Freeciv-3.3
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#include "bitvector.h"
#include "support.h"
#include "fc_types.h"
#include "name_translation.h"
#include "requirements.h"
Go to the source code of this file.
Data Structures | |
struct | impr_type |
Macros | |
#define | B_LAST MAX_NUM_BUILDINGS |
#define | B_NEVER (NULL) |
#define | WONDER_DESTROYED (MAX_NUM_PLAYER_SLOTS + 1) /* Used as player id. */ |
#define | WONDER_NOT_OWNED (MAX_NUM_PLAYER_SLOTS + 2) /* Used as player id. */ |
#define | WONDER_OWNED(player_id) ((player_id) < MAX_NUM_PLAYER_SLOTS) |
#define | WONDER_LOST (-1) /* Used as city id. */ |
#define | WONDER_NOT_BUILT 0 /* Used as city id. */ |
#define | WONDER_BUILT(city_id) ((city_id) > 0) |
#define | improvement_iterate(_p) |
#define | improvement_iterate_end |
#define | improvement_re_active_iterate(_p) |
#define | improvement_re_active_iterate_end |
#define | genus_iterate(_p) |
#define | genus_iterate_end |
#define B_LAST MAX_NUM_BUILDINGS |
Definition at line 42 of file improvement.h.
Definition at line 44 of file improvement.h.
Definition at line 218 of file improvement.h.
#define genus_iterate_end |
Definition at line 224 of file improvement.h.
Definition at line 199 of file improvement.h.
#define improvement_iterate_end |
Definition at line 205 of file improvement.h.
Definition at line 210 of file improvement.h.
#define improvement_re_active_iterate_end |
Definition at line 214 of file improvement.h.
#define WONDER_BUILT | ( | city_id | ) | ((city_id) > 0) |
Definition at line 146 of file improvement.h.
#define WONDER_DESTROYED (MAX_NUM_PLAYER_SLOTS + 1) /* Used as player id. */ |
Definition at line 139 of file improvement.h.
#define WONDER_NOT_OWNED (MAX_NUM_PLAYER_SLOTS + 2) /* Used as player id. */ |
Definition at line 140 of file improvement.h.
#define WONDER_OWNED | ( | player_id | ) | ((player_id) < MAX_NUM_PLAYER_SLOTS) |
Definition at line 141 of file improvement.h.
Return TRUE iff the city can sell the given improvement.
Definition at line 1108 of file improvement.c.
Referenced by can_city_sell_universal(), city_balance_treasury_buildings(), city_landlocked_sell_coastal_improvements(), dai_city_sell_noncritical(), do_sell_building(), enable_city_dlg_widgets(), player_balance_treasury_units_and_buildings(), remove_obsolete_buildings_city(), test_player_sell_building_now(), and try_to_sell_stuff().
Return TRUE if the improvement can ever go obsolete. Can be used for buildings or wonders.
Definition at line 403 of file improvement.c.
Referenced by dai_can_requirement_be_met_in_city(), is_req_preventing(), is_req_unchanging(), and req_text_insert().
bool can_player_build_improvement_direct | ( | const struct player * | p, |
const struct impr_type * | pimprove | ||
) |
Whether player can build given building somewhere, ignoring whether it is obsolete.
Definition at line 672 of file improvement.c.
Referenced by api_methods_player_can_build_impr_direct(), can_city_build_improvement_direct(), can_player_build_improvement_now(), can_player_build_unit_direct(), dai_wants_defender_against(), and dai_wants_role_unit().
bool can_player_build_improvement_later | ( | const struct player * | p, |
const struct impr_type * | pimprove | ||
) |
Whether player can eventually build given building somewhere – i.e., returns TRUE if building is available with current tech OR will be available with future tech. Returns FALSE if building is obsolete.
Definition at line 747 of file improvement.c.
Referenced by ba_human_wants(), can_city_build_improvement_later(), collect_eventually_buildable_targets(), dai_build_adv_adjust(), and popup_worklist_editor().
Whether player can build given building somewhere immediately. Returns FALSE if building is obsolete.
