Freeciv-3.4
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map.h
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13#ifndef FC__MAP_H
14#define FC__MAP_H
15
16#ifdef __cplusplus
17extern "C" {
18#endif /* __cplusplus */
19
20#include <math.h> /* sqrt */
21
22/* utility */
23#include "bitvector.h"
24#include "iterator.h"
25#include "log.h" /* fc_assert() */
26
27/* common */
28#include "fc_types.h"
29#include "game.h"
30#include "map_types.h"
31#include "packets.h"
32#include "world_object.h"
33
34struct tile;
35
36/* Parameters for terrain counting functions. */
37static const bool C_ADJACENT = FALSE;
38static const bool C_CARDINAL = TRUE;
39static const bool C_NUMBER = FALSE;
40static const bool C_PERCENT = TRUE;
41
42#define topo_has_flag(topo, flag) (((topo) & (flag)) != 0)
43#define current_topo_has_flag(flag) topo_has_flag((CURRENT_TOPOLOGY), (flag))
44
45#define wrap_has_flag(wrap, flag) (((wrap) & (flag)) != 0)
46#define current_wrap_has_flag(flag) wrap_has_flag((CURRENT_WRAP), (flag))
47
48#define ALL_DIRECTIONS_CARDINAL() topo_has_flag((CURRENT_TOPOLOGY), TF_HEX)
49
50bool map_is_empty(void);
51void map_init(struct civ_map *imap, bool server_side);
52void map_init_topology(struct civ_map *nmap);
53void map_allocate(struct civ_map *amap);
54void main_map_allocate(void);
55void map_free(struct civ_map *fmap, bool server_side);
56void main_map_free(void);
57
58int map_vector_to_real_distance(int dx, int dy);
59int map_vector_to_sq_distance(int dx, int dy);
60int map_distance(const struct tile *tile0, const struct tile *tile1);
61int real_map_distance(const struct tile *tile0, const struct tile *tile1);
62int sq_map_distance(const struct tile *tile0,const struct tile *tile1);
63
64bool same_pos(const struct tile *tile0, const struct tile *tile1);
66 const struct tile *src_tile,
67 const struct tile *dst_tile,
68 enum direction8 *dir);
69int get_direction_for_step(const struct civ_map *nmap,
70 const struct tile *src_tile,
71 const struct tile *dst_tile);
72
77
78#define is_whole_continent_known(cont) \
79 (is_server() || wld.map.client.adj_matrix[cont][0] == 0)
80
81/* Use positive ocean ID */
82#define is_whole_ocean_known(ocean) \
83 (is_server() || wld.map.client.adj_matrix[0][ocean] == 0)
84
85/* Specific functions for start positions. */
86struct startpos *map_startpos_by_number(int id);
87int startpos_number(const struct startpos *psp);
88
89bool startpos_allow(struct startpos *psp, struct nation_type *pnation);
90bool startpos_disallow(struct startpos *psp, struct nation_type *pnation);
91
92struct tile *startpos_tile(const struct startpos *psp);
93bool startpos_nation_allowed(const struct startpos *psp,
94 const struct nation_type *pnation);
95bool startpos_allows_all(const struct startpos *psp);
96
97bool startpos_pack(const struct startpos *psp,
98 struct packet_edit_startpos_full *packet);
99bool startpos_unpack(struct startpos *psp,
100 const struct packet_edit_startpos_full *packet);
101
102/* See comment in "common/map.c". */
103bool startpos_is_excluding(const struct startpos *psp);
104const struct nation_hash *startpos_raw_nations(const struct startpos *psp);
105
106/****************************************************************************
107 Iterate over all nations at the start position for which the function
108 startpos_nation_allowed() would return TRUE. This automatically takes into
109 account the value of startpos_is_excluding() and startpos_allows_all() to
110 iterate over the correct set of nations.
111****************************************************************************/
112struct startpos_iter;
113size_t startpos_iter_sizeof(void);
114struct iterator *startpos_iter_init(struct startpos_iter *it,
115 const struct startpos *psp);
116#define startpos_nations_iterate(ARG_psp, NAME_pnation) \
117 generic_iterate(struct startpos_iter, const struct nation_type *, \
118 NAME_pnation, startpos_iter_sizeof, \
119 startpos_iter_init, (ARG_psp))
120#define startpos_nations_iterate_end generic_iterate_end
121
122
123/* General map start positions functions. */
124int map_startpos_count(void);
125struct startpos *map_startpos_new(struct tile *ptile);
126struct startpos *map_startpos_get(const struct tile *ptile);
127bool map_startpos_remove(struct tile *ptile);
