Freeciv-3.3
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#include "support.h"
#include "actions.h"
#include "fc_types.h"
#include "featured_text.h"
#include "nation.h"
#include "terrain.h"
#include "unitlist.h"
#include "gui_proto_constructor.h"
Go to the source code of this file.
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs GUI_FUNC_PROTO | ( | void | , |
action_selection_refresh | , | ||
struct unit * | actor_unit, | ||
struct city * | target_city, | ||
struct unit * | target_unit, | ||
struct tile * | target_tile, | ||
struct extra_type * | target_extra, | ||
const struct act_prob * | act_probs | ||
) |
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction GUI_FUNC_PROTO | ( | void | , |
popup_bribe_stack_dialog | , | ||
struct unit * | actor, | ||
struct tile * | ptile, | ||
int | cost, | ||
const struct action * | paction | ||
) |
GUI_FUNC_PROTO | ( | void | , |
popup_combat_info | , | ||
int | attacker_unit_id, | ||
int | defender_unit_id, | ||
int | attacker_hp, | ||
int | defender_hp, | ||
bool | make_att_veteran, | ||
bool | make_def_veteran | ||
) |
const char const char const char *lines GUI_FUNC_PROTO | ( | void | , |
popup_connect_msg | , | ||
const char * | headline, | ||
const char * | message | ||
) |
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id GUI_FUNC_PROTO | ( | void | , |
popup_incite_dialog | , | ||
struct unit * | actor, | ||
struct city * | pcity, | ||
int | cost, | ||
const struct action * | paction | ||
) |
GUI_FUNC_PROTO | ( | void | , |
popup_notify_goto_dialog | , | ||
const char * | headline, | ||
const char * | lines, | ||
const struct text_tag_list * | tags, | ||
struct tile * | ptile | ||
) |
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city const struct action *paction GUI_FUNC_PROTO | ( | void | , |
show_tileset_error | , | ||
bool | fatal, | ||
const char * | tset_name, | ||
const char * | msg | ||
) |
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs action_selection_no_longer_in_progress_gui_specific |
Definition at line 69 of file dialogs_g.h.
Referenced by action_selection_no_longer_in_progress().
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit * actor |
Definition at line 73 of file dialogs_g.h.
Referenced by action_auto_perf_unit_do(), action_auto_perf_unit_prob(), action_auto_perf_unit_sel(), action_enabled_local(), action_hard_reqs_actor(), action_may_happen_unit_on_city(), action_mp_full_makes_legal(), action_prob(), action_speculate_unit_on_city(), action_speculate_unit_on_extras(), action_speculate_unit_on_self(), action_speculate_unit_on_stack(), action_speculate_unit_on_tile(), action_speculate_unit_on_unit(), action_success_actor_consume(), action_success_actor_price(), action_success_pay_mp(), action_tgt_city(), action_tgt_tile(), action_tgt_tile_extra(), action_tgt_unit(), actres_possible(), do_expel_unit(), illegal_action(), illegal_action_msg(), is_action_enabled(), is_action_possible(), is_enabler_active(), may_unit_act_vs_city(), may_unit_act_vs_tile_extra(), may_unit_act_vs_unit(), need_war_player(), need_war_player_hlp(), pillage_callback(), popup_bribe_stack_dialog(), popup_bribe_stack_dialog(), popup_bribe_unit_dialog(), popup_bribe_unit_dialog(), popup_incite_dialog(), popup_incite_dialog(), popup_sabotage_dialog(), popup_sabotage_dialog(), select_tgt_extra(), select_tgt_unit(), tgt_extra_change_callback(), and tgt_unit_change_callback().
Definition at line 55 of file dialogs_g.h.
Referenced by act_prob_unseen_target(), act_sel_done_primary(), action_confirmation(), action_decision_maybe_auto(), action_decision_request(), action_is_blocked_by(), action_maybe_possible_actor_unit(), action_prob_self(), action_prob_self_full(), action_prob_vs_city(), action_prob_vs_city_full(), action_prob_vs_extras(), action_prob_vs_extras_full(), action_prob_vs_stack(), action_prob_vs_stack_full(), action_prob_vs_tile(), action_prob_vs_tile_full(), action_prob_vs_unit(), action_prob_vs_unit_full(), action_selection_refresh(), action_sub_target_id_for_action(), actres_get_act_time(), blocked_find_target_city(), blocked_find_target_tile(), create_advances_list(), create_improvements_list(), dai_action_choose_sub_tgt_unit_vs_city(), dai_action_value_unit_vs_city(), diplomat_queue_handle_primary(), diplomat_queue_handle_primary(), does_nation_block_action(), does_terrain_block_action(), get_act_sel_action_custom_text(), handle_unit_actions(), handle_unit_get_actions(), is_action_enabled_unit_on_city(), is_action_enabled_unit_on_city_full(), is_action_enabled_unit_on_extras(), is_action_enabled_unit_on_extras_full(), is_action_enabled_unit_on_self(), is_action_enabled_unit_on_self_full(), is_action_enabled_unit_on_stack(), is_action_enabled_unit_on_stack_full(), is_action_enabled_unit_on_tile(), is_action_enabled_unit_on_tile_full(), is_action_enabled_unit_on_unit(), is_action_enabled_unit_on_unit_full(), popup_action_selection(), request_do_action(), spy_escape(), spy_steal_popup_shared(), spy_steal_shared(), unit_do_regular_move(), and unit_perform_action().
Definition at line 37 of file dialogs_g.h.
Referenced by client_handle_packet(), notify_dialog::notify_dialog(), page_conn(), page_conn_etype(), popup_notify_dialog(), and receive_packet_page_msg_100().
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int cost |
Definition at line 74 of file dialogs_g.h.
Referenced by amphibious_extra_cost(), amphibious_move(), api_edit_give_technology(), build_points_left(), city_build_building(), city_dialog_update_building(), city_incite_cost(), city_production_cost_str(), city_turns_to_build(), client_handle_packet(), dai_choose_defender_versus(), dai_diplomat_bribe_nearby(), dai_upgrade_units(), dai_wants_defender_against(), dai_wants_role_unit(), dai_war_desire(), do_unit_upgrade(), dsend_packet_unit_action_answer(), find_beachhead(), get_act_sel_action_custom_text(), get_city_dialog_production_full(), get_city_growth_string(), get_discounted_reward(), get_economy_report_data(), get_economy_report_units_data(), get_prod_complete_string(), get_production_name(), get_progress_icon(), get_units_upgrade_info(), handle_unit_action_answer(), handle_unit_type_upgrade(), impr_buy_gold_cost(), name_and_sort_items(), pf_danger_map_adjust_cost(), pf_danger_map_fill_cost_for_full_moves(), pf_danger_map_iterate(), pf_danger_map_move_cost(), pf_fuel_finalize_position_base(), pf_fuel_map_adjust_cost(), pf_fuel_map_fill_cost_for_full_moves(), pf_fuel_map_iterate(), pf_fuel_total_CC(), pf_fuel_waited_total_CC(), pf_moves_left(), pf_normal_map_adjust_cost(), pf_normal_map_iterate(), pf_normal_map_move_cost(), pf_total_CC(), pf_turns(), pick_cheapest_tech(), popup_bribe_stack_dialog(), popup_bribe_stack_dialog(), popup_bribe_unit_dialog(), popup_bribe_unit_dialog(), popup_incite_dialog(), popup_incite_dialog(), popup_worklist_editor(), real_science_report_dialog_update(), really_handle_city_buy(), receive_packet_ruleset_tech_100(), receive_packet_unit_action_answer_100(), redraw_city_dialog(), refresh_production_label(), reinforcements_cost_and_value(), settler_map_iterate(), stack_value(), tile_move_cost_ptrs(), tolua_server_edit_give_tech00(), unit_bribe_cost(), unit_foodbox_cost(), unit_upgrade_test(), city_dialog::update_building(), city_dialog::update_improvements(), update_unit_upkeep(), and utype_buy_gold_cost().
Definition at line 94 of file dialogs_g.h.
Referenced by qtg_request_action_confirmation(), and request_action_confirmation().
Definition at line 38 of file dialogs_g.h.
Referenced by client_handle_packet(), notify_dialog::notify_dialog(), notify_goto::notify_goto(), notify_goto_data_new(), page_conn(), page_conn_etype(), popup_connect_msg(), popup_notify_dialog(), popup_notify_goto_dialog(), and receive_packet_page_msg_100().
Definition at line 78 of file dialogs_g.h.