Definition at line 730 of file improvement.c.
Referenced by collect_buildable_targets(), collect_eventually_buildable_targets(), and popup_worklist_editor().
Return TRUE iff the improvement can be sold.
Definition at line 1099 of file improvement.c.
Referenced by economy_report_command_callback(), economy_report_selection_callback(), and eco_report::selection_changed().
Get the world city with this great wonder. This doesn't always success on the client side.
Definition at line 1024 of file improvement.c.
Referenced by build_or_move_building(), calc_civ_score(), found_new_tech(), is_req_knowable(), and report_wonders_of_the_world().
struct city * city_from_small_wonder | ( | const struct player * | pplayer, |
const struct impr_type * | pimprove | ||
) |
Get the player city with this small wonder.
Definition at line 1084 of file improvement.c.
Referenced by base_want(), build_free_small_wonders(), and build_or_move_building().
Get the world city with this wonder (small or great). This doesn't always succeed on the client side, and even when it does, it may return an "invisible" city whose members are unexpectedly NULL; take care.
Definition at line 899 of file improvement.c.
Referenced by can_player_build_unit_direct(), city_from_great_wonder(), city_from_small_wonder(), plr_widget::nation_selected(), num_continent_buildings(), update_intel_dialog(), and update_intel_wonder_dialog().
Returns whether this wonder can be currently built.
Definition at line 1012 of file improvement.c.
Referenced by can_player_build_improvement_direct(), can_player_build_improvement_later(), city_improvement_name_translation(), city_turns_to_build(), dai_can_player_build_improvement_later(), and unchanging_building().
Returns whether this wonder is currently built.
Definition at line 990 of file improvement.c.
Referenced by can_player_build_unit_direct(), get_city_dialog_production_row(), num_world_buildings(), num_world_buildings_total(), and popup_worklist_editor().
Returns whether this wonder has been destroyed.
Definition at line 1001 of file improvement.c.
Referenced by can_player_build_unit_direct(), city_improvement_name_translation(), get_city_dialog_production_row(), num_world_buildings_total(), popup_worklist_editor(), report_wonders_of_the_world(), report_wonders_of_the_world_long(), sg_save_players(), and unchanging_building().
Get the player owning this small wonder. This doesn't always success on the client side.
Definition at line 1056 of file improvement.c.
Referenced by can_player_build_unit_direct().
Returns the base number of shields it takes to build this improvement. This one does not take city specific bonuses in to account.
Definition at line 261 of file improvement.c.
Referenced by help_update_improvement(), help_update_wonder(), popup_impr_info(), and help_widget::set_topic_building().
Returns the number of shields it takes to build this improvement.
Definition at line 294 of file improvement.c.
Referenced by adjust_improvement_wants_by_effects(), city_build_building(), city_gold_worth(), city_incite_cost(), city_migration_score(), city_turn_notify(), dai_war_desire(), get_city_dialog_production_row(), get_tooltip_improvement(), impr_buy_gold_cost(), name_and_sort_items(), popup_worklist_editor(), real_city_report_dialog_update_city(), real_info_city_report_dialog_update(), redraw_city_dialog(), universal_build_shield_cost(), and city_dialog::update_improvements().
int impr_buy_gold_cost | ( | const struct city * | pcity, |
const struct impr_type * | pimprove, | ||
int | shields_in_stock | ||
) |
Returns the amount of gold it takes to rush this improvement.
Definition at line 306 of file improvement.c.
Referenced by city_production_buy_gold_cost(), military_advisor_choose_build(), and wonder_benefit().
int impr_estimate_build_shield_cost | ( | const struct player * | pplayer, |
const struct tile * | ptile, | ||
const struct impr_type * | pimprove | ||
) |
Returns estimate of the number of shields it takes to build this improvement. pplayer and ptile can be NULL, but that might reduce quality of the estimate.
Definition at line 273 of file improvement.c.
Referenced by get_city_dialog_production_row(), and get_tooltip_improvement().
const char * impr_flag_helptxt | ( | enum impr_flag_id | id | ) |
Return the (untranslated) help text of the user building flag.
