Freeciv-3.2
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chatline.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14/***********************************************************************
15 chatline.c - description
16 -------------------
17 begin : Sun Jun 30 2002
18 copyright : (C) 2002 by Rafał Bursig
19 email : Rafał Bursig <bursig@poczta.fm>
20***********************************************************************/
21
22#ifdef HAVE_CONFIG_H
23#include <fc_config.h>
24#endif
25
26/* SDL2 */
27#ifdef SDL2_PLAIN_INCLUDE
28#include <SDL.h>
29#else /* SDL2_PLAIN_INCLUDE */
30#include <SDL2/SDL.h>
31#endif /* SDL2_PLAIN_INCLUDE */
32
33/* utility */
34#include "fcintl.h"
35#include "log.h"
36
37/* common */
38#include "game.h"
39#include "packets.h"
40
41/* client */
42#include "client_main.h"
43#include "clinet.h"
44#include "connectdlg_common.h"
45
46/* gui-sdl2 */
47#include "colors.h"
48#include "dialogs.h"
49#include "graphics.h"
50#include "gui_id.h"
51#include "gui_main.h"
52#include "gui_tilespec.h"
53#include "mapview.h"
54#include "messagewin.h"
55#include "pages.h"
56#include "themespec.h"
57#include "utf8string.h"
58#include "widget.h"
59
60#include "chatline.h"
61
76
77static void popup_conn_list_dialog(void);
78static void add_to_chat_list(char *msg, size_t n_alloc);
79
80/**************************************************************************
81 LOAD GAME
82**************************************************************************/
83
85
86/**********************************************************************/
89static int move_load_game_dlg_callback(struct widget *pwindow)
90{
93 }
94
95 return -1;
96}
97
98/**********************************************************************/
123
124/**********************************************************************/
127static int exit_load_dlg_callback(struct widget *pwidget)
128{
130 if (get_client_page() == PAGE_LOAD) {
132 } else {
134 }
135 }
136
137 return -1;
138}
139
140/**********************************************************************/
143static int load_selected_game_callback(struct widget *pwidget)
144{
146 char *filename = (char*)pwidget->data.ptr;
147
148 if (is_server_running()) {
149 send_chat_printf("/load %s", filename);
150
151 if (get_client_page() == PAGE_LOAD) {
153 } else if (get_client_page() == PAGE_START) {
155 }
156 } else {
158 }
159 }
160
161 return -1;
162}
163
164/**********************************************************************/
167static void popup_load_game_dialog(void)
168{
169 struct widget *pwindow;
170 struct widget *close_button;
171 struct widget *filename_label = NULL;
172 struct widget *first_label = NULL;
173 struct widget *last_label = NULL;
174 struct widget *next_label = NULL;
175 utf8_str *title, *filename;
177 struct fileinfo_list *files;
178 int count = 0;
179 int scrollbar_width = 0;
180 int max_label_width = 0;
181
182 if (load_dialog) {
183 return;
184 }
185
186 /* Disable buttons */
199
200 /* Create dialog */
201 load_dialog = fc_calloc(1, sizeof(struct advanced_dialog));
202
203 title = create_utf8_from_char_fonto(_("Choose Saved Game to Load"),
205 title->style |= TTF_STYLE_BOLD;
206
207 pwindow = create_window_skeleton(NULL, title, 0);
209 set_wstate(pwindow, FC_WS_NORMAL);
210
211 add_to_gui_list(ID_WINDOW, pwindow);
212
213 load_dialog->end_widget_list = pwindow;
214
215 area = pwindow->area;
216
217 /* Close button */
218 close_button = create_themeicon(current_theme->small_cancel_icon,
219 pwindow->dst,
222 close_button->info_label
223 = create_utf8_from_char_fonto(_("Close Dialog (Esc)"), FONTO_ATTENTION);
224 close_button->action = exit_load_dlg_callback;
225 set_wstate(close_button, FC_WS_NORMAL);
226 close_button->key = SDLK_ESCAPE;
227
228 add_to_gui_list(ID_BUTTON, close_button);
229
230 area.w += close_button->size.w;
231
232 load_dialog->begin_widget_list = close_button;
233
234 /* Create scrollbar */
237
238 /* Search for user saved games. */
239 files = fileinfolist_infix(get_save_dirs(), ".sav", FALSE);
