Freeciv-3.4
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unit.h
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13#ifndef FC__UNIT_H
14#define FC__UNIT_H
15
16#ifdef __cplusplus
17extern "C" {
18#endif /* __cplusplus */
19
20/* utility */
21#include "bitvector.h"
22
23/* common */
24#include "actions.h"
25#include "base.h"
26#include "fc_interface.h"
27#include "fc_types.h"
28#include "map_types.h"
29#include "unittype.h"
30#include "vision.h"
31
32struct road_type;
33struct unit_move_data; /* Actually defined in "server/unittools.c". */
34
35/* Changing this enum will break network compatibility.
36 * Different orders take different parameters; see struct unit_order. */
38 /* Move without performing any action (dir) */
40 /* Perform activity (activity, extra) */
42 /* Pause to regain movement points (no parameters) */
44 /* Move; if necessary prompt for action/target when order executed (dir) */
46 /* Perform pre-specified action (action, target tile, sub target) */
48 /* and plenty more for later... */
50};
51
55
59
67 UU_NOT_TERRAIN, /* The upgraded unit could not survive. */
68 UU_UNSUITABLE_TRANSPORT, /* Can't upgrade inside current transport. */
69 UU_NOT_ACTIVITY /* Can't upgrade during this activity (e.g., CONVERT) */
70};
71
73 /* Codes treated as success: */
74 AR_OK, /* This will definitely work */
75 AR_OK_SRC_UNKNOWN, /* Source city's airlift capability is unknown */
76 AR_OK_DST_UNKNOWN, /* Dest city's airlift capability is unknown */
77 /* Codes treated as failure: */
78 AR_NO_MOVES, /* Unit has no moves left */
79 AR_WRONG_UNITTYPE, /* Can't airlift this type of unit */
80 AR_OCCUPIED, /* Can't airlift units with passengers */
81 AR_NOT_IN_CITY, /* Unit not in a city */
82 AR_BAD_SRC_CITY, /* Can't airlift from this src city */
83 AR_BAD_DST_CITY, /* Can't airlift to this dst city */
84 AR_SRC_NO_FLIGHTS, /* No flights available from src */
85 AR_DST_NO_FLIGHTS /* No flights available to dst */
86};
87
88struct unit_adv {
90};
91
92struct unit_order {
94 enum unit_activity activity; /* Only valid for ORDER_ACTIVITY. */
95 /* Only valid for ORDER_PERFORM_ACTION. Validity and meaning depend on
96 * 'action'. See action_target_kind and action_sub_target_kind */
97 int target;
99 /* Only valid for ORDER_PERFORM_ACTION and ORDER_ACTIVITY
100 * TODO: Drop ORDER_ACTIVITY, always have activities as result of actions. */
102 /* Valid for ORDER_MOVE and ORDER_ACTION_MOVE. */
104};
105
106/* Used in the network protocol */
107#define SPECENUM_NAME unit_ss_data_type
108/* The player wants to be reminded to ask what actions the unit can perform
109 * to a certain target tile. */
110#define SPECENUM_VALUE0 USSDT_QUEUE
111/* The player no longer wants the reminder to ask what actions the unit can
112 * perform to a certain target tile. */
113#define SPECENUM_VALUE1 USSDT_UNQUEUE
114/* The player wants to record that the unit now belongs to the specified
115 * battle group. */
116#define SPECENUM_VALUE2 USSDT_BATTLE_GROUP
117/* The player wants the unit to stop bothering them unless:
118 * - a hostile units comes within 3 tiles
119 * - the unit has its hitpoints restored
120 * - the unit is bounced
121 * if 1, 0 to still be bothered. */
122#define SPECENUM_VALUE3 USSDT_SENTRY
123#include "specenum_gen.h"
124
125/* Used in the network protocol */
126#define SPECENUM_NAME server_side_agent
127#define SPECENUM_VALUE0 SSA_NONE
128#define SPECENUM_VALUE0NAME N_("?serveragent:None")
129#define SPECENUM_VALUE1 SSA_AUTOWORKER
130#define SPECENUM_VALUE1NAME N_("AutoWorker")
131#define SPECENUM_VALUE2 SSA_AUTOEXPLORE
132#define SPECENUM_VALUE2NAME N_("Autoexplore")
133#define SPECENUM_COUNT SSA_COUNT
134#include "specenum_gen.h"
135
136struct unit;
137struct unit_list;
138
139struct unit {
140 const struct unit_type *utype; /* Cannot be nullptr. */
141 struct tile *tile;
144 struct player *owner; /* Can be nullptr on client side, for a flagless unit */
146 int id;
148
149 int upkeep[O_LAST]; /* Unit upkeep with regards to the homecity */
150
152 int hp;
154 int fuel;
155
156 struct tile *goto_tile; /* May be nullptr. */
157
160
161 /* The amount of work that has been done on the current activity. This
162 * is counted in turns but is multiplied by ACTIVITY_FACTOR (which allows
163 * fractional values in some cases). */
165
167
168 /* Previous activity, so it can be resumed without loss of progress
169 * if the user changes their mind during a turn. */
173
175 bool moved;
177
178 /* This value is set if the unit is done moving for this turn. This
179 * information is used by the client. The invariant is:
180 * - If the unit has no more moves, it's done moving.