128
129/****************************************************************************
130 Iterate over all start positions placed on the map.
131****************************************************************************/
132struct map_startpos_iter;
133size_t map_startpos_iter_sizeof(void);
135
136#define map_startpos_iterate(NAME_psp) \
137 generic_iterate(struct map_startpos_iter, struct startpos *, \
138 NAME_psp, map_startpos_iter_sizeof, map_startpos_iter_init)
139#define map_startpos_iterate_end generic_iterate_end
140
141
142#ifdef FREECIV_DEBUG
143#define CHECK_MAP_POS(x,y) \
144 fc_assert(is_normal_map_pos((x),(y)))
145#define CHECK_NATIVE_POS(x, y) \
146 fc_assert((x) >= 0 && (x) < MAP_NATIVE_WIDTH && \
147 (y) >= 0 && (y) < MAP_NATIVE_HEIGHT)
148#define CHECK_INDEX(mindex) \
149 fc_assert((mindex) >= 0 && (mindex) < MAP_INDEX_SIZE)
150#else /* FREECIV_DEBUG */
151#define CHECK_MAP_POS(x,y) ((void)0)
152#define CHECK_NATIVE_POS(x, y) ((void)0)
153#define CHECK_INDEX(mindex) ((void)0)
154#endif /* FREECIV_DEBUG */
155
156#define native_pos_to_index_nocheck(nat_x, nat_y) \
157 ((nat_x) + (nat_y) * MAP_NATIVE_WIDTH)
158#define native_pos_to_index(nat_x, nat_y) \
159 (CHECK_NATIVE_POS((nat_x), (nat_y)), \
160 native_pos_to_index_nocheck(nat_x, nat_y))
161#define index_to_native_pos(pnat_x, pnat_y, mindex) \
162 (*(pnat_x) = index_to_native_pos_x(mindex), \
163 *(pnat_y) = index_to_native_pos_y(mindex))
164#define index_to_native_pos_x(mindex) \
165 ((mindex) % MAP_NATIVE_WIDTH)
166#define index_to_native_pos_y(mindex) \
167 ((mindex) / MAP_NATIVE_WIDTH)
168
169/* Obscure math. See explanation in doc/HACKING. */
170#define NATIVE_TO_MAP_POS(pmap_x, pmap_y, nat_x, nat_y) \
171 (MAP_IS_ISOMETRIC \
172 ? (*(pmap_x) = ((nat_y) + ((nat_y) & 1)) / 2 + (nat_x), \
173 *(pmap_y) = (nat_y) - *(pmap_x) + MAP_NATIVE_WIDTH) \
174 : (*(pmap_x) = (nat_x), *(pmap_y) = (nat_y)))
175
176#define MAP_TO_NATIVE_POS(pnat_x, pnat_y, map_x, map_y) \
177 (MAP_IS_ISOMETRIC \
178 ? (*(pnat_y) = (map_x) + (map_y) - MAP_NATIVE_WIDTH, \
179 *(pnat_x) = (2 * (map_x) - *(pnat_y) - (*(pnat_y) & 1)) / 2) \
180 : (*(pnat_x) = (map_x), *(pnat_y) = (map_y)))
181
182#define NATURAL_TO_MAP_POS(pmap_x, pmap_y, nat_x, nat_y) \
183 (MAP_IS_ISOMETRIC \
184 ? (*(pmap_x) = ((nat_y) + (nat_x)) / 2, \
185 *(pmap_y) = (nat_y) - *(pmap_x) + MAP_NATIVE_WIDTH) \
186 : (*(pmap_x) = (nat_x), *(pmap_y) = (nat_y)))
187
188#define MAP_TO_NATURAL_POS(pnat_x, pnat_y, map_x, map_y) \
189 (MAP_IS_ISOMETRIC \
190 ? (*(pnat_y) = (map_x) + (map_y) - MAP_NATIVE_WIDTH, \
191 *(pnat_x) = 2 * (map_x) - *(pnat_y)) \
192 : (*(pnat_x) = (map_x), *(pnat_y) = (map_y)))
193
194
195/* Provide a block to convert from map to native coordinates. This allows
196 * you to use a native version of the map position within the block.
197 * Note that the native position is declared as const and can't be changed
198 * inside the block. */
199#define do_in_native_pos(nat_x, nat_y, map_x, map_y) \
200{ \
201 int _nat_x, _nat_y; \
202 MAP_TO_NATIVE_POS(&_nat_x, &_nat_y, map_x, map_y); \
203 { \
204 const int nat_x = _nat_x, nat_y = _nat_y;
205
206#define do_in_native_pos_end \
207 } \
208}
209
210/* Provide a block to convert from map to natural coordinates. This allows
211 * you to use a natural version of the map position within the block.
212 * Note that the natural position is declared as const and can't be changed
213 * inside the block. */
214#define do_in_natural_pos(ntl_x, ntl_y, map_x, map_y) \
215{ \
216 int _ntl_x, _ntl_y; \
217 MAP_TO_NATURAL_POS(&_ntl_x, &_ntl_y, map_x, map_y); \
218 { \
219 const int ntl_x = _ntl_x, ntl_y = _ntl_y;
220
221#define do_in_natural_pos_end \
222 } \
223}
224
225static inline int map_pos_to_index(struct civ_map *nmap,
226 int map_x, int map_y);
227
228/* index_to_map_pos(int *, int *, int) inverts map_pos_to_index */
229#define index_to_map_pos(pmap_x, pmap_y, mindex) \
230 (CHECK_INDEX(mindex), \
231 index_to_native_pos(pmap_x, pmap_y, mindex), \
232 NATIVE_TO_MAP_POS(pmap_x, pmap_y, *(pmap_x), *(pmap_y)))
233static inline int index_to_map_pos_x(int mindex);
234static inline int index_to_map_pos_y(int mindex);
235
236#define DIRSTEP(dest_x, dest_y, dir) \
237( (dest_x) = DIR_DX[(dir)], \
238 (dest_y) = DIR_DY[(dir)])
239
240/*
241 * Steps from the tile in the given direction, yielding a new tile
242 * (or nullptr).
243 *
244 * Direct calls to DIR_DXY should be avoided and DIRSTEP should be
245 * used. But to allow dest and src to be the same, as in
246 * MAPSTEP(x, y, x, y, dir)
247 * we bend this rule here.