241 count++;
242
244 filename->style |= SF_CENTER;
245 filename_label = create_iconlabel(NULL, pwindow->dst, filename,
247
248 /* Store filename */
249 filename_label->data.ptr = fc_calloc(1, strlen(pfile->fullname) + 1);
250 fc_strlcpy((char*)filename_label->data.ptr, pfile->fullname,
251 strlen(pfile->fullname) + 1);
252
254
256
257 /* FIXME: This was supposed to be add_widget_to_vertical_scroll_widget_list(), but
258 * add_widget_to_vertical_scroll_widget_list() needs the scrollbar area to be defined
259 * for updating the scrollbar position, but the area is not known yet (depends on
260 * maximum label width) */
262
263 if (count == 1) {
265 }
266
270
272
273 area.w = MAX(area.w, max_label_width + scrollbar_width + 1);
274
275 if (count > 0) {
276 area.h = (load_dialog->scroll->active * filename_label->size.h) + adj_size(5);
277 }
278
281 NULL,
282 (pwindow->size.w - pwindow->area.w) + area.w,
283 (pwindow->size.h - pwindow->area.h) + area.h);
284
285 area = pwindow->area;
286
288 area.x + area.w - 1,
289 area.y + 1,
290 area.h - adj_size(2), TRUE);
291
292 /* Add filename labels to list */
294 while (filename_label) {
295 filename_label->size.w = area.w - scrollbar_width - 3;
296
298
302 filename_label, close_button,
303 FALSE,
304 area.x + 1,
305 area.y + adj_size(2));
306 } else {
310 FALSE,
311 area.x + 1,
312 area.y + adj_size(2));
313 }
314
315 if (filename_label == last_label) {
316 break;
317 }
318
320 }
321
322 widget_set_position(pwindow,
323 (main_window_width() - pwindow->size.w) / 2,
324 (main_window_height() - pwindow->size.h) / 2);
325
326 widget_set_position(close_button,
327 area.x + area.w - close_button->size.w - 1,
328 pwindow->size.y + adj_size(2));
329
330 /* FIXME: The scrollbar already got a background saved in
331 * add_widget_to_vertical_scroll_widget_list(), but the window
332 * is not drawn yet, so this saved background is wrong.
333 * Deleting it here as a workaround. */
335
337 flush_dirty();
338}
339
340/**********************************************************************/
343static int inputline_return_callback(struct widget *pwidget)
344{
345 if (pwidget->string_utf8->text != NULL
346 && pwidget->string_utf8->text[0] != '\0') {
347 send_chat(pwidget->string_utf8->text);
348
350 }
351
352 return -1;
353}
354
355/**********************************************************************/
359{
360 struct widget *input_edit;
361
364 adj_size(400), 0);
365
366 input_edit->size.x = (main_window_width() - input_edit->size.w) / 2;
367 input_edit->size.y = (main_window_height() - input_edit->size.h) / 2;
368
369 if (edit(input_edit) != ED_ESC) {
370 inputline_return_callback(input_edit);
371 }
372
373 widget_undraw(input_edit);
374 widget_mark_dirty(input_edit);
375 FREEWIDGET(input_edit);
376
377 flush_dirty();
378}
379
380/**********************************************************************/
385 const struct text_tag_list *tags,
386 int conn_id)
387{
388 /* Currently this is a wrapper to the message subsystem. */
389 if (conn_dlg) {
390 size_t n = strlen(astring);
391 char *buffer = fc_strdup(astring);
392
393 add_to_chat_list(buffer, n);
394 } else {
397 }
398}
399
400/**********************************************************************/
405{
406 /* TODO */
407}
408
409/**********************************************************************/
413{
414 /* TODO */
415}
416
417/* ====================================================================== */
418
419/**********************************************************************/
422static int conn_dlg_callback(struct widget *pwindow)
423{
424 return -1;
425}
426
427/**********************************************************************/
430static int disconnect_conn_callback(struct widget *pwidget)
431{
434 flush_dirty();
436 }
437
438 return -1;
439}
440
441/**********************************************************************/
444static void add_to_chat_list(char *msg, size_t n_alloc)
445{
446 utf8_str *pstr;
447 struct widget *buf, *pwindow = conn_dlg->end_widget_list;
