Here is a list of all macros with links to the files they belong to:
- s -
- SAME_TER_SCORE : autoexplorer.c
- sanity_check : sanitycheck.h
- sanity_check_city : sanitycheck.h
- sanity_check_tile : sanitycheck.h
- SAVE_MAP_CHAR : savegame3.c, savegame2.c
- SAVE_TABLES : registry_ini.c
- SAVED_PARAMETER_SIZE : cma_core.c
- SAVED_PARAMETER_SIZE_OLD : cma_core.c
- SC_NUM_SHORTCUTS : shortcuts.h
- SCRIPT_SUFFIX : ruleload.c
- SCROLL_MAP_AREA : gui_main.c
- scrollbar_size : widget_scrollbar.h
- SDL2_ROTOZOOM_SCOPE : SDL3_rotozoom.h
- secfile_entry_ignore : registry_ini.h
- secfile_entry_ignore_by_path : registry_ini.h
- secfile_insert_bool : registry_ini.h
- secfile_insert_bool_comment : registry_ini.h
- secfile_insert_bool_vec : registry_ini.h
- secfile_insert_bool_vec_comment : registry_ini.h
- secfile_insert_enum : registry_ini.h
- secfile_insert_enum_comment : registry_ini.h
- secfile_insert_enum_data : registry_ini.h
- secfile_insert_enum_data_comment : registry_ini.h
- secfile_insert_enum_full : registry_ini.h
- secfile_insert_enum_vec : registry_ini.h
- secfile_insert_enum_vec_comment : registry_ini.h
- secfile_insert_enum_vec_data : registry_ini.h
- secfile_insert_enum_vec_data_comment : registry_ini.h
- secfile_insert_enum_vec_full : registry_ini.h
- secfile_insert_float : registry_ini.h
- secfile_insert_int : registry_ini.h
- secfile_insert_int_comment : registry_ini.h
- secfile_insert_int_vec : registry_ini.h
- secfile_insert_int_vec_comment : registry_ini.h
- secfile_insert_str : registry_ini.h
- secfile_insert_str_comment : registry_ini.h
- secfile_insert_str_noescape : registry_ini.h
- secfile_insert_str_noescape_comment : registry_ini.h
- secfile_insert_str_vec : registry_ini.h
- secfile_insert_str_vec_comment : registry_ini.h
- secfile_insert_str_vec_noescape : registry_ini.h
- secfile_insert_str_vec_noescape_comment : registry_ini.h
- SECFILE_LOG : section_file.h
- secfile_lookup_enum : registry_ini.h
- secfile_lookup_enum_default : registry_ini.h
- secfile_lookup_enum_vec : registry_ini.h
- secfile_replace_bool : registry_ini.h
- secfile_replace_bool_comment : registry_ini.h
- secfile_replace_bool_vec : registry_ini.h
- secfile_replace_bool_vec_comment : registry_ini.h
- secfile_replace_enum : registry_ini.h
- secfile_replace_enum_comment : registry_ini.h
- secfile_replace_enum_data : registry_ini.h
- secfile_replace_enum_data_comment : registry_ini.h
- secfile_replace_enum_vec : registry_ini.h
- secfile_replace_enum_vec_comment : registry_ini.h
- secfile_replace_enum_vec_data : registry_ini.h
- secfile_replace_enum_vec_data_comment : registry_ini.h
- secfile_replace_float : registry_ini.h
- secfile_replace_int : registry_ini.h
- secfile_replace_int_comment : registry_ini.h
- secfile_replace_int_vec : registry_ini.h
- secfile_replace_int_vec_comment : registry_ini.h
- secfile_replace_str : registry_ini.h
- secfile_replace_str_comment : registry_ini.h
- secfile_replace_str_noescape : registry_ini.h
- secfile_replace_str_noescape_comment : registry_ini.h
- secfile_replace_str_vec : registry_ini.h
- secfile_replace_str_vec_comment : registry_ini.h
- secfile_replace_str_vec_noescape : registry_ini.h
- secfile_replace_str_vec_noescape_comment : registry_ini.h
- SECFILE_RETURN_IF_FAIL : section_file.h
- SECFILE_RETURN_VAL_IF_FAIL : section_file.h
- section_list_iterate : registry_ini.h
- section_list_iterate_end : registry_ini.h
- section_list_iterate_rev : registry_ini.h
- section_list_iterate_rev_end : registry_ini.h
- section_strlcpy : ruleload.c
- SEND_PACKET_DISCARD : packets.h, packets_json.h
- SEND_PACKET_END : packets.h, packets_json.h
- SEND_PACKET_START : packets_json.h, packets.h
- SEQ_END : featured_text.c
- SEQ_START : featured_text.c
- SEQ_STOP : featured_text.c
- SERVER_COMMAND_PREFIX : chat.h
- SERVER_COMMAND_PREFIX_STR : chat.h
- SERVER_LAN_PORT : sernet.h, servers.h
- SERVER_LAN_TTL : sernet.h, servers.h
- SERVER_LAN_VERSION : sernet.h, servers.h
- server_list_iterate : servers.h
- server_list_iterate_end : servers.h