181 * - If the unit is on a goto but is waiting, it's done moving.
182 * - Otherwise the unit is not done moving. */
184
185 struct unit *transporter; /* This unit is transported by ... */
186 struct unit_list *transporting; /* This unit transports ... */
187
189
190 /* The battlegroup ID: defined by the client but stored by the server. */
191#define MAX_NUM_BATTLEGROUPS (4)
192#define BATTLEGROUP_NONE (-1)
194
196 struct {
197 int length, index;
198 bool repeat; /* The path is to be repeated on completion. */
199 bool vigilant; /* Orders should be cleared if an enemy is met. */
202
203 /* The unit may want the player to choose an action. */
206
207 bool stay; /* Unit is prohibited from moving */
208
211
212 union {
213 struct {
214 /* Only used at the client (the server is omniscient; ./client/). */
215
217
218 int transported_by; /* Used for unit_short_info packets where we can't
219 * be sure that the information about the
220 * transporter is known. */
221 bool occupied; /* TRUE if at least one cargo on the transporter. */
222
223 /* Equivalent to pcity->client.color. Only for cityfounder units. */
226
228
229 /* Used in a follow up question about a selected action. */
232
233 struct {
234 /* Only used in the server (./ai/ and ./server/). */
235
236 bool debug;
237
238 struct unit_adv *adv;
240
241 /* ord_map and ord_city are the order index of this unit in tile.units
242 * and city.units_supported; they are only used for save/reload */
245
246 struct vision *vision;
250
251 /* The unit is in the process of dying. */
252 bool dying;
253
254 /* Call back to run on unit removal. */
255 void (*removal_callback)(struct unit *punit);
256
257 /* The upkeep that actually was paid. */
258 int upkeep_paid[O_LAST];
260 };
261};
262
263#ifdef FREECIV_DEBUG
264#define CHECK_UNIT(punit) \
265 (fc_assert(punit != nullptr), \
266 fc_assert(unit_type_get(punit) != nullptr), \
267 fc_assert(unit_owner(punit) != nullptr), \
268 fc_assert(player_by_number(player_index(unit_owner(punit))) \
269 == unit_owner(punit)), \
270 fc_assert(game_unit_by_number(punit->id) != nullptr))
271#else /* FREECIV_DEBUG */
272#define CHECK_UNIT(punit) /* Do nothing */
273#endif /* FREECIV_DEBUG */
274
275#define activity_type_list_iterate(_act_list_, _act_) \
276{ \
277 int _act_i_; \
278 for (_act_i_ = 0; _act_list_[_act_i_] != ACTIVITY_LAST; _act_i_++) { \
279 Activity_type_id _act_ = _act_list_[_act_i_];
280
281#define activity_type_list_iterate_end \
282 } \
283}
284
285/* Iterates over the types of unit activity. */
286#define activity_type_iterate(_act_) \
287{ \
288 Activity_type_id _act_; \
289 for (_act_ = 0; _act_ != ACTIVITY_LAST; _act_++) { \
290
291#define activity_type_iterate_end \
292 } \
293}
294
296
297#define tile_changing_activities_iterate(_act_) \
298{ \
299 activity_type_list_iterate(tile_changing_activities, _act_)
300
301#define tile_changing_activities_iterate_end \
302 activity_type_list_iterate_end \
303}
304
305bool are_unit_orders_equal(const struct unit_order *order1,
306 const struct unit_order *order2);
307
308int unit_shield_value(const struct unit *punit,
309 const struct unit_type *punittype,
310 const struct action *paction);
312 const struct unit *punit);
313bool unit_can_est_trade_route_here(const struct unit *punit);
316 const struct player *restriction,
317 const struct unit *punit,
318 const struct city *pdest_city);
319bool unit_can_airlift_to(const struct civ_map *nmap,
320 const struct unit *punit, const struct city *pcity)
321 fc__attribute((nonnull (3)));
322bool unit_has_orders(const struct unit *punit);
323
324bool could_unit_be_in_transport(const struct unit *pcargo,
325 const struct unit *ptrans);
326bool could_unit_load(const struct unit *pcargo, const struct unit *ptrans);
327bool can_unit_load(const struct unit *punit, const struct unit *ptrans);
328bool can_unit_unload(const struct unit *punit, const struct unit *ptrans);
330 const struct unit *pcargo,
331 const struct unit *ptrans);
332bool can_unit_teleport(const struct civ_map *nmap, const struct unit *punit);