448
449 fc_assert_ret(msg != NULL);
451
453
457 int count = 0;
459
460 while (utf8_texts[count] != NULL) {
462 strlen(utf8_texts[count]) + 1,
464 pstr2->bgcol = (SDL_Color) {0, 0, 0, 0};
465 buf = create_themelabel2(NULL, pwindow->dst,
468
469 buf->size.w = conn_dlg->text_width;
472 pwindow->size.x + adj_size(10 + 60 + 10),
473 pwindow->size.y + adj_size(14));
474 count++;
475 }
479 } else {
480 pstr->bgcol = (SDL_Color) {0, 0, 0, 0};
481 buf = create_themelabel2(NULL, pwindow->dst,
484
485 buf->size.w = conn_dlg->text_width;
486
489 pwindow->size.x + adj_size(10 + 60 + 10),
490 pwindow->size.y + adj_size(14))) {
493 } else {
496 }
497 }
498
499 flush_dirty();
500}
501
502/**********************************************************************/
505static int input_edit_conn_callback(struct widget *pwidget)
506{
507 if (pwidget->string_utf8->text != NULL) {
508 if (pwidget->string_utf8->text[0] != '\0') {
509 send_chat(pwidget->string_utf8->text);
510 }
511
512 free(pwidget->string_utf8->text);
513 pwidget->string_utf8->text = fc_malloc(1);
514 pwidget->string_utf8->text[0] = '\0';
515 pwidget->string_utf8->n_alloc = 0;
516 }
517
518 return -1;
519}
520
521/**********************************************************************/
524static int start_game_callback(struct widget *pwidget)
525{
527 send_chat("/start");
528 }
529
530 return -1;
531}
532
533/**********************************************************************/
536static int select_nation_callback(struct widget *pwidget)
537{
540 }
541
542 return -1;
543}
544
545/* not implemented yet */
546#if 0
547/**********************************************************************/
550static int server_config_callback(struct widget *pwidget)
551{
552 return -1;
553}
554#endif /* 0 */
555
556/**********************************************************************/
559static int load_game_callback(struct widget *pwidget)
560{
562 /* set_wstate(conn_dlg->load_game_button, FC_WS_NORMAL);
563 * widget_redraw(conn_dlg->load_game_button);
564 * flush_dirty(); */
566 }
567
568 return -1;
569}
570
571/**********************************************************************/
575{
576 if (C_S_PREPARING == client_state()) {
577 if (conn_dlg) {
578 struct widget *buf = NULL, *pwindow = conn_dlg->end_widget_list;
580 bool create;
581
582 pstr->bgcol = (SDL_Color) {0, 0, 0, 0};
583
584 if (conn_dlg->users_dlg) {
591 } else {
592 conn_dlg->users_dlg = fc_calloc(1, sizeof(struct advanced_dialog));
595
601 pwindow->size.x + pwindow->size.w - adj_size(30),
602 pwindow->size.y + adj_size(14),
603 pwindow->size.h - adj_size(44) - adj_size(40), FALSE);
604 }
605
607 create = TRUE;
610
611 buf = create_themelabel2(NULL, pwindow->dst, pstr, adj_size(100), 0,
614
615 buf->id = ID_LABEL;
616
617 /* add to widget list */
618 if (create) {
621 pwindow->area.x + pwindow->area.w - adj_size(130),
622 pwindow->size.y + adj_size(14));
623 create = FALSE;
624 } else {
627 pwindow->area.x + pwindow->area.w - adj_size(130),
628 pwindow->size.y + adj_size(14));
629 }
631
634
635/* FIXME: implement the server settings dialog and then reactivate this part */
636#if 0
640 } else {
642 }
643#endif /* 0 */
644
645 /* redraw */
647
649 } else {
651 }
652
653 /* PAGE_LOAD -> the server was started from the main page to load a game */
654 if (get_client_page() == PAGE_LOAD) {
656 }
657 } else {
659 flush_dirty();
660 }
661 }
662}
663
664/**********************************************************************/
667static void popup_conn_list_dialog(void)
668{
669 SDL_Color window_bg_color = {255, 255, 255, 96};
670
671 struct widget *pwindow = NULL, *buf = NULL, *label = NULL;
672 struct widget* back_button = NULL;
673 struct widget *start_game_button = NULL;
674 struct widget *select_nation_button = NULL;
675/* struct widget *server_settings_button = NULL; */
676 utf8_str *pstr = NULL;
677 int n;
679 SDL_Surface *surf;
680
682 return;
683 }
684
686
687 conn_dlg = fc_calloc(1, sizeof(struct CONNLIST));
688
