Freeciv-3.4
Loading...
Searching...
No Matches
packets_gen.h
Go to the documentation of this file.
1 /**************************************************************************
2 * THIS FILE WAS GENERATED *
3 * Script: common/generate_packets.py *
4 * Input: common/networking/packets.def *
5 * DO NOT CHANGE THIS FILE *
6 **************************************************************************/
7
8#ifndef FC__PACKETS_GEN_H
9#define FC__PACKETS_GEN_H
10
11#ifdef __cplusplus
12extern "C" {
13#endif /* __cplusplus */
14
15/* common */
16#include "actions.h"
17#include "city.h"
18#include "conn_types.h"
19#include "disaster.h"
20#include "events.h"
21#include "government.h"
22#include "player.h"
23#include "tech.h"
24#include "unit.h"
25
26/* common/aicore */
27#include "cm.h"
28
30 char __dummy; /* to avoid malloc(0); */
31};
32
34 char __dummy; /* to avoid malloc(0); */
35};
36
40
44
53
56 char message[1536];
57 char capability[512];
58 char challenge_file[4095];
60};
61
66
70
72 char __dummy; /* to avoid malloc(0); */
73};
74
82
87
93
101
118
170 int gold;
210 int phase;
226 enum ai_level skill_level;
229 int tech;
245 int turn;
247 int year;
253};
254
262
267
277
279 int tile;
280};
281
286
288 int id;
289 bool gained;
290 bool first;
291};
292
301
310
314
318
326
329};
330
388
395
401
418
427
432
435};
436
442
447
452
457
463
468
474
478
482
487
495
503
511
515
566
570
572 int tax;
575};
576
580
585
587 char __dummy; /* to avoid malloc(0); */
588};
589
596
606
611
623
625 int id;
626};
627
631
635
638};
639
680
697
706
712
722
727
734
738
746
754
762
772
778
782
787
791
796
803
810
817
824
828
834
839
847
851
855
867
873
875 char __dummy; /* to avoid malloc(0); */
876};
877
879 char __dummy; /* to avoid malloc(0); */
880};
881
883 char __dummy; /* to avoid malloc(0); */
884};
885
891
893 char __dummy; /* to avoid malloc(0); */
894};
895
897 int phase;
898};
899
901 int year;
903 int turn;
904};
905
907 char __dummy; /* to avoid malloc(0); */
908};
909
911 char __dummy; /* to avoid malloc(0); */
912};
913
915 char __dummy; /* to avoid malloc(0); */
916};
917
919 char __dummy; /* to avoid malloc(0); */
920};
921
923 char __dummy; /* to avoid malloc(0); */
924};
925
930
951
1002
1010
1016
1022
1039
1050
1057
1073
1080
1086
1100
1106
1121
1123 char __dummy; /* to avoid malloc(0); */
1124};
1125
1132
1138
1166
1172
1178
1188
1208
1214
1255
1261
1272
1312
1318
1327
1341
1355
1364
1373
1380
1395
1401
1409
1419
1426
1441
1449
1456
1492
1496
1500
1504
1508
1513
1517
1522
1528
1536
1546
1558
1568
1581
1594
1599
1607
1612
1629
1633
1637
1645
1653
1657
1662
1667
1669 bool state;
1670};
1671
1673 char __dummy; /* to avoid malloc(0); */
1674};
1675
1677 char __dummy; /* to avoid malloc(0); */
1678};
1679
1683
1687
1693
1701
1703 int id;
1705 int tag;
1706};
1707
1713
1723
1731
1738
1742
1762
1769
1773
1804
1808
1812
1842
1849
1861
1865
1870
1874
1878
1881};
1882
1886
1899
1904
1906 int id;
1907};
1908
1913
1918
2002 PACKET_PAGE_MSG = 110, /* 110 */
2018 PACKET_RULESET_UNIT = 140, /* 140 */
2047 PACKET_SCENARIO_INFO = 180, /* 180 */
2125
2126 PACKET_LAST /* leave this last */
2128
2130
2132
2134void lsend_packet_investigate_started(struct conn_list *dest, const struct packet_investigate_started *packet);
2135int dsend_packet_investigate_started(struct connection *pc, int city_id);
2136void dlsend_packet_investigate_started(struct conn_list *dest, int city_id);
2137
2139void lsend_packet_investigate_finished(struct conn_list *dest, const struct packet_investigate_finished *packet);
2140int dsend_packet_investigate_finished(struct connection *pc, int city_id);
2141void dlsend_packet_investigate_finished(struct conn_list *dest, int city_id);
2142
2143int send_packet_server_join_req(struct connection *pc, const struct packet_server_join_req *packet);
2144int dsend_packet_server_join_req(struct connection *pc, const char *username, const char *capability, const char *version_label, int major_version, int minor_version, int patch_version);
2145
2146int send_packet_server_join_reply(struct connection *pc, const struct packet_server_join_reply *packet);