Definition at line 1233 of file improvement.c.
Referenced by save_buildings_ruleset(), and send_ruleset_buildings().
Frees the memory associated with all building flags
Definition at line 1180 of file improvement.c.
Referenced by game_ruleset_free().
Returns the amount of gold received when this improvement is sold.
Definition at line 334 of file improvement.c.
Referenced by city_gold_worth(), city_landlocked_sell_coastal_improvements(), dai_city_sell_noncritical(), do_sell_building(), impr_item::mouseDoubleClickEvent(), popup_sell_impr_callback(), really_handle_city_sell(), remove_obsolete_buildings_city(), sell_all_improvements(), sell_callback(), sell_callback(), sell_impr_iterate(), and sell_imprvm_dlg_callback().
Return the first item of improvements.
Definition at line 142 of file improvement.c.
Return the last item of improvements.
Definition at line 153 of file improvement.c.
struct impr_type * improvement_by_number | ( | const Impr_type_id | id | ) |
Returns the improvement type for the given index/ID. Returns NULL for an out-of-range index.
Definition at line 194 of file improvement.c.
Referenced by tab_building::add_now2(), adjust_ai_unit_choice(), api_find_building_type(), building_has_effect(), cid_decode(), city_build_free_buildings(), diplomat_sabotage(), city_widget::display_list_menu(), do_unit_strike_city_building(), enable_city_dlg_widgets(), handle_city_sell(), handle_ruleset_building(), helptext_building(), helptext_nation(), load_building_names(), load_ruleset_buildings(), military_advisor_choose_build(), ok_sell_impr_callback(), package_player_info(), popup_impr_info(), popup_sell_impr_callback(), save_building_list(), eco_report::sell_buildings(), sell_imprvm_dlg_callback(), eco_report::sell_redundant(), sg_load_player_unit(), simple_action_callback(), simple_action_callback(), unit_order_list_is_sane(), unit_perform_action(), universal_by_number(), universal_value_initial(), and valid_improvement_by_number().
Does a linear search of improvement_types[].name.vernacular Returns NULL when none match.
Definition at line 367 of file improvement.c.
Referenced by api_find_building_type_by_name(), tab_building::initialize_new_bldg(), lookup_building_list(), tab_building::select_bldg(), sg_load_player_city(), sg_load_player_city(), sg_load_player_main(), sg_load_player_main(), sg_load_player_vision_city(), sg_load_player_vision_city(), sg_load_players_basic(), sg_load_players_basic(), and universal_value_from_str().
Does a linear search of improvement_types[].name.translated Returns NULL when none match.
Definition at line 352 of file improvement.c.
Referenced by help_update_improvement(), help_update_wonder(), help_dialog::make_tree(), and help_widget::set_topic_building().
Impr_type_id improvement_count | ( | void | ) |
Return the number of improvements.
Definition at line 164 of file improvement.c.
Referenced by collect_production_targets(), get_req_source_effects(), handle_ruleset_building(), improvement_by_number(), popup_info_text(), sg_save_player_cities(), sg_save_player_main(), sg_save_player_vision(), sg_save_players(), and sg_save_savefile().
Cache features of the improvement
Definition at line 92 of file improvement.c.
Referenced by handle_rulesets_ready(), and load_rulesetdir().
Return TRUE if the impr has this flag otherwise FALSE
Definition at line 383 of file improvement.c.
Referenced by adjust_improvement_wants_by_effects(), apply_disaster(), build_free_small_wonders(), city_build_free_buildings(), city_production_has_flag(), dai_find_source_building(), do_unit_strike_city_building(), effect_req_append(), get_city_dialog_production_full(), get_city_dialog_production_row(), helptext_building(), impr_contra_flag(), improvement_found(), is_buildingflag_in_city(), is_buildingflag_req_active(), is_improvement_productive(), is_improvement_redundant(), is_improvement_visible(), popup_worklist_editor(), refresh_production_label(), rs_buildings(), save_buildings_ruleset(), and spy_send_sabotage_list().
