a_tech(), tax_rates_dialog::tax_rates_dialog(), text_happiness_cities(), try_summon_barbarians(), unit_upgrade_price(), fc_client::update_sidebar_tooltips(), utype_happy_cost(), and utype_upkeep_cost().
int get_player_bonus_effects | ( | struct effect_list * | plist, |
const struct player * | pplayer, | ||
enum effect_type | effect_type | ||
) |
Returns the effect sources of this type currently active at the player.
The returned vector must be freed (building_vector_free) when the caller is done with it.
Definition at line 1130 of file effects.c.
Referenced by do_tech_parasite_effects().
int get_player_output_bonus | ( | const struct player * | pplayer, |
const struct output_type * | poutput, | ||
enum effect_type | effect_type | ||
) |
Returns the player effect bonus of an output.
Definition at line 961 of file effects.c.
Referenced by get_tile_output_text().
int get_potential_improvement_bonus | ( | const struct impr_type * | pimprove, |
const struct city * | pcity, | ||
enum effect_type | effect_type, | ||
const enum req_problem_type | prob_type, | ||
bool | consider_multipliers | ||
) |
Returns the effect bonus the improvement would or does provide if present.
Problem type tells if we need to be CERTAIN about bonus before counting it or is POSSIBLE bonus enough.
Definition at line 1204 of file effects.c.
Referenced by get_current_construction_bonus(), improvement_has_effects(), and rs_buildings().
struct effect_list * get_req_source_effects | ( | const struct universal * | psource | ) |
Get a list of effects with this requirement source.
Currently only buildings, advances, and governments are supported.
Definition at line 153 of file effects.c.
Referenced by adjust_improvement_wants_by_effects(), adv_data_city_impr_calc(), building_has_effect(), dai_gov_value(), dai_tech_effect_values(), effect_req_append(), get_potential_improvement_bonus(), helptext_government(), improvement_has_effects(), and is_building_replaced().
int get_target_bonus_effects | ( | struct effect_list * | plist, |
const struct req_context * | context, | ||
const struct player * | other_player, | ||
enum effect_type | effect_type | ||
) |
Returns the effect bonus of a given type for any target.
context gives the target (or targets) to evaluate requirements against effect_type gives the effect type to be considered
context may be NULL. This is equivalent to passing an empty context.
Returns the effect sources of this type currently active.
The returned vector must be freed (building_vector_free) when the caller is done with it.
Definition at line 748 of file effects.c.
Referenced by action_dice_roll_odds(), action_success_target_pay_mp(), ap_dipl_battle_win(), api_effects_tile_bonus(), api_effects_unit_bonus(), api_methods_city_inspire_partisans(), casus_belli_range_for(), city_tile_output(), dai_choose_trade_route(), dai_effect_value(), defense_multiplication(), diplomat_success_vs_defender(), do_heal_unit(), do_nuclear_explosion(), fill_grid_sprite_array(), get_building_bonus(), get_caravan_enter_city_trade_bonus(), get_city_bonus(), get_city_bonus_effects(), get_city_output_bonus(), get_city_specialist_output_bonus(), get_city_tile_output_bonus(), get_player_bonus(), get_player_bonus_effects(), get_player_output_bonus(), get_tile_bonus(), get_tile_output_bonus(), get_total_attack_power(), get_unit_bonus(), get_unit_vs_tile_bonus(), get_unittype_bonus(), get_world_bonus(), helptext_government(), illegal_action_pay_price(), impr_estimate_build_shield_cost(), process_attacker_want(), sdi_try_defend(), spy_steal_some_maps(), tile_activity_time(), unit_attack_civilian_casualties(), unit_bribe_cost(), unit_pays_mp_for_action(), unit_shield_value(), unit_vision_range_modifiers(), utype_pays_mp_for_action_estimate(), and utype_upkeep_cost().
Returns the effect bonus at a tile. Even if the tile has a city, player requirements are not about city owner but tile owner.
Definition at line 866 of file effects.c.
