Freeciv-3.2
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#include <SDL2/SDL.h>
#include "fcintl.h"
#include "log.h"
#include "game.h"
#include "packets.h"
#include "client_main.h"
#include "clinet.h"
#include "connectdlg_common.h"
#include "colors.h"
#include "dialogs.h"
#include "graphics.h"
#include "gui_id.h"
#include "gui_main.h"
#include "gui_tilespec.h"
#include "mapview.h"
#include "messagewin.h"
#include "pages.h"
#include "themespec.h"
#include "utf8string.h"
#include "widget.h"
#include "chatline.h"
Go to the source code of this file.
Data Structures | |
struct | CONNLIST |
Variables | |
struct CONNLIST * | conn_dlg = NULL |
struct advanced_dialog * | load_dialog |
Handle chat messages when connection dialog open.
Definition at line 444 of file chatline.c.
Referenced by real_output_window_append().
Clear all text from the output window.
Definition at line 412 of file chatline.c.
User did something to connection list dialog.
Definition at line 422 of file chatline.c.
Referenced by popup_conn_list_dialog().
User selected to get back from connection list dialog.
Definition at line 430 of file chatline.c.
Referenced by popup_conn_list_dialog().
User clicked load game dialog close-button.
Definition at line 127 of file chatline.c.
Referenced by popup_load_game_dialog().
User interacted with connection dialog input field.
Definition at line 505 of file chatline.c.
Referenced by popup_conn_list_dialog().
Sent msg/command from input dlg to server
Definition at line 343 of file chatline.c.
Referenced by popup_input_line().
User interacted with Load Game button.
Definition at line 559 of file chatline.c.
Referenced by popup_conn_list_dialog().
User selected file to load.
Definition at line 143 of file chatline.c.
Referenced by popup_load_game_dialog().
Get the text of the output window, and call write_chatline_content() to log it.
Definition at line 404 of file chatline.c.
User event to load game dialog window.
Definition at line 89 of file chatline.c.
Referenced by popup_load_game_dialog().
Close connection list dialog.
Definition at line 875 of file chatline.c.
Referenced by disconnect_conn_callback(), real_conn_list_dialog_update(), and real_set_client_page().
Close load game dialog
Definition at line 101 of file chatline.c.
Referenced by exit_load_dlg_callback(), load_selected_game_callback(), and real_set_client_page().
Open connection list dialog
Definition at line 667 of file chatline.c.
Referenced by real_conn_list_dialog_update().
This function is main chat/command client input.
Definition at line 358 of file chatline.c.
Referenced by main_key_down_handler(), and main_key_down_handler().
Open load game dialog
Definition at line 167 of file chatline.c.
Referenced by load_game_callback(), and real_conn_list_dialog_update().
Update the connected users list at pregame state.
Definition at line 574 of file chatline.c.
void real_output_window_append | ( | const char * | astring, |
const struct text_tag_list * | tags, | ||
int | conn_id | ||
) |
Appends the string to the chat output window. The string should be inserted on its own line, although it will have no newline.
Definition at line 384 of file chatline.c.
User interacted with Select Nation button.
Definition at line 536 of file chatline.c.
Referenced by popup_conn_list_dialog().
User interacted with Start Game button.
Definition at line 524 of file chatline.c.
Referenced by popup_conn_list_dialog().
Got version message from metaserver thread.
Definition at line 905 of file chatline.c.
struct advanced_dialog* load_dialog |
Definition at line 84 of file chatline.c.
Referenced by move_load_game_dlg_callback(), popdown_load_game_dialog(), and popup_load_game_dialog().