Impr_type_id improvement_index | ( | const struct impr_type * | pimprove | ) |
Return the improvement index.
Currently same as improvement_number(), paired with improvement_count() indicates use as an array index.
Definition at line 175 of file improvement.c.
Referenced by adjust_improvement_wants_by_effects(), adv_data_city_impr_calc(), ba_human_wants(), base_want(), build_free_small_wonders(), building_advisor_choose(), city_add_improvement(), city_from_great_wonder(), city_from_wonder(), city_has_building(), city_production_caravan_shields_init(), city_production_gets_caravan_shields(), city_remove_improvement(), dai_build_adv_adjust(), dai_build_adv_override(), dai_can_requirement_be_met_in_city(), dai_choose_help_wonder(), dai_city_want(), extviewer_refresh_widgets(), get_building_sprite(), great_wonder_is_available(), great_wonder_is_built(), great_wonder_is_destroyed(), great_wonder_owner(), handle_city_info(), handle_city_sabotage_list(), handle_city_short_info(), initialize_globals(), package_city(), propval_as_string(), propval_equal(), tab_building::refresh(), remove_city(), sg_load_player_city(), sg_load_player_main(), sg_load_player_main(), sg_load_player_vision_city(), sg_load_player_vision_city(), sg_load_players_basic(), sg_load_players_basic(), sg_save_player_cities(), sg_save_player_main(), sg_save_player_vision(), sg_save_players(), sg_save_savefile(), spy_send_sabotage_list(), tileset_setup_impr_type(), transfer_city(), update_dumb_city(), update_improvement_from_packet(), wonder_is_built(), and wonder_is_lost().
Return the (translated) name of the given improvement. You don't have to free the return pointer.
Definition at line 243 of file improvement.c.
Referenced by api_methods_building_type_name_translation(), apply_disaster(), boot_help_texts(), build_free_small_wonders(), city_add_improvement_with_gov_notice(), city_build_building(), city_dialog_update_building(), city_global_turn_notify(), city_improvement_name_translation(), city_increase_size(), city_landlocked_sell_coastal_improvements(), city_turn_notify(), cityrep_buy(), client_change_all(), go_act_menu::create(), create_tech_info(), dai_city_sell_noncritical(), diplomat_sabotage(), city_widget::display_list_menu(), do_unit_strike_city_building(), economy_report_command_callback(), economy_report_dialog_popup(), economy_report_update(), extviewer_refresh_widgets(), found_new_tech(), get_prod_complete_string(), get_tooltip_improvement(), handle_edit_city(), help_callback(), help_update_tech(), helptext_building(), helptext_nation(), impr_callback(), impr_callback(), improvement_by_translated_name(), insert_allows(), manual_improvements(), research_diagram::mousePressEvent(), plr_widget::nation_selected(), city_production_delegate::paint(), city_production_model::populate(), popup_impr_info(), popup_info_text(), popup_sell_impr_callback(), popup_worklist_editor(), real_city_report_dialog_update_city(), real_info_city_report_dialog_update(), real_menus_init(), real_menus_update(), really_handle_city_buy(), really_handle_city_sell(), redraw_city_dialog(), remove_obsolete_buildings_city(), report_wonders_of_the_world(), report_wonders_of_the_world_long(), req_text_insert(), research_tech_lost(), sanity_check_req_individual(), select_impr_or_unit_callback(), select_impr_or_unit_callback(), sell_all_improvements(), eco_report::sell_buildings(), sell_random_building(), eco_report::sell_redundant(), help_widget::set_topic_tech(), universal_name_translation(), update_intel_dialog(), update_intel_wonder_dialog(), eco_report::update_report(), upgrade_building_prod(), and wl_help_from_iter().
Impr_type_id improvement_number | ( | const struct impr_type * | pimprove | ) |
Return the improvement index.
Definition at line 184 of file improvement.c.