- SERVER_OPTION : options.c
- SERVER_SETTING_NONE : server_settings.h
- SET : md5.c
- set_action : widget.h
- SET_ANIM : tilespec.c
- set_as_ai : player.h
- set_as_human : player.h
- SET_EDITOR_SPRITE : tilespec.c
- SET_GOTO_TURN_SPRITE : tilespec.c
- set_key : widget.h
- SET_MAX : helpdlg.cpp
- set_midpoints : height_map.c
- set_mod : widget.h
- set_output_window_text : chatline.h
- SET_SPRITE : themespec.c, tilespec.c
- SET_SPRITE_ALT : themespec.c, tilespec.c
- SET_SPRITE_ALT_OPT : tilespec.c, themespec.c
- SET_SPRITE_DEPR_ALT : tilespec.c
- SET_SPRITE_NOTSMOOTH : tilespec.c
- SET_SPRITE_OPT : themespec.c, tilespec.c
- SET_SPRITE_UNSCALED : tilespec.c
- setcompat_current_name_from_previous : setcompat.h
- setcompat_current_val_from_previous : setcompat.h
- settable_options_hash_iterate : options.c
- settable_options_hash_iterate_end : options.c
- SETTING_CASE : options.c
- setting_list_iterate : settings.h
- setting_list_iterate_end : settings.h
- settings_iterate : settings.h
- settings_iterate_end : settings.h
- settings_snprintf : settings.c
- SF_CENTER : gui_string.h
- SF_CENTER_RIGHT : gui_string.h
- sg_check_ret : savecompat.h
- sg_check_ret_val : savecompat.h
- sg_failure_ret : savecompat.h
- sg_failure_ret_val : savecompat.h
- sg_regr : savecompat.h
- sg_warn : savecompat.h
- sg_warn_ret : savecompat.h
- sg_warn_ret_val : savecompat.h
- SHIELD_WEIGHTING : advbuilding.h
- show : widget.h
- SHOW_APPLY_RESULT_ON_SERVER_ERRORS : cma_core.c
- show_scrollbar : widget_scrollbar.h
- SHOW_TIME_STATS : cma_core.c
- shuffled_players_iterate : plrhand.h
- shuffled_players_iterate_end : plrhand.h
- signal_callback_list_iterate : luascript_signal.c
- signal_callback_list_iterate_end : luascript_signal.c
- signal_hash_iterate : luascript_signal.c
- signal_hash_iterate_end : luascript_signal.c
- simple_ai_unit_type_iterate : daiunit.h
- simple_ai_unit_type_iterate_end : daiunit.h
- SINGLE_MOVE : movement.h
- single_tile_pixmap : gui_main.h
- SIZE_X : mapimg.c
- SIZE_Y : mapimg.c
- SMALL_PRIME : rand.c
- small_sprite_hash_iterate : themespec.c
- small_sprite_hash_iterate_end : themespec.c
- small_sprite_list_iterate : themespec.c, tilespec.c
- small_sprite_list_iterate_end : themespec.c, tilespec.c, themespec.c
- SMOOTHING_OFF : SDL3_rotozoom.h
- SMOOTHING_ON : SDL3_rotozoom.h
- SNDSPEC_SUFFIX : audio.c
- sorted_event_iterate : events.h
- sorted_event_iterate_end : events.h
- SOUNDSPEC_CAPSTR : audio.c
- SP_MAX : fc_types.h
- SPEC_CAPSTR : tilespec.c
- SPEC_SDL2_CAPSTR : themespec.c
- SPEC_SDL3_CAPSTR : themespec.c
- SPECENUM_BITVECTOR : tech.h, unittype.h, traderoutes.h, road.h, fc_types.h, city.h, disaster.h, extras.h, fc_types.h
- SPECENUM_BITWISE : fc_types.h, mapimg.c
- SPECENUM_COUNT : fc_types.h, tech.h, road.h, requirements.h, player.h, traderoutes.h, player.h, connection.h, mapimg.h, mapimg.c, fc_types.h, traits.h, unit.h, unittype.h, settings.h, stdinhand.c, colors_common.h, control.h, citydlg.h, gotodlg.cpp, tilespec.c, tilespec.h, player.h, fc_types.h, actions.h, actres.h, city.h, diptreaty.h, disaster.h, events.h, extras.h, fc_types.h
- SPECENUM_COUNTNAME : mapimg.h
- SPECENUM_FOO : specenum_gen.h
- SPECENUM_INVALID : specenum_gen.h, fc_types.h
- SPECENUM_NAME : road.h, unittype.h, unit.h, traits.h, traderoutes.h, tech.h, luascript_types.h, road.h, research.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, map_types.h, control.h, mapimg.c, modinst.h, texaimsg.h, daidata.h, update_queue.h, tilespec.h, tilespec.c, options.h, gotodlg.cpp, citydlg.h, unittype.h, control.h, colors_common.h, unittools.h, stdinhand.c, srv_main.h, settings.h, extras.h, fc_types.h, events.h, disaster.h, diptreaty.h, city.h, base.h, actres.h, actions.h, fc_types.h, actions.h, fc_types.h
- SPECENUM_NAME_UPDATER : fc_types.h, unittype.h
- SPECENUM_NAMEOVERRIDE : unittype.h, tech.h, extras.h
- SPECENUM_PASTE : specenum_gen.h
- SPECENUM_PASTE_ : specenum_gen.h
- SPECENUM_STRING : specenum_gen.h
- SPECENUM_STRING_ : specenum_gen.h
- SPECENUM_VALUE : specenum_gen.h