333bool can_unit_paradrop(const struct civ_map *nmap, const struct unit *punit);
334bool can_unit_change_homecity_to(const struct civ_map *nmap,
335 const struct unit *punit,
336 const struct city *pcity);
337bool can_unit_change_homecity(const struct civ_map *nmap,
338 const struct unit *punit);
341 struct unit *punit);
342bool can_unit_do_activity(const struct civ_map *nmap,
343 const struct unit *punit,
345 enum gen_action action);
347 const struct unit *punit,
349 enum gen_action action,
350 struct extra_type *target);
352 const struct unit *punit,
354 enum gen_action action,
355 struct extra_type *target,
356 const struct tile *ptile);
361 struct extra_type *new_target,
363int get_activity_rate(const struct unit *punit)
365int get_activity_rate_this_turn(const struct unit *punit);
366int get_turns_for_activity_at(const struct unit *punit,
368 const struct tile *ptile,
369 struct extra_type *tgt);
371bool can_unit_do_autoworker(const struct unit *punit);
373 const struct tile *ptile);
374bv_extras get_unit_tile_pillage_set(const struct tile *ptile);
375bool is_attack_unit(const struct unit *punit);
376bool is_martial_law_unit(const struct unit *punit);
377bool is_occupying_unit(const struct unit *punit);
378bool is_enter_borders_unit(const struct unit *punit);
379bool is_guard_unit(const struct unit *punit);
380bool is_special_unit(const struct unit *punit);
381bool is_flagless_to_player(const struct unit *punit,
382 const struct player *pplayer);
383bool unit_can_do_action(const struct unit *punit,
384 const action_id act_id);
385bool unit_can_do_action_result(const struct unit *punit,
386 enum action_result result);
387bool unit_can_do_action_sub_result(const struct unit *punit,
389bool is_square_threatened(const struct civ_map *nmap,
390 const struct player *pplayer,
391 const struct tile *ptile, bool omniscient);
392bool is_field_unit(const struct unit *punit);
393bool is_hiding_unit(const struct unit *punit);
394bool unit_can_add_or_build_city(const struct civ_map *nmap,
395 const struct unit *punit);
396
397struct astring; /* Forward declaration. */
398
399void unit_activity_astr(const struct unit *punit, struct astring *astr);
400void unit_upkeep_astr(const struct unit *punit, struct astring *astr);
401
402int get_transporter_capacity(const struct unit *punit);
403
404#define unit_home(_pu_) (game_city_by_number((_pu_)->homecity))
405#define is_unit_homeless(_pu_) (punit->homecity == IDENTITY_NUMBER_ZERO)
406#define unit_owner(_pu) ((_pu)->owner)
407#define unit_tile(_pu) ((_pu)->tile)
408struct player *unit_nationality(const struct unit *punit)
410void unit_tile_set(struct unit *punit, struct tile *ptile)
412
413
414struct unit *tile_allied_unit(const struct tile *ptile,
415 const struct player *pplayer);
416
417/**********************************************************************/
420static inline bool is_allied_unit_tile(const struct tile *ptile,
421 const struct player *pplayer)
422{
423 return tile_allied_unit(ptile, pplayer) != nullptr;
424}
425
426struct unit *tile_enemy_unit(const struct tile *ptile,
427 const struct player *pplayer);
428
429/**********************************************************************/
432static inline bool is_enemy_unit_tile(const struct tile *ptile,
433 const struct player *pplayer)
434{
435 return tile_enemy_unit(ptile, pplayer) != nullptr;
436}
437
438struct unit *tile_non_allied_unit(const struct tile *ptile,
439 const struct player *pplayer,
441
442/**********************************************************************/
445static inline bool is_non_allied_unit_tile(const struct tile *ptile,
446 const struct player *pplayer,
448{
449 return tile_non_allied_unit(ptile, pplayer, everyone_non_allied) != nullptr;
450}
451
452struct unit *tile_other_players_unit(const struct tile *ptile,
453 const struct player *pplayer);
454
455/**********************************************************************/
458static inline bool is_other_players_unit_tile(const struct tile *ptile,
459 const struct player *pplayer)
460{
461 return tile_other_players_unit(ptile, pplayer) != nullptr;
462}
463