Referenced by building_has_effect(), cid_encode(), city_from_great_wonder(), city_from_wonder(), go_act_menu::create(), create_improvements_list(), create_tech_info(), dai_action_choose_sub_tgt_unit_vs_city(), dai_find_source_building(), diplomat_sabotage(), city_widget::display_list_menu(), economy_report_dialog_popup(), get_target_help_data(), handle_edit_city(), lookup_building_list(), impr_item::mouseDoubleClickEvent(), popup_impr_info(), popup_sabotage_dialog(), popup_sabotage_dialog(), popup_worklist_editor(), rebuild_imprm_list(), sell_all_improvements(), eco_report::sell_buildings(), sell_callback(), sell_callback(), sell_impr_iterate(), eco_report::sell_redundant(), send_ruleset_buildings(), set_global_worklist(), unit_goto_and_callback(), unit_goto_and_callback(), universal_number(), wonder_built(), and wonder_destroyed().
bool improvement_obsolete | ( | const struct player * | pplayer, |
const struct impr_type * | pimprove, | ||
const struct city * | pcity | ||
) |
Returns TRUE if the improvement or wonder is obsolete
Definition at line 411 of file improvement.c.
Referenced by can_city_build_improvement_now(), can_player_build_improvement_later(), can_player_build_improvement_now(), city_gold_worth(), city_improvement_name_translation(), dai_can_player_build_improvement_later(), dai_can_requirement_be_met_in_city(), dai_war_desire(), get_city_dialog_production_row(), improvement_has_effects(), is_building_req_active(), is_buildingflag_in_city(), is_improvement_productive(), is_improvement_redundant(), is_req_unchanging(), plr_widget::nation_selected(), popup_worklist_editor(), remove_obsolete_buildings_city(), unchanging_building(), update_intel_dialog(), and update_intel_wonder_dialog().
Try to find a sensible replacement building, based on other buildings that may have caused this one to become obsolete.
Definition at line 1154 of file improvement.c.
Referenced by building_upgrades_to().
Return the (untranslated) rule name of the improvement. You don't have to free the return pointer.
Definition at line 252 of file improvement.c.
Referenced by adjust_improvement_wants_by_effects(), adv_choice_rule_name(), api_methods_building_type_rule_name(), ba_human_wants(), building_advisor_choose(), choose_build_target(), city_from_great_wonder(), city_from_wonder(), city_production_caravan_shields_init(), city_remove_improvement(), dai_build_adv_adjust(), dai_build_adv_override(), tab_building::delete_now(), diplomat_sabotage(), tab_building::edit_effects(), edit_impr::edit_impr(), tab_building::edit_reqs(), handle_ruleset_building(), improvement_by_rule_name(), is_universal_needed(), load_ruleset_buildings(), tab_building::name_given(), process_attacker_want(), tab_building::refresh(), rs_buildings(), sanity_check_ruleset_data(), save_building_list(), sg_save_savefile(), tileset_setup_impr_type(), universal_kind_values(), universal_rule_name(), tab_building::update_bldg_info(), and want_tech_for_improvement_effect().
Frees the memory associated with all improvements.
Definition at line 82 of file improvement.c.
Referenced by game_ruleset_free().
Initialize building structures.
Definition at line 48 of file improvement.c.
Referenced by game_ruleset_init().
Return TRUE iff the building is sellable one.
Definition at line 1118 of file improvement.c.
Referenced by can_city_sell_building(), can_sell_building(), city_improvement_upkeep(), and rs_buildings().
Is this a coinage-like improvement that converts production into some other form of output?
Definition at line 819 of file improvement.c.
Referenced by adjust_improvement_wants_by_effects(), city_build_building(), city_can_buy(), get_city_dialog_production_full(), get_city_dialog_production_row(), get_tooltip(), impr_buy_gold_cost(), is_special_improvement(), name_and_sort_items(), city_production_model::populate(), popup_impr_info(), popup_worklist_editor(), redraw_city_dialog(), refresh_production_label(), city_widget::select_building_something(), should_force_recalc(), target_get_section(), and city_dialog::update_improvements().
Is this building a great wonder?
Definition at line 780 of file improvement.c.