Referenced by tile_border_source_strength().
int get_tile_output_bonus | ( | const struct city * | pcity, |
const struct tile * | ptile, | ||
const struct output_type * | poutput, | ||
enum effect_type | effect_type | ||
) |
Returns the effect bonus at a tile for given output type (or NULL for output-type-independent bonus). If pcity is supplied, it's the bonus for that particular city, otherwise it's the player/city-independent bonus (and any city on the tile is ignored).
Definition at line 940 of file effects.c.
Referenced by city_tile_output().
Returns the effect bonus at a unit
Definition at line 1070 of file effects.c.
Referenced by begin_turn(), dai_find_strategic_airbase(), diplomats_unignored_tech_stealings(), hp_gain_coord(), is_losing_hp(), maybe_become_veteran_real(), regen_turns(), request_unit_return(), spy_steal_gold(), unit_conquer_city(), unit_gain_hitpoints(), and unit_versus_unit().
int get_unit_vs_tile_bonus | ( | const struct tile * | ptile, |
const struct unit * | punit, | ||
enum effect_type | etype | ||
) |
Returns the effect bonus at a tile
Definition at line 1094 of file effects.c.
Referenced by api_effects_unit_vs_tile_bonus().
int get_unittype_bonus | ( | const struct player * | pplayer, |
const struct tile * | ptile, | ||
const struct unit_type * | punittype, | ||
const struct action * | paction, | ||
enum effect_type | effect_type | ||
) |
Returns the effect bonus that applies at a tile for a given unittype.
For instance with EFT_DEFEND_BONUS the attacker's unittype and the defending tile should be passed in. Slightly counter-intuitive! See doc/README.effects to see how the unittype applies for each effect here.
Definition at line 1035 of file effects.c.
Referenced by assess_danger(), assess_danger_unit(), city_got_defense_effect(), city_production_unit_veteran_level(), dai_choose_defender_versus(), dai_wants_defender_against(), defense_multiplication(), find_nearest_safe_city(), get_modified_firepower(), pf_reverse_map_utype_pos(), pft_fill_utype_default_parameter(), unit_type_is_losing_hp(), utype_build_shield_cost(), utype_buy_gold_cost(), utype_move_rate(), and utype_pop_value().
Returns the effect bonus for the whole world.
Definition at line 816 of file effects.c.
Referenced by api_effects_world_bonus(), game_next_year(), and tri_req_active_turns().
bool is_building_replaced | ( | const struct city * | pcity, |
const struct impr_type * | pimprove, | ||
const enum req_problem_type | prob_type | ||
) |
Returns TRUE if a building is replaced. To be replaced, all its effects must be made redundant by groups that it is in. prob_type CERTAIN or POSSIBLE is answer to function name.
Definition at line 698 of file effects.c.
Referenced by is_improvement_redundant().
Is the effect type an user effect type?
Definition at line 1339 of file effects.c.
Referenced by load_ruleset_effects(), user_effect_ai_valued_as(), and user_effect_ai_valued_set().
Iterate through all the effects in cache, and call callback for each. If any callback returns FALSE, there is no further checking and this will return FALSE.
Definition at line 1323 of file effects.c.
Referenced by is_multiplier_needed(), is_universal_needed(), effect_edit::refresh(), tab_misc::refresh_stats(), rscompat_postprocess(), sanity_check_ruleset_data(), and save_effects_ruleset().
void recv_ruleset_effect | ( | const struct packet_ruleset_effect * | packet | ) |
Receives a new effect. This is called by the client when the packet arrives.
Definition at line 591 of file effects.c.
Referenced by handle_ruleset_effect().
Free the ruleset cache. This should be called at the end of the game or when the client disconnects from the server. See ruleset_cache_init().
Definition at line 329 of file effects.c.
Referenced by game_ruleset_free().
Initialize the ruleset cache. The ruleset cache should be empty before this is done (so if it's previously been initialized, it needs to be freed (see ruleset_cache_free) before it can be reused).
Definition at line 297 of file effects.c.
Referenced by game_ruleset_init().
Send the ruleset cache data over the network.
Definition at line 610 of file effects.c.
Referenced by send_rulesets().
Get the ai_valued_as effect type for effect. Can be used also for non-user effects - then it just returns the effect itself.
Definition at line 1359 of file effects.c.
Referenced by dai_effect_value(), load_ruleset_effects(), and save_effects_ruleset().