13#ifndef FC__CONNECTDLG_COMMON_H
14#define FC__CONNECTDLG_COMMON_H
void send_client_wants_hack(const char *filename)
void send_save_game(const char *filename)
void set_ruleset(const char *ruleset)
bool is_server_running(void)
void client_kill_server(bool force)
bool client_start_server(void)
bool can_client_access_hack(void)