#include <SDL2/SDL.h>
#include "dialogs_g.h"
Go to the source code of this file.
◆ nationset_changed()
Nationset selection update
Definition at line 3565 of file dialogs.c.
◆ popdown_advanced_terrain_dialog()
void popdown_advanced_terrain_dialog |
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void |
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Popdown a generic dialog to display some generic information about terrain : tile, units , cities, etc.
Definition at line 1417 of file dialogs.c.
◆ popdown_notify_goto_dialog()
void popdown_notify_goto_dialog |
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void |
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Popdown the notify goto dialog.
Definition at line 459 of file dialogs.c.
◆ popup_advanced_terrain_dialog()
Popup a generic dialog to display some generic information about terrain : tile, units , cities, etc.
Definition at line 1697 of file dialogs.c.
◆ popup_government_dialog()
Popup a dialog asking the player what government to switch to.
Definition at line 2452 of file dialogs.c.
◆ popup_unit_disband_dlg()
Open unit disband dialog.
Definition at line 878 of file dialogs.c.
◆ popup_unit_upgrade_dlg()
Open unit upgrade dialog.
Definition at line 683 of file dialogs.c.
◆ put_window_near_map_tile()
Place window near given tile on screen.
Definition at line 109 of file dialogs.c.
◆ sdl_get_tile_defense_info_text()
Return a (static) string with terrain defense bonus. This does not include bonuses some units may get out of bases.
Definition at line 1306 of file dialogs.c.