- SPECENUM_VALUE0 : road.h, unittype.h, road.h, luascript_types.h, tech.h, traderoutes.h, traits.h, unit.h, unittype.h, map_types.h, research.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, citydlg.h, control.h, modinst.h, texaimsg.h, daidata.h, update_queue.h, tilespec.h, tilespec.c, options.h, gotodlg.cpp, control.h, unittype.h, colors_common.h, unittools.h, stdinhand.c, srv_main.h, settings.h, unittype.h, events.h, fc_types.h, extras.h, actions.h, disaster.h, diptreaty.h, city.h, base.h, actres.h, actions.h, fc_types.h
- SPECENUM_VALUE0NAME : unittype.h, unit.h, traits.h, traderoutes.h, tech.h, luascript_types.h, road.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, fc_types.h, colors_common.h, fc_types.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, gotodlg.cpp, citydlg.h, unittype.h, unittools.h, stdinhand.c, settings.h, unittype.h, diptreaty.h, fc_types.h, extras.h, disaster.h, fc_types.h, city.h, base.h, actres.h, actions.h, fc_types.h
- SPECENUM_VALUE1 : road.h, luascript_types.h, tech.h, traderoutes.h, traits.h, unit.h, unittype.h, research.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, map_types.h, control.h, modinst.h, texaimsg.h, daidata.h, update_queue.h, tilespec.h, tilespec.c, options.h, gotodlg.cpp, events.h, citydlg.h, unittype.h, control.h, colors_common.h, unittools.h, stdinhand.c, srv_main.h, settings.h, extras.h, fc_types.h, disaster.h, diptreaty.h, city.h, base.h, actres.h, actions.h, fc_types.h
- SPECENUM_VALUE10 : tech.h, texaimsg.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, stdinhand.c, unittype.h, requirements.h, player.h, fc_types.h, extras.h, events.h, diptreaty.h, luascript_types.h
- SPECENUM_VALUE100 : events.h, unittype.h
- SPECENUM_VALUE100NAME : unittype.h
- SPECENUM_VALUE101 : events.h, unittype.h
- SPECENUM_VALUE101NAME : unittype.h
- SPECENUM_VALUE102 : events.h, unittype.h
- SPECENUM_VALUE102NAME : unittype.h
- SPECENUM_VALUE103 : events.h, unittype.h
- SPECENUM_VALUE103NAME : unittype.h
- SPECENUM_VALUE104 : unittype.h, events.h
- SPECENUM_VALUE104NAME : unittype.h
- SPECENUM_VALUE105 : events.h, unittype.h
- SPECENUM_VALUE105NAME : unittype.h
- SPECENUM_VALUE106 : events.h, unittype.h
- SPECENUM_VALUE106NAME : unittype.h
- SPECENUM_VALUE107 : events.h, unittype.h
- SPECENUM_VALUE107NAME : unittype.h
- SPECENUM_VALUE108 : unittype.h, events.h
- SPECENUM_VALUE108NAME : unittype.h
- SPECENUM_VALUE109 : events.h, unittype.h
- SPECENUM_VALUE109NAME : unittype.h
- SPECENUM_VALUE10NAME : colors_common.h, texaimsg.h, tilespec.h, citydlg.h, unittools.h, stdinhand.c, unittype.h, requirements.h, player.h, fc_types.h, extras.h, diptreaty.h, luascript_types.h
- SPECENUM_VALUE11 : unittype.h, texaimsg.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, stdinhand.c, tech.h, luascript_types.h, player.h, fc_types.h, extras.h, events.h, unittype.h
- SPECENUM_VALUE110 : unittype.h, events.h
- SPECENUM_VALUE110NAME : unittype.h
- SPECENUM_VALUE111 : events.h, unittype.h
- SPECENUM_VALUE111NAME : unittype.h
- SPECENUM_VALUE112 : events.h
- SPECENUM_VALUE113 : events.h
- SPECENUM_VALUE114 : events.h
- SPECENUM_VALUE115 : events.h
- SPECENUM_VALUE116 : events.h
- SPECENUM_VALUE117 : events.h
- SPECENUM_VALUE118 : events.h
- SPECENUM_VALUE119 : events.h
- SPECENUM_VALUE11NAME : colors_common.h, texaimsg.h, tilespec.h, citydlg.h, unittools.h, stdinhand.c, unittype.h, luascript_types.h, player.h, fc_types.h, extras.h
- SPECENUM_VALUE12 : player.h, texaimsg.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, tech.h, luascript_types.h, fc_types.h, extras.h, events.h
- SPECENUM_VALUE120 : events.h
- SPECENUM_VALUE121 : events.h
- SPECENUM_VALUE122 : events.h
- SPECENUM_VALUE123 : events.h
- SPECENUM_VALUE124 : events.h
- SPECENUM_VALUE125 : events.h
- SPECENUM_VALUE126 : events.h
- SPECENUM_VALUE127 : events.h
- SPECENUM_VALUE128 : events.h
- SPECENUM_VALUE129 : events.h
- SPECENUM_VALUE12NAME : fc_types.h, player.h, luascript_types.h, unittype.h, unittools.h, colors_common.h, citydlg.h, tilespec.h, texaimsg.h
