13#ifndef FC__CITIZENSHAND_H
14#define FC__CITIZENSHAND_H
struct player * citizens_unit_nationality(const struct city *pcity, int pop_cost, struct citizens_reduction *pchange)
void citizens_convert_conquest(struct city *pcity)
void citizens_reduction_apply(struct city *pcity, const struct citizens_reduction *pchange)
void citizens_convert(struct city *pcity)
void citizens_update(struct city *pcity, struct player *plr)
void citizens_print(const struct city *pcity)
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
struct player_slot * pslot