2147
2150
2152
2154void lsend_packet_server_shutdown(struct conn_list *dest);
2155
2156int send_packet_nation_select_req(struct connection *pc, const struct packet_nation_select_req *packet);
2157int dsend_packet_nation_select_req(struct connection *pc, int player_no, Nation_type_id nation_no, bool is_male, const char *name, int style);
2158
2159int send_packet_player_ready(struct connection *pc, const struct packet_player_ready *packet);
2160int dsend_packet_player_ready(struct connection *pc, int player_no, bool is_ready);
2161
2162int send_packet_endgame_report(struct connection *pc, const struct packet_endgame_report *packet);
2163void lsend_packet_endgame_report(struct conn_list *dest, const struct packet_endgame_report *packet);
2164
2165int send_packet_endgame_player(struct connection *pc, const struct packet_endgame_player *packet);
2166void lsend_packet_endgame_player(struct conn_list *dest, const struct packet_endgame_player *packet);
2167
2168int send_packet_tile_info(struct connection *pc, const struct packet_tile_info *packet);
2169void lsend_packet_tile_info(struct conn_list *dest, const struct packet_tile_info *packet);
2170
2171int send_packet_game_info(struct connection *pc, const struct packet_game_info *packet);
2172
2173int send_packet_calendar_info(struct connection *pc, const struct packet_calendar_info *packet);
2174
2175int send_packet_timeout_info(struct connection *pc, const struct packet_timeout_info *packet);
2176
2177int send_packet_map_info(struct connection *pc, const struct packet_map_info *packet);
2178void lsend_packet_map_info(struct conn_list *dest, const struct packet_map_info *packet);
2179
2180int send_packet_nuke_tile_info(struct connection *pc, const struct packet_nuke_tile_info *packet);
2181void lsend_packet_nuke_tile_info(struct conn_list *dest, const struct packet_nuke_tile_info *packet);
2183void dlsend_packet_nuke_tile_info(struct conn_list *dest, int tile);
2184
2185int send_packet_team_name_info(struct connection *pc, const struct packet_team_name_info *packet);
2186void lsend_packet_team_name_info(struct conn_list *dest, const struct packet_team_name_info *packet);
2187
2188int send_packet_achievement_info(struct connection *pc, const struct packet_achievement_info *packet);
2189void lsend_packet_achievement_info(struct conn_list *dest, const struct packet_achievement_info *packet);
2190
2191int send_packet_chat_msg(struct connection *pc, const struct packet_chat_msg *packet);
2192void lsend_packet_chat_msg(struct conn_list *dest, const struct packet_chat_msg *packet);
2193
2194int send_packet_early_chat_msg(struct connection *pc, const struct packet_early_chat_msg *packet);
2195void lsend_packet_early_chat_msg(struct conn_list *dest, const struct packet_early_chat_msg *packet);
2196
2197int send_packet_chat_msg_req(struct connection *pc, const struct packet_chat_msg_req *packet);
2198int dsend_packet_chat_msg_req(struct connection *pc, const char *message);
2199
2200int send_packet_connect_msg(struct connection *pc, const struct packet_connect_msg *packet);
2201int dsend_packet_connect_msg(struct connection *pc, const char *message);
2202
2203int send_packet_server_info(struct connection *pc, const struct packet_server_info *packet);
2204int dsend_packet_server_info(struct connection *pc, const char *version_label, int major_version, int minor_version, int patch_version, int emerg_version);
2205
2206int send_packet_city_remove(struct connection *pc, const struct packet_city_remove *packet);
2207void lsend_packet_city_remove(struct conn_list *dest, const struct packet_city_remove *packet);
2208int dsend_packet_city_remove(struct connection *pc, int city_id);
2209void dlsend_packet_city_remove(struct conn_list *dest, int city_id);
2210
2211int send_packet_city_info(struct connection *pc, const struct packet_city_info *packet, bool force_to_send);
2212void lsend_packet_city_info(struct conn_list *dest, const struct packet_city_info *packet, bool force_to_send);
2213
2214int send_packet_city_nationalities(struct connection *pc, const struct packet_city_nationalities *packet, bool force_to_send);