- SPECENUM_VALUE13 : tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, luascript_types.h, player.h, fc_types.h, extras.h, events.h, unittype.h
- SPECENUM_VALUE130 : events.h
- SPECENUM_VALUE131 : events.h
- SPECENUM_VALUE132 : events.h
- SPECENUM_VALUE133 : events.h
- SPECENUM_VALUE134 : events.h
- SPECENUM_VALUE135 : events.h
- SPECENUM_VALUE136 : events.h
- SPECENUM_VALUE137 : events.h
- SPECENUM_VALUE138 : events.h
- SPECENUM_VALUE13NAME : tilespec.h, player.h, citydlg.h, colors_common.h, unittype.h, luascript_types.h, fc_types.h, unittools.h
- SPECENUM_VALUE14 : unittype.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, luascript_types.h, player.h, fc_types.h, extras.h, events.h
- SPECENUM_VALUE14NAME : unittools.h, tilespec.h, citydlg.h, colors_common.h, unittype.h, luascript_types.h, player.h, fc_types.h
- SPECENUM_VALUE15 : unittype.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, luascript_types.h, player.h, fc_types.h, extras.h, events.h
- SPECENUM_VALUE15NAME : fc_types.h, tilespec.h, citydlg.h, colors_common.h, unittype.h, luascript_types.h, player.h, unittools.h
- SPECENUM_VALUE16 : events.h, extras.h, player.h, luascript_types.h, unittype.h, unittools.h, colors_common.h, tilespec.h
- SPECENUM_VALUE16NAME : unittype.h, tilespec.h, colors_common.h, unittools.h, luascript_types.h, player.h
- SPECENUM_VALUE17 : events.h, extras.h, player.h, luascript_types.h, unittype.h, unittools.h, colors_common.h, tilespec.h
- SPECENUM_VALUE17NAME : tilespec.h, colors_common.h, unittools.h, luascript_types.h, unittype.h, player.h
- SPECENUM_VALUE18 : events.h, extras.h, unittype.h, unittools.h, colors_common.h, tilespec.h
- SPECENUM_VALUE18NAME : unittype.h, unittools.h, colors_common.h, tilespec.h
- SPECENUM_VALUE19 : colors_common.h, tilespec.h, unittools.h, unittype.h, extras.h, events.h
- SPECENUM_VALUE19NAME : unittype.h, unittools.h, colors_common.h, tilespec.h
- SPECENUM_VALUE1NAME : requirements.h, road.h, luascript_types.h, tech.h, traderoutes.h, traits.h, unit.h, unittype.h, player.h, connection.h, mapimg.h, mapimg.c, fc_types.h, requirements.h, fc_types.h, unittools.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, gotodlg.cpp, citydlg.h, colors_common.h, unittype.h, stdinhand.c, settings.h, unittype.h, extras.h, fc_types.h, disaster.h, diptreaty.h, city.h, base.h, actres.h, actions.h, fc_types.h
- SPECENUM_VALUE2 : traderoutes.h, traits.h, unit.h, unittype.h, mapimg.c, unittype.h, settings.h, tech.h, luascript_types.h, road.h, research.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, gotodlg.cpp, fc_types.h, modinst.h, texaimsg.h, daidata.h, update_queue.h, tilespec.h, tilespec.c, options.h, settings.h, citydlg.h, control.h, colors_common.h, unittools.h, stdinhand.c, srv_main.h, diptreaty.h, fc_types.h, extras.h, events.h, disaster.h, mapimg.c, city.h, base.h, actres.h, actions.h, mapimg.c, fc_types.h, map_types.h, fc_types.h
- SPECENUM_VALUE20 : events.h, extras.h, unittype.h, unittools.h, colors_common.h, tilespec.h
- SPECENUM_VALUE20NAME : tilespec.h, colors_common.h, unittype.h, unittools.h
- SPECENUM_VALUE21 : extras.h, unittype.h, unittools.h, colors_common.h, tilespec.h, events.h
- SPECENUM_VALUE21NAME : unittype.h, unittools.h, colors_common.h, tilespec.h
- SPECENUM_VALUE22 : unittools.h, tilespec.h, colors_common.h, unittype.h, events.h
- SPECENUM_VALUE22NAME : unittype.h, unittools.h, colors_common.h, tilespec.h
- SPECENUM_VALUE23 : events.h, unittype.h, unittools.h, colors_common.h, tilespec.h
- SPECENUM_VALUE23NAME : tilespec.h, unittools.h, unittype.h, colors_common.h
- SPECENUM_VALUE24 : events.h, unittype.h, unittools.h, colors_common.h
- SPECENUM_VALUE24NAME : unittype.h, unittools.h, colors_common.h
- SPECENUM_VALUE25 : colors_common.h, unittools.h, unittype.h, events.h, unittype.h
- SPECENUM_VALUE25NAME : unittype.h, unittools.h, colors_common.h
- SPECENUM_VALUE26 : unittype.h, colors_common.h, unittype.h, events.h
- SPECENUM_VALUE26NAME : unittype.h, colors_common.h
- SPECENUM_VALUE27 : events.h, unittype.h, colors_common.h