248 */
249struct tile *mapstep(const struct civ_map *nmap, const struct tile *ptile,
250 enum direction8 dir);
251
252struct tile *map_pos_to_tile(const struct civ_map *nmap, int x, int y);
253struct tile *native_pos_to_tile(const struct civ_map *nmap,
254 int nat_x, int nat_y);
255struct tile *index_to_tile(const struct civ_map *imap, int mindex);
256
257bool is_real_map_pos(const struct civ_map *nmap, int x, int y);
258bool is_normal_map_pos(int x, int y);
259
260bool is_singular_tile(const struct tile *ptile, int dist);
261bool normalize_map_pos(const struct civ_map *nmap, int *x, int *y);
262struct tile *nearest_real_tile(const struct civ_map *nmap, int x, int y);
263void base_map_distance_vector(int *dx, int *dy,
264 int x0, int y0, int x1, int y1);
265void map_distance_vector(int *dx, int *dy, const struct tile *ptile0,
266 const struct tile *ptile1);
267int map_num_tiles(void);
268
269/************************************************************************/
272static inline int map_size_checked(void)
273{
274 int real = map_num_tiles() / 1000;
275
276 return MAX(real, 1);
277}
278
279struct tile *rand_map_pos(const struct civ_map *nmap);
280struct tile *rand_map_pos_filtered(const struct civ_map *nmap, void *data,
281 bool (*filter)(const struct tile *ptile,
282 const void *data));
283
284bool is_tiles_adjacent(const struct tile *ptile0, const struct tile *ptile1);
285bool is_move_cardinal(const struct civ_map *nmap,
286 const struct tile *src_tile,
287 const struct tile *dst_tile);
288
289int tile_move_cost_ptrs(const struct civ_map *nmap,
290 const struct unit *punit,
291 const struct unit_type *punittype,
292 const struct player *pplayer,
293 const struct tile *t1, const struct tile *t2);
294
295/************************************************************************/
299static inline int map_move_cost_unit(const struct civ_map *nmap,
300 struct unit *punit,
301 const struct tile *ptile)
302{
305 unit_tile(punit), ptile);
306}
307
308/************************************************************************/
311static inline int map_move_cost(const struct civ_map *nmap,
312 const struct player *pplayer,
313 const struct unit_type *punittype,
314 const struct tile *src_tile,
315 const struct tile *dst_tile)
316{
317 return tile_move_cost_ptrs(nmap, nullptr, punittype, pplayer,
318 src_tile, dst_tile);
319}
320
321bool is_safe_ocean(const struct civ_map *nmap, const struct tile *ptile);
322bv_extras get_tile_infrastructure_set(const struct tile *ptile,
323 int *count);
324
325bool can_channel_land(const struct civ_map *nmap,
326 const struct tile *ptile);
327bool can_reclaim_ocean(const struct civ_map *nmap,
328 const struct tile *ptile);
329bool can_thaw_terrain(const struct civ_map *nmap,
330 const struct tile *ptile);
331bool can_freeze_terrain(const struct civ_map *nmap,
332 const struct tile *ptile);
334 const struct tile *ptile,
335 const struct terrain *pterrain);
336
337extern struct terrain_misc terrain_control;
338
339/* This iterates outwards from the starting point. Every tile within max_dist
340 * (including the starting tile) will show up exactly once, in an outward
341 * (based on real map distance) order. The returned values are always real
342 * and are normalized. The starting position must be normal.
343 *
344 * See also iterate_outward() */
345#define iterate_outward_dxy(nmap, start_tile, max_dist, _tile, _x, _y) \
346{ \
347 int _x, _y, _tile##_x, _tile##_y, _start##_x, _start##_y; \
348 struct tile *_tile; \
349 const struct tile *_tile##_start = (start_tile); \
350 int _tile##_max = (max_dist); \
351 int _tile##_index = 0; \
352 index_to_map_pos(&_start##_x, &_start##_y, tile_index(_tile##_start)); \
353 for (; \
354 _tile##_index < MAP_NUM_ITERATE_OUTWARDS_INDICES; \
355 _tile##_index++) { \
356 if (MAP_ITERATE_OUTWARDS_INDICES[_tile##_index].dist > _tile##_max) { \
357 break; \
358 } \
359 _x = MAP_ITERATE_OUTWARDS_INDICES[_tile##_index].dx; \
360 _y = MAP_ITERATE_OUTWARDS_INDICES[_tile##_index].dy; \
361 _tile##_x = _x + _start##_x; \
362 _tile##_y = _y + _start##_y; \
363 _tile = map_pos_to_tile(nmap, _tile##_x, _tile##_y); \
364 if (_tile == nullptr) { \
365 continue; \
366 }
367
368#define iterate_outward_dxy_end \
369 } \
370}
371
372/* See iterate_outward_dxy() */
373#define iterate_outward(nmap, start_tile, max_dist, itr_tile) \
374 iterate_outward_dxy(nmap, start_tile, max_dist, itr_tile, \
375 _dx_itr##itr_tile, _dy_itr##itr_tile)
376
377#define iterate_outward_end iterate_outward_dxy_end
378
379/*
380 * Iterate through all tiles in a square with given center and radius.
381 * The position (x_itr, y_itr) that is returned will be normalized;
382 * unreal positions will be automatically discarded. (dx_itr, dy_itr)
383 * is the standard distance vector between the position and the center
384 * position. Note that when the square is larger than the map the
385 * distance vector may not be the minimum distance vector.
386 */
387#define square_dxy_iterate(nmap, center_tile, radius, tile_itr, dx_itr, dy_itr) \
388 iterate_outward_dxy(nmap, center_tile, radius, tile_itr, dx_itr, dy_itr)
389
390#define square_dxy_iterate_end iterate_outward_dxy_end
391
392/*
393 * Iterate through all tiles in a square with given center and radius.