Referenced by achievement_check(), action_may_happen_unit_on_city(), trade_generator::add_all_cities(), trade_generator::add_city(), add_specialist_output(), trade_generator::add_tile(), adjust_ai_unit_choice(), adjust_improvement_wants_by_effects(), adjust_wants_for_reqs(), adjust_workers_button_pressed(), adv_best_government(), adv_calc_cultivate(), adv_calc_extra(), adv_calc_plant(), adv_calc_rmextra(), adv_calc_transform(), adv_city_alloc(), adv_city_free(), adv_city_update(), adv_city_worker_act_get(), adv_city_worker_act_set(), adv_city_worker_extra_get(), adv_city_worker_extra_set(), adv_city_worker_rmextra_get(), adv_city_worker_rmextra_set(), adv_danger_at(), adv_data_phase_init(), adv_eval_calc_city(), advisor_choose_build(), agents_city_changed(), agents_city_new(), agents_city_remove(), chatwdg::anchor_clicked(), api_edit_change_citizen_nationality(), api_edit_change_city_size(), api_edit_city_add_history(), api_edit_create_building(), api_edit_create_unit_full(), api_edit_remove_building(), api_edit_remove_city(), api_edit_tile_hide(), api_edit_transfer_city(), api_edit_unit_teleport(), api_effects_city_bonus(), api_effects_tile_bonus(), api_methods_city_culture_get(), api_methods_city_has_building(), api_methods_city_link(), api_methods_city_map_sq_radius(), api_methods_city_nationality_citizens(), api_methods_city_size_get(), api_methods_city_tile_get(), api_methods_city_tile_link(), api_methods_enemy_tile(), api_methods_is_capital(), api_methods_is_city_celebrating(), api_methods_is_city_happy(), api_methods_is_city_unhappy(), api_methods_is_gov_center(), api_methods_is_primary_capital(), append_city_buycost_string(), append_cma_to_menu_item(), append_impr_or_unit_to_menu(), append_impr_or_unit_to_menu_item(), append_worklist_foreach(), apply_cmresult_to_city(), apply_disaster(), apply_result_on_server(), apply_solution(), assess_danger(), assess_danger_unit(), assess_defense(), assess_defense_backend(), assess_defense_igwall(), assess_defense_quadratic(), assess_defense_unit(), auto_arrange_workers(), ba_human_wants(), base_assess_defense_unit(), base_city_can_work_tile(), base_city_celebrating(), base_city_queue_insert(), base_want(), begin_phase(), best_role_unit(), best_specialist(), broadcast_city_info(), build_landarea_map(), build_or_move_building(), build_points_left(), building_advisor(), building_advisor_choose(), building_crucial(), building_lost(), building_removed(), building_upgrades_to(), butt_down_mapcanvas(), button_down_citymap(), button_up_on_map(), city_widget::buy(), buy_iterate(), buy_production_in_selected_cities(), cai_build_adv_override(), cai_city_alloc(), cai_city_free(), cai_city_load(), cai_city_log(), cai_city_save(), cai_consider_wonder_city(), calc_civ_score(), calculate_city_clusters(), calculate_want_for_paratrooper(), can_city_build_direct(), can_city_build_improvement_direct(), can_city_build_improvement_later(), can_city_build_improvement_now(), can_city_build_later(), can_city_build_now(), can_city_build_now_client(), can_city_build_unit_direct(), can_city_build_unit_later(), can_city_build_unit_now(), can_city_sell_building(), can_city_sell_universal(), can_create_unit_at_tile(), can_disaster_happen(), can_extra_be_removed(), can_player_attack_tile(), can_player_see_city_internals(), can_player_see_hypotetic_units_at(), can_player_see_unit_at(), can_player_see_units_in_city(), can_unit_change_homecity_to(), caravan_find_best_destination_notransit(), caravan_search_from(), cause_a_city_changed_for_agent(), cell_render_func(), city_widget::center(), center_iterate(), center_next_enemy_city(), center_next_player_city(), center_on_something(), change_build_target(), change_production_callback(), change_production_callback(), check_city(), check_city_migrations_player(), check_disasters(), check_pollution(), choose_build_target(), cid_encode_from_city(), city_widget::cities_selected(), cities_update_callback(), citizen_base_mood(), citizen_content_buildings(), citizen_happiness_nationality(), citizen_happy_luxury(), citizen_happy_units(), citizen_happy_wonders(), citizen_luxury_happy(), citizens_callback(), citizens_callback(), citizens_convert(), citizens_convert_conquest(), citizens_count(), citizens_dialog_close(), citizens_dialog_create(), citizens_dialog_display(), citizens_dialog_get(), citizens_dialog_refresh(), citizens_dialog_row(), citizens_free(), citizens_init(), citizens_nation_add(), citizens_nation_foreign(), citizens_nation_get(), citizens_nation_move(), citizens_nation_set(), citizens_print(), citizens_random(), citizens_reduction_apply(), citizens_unit_nationality(), citizens_update(), city_add_improvement(), city_add_improvement_with_gov_notice(), city_add_unit(), city_ai_data(), city_airlift_max(), city_balance_treasury_buildings(), city_balance_treasury_units(), city_base_to_city_map(), city_build(), city_build_building(), city_build_free_buildings(), city_build_slots(), city_build_stuff(), city_build_unit(), city_building_impr_or_unit(), city_building_present(), city_built_last_turn(), city_buy_production(), city_can_buy(), city_can_change_build(), city_can_grow_to(), city_can_use_specialist(), city_can_work_tile(), city_celebrating(), city_change_production(), city_change_production_penalty(), city_change_size(), city_change_specialist(), city_changed(), city_model::city_changed(), city_choose_build_default(), city_citywalls_gfx(), city_counters_refresh(), city_create_unit(), city_culture(), city_desirability(), city_dialog_is_open(), city_dialog_redraw_map(), city_dialog_update_building(), city_dialog_update_citizens(), city_dialog_update_information(), city_dialog_update_information(), city_distribute_surplus_shields(), city_empty_food_stock(), city_freeze_workers(), city_freeze_workers_queue(), city_from_great_wonder(), city_from_wonder(), city_get_queue(), city_global_turn_notify(), city_gold_worth(), city_got_defense_effect(), city_growth_granary_savings(), city_had_recent_plague(), city_happy(), city_has_building(), city_history_gain(), city_illness_calc(), city_illness_check(), city_illness_strike(), city_improvement_name_translation(), city_improvement_upkeep(), city_incite_cost(), city_increase_size(), city_is_occupied(), city_is_virtual(), city_item::city_item(), city_landlocked_sell_coastal_improvements(), city_link(), city_list_find_name(), city_list_find_number(), city_map_includes_tile(), city_map_radius_sq_get(), city_map_radius_sq_set(), city_map_update_all(), city_map_update_all_cities_for_player(), city_map_update_empty(), city_map_update_radius_sq(), city_map_update_worker(), city_migration_score(), city_model_fill(), city_model_fill_depr(), city_model_find(), city_model_get(), city_model_set(), city_model_set_depr(), city_name_get(), city_name_set(), city_num_trade_routes(), city_original_owner(), city_packet_common(), city_pollution(), city_pollution_types(), city_populate(), city_population(), city_production_build_shield_cost(), city_production_build_units(), city_production_buy_gold_cost(), city_production_cost_str(), city_production_has_flag(), city_production_is_genus(), city_production_model::city_production_model(), city_production_name_translation(), city_production_turns_to_build(), city_production_unit_veteran_level(), city_queue_clear(), city_queue_insert(), city_queue_insert_worklist(), city_rally_point_clear(), city_rally_point_receive(), city_rapture_grow(), city_receives_goods(), city_reduce_size(), city_reduce_specialists(), city_reduce_workers(), city_refresh(), city_refresh_after_city_size_increase(), city_refresh_for_player(), city_refresh_from_main_map(), city_refresh_queue_add(), city_refresh_queue_processing(), city_refresh_vision(), city_remove_improvement(), city_rename(), city_repair_size(), city_report_dialog_update_city(), city_reset_foodbox(), city_rotate_specialist(), city_select_building_callback(), city_select_building_callback(), city_select_coastal_callback(), city_select_coastal_callback(), city_sell_improvement(), city_set_ai_data(), city_set_queue(), city_set_worklist(), city_shrink_granary_savings(), city_size_add(), city_size_get(), city_size_set(), city_specialists(), city_store_fill(), city_store_set(), city_style(), city_style_refresh(), city_support(), city_tc_effect_refresh(), city_thaw_workers(), city_thaw_workers_queue(), city_tile_cache_get_output(), city_tile_cache_update(), city_tile_link(), city_tile_output(), city_tile_output_now(), city_tile_value(), city_toggle_worker(), city_total_impr_gold_upkeep(), city_total_unit_gold_upkeep(), city_trade_removable(), city_turn_notify(), city_turns_to_build(), city_turns_to_grow(), city_unhappy(), city_unit_present(), city_unit_slots_available(), city_unit_supported(), city_unit_unhappiness(), city_units_upkeep(), city_widget::city_view(), city_waste(), city_workers_queue_remove(), city_worklist_commit(), citylog_map_workers(), citymap_turn_init(), cityopt_callback(), cityrep_buy(), cityresult_fill(), civ_population(), civil_war(), civil_war_triggered(), clean_lattice(), trade_generator::clear_trade_planing(), clear_worker_task(), clear_worker_tasks(), clear_worklist_foreach_func(), city_widget::clear_worlist(), client_change_all(), client_city_can_work_tile(), client_city_tile(), client_diplomacy_clause_string(), client_plr_tile_city_id_get(), client_remove_city(), client_remove_unit(), clipboard_copy_production(), clipboard_paste_production(), clipboard_send_production_packet(), close_cma_dialog(), close_happiness_dialog(), cm_print_city(), cm_query_result(), cm_result_copy(), cm_result_from_main_map(), cm_result_new(), cm_state_init(), cma_apply_result(), cma_callback(), cma_is_city_under_agent(), cma_iterate(), cma_put_city_under_agent(), cma_release_city(), cmafec_get_fe_parameter(), cmafec_get_result_descr(), cmafec_get_short_descr_of_city(), cmafec_set_fe_parameter(), col_citizens(), collect_already_built_targets(), collect_currently_building_targets(), collect_eventually_buildable_targets(), collect_production_targets(), compute_max_stats_heuristic(), compute_tile_production(), contemplate_new_city(), contemplate_terrain_improvements(), control_mouse_cursor(), count_sabotagable_improvements(), cr_entry_angry(), cr_entry_attack(), cr_entry_build_cost(), cr_entry_build_slots(), cr_entry_building(), cr_entry_cityname(), cr_entry_cma(), cr_entry_content(), cr_entry_continent(), cr_entry_corruption(), cr_entry_culture(), cr_entry_defense(), cr_entry_foodplus(), cr_entry_gold(), cr_entry_growturns(), cr_entry_happy(), cr_entry_history(), cr_entry_hstate_concise(), cr_entry_hstate_verbose(), cr_entry_luxury(), cr_entry_nation(), cr_entry_output(), cr_entry_performance(), cr_entry_plague_risk(), cr_entry_pollution(), cr_entry_present(), cr_entry_prodplus(), cr_entry_resources(), cr_entry_science(), cr_entry_size(), cr_entry_specialist(), cr_entry_specialists(), cr_entry_supported(), cr_entry_trade_routes(), cr_entry_tradeplus(), cr_entry_unhappy(), cr_entry_waste(), cr_entry_workers(), create_city(), create_city_dialog(), create_city_map(), create_city_options_widget_list(), create_city_pixbuf(), create_city_virtual(), create_clause_menu(), create_cma_dialog(), create_governor_menu(), create_happiness_dialog(), create_improvements_list(), create_pixbuf_from_layers(), create_unit_full(), dai_adjust_policies(), dai_airlift(), dai_assess_danger_player(), dai_assess_military_unhappiness(), dai_auto_settler_run(), dai_barbarian_choose_build(), dai_build_adv_adjust(), dai_build_adv_init(), dai_build_adv_override(), dai_calc_data(), dai_can_city_build_improvement_later(), dai_can_requirement_be_met_in_city(), dai_caravan_can_trade_cities_diff_cont(), dai_choose_attacker(), dai_choose_attacker_air(), dai_choose_bodyguard(), dai_choose_defender_versus(), dai_choose_diplomat_defensive(), dai_choose_diplomat_offensive(), dai_choose_help_wonder(), dai_choose_paratrooper(), dai_choose_role_unit(), dai_choose_trade_route(), dai_city_alloc(), dai_city_choose_build(), dai_city_free(), dai_city_load(), dai_city_log(), dai_city_save(), dai_city_sell_noncritical(), dai_consider_tile_dangerous(), dai_consider_wonder_city(), dai_content_effect_value(), dai_data_phase_begin(), dai_diplomat_defend(), dai_do_build_city(), dai_effect_value(), dai_find_source_building(), dai_find_strategic_airbase(), dai_gained_control(), dai_gov_value(), dai_government_change(), dai_hunter_choice(), dai_hunter_find(), dai_hunter_guess_best(), dai_hunter_missile_want(), dai_manage_cities(), dai_manage_diplomat(), dai_manage_hitpoint_recovery(), dai_manage_military(), dai_manage_paratrooper(), dai_manage_taxes(), dai_military_attack(), dai_military_defend(), dai_process_defender_want(), dai_rampage_want(), dai_role_utype_for_terrain_class(), dai_set_defenders(), dai_spend_gold(), dai_tech_base_want(), dai_tech_effect_values(), dai_unit_consider_bodyguard(), dai_unit_make_homecity(), dai_upgrade_units(), dai_wants_defender_against(), dai_wants_role_unit(), dai_war_desire(), debug_command(), def_ai_city_data(), defense_multiplication(), define_orig_production_values(), define_tiles_within_rectangle(), destroy_city_virtual(), diplomat_bribe_stack(), diplomat_bribe_unit(), diplomat_embassy(), diplomat_escape(), diplomat_get_tech(), diplomat_incite(), diplomat_infiltrate_tile(), diplomat_investigate(), diplomat_sabotage(), diplomats_unignored_tech_stealings(), disband_all_units(), disband_city(), city_widget::display_list_menu(), do_attack(), do_capture_units(), do_disband_alternative(), do_expel_unit(), do_map_click(), do_nuke_tile(), do_paradrop(), do_reveal_effects(), do_sell_building(), do_unit_change_homecity(), do_unit_establish_trade(), domestic_advisor_choose_build(), dont_want_tech_obsoleting_impr(), draw_calculated_trade_routes(), draw_trade_routes(), edit_buffer_copy(), editor_apply_tool(), end_turn(), estimate_fitness(), eval_hunter_want(), evaluate_solution(), event_after(), event_after(), fill_city_overlays_sprite_array(), fill_irrigation_sprite_array(), fill_road_sprite_array(), fill_sprite_array(), goto_dialog::fill_tab(), find_city_callback(), find_city_or_settler_near_tile(), find_closest_city(), find_nearest_safe_city(), find_neediest_airlift_city(), trade_generator::find_over_max(), find_response(), find_selection_callback(), find_something_to_kill(), found_new_tech(), game_city_by_name(), game_remove_city(), game_remove_unit(), city_widget::gen_production_labels(), get_airlift_text(), get_building_bonus(), get_bulbs_per_turn(), get_citizen_sprite(), get_city_bonus(), get_city_bonus_effects(), get_city_citizen_types(), get_city_dialog(), get_city_dialog_airlift_text(), get_city_dialog_airlift_value(), get_city_dialog_culture_text(), get_city_dialog_illness_text(), get_city_dialog_output_text(), get_city_dialog_pollution_text(), get_city_dialog_production(), get_city_dialog_production_full(), get_city_dialog_production_row(), get_city_flag_sprite(), get_city_growth_string(), get_city_health(), get_city_mapview_name_and_growth(), get_city_mapview_production(), get_city_mapview_trade_routes(), get_city_output_bonus(), get_city_specialist_output_bonus(), get_city_sprite(), get_city_surplus(), get_city_tile_output_bonus(), get_city_tithes_bonus(), get_cma_dialog(), get_corruption(), get_current_construction_bonus(), get_economy_report_data(), get_economy_report_units_data(), get_entertainers(), get_final_city_output_bonus(), get_happiness_dialog(), get_info_label_text_popup(), get_modified_firepower(), get_nearest_city_text(), get_potential_improvement_bonus(), get_prod_complete_string(), get_production_name(), get_riots(), get_