- SPECENUM_VALUE27NAME : colors_common.h, unittype.h
- SPECENUM_VALUE28 : events.h, unittype.h, colors_common.h
- SPECENUM_VALUE28NAME : unittype.h, colors_common.h
- SPECENUM_VALUE29 : events.h, unittype.h, colors_common.h
- SPECENUM_VALUE29NAME : colors_common.h, unittype.h
- SPECENUM_VALUE2NAME : unittype.h, mapimg.c, unittype.h, unit.h, traits.h, traderoutes.h, tech.h, luascript_types.h, road.h, requirements.h, player.h, connection.h, mapimg.h, mapimg.c, road.h, citydlg.h, modinst.h, texaimsg.h, daidata.h, tilespec.h, tilespec.c, gotodlg.cpp, unittype.h, colors_common.h, unittools.h, stdinhand.c, settings.h, diptreaty.h, fc_types.h, extras.h, disaster.h, fc_types.h, city.h, base.h, actres.h, actions.h, fc_types.h
- SPECENUM_VALUE3 : stdinhand.c, settings.h, unittype.h, unit.h, traits.h, traderoutes.h, tech.h, luascript_types.h, road.h, requirements.h, player.h, options.h, settings.h, modinst.h, texaimsg.h, daidata.h, update_queue.h, tilespec.h, tilespec.c, stdinhand.c, gotodlg.cpp, citydlg.h, control.h, colors_common.h, unittools.h, stdinhand.c, fc_types.h, mapimg.h, extras.h, events.h, disaster.h, diptreaty.h, actres.h, actions.h, connection.h, fc_types.h, mapimg.c, map_types.h, fc_types.h, actions.h
- SPECENUM_VALUE30 : colors_common.h, unittype.h, events.h, unittype.h
- SPECENUM_VALUE30NAME : colors_common.h
- SPECENUM_VALUE31 : events.h, unittype.h, colors_common.h
- SPECENUM_VALUE31NAME : colors_common.h
- SPECENUM_VALUE32 : unittype.h, colors_common.h, unittype.h, events.h
- SPECENUM_VALUE32NAME : colors_common.h
- SPECENUM_VALUE33 : events.h, unittype.h, colors_common.h
- SPECENUM_VALUE33NAME : colors_common.h
- SPECENUM_VALUE34 : events.h, colors_common.h, unittype.h
- SPECENUM_VALUE34NAME : colors_common.h
- SPECENUM_VALUE35 : events.h, unittype.h, colors_common.h
- SPECENUM_VALUE35NAME : colors_common.h
- SPECENUM_VALUE36 : unittype.h, colors_common.h, unittype.h, events.h
- SPECENUM_VALUE36NAME : colors_common.h
- SPECENUM_VALUE37 : events.h, unittype.h, colors_common.h
- SPECENUM_VALUE37NAME : colors_common.h
- SPECENUM_VALUE38 : unittype.h, colors_common.h, events.h
- SPECENUM_VALUE38NAME : colors_common.h
- SPECENUM_VALUE39 : events.h, unittype.h
- SPECENUM_VALUE3NAME : stdinhand.c, player.h, settings.h, unittype.h, traits.h, traderoutes.h, luascript_types.h, road.h, requirements.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, gotodlg.cpp, tilespec.c, tilespec.h, daidata.h, actres.h, texaimsg.h, modinst.h, mapimg.h, actions.h, actres.h, diptreaty.h, disaster.h, extras.h, fc_types.h, connection.h, mapimg.c, fc_types.h
- SPECENUM_VALUE4 : stdinhand.c, settings.h, unittype.h, tech.h, luascript_types.h, requirements.h, player.h, connection.h, unittools.h, control.h, citydlg.h, gotodlg.cpp, options.h, tilespec.c, tilespec.h, update_queue.h, daidata.h, texaimsg.h, modinst.h, colors_common.h, fc_types.h, mapimg.h, actions.h, actres.h, diptreaty.h, disaster.h, events.h, extras.h, fc_types.h, actions.h, fc_types.h, map_types.h, mapimg.c, fc_types.h
- SPECENUM_VALUE40 : events.h, unittype.h
- SPECENUM_VALUE41 : events.h, unittype.h
- SPECENUM_VALUE42 : events.h, unittype.h
- SPECENUM_VALUE43 : events.h, unittype.h
- SPECENUM_VALUE44 : events.h, unittype.h
- SPECENUM_VALUE45 : events.h, unittype.h
- SPECENUM_VALUE46 : events.h, unittype.h
- SPECENUM_VALUE47 : events.h, unittype.h
- SPECENUM_VALUE48 : events.h, unittype.h
- SPECENUM_VALUE49 : events.h, unittype.h
- SPECENUM_VALUE4NAME : stdinhand.c, settings.h, unittype.h, luascript_types.h, requirements.h, player.h, connection.h, mapimg.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, tilespec.c, tilespec.h, daidata.h, texaimsg.h, modinst.h, gotodlg.cpp, mapimg.c, actions.h, actres.h, diptreaty.h, disaster.h, extras.h, actions.h, fc_types.h
- SPECENUM_VALUE5 : luascript_types.h, tech.h, unittype.h, settings.h, stdinhand.c, unittools.h, colors_common.h, control.h, citydlg.h, gotodlg.cpp, options.h, tilespec.c, tilespec.h, update_queue.h, daidata.h, texaimsg.h, modinst.h, extras.h, requirements.h, actions.h, actres.h, diptreaty.h, disaster.h, events.h, fc_types.h, connection.h, player.h, fc_types.h, mapimg.h, mapimg.c, fc_types.h