394 * Positions returned will have adjusted x, and positions with illegal
395 * y will be automatically discarded.
396 */
397#define square_iterate(nmap, center_tile, radius, tile_itr) \
398 square_dxy_iterate(nmap, center_tile, radius, tile_itr, _dummy_x, dummy_y)
399
400#define square_iterate_end square_dxy_iterate_end
401
402/*
403 * Iterate through all tiles in a circle with given center and squared
404 * radius. Positions returned will have adjusted (x, y); unreal
405 * positions will be automatically discarded.
406 */
407#define circle_iterate(nmap, center_tile, sq_radius, tile_itr) \
408 circle_dxyr_iterate(nmap, center_tile, sq_radius, tile_itr, _dx, _dy, _dr)
409
410#define circle_iterate_end \
411 circle_dxyr_iterate_end
412
413/* dx, dy, dr are distance from center to tile in x, y and square distance;
414 * do not rely on x, y distance, since they do not work for hex topologies. */
415#define circle_dxyr_iterate(nmap, center_tile, sq_radius, \
416 _tile, dx, dy, dr) \
417{ \
418 const int _tile##_sq_radius = (sq_radius); \
419 const int _tile##_cr_radius = (int)sqrt((double)MAX(_tile##_sq_radius, 0)); \
420 \
421 square_dxy_iterate(nmap, center_tile, _tile##_cr_radius, _tile, dx, dy) { \
422 const int dr = map_vector_to_sq_distance(dx, dy); \
423 \
424 if (dr <= _tile##_sq_radius) {
425
426#define circle_dxyr_iterate_end \
427 } \
428 } square_dxy_iterate_end; \
429}
430
431/* Iterate itr_tile through all map tiles adjacent to the given center map
432 * position, with normalization. Does not include the center position.
433 * The order of positions is unspecified. */
434#define adjc_iterate(nmap, center_tile, itr_tile) \
435{ \
436 /* Written as a wrapper to adjc_dir_iterate since it's the cleanest and \
437 * most efficient. */ \
438 adjc_dir_iterate(nmap, center_tile, itr_tile, ADJC_ITERATE_dir_itr##itr_tile) {
440#define adjc_iterate_end \
441 } adjc_dir_iterate_end; \
442}
443
444/* As adjc_iterate() but also set direction8 iterator variable dir_itr */
445#define adjc_dir_iterate(nmap, center_tile, itr_tile, dir_itr) \
446 adjc_dirlist_iterate(nmap, center_tile, itr_tile, dir_itr, \
447 (nmap)->valid_dirs, (nmap)->num_valid_dirs)
449#define adjc_dir_iterate_end adjc_dirlist_iterate_end
450
451/* Only set direction8 dir_itr (not tile) */
452#define adjc_dir_base_iterate(nmap, center_tile, dir_itr) \
453 adjc_dirlist_base_iterate(nmap, center_tile, dir_itr, \
454 (nmap)->valid_dirs, (nmap)->num_valid_dirs)
456#define adjc_dir_base_iterate_end \
457 adjc_dirlist_base_iterate_end
458
459/* Iterate itr_tile through all map tiles cardinally adjacent to the given
460 * center map position, with normalization. Does not include the center
461 * position. The order of positions is unspecified. */
462#define cardinal_adjc_iterate(nmap, center_tile, itr_tile) \
463 adjc_dirlist_iterate(nmap, center_tile, itr_tile, _dir_itr##itr_tile, \
464 (nmap)->cardinal_dirs, (nmap)->num_cardinal_dirs)
466#define cardinal_adjc_iterate_end adjc_dirlist_iterate_end
467
468/* As cardinal_adjc_iterate but also set direction8 variable dir_itr */
469#define cardinal_adjc_dir_iterate(nmap, center_tile, itr_tile, dir_itr) \
470 adjc_dirlist_iterate(nmap, center_tile, itr_tile, dir_itr, \
471 (nmap)->cardinal_dirs, (nmap)->num_cardinal_dirs)
473#define cardinal_adjc_dir_iterate_end adjc_dirlist_iterate_end
474
475/* Only set direction8 dir_itr (not tile) */
476#define cardinal_adjc_dir_base_iterate(nmap, center_tile, dir_itr) \
477 adjc_dirlist_base_iterate(nmap, center_tile, dir_itr, \
478 (nmap)->cardinal_dirs, (nmap)->num_cardinal_dirs)
480#define cardinal_adjc_dir_base_iterate_end \
481 adjc_dirlist_base_iterate_end
482
483/* Iterate through all tiles cardinally adjacent to both tile1 and tile2 */
484#define cardinal_between_iterate(nmap, tile1, tile2, between) \
485 cardinal_adjc_iterate(nmap, tile1, between) { \
486 cardinal_adjc_iterate(nmap, between, second) { \
487 if (same_pos(second, tile2)) {
489#define cardinal_between_iterate_end \
490 } \
491 } cardinal_adjc_iterate_end; \
492 } cardinal_adjc_iterate_end;
493
494/* Helper for range_adjc_*_iterate */
495#define _RANGE_DIRLIST(_range, _nmap) \
496 ((_range) == REQ_RANGE_ADJACENT ? (_nmap)->valid_dirs \
497 : (_range) == REQ_RANGE_CADJACENT ? (_nmap)->cardinal_dirs \
498 : nullptr)
500#define _RANGE_DIRCOUNT(_range, _nmap) \
501 ((_range) == REQ_RANGE_ADJACENT ? (_nmap)->num_valid_dirs \
502 : (_range) == REQ_RANGE_CADJACENT ? (_nmap)->num_cardinal_dirs \
503 : 0)
504
505/* Iterate through either adjacent or cardinally adjacent tiles (or none)
506 * depending on the given requirement range. The range must not change
507 * during iteration. */
508#define range_adjc_iterate(nmap, center_tile, range, itr_tile) \
509 range_adjc_dir_iterate(nmap, center_tile, range, itr_tile, _dir_itr##itr_tile)
511#define range_adjc_iterate_end range_adjc_dir_iterate_end
513#define range_adjc_dir_iterate(nmap, center_tile, range, itr_tile, dir_itr) \
514 adjc_dirlist_iterate(nmap, center_tile, itr_tile, dir_itr, \
515 _RANGE_DIRLIST(range, nmap), _RANGE_DIRCOUNT(range, nmap))
517#define range_adjc_dir_iterate_end adjc_dirlist_iterate_end
519#define range_adjc_dir_base_iterate(nmap, center_tile, range, dir_itr) \
520 adjc_dirlist_base_iterate(nmap, center_tile, dir_itr, \
521 _RANGE_DIRLIST(range, nmap), _RANGE_DIRCOUNT(range, nmap))
523#define range_adjc_dir_base_iterate_end adjc_dirlist_base_iterate_end
524
525/* Iterate through all tiles adjacent to a tile using the given list of
526 * directions. _dir is the directional value, (center_x, center_y) is
527 * the center tile (which must be normalized). The center tile is not
528 * included in the iteration.
