Freeciv-3.2
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Functions
dialogs.h File Reference
#include <SDL2/SDL.h>
#include "dialogs_g.h"

Go to the source code of this file.

Functions

void popup_advanced_terrain_dialog (struct tile *ptile, Uint16 pos_x, Uint16 pos_y)
 
void popdown_advanced_terrain_dialog (void)
 
const charsdl_get_tile_defense_info_text (struct tile *ptile)
 
void put_window_near_map_tile (struct widget *pwindow, int window_width, int window_height, struct tile *ptile)
 
void popup_unit_upgrade_dlg (struct unit *punit, bool city)
 
void popup_unit_disband_dlg (struct unit *punit, bool city)
 
void popup_government_dialog (void)
 
void popdown_notify_goto_dialog (void)
 
void nationset_changed (void)
 

Function Documentation

◆ nationset_changed()

void nationset_changed ( void  )

Nationset selection update

Definition at line 3565 of file dialogs.c.

◆ popdown_advanced_terrain_dialog()

void popdown_advanced_terrain_dialog ( void  )

Popdown a generic dialog to display some generic information about terrain : tile, units , cities, etc.

Definition at line 1417 of file dialogs.c.

◆ popdown_notify_goto_dialog()

void popdown_notify_goto_dialog ( void  )

Popdown the notify goto dialog.

Definition at line 459 of file dialogs.c.

◆ popup_advanced_terrain_dialog()

void popup_advanced_terrain_dialog ( struct tile ptile,
Uint16  pos_x,
Uint16  pos_y 
)

Popup a generic dialog to display some generic information about terrain : tile, units , cities, etc.

Definition at line 1697 of file dialogs.c.

◆ popup_government_dialog()

void popup_government_dialog ( void  )

Popup a dialog asking the player what government to switch to.

Definition at line 2452 of file dialogs.c.

◆ popup_unit_disband_dlg()

void popup_unit_disband_dlg ( struct unit punit,
bool  city 
)

Open unit disband dialog.

Definition at line 878 of file dialogs.c.

◆ popup_unit_upgrade_dlg()

void popup_unit_upgrade_dlg ( struct unit punit,
bool  city 
)

Open unit upgrade dialog.

Definition at line 683 of file dialogs.c.

◆ put_window_near_map_tile()

void put_window_near_map_tile ( struct widget pwindow,
int  window_width,
int  window_height,
struct tile ptile 
)

Place window near given tile on screen.

Definition at line 109 of file dialogs.c.

◆ sdl_get_tile_defense_info_text()

const char * sdl_get_tile_defense_info_text ( struct tile ptile)

Return a (static) string with terrain defense bonus. This does not include bonuses some units may get out of bases.

Definition at line 1306 of file dialogs.c.