Referenced by api_edit_remove_building(), api_methods_building_type_is_great_wonder(), base_want(), boot_help_texts(), build_or_move_building(), calc_civ_score(), can_player_build_improvement_direct(), can_player_build_improvement_later(), can_player_build_unit_direct(), change_build_target(), city_build_building(), city_build_free_buildings(), city_dialog_update_improvement_list(), city_from_great_wonder(), city_global_turn_notify(), city_improvement_name_translation(), city_turns_to_build(), dai_build_adv_adjust(), dai_can_player_build_improvement_later(), dai_war_desire(), found_new_tech(), get_city_dialog_production_row(), great_wonder_is_available(), great_wonder_is_built(), great_wonder_is_destroyed(), great_wonder_owner(), help_callback(), help_type_by_requirement(), help_update_improvement(), help_update_tech(), help_update_wonder(), impr_callback(), impr_callback(), initialize_globals(), is_req_knowable(), is_wonder(), manual_improvements(), research_diagram::mousePressEvent(), plr_widget::nation_selected(), nr_wonders(), num_world_buildings(), num_world_buildings_total(), popup_worklist_editor(), propval_as_string(), remove_city(), report_wonders_of_the_world(), report_wonders_of_the_world_long(), req_text_insert(), sanity_check_req_individual(), help_widget::set_topic_building(), help_widget::set_topic_tech(), sg_save_players(), tactical_req_cb(), target_get_section(), transfer_city(), unchanging_building(), update_intel_wonder_dialog(), wl_help_from_iter(), wonder_built(), wonder_destroyed(), and wonder_visible_to_player().
Is this building a regular improvement?
Definition at line 796 of file improvement.c.
Referenced by api_methods_building_type_is_improvement(), apply_disaster(), dai_find_source_building(), edit_buffer_copy(), get_economy_report_data(), is_building_sellable(), city_production_model::populate(), and raze_city().
Returns TRUE if an improvement in a city is productive, in some way.
Note that unproductive improvements may become productive later, if appropriate conditions are met (e.g. a special building that isn't producing units under the current government might under another).
Definition at line 624 of file improvement.c.
Referenced by ba_human_wants(), building_advisor(), and building_crucial().
Returns TRUE if an improvement in a city is redundant, that is, the city wouldn't lose anything by losing the improvement, or gain anything by building it. This means:
Definition at line 646 of file improvement.c.
Referenced by cell_render_func(), city_dialog_update_building(), city_dialog_update_improvement_list(), city_improvement_name_translation(), dai_city_sell_noncritical(), get_city_dialog_production_row(), get_economy_report_data(), city_production_delegate::paint(), popup_worklist_editor(), and sell_all_improvements().
Return TRUE if the improvement should be visible to others without spying
Definition at line 393 of file improvement.c.
Referenced by handle_city_short_info(), is_req_knowable(), popup_info_text(), and update_dumb_city().
Is this building a small wonder?
Definition at line 788 of file improvement.c.
Referenced by api_methods_building_type_is_small_wonder(), base_want(), build_or_move_building(), can_player_build_unit_direct(), city_build_building(), city_build_free_buildings(), city_dialog_update_improvement_list(), city_from_small_wonder(), dai_war_desire(), get_city_dialog_production_row(), helptext_building(), is_wonder(), popup_worklist_editor(), propval_as_string(), raze_city(), remove_city(), small_wonder_is_built(), target_get_section(), transfer_city(), and wonder_visible_to_player().
Returns TRUE if this is a "special" improvement. For example, spaceship parts and coinage in the default ruleset are considered special.
Definition at line 805 of file improvement.c.
Referenced by api_edit_create_building(), extviewer_refresh_widgets(), handle_edit_city(), and city_production_model::populate().
Returns whether improvement is some kind of wonder. Both great wonders and small wonders count.
Definition at line 343 of file improvement.c.