- SPECENUM_VALUE50 : events.h, unittype.h
- SPECENUM_VALUE51 : events.h, unittype.h
- SPECENUM_VALUE52 : events.h, unittype.h
- SPECENUM_VALUE53 : events.h, unittype.h
- SPECENUM_VALUE54 : events.h, unittype.h
- SPECENUM_VALUE55 : events.h, unittype.h
- SPECENUM_VALUE56 : events.h, unittype.h
- SPECENUM_VALUE57 : events.h, unittype.h
- SPECENUM_VALUE58 : events.h, unittype.h
- SPECENUM_VALUE59 : unittype.h, events.h
- SPECENUM_VALUE5NAME : requirements.h, luascript_types.h, unittype.h, settings.h, fc_types.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, gotodlg.cpp, tilespec.c, tilespec.h, daidata.h, texaimsg.h, modinst.h, connection.h, player.h, actions.h, actres.h, diptreaty.h, disaster.h, extras.h, fc_types.h, mapimg.c, mapimg.h, fc_types.h
- SPECENUM_VALUE6 : tech.h, unittype.h, settings.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, gotodlg.cpp, options.h, tilespec.c, tilespec.h, texaimsg.h, modinst.h, control.h, fc_types.h, luascript_types.h, disaster.h, events.h, extras.h, fc_types.h, diptreaty.h, fc_types.h, requirements.h, player.h, mapimg.h, mapimg.c, fc_types.h
- SPECENUM_VALUE60 : events.h, unittype.h
- SPECENUM_VALUE61 : events.h, unittype.h
- SPECENUM_VALUE62 : events.h, unittype.h
- SPECENUM_VALUE63 : events.h, unittype.h
- SPECENUM_VALUE64 : unittype.h, events.h
- SPECENUM_VALUE65 : events.h, unittype.h
- SPECENUM_VALUE66 : events.h, unittype.h
- SPECENUM_VALUE67 : events.h, unittype.h
- SPECENUM_VALUE68 : events.h, unittype.h
- SPECENUM_VALUE69 : events.h, unittype.h
- SPECENUM_VALUE6NAME : luascript_types.h, unittype.h, settings.h, stdinhand.c, unittools.h, fc_types.h, colors_common.h, citydlg.h, gotodlg.cpp, tilespec.c, tilespec.h, texaimsg.h, modinst.h, player.h, requirements.h, diptreaty.h, disaster.h, extras.h, fc_types.h, mapimg.c, mapimg.h, fc_types.h
- SPECENUM_VALUE7 : tech.h, unittype.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, gotodlg.cpp, options.h, tilespec.c, tilespec.h, texaimsg.h, disaster.h, luascript_types.h, diptreaty.h, events.h, extras.h, fc_types.h, mapimg.c, player.h, requirements.h
- SPECENUM_VALUE70 : events.h, unittype.h
- SPECENUM_VALUE71 : events.h, unittype.h
- SPECENUM_VALUE72 : events.h, unittype.h
- SPECENUM_VALUE73 : events.h, unittype.h
- SPECENUM_VALUE74 : unittype.h, events.h
- SPECENUM_VALUE75 : events.h, unittype.h
- SPECENUM_VALUE76 : events.h, unittype.h
- SPECENUM_VALUE77 : events.h, unittype.h
- SPECENUM_VALUE78 : events.h, unittype.h
- SPECENUM_VALUE79 : events.h, unittype.h
- SPECENUM_VALUE7NAME : luascript_types.h, unittype.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, gotodlg.cpp, tilespec.c, tilespec.h, texaimsg.h, player.h, requirements.h, diptreaty.h, disaster.h, extras.h, fc_types.h, mapimg.c, fc_types.h
- SPECENUM_VALUE8 : stdinhand.c, texaimsg.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, unittype.h, tech.h, requirements.h, player.h, fc_types.h, extras.h, events.h, diptreaty.h, luascript_types.h
- SPECENUM_VALUE80 : unittype.h, events.h
- SPECENUM_VALUE81 : events.h, unittype.h
- SPECENUM_VALUE82 : events.h, unittype.h
- SPECENUM_VALUE83 : events.h, unittype.h
- SPECENUM_VALUE83NAME : unittype.h
- SPECENUM_VALUE84 : events.h, unittype.h
- SPECENUM_VALUE84NAME : unittype.h
- SPECENUM_VALUE85 : unittype.h, events.h
- SPECENUM_VALUE85NAME : unittype.h
- SPECENUM_VALUE86 : events.h, unittype.h
- SPECENUM_VALUE86NAME : unittype.h
- SPECENUM_VALUE87 : events.h, unittype.h
- SPECENUM_VALUE87NAME : unittype.h
- SPECENUM_VALUE88 : events.h, unittype.h
- SPECENUM_VALUE88NAME : unittype.h
- SPECENUM_VALUE89 : events.h, unittype.h
- SPECENUM_VALUE89NAME : unittype.h
- SPECENUM_VALUE8NAME : texaimsg.h, tilespec.h, citydlg.h, colors_common.h, unittools.h, fc_types.h, stdinhand.c, unittype.h, requirements.h, player.h, fc_types.h, extras.h, diptreaty.h, luascript_types.h
