Freeciv-3.3
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Here is a list of all macros with links to the files they belong to:
- r -
R__ :
fcintl.h
RAMPAGE_ANYTHING :
daiunit.h
RAMPAGE_FREE_CITY_OR_BETTER :
daiunit.h
RAMPAGE_HUT_OR_BETTER :
daiunit.h
RAND_VALUE_LOG :
rand.c
RANDLOG_OFF :
rand.h
RANDLOG_ON :
rand.h
range_adjc_dir_base_iterate :
map.h
range_adjc_dir_base_iterate_end :
map.h
range_adjc_dir_iterate :
map.h
range_adjc_dir_iterate_end :
map.h
range_adjc_iterate :
map.h
range_adjc_iterate_end :
map.h
RATE_NOT_SET :
aihand.c
RATE_REMAINS :
aihand.c
RATE_VALID :
aihand.c
REAL_COLATITUDE_RANGE :
mapgen_topology.h
RECEIVE_PACKET_END :
packets.h
,
packets_json.h
RECEIVE_PACKET_FIELD_ERROR :
packets_json.h
,
packets.h
RECEIVE_PACKET_START :
packets.h
,
packets_json.h
RECT_LIMIT :
graphics.h
REPORT_BODYSIZE :
report.h
REPORT_TITLESIZE :
report.h
req_edit_list_iterate :
ruledit_qt.h
req_edit_list_iterate_end :
ruledit_qt.h
REQ_LABEL_NEVER :
helpdlg.c
,
helpdlg.cpp
REQ_LABEL_NONE :
helpdlg.cpp
,
helpdlg.c
req_range_iterate :
requirements.h
req_range_iterate_end :
requirements.h
REQ_RANGE_MAX :
requirements.h
req_vec_fix_list_iterate :
ruledit_qt.h
req_vec_fix_list_iterate_end :
ruledit_qt.h
REQEST_BACKGROUND_FAST_AUTO_ATTACK :
packhand.c
REQEST_BACKGROUND_REFRESH :
packhand.c
REQEST_PLAYER_INITIATED :
packets.h
REQUC_CITYSTATUS :
requirements.c
REQUC_CITYTILE :
requirements.c
REQUC_IMPR :
requirements.c
REQUC_LOCAL :
requirements.c
REQUC_NALLY :
requirements.c
REQUC_PRESENT :
requirements.c
REQUC_WORLD :
requirements.c
requirement_citytile_ereq :
unittype.c
requirement_diplrel_ereq :
requirements.h
requirement_fulfilled_by_action :
requirements.h
requirement_fulfilled_by_extra :
requirements.h
requirement_fulfilled_by_government :
requirements.h
requirement_fulfilled_by_improvement :
requirements.h
requirement_fulfilled_by_nation :
requirements.h
requirement_fulfilled_by_output_type :
requirements.h
requirement_fulfilled_by_terrain :
requirements.h
requirement_fulfilled_by_unit_class :
requirements.h
requirement_fulfilled_by_unit_type :
requirements.h
requirement_needs_improvement :
requirements.h
requirement_unit_state_ereq :
unittype.c
requirement_vector_iterate :
requirements.h
requirement_vector_iterate_end :
requirements.h
RESEARCH_ARRAY_SIZE :
research.c
research_is_allowed :
research.c
RESEARCH_ITER :
research.c
research_may_become_allowed :
research.c
RESEARCH_PLAYER_ITER :
research.c
research_players_iterate :
research.h
research_players_iterate_end :
research.h
researches_iterate :
research.h
researches_iterate_end :
research.h
RESOURCE_FREQUENCY_DEFAULT :
terrain.h
RESOURCE_FREQUENCY_MAXIMUM :
terrain.h
RESOURCE_FREQUENCY_MINIMUM :
terrain.h
RESOURCE_NONE_IDENTIFIER :
terrain.h
RESOURCE_NULL_IDENTIFIER :
terrain.h
RESOURCE_SECTION_PREFIX :
ruleload.c
RESPONSE_CANCEL_MEETING :
diplodlg.c
RESPONSE_CANCEL_MEETING_ALL :
diplodlg.c
RESULT_COLUMNS :
cma_fec.c
