Freeciv-3.3
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#include <ctype.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "bitvector.h"
#include "fcintl.h"
#include "idex.h"
#include "log.h"
#include "mem.h"
#include "rand.h"
#include "registry.h"
#include "shared.h"
#include "support.h"
#include "timing.h"
#include "achievements.h"
#include "ai.h"
#include "capability.h"
#include "citizens.h"
#include "city.h"
#include "counters.h"
#include "game.h"
#include "government.h"
#include "map.h"
#include "mapimg.h"
#include "movement.h"
#include "multipliers.h"
#include "packets.h"
#include "research.h"
#include "rgbcolor.h"
#include "sex.h"
#include "specialist.h"
#include "unit.h"
#include "unitlist.h"
#include "version.h"
#include "barbarian.h"
#include "citizenshand.h"
#include "citytools.h"
#include "cityturn.h"
#include "diplhand.h"
#include "maphand.h"
#include "meta.h"
#include "notify.h"
#include "plrhand.h"
#include "report.h"
#include "ruleload.h"
#include "sanitycheck.h"
#include "savecompat.h"
#include "score.h"
#include "settings.h"
#include "spacerace.h"
#include "srv_main.h"
#include "stdinhand.h"
#include "techtools.h"
#include "unittools.h"
#include "advdata.h"
#include "advbuilding.h"
#include "infracache.h"
#include "mapgen.h"
#include "mapgen_utils.h"
#include "script_server.h"
#include "aitraits.h"
#include "difficulty.h"
#include "savegame3.h"
Go to the source code of this file.
Data Structures | |
struct | savedata |
struct | treaty_cb_data |
Macros | |
#define | ACTIVITY_OLD_POLLUTION_SG3 (ACTIVITY_LAST + 1) |
#define | ACTIVITY_OLD_FALLOUT_SG3 (ACTIVITY_OLD_POLLUTION_SG3 + 1) |
#define | ACTIVITY_LAST_SAVEGAME3 (ACTIVITY_OLD_FALLOUT_SG3 + 1) |
#define | SAVE_MAP_CHAR(ptile, GET_XY_CHAR, secfile, secpath, ...) |
#define | LOAD_MAP_CHAR(ch, ptile, SET_XY_CHAR, secfile, secpath, ...) |
#define | halfbyte_iterate_extras(e, num_extras_types) |
#define | halfbyte_iterate_extras_end |
#define | TOKEN_SIZE 10 |
#define | PART_SIZE (3*256) |
#define | PART_ADJUST (3) |
Variables | |
bool | sg_success |
static const char | savefile_options_default [] |
#define ACTIVITY_LAST_SAVEGAME3 (ACTIVITY_OLD_FALLOUT_SG3 + 1) |
Definition at line 153 of file savegame3.c.
#define ACTIVITY_OLD_FALLOUT_SG3 (ACTIVITY_OLD_POLLUTION_SG3 + 1) |
Definition at line 152 of file savegame3.c.
#define ACTIVITY_OLD_POLLUTION_SG3 (ACTIVITY_LAST + 1) |
Definition at line 151 of file savegame3.c.
#define halfbyte_iterate_extras | ( | e, | |
num_extras_types | |||
) |
Definition at line 255 of file savegame3.c.
#define halfbyte_iterate_extras_end |
Definition at line 260 of file savegame3.c.
#define LOAD_MAP_CHAR | ( | ch, | |
ptile, | |||
SET_XY_CHAR, | |||
secfile, | |||
secpath, | |||
... | |||
) |
Definition at line 219 of file savegame3.c.
#define PART_ADJUST (3) |
#define PART_SIZE (3*256) |
#define SAVE_MAP_CHAR | ( | ptile, | |
GET_XY_CHAR, | |||
secfile, | |||
secpath, | |||
... | |||
) |
Definition at line 172 of file savegame3.c.
#define TOKEN_SIZE 10 |
Definition at line 276 of file savegame3.c.
Returns a character identifier for an activity. See also char2activity().
activity type is 'int', and not 'enum_activity' for supporting deprecated values (..._OLD_...)