- SPECENUM_VALUE9 : unittype.h, stdinhand.c, unittools.h, colors_common.h, citydlg.h, tilespec.h, texaimsg.h, extras.h, luascript_types.h, tech.h, events.h, diptreaty.h, fc_types.h, player.h, requirements.h, fc_types.h
- SPECENUM_VALUE90 : events.h, unittype.h
- SPECENUM_VALUE90NAME : unittype.h
- SPECENUM_VALUE91 : events.h, unittype.h
- SPECENUM_VALUE91NAME : unittype.h
- SPECENUM_VALUE92 : events.h, unittype.h
- SPECENUM_VALUE92NAME : unittype.h
- SPECENUM_VALUE93 : events.h, unittype.h
- SPECENUM_VALUE93NAME : unittype.h
- SPECENUM_VALUE94 : events.h, unittype.h
- SPECENUM_VALUE94NAME : unittype.h
- SPECENUM_VALUE95 : events.h, unittype.h
- SPECENUM_VALUE95NAME : unittype.h
- SPECENUM_VALUE96 : events.h, unittype.h
- SPECENUM_VALUE96NAME : unittype.h
- SPECENUM_VALUE97 : events.h, unittype.h
- SPECENUM_VALUE97NAME : unittype.h
- SPECENUM_VALUE98 : events.h, unittype.h
- SPECENUM_VALUE98NAME : unittype.h
- SPECENUM_VALUE99 : unittype.h, events.h
- SPECENUM_VALUE99NAME : unittype.h
- SPECENUM_VALUE9NAME : tilespec.h, texaimsg.h, citydlg.h, colors_common.h, unittools.h, stdinhand.c, unittype.h, requirements.h, player.h, fc_types.h, extras.h, diptreaty.h, luascript_types.h
- SPECENUM_ZERO : fc_types.h
- specfile_list_iterate : themespec.c, tilespec.c, themespec.c
- specfile_list_iterate_end : themespec.c, tilespec.c
- SPECHASH_ASTR_DATA_TYPE : options.c
- SPECHASH_ASTR_KEY_TYPE : luascript_signal.c, tilespec.c, options.c, stdinhand.c, options.c, packets.c, section_file.h, luascript_func.c
- SPECHASH_CSTR_KEY_TYPE : section_file.h, tilespec.c
- SPECHASH_ENUM_DATA_TYPE : tilespec.c
- SPECHASH_FOO : spechash.h
- SPECHASH_HASH : spechash.h
- SPECHASH_IDATA_COMP : spechash.h
- SPECHASH_IDATA_COPY : stdinhand.c, spechash.h
- SPECHASH_IDATA_FREE : tilespec.c, daisettler.c, update_queue.c, mapview_common.c, editprop.c, attribute.c, stdinhand.c, luascript_signal.c, luascript_func.c, editprop.c, packets.c, map.c, path_finding.c, spechash.h
- SPECHASH_IDATA_TO_UDATA : stdinhand.c, options.c, spechash.h
- SPECHASH_IDATA_TYPE : editprop.c, themespec.c, mapview_common.c, options.c, tilespec.c, unitselect_common.h, update_queue.c, daisettler.c, government.h, editprop.c, section_file.h, path_finding.c, map.c, nation.h, packets.c, luascript_func.c, luascript_signal.c, tile.h, world_object.h, stdinhand.c, attribute.c, control.c, editprop.c
- SPECHASH_IKEY_COMP : themespec.c, path_finding.c, spechash.h, attribute.c
- SPECHASH_IKEY_COPY : spechash.h, attribute.c, themespec.c
- SPECHASH_IKEY_FREE : attribute.c, themespec.c, path_finding.c, spechash.h
- SPECHASH_IKEY_TO_UKEY : spechash.h
- SPECHASH_IKEY_TYPE : themespec.c, update_queue.c, mapview_common.c, themespec.c, control.c, attribute.c, tile.h, path_finding.c, nation.h, map.c, government.h, srv_main.c
- SPECHASH_IKEY_VAL : spechash.h, path_finding.c, attribute.c, themespec.c
- SPECHASH_INT_DATA_TYPE : editprop.c, srv_main.c
- SPECHASH_INT_KEY_TYPE : daisettler.c, update_queue.c, unitselect_common.h, editprop.c, control.c, world_object.h, editprop.c
- SPECHASH_ITER : spechash.h
- SPECHASH_PASTE : spechash.h
- SPECHASH_PASTE_ : spechash.h
- SPECHASH_TAG : editprop.c, themespec.c, mapview_common.c, options.c, tilespec.c, unitselect_common.h, update_queue.c, daisettler.c, government.h, editprop.c, section_file.h, path_finding.c, map.c, nation.h, packets.c, luascript_func.c, luascript_signal.c, tile.h, world_object.h, editprop.c, control.c, world_object.h, attribute.c, stdinhand.c, srv_main.c, control.c
- SPECHASH_UDATA_TO_IDATA : spechash.h, stdinhand.c, options.c
- SPECHASH_UDATA_TYPE : stdinhand.c, spechash.h
- SPECHASH_UKEY_TO_IKEY : spechash.h
- SPECHASH_UKEY_TYPE : spechash.h
- SPECHASH_VPTR_TO_IDATA : spechash.h, options.c
- SPECHASH_VPTR_TO_IKEY : spechash.h
- SPECIALIST_SECTION_PREFIX : ruleload.c
- specialist_type_iterate : specialist.h
- specialist_type_iterate_end : specialist.h
- specialist_type_re_active_iterate : specialist.h
- specialist_type_re_active_iterate_end : specialist.h
- SPECLIST_FOO : speclist.h
- SPECLIST_LINK : speclist.h