RESULT_IS_ENOUGH :
daisettler.c
RETURN_IS_ACTIVITY_ENABLED_UNIT_ON :
unit.c
RETURN_VALUE_AFTER_EXIT :
support.h
REVERSED_RPT :
fc_types.h
rgbcolor_check :
rgbcolor.h
rgbcolor_list_iterate :
rgbcolor.h
rgbcolor_list_iterate_end :
rgbcolor.h
RIVERS_MAXTRIES :
mapgen.c
road_deps_iterate :
road.h
road_deps_iterate_end :
road.h
ROAD_NONE :
road.h
ROAD_SECTION_PREFIX :
ruleload.c
road_type_list_iterate :
road.h
road_type_list_iterate_end :
road.h
RQ_ :
fcintl.h
RS_ACTION_NO_MAX_DISTANCE :
game.h
RS_DEFAULT_ACTION_ACTOR_CONSUMING_ALWAYS :
game.h
RS_DEFAULT_ACTION_MAX_RANGE :
game.h
RS_DEFAULT_ACTION_MIN_RANGE :
game.h
RS_DEFAULT_BASE_BRIBE_COST :
game.h
RS_DEFAULT_BASE_POLLUTION :
game.h
RS_DEFAULT_BASE_TECH_COST :
ruleload.h
RS_DEFAULT_BORDER_RADIUS_SQ_CITY :
game.h
RS_DEFAULT_BORDER_RADIUS_SQ_CITY_PERMANENT :
game.h
RS_DEFAULT_BORDER_SIZE_EFFECT :
game.h
RS_DEFAULT_CALENDAR_SKIP_0 :
game.h
RS_DEFAULT_CITIES_MIN_DIST :
game.h
RS_DEFAULT_CITY_CENTER_OUTPUT :
game.h
RS_DEFAULT_CITY_RADIUS_SQ :
game.h
RS_DEFAULT_CIVIL_WAR_CELEB :
rscompat.c
RS_DEFAULT_CIVIL_WAR_UNHAPPY :
rscompat.c
RS_DEFAULT_COMBAT_ODDS_SCALED_VETERANCY :
ruleload.h
RS_DEFAULT_CONVERT_SPEED :
ruleload.h
RS_DEFAULT_CULTURE_MIGRATION_PML :
ruleload.h
RS_DEFAULT_CULTURE_VIC_LEAD :
ruleload.h
RS_DEFAULT_CULTURE_VIC_POINTS :
ruleload.h
RS_DEFAULT_DAMAGE_REDUCES_BOMBARD_RATE :
ruleload.h
RS_DEFAULT_EXPLODE_NUCLEAR_MAX_RANGE :
game.h
RS_DEFAULT_EXTRA_APPEARANCE :
ruleload.h
RS_DEFAULT_EXTRA_DISAPPEARANCE :
ruleload.h
RS_DEFAULT_FOOD_COST :
game.h
RS_DEFAULT_GOLD_UPKEEP_STYLE :
ruleload.h
RS_DEFAULT_GOODS_SELECTION :
ruleload.h
RS_DEFAULT_GRANARY_FOOD_INC :
game.h
RS_DEFAULT_GRANARY_FOOD_INI :
game.h
RS_DEFAULT_HAPPY_COST :
game.h
RS_DEFAULT_HISTORY_INTEREST_PML :
ruleload.h
RS_DEFAULT_ILLNESS_BASE_FACTOR :
game.h
RS_DEFAULT_ILLNESS_MIN_SIZE :
game.h
RS_DEFAULT_ILLNESS_ON :
game.h
RS_DEFAULT_ILLNESS_POLLUTION_PCT :
game.h
RS_DEFAULT_ILLNESS_TRADE_INFECTION_PCT :
game.h
RS_DEFAULT_INCITE_BASE_COST :
game.h
RS_DEFAULT_INCITE_IMPROVEMENT_FCT :
game.h
RS_DEFAULT_INCITE_TOTAL_FCT :
game.h
RS_DEFAULT_INCITE_UNIT_FCT :
game.h
RS_DEFAULT_MIN_TECH_COST :
ruleload.h
RS_DEFAULT_MOVE_MIN_RANGE :
game.h
RS_DEFAULT_MUUK_FOOD_WIPE :
ruleload.h
RS_DEFAULT_MUUK_GOLD_WIPE :
ruleload.h
RS_DEFAULT_MUUK_SHIELD_WIPE :
ruleload.h
RS_DEFAULT_NATIONALITY :
ruleload.h
RS_DEFAULT_NEG_YEAR_LABEL :
game.h
RS_DEFAULT_NUKE_DEFENDER_SURVIVAL_CHANCE_PCT :
game.h
RS_DEFAULT_NUKE_POP_LOSS_PCT :
game.h
RS_DEFAULT_ONLY_KILLING_VETERAN :
ruleload.h
RS_DEFAULT_ONLY_REAL_FIGHT_VETERAN :
ruleload.h
RS_DEFAULT_PILLAGE_SELECT :
game.h
RS_DEFAULT_POISON_EMPTIES_FOOD_STOCK :
game.h
RS_DEFAULT_POS_YEAR_LABEL :
game.h
RS_DEFAULT_PYTHAGOREAN_DIAGONAL :
ruleload.h
RS_DEFAULT_RANSOM_GOLD :
game.h
RS_DEFAULT_SMALL_WONDER_VISIBILITY :
ruleload.h
RS_DEFAULT_STEAL_MAP_REVEALS_CITIES :
game.h
RS_DEFAULT_TECH_COST_STYLE :
ruleload.h
RS_DEFAULT_TECH_LEAKAGE :
ruleload.h