464struct unit *tile_non_attack_unit(const struct tile *ptile,
465 const struct player *pplayer);
466
467/**********************************************************************/
471static inline bool is_non_attack_unit_tile(const struct tile *ptile,
472 const struct player *pplayer)
473{
474 return tile_non_attack_unit(ptile, pplayer) != nullptr;
475}
476
477struct unit *unit_occupies_tile(const struct tile *ptile,
478 const struct player *pplayer);
479
480bool is_plr_zoc_srv(const struct player *unit_owner, const struct tile *ptile,
481 const struct civ_map *zmap);
482bool is_plr_zoc_client(const struct player *unit_owner, const struct tile *ptile,
483 const struct civ_map *zmap);
484
485/**********************************************************************/
492static inline bool is_my_zoc(const struct player *unit_owner, const struct tile *ptile,
493 const struct civ_map *zmap)
494{
495 return is_server()
497}
498
499bool unit_being_aggressive(const struct civ_map *nmap,
500 const struct unit *punit);
502
508
509struct unit *unit_virtual_create(struct player *pplayer, struct city *pcity,
510 const struct unit_type *punittype,
511 int veteran_level)
513void unit_virtual_destroy(struct unit *punit);
514bool unit_is_virtual(const struct unit *punit);
515void free_unit_orders(struct unit *punit);
516
517int get_transporter_occupancy(const struct unit *ptrans)
519struct unit *transporter_for_unit(const struct unit *pcargo);
520struct unit *transporter_for_unit_at(const struct unit *pcargo,
521 const struct tile *ptile);
522
525 const struct unit *punit,
526 const struct unit_type *to_unittype)
529 const struct unit *punit,
530 bool is_free);
532 const struct unit *punit,
533 char *buf, size_t bufsz);
534bool unit_can_convert(const struct civ_map *nmap, const struct unit *punit);
535
536int unit_pays_mp_for_action(const struct action *paction,
537 const struct unit *punit);
538
539int hp_gain_coord(const struct unit *punit);
540int unit_gain_hitpoints(const struct unit *punit);
541bool is_losing_hp(const struct unit *punit);
542bool unit_type_is_losing_hp(const struct player *pplayer,
543 const struct unit_type *punittype);
544
545bool unit_is_alive(int id);
546
547void *unit_ai_data(const struct unit *punit, const struct ai_type *ai);
548void unit_set_ai_data(struct unit *punit, const struct ai_type *ai,
549 void *data);
550
551int unit_bribe_cost(const struct unit *punit, const struct player *briber,
552 const struct unit *briber_unit)
554int stack_bribe_cost(const struct tile *ptile, const struct player *briber,
555 const struct unit *briber_unit);
556
558
560 bool force)
561 fc__attribute((nonnull(1, 2)));
564struct unit *unit_transport_get(const struct unit *pcargo)
566
567#define unit_transported_server(_pcargo_) ((_pcargo_)->transporter != nullptr)
568
569/* Evaluates parameter twice! */
570#define unit_transported_client(_pcargo_) \
571 ((_pcargo_)->client.transported_by != -1 \
572 || (_pcargo_)->transporter != nullptr)
573
574bool unit_transported(const struct unit *pcargo)
576struct unit_list *unit_transport_cargo(const struct unit *ptrans)
578bool unit_transport_check(const struct unit *pcargo,
579 const struct unit *ptrans);
580bool unit_contained_in(const struct unit *pcargo, const struct unit *ptrans);
581int unit_cargo_depth(const struct unit *pcargo);
582int unit_transport_depth(const struct unit *ptrans);
583
584bool unit_is_cityfounder(const struct unit *punit);
585
586/* Iterate all transporters carrying '_pcargo', directly or indirectly. */
587#define unit_transports_iterate(_pcargo, _ptrans) { \
588 struct unit *_ptrans; \
589 for (_ptrans = unit_transport_get(_pcargo); _ptrans != nullptr; \
590 _ptrans = unit_transport_get(_ptrans)) {
591#define unit_transports_iterate_end }}
592
593struct cargo_iter;
594size_t cargo_iter_sizeof(void) fc__attribute((const));
595
597 const struct unit *ptrans);
598#define unit_cargo_iterate(_ptrans, _pcargo) \
599 generic_iterate(struct cargo_iter, struct unit *, _pcargo, \
600 cargo_iter_sizeof, cargo_iter_init, _ptrans)
601#define unit_cargo_iterate_end generic_iterate_end
602