scaled_city_map(), get_specialist_output(), get_tile_output_bonus(), get_tooltip_improvement(), get_top_happiness_display(), get_total_attack_power(), get_trade_illness(), get_unit_info_label_text2(), get_units_report_data(), get_units_seen_via_ally(), get_unittype_bonus(), get_worked_tile_output(), give_citymap_from_player_to_player(), goods_can_be_provided(), government_of_city(), governors_iterate(), handle_city(), handle_city_buy(), handle_city_change(), handle_city_change_specialist(), handle_city_info(), handle_city_make_specialist(), handle_city_make_worker(), handle_city_nationalities(), handle_city_options_req(), handle_city_rally_point(), handle_city_rally_point(), handle_city_refresh(), handle_city_remove(), handle_city_rename(), handle_city_sabotage_list(), handle_city_sell(), handle_city_short_info(), handle_city_update_counters(), handle_city_worklist(), handle_diplomacy_accept_treaty_req(), handle_diplomacy_cancel_pact(), handle_diplomacy_create_clause_req(), handle_edit_city(), handle_edit_city_create(), handle_edit_city_remove(), handle_edit_player_vision(), handle_edit_unit_create(), handle_investigate_started(), handle_start_phase(), handle_trade_route_info(), handle_unit_action_answer(), handle_unit_action_query(), handle_unit_packet_common(), handle_unit_short_info(), handle_unit_type_upgrade(), handle_web_cma_clear(), handle_web_cma_set(), handle_worker_task(), handle_worker_task(), happy_copy(), has_defense(), hilite_cities_from_canvas(), hurry_production_callback(), idex_lookup_city(), idex_register_city(), idex_unregister_city(), impr_allows_actions(), impr_build_shield_cost(), impr_buy_gold_cost(), impr_item::impr_item(), impr_or_unit_iterate(), impr_prevents_disaster(), impr_protects_vs_actions(), impr_provides_buildable_extras(), impr_provides_buildable_units(), improvement_has_effects(), improvement_has_side_effects(), improvement_obsolete(), init_min_production(), init_specialist_lattice_nodes(), init_tile_lattice(), initialize_globals(), initialize_infrastructure_cache(), notify_goto::inspect_city(), invasion_funct(), city_widget::invert_selection(), is_building_replaced(), is_building_req_active(), is_buildingflag_in_city(), is_capital(), is_city_center(), is_city_hilited(), is_city_in_tile(), is_city_option_set(), is_free_worked(), is_friendly_city_near(), is_gov_center(), is_improvement_productive(), is_improvement_redundant(), is_plr_zoc_client(), is_plr_zoc_srv(), is_req_knowable(), key_city_overlay(), kill_player(), kill_something_with(), link_mark_tile(), list_store_append_player_cities(), look_for_charge(), main_key_down_handler(), main_key_down_handler(), map_change_seen(), map_show_tile(), mapimg_client_tile_city(), mapimg_server_tile_city(), max_tile_trade(), max_trade_prod(), max_trade_routes(), maybe_make_contact(), meswin_add(), meswin_popup_city(), middle_present_unit_release(), middle_supported_unit_release(), military_advisor_choose_build(), military_amortize(), min_food_surplus_for_fastest_growth(), impr_item::mouseDoubleClickEvent(), multiairlift(), name_and_sort_items(), nation_of_city(), plr_widget::nation_selected(), nearest_gov_center(), notify_goto::notify_goto(), notify_goto_dialog_goto_callback(), notify_goto_response(), nr_wonders(), nullify_caravan_and_disband_plus(), nullify_prechange_production(), num_continent_buildings(), num_present_units_in_city(), num_supported_units_in_city(), objbind_get_allowed_value_span(), objbind_get_value_from_object(), objbind_pack_current_values(), ok_buy_prod_city_dlg_callback(), ok_sell_impr_callback(), ok_worklist_editor_callback(), one_city_trade_benefit(), overview_tile_color(), package_and_send_worker_tasks(), package_city(), package_research_info(), packhand_free(), pf_get_move_scope(), pf_reverse_map_new_for_city(), place_pollution(), place_unit(), player_balance_treasury_units_and_buildings(), player_can_place_extra(), player_city_by_number(), player_clear(), player_culture(), player_destroy(), player_distance_to_player(), player_get_expected_income(), player_in_city_map(), player_loot_player(), player_may_explore(), player_owns_city(), popdown_city_dialog(), city_model::populate(), popup_add_menu(), popup_advanced_terrain_dialog(), popup_city_cma_dialog(), popup_city_dialog(), popup_cma_from_city_report_callback(), popup_diplomatic_objects(), popup_find_dialog(), popup_hurry_production_dialog(), popup_incite_dialog(), popup_info_text(), popup_iterate(), popup_notify_goto_dialog(), popup_sabotage_dialog(), popup_sell_impr_callback(), popup_workertask_dlg(), popup_worklist_editor(), present_unit_activate_close_callback(), present_unit_activate_close_callback(), present_unit_callback(), present_unit_callback(), present_unit_middle_callback(), process_attacker_want(), production_widget::production_widget(), put_city(), put_one_element(), qtg_city_dialog_is_open(), qtg_real_city_dialog_popup(), qtg_real_city_dialog_refresh(), rally_set_tile(), raze_city(), real_bodyguard_log(), real_city_dialog_popup(), real_city_dialog_refresh(), real_city_log(), real_city_report_dialog_update(), real_city_report_dialog_update_city(), real_city_report_update_city(), real_info_city_report_dialog_update(), real_menus_update(), reality_check_city(), really_handle_city_buy(), really_handle_city_sell(), rebuild_citydlg_title_str(), rebuild_imprm_list(), redraw_city_dialog(), redraw_happiness_city_dialog(), redraw_info_city_dialog(), redraw_misc_city_dialog(), redraw_unit_info_label(), reestablish_city_trade_routes(), refresh_airlift_column(), refresh_city_dialog(), refresh_city_names(), refresh_cma_dialog(), refresh_dumb_city(), refresh_feeling_surface(), refresh_feeling_surface(), refresh_happiness_dialog(), refresh_player_cities_vision(), remove_allied_visibility(), trade_generator::remove_city(), remove_city(), remove_obsolete_buildings(), remove_obsolete_buildings_city(), report_top_cities(), report_wonders_of_the_world(), report_wonders_of_the_world_long(), request_unit_airlift(), request_unit_build_city(), request_unit_change_homecity(), request_unit_upgrade(), research_tech_lost(), reset_city_worklist(), resolve_city_emergency(), city_widget::restore_selection(), right_butt_down_mapcanvas(), right_button_down_citymap(), same_island_iterate(), savegame_load(), sdi_try_defend(), search_homecity_for_caravan(), city_widget::select_building_something(), city_widget::select_city(), select_cma_callback(), city_widget::select_coastal(), select_governor_callback(), select_impr_or_unit_callback(), select_impr_or_unit_callback(), city_widget::select_same_island(), sell_all_improvements(), sell_impr_iterate(), send_all_info(), send_city_info(), send_city_info_at_tile(), send_city_turn_notifications(), send_player_cities(), send_rally_path(), send_rally_path_orders(), send_rally_tile(), server_game_free(), server_remove_player(), server_remove_unit_full(), set_city_bonuses(), set_city_production(), set_city_workertask(), set_cityopt_values(), set_client_state(), set_default_city_manager(), city_map::set_pixmap(), set_surpluses(), set_worklist_foreach(), sg_load_counters(), sg_load_player_cities(), sg_load_player_cities(), sg_load_player_city(), sg_load_player_city(), sg_load_player_city_citizens(), sg_load_player_city_citizens(), sg_load_player_units(), sg_load_player_units(), sg_load_player_vision(), sg_load_player_vision(), sg_load_players(), sg_load_players(), sg_load_sanitycheck(), sg_load_sanitycheck(), sg_save_counters(), sg_save_map_worked(), sg_save_player_cities(), map_view::shortcut_pressed(), should_force_recalc(), show_city_desc(), show_city_descriptions(), show_full_citybar(), diplo_wdg::show_menu(), show_small_citybar(), spy_poison(), spy_send_sabotage_list(), style_of_city(), supported_unit_activate_close_callback(), supported_unit_activate_close_callback(), supported_unit_callback(), supported_unit_callback(), supported_unit_middle_callback(), sync_cities(), teleport_unit_to_city(), terrain_changed(), test_player_sell_building_now(), texai_check_messages(), texai_city_alloc(), texai_city_changed(), texai_city_created(), texai_city_data(), texai_city_destroyed(), texai_city_destruction_recv(), texai_city_free(), texai_city_info_recv(), texai_city_update(), texai_city_worker_requests_create(), texai_city_worker_task_select(), texai_city_worker_wants(), texai_control_gained(), texai_refresh(), texai_req_worker_task_rcv(), texai_tile_worker_task_select(), text_happiness_buildings(), text_happiness_cities(), text_happiness_luxuries(), text_happiness_nationality(), text_happiness_units(), text_happiness_wonders(), text_tag_initv(), text_tag_replace_text(), text_tag_start_sequence(), texwai_build_adv_override(), texwai_city_alloc(), texwai_city_free(), texwai_city_load(), texwai_city_log(), texwai_city_save(), texwai_consider_wonder_city(), throw_units_from_illegal_cities(), tile_allied_city(), tile_border_source_radius_sq(), tile_border_source_strength(), tile_change_side_effects(), tile_city(), tile_enemy_city(), tile_non_allied_city(), tile_non_attack_city(), tile_set_worked(), toggle_city_color(), toggle_city_hilite(), toggle_tile_hilite(), tolua_game_effects_city_bonus00(), tolua_game_effects_tile_bonus00(), tolua_server_edit_change_citizen_nationality00(), tolua_server_edit_change_city_size00(), tolua_server_edit_create_building00(), tolua_server_edit_remove_building00(), tolua_server_edit_remove_city00(), tolua_server_edit_transfer_city00(), trade_city::trade_city(), transfer_city(), transfer_city_units(), try_to_save_unit(), try_to_sell_stuff(), unhappy_city_check(), unit_attack_civilian_casualties(), unit_bombard(), unit_build_shield_cost(), unit_can_help_build_wonder_here(), unit_change_homecity_handling(), unit_conquer_city(), unit_description(), unit_foodbox_cost(), unit_gain_hitpoints(), unit_move_to_tile_test(), unit_nuke(), unit_ordering_apply(), unit_ordering_apply(), unit_ordering_calc(), unit_perform_action(), unit_teleport_to_tile_test(), unit_upgrade_test(), unit_upgrades_to(), unit_virtual_create(), units_report_update(), universal_build_shield_cost(), hud_units::update_actions(), update_capital(), city_widget::update_city(), city_report::update_city(), update_city_activities(), update_city_activity(), update_city_description(), update_dumb_city(), update_find_dialog(), update_goto_dialog(), update_improvement_from_packet(), update_intel_dialog(), update_intel_wonder_dialog(), update_source_label(), update_total_buy_cost(), units_reports::update_units(), upgrade_all_city_extras(), upgrade_building_prod(), upgrade_city_extras(), upgrade_unit_prod(), utype_build_shield_cost(), utype_buy_gold_cost(), utype_needs_improvement(), utype_pop_value(), vision_clear_sight(), vision_site_new_from_city(), vision_site_update_from_city(), want_tech_for_improvement_effect(), want_techs_for_improvement_effect(), wonder_built(), wonder_destroyed(), worker_evaluate_city_requests(), worker_evaluate_improvements(), worklist_change_build_target(), worklist_first_impr_or_unit_iterate(), worklist_item_postpone_req_vec(), worklist_last_impr_or_unit_iterate(), worklist_next_impr_or_unit_iterate(), worklist_next_to_last_impr_or_unit_iterate(), and zoom_to_city_callback().
popup_action_selection |
Definition at line 55 of file dialogs_g.h.
Referenced by action_selection_refresh(), and handle_unit_actions().
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id popup_bribe_unit_dialog |
Definition at line 73 of file dialogs_g.h.
Referenced by handle_unit_action_answer().
popup_notify_dialog |
Definition at line 37 of file dialogs_g.h.
Referenced by endgame_report_dialog_player(), handle_page_msg_part(), mapimg_client_save(), and notify_dialog::restart().
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction popup_sabotage_dialog |
Definition at line 77 of file dialogs_g.h.
Referenced by handle_city_sabotage_list().
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit* punit |
Definition at line 74 of file dialogs_g.h.
Referenced by act_sel_location_callback(), act_sel_new_unit_tgt_callback(), action_decision_handle(), action_not_enabled_reason(), activate_all_units(), activate_and_exit_units_orders_city_dlg_callback(), activate_units_orders_city_dlg_callback(), unit_hud_selector::activity_filter(), actres_possible(), add_part(), adv_avoid_risks(), adv_could_be_my_zoc(), adv_could_unit_move_to_tile(), adv_danger_at(), adv_data_phase_init(), adv_follow_path(), adv_unit_att_rating(), adv_unit_def_rating_basic(), adv_unit_def_rating_basic_squared(), adv_unit_execute_path(), adv_unit_move(), adv_unit_new_task(), adv_unit_select_all_callback(), adv_unit_select_callback(), adv_unit_sentry_idle_callback(), adv_workers_road_bonus(), agents_unit_changed(), agents_unit_new(), agents_unit_remove(), aiguard_request_guard(), goto_dialog::airlift_to(), chatwdg::anchor_clicked(), api_edit_create_unit_full(), api_edit_perform_action_unit_vs_city(), api_edit_perform_action_unit_vs_city_impr(), api_edit_perform_action_unit_vs_city_tech(), api_edit_perform_action_unit_vs_self(), api_edit_perform_action_unit_vs_tile(), api_edit_perform_action_unit_vs_tile_extra(), api_edit_perform_action_unit_vs_unit(), api_edit_unit_kill(), api_edit_unit_move(), api_edit_unit_moving_allow(), api_edit_unit_moving_disallow(), api_edit_unit_teleport(), api_edit_unit_transform(), api_edit_unit_turn(), api_edit_unit_upgrade(), api_effects_unit_bonus(), api_effects_unit_vs_tile_bonus(), api_methods_private_unit_cargo_list_head(), api_methods_unit_can_upgrade(), api_methods_unit_city_can_be_built_here(), api_methods_unit_link(), api_methods_unit_orientation_get(), api_methods_unit_tile_get(), api_methods_unit_tile_link(), api_methods_unit_transform_problem(), api_methods_unit_transporter(), are_road_reqs_fulfilled(), ask_server_for_actions(), assess_danger(), assess_danger_unit(), assess_defense_backend(), assess_defense_quadratic(), assess_defense_unit(), auto_worker_findwork(), auto_worker_setup_work(), auto_workers_player(), auto_workers_speculate_can_act_at(), base_assess_defense_unit(), base_callback(), base_callback(), base_get_defense_power(), begin_phase(), begin_turn(), blink_active_unit(), bounce_unit(), build_city_callback(), build_city_callback(), build_road_callback(), build_road_callback(), cai_auto_settler_cont(), cai_auto_settler_run(), cai_consider_tile_dangerous(), cai_ferry_lost(), cai_switch_to_explore(), cai_unit_close(), cai_unit_init(), cai_unit_load(), cai_unit_log(), cai_unit_move_or_attack(), cai_unit_new_adv_task(), cai_unit_save(), cai_unit_turn_end(), calc_activity(), calc_civ_score(), calculate_want_for_paratrooper(), can_be_irrigated(), can_build_base(), can_build_extra(), can_build_road(), can_player_see_hypotetic_units_at(), can_player_see_unit(), can_player_see_unit_at(), can_remove_extra(), can_type_transport_units_cargo(), can_unit_attack_tile(), can_unit_change_homecity(), can_unit_change_homecity_to(), can_unit_continue_current_activity(), can_unit_do_activity(), can_unit_do_activity_targeted(), can_unit_do_activity_targeted_at(), can_unit_do_autoworker(), can_unit_do_connect(), can_unit_exist_at_tile(), can_unit_move_to_tile_with_notify(), can_unit_paradrop(), can_unit_survive_at_tile(), can_unit_teleport(), can_units_attack_at(), can_units_do(), can_units_do_activity(), can_units_do_activity_targeted(), can_units_do_any_road(), can_units_do_base_gui(), can_units_do_connect(), can_units_do_on_map(), cancel_city(), cancel_orders(), cause_a_unit_changed_for_agent(), center_on_something(), check_recursive_road_connect(), check_unit_activity(), check_units_single_tile(), city_add_unit(), city_balance_treasury_units(), city_build(), city_build_unit(), city_can_be_built_here(), city_create_unit(), city_desirability(), city_dialog_redraw_map(), city_dialog_update_present_units(), city_dialog_update_supported_units(), city_distribute_surplus_shields(), city_gold_worth(), city_incite_cost(), city_packet_common(), city_populate(), city_support(), city_total_unit_gold_upkeep(), city_unit_present(), city_unit_slots_available(), city_unit_supported(), city_unit_unhappiness(), city_units_upkeep(), citymap_turn_init(), civil_war(), clean_callback(), clean_menu_callback(), clear_unit_orders(), client_remove_unit(), client_unit_init_act_prob_cache(), climate_change(), clipboard_copy_production(), collect_ransom(), combat_odds_to_astr(), compat_post_load_030100(), construct_move_data_list(), control_mouse_cursor(), control_unit_killed(), count_diplomats_on_tile(), count_my_units(), cr_entry_attack(), cr_entry_defense(), create_city(), create_pixbuf_from_layers(), units_select::create_pixmap(), create_present_supported_units_widget_list(), create_unit_full(), create_unit_menu(), create_unit_pixbuf(), create_unit_surface(), current_focus_append(), current_focus_remove(), cycle_enemy_units(), dai_airlift(), dai_assess_military_unhappiness(), dai_auto_settler_cont(), dai_auto_settler_run(), dai_calc_data(), dai_caravan_can_trade_cities_diff_cont(), dai_caravan_goto(), dai_choose_diplomat_offensive(), dai_choose_help_wonder(), dai_choose_trade_route(), dai_consider_tile_dangerous(), dai_data_phase_begin(), dai_diplomat_bribe_nearby(), dai_diplomat_city(), dai_diplomat_defend(), dai_do_build_city(), dai_evaluate_tile_for_air_attack(), dai_fill_unit_param(), dai_find_boat_for_unit(), dai_find_strategic_airbase(), dai_gothere(), dai_gothere_bodyguard(), dai_hunter_find(), dai_hunter_manage(), dai_hunter_missile_want(), dai_hunter_qualify(), dai_hunter_try_launch(), dai_is_unit_tired_waiting_boat(), dai_log_path(), dai_manage_airunit(), dai_manage_barbarian_leader(), dai_manage_caravan(), dai_manage_diplomat(), dai_manage_hitpoint_recovery(), dai_manage_military(), dai_manage_paratrooper(), dai_manage_settler(), dai_manage_unit(), dai_manage_units(), dai_military_attack(), dai_military_attack_barbarian(), dai_military_bodyguard(), dai_military_defend(), dai_military_findjob(), dai_military_rampage(), dai_rampage_want(), dai_set_defenders(), dai_should_we_air_attack_tile(), dai_spend_gold(), dai_switch_to_explore(), dai_unit_attack(), dai_unit_bodyguard_move(), dai_unit_close(), dai_unit_goto(), dai_unit_goto_constrained(), dai_unit_init(), dai_unit_load(), dai_unit_log(), dai_unit_make_homecity(), dai_unit_move(), dai_unit_move_or_attack(), dai_unit_new_adv_task(), dai_unit_new_task(), dai_unit_save(), dai_unit_turn_end(), dai_upgrade_units(), dai_war_desire(), debug_command(), def_ai_unit_data(), define_tiles_within_rectangle(), diplomat_infiltrate_tile(), diplomat_investigate(), unit_item::disband(), disband_all_units(), disband_box::disband_box(), disband_city(), disband_box::disband_clicked(), disband_units_orders_city_dlg_callback(), do_action_activity(), do_action_activity_targeted(), do_airline(), do_attack(), do_capture_units(), do_disband_alternative(), do_explore(), do_map_click(), do_move_unit(), do_nuke_tile(), do_paradrop(), do_unit_act_sel_vs(), do_unit_change_homecity(), do_unit_establish_trade(), do_unit_make_homeless(), do_unit_paradrop_to(), do_unit_teleport_to(), do_unit_upgrade(), do_upgrade_effects(), do_wipe_units(), edit_buffer_copy(), editor_grab_applied_player(), editor_grab_tool(), end_phase(), end_turn(), enter_goto_state(), event_after(), event_after(), execute_orders(), execute_unit_orders(), expl_act_not_enabl(), explain_why_no_action_enabled(), explorer_desirable(), explorer_goto(), fill_sprite_array(), goto_dialog::fill_tab(), fill_tile_unit_list(), fill_unit_sprite_array(), finalize_unit_phase_beginning(), find_a_focus_unit_tile_to_center_on(), find_best_city_placement(), find_best_focus_candidate(), find_best_tile_to_paradrop_to(), find_city_or_settler_near_tile(), find_city_to_diplomat(), mr_menu::find_last_unit_pos(), find_nearest_airbase(), find_nearest_safe_city(), find_nearest_unit(), find_rampage_target(), find_something_to_bomb(), find_something_to_kill(), find_visible_unit(), finish_city(), focus_units_info_callback(), fortify_callback(), fortify_callback(), fortify_units_orders_city_dlg_callback(), free_unit_orders(), game_remove_unit(), get_activity_rate(), get_activity_rate_this_turn(), get_airlift_text(), get_attack_power(), get_base_by_gui_type(), get_defense_power(), get_diplomatic_defender(), get_drawable_unit(), get_economy_report_units_data(), get_focus_unit_on_tile(), get_munits(), get_nearest_city(), get_settlers(), get_transporter_capacity(), get_turns_for_activity_at(), get_unit_bonus(), get_unit_info_label_text2(), get_unit_nation_flag_sprite(), get_unit_tile_pillage_set(), get_unit_vision_at(), get_unit_vs_tile_bonus(), get_units_disband_info(), get_units_report_data(), get_units_seen_via_ally(), get_units_upgrade_info(), give_allied_visibility(), goto_dialog::go_to_city(), goods_can_be_provided(), goods_from_city_to_unit(), goto_city_callback(), goto_cmd_callback(), goto_fill_parameter_base(), goto_fill_parameter_full(), goto_is_sane(), goto_map_new(), goto_map_unit(), goto_unit_killed(), gui_refresh_unit_city_dialogs(), handle_city_name_suggestion_info(), handle_city_name_suggestion_req(), handle_edit_player_vision(), handle_edit_unit(), handle_edit_unit_create(), handle_edit_unit_remove(), handle_edit_unit_remove_by_id(), handle_player_diplstate(), handle_start_phase(), handle_tile_info(), handle_unit_action_answer(), handle_unit_action_query(), handle_unit_change_activity(), handle_unit_change_activity_real(), handle_unit_info(), handle_unit_orders(), handle_unit_packet_common(), handle_unit_remove(), handle_unit_server_side_agent_set(), handle_unit_short_info(), handle_unit_sscs_set(), handle_unit_type_upgrade(), has_defense(), has_player_unit_type(), homecity_units_orders_city_dlg_callback(), unit_hud_selector::hp_filter(), hp_gain_coord(), hut_get_limited(), idex_lookup_unit(), idex_register_unit(), idex_unregister_unit(), immediate_destination(), inputline_make_chat_link(), invasion_funct(), irrigation_callback(), is_activity_on_tile(), is_attack_unit(), is_city_surrounded_by_our_spies(), is_enter_borders_unit(), is_field_unit(), is_flagless_to_player(), is_guard_unit(), is_hiding_unit(), is_losing_hp(), is_martial_law_unit(), is_my_turn(), is_occupying_unit(), is_plr_zoc_client(), is_plr_zoc_srv(), is_refuel_point(), is_refuel_tile(), is_special_unit(), is_square_threatened(), is_unit_activity_on_tile(), is_unit_being_refueled(), is_unit_near_a_friendly_city(), is_unitclass_req_active(), is_unitclassflag_req_active(), is_unitflag_req_active(), is_unittype_req_active(), unit_hud_selector::island_filter(), goto_dialog::item_selected(), key_city_overlay(), key_recall_previous_focus_unit(), key_unit_action_select(), key_unit_airbase(), key_unit_assign_battlegroup(), key_unit_auto_explore(), key_unit_auto_work(), key_unit_build_city(), key_unit_build_wonder(), key_unit_clean(), key_unit_convert(), key_unit_cultivate(), key_unit_extra(), key_unit_fortify(), key_unit_fortress(), key_unit_homecity(), key_unit_move(), key_unit_pillage(), key_unit_plant(), key_unit_road(), key_unit_select_battlegroup(), key_unit_sentry(), key_unit_trade_route(), key_unit_transform(), key_unit_unload_all(), key_unit_wakeup_others(), kill_player(), kill_unit(), link_mark_tile(), look_for_charge(), main_key_down_handler(), main_key_down_handler(), chatwdg::make_link(), make_path_orders(), manage_auto_explorer(), map_change_seen(), map_hide_tile(), map_move_cost_unit(), map_show_tile(), map_unit_homecity_enqueue(), mapdeco_set_