689 pwindow = create_window_skeleton(NULL, NULL, 0);
690 pwindow->action = conn_dlg_callback;
691 set_wstate(pwindow, FC_WS_NORMAL);
693
694 conn_dlg->end_widget_list = pwindow;
695 add_to_gui_list(ID_WINDOW, pwindow);
696
697 widget_set_position(pwindow, 0, 0);
698
699 /* Create window background */
701 if (resize_window(pwindow, surf, NULL, main_window_width(),
703 FREESURFACE(surf);
704 }
705
707 = pwindow->size.w - adj_size(130) - adj_size(20) - adj_size(20);
708
709 /* Chat area background */
710 area.x = adj_size(10);
711 area.y = adj_size(14);
712 area.w = conn_dlg->text_width + adj_size(20);
713 area.h = pwindow->size.h - adj_size(44) - adj_size(40);
715
716 create_frame(pwindow->theme,
717 area.x - 1, area.y - 1, area.w + 1, area.h + 1,
719
720 /* User list background */
721 area.x = pwindow->size.w - adj_size(130);
722 area.y = adj_size(14);
723 area.w = adj_size(120);
724 area.h = pwindow->size.h - adj_size(44) - adj_size(40);
726
727 create_frame(pwindow->theme,
728 area.x - 1, area.y - 1, area.w + 1, area.h + 1,
730
731 draw_frame(pwindow->theme, 0, 0, pwindow->theme->w, pwindow->theme->h);
732
733 /* -------------------------------- */
734
735 /* Chat area */
736
737 conn_dlg->chat_dlg = fc_calloc(1, sizeof(struct advanced_dialog));
738
740
741 {
742 char cbuf[256];
743
744 fc_snprintf(cbuf, sizeof(cbuf), _("Total users logged in : %d"), n);
746 }
747
748 pstr->bgcol = (SDL_Color) {0, 0, 0, 0};
749
750 label = create_themelabel2(NULL, pwindow->dst,
753
754 widget_set_position(label, adj_size(10), adj_size(14));
755
757
762
763 n = (pwindow->size.h - adj_size(44) - adj_size(40)) / label->size.h;
764 conn_dlg->active = n;
765
768
770 adj_size(10) + conn_dlg->text_width + 1,
771 adj_size(14), pwindow->size.h - adj_size(44) - adj_size(40), FALSE);
773
774 /* -------------------------------- */
775
776 /* Input field */
777
780 pwindow->size.w - adj_size(10) - adj_size(10),
782
783 buf->size.x = adj_size(10);
784 buf->size.y = pwindow->size.h - adj_size(40) - adj_size(5) - buf->size.h;
787 conn_dlg->pedit = buf;
789
790 /* Buttons */
791
793 pwindow->dst,
794 _("Back"), FONTO_ATTENTION, 0);
795 buf->size.x = adj_size(10);
796 buf->size.y = pwindow->size.h - adj_size(10) - buf->size.h;
800 buf->key = SDLK_ESCAPE;
802 back_button = buf;
803
805 pwindow->dst,
806 _("Start"),
807 FONTO_ATTENTION, 0);
808 buf->size.x = pwindow->size.w - adj_size(10) - buf->size.w;
809 buf->size.y = back_button->size.y;
815
817 _("Pick Nation"),
818 FONTO_ATTENTION, 0);
819 buf->size.h = start_game_button->size.h;
820 buf->size.x = start_game_button->size.x - adj_size(10) - buf->size.w;
821 buf->size.y = start_game_button->size.y;
826 select_nation_button = buf;
827
829 _("Load Game"),
830 FONTO_ATTENTION, 0);
831 buf->size.h = select_nation_button->size.h;
832 buf->size.x = select_nation_button->size.x - adj_size(10) - buf->size.w;
833 buf->size.y = select_nation_button->size.y;
838
839 /* Not implemented yet */
840#if 0
842 _("Server Settings"),
843 FONTO_ATTENTION, 0);
844 buf->size.h = select_nation_button->size.h;
845 buf->size.x = select_nation_button->size.x - adj_size(10) - buf->size.w;
846 buf->size.y = select_nation_button->size.y;
852#endif /* 0 */
853
854 /* Not implemented yet */
855#if 0
857 "?", FONTO_ATTENTION, 0);
858 buf->size.y = pwindow->size.y + pwindow->size.h - (buf->size.h + 7);
859 buf->size.x = pwindow->size.x + pwindow->size.w - (buf->size.w + 10) - 5;
860
861 buf->action = client_config_callback;
864#endif /* 0 */
865
867 /* ------------------------------------------------------------ */
868
870}
871
872/**********************************************************************/
876{
877 if (conn_dlg) {
880 }
881
884 if (conn_dlg->users_dlg) {
887 }
888
889 if (conn_dlg->chat_dlg) {
892 }
893
895
896 return TRUE;
897 }
898
899 return FALSE;
900}
901
902/**********************************************************************/
#define n_alloc
Definition astring.c:78
#define n
Definition astring.c:77
int send_chat_printf(const char *format,...)