529 *
530 * This macro should not be used directly. Instead, use adjc_iterate,
531 * cardinal_adjc_iterate, range_adjc_iterate, or related iterators. */
532#define adjc_dirlist_iterate(nmap, center_tile, _tile, _dir, \
533 dirlist, dircount) \
534{ \
535 enum direction8 _dir; \
536 int _tile##_x, _tile##_y, _tile##_cx, _tile##_cy; \
537 struct tile *_tile; \
538 const struct tile *_tile##_center = (center_tile); \
539 int _tile##_index = 0; \
540 index_to_map_pos(&_tile##_cx, &_tile##_cy, tile_index(_tile##_center)); \
541 for (; \
542 _tile##_index < (dircount); \
543 _tile##_index++) { \
544 _dir = (dirlist)[_tile##_index]; \
545 DIRSTEP(_tile##_x, _tile##_y, _dir); \
546 _tile##_x += _tile##_cx; \
547 _tile##_y += _tile##_cy; \
548 _tile = map_pos_to_tile(nmap, _tile##_x, _tile##_y); \
549 if (_tile == nullptr) { \
550 continue; \
551 }
553#define adjc_dirlist_iterate_end \
554 } \
555}
556
557/* Same as above but without setting the tile. */
558#define adjc_dirlist_base_iterate(nmap, center_tile, _dir, dirlist, dircount) \
559{ \
560 enum direction8 _dir; \
561 int _tile##_x, _tile##_y, _center##_x, _center##_y; \
562 const struct tile *_tile##_center = (center_tile); \
563 bool _tile##_is_border = is_border_tile(_tile##_center, 1); \
564 int _tile##_index = 0; \
565 index_to_map_pos(&_center##_x, &_center##_y, tile_index(_tile##_center)); \
566 for (; \
567 _tile##_index < (dircount); \
568 _tile##_index++) { \
569 _dir = (dirlist)[_tile##_index]; \
570 DIRSTEP(_tile##_x, _tile##_y, _dir); \
571 _tile##_x += _center##_x; \
572 _tile##_y += _center##_y; \
573 if (_tile##_is_border && !normalize_map_pos(nmap, &_tile##_x, &_tile##_y)) { \
574 continue; \
575 }
577#define adjc_dirlist_base_iterate_end \
578 } \
579}
580
581/* Iterate over all positions on the globe.
582 * Use index positions for cache efficiency. */
583#define whole_map_iterate(_map, _tile) \
584{ \
585 struct tile *_tile; \
586 int _tile##_index = 0; \
587 for (; \
588 _tile##_index < MAP_INDEX_SIZE; \
589 _tile##_index++) { \
590 _tile = (_map)->tiles + _tile##_index;
592#define whole_map_iterate_end \
593 } \
594}
597
598/* Return the reverse of the direction */
599#define DIR_REVERSE(dir) (7 - (dir))
600
601enum direction8 dir_cw(enum direction8 dir);
602enum direction8 dir_ccw(enum direction8 dir);
603const char *dir_get_name(enum direction8 dir);
605bool is_valid_dir(enum direction8 dir);
606bool is_cardinal_dir(enum direction8 dir);
607
608extern const int DIR_DX[8];
609extern const int DIR_DY[8];
610
611/* Latitude granularity, irrespective of map/generator settings */
612#define MAP_MAX_LATITUDE 1000
614#define MAP_MAX_LATITUDE_BOUND (MAP_MAX_LATITUDE)
615#define MAP_MIN_LATITUDE_BOUND (-MAP_MAX_LATITUDE)
616#define MAP_DEFAULT_NORTH_LATITUDE MAP_MAX_LATITUDE_BOUND
617#define MAP_DEFAULT_SOUTH_LATITUDE MAP_MIN_LATITUDE_BOUND
618
619/* Northernmost and southernmost latitude for the given map */
620#define MAP_NORTH_LATITUDE(_nmap) ((_nmap).north_latitude)
621#define MAP_SOUTH_LATITUDE(_nmap) ((_nmap).south_latitude)
622
623/* Maximum and minimum latitude present in the given map */
624#define MAP_MAX_REAL_LATITUDE(_nmap) \
625 MAX(MAP_NORTH_LATITUDE(_nmap), MAP_SOUTH_LATITUDE(_nmap))
626#define MAP_MIN_REAL_LATITUDE(_nmap) \
627 MIN(MAP_NORTH_LATITUDE(_nmap), MAP_SOUTH_LATITUDE(_nmap))
628#define MAP_REAL_LATITUDE_RANGE(_nmap) \
629 (MAP_MAX_REAL_LATITUDE(_nmap) - MAP_MIN_REAL_LATITUDE(_nmap))
