26#ifdef SDL2_PLAIN_INCLUDE
SDL_Surface * create_city_map(struct city *pcity)
void refresh_overview(void)
void dirty_sdl_rect(SDL_Rect *rect)
void flush_rect(SDL_Rect *rect, bool force_flush)
SDL_Surface * get_terrain_surface(struct tile *ptile)
void redraw_unit_info_label(struct unit_list *punitlist)
void city_map_canvas_free(void)