Here is a list of all functions with links to the files they belong to:
- w -
- wait_for_requests() : agents.h, agents.c
- wait_till_request_got_processed() : client_main.h, client_main.c
- waiting_queue_add_pending_request() : update_queue.c
- waiting_queue_data_destroy() : update_queue.c
- waiting_queue_data_extract() : update_queue.c
- waiting_queue_data_new() : update_queue.c
- waiting_queue_execute_pending_requests() : update_queue.c
- wakeup_button_pressed() : mapctrl_common.c, mapctrl_common.h
- wakeup_neighbor_sentries() : unittools.c
- wakeup_sentried_units() : control.c, control.h
- wall() : stdinhand.c
- want_tech_for_improvement_effect() : daicity.c
- want_techs_for_improvement_effect() : daicity.c, daicity.h
- war_countdown() : daidiplomacy.c
- widget_add_as_prev() : widget.c, widget.h, widget.c, widget.h
- widget_core_draw_frame() : widget_core.c
- widget_core_flush() : widget_core.c
- widget_core_mark_dirty() : widget_core.c
- widget_core_redraw() : widget_core.c
- widget_core_resize() : widget_core.c
- widget_core_select() : widget_core.c
- widget_core_set_area() : widget_core.c
- widget_core_set_position() : widget_core.c
- widget_core_undraw() : widget_core.c
- widget_core_unselect() : widget_core.c
- widget_destroyed() : gui_stuff.c, gui_stuff.h, gui_stuff.c, gui_stuff.h
- widget_draw_frame() : widget.h
- widget_flush() : widget.h
- widget_free() : widget_core.c, widget.h, widget_core.c
- widget_get_child() : gui_stuff.h, gui_stuff.c, gui_stuff.h, gui_stuff.c
- widget_mark_dirty() : widget.h
- widget_new() : widget_core.c, widget_p.h, widget_core.c, widget_p.h
- widget_pressed_action() : widget.c, widget.h, widget.c
- widget_redraw() : widget.h
- widget_resize() : widget.h
- widget_selected_action() : widget.c, widget.h, widget.c, widget.h
- widget_set_area() : widget.h
- widget_set_position() : widget.h
- widget_undraw() : widget.h
- wildcard_asterisk_fit() : shared.c
- wildcard_fit_string() : shared.c, shared.h
- wildcard_range_fit() : shared.c
- win_chance() : combat.c, combat.h
- windfall_benefit() : caravan.c
- window_select() : widget_window.c
- window_set_position() : widget_window.c
- window_unselect() : widget_window.c
- window_worklist_editor_callback() : wldlg.c
- wipe_unit() : unittools.c, unittools.h
- wipe_unit_full() : unittools.c
- wipe_units() : dialogs.cpp
- withdraw_vision_dlg_callback() : diplodlg.c
- wl_help_from_iter() : wldlg.c
- wl_right_button_up() : wldlg.c
- wlmeta_factory_bind() : wldlg.c
- wlmeta_factory_setup() : wldlg.c
- wonder_benefit() : caravan.c
- wonder_built() : improvement.h, improvement.c
- wonder_destroyed() : improvement.c, improvement.h
- wonder_factory_bind() : inteldlg.c
- wonder_factory_setup() : inteldlg.c
- wonder_is_built() : improvement.c, improvement.h
- wonder_is_lost() : improvement.c, improvement.h
- wonder_visible_to_player() : improvement.h, improvement.c
- word_version() : version.c, version.h
- work_lists_callback() : optiondlg.c
- worker_evaluate_city_requests() : autoworkers.c, autoworkers.h
- worker_evaluate_improvements() : autoworkers.c, autoworkers.h
- worker_task_init() : workertask.c, workertask.h
- worker_task_is_sane() : workertask.h, workertask.c
- workertask_dlg_destroy() : citydlg.c
- worklist_advance() : worklist.c, worklist.h
- worklist_append() : worklist.c, worklist.h
- worklist_change_build_target() : cityturn.c
- worklist_copy() : worklist.c, worklist.h
- worklist_destroy() : wldlg.c
- worklist_editor_item_callback() : wldlg.c
- worklist_editor_targets_callback() : wldlg.c
- worklist_factory_bind() : wldlg.c
- worklist_factory_setup() : wldlg.c
- worklist_first_impr_or_unit_iterate() : cityrep.c
- worklist_init() : worklist.c, worklist.h
- worklist_insert() : worklist.c, worklist.h
- worklist_is_empty() : worklist.c, worklist.h
- worklist_item_postpone_req_vec() : cityturn.c
- worklist_last_impr_or_unit_iterate() : cityrep.c
- worklist_length() : worklist.c, worklist.h
- worklist_load() : savegame2.c, savegame3.c
- worklist_next_impr_or_unit_iterate() : cityrep.c
- worklist_next_to_last_impr_or_unit_iterate() : cityrep.c
- worklist_peek() : worklist.c, worklist.h
- worklist_peek_ith() : worklist.c, worklist.h
- worklist_remove() : worklist.c, worklist.h
- worklist_save() : savegame3.c
- worklists_callback() : menu.c
- worklists_destroy_callback() : wldlg.c
- worklists_response() : wldlg.c
- world_peace_turn() : srv_main.c
- world_peace_update() : srv_main.c
- worst_fitness() : cm.c
- wrap_action() : settings.c
- wrap_callback() : settings.c
- wrap_double() : overview_common.c
- wrap_name() : settings.c
- write_chatline_content() : chatline_common.c, chatline_common.h
- write_command() : stdinhand.c
- write_init_script() : stdinhand.c
- write_shortcuts() : fc_client.cpp, shortcuts.cpp, shortcuts.h
- write_socket_data() : connection.c
- write_utf8() : gui_string.c, gui_string.h, gui_string.c, gui_string.h