630
631/* Maximum and minimum absolute latitude */
632#define MAP_MAX_ABS_LATITUDE(_nmap) \
633 MAX(MAP_MAX_REAL_LATITUDE(_nmap), -MAP_MIN_REAL_LATITUDE(_nmap))
634#define MAP_MIN_ABS_LATITUDE(_nmap) \
635 MAX(0, MAX(MAP_MIN_REAL_LATITUDE(_nmap), -MAP_MAX_REAL_LATITUDE(_nmap)))
636
637int map_signed_latitude(const struct tile *ptile);
638
639/* Used for network protocol; do not change. */
640#define MAP_TILE_OWNER_NULL MAX_UINT16
642#define MAP_DEFAULT_HUTS 15
643#define MAP_MIN_HUTS 0
644#define MAP_MAX_HUTS 500
646#define MAP_DEFAULT_ANIMALS 15
647#define MAP_MIN_ANIMALS 0
648#define MAP_MAX_ANIMALS 500
650#define MAP_DEFAULT_MAPSIZE MAPSIZE_FULLSIZE
651
652/* Size of the map in thousands of tiles. If MAP_MAX_SIZE is increased,
653 * MAX_DBV_LENGTH in bitvector.c must be checked; see the static assertion
654 * below. */
655#ifdef FREECIV_WEB
656#define MAP_DEFAULT_SIZE 3
657#define MAP_MIN_SIZE 0
658#define MAP_MAX_SIZE 38
659#else /* FREECIV_WEB */
660#define MAP_DEFAULT_SIZE 4
661#define MAP_MIN_SIZE 0
662#define MAP_MAX_SIZE 2048
663#endif /* FREECIV_WEB */
667/* We communicate through the network with signed 32-bits integers. */
668FC_STATIC_ASSERT((long unsigned) MAP_MAX_SIZE * 1000
669 < (long unsigned) 1 << 31,
672#define MAP_DEFAULT_TILESPERPLAYER 100
673#define MAP_MIN_TILESPERPLAYER 1
674#define MAP_MAX_TILESPERPLAYER 1000
675
676/* This defines the maximum linear size in _native_ coordinates. */
677#define MAP_DEFAULT_LINEAR_SIZE 64
678#define MAP_MAX_LINEAR_SIZE (MAP_MAX_SIZE * 1000 / MAP_MIN_LINEAR_SIZE)
679#define MAP_MIN_LINEAR_SIZE 16
680
681/* The distance between two points at a map shouldn't be larger than this.
682Adds MAP_MIN_LINEAR_SIZE because hex topologies forbids certain diagonal
683moves. Includes MAP_MAX_LINEAR_SIZE because a map can be non wrapping. */
684#define MAP_DISTANCE_MAX (MAP_MAX_LINEAR_SIZE + MAP_MIN_LINEAR_SIZE)
686#define MAP_ORIGINAL_TOPO TF_WRAPX
687#ifdef FREECIV_WEB
688/* Freeciv-web doesn't support isometric maps yet. */
689#define MAP_DEFAULT_TOPO 0
690#define MAP_DEFAULT_WRAP WRAP_X
691#else /* FREECIV_WEB */
692#define MAP_DEFAULT_TOPO (TF_ISO|TF_HEX)
693#define MAP_DEFAULT_WRAP (WRAP_X)
694#endif /* FREECIV_WEB */
696#define MAP_DEFAULT_SEED 0
697#define MAP_MIN_SEED 0
698#define MAP_MAX_SEED (MAX_UINT32 >> 1)
700#define MAP_DEFAULT_LANDMASS 30
701#define MAP_MIN_LANDMASS 15
702#define MAP_MAX_LANDMASS 85
704#define MAP_DEFAULT_RICHES 250
705#define MAP_MIN_RICHES 0
706#define MAP_MAX_RICHES 1000
708#define MAP_DEFAULT_STEEPNESS 30
709#define MAP_MIN_STEEPNESS 0
710#define MAP_MAX_STEEPNESS 100
712#define MAP_DEFAULT_WETNESS 50
713#define MAP_MIN_WETNESS 0
714#define MAP_MAX_WETNESS 100
716#define MAP_DEFAULT_GENERATOR MAPGEN_RANDOM
718#define MAP_DEFAULT_STARTPOS MAPSTARTPOS_DEFAULT
720#define MAP_DEFAULT_TINYISLES FALSE
721#define MAP_MIN_TINYISLES FALSE
722#define MAP_MAX_TINYISLES TRUE
724#define MAP_DEFAULT_SEPARATE_POLES TRUE
725#define MAP_MIN_SEPARATE_POLES FALSE
726#define MAP_MAX_SEPARATE_POLES TRUE
728#define MAP_DEFAULT_FLATPOLES 100
729#define MAP_MIN_FLATPOLES 0
730#define MAP_MAX_FLATPOLES 100
732#define MAP_DEFAULT_TEMPERATURE 50
733#define MAP_MIN_TEMPERATURE 0
734#define MAP_MAX_TEMPERATURE 100
736#define MAP_DEFAULT_TEAM_PLACEMENT TEAM_PLACEMENT_CLOSEST
737
738/*
739 * Inline function definitions. These are at the bottom because they may use
740 * elements defined above.