Referenced by adjust_improvement_wants_by_effects(), api_edit_remove_building(), api_methods_building_type_is_wonder(), are_prods_same_class(), ba_human_wants(), base_want(), building_advisor(), building_advisor_choose(), city_add_improvement(), city_add_improvement_with_gov_notice(), city_change_production_penalty(), city_from_wonder(), city_gold_worth(), city_migration_score(), city_remove_improvement(), city_select_building_callback(), city_select_building_callback(), city_worklist_commit(), collect_production_targets(), create_tech_info(), dai_build_adv_adjust(), dai_build_adv_override(), dai_choose_help_wonder(), dai_spend_gold(), do_city_migration(), economy_report_dialog_popup(), initialize_globals(), is_improvement_visible(), plr_widget::nation_selected(), num_continent_buildings(), num_player_buildings(), player_has_ever_built(), city_production_model::populate(), popup_impr_info(), popup_worklist_editor(), rebuild_imprm_list(), req_text_insert(), sanity_check_req_individual(), city_widget::select_building_something(), sg_save_player_main(), update_intel_dialog(), update_intel_wonder_dialog(), wonder_benefit(), wonder_built(), wonder_destroyed(), wonder_is_built(), and wonder_is_lost().
Sets user defined name for building flag.
Definition at line 1192 of file improvement.c.
Referenced by handle_ruleset_impr_flag(), and load_building_names().
Returns whether the player has built this small wonder.
Definition at line 1072 of file improvement.c.
Referenced by popup_worklist_editor().
enum test_result test_player_sell_building_now | ( | struct player * | pplayer, |
struct city * | pcity, | ||
const struct impr_type * | pimprove | ||
) |
Return TRUE iff the player can sell the given improvement from city. If pimprove is NULL, returns iff city could sell some building type (this does not check if such building is in this city)
Definition at line 1128 of file improvement.c.
Referenced by impr_item::mouseDoubleClickEvent(), really_handle_city_sell(), sell_callback(), and sell_callback().
Initialize user building flags.
Definition at line 1168 of file improvement.c.
Referenced by game_ruleset_init().
Returns pointer when the improvement_type "exists" in this game, returns NULL otherwise.
An improvement_type doesn't exist for any of:
Definition at line 211 of file improvement.c.
Referenced by advisor_choose_build(), boot_help_texts(), building_upgrades_to(), can_player_build_improvement_direct(), can_player_build_improvement_later(), can_sell_building(), create_tech_info(), research_diagram::create_tooltip_help(), dai_can_player_build_improvement_later(), draw_reqtree(), help_update_tech(), insert_allows(), manual_improvements(), node_rectangle_minimum_size(), help_widget::set_topic_tech(), and valid_improvement_by_number().
const struct impr_type * valid_improvement_by_number | ( | const Impr_type_id | id | ) |
Returns pointer when the improvement_type "exists" in this game, returns NULL otherwise.
In addition to valid_improvement(), tests for id is out of range.
Definition at line 234 of file improvement.c.
Build a wonder in the city.
Definition at line 827 of file improvement.c.
Referenced by city_add_improvement().
Remove a wonder from a city and destroy it if it's a great wonder. To transfer a great wonder, use great_wonder_transfer.
Definition at line 847 of file improvement.c.
Referenced by city_remove_improvement().
Returns whether the player is currently in possession of this wonder (small or great).
Definition at line 884 of file improvement.c.
Referenced by api_methods_player_has_wonder(), get_city_dialog_production_row(), plr_widget::nation_selected(), num_player_buildings(), player_has_ever_built(), small_wonder_is_built(), update_intel_dialog(), and update_intel_wonder_dialog().
Returns whether the player has lost this wonder after having owned it (small or great).
Definition at line 871 of file improvement.c.
Referenced by plr_widget::nation_selected(), player_has_ever_built(), sg_save_player_main(), update_intel_dialog(), and update_intel_wonder_dialog().
bool wonder_visible_to_player | ( | const struct impr_type * | wonder, |
const struct player * | pplayer, | ||
const struct player * | owner, | ||
enum fc_tristate | embassy | ||
) |
Can the player see wonder owned by the other player?
Embassy can be passed as parameter so that caller can make the somewhat costly embassy detection just once even when calling this multiple times (e.g. for number of different wonders)
Definition at line 952 of file improvement.c.
Referenced by package_player_info().