603bool unit_order_list_is_sane(const struct civ_map *nmap,
604 int length, const struct unit_order *orders);
605struct unit_order *create_unit_orders(const struct civ_map *nmap,
606 int length,
607 const struct unit_order *orders);
608
610
611#ifdef __cplusplus
612}
613#endif /* __cplusplus */
614
615#endif /* FC__UNIT_H */
char * incite_cost
Definition comments.c:77
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:73
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
Definition dialogs_g.h:77
static bool is_server(void)
enum unit_activity Activity_type_id
Definition fc_types.h:240
adv_unit_task
Definition fc_types.h:231
int action_id
Definition fc_types.h:250
@ O_LAST
Definition fc_types.h:103
enum output_type_id Output_type_id
Definition fc_types.h:239
static const int bufsz
Definition helpdlg.c:70
Definition ai.h:50
Definition city.h:318
Definition tile.h:50
enum adv_unit_task task
Definition unit.h:89
enum unit_activity activity
Definition unit.h:94
enum unit_orders order
Definition unit.h:93
int action
Definition unit.h:101
enum direction8 dir
Definition unit.h:103
int target
Definition unit.h:97
int sub_target
Definition unit.h:98
Definition unit.h:139
time_t action_timestamp
Definition unit.h:247
int upkeep[O_LAST]
Definition unit.h:149
bool has_orders
Definition unit.h:195
bool occupied
Definition unit.h:221
enum action_decision action_decision_want
Definition unit.h:204
int battlegroup
Definition unit.h:193
enum unit_activity activity
Definition unit.h:158
int moves_left
Definition unit.h:151
int refcount
Definition unit.h:142
int id
Definition unit.h:146
enum gen_action action
Definition unit.h:159
struct unit_list * transporting
Definition unit.h:186
int ord_city
Definition unit.h:244
struct unit::@83 orders
bool moved
Definition unit.h:175
int ord_map
Definition unit.h:243
bool debug
Definition unit.h:236
int index
Definition unit.h:197
struct vision * vision
Definition unit.h:246
bool vigilant
Definition unit.h:199
int hp
Definition unit.h:152
int fuel
Definition unit.h:154
struct extra_type * changed_from_target
Definition unit.h:172
int current_form_turn
Definition unit.h:210
bool stay
Definition unit.h:207
bool colored
Definition unit.h:224
enum direction8 facing
Definition unit.h:143
bool asking_city_name
Definition unit.h:227
struct unit::@84::@87 server
struct tile * tile
Definition unit.h:141
struct unit::@84::@86 client
struct extra_type * activity_target
Definition unit.h:166
struct act_prob * act_prob_cache
Definition unit.h:230
int activity_count
Definition unit.h:164
struct unit_order * list
Definition unit.h:200
enum unit_activity changed_from
Definition unit.h:170
struct unit_adv * adv
Definition unit.h:238
struct player * nationality
Definition unit.h:145
int transported_by
Definition unit.h:218
bool repeat
Definition unit.h:198
int color_index
Definition unit.h:225
struct unit_move_data * moving
Definition unit.h:249
int action_turn
Definition unit.h:248
int homecity
Definition unit.h:147
bool paradropped
Definition unit.h:176
bool done_moving
Definition unit.h:183
struct unit * transporter
Definition unit.h:185
int birth_turn
Definition unit.h:209
struct goods_type * carrying
Definition unit.h:188
struct tile * goto_tile
Definition unit.h:156
struct tile * action_decision_tile
Definition unit.h:205
const struct unit_type * utype
Definition unit.h:140
int veteran
Definition unit.h:153
int changed_from_count
Definition unit.h:171
struct player * owner
Definition unit.h:144
bool dying
Definition unit.h:252
enum unit_focus_status focus_status
Definition unit.h:216
enum server_side_agent ssa_controller
Definition unit.h:174
#define fc__attribute(x)
Definition support.h:99
size_t cargo_iter_sizeof(void) fc__attribute((const))
bool unit_can_do_action_sub_result(const struct unit *punit, enum action_sub_result sub_result)
Definition unit.c:422
static bool is_other_players_unit_tile(const struct tile *ptile, const struct player *pplayer)
Definition unit.h:458
bool is_tile_activity(enum unit_activity activity)
Definition unit.c:1662
struct unit_order * create_unit_orders(const struct civ_map *nmap, int length, const struct unit_order *orders)