int send_chat(const char *message)
void output_window_append(const struct ft_color color, const char *featured_text)
struct civclient client
enum client_states client_state(void)
@ C_S_PREPARING
Definition client_main.h:46
void disconnect_from_server(bool leaving_sound)
Definition clinet.c:306
char * incite_cost
Definition comments.c:75
bool is_server_running(void)
#define conn_list_iterate(connlist, pconn)
Definition connection.h:108
#define conn_list_iterate_end
Definition connection.h:110
QString current_theme
Definition fc_client.cpp:65
#define _(String)
Definition fcintl.h:67
const struct ft_color ftc_client
const struct ft_color ftc_any
struct civ_game game
Definition game.c:62
void version_message(const char *vertext)
Definition chatline.c:1477
void log_output_window(void)
Definition chatline.c:928
void clear_output_window(void)
Definition chatline.c:943
void real_output_window_append(const char *astring, const struct text_tag_list *tags, int conn_id)
Definition chatline.c:874
void popup_races_dialog(struct player *pplayer)
Definition dialogs.c:1215
void flush_dirty(void)
Definition mapview.c:468
void meswin_dialog_popdown(void)
Definition messagewin.c:432
const char * title
Definition repodlgs.c:1314
bool popdown_conn_list_dialog(void)
Definition chatline.c:875
struct advanced_dialog * load_dialog
Definition chatline.c:84
static int load_selected_game_callback(struct widget *pwidget)
Definition chatline.c:143
void popdown_load_game_dialog(void)
Definition chatline.c:101
static void popup_conn_list_dialog(void)
Definition chatline.c:667
static int disconnect_conn_callback(struct widget *pwidget)
Definition chatline.c:430
static int select_nation_callback(struct widget *pwidget)
Definition chatline.c:536
static int start_game_callback(struct widget *pwidget)
Definition chatline.c:524
void real_conn_list_dialog_update(void *unused)
Definition chatline.c:574
static void popup_load_game_dialog(void)
Definition chatline.c:167
static int conn_dlg_callback(struct widget *pwindow)
Definition chatline.c:422
void popup_input_line(void)
Definition chatline.c:358
static void add_to_chat_list(char *msg, size_t n_alloc)
Definition chatline.c:444
static int exit_load_dlg_callback(struct widget *pwidget)
Definition chatline.c:127
static int load_game_callback(struct widget *pwidget)
Definition chatline.c:559
struct CONNLIST * conn_dlg
static int input_edit_conn_callback(struct widget *pwidget)
Definition chatline.c:505
static int move_load_game_dlg_callback(struct widget *pwindow)
Definition chatline.c:89
static int inputline_return_callback(struct widget *pwidget)
Definition chatline.c:343
SDL_Color * get_theme_color(enum theme_color themecolor)
Definition colors.c:47
int main_window_width(void)
Definition graphics.c:685
int fill_rect_alpha(SDL_Surface *surf, SDL_Rect *prect, SDL_Color *pcolor)
Definition graphics.c:865
struct sdl2_data main_data
Definition graphics.c:57
void create_frame(SDL_Surface *dest, Sint16 left, Sint16 top, Sint16 width, Sint16 height, SDL_Color *pcolor)
Definition graphics.c:1348
int main_window_height(void)
Definition graphics.c:693
#define FREESURFACE(ptr)
Definition graphics.h:322
@ ID_BUTTON
Definition gui_id.h:29
@ ID_EDIT
Definition gui_id.h:34
@ ID_LABEL
Definition gui_id.h:27
@ ID_WINDOW
Definition gui_id.h:30
void force_exit_from_event_loop(void)
Definition gui_main.c:565
#define adj_size(size)
Definition gui_main.h:141
#define PRESSED_EVENT(event)
Definition gui_main.h:71
utf8_str * copy_chars_to_utf8_str(utf8_str *pstr, const char *pchars)
Definition gui_string.c:251
utf8_str * create_utf8_str_fonto(char *in_text, size_t n_alloc, enum font_origin origin)
