Freeciv-3.2
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Go to the source code of this file.
Data Structures | |
struct | specialist |
Variables | |
struct specialist | specialists [SP_MAX] |
int | default_specialist |
#define DEFAULT_SPECIALIST default_specialist |
Definition at line 43 of file specialist.h.
Definition at line 73 of file specialist.h.
#define specialist_type_iterate_end |
Definition at line 79 of file specialist.h.
Definition at line 83 of file specialist.h.
#define specialist_type_re_active_iterate_end |
Definition at line 88 of file specialist.h.
int get_specialist_output | ( | const struct city * | pcity, |
Specialist_type_id | sp, | ||
Output_type_id | otype | ||
) |
Return the output for the specialist type with this output type.
Definition at line 217 of file specialist.c.
Referenced by add_specialist_output(), best_specialist(), dai_set_defenders(), get_entertainers(), init_specialist_lattice_nodes(), and military_advisor_choose_build().
const char * specialist_abbreviation_translation | ( | const struct specialist * | sp | ) |
Return the (translated) abbreviation of the specialist type. You don't have to free the return pointer.
Definition at line 164 of file specialist.c.
Referenced by init_city_report_game_data(), and specialists_abbreviation_string().
struct specialist * specialist_by_number | ( | const Specialist_type_id | id | ) |
Return the specialist pointer for the given number.
Definition at line 100 of file specialist.c.
Referenced by boot_help_texts(), city_can_use_specialist(), compat_load_020600(), handle_ruleset_specialist(), init_city_report_game_data(), load_ruleset_cities(), save_cities_ruleset(), send_ruleset_specialists(), sg_save_savefile(), specialist_by_rule_name(), specialist_by_translated_name(), specialists_abbreviation_string(), tileset_setup_specialist_type(), universal_by_number(), and universal_value_initial().
struct specialist * specialist_by_rule_name | ( | const char * | name | ) |
Return the specialist type with the given (untranslated!) rule name. Returns NULL if none match.
Definition at line 112 of file specialist.c.
Referenced by sg_load_savefile(), sg_load_savefile(), and universal_value_from_str().
struct specialist * specialist_by_translated_name | ( | const char * | name | ) |
Return the specialist type with the given (translated, plural) name. Returns NULL if none match.
Definition at line 130 of file specialist.c.
Referenced by help_update_specialist(), and help_widget::set_topic_specialist().
Specialist_type_id specialist_count | ( | void | ) |
Return the number of specialist_types.
Definition at line 71 of file specialist.c.
Referenced by city_rotate_specialist(), compat_load_020600(), handle_city_change_specialist(), init_city_report_game_data(), package_city(), redraw_city_dialog(), redraw_happiness_city_dialog(), reload_small_citizens_icons(), sg_save_savefile(), and tilespec_free_city_icons().
Specialist_type_id specialist_index | ( | const struct specialist * | sp | ) |
Return the specialist index.
Currently same as specialist_number(), paired with specialist_count() indicates use as an array index.
Definition at line 82 of file specialist.c.
Referenced by cr_entry_specialist(), sg_load_player_city(), sg_load_player_city(), sg_load_player_main(), and sg_load_player_main().
Specialist_type_id specialist_number | ( | const struct specialist * | sp | ) |
Return the specialist item_number.
Definition at line 91 of file specialist.c.
Referenced by universal_number().
const char * specialist_plural_translation | ( | const struct specialist * | sp | ) |
Return the (translated, plural) name of the specialist type. You don't have to free the return pointer.
Definition at line 155 of file specialist.c.
Referenced by boot_help_texts(), init_city_report_game_data(), req_text_insert(), specialist_by_translated_name(), and universal_name_translation().
const char * specialist_rule_name | ( | const struct specialist * | sp | ) |
Return the (untranslated) rule name of the specialist type. You don't have to free the return pointer.
Definition at line 146 of file specialist.c.
Referenced by compat_load_020600(), init_city_report_game_data(), is_universal_needed(), load_ruleset_cities(), sanity_check_ruleset_data(), sg_save_savefile(), specialist_by_rule_name(), universal_kind_values(), and universal_rule_name().
Return a string containing all the specialist abbreviations, for instance "E/S/T". You don't have to free the return pointer.
Definition at line 174 of file specialist.c.
Referenced by cmafec_get_result_descr(), and init_city_report_game_data().
Free data for specialists.
Definition at line 53 of file specialist.c.
Referenced by game_ruleset_free().
Initialize data for specialists.
Definition at line 36 of file specialist.c.
Referenced by game_ruleset_init().
Return a string showing the number of specialists in the array.
For instance with a city with (0,3,1) specialists call
specialists_string(pcity->specialists);
and you'll get "0/3/1".
Definition at line 199 of file specialist.c.
Referenced by cm_print_city(), cm_print_result(), cmafec_get_result_descr(), and cr_entry_specialists().
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Definition at line 31 of file specialist.c.
Referenced by receive_packet_ruleset_game_100().
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extern |
Definition at line 30 of file specialist.c.
Referenced by fc_results_are_equal(), get_specialist_output(), receive_packet_city_info_100(), receive_packet_edit_city_100(), specialist_by_number(), specialist_index(), specialists_free(), and specialists_init().