Definition unit.c:2923
bool unit_transport_load(struct unit *pcargo, struct unit *ptrans, bool force) fc__attribute((nonnull(1
bool unit_type_really_ignores_zoc(const struct unit_type *punittype)
Definition unit.c:1562
bool unit_type_is_losing_hp(const struct player *pplayer, const struct unit_type *punittype)
Definition unit.c:2293
bool is_terrain_change_activity(enum unit_activity activity)
Definition unit.c:1647
int unit_shield_value(const struct unit *punit, const struct unit_type *punittype, const struct action *paction)
Definition unit.c:233
bool unit_transported(const struct unit *pcargo) fc__attribute((nonnull(1)))
Definition unit.c:2511
goto_route_type
Definition unit.h:56
@ ROUTE_GOTO
Definition unit.h:57
@ ROUTE_PATROL
Definition unit.h:57
bool can_unit_change_homecity_to(const struct civ_map *nmap, const struct unit *punit, const struct city *pcity)
Definition unit.c:508
void free_unit_orders(struct unit *punit)
Definition unit.c:1826
void unit_set_ai_data(struct unit *punit, const struct ai_type *ai, void *data)
Definition unit.c:2343
bool unit_is_alive(int id)
Definition unit.c:2306
bool unit_can_est_trade_route_here(const struct unit *punit)
Definition unit.c:303
bool is_occupying_unit(const struct unit *punit)
Definition unit.c:343
bool is_hiding_unit(const struct unit *punit)
Definition unit.c:469
int get_activity_rate_this_turn(const struct unit *punit)
Definition unit.c:567
int unit_pays_mp_for_action(const struct action *paction, const struct unit *punit)
Definition unit.c:2188
int get_turns_for_activity_at(const struct unit *punit, enum unit_activity activity, const struct tile *ptile, struct extra_type *tgt)
Definition unit.c:583
int unit_upkeep_cost(const struct unit *punit, Output_type_id otype)
Definition unit.c:2972
static bool is_enemy_unit_tile(const struct tile *ptile, const struct player *pplayer)
Definition unit.h:432
unit_focus_status
Definition unit.h:52
@ FOCUS_AVAIL
Definition unit.h:53
@ FOCUS_DONE
Definition unit.h:53
@ FOCUS_WAIT
Definition unit.h:53
enum unit_upgrade_result unit_transform_result(const struct civ_map *nmap, const struct unit *punit, const struct unit_type *to_unittype) fc__attribute((nonnull(3)))
Definition unit.c:2011
void unit_tile_set(struct unit *punit, struct tile *ptile) fc__attribute((nonnull(1)))
Definition unit.c:1308
struct unit * transporter_for_unit_at(const struct unit *pcargo, const struct tile *ptile)
Definition unit.c:1977
struct iterator * cargo_iter_init(struct cargo_iter *iter, const struct unit *ptrans)
Definition unit.c:2705
int unit_cargo_depth(const struct unit *pcargo)
Definition unit.c:2614
static bool is_non_attack_unit_tile(const struct tile *ptile, const struct player *pplayer)
Definition unit.h:471
enum unit_upgrade_result unit_upgrade_info(const struct civ_map *nmap, const struct unit *punit, char *buf, size_t bufsz)
Definition unit.c:2104
unit_orders
Definition unit.h:37
@ ORDER_ACTION_MOVE
Definition unit.h:45
@ ORDER_ACTIVITY
Definition unit.h:41
@ ORDER_FULL_MP
Definition unit.h:43
@ ORDER_MOVE
Definition unit.h:39
@ ORDER_LAST
Definition unit.h:49
@ ORDER_PERFORM_ACTION
Definition unit.h:47
bool is_losing_hp(const struct unit *punit)
Definition unit.c:2281
bool is_targeted_activity(enum unit_activity activity)
Definition unit.c:1672
int get_activity_rate(const struct unit *punit) fc__attribute((nonnull(1)))
Definition unit.c:538
bool unit_can_add_or_build_city(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:491
struct unit * tile_non_attack_unit(const struct tile *ptile, const struct player *pplayer)
Definition unit.c:1398
int hp_gain_coord(const struct unit *punit)
Definition unit.c:2215
bool can_unit_change_homecity(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:524
bool is_plr_zoc_client(const struct player *unit_owner, const struct tile *ptile, const struct civ_map *zmap)
Definition unit.c:1514
bool unit_being_aggressive(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:1576
struct unit_list * unit_transport_cargo(const struct unit *ptrans) fc__attribute((nonnull(1)))