Definition at line 823 of file savegame3.c.
Referenced by char2activity(), sg_save_player_cities(), and sg_save_player_units().
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Returns an activity for a character identifier. See also activity2char().
Definition at line 874 of file savegame3.c.
Referenced by sg_load_player_city(), and sg_load_player_unit().
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Returns a direction for a character identifier. See also dir2char.
Definition at line 761 of file savegame3.c.
Referenced by sg_load_player_city(), and sg_load_player_unit().
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Returns an order for a character identifier. See also order2char.
Definition at line 710 of file savegame3.c.
Referenced by sg_load_player_city(), and sg_load_player_unit().
Dereferences the terrain character. See terrains[].identifier example: char2terrain('a') => T_ARCTIC
Definition at line 1227 of file savegame3.c.
Referenced by sg_load_map_tiles(), and sg_load_player_vision().
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Returns a character identifier for a direction. See also char2dir.
Definition at line 790 of file savegame3.c.
Referenced by sg_save_player_cities(), and sg_save_player_units().
Free resources allocated for loaddata item.
Definition at line 623 of file savegame3.c.
Referenced by savegame3_load().
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Create new loaddata item for given section file.
Definition at line 584 of file savegame3.c.
Referenced by savegame3_load().
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Returns a character identifier for an order. See also char2order.
Definition at line 737 of file savegame3.c.
Referenced by sg_save_player_cities(), and sg_save_player_units().
Quote the memory block denoted by data and length so it consists only of " a-f0-9:". The returned string has to be freed by the caller using free().
Definition at line 897 of file savegame3.c.
Referenced by sg_save_player_attributes().
Free resources allocated for savedata item
Definition at line 698 of file savegame3.c.
Referenced by savegame3_save_real().
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Create new savedata item for given file.
Definition at line 679 of file savegame3.c.
Referenced by savegame3_save_real().
void savegame3_load | ( | struct section_file * | file | ) |
Really loading the savegame.
Definition at line 458 of file savegame3.c.
Referenced by savegame_load().
Main entry point for saving a game in savegame3 format.
Definition at line 431 of file savegame3.c.
Referenced by savegame_save().
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Really save the game to a file.
Definition at line 527 of file savegame3.c.
Referenced by savegame3_save().
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Helper function for saving extras into a savegame.
Extras are packed in four to a character in hex notation. 'index' specifies which set of extras are included in this character.
Definition at line 1198 of file savegame3.c.
Referenced by sg_save_map_tiles_extras().
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Helper function for saving extras into a savegame.
Extras are packed in four to a character in hex notation. 'index' specifies which set of extras are included in this character.
Definition at line 1165 of file savegame3.c.
Referenced by sg_save_player_vision().
Helper function for loading extras from a savegame.
'ch' gives the character loaded from the savegame. Extras are packed in four to a character in hex notation. 'index' is a mapping of savegame bit -> base bit.
Definition at line 1133 of file savegame3.c.
Referenced by sg_load_map_tiles_extras().
Helper function for loading extras from a savegame.
'ch' gives the character loaded from the savegame. Extras are packed in four to a character in hex notation. 'index' is a mapping of savegame bit -> base bit.
Definition at line 1100 of file savegame3.c.
Referenced by sg_load_player_vision().
Load tile owner information
Definition at line 3250 of file savegame3.c.
Referenced by sg_load_map().
Load starting positions for the players from a savegame file. There should be at least enough for every player.
Definition at line 3108 of file savegame3.c.
Referenced by sg_load_map().
Load worked tiles information
Definition at line 3508 of file savegame3.c.
Referenced by sg_load_map().
Load player (client) attributes data
Definition at line 6951 of file savegame3.c.
Referenced by sg_load_players().
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Load data for one city. sg_save_player_city() is not defined.
Definition at line 5161 of file savegame3.c.
Referenced by sg_load_player_cities().
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Load nationality data for one city.
Definition at line 5610 of file savegame3.c.
Referenced by sg_load_player_cities().
Main player data loading function
Definition at line 4226 of file savegame3.c.