gotoroute(), maybe_become_veteran_real(), maybe_cancel_goto_due_to_enemy(), maybe_cancel_patrol_due_to_enemy(), maybe_claim_base(), maybe_make_contact(), maybe_make_veteran(), mr_menu::menus_sensitive(), middle_present_unit_release(), middle_supported_unit_release(), mine_callback(), units_select::mousePressEvent(), move_unit_map_canvas(), movement_animation(), multiairlift(), nation_of_unit(), next_extra_for_tile(), non_allied_not_listed_at(), notify_illegal_armistice_units(), notify_unit_experience(), objbind_get_allowed_value_span(), objbind_get_value_from_object(), objbind_pack_current_values(), occupy_move(), ok_disband_unit_window_callback(), ok_upgrade_unit_window_callback(), order_wants_direction(), overview_tile_color(), package_short_unit(), package_unit(), units_select::paint(), paradrop_here_callback(), path_to_nearest_allied_city(), pf_attack_possible(), pf_get_move_scope(), pf_reverse_map_unit_move_cost(), pf_reverse_map_unit_pos(), pf_reverse_map_unit_position(), pft_fill_unit_attack_param(), pft_fill_unit_default_parameter(), pft_fill_unit_overlap_param(), pft_fill_unit_parameter(), pillage_callback(), pillage_something(), place_animal(), place_partisans(), place_unit(), player_balance_treasury_units(), player_balance_treasury_units_and_buildings(), player_can_place_extra(), player_clear(), player_in_territory(), player_is_watching(), player_restore_units(), player_unit_by_number(), popit(), popit(), popup_advanced_terrain_dialog(), popup_bribe_unit_dialog(), popup_disband_dialog(), popup_info_text(), popup_newcity_dialog(), popup_newcity_dialog(), popup_pillage_dialog(), fc_client::popup_tile_info(), popup_unit_disband_dlg(), popup_unit_upgrade_dlg(), popup_upgrade_dialog(), present_unit_activate_close_callback(), present_unit_activate_close_callback(), present_unit_callback(), present_unit_callback(), present_unit_middle_callback(), prev_cleanable_in_tile(), prev_extra_in_tile(), property_page_add_objbinds_from_tile(), property_page_create_objects(), put_one_element(), put_one_tile(), put_unit(), put_unit_city_overlays(), put_unit_image(), put_unit_image_city_overlays(), put_unit_picture(), put_unit_picture_city_overlays(), qtg_refresh_unit_city_dialogs(), quickselect(), random_movements(), real_bodyguard_log(), real_menus_update(), real_unit_log(), redraw_unit_info_label(), refresh_airlift_button(), refresh_unit_city_dialogs(), refresh_unit_mapcanvas(), regen_turns(), reinforcements_cost_and_value(), remove_allied_visibility(), remove_city(), remove_illegal_armistice_units(), request_move_unit_direction(), request_new_unit_activity(), request_new_unit_activity_targeted(), request_orders_cleared(), request_unit_airlift(), request_unit_autoworker(), request_unit_build_city(), request_unit_caravan_action(), request_unit_change_homecity(), request_unit_convert(), request_unit_disband(), request_unit_fortify(), request_unit_goto(), request_unit_move_done(), request_unit_non_action_move(), request_unit_paradrop(), request_unit_pillage(), request_unit_return(), request_unit_select(), request_unit_sentry(), request_unit_ssa_set(), request_unit_teleport(), request_unit_unload_all(), request_unit_upgrade(), request_unit_wakeup(), request_units_wait(), resolve_city_emergency(), resolve_stack_conflicts(), right_unit_release(), road_callback(), road_callback(), savegame_load(), search_homecity_for_caravan(), select_more_arrow_callback(), select_more_arrow_pixmap_callback(), select_unit_image_callback(), select_unit_pic_callback(), unit_hud_selector::select_units(), sell_random_unit(), send_all_known_units(), send_attack_tile(), send_connect_route(), send_goto_path(), send_goto_route(), send_goto_tile(), send_path_orders(), send_patrol_route(), send_rally_path(), send_rally_path_orders(), send_rally_tile(), send_unit_info(), sentry_units_orders_city_dlg_callback(), server_game_free(), server_remove_unit(), server_remove_unit_full(), set_unit_activity(), set_unit_activity_base(), set_unit_activity_internal(), set_unit_activity_road(), set_unit_activity_targeted(), set_unit_icon(), settler_map_iterate(), sg_load_player_unit(), sg_load_player_unit(), sg_load_player_units(), sg_load_player_units(), sg_load_player_units_transport(), sg_load_player_units_transport(), sg_load_players(), sg_load_players(), sg_load_sanitycheck(), sg_load_sanitycheck(), sg_save_player_units(), sha_unit_change(), sha_unit_new(), should_ask_server_for_actions(), mr_menu::slot_autocaravan(), mr_menu::slot_board(), mr_menu::slot_build_base(), mr_menu::slot_build_city(), mr_menu::slot_build_path(), mr_menu::slot_build_road(), mr_menu::slot_clean(), mr_menu::slot_deboard(), mr_menu::slot_delayed_goto(), mr_menu::slot_execute_orders(), mr_menu::slot_paradrop(), mr_menu::slot_return_to_city(), stack_value(), store_previous_focus(), supported_unit_activate_close_callback(), supported_unit_activate_close_callback(), supported_unit_callback(), supported_unit_callback(), supported_unit_middle_callback(), teleport_unit_to_city(), terrain_change_bounce_single_unit(), test_unit_can_airlift_to(), texai_city_worker_task_select(), texai_control_gained(), texai_tile_worker_task_select(), texai_unit_changed(), texai_unit_created(), texai_unit_destroyed(), texai_unit_destruction_recv(), texai_unit_info_recv(), texai_unit_move_seen(), texai_unit_moved_recv(), texai_unit_update(), text_tag_initv(), text_tag_replace_text(), text_tag_start_sequence(), texwai_auto_settler_cont(), texwai_auto_settler_run(), texwai_consider_tile_dangerous(), texwai_ferry_lost(), texwai_switch_to_explore(), texwai_unit_alloc(), texwai_unit_free(), texwai_unit_load(), texwai_unit_log(), texwai_unit_move_or_attack(), texwai_unit_new_adv_task(), texwai_unit_save(), texwai_unit_turn_end(), throw_units_from_illegal_cities(), tile_allied_unit(), tile_before_end_path(), tile_enemy_unit(), tile_non_allied_unit(), tile_non_attack_unit(), tile_other_players_unit(), toggle_unit_color(), tolua_game_effects_unit_bonus00(), tolua_game_effects_unit_vs_tile_bonus00(), tolua_game_Unit_can_upgrade00(), tolua_game_Unit_transform_problem00(), tolua_server_edit_perform_action00(), tolua_server_edit_perform_action01(), tolua_server_edit_perform_action02(), tolua_server_edit_perform_action03(), tolua_server_edit_perform_action04(), tolua_server_edit_perform_action05(), tolua_server_edit_perform_action06(), tolua_server_edit_unit_turn00(), tolua_server_Unit_transform00(), tolua_server_Unit_upgrade00(), total_activity(), transfer_city(), transfer_city_units(), transfer_unit(), transform_unit(), try_to_save_unit(), unit_hud_selector::type_filter(), unit_hud_selector::uhs_select(), uk_rem_gold_append(), uk_rem_gold_callback(), unit_achieved_rank_string(), unit_actions::unit_actions(), unit_activate_callback(), unit_activate_callback(), unit_activities_cancel(), unit_activities_cancel_all_illegal_plr(), unit_activities_cancel_all_illegal_tile(), unit_activity_astr(), unit_activity_dependencies(), unit_activity_handling(), unit_activity_handling_targeted(), unit_activity_internal(), unit_activity_targeted_internal(), unit_ai_data(), unit_assign_specific_activity_target(), unit_att_rating_now(), unit_att_rating_squared(), unit_attack_all_at_tile_result(), unit_attack_any_at_tile_result(), unit_attack_civilian_casualties(), unit_attack_unit_at_tile_result(), unit_attack_units_at_tile_result(), unit_being_aggressive(), unit_board_callback(), unit_board_callback(), unit_bombard(), unit_bombard_rate(), unit_bribe_cost(), unit_build_shield_cost(), unit_build_shield_cost_base(), unit_can_add_or_build_city(), unit_can_airlift_to(), unit_can_be_retired(), unit_can_convert(), unit_can_defend_here(), unit_can_displace_hut(), unit_can_do_action(), unit_can_do_action_now(), unit_can_do_action_result(), unit_can_do_action_sub_result(), unit_can_enter