Definition unit.c:2533
bool can_unit_deboard_or_be_unloaded(const struct civ_map *nmap, const struct unit *pcargo, const struct unit *ptrans)
Definition unit.c:818
bool unit_transport_check(const struct unit *pcargo, const struct unit *ptrans)
Definition unit.c:2560
bool is_attack_unit(const struct unit *punit)
Definition unit.c:324
static bool is_allied_unit_tile(const struct tile *ptile, const struct player *pplayer)
Definition unit.h:420
const Activity_type_id tile_changing_activities[]
Definition unit.c:45
bool is_build_activity(enum unit_activity activity)
Definition unit.c:1617
int unit_bribe_cost(const struct unit *punit, const struct player *briber, const struct unit *briber_unit) fc__attribute((nonnull(1)))
Definition unit.c:2360
bool unit_contained_in(const struct unit *pcargo, const struct unit *ptrans)
Definition unit.c:2601
#define unit_owner(_pu)
Definition unit.h:406
int unit_gain_hitpoints(const struct unit *punit)
Definition unit.c:2236
enum unit_airlift_result test_unit_can_airlift_to(const struct civ_map *nmap, const struct player *restriction, const struct unit *punit, const struct city *pdest_city)
Definition unit.c:86
bool is_plr_zoc_srv(const struct player *unit_owner, const struct tile *ptile, const struct civ_map *zmap)
Definition unit.c:1445
bool can_unit_continue_current_activity(const struct civ_map *nmap, struct unit *punit)
Definition unit.c:882
void unit_upkeep_astr(const struct unit *punit, struct astring *astr)
Definition unit.c:1285
bool could_unit_load(const struct unit *pcargo, const struct unit *ptrans)
Definition unit.c:741
bool unit_is_cityfounder(const struct unit *punit)
Definition unit.c:2722
bool is_unit_activity_on_tile(enum unit_activity activity, const struct tile *ptile)
Definition unit.c:1176
unit_upgrade_result
Definition unit.h:60
@ UU_NO_MONEY
Definition unit.h:63
@ UU_NOT_IN_CITY
Definition unit.h:64
@ UU_NO_UNITTYPE
Definition unit.h:62
@ UU_NOT_TERRAIN
Definition unit.h:67
@ UU_UNSUITABLE_TRANSPORT
Definition unit.h:68
@ UU_NOT_CITY_OWNER
Definition unit.h:65
@ UU_NOT_ENOUGH_ROOM
Definition unit.h:66
@ UU_OK
Definition unit.h:61
@ UU_NOT_ACTIVITY
Definition unit.h:69
struct unit * unit_transport_get(const struct unit *pcargo) fc__attribute((nonnull(1)))
Definition unit.c:2525
bool is_field_unit(const struct unit *punit)
Definition unit.c:457
bool unit_can_do_action(const struct unit *punit, const action_id act_id)
Definition unit.c:402
int get_transporter_occupancy(const struct unit *ptrans) fc__attribute((nonnull(1)))
Definition unit.c:1840
bool unit_can_do_action_result(const struct unit *punit, enum action_result result)
Definition unit.c:412
enum gen_action activity_default_action(enum unit_activity act)
Definition unit.c:2942
bool is_martial_law_unit(const struct unit *punit)
Definition unit.c:335
bool can_unit_do_activity(const struct civ_map *nmap, const struct unit *punit, enum unit_activity activity, enum gen_action action)
Definition unit.c:912
bool can_unit_do_autoworker(const struct unit *punit)
Definition unit.c:647
bool can_unit_teleport(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:847
struct unit * unit_virtual_create(struct player *pplayer, struct city *pcity, const struct unit_type *punittype, int veteran_level) fc__attribute((nonnull(3)))
Definition unit.c:1682
bool unit_order_list_is_sane(const struct civ_map *nmap, int length, const struct unit_order *orders)
Definition unit.c:2730
const char * get_activity_text(enum unit_activity activity)
Definition unit.c:655
bv_extras get_unit_tile_pillage_set(const struct tile *ptile)
Definition unit.c:1192
int get_transporter_capacity(const struct unit *punit)
Definition unit.c:316
bool can_unit_unload(const struct unit *punit, const struct unit *ptrans)
Definition unit.c:793
void set_unit_activity_targeted(struct unit *punit, enum unit_activity new_activity, struct extra_type *new_target, enum gen_action trigger_action)
Definition unit.c:1157
bool is_enter_borders_unit(const struct unit *punit)
Definition unit.c:351
bool is_clean_activity(enum unit_activity activity)
Definition unit.c:1633