Definition gui_string.c:241
bool convert_utf8_str_to_const_surface_width(utf8_str *pstr, int width)
Definition gui_string.c:449
#define FREEUTF8STR(pstr)
Definition gui_string.h:93
#define SF_CENTER
Definition gui_string.h:40
@ FONTO_ATTENTION
Definition gui_string.h:67
@ FONTO_ATTENTION_PLUS
Definition gui_string.h:68
#define create_utf8_from_char_fonto(string_in, fonto)
Definition gui_string.h:108
SDL_Surface * theme_get_background(const struct theme *t, enum theme_background background)
@ BACKGROUND_LOADGAMEDLG
@ BACKGROUND_CONNLISTDLG
@ COLOR_THEME_CONNLISTDLG_FRAME
Definition themecolors.h:79
struct theme * active_theme
Definition themespec.c:154
char ** create_new_line_utf8strs(const char *pstr)
Definition utf8string.c:35
void del_widget_pointer_from_gui_list(struct widget *gui)
Definition widget.c:622
void add_to_gui_list(Uint16 id, struct widget *gui)
Definition widget.c:586
void draw_frame(SDL_Surface *pdest, Sint16 start_x, Sint16 start_y, Uint16 w, Uint16 h)
Definition widget.c:1114
Uint16 redraw_group(const struct widget *begin_group_widget_list, const struct widget *end_group_widget_list, int add_to_update)
Definition widget.c:720
void popdown_window_group_dialog(struct widget *begin_group_widget_list, struct widget *end_group_widget_list)
Definition widget.c:983
void move_window_group(struct widget *begin_widget_list, struct widget *pwindow)
Definition widget.c:1039
static void widget_set_position(struct widget *pwidget, int x, int y)
Definition widget.h:266
@ FC_WS_DISABLED
Definition widget.h:99
@ FC_WS_NORMAL
Definition widget.h:96
@ FC_WS_PRESSED
Definition widget.h:98
void clear_wflag(struct widget *pwidget, enum widget_flag flag)
Definition widget_core.c:62
bool add_widget_to_vertical_scroll_widget_list(struct advanced_dialog *dlg, struct widget *new_widget, struct widget *add_dock, bool dir, Sint16 start_x, Sint16 start_y) fc__attribute((nonnull(2)))
static void widget_mark_dirty(struct widget *pwidget)
Definition widget.h:286
static void widget_flush(struct widget *pwidget)
Definition widget.h:291
#define FREEWIDGET(pwidget)
Definition widget.h:305
void set_wstate(struct widget *pwidget, enum widget_state state)
Definition widget_core.c:36
enum widget_state get_wstate(const struct widget *pwidget)
Definition widget_core.c:70
static void widget_undraw(struct widget *pwidget)
Definition widget.h:296
@ WF_EDIT_LOOP
Definition widget.h:91
@ WF_WIDGET_HAS_INFO_LABEL
Definition widget.h:88
@ WF_DRAW_FRAME_AROUND_WIDGET
Definition widget.h:86
@ WF_FREE_DATA
Definition widget.h:78
@ WF_FREE_STRING
Definition widget.h:76
@ WF_SELECT_WITHOUT_BAR
Definition widget.h:89
@ WF_RESTORE_BACKGROUND
Definition widget.h:85
@ WF_DRAW_TEXT_LABEL_WITH_SPACE
Definition widget.h:87
static int widget_redraw(struct widget *pwidget)
Definition widget.h:276
#define del_group(begin_group_widget_list, end_group_widget_list)
Definition widget.h:389
#define create_themeicon_button_from_chars_fonto(icon_theme, pdest, char_string, fonto, flags)
#define create_edit_from_chars_fonto(background, pdest, char_string, fonto, length, flags)
Definition widget_edit.h:29
@ ED_ESC
Definition widget_edit.h:19
#define edit(pedit)
Definition widget_edit.h:34
struct widget * create_themeicon(SDL_Surface *icon_theme, struct gui_layer *pdest, Uint32 flags)
struct widget * create_themelabel2(SDL_Surface *icon, struct gui_layer *pdest, utf8_str *pstr, Uint16 w, Uint16 h, Uint32 flags)
struct widget * create_iconlabel(SDL_Surface *icon, struct gui_layer *pdest, utf8_str *pstr, Uint32 flags)