Referenced by sg_load_players().
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Load one unit. sg_save_player_unit() is not defined.
Definition at line 6133 of file savegame3.c.
Referenced by sg_load_player_units().
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Load the transport status of all units. This is separated from the other code as all units must be known.
Definition at line 6632 of file savegame3.c.
Referenced by sg_load_players().
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Load data for one seen city. sg_save_player_vision_city() is not defined.
Definition at line 7304 of file savegame3.c.
Referenced by sg_load_player_vision().
Load '[player]' (basic data).
Definition at line 3710 of file savegame3.c.
Referenced by savegame3_load().
Sanity check for loaded game.
Definition at line 8028 of file savegame3.c.
Referenced by savegame3_load().
Save '[event_cache]'.
Definition at line 7771 of file savegame3.c.
Referenced by savegame3_save_real().
Save tile known status for whole map and all players
Definition at line 3647 of file savegame3.c.
Referenced by sg_save_map().
Save tile owner information
Definition at line 3372 of file savegame3.c.
Referenced by sg_save_map().
Save the map start positions.
Definition at line 3195 of file savegame3.c.
Referenced by sg_save_map().
Save information about extras on map
Definition at line 3082 of file savegame3.c.
Referenced by sg_save_map().
Save worked tiles information
Definition at line 3552 of file savegame3.c.
Referenced by sg_save_map().
Save player (client) attributes data.
Definition at line 7031 of file savegame3.c.
Referenced by sg_save_players().
Main player data saving function.
Definition at line 4716 of file savegame3.c.
Referenced by sg_save_players().
Save '[research]'.
Definition at line 7698 of file savegame3.c.
Referenced by savegame3_save_real().
Save '[ruledata]'.
Definition at line 2243 of file savegame3.c.
Referenced by savegame3_save_real().
Sanity check for saved game.
Definition at line 8192 of file savegame3.c.
Referenced by savegame3_save_real().
Save '[savefile]'.
Definition at line 1775 of file savegame3.c.
Referenced by savegame3_save_real().
Save options for this savegame. sg_load_savefile_options() is not defined.
Definition at line 2041 of file savegame3.c.
Referenced by sg_save_savefile().
Save '[scenario]'.
Definition at line 2587 of file savegame3.c.
Referenced by savegame3_save_real().
Save all treaties.
Definition at line 7901 of file savegame3.c.
Referenced by savegame3_save_real().
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Load technology from path_name and if doesn't exist (because savegame is too old) load from path.
Definition at line 1263 of file savegame3.c.
Referenced by sg_load_researches().
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Save technology in secfile entry called path_name.
Definition at line 1299 of file savegame3.c.
Referenced by sg_save_researches().
References the terrain character. See terrains[].identifier example: terrain2char(T_ARCTIC) => 'a'
Definition at line 1250 of file savegame3.c.
Referenced by sg_save_map_tiles(), and sg_save_player_vision().
For each city and tile, sort unit lists according to ord_city and ord_map values.
Definition at line 1079 of file savegame3.c.
Referenced by sg_load_players().
Assign values to ord_city and ord_map for each unit, so the values can be saved.
Definition at line 1050 of file savegame3.c.
Referenced by sg_save_players().
Unquote a string. The unquoted data is written into dest. If the unquoted data will be larger than dest_length the function aborts. It returns the actual length of the unquoted block.
Definition at line 918 of file savegame3.c.
Referenced by sg_load_player_attributes().
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Load the worklist elements specified by path to the worklist pointed to by 'pwl'. 'pwl' should be a pointer to an existing worklist.
Definition at line 966 of file savegame3.c.
Referenced by sg_load_player_city().
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Save the worklist elements specified by path from the worklist pointed to by 'pwl'. 'pwl' should be a pointer to an existing worklist.
Definition at line 1012 of file savegame3.c.
Referenced by sg_save_player_cities().
Definition at line 278 of file savegame3.c.
Referenced by sg_save_savefile().
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Definition at line 34 of file savecompat.c.
Referenced by savegame3_load(), savegame3_save_real(), and sg_load_savefile().