RS_DEFAULT_TECH_LOSS_HOLES :
ruleload.h
RS_DEFAULT_TECH_PARASITE_HOLES :
ruleload.h
RS_DEFAULT_TECH_STEAL_HOLES :
ruleload.h
RS_DEFAULT_TECH_TRADE_HOLES :
ruleload.h
RS_DEFAULT_TECH_TRADE_LOSS_HOLES :
ruleload.h
RS_DEFAULT_TECH_UPKEEP_DIVIDER :
game.h
RS_DEFAULT_TECH_UPKEEP_STYLE :
ruleload.h
RS_DEFAULT_TIRED_ATTACK :
game.h
RS_DEFAULT_UBUILD_NAT :
ruleload.h
RS_DEFAULT_UPGRADE_VETERAN_LOSS :
game.h
RS_DEFAULT_USER_ACTION_TARGET_KIND :
game.h
RS_DEFAULT_VIS_RADIUS_SQ :
game.h
RS_DEFAULT_WORLD_PEACE_TURNS :
ruleload.h
RS_MAX_BASE_BRIBE_COST :
game.h
RS_MAX_BASE_TECH_COST :
ruleload.h
RS_MAX_BORDER_RADIUS_SQ_CITY :
game.h
RS_MAX_BORDER_RADIUS_SQ_CITY_PERMANENT :
game.h
RS_MAX_BORDER_SIZE_EFFECT :
game.h
RS_MAX_CITIES_MIN_DIST :
game.h
RS_MAX_CITY_CENTER_OUTPUT :
game.h
RS_MAX_CITY_RADIUS_SQ :
game.h
RS_MAX_FOOD_COST :
game.h
RS_MAX_GRANARY_FOOD_INC :
game.h
RS_MAX_HAPPY_COST :
game.h
RS_MAX_ILLNESS_BASE_FACTOR :
game.h
RS_MAX_ILLNESS_MIN_SIZE :
game.h
RS_MAX_ILLNESS_POLLUTION_PCT :
game.h
RS_MAX_ILLNESS_TRADE_INFECTION_PCT :
game.h
RS_MAX_INCITE_BASE_COST :
game.h
RS_MAX_INCITE_IMPROVEMENT_FCT :
game.h
RS_MAX_INCITE_TOTAL_FCT :
game.h
RS_MAX_INCITE_UNIT_FCT :
game.h
RS_MAX_MIN_TECH_COST :
ruleload.h
RS_MAX_NUKE_DEFENDER_SURVIVAL_CHANCE_PCT :
game.h
RS_MAX_NUKE_POP_LOSS_PCT :
game.h
RS_MAX_RANSOM_GOLD :
game.h
RS_MAX_TECH_UPKEEP_DIVIDER :
game.h
RS_MAX_UPGRADE_VETERAN_LOSS :
game.h
RS_MAX_VALUE :
game.h
RS_MAX_VIS_RADIUS_SQ :
game.h
RS_MIN_BASE_BRIBE_COST :
game.h
RS_MIN_BASE_TECH_COST :
ruleload.h
RS_MIN_BORDER_RADIUS_SQ_CITY :
game.h
RS_MIN_BORDER_RADIUS_SQ_CITY_PERMANENT :
game.h
RS_MIN_BORDER_SIZE_EFFECT :
game.h
RS_MIN_CITIES_MIN_DIST :
game.h
RS_MIN_CITY_CENTER_OUTPUT :
game.h
RS_MIN_CITY_RADIUS_SQ :
game.h
RS_MIN_FOOD_COST :
game.h
RS_MIN_GRANARY_FOOD_INC :
game.h
RS_MIN_HAPPY_COST :
game.h
RS_MIN_ILLNESS_BASE_FACTOR :
game.h
RS_MIN_ILLNESS_MIN_SIZE :
game.h
RS_MIN_ILLNESS_POLLUTION_PCT :
game.h
RS_MIN_ILLNESS_TRADE_INFECTION_PCT :
game.h
RS_MIN_INCITE_BASE_COST :
game.h
RS_MIN_INCITE_IMPROVEMENT_FCT :
game.h
RS_MIN_INCITE_TOTAL_FCT :
game.h
RS_MIN_INCITE_UNIT_FCT :
game.h
RS_MIN_MIN_TECH_COST :
ruleload.h
RS_MIN_NUKE_DEFENDER_SURVIVAL_CHANCE_PCT :
game.h
RS_MIN_NUKE_POP_LOSS_PCT :
game.h
RS_MIN_RANSOM_GOLD :
game.h
RS_MIN_TECH_UPKEEP_DIVIDER :
game.h
RS_MIN_UPGRADE_VETERAN_LOSS :
game.h
RS_MIN_VIS_RADIUS_SQ :
game.h
rs_sanity_veteran :
ruleload.c
RSFORMAT_3_2 :
ruleload.h
RSFORMAT_3_3 :
ruleload.h
RSFORMAT_CURRENT :
ruleload.h
RULEDIT_WINHEIGHT :
ruledit_qt.h
RULEDIT_WINWIDTH :
ruledit_qt.h
rulename :
name_translation.h
ruler_titles_iterate :
government.h
ruler_titles_iterate_end :
government.h
RULES_SUFFIX :
ruleload.c
RULESET_CAPABILITIES :
ruleload.h
RULESET_CAPABILITIES_BASE :
ruleload.h
RULESET_COMPAT_CAP :
rscompat.h
ruleset_error :
ruleload.h
RULESET_SUFFIX :
fc_types.h
Generated on Sun Jan 5 2025 22:30:40 for Freeciv-3.3 by
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