int unit_transport_depth(const struct unit *ptrans)
Definition unit.c:2632
bool can_unit_paradrop(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:863
void unit_activity_astr(const struct unit *punit, struct astring *astr)
Definition unit.c:1209
bool unit_can_help_build_wonder_here(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:277
struct unit * tile_other_players_unit(const struct tile *ptile, const struct player *pplayer)
Definition unit.c:1382
bool is_special_unit(const struct unit *punit)
Definition unit.c:369
void unit_virtual_destroy(struct unit *punit)
Definition unit.c:1786
int stack_bribe_cost(const struct tile *ptile, const struct player *briber, const struct unit *briber_unit)
Definition unit.c:2446
struct unit * tile_enemy_unit(const struct tile *ptile, const struct player *pplayer)
Definition unit.c:1343
void set_unit_activity(struct unit *punit, enum unit_activity new_activity, enum gen_action trigger_action)
Definition unit.c:1139
enum unit_upgrade_result unit_upgrade_test(const struct civ_map *nmap, const struct unit *punit, bool is_free)
Definition unit.c:2041
bool bool unit_transport_unload(struct unit *pcargo) fc__attribute((nonnull(1)))
Definition unit.c:2478
bool unit_can_airlift_to(const struct civ_map *nmap, const struct unit *punit, const struct city *pcity) fc__attribute((nonnull(3)))
Definition unit.c:205
bool can_unit_load(const struct unit *punit, const struct unit *ptrans)
Definition unit.c:766
bool are_unit_orders_equal(const struct unit_order *order1, const struct unit_order *order2)
Definition unit.c:60
bool unit_is_virtual(const struct unit *punit)
Definition unit.c:2323
bool is_flagless_to_player(const struct unit *punit, const struct player *pplayer)
Definition unit.c:382
bool is_square_threatened(const struct civ_map *nmap, const struct player *pplayer, const struct tile *ptile, bool omniscient)
Definition unit.c:431
bool is_guard_unit(const struct unit *punit)
Definition unit.c:359
struct unit * unit_occupies_tile(const struct tile *ptile, const struct player *pplayer)
Definition unit.c:1418
bool can_unit_do_activity_targeted_at(const struct civ_map *nmap, const struct unit *punit, enum unit_activity activity, enum gen_action action, struct extra_type *target, const struct tile *ptile)
Definition unit.c:967
void * unit_ai_data(const struct unit *punit, const struct ai_type *ai)
Definition unit.c:2335
bool unit_has_orders(const struct unit *punit)
Definition unit.c:221
struct unit * tile_allied_unit(const struct tile *ptile, const struct player *pplayer)
Definition unit.c:1320
struct unit * transporter_for_unit(const struct unit *pcargo)
Definition unit.c:1967
unit_airlift_result
Definition unit.h:72
@ AR_SRC_NO_FLIGHTS
Definition unit.h:84
@ AR_OK_SRC_UNKNOWN
Definition unit.h:75
@ AR_OK_DST_UNKNOWN
Definition unit.h:76
@ AR_NO_MOVES
Definition unit.h:78
@ AR_BAD_DST_CITY
Definition unit.h:83
@ AR_NOT_IN_CITY
Definition unit.h:81
@ AR_OCCUPIED
Definition unit.h:80
@ AR_OK
Definition unit.h:74
@ AR_DST_NO_FLIGHTS
Definition unit.h:85
@ AR_WRONG_UNITTYPE
Definition unit.h:79
@ AR_BAD_SRC_CITY
Definition unit.h:82
struct player * unit_nationality(const struct unit *punit) fc__attribute((nonnull(1)))
Definition unit.c:1299
static bool is_my_zoc(const struct player *unit_owner, const struct tile *ptile, const struct civ_map *zmap)
Definition unit.h:492
static bool is_non_allied_unit_tile(const struct tile *ptile, const struct player *pplayer, bool everyone_non_allied)
Definition unit.h:445
bool unit_can_convert(const struct civ_map *nmap, const struct unit *punit)
Definition unit.c:2088
bool activity_requires_target(enum unit_activity activity)
Definition unit.c:607
bool could_unit_be_in_transport(const struct unit *pcargo, const struct unit *ptrans)
Definition unit.c:709
struct unit * tile_non_allied_unit(const struct tile *ptile, const struct player *pplayer, bool everyone_non_allied)
Definition unit.c:1358
bool can_unit_do_activity_targeted(const struct civ_map *nmap, const struct unit *punit, enum unit_activity activity, enum gen_action action, struct extra_type *target)
Definition unit.c:953