- SPECLIST_LIST : speclist.h
- SPECLIST_PASTE : speclist.h
- SPECLIST_PASTE_ : speclist.h
- SPECLIST_TAG : optiondlg.c, diplodlg.c, spaceshipdlg.c, citizensinfo.c, citydlg.c, cma_fe.c, diplodlg.c, happiness.c, inteldlg.c, optiondlg.c, spaceshipdlg.c, dialogs.c, inteldlg.c, happiness.c, diplodlg.c, cma_fe.c, citydlg.c, citizensinfo.c, spaceshipdlg.c, inteldlg.c, happiness.c, optiondlg.c, diplodlg.c, mapview_common.c, ruledit_qt.h, mpdb.h, texaimsg.h, voteinfo.c, update_queue.c, tilespec.c, servers.h, mapview_common.c, gui_main.c, helpdata.c, themespec.c, spaceshipdlg.c, inteldlg.c, gui_main.c, diplodlg.c, dialogs.c, themespec.c, spaceshipdlg.c, inteldlg.c, effects.h, rgbcolor.h, player.h, connection.h, nation.h, modpack.c, mapimg.c, featured_text.h, extras.h, citydlg.c, diptreaty.h, city.h, actions.h, timing.h, shared.h, registry_ini.h, netintf.h, fc_cmdline.c, fc_cmdhelp.c, luascript_signal.c, cma_fe.c, citizensinfo.c, goto.c, global_worklist.h, road.h, cma_fec.c, agents.c, voting.h, unittools.c, settings.h, notify.c, gamehand.c, mapgen.c, luascript_signal.c, tile.h, traderoutes.h, unitlist.h, unittype.h, workertask.h, citytools.h, cityturn.c, unittype.h
- SPECLIST_TYPE : citydlg.c, cma_fe.c, diplodlg.c, happiness.c, inteldlg.c, optiondlg.c, spaceshipdlg.c, dialogs.c, diplodlg.c, gui_main.c, citizensinfo.c, spaceshipdlg.c, optiondlg.c, inteldlg.c, happiness.c, diplodlg.c, cma_fe.c, citydlg.c, citizensinfo.c, spaceshipdlg.c, optiondlg.c, inteldlg.c, mapview_common.c, nation.h, ruledit_qt.h, mpdb.h, texaimsg.h, voteinfo.c, update_queue.c, tilespec.c, servers.h, inteldlg.c, mapview_common.c, helpdata.c, themespec.c, spaceshipdlg.c, inteldlg.c, gui_main.c, diplodlg.c, dialogs.c, themespec.c, spaceshipdlg.c, effects.h, road.h, rgbcolor.h, player.h, connection.h, nation.h, modpack.c, mapimg.c, featured_text.h, extras.h, nation.h, diptreaty.h, city.h, actions.h, timing.h, shared.h, netintf.h, fc_cmdline.c, fc_cmdhelp.c, happiness.c, global_worklist.h, diplodlg.c, cma_fe.c, citydlg.c, citizensinfo.c, goto.c, luascript_signal.c, cma_fec.c, agents.c, voting.h, unittools.c, settings.h, gamehand.c, luascript_signal.c, tile.h, traderoutes.h, unitlist.h, unittype.h, notify.c, cityturn.c, workertask.h, citytools.h
- SPECPQ_CELL_ : specpq.h
- SPECPQ_DATA_TYPE : path_finding.c, gamehand.c
- SPECPQ_FOO : specpq.h
- SPECPQ_PASTE : specpq.h
- SPECPQ_PASTE_ : specpq.h
- SPECPQ_PQ : specpq.h
- SPECPQ_PQ_ : specpq.h
- SPECPQ_PRIORITY_TYPE : path_finding.c, gamehand.c
- SPECPQ_TAG : path_finding.c, gamehand.c
- SPECVEC_FOO : specvec.h
- SPECVEC_PASTE : specvec.h
- SPECVEC_PASTE_ : specvec.h
- SPECVEC_TAG : cm.c, registry_ini.c, daicity.c, tilespec.h, citydlg.c, cityrepdata.c, requirements.h, oblig_reqs.h, connection.h, cm.c, citydlg.c
- SPECVEC_TYPE : citydlg.c, daicity.c, tilespec.h, citydlg.c, requirements.h, oblig_reqs.h, connection.h, cm.c, specvec.h
- SPECVEC_VECTOR : specvec.h
- sprite_hash_iterate : tilespec.c
- sprite_hash_iterate_end : tilespec.c
- sprite_vector_iterate : tilespec.h
- sprite_vector_iterate_end : tilespec.h
- square_dxy_iterate : map.h
- square_dxy_iterate_end : map.h
- square_iterate : map.h
- square_iterate_end : map.h
- SSETV_NONE : server_settings.h
- startpos_hash_iterate : srv_main.c
- startpos_hash_iterate_end : srv_main.c
- STARTPOS_ITER : map.c
- startpos_list_iterate : gamehand.c
- startpos_list_iterate_end : gamehand.c
- startpos_nations_iterate : map.h
- startpos_nations_iterate_end : map.h
- STATE_MASK : widget_p.h
- STD_RAND_VALUE_LOG : rand.c
- STEP : md5.c
- str : astring.c, astring.h
- strvec_iterate : string_vector.h
- strvec_iterate_end : string_vector.h
- STYLE_SECTION_PREFIX : ruleload.c
- styles_iterate : style.h
- styles_iterate_end : style.h
- styles_re_active_iterate : style.h
- styles_re_active_iterate_end : style.h
- submenu_append_unref : gui_stuff.h
- submenu_insert_unref : gui_stuff.h
- SYN_ORIG_ : commands.c
- SYN_TRANS_ : commands.c
- sz_loud_strlcpy : shared.h
- sz_strlcat : support.h
- sz_strlcpy : support.h