_hut(), unit_can_est_trade_route_here(), unit_can_help_build_wonder_here(), unit_can_load(), unit_can_move_to_tile(), unit_can_take_over(), unit_can_teleport_to_tile(), unit_center_callback(), unit_center_callback(), unit_change_battlegroup(), unit_change_homecity_handling(), unit_change_owner(), unit_class_get(), unit_conquer_city(), unit_convert(), unit_could_load_at(), unit_current_goods(), unit_deboard_callback(), unit_deboard_callback(), unit_description(), unit_did_action(), unit_disband_callback(), unit_disband_callback(), unit_do_disband_trad(), unit_do_help_build(), unit_drawn_with_city_outline(), unit_enter_hut(), unit_focus_add(), unit_focus_advance(), unit_focus_remove(), unit_focus_set(), unit_focus_set_and_select(), unit_focus_set_status(), unit_focus_update(), unit_focus_urgent(), unit_food_upkeep(), unit_foodbox_cost(), unit_forget_last_activity(), unit_fortify_callback(), unit_fortify_callback(), unit_gain_hitpoints(), unit_get_goods(), unit_goes_out_of_sight(), unit_has_class_flag(), unit_has_orders(), unit_has_type_flag(), unit_has_type_role(), unit_homecity_callback(), unit_homecity_callback(), unit_hud_selector::unit_hud_selector(), unit_is_cityfounder(), unit_is_in_focus(), unit_is_on_layer(), unit_is_virtual(), unit_item::unit_item(), unit_link(), unit_list_find(), unit_list_referred_destroy(), unit_list_refresh_vision(), unit_load_callback(), unit_load_callback(), unit_make_contact(), unit_move(), unit_move_by_data(), unit_move_consequences(), unit_move_data_get(), unit_move_handling(), unit_move_pay(), unit_move_rate(), unit_move_to_tile_test(), unit_name_translation(), unit_nationality(), unit_nuke(), unit_occupies_tile(), unit_order_callback(), unit_ordering_calc(), unit_pays_mp_for_action(), unit_perform_action(), unit_plans_clear(), unit_pop_value(), unit_refresh_vision(), unit_register_battlegroup(), unit_restore_hitpoints(), unit_restore_movepoints(), unit_return_callback(), unit_return_callback(), unit_rule_name(), unit_select_callback(), unit_select_dialog_popup(), unit_sentry_callback(), unit_sentry_callback(), unit_server_side_agent_set(), unit_set_ai_data(), unit_set_removal_callback(), unit_shield_value(), unit_survive_autoattack(), unit_tc_effect_refresh(), unit_teleport_to_tile_test(), unit_tile_link(), unit_tile_set(), unit_tired_attack_string(), unit_transform_result(), unit_transport_load_send(), unit_transport_load_tp_status(), unit_transport_unload_send(), unit_type_get(), unit_unload_callback(), unit_unload_callback(), unit_unset_removal_callback(), unit_upgrade(), unit_upgrade_callback(), unit_upgrade_callback(), unit_upgrade_info(), unit_upgrade_test(), unit_upkeep_astr(), unit_veteran_level_string(), unit_virtual_create(), unit_virtual_destroy(), unit_virtual_prepare(), unit_vision_range_modifiers(), unit_wipe_units_at_tile_result(), units_are_occupied(), units_can_convert(), units_can_do_action(), units_can_do_action_with_result(), units_can_load(), units_can_unload(), units_can_upgrade(), units_contain_cityfounder(), units_have_activity_on_tile(), units_have_type_flag(), units_orders_city_dlg_callback(), units_report_command_callback(), units_report_update(), unleash_barbarians(), unpackage_short_unit(), unpackage_unit(), hud_units::update_actions(), update_city_activity(), update_national_activities(), update_source_label(), update_unit_activities(), update_unit_activity(), update_unit_pix_label(), update_unit_upkeep(), city_dialog::update_units(), units_select::update_units(), units_reports::update_units(), upgrade_callback(), upgrade_callback(), upgrade_server_side_agent(), upgrade_units_orders_city_dlg_callback(), upkeep_kill_unit(), ur_transform_unit(), usdlg_check_unit_activity(), usdlg_check_unit_location(), usdlg_cmd_center(), usdlg_cmd_cursor_changed(), usdlg_cmd_exec(), usdlg_cmd_exec_unit(), usdlg_cmd_focus_real(), usdlg_data_add_unit(), usdlg_data_new(), usdlg_get_unit_descr(), usdlg_get_unit_image(), usdlg_tab_append_units(), usdlg_tab_update(), usdlg_tile(), wakeup_neighbor_sentries(), wakeup_sentried_units(), unittype_item::wheelEvent(), wipe_unit(), wipe_unit_full(), worker_evaluate_city_requests(), and worker_evaluate_improvements().
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city const struct action *paction request_action_confirmation |
Definition at line 94 of file dialogs_g.h.
Referenced by request_do_action().
Definition at line 56 of file dialogs_g.h.
Referenced by action_decision_maybe_auto(), action_is_blocked_by(), action_not_enabled_reason(), action_prob_vs_city(), action_prob_vs_city_full(), action_selection_refresh(), blocked_find_target_tile(), dai_action_choose_sub_tgt_unit_vs_city(), dai_action_value_unit_vs_city(), expl_act_not_enabl(), explain_why_no_action_enabled(), get_act_sel_action_custom_text(), handle_unit_actions(), handle_unit_get_actions(), illegal_action(), illegal_action_msg(), is_action_enabled_unit_on_city(), is_action_enabled_unit_on_city_full(), is_action_possible_on_city(), is_tile_seen_city(), is_tile_seen_trade_route(), need_war_player(), need_war_player_hlp(), player_can_see_city_externals(), popup_action_selection(), request_unit_caravan_action(), spy_escape(), tgt_city_local_building(), and tgt_city_local_utype().
Definition at line 57 of file dialogs_g.h.
Referenced by action_auto_perf_unit_do(), action_auto_perf_unit_prob(), action_prob(), action_prob_vs_extras(), action_prob_vs_extras_full(), action_prob_vs_tile(), action_prob_vs_tile_full(), action_selection_refresh(), action_speculate_unit_on_extras(), action_speculate_unit_on_tile(), action_tgt_tile(), actres_possible(), handle_unit_actions(), handle_unit_get_actions(), is_action_enabled(), is_action_enabled_unit_on_extras(), is_action_enabled_unit_on_extras_full(), is_action_enabled_unit_on_tile(), is_action_enabled_unit_on_tile_full(), is_action_possible(), popup_action_selection(), and unit_perform_action().
Definition at line 57 of file dialogs_g.h.
Referenced by action_decision_maybe_auto(), action_is_blocked_by(), action_not_enabled_reason(), action_prob_vs_extras(), action_prob_vs_extras_full(), action_prob_vs_stack(), action_prob_vs_stack_full(), action_prob_vs_tile(), action_prob_vs_tile_full(), action_selection_refresh(), action_speculate_unit_on_extras(), action_speculate_unit_on_tile(), action_tgt_city(), action_tgt_tile_extra(), action_tgt_unit(), blocked_find_target_city(), dai_hunter_manage(), do_expel_unit(), expl_act_not_enabl(), explain_why_no_action_enabled(), handle_unit_actions(), handle_unit_get_actions(), illegal_action(), illegal_action_msg(), is_action_enabled_unit_on_extras(), is_action_enabled_unit_on_extras_full(), is_action_enabled_unit_on_stack(), is_action_enabled_unit_on_stack_full(), is_action_enabled_unit_on_tile(), is_action_enabled_unit_on_tile_full(), is_citytile_req_active(), is_diplrel_unitany_in_range(), is_tile_seen_adj(), is_tile_seen_cadj(), need_war_player(), need_war_player_hlp(), pf_reverse_map_new(), pf_reverse_map_pos(), pft_fill_reverse_parameter(), popup_action_selection(), spy_escape(), tile_is_seen(), unit_do_regular_move(), and unit_perform_action().
Definition at line 56 of file dialogs_g.h.
Referenced by action_decision_maybe_auto(), action_is_blocked_by(), action_not_enabled_reason(), action_prob_vs_stack_full(), action_prob_vs_unit(), action_prob_vs_unit_full(), action_selection_refresh(), blocked_find_target_city(), blocked_find_target_tile(), do_move_unit(), expl_act_not_enabl(), explain_why_no_action_enabled(), handle_unit_actions(), handle_unit_get_actions(), illegal_action(), illegal_action_msg(), is_action_enabled_unit_on_stack_full(), is_action_enabled_unit_on_unit(), is_action_enabled_unit_on_unit_full(), is_diplrel_unitany_in_range(), need_war_player(), need_war_player_hlp(), and popup_action_selection().