void setup_vertical_scrollbar_area(struct scroll_bar *scroll, Sint16 start_x, Sint16 start_y, Uint16 height, bool swap_start_x)
Uint32 create_vertical_scrollbar(struct advanced_dialog *dlg, Uint8 step, Uint8 active, bool create_scrollbar, bool create_buttons)
#define hide_scrollbar(scrollbar)
bool resize_window(struct widget *pwindow, SDL_Surface *bcgd, SDL_Color *pcolor, Uint16 new_w, Uint16 new_h)
struct widget * create_window_skeleton(struct gui_layer *pdest, utf8_str *title, Uint32 flags)
void conn_list_dialog_update(void)
#define fc_assert_ret(condition)
Definition log.h:191
static int max_label_width
#define fc_calloc(n, esz)
Definition mem.h:38
#define FC_FREE(ptr)
Definition mem.h:41
#define fc_strdup(str)
Definition mem.h:43
#define fc_malloc(sz)
Definition mem.h:34
void meswin_add(const char *message, const struct text_tag_list *tags, struct tile *ptile, enum event_type event, int turn, int phase)
void set_client_page(enum client_pages page)
enum client_pages get_client_page(void)
const struct strvec * get_save_dirs(void)
Definition shared.c:941
struct fileinfo_list * fileinfolist_infix(const struct strvec *dirs, const char *infix, bool nodups)
Definition shared.c:1211
#define MAX(x, y)
Definition shared.h:54
#define fileinfo_list_iterate(list, pnode)
Definition shared.h:176
#define fileinfo_list_iterate_end
Definition shared.h:178
struct widget * configure
Definition chatline.c:70
struct widget * pedit
Definition chatline.c:72
struct widget * select_nation_button
Definition chatline.c:68
struct widget * load_game_button
Definition chatline.c:69
struct widget * start_button
Definition chatline.c:67
int text_width
Definition chatline.c:73
struct advanced_dialog * chat_dlg
Definition chatline.c:64
struct advanced_dialog * users_dlg
Definition chatline.c:63
struct widget * end_widget_list
Definition chatline.c:66
int active
Definition chatline.c:74
struct widget * begin_widget_list
Definition chatline.c:65
struct widget * back_button
Definition chatline.c:71
struct widget * begin_active_widget_list
Definition widget.h:184
struct widget * end_widget_list
Definition widget.h:182
struct widget * end_active_widget_list
Definition widget.h:185
struct widget * active_widget_list
Definition widget.h:186
struct scroll_bar * scroll
Definition widget.h:187
struct widget * begin_widget_list
Definition widget.h:181
struct conn_list * est_connections
Definition game.h:97
struct packet_game_info info
Definition game.h:89
struct connection conn
Definition client_main.h:96
bool established
Definition connection.h:140
struct player * playing
Definition connection.h:151
enum cmdlevel access_level
Definition connection.h:177
SDL_Surface * surface
Definition graphics.h:229
struct widget * pscroll_bar
struct gui_layer * gui
Definition graphics.h:215
SDL_Event event
Definition graphics.h:217
Uint8 style
Definition gui_string.h:53
size_t n_alloc
Definition gui_string.h:56
char * text
Definition gui_string.h:60
void * ptr
Definition widget.h:133
union widget::@194 data
SDL_Keycode key
Definition widget.h:153
SDL_Surface * theme
Definition widget.h:118
struct widget * prev
Definition widget.h:114
struct gui_layer * dst
Definition widget.h:116
utf8_str * string_utf8
Definition widget.h:121
int(* action)(struct widget *)
Definition widget.h:157
SDL_Rect area
Definition widget.h:149
SDL_Surface * gfx
Definition widget.h:120
utf8_str * info_label
Definition widget.h:122
SDL_Rect size
Definition widget.h:145
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:974
size_t fc_strlcpy(char *dest, const char *src, size_t n)
Definition support.c:791
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47