2215void lsend_packet_city_nationalities(struct conn_list *dest, const struct packet_city_nationalities *packet, bool force_to_send);
2216
2218void lsend_packet_city_update_counters(struct conn_list *dest, const struct packet_city_update_counters *packet);
2219
2220int send_packet_city_short_info(struct connection *pc, const struct packet_city_short_info *packet);
2221void lsend_packet_city_short_info(struct conn_list *dest, const struct packet_city_short_info *packet);
2222
2223int send_packet_trade_route_info(struct connection *pc, const struct packet_trade_route_info *packet);
2224void lsend_packet_trade_route_info(struct conn_list *dest, const struct packet_trade_route_info *packet);
2225
2226int send_packet_city_sell(struct connection *pc, const struct packet_city_sell *packet);
2227int dsend_packet_city_sell(struct connection *pc, int city_id, int build_id);
2228
2229int send_packet_city_buy(struct connection *pc, const struct packet_city_buy *packet);
2230int dsend_packet_city_buy(struct connection *pc, int city_id);
2231
2232int send_packet_city_change(struct connection *pc, const struct packet_city_change *packet);
2233int dsend_packet_city_change(struct connection *pc, int city_id, int production_kind, int production_value);
2234
2235int send_packet_city_worklist(struct connection *pc, const struct packet_city_worklist *packet);
2236int dsend_packet_city_worklist(struct connection *pc, int city_id, const struct worklist *worklist);
2237
2239int dsend_packet_city_make_specialist(struct connection *pc, int city_id, int tile_id);
2240
2241int send_packet_city_make_worker(struct connection *pc, const struct packet_city_make_worker *packet);
2242int dsend_packet_city_make_worker(struct connection *pc, int city_id, int tile_id);
2243
2246
2247int send_packet_city_rename(struct connection *pc, const struct packet_city_rename *packet);
2248int dsend_packet_city_rename(struct connection *pc, int city_id, const char *name);
2249
2250int send_packet_city_options_req(struct connection *pc, const struct packet_city_options_req *packet);
2251int dsend_packet_city_options_req(struct connection *pc, int city_id, bv_city_options options, enum city_wl_cancel_behavior wl_cb);
2252
2253int send_packet_city_refresh(struct connection *pc, const struct packet_city_refresh *packet);
2254int dsend_packet_city_refresh(struct connection *pc, int city_id);
2255
2257int dsend_packet_city_name_suggestion_req(struct connection *pc, int unit_id);
2258
2261int dsend_packet_city_name_suggestion_info(struct connection *pc, int unit_id, const char *name);
2262void dlsend_packet_city_name_suggestion_info(struct conn_list *dest, int unit_id, const char *name);
2263
2265void lsend_packet_city_sabotage_list(struct conn_list *dest, const struct packet_city_sabotage_list *packet);
2266
2267int send_packet_city_rally_point(struct connection *pc, const struct packet_city_rally_point *packet, bool force_to_send);
2268void lsend_packet_city_rally_point(struct conn_list *dest, const struct packet_city_rally_point *packet, bool force_to_send);
2269
2270int send_packet_worker_task(struct connection *pc, const struct packet_worker_task *packet);
2271void lsend_packet_worker_task(struct conn_list *dest, const struct packet_worker_task *packet);
2272
2273int send_packet_player_remove(struct connection *pc, const struct packet_player_remove *packet);
2274int dsend_packet_player_remove(struct connection *pc, int playerno);
2275
2276int send_packet_player_info(struct connection *pc, const struct packet_player_info *packet);
2277
2278int send_packet_player_phase_done(struct connection *pc, const struct packet_player_phase_done *packet);
2279int dsend_packet_player_phase_done(struct connection *pc, int turn);
2280
2281int send_packet_player_rates(struct connection *pc, const struct packet_player_rates *packet);
2282int dsend_packet_player_rates(struct connection *pc, int tax, int luxury, int science);
2283
2286
2288int dsend_packet_player_place_infra(struct connection *pc, int tile, int extra);
2289
2291
2293