741 */
742
743/************************************************************************/
746static inline int map_pos_to_index(struct civ_map *nmap, int map_x, int map_y)
747{
748 /* Note: writing this as a macro is hard; it needs temp variables. */
749 int nat_x, nat_y;
750
753
755}
756
757/************************************************************************/
760static inline int index_to_map_pos_x(int mindex)
761{
762 /* Note: writing this as a macro is hard; it needs temp variables. */
763 int map_x, map_y;
764
766
767 return map_x;
768}
769
770/************************************************************************/
773static inline int index_to_map_pos_y(int mindex)
774{
775 /* Note: writing this as a macro is hard; it needs temp variables. */
776 int map_x, map_y;
777
779
780 return map_y;
781}
782
783/************************************************************************/
788static inline bool is_border_tile(const struct tile *ptile, int dist)
789{
790 /* HACK: An iso-map compresses the value in the X direction but not in
791 * the Y direction. Hence (x+1,y) is 1 tile away while (x,y+2) is also
792 * one tile away. */
793 int xdist = dist;
794 int ydist = (MAP_IS_ISOMETRIC ? (2 * dist) : dist);
795 int nat_x, nat_y;
796
798
799 return (nat_x < xdist
800 || nat_y < ydist
803}
804
805enum direction8 rand_direction(void);
807
808#ifdef __cplusplus
809}
810#endif /* __cplusplus */
811
812#endif /* FC__MAP_H */
#define MAX_DBV_LENGTH
Definition bitvector.h:71
#define BV_DEFINE(name, bits)
Definition bitvector.h:140
char * incite_cost
Definition comments.c:77
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:74
signed short Continent_id
Definition fc_types.h:233
#define nat_x
#define nat_y
#define MAP_MAX_SIZE
Definition map.h:661
bool can_channel_land(const struct civ_map *nmap, const struct tile *ptile)
Definition map.c:744
#define native_pos_to_index(nat_x, nat_y)
Definition map.h:158
struct startpos * map_startpos_get(const struct tile *ptile)
Definition map.c:2038
bool is_normal_map_pos(int x, int y)
Definition map.c:1099
int get_continent_size(Continent_id id)
Definition map.c:819
const int DIR_DY[8]
Definition map.c:86
int startpos_number(const struct startpos *psp)
Definition map.c:1776
bool can_reclaim_ocean(const struct civ_map *nmap, const struct tile *ptile)
Definition map.c:729
bool startpos_disallow(struct startpos *psp, struct nation_type *pnation)
Definition map.c:1804
void main_map_free(void)
Definition map.c:599
enum direction8 opposite_direction(enum direction8 dir)
Definition map.c:2092
int sq_map_distance(const struct tile *tile0, const struct tile *tile1)
Definition map.c:686
bool can_freeze_terrain(const struct civ_map *nmap, const struct tile *ptile)
Definition map.c:773
static int index_to_map_pos_y(int mindex)
Definition map.h:772
static int map_size_checked(void)
Definition map.h:272
struct startpos * map_startpos_new(struct tile *ptile)
Definition map.c:2021
void map_distance_vector(int *dx, int *dy, const struct tile *ptile0, const struct tile *ptile1)
Definition map.c:1213
bool can_thaw_terrain(const struct civ_map *nmap, const struct tile *ptile)
Definition map.c:758
int tile_move_cost_ptrs(const struct civ_map *nmap, const struct unit *punit, const struct unit_type *punittype, const struct player *pplayer, const struct tile *t1, const struct tile *t2)
Definition map.c:912
bool base_get_direction_for_step(const struct civ_map *nmap, const struct tile *src_tile, const struct tile *dst_tile, enum direction8 *dir)
Definition map.c:1469
bool startpos_nation_allowed(const struct startpos *psp, const struct nation_type *pnation)
Definition map.c:1830
int map_num_tiles(void)
Definition map.c:1152
static const bool C_PERCENT
Definition map.h:40
static const bool C_NUMBER
Definition map.h:39
struct tile * startpos_tile(const struct startpos *psp)
Definition map.c:1820
bool startpos_allows_all(const struct startpos *psp)
Definition map.c:1843
const struct nation_hash * startpos_raw_nations(const struct startpos *psp)
Definition map.c:1916
FC_STATIC_ASSERT((long unsigned) MAP_MAX_SIZE *1000<(long unsigned) 1<< 31, map_too_big_for_network)
const int DIR_DX[8]
Definition map.c:85
#define CHECK_MAP_POS(x, y)
Definition map.h:151
struct tile * rand_map_pos(const struct civ_map *nmap)
Definition map.c:1228
const char * dir_get_name(enum direction8 dir)
Definition map.c:1287
enum direction8 dir_ccw(enum direction8 dir)
Definition map.c:1344
struct iterator * map_startpos_iter_init(struct map_startpos_iter *iter)
Definition map.c:2075
void map_allocate(struct civ_map *amap)
Definition map.c:508
void map_init_topology(struct civ_map *nmap)
Definition map.c:315
#define MAP_TO_NATIVE_POS(pnat_x, pnat_y, map_x, map_y)
Definition map.h:176
bool same_pos(const struct tile *tile0, const struct tile *tile1)
Definition map.c:1076
static const bool C_ADJACENT
Definition map.h:37
void main_map_allocate(void)
Definition map.c:534