2294int send_packet_player_diplstate(struct connection *pc, const struct packet_player_diplstate *packet);
2295
2296int send_packet_player_multiplier(struct connection *pc, const struct packet_player_multiplier *packet);
2297
2298int send_packet_research_info(struct connection *pc, const struct packet_research_info *packet);
2299void lsend_packet_research_info(struct conn_list *dest, const struct packet_research_info *packet);
2300
2301int send_packet_unknown_research(struct connection *pc, const struct packet_unknown_research *packet);
2302
2303int send_packet_player_research(struct connection *pc, const struct packet_player_research *packet);
2304int dsend_packet_player_research(struct connection *pc, int tech);
2305
2306int send_packet_player_tech_goal(struct connection *pc, const struct packet_player_tech_goal *packet);
2307int dsend_packet_player_tech_goal(struct connection *pc, int tech);
2308
2309int send_packet_unit_remove(struct connection *pc, const struct packet_unit_remove *packet);
2310void lsend_packet_unit_remove(struct conn_list *dest, const struct packet_unit_remove *packet);
2311int dsend_packet_unit_remove(struct connection *pc, int unit_id);
2312void dlsend_packet_unit_remove(struct conn_list *dest, int unit_id);
2313
2314int send_packet_unit_info(struct connection *pc, const struct packet_unit_info *packet);
2315void lsend_packet_unit_info(struct conn_list *dest, const struct packet_unit_info *packet);
2316
2317int send_packet_unit_short_info(struct connection *pc, const struct packet_unit_short_info *packet, bool force_to_send);
2318void lsend_packet_unit_short_info(struct conn_list *dest, const struct packet_unit_short_info *packet, bool force_to_send);
2319
2320int send_packet_unit_combat_info(struct connection *pc, const struct packet_unit_combat_info *packet);
2321void lsend_packet_unit_combat_info(struct conn_list *dest, const struct packet_unit_combat_info *packet);
2322
2323int send_packet_unit_sscs_set(struct connection *pc, const struct packet_unit_sscs_set *packet);
2324int dsend_packet_unit_sscs_set(struct connection *pc, int unit_id, enum unit_ss_data_type type, int value);
2325
2326int send_packet_unit_orders(struct connection *pc, const struct packet_unit_orders *packet);
2327
2330
2331int send_packet_unit_action_query(struct connection *pc, const struct packet_unit_action_query *packet);
2332int dsend_packet_unit_action_query(struct connection *pc, int actor_id, int target_id, action_id action_type, int request_kind);
2333
2334int send_packet_unit_type_upgrade(struct connection *pc, const struct packet_unit_type_upgrade *packet);
2336
2337int send_packet_unit_do_action(struct connection *pc, const struct packet_unit_do_action *packet);
2338int dsend_packet_unit_do_action(struct connection *pc, int actor_id, int target_id, int sub_tgt_id, const char *name, action_id action_type);
2339
2341int dsend_packet_unit_action_answer(struct connection *pc, int actor_id, int target_id, int cost, action_id action_type, int request_kind);
2342
2343int send_packet_unit_get_actions(struct connection *pc, const struct packet_unit_get_actions *packet);
2344int dsend_packet_unit_get_actions(struct connection *pc, int actor_unit_id, int target_unit_id, int target_tile_id, int target_extra_id, int request_kind);
2345
2346int send_packet_unit_actions(struct connection *pc, const struct packet_unit_actions *packet);
2347int dsend_packet_unit_actions(struct connection *pc, int actor_unit_id, int target_unit_id, int target_city_id, int target_tile_id, int target_extra_id, int request_kind, const struct act_prob *action_probabilities);
2348
2350int dsend_packet_unit_change_activity(struct connection *pc, int unit_id, enum unit_activity activity, int target);
2351
2353int dsend_packet_diplomacy_init_meeting_req(struct connection *pc, int counterpart);
2354
2356void lsend_packet_diplomacy_init_meeting(struct conn_list *dest, const struct packet_diplomacy_init_meeting *packet);
2357int dsend_packet_diplomacy_init_meeting(struct connection *pc, int counterpart, int initiated_from);