bool is_safe_ocean(const struct civ_map *nmap, const struct tile *ptile)
Definition map.c:712
bool startpos_pack(const struct startpos *psp, struct packet_edit_startpos_full *packet)
Definition map.c:1854
static int map_pos_to_index(struct civ_map *nmap, int map_x, int map_y)
Definition map.h:745
struct tile * index_to_tile(const struct civ_map *imap, int mindex)
Definition map.c:471
int map_signed_latitude(const struct tile *ptile)
Definition map.c:1692
void base_map_distance_vector(int *dx, int *dy, int x0, int y0, int x1, int y1)
Definition map.c:1162
int map_vector_to_sq_distance(int dx, int dy)
Definition map.c:659
bool map_startpos_remove(struct tile *ptile)
Definition map.c:2054
static int map_move_cost_unit(const struct civ_map *nmap, struct unit *punit, const struct tile *ptile)
Definition map.h:299
bool is_move_cardinal(const struct civ_map *nmap, const struct tile *src_tile, const struct tile *dst_tile)
Definition map.c:1507
struct tile * rand_map_pos_filtered(const struct civ_map *nmap, void *data, bool(*filter)(const struct tile *ptile, const void *data))
Definition map.c:1242
int map_startpos_count(void)
Definition map.c:2008
bv_extras get_tile_infrastructure_set(const struct tile *ptile, int *count)
Definition map.c:100
size_t startpos_iter_sizeof(void)
Definition map.c:1929
int get_direction_for_step(const struct civ_map *nmap, const struct tile *src_tile, const struct tile *dst_tile)
Definition map.c:1488
static int index_to_map_pos_x(int mindex)
Definition map.h:759
bool is_cardinal_dir(enum direction8 dir)
Definition map.c:1457
static const bool C_CARDINAL
Definition map.h:38
bool map_untrusted_dir_is_valid(enum direction8 dir)
Definition map.c:1414
bool terrain_surroundings_allow_change(const struct civ_map *nmap, const struct tile *ptile, const struct terrain *pterrain)
Definition map.c:787
int real_map_distance(const struct tile *tile0, const struct tile *tile1)
Definition map.c:675
bool startpos_unpack(struct startpos *psp, const struct packet_edit_startpos_full *packet)
Definition map.c:1875
struct iterator * startpos_iter_init(struct startpos_iter *it, const struct startpos *psp)
Definition map.c:1980
int get_ocean_size(Continent_id id)
Definition map.c:830
static bool is_border_tile(const struct tile *ptile, int dist)
Definition map.h:787
bool is_valid_dir(enum direction8 dir)
Definition map.c:1401
enum direction8 dir_cw(enum direction8 dir)
Definition map.c:1315
int get_island_surrounder(Continent_id id)
Definition map.c:842
enum direction8 rand_direction(void)
Definition map.c:2084
struct tile * mapstep(const struct civ_map *nmap, const struct tile *ptile, enum direction8 dir)
Definition map.c:384
void map_free(struct civ_map *fmap, bool server_side)
Definition map.c:545
struct terrain_misc terrain_control
Definition map.c:68
bool is_tiles_adjacent(const struct tile *ptile0, const struct tile *ptile1)
Definition map.c:1067
struct tile * nearest_real_tile(const struct civ_map *nmap, int x, int y)
Definition map.c:1133
struct tile * native_pos_to_tile(const struct civ_map *nmap, int nat_x, int nat_y)
Definition map.c:458
struct tile * map_pos_to_tile(const struct civ_map *nmap, int x, int y)
Definition map.c:434
int get_lake_surrounder(Continent_id id)
Definition map.c:875
#define index_to_native_pos(pnat_x, pnat_y, mindex)
Definition map.h:161
void map_init(struct civ_map *imap, bool server_side)
Definition map.c:156
bool startpos_is_excluding(const struct startpos *psp)
Definition map.c:1903
static int map_move_cost(const struct civ_map *nmap, const struct player *pplayer, const struct unit_type *punittype, const struct tile *src_tile, const struct tile *dst_tile)
Definition map.h:311
int map_distance(const struct tile *tile0, const struct tile *tile1)
Definition map.c:699
struct startpos * map_startpos_by_number(int id)
Definition map.c:1767
bool map_is_empty(void)
Definition map.c:148
size_t map_startpos_iter_sizeof(void)
Definition map.c:2066
bool startpos_allow(struct startpos *psp, struct nation_type *pnation)
Definition map.c:1787
bool normalize_map_pos(const struct civ_map *nmap, int *x, int *y)
Definition map.c:1117
bool is_real_map_pos(const struct civ_map *nmap, int x, int y)
Definition map.c:1088
#define index_to_map_pos(pmap_x, pmap_y, mindex)
Definition map.h:229
bool is_singular_tile(const struct tile *ptile, int dist)
Definition map.c:1723
int map_vector_to_real_distance(int dx, int dy)
Definition map.c:623
#define terrain_misc
Definition map_types.h:29
#define MAX(x, y)
Definition shared.h:54
struct sprite int int y
Definition sprite_g.h:31
struct sprite int x
Definition sprite_g.h:31
Definition map.c:40
Definition tile.h:50
Definition unit.h:140
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
#define tile_index(_pt_)
Definition tile.h:89
#define unit_tile(_pu)
Definition unit.h:407
#define unit_owner(_pu)
Definition unit.h:406
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:126
#define MAP_NATIVE_WIDTH
#define MAP_IS_ISOMETRIC
#define MAP_NATIVE_HEIGHT