2358void dlsend_packet_diplomacy_init_meeting(struct conn_list *dest, int counterpart, int initiated_from);
2359
2361int dsend_packet_diplomacy_cancel_meeting_req(struct connection *pc, int counterpart);
2362
2365int dsend_packet_diplomacy_cancel_meeting(struct connection *pc, int counterpart, int initiated_from);
2366void dlsend_packet_diplomacy_cancel_meeting(struct conn_list *dest, int counterpart, int initiated_from);
2367
2369int dsend_packet_diplomacy_create_clause_req(struct connection *pc, int counterpart, int giver, enum clause_type type, int value);
2370
2373int dsend_packet_diplomacy_create_clause(struct connection *pc, int counterpart, int giver, enum clause_type type, int value);
2374void dlsend_packet_diplomacy_create_clause(struct conn_list *dest, int counterpart, int giver, enum clause_type type, int value);
2375
2377int dsend_packet_diplomacy_remove_clause_req(struct connection *pc, int counterpart, int giver, enum clause_type type, int value);
2378
2381int dsend_packet_diplomacy_remove_clause(struct connection *pc, int counterpart, int giver, enum clause_type type, int value);
2382void dlsend_packet_diplomacy_remove_clause(struct conn_list *dest, int counterpart, int giver, enum clause_type type, int value);
2383
2385int dsend_packet_diplomacy_accept_treaty_req(struct connection *pc, int counterpart);
2386
2389int dsend_packet_diplomacy_accept_treaty(struct connection *pc, int counterpart, bool I_accepted, bool other_accepted);
2390void dlsend_packet_diplomacy_accept_treaty(struct conn_list *dest, int counterpart, bool I_accepted, bool other_accepted);
2391
2393int dsend_packet_diplomacy_cancel_pact(struct connection *pc, int other_player_id, enum clause_type clause);
2394
2395int send_packet_page_msg(struct connection *pc, const struct packet_page_msg *packet);
2396void lsend_packet_page_msg(struct conn_list *dest, const struct packet_page_msg *packet);
2397
2398int send_packet_page_msg_part(struct connection *pc, const struct packet_page_msg_part *packet);
2399void lsend_packet_page_msg_part(struct conn_list *dest, const struct packet_page_msg_part *packet);
2400
2401int send_packet_report_req(struct connection *pc, const struct packet_report_req *packet);
2403
2404int send_packet_conn_info(struct connection *pc, const struct packet_conn_info *packet);
2405void lsend_packet_conn_info(struct conn_list *dest, const struct packet_conn_info *packet);
2406
2407int send_packet_conn_ping_info(struct connection *pc, const struct packet_conn_ping_info *packet);
2408void lsend_packet_conn_ping_info(struct conn_list *dest, const struct packet_conn_ping_info *packet);
2409
2411
2413
2415
2416int send_packet_client_info(struct connection *pc, const struct packet_client_info *packet);
2417
2419void lsend_packet_end_phase(struct conn_list *dest);
2420
2421int send_packet_start_phase(struct connection *pc, const struct packet_start_phase *packet);
2422void lsend_packet_start_phase(struct conn_list *dest, const struct packet_start_phase *packet);
2423int dsend_packet_start_phase(struct connection *pc, int phase);
2424void dlsend_packet_start_phase(struct conn_list *dest, int phase);
2425
2426int send_packet_new_year(struct connection *pc, const struct packet_new_year *packet);
2427void lsend_packet_new_year(struct conn_list *dest, const struct packet_new_year *packet);
2428
2430void lsend_packet_begin_turn(struct conn_list *dest);
2431
2433void lsend_packet_end_turn(struct conn_list *dest);
2434
2436void lsend_packet_freeze_client(struct conn_list *dest);
2437
2439void lsend_packet_thaw_client(struct conn_list *dest);
2440
2442
2443int send_packet_spaceship_place(struct connection *pc, const struct packet_spaceship_place *packet);
2445
2446int send_packet_spaceship_info(struct connection *pc, const struct packet_spaceship_info *packet);
2447void lsend_packet_spaceship_info(struct conn_list *dest, const struct packet_spaceship_info *packet);
2448
2449int send_packet_ruleset_unit(struct connection *pc, const struct packet_ruleset_unit *packet);
2450void lsend_packet_ruleset_unit(struct conn_list *dest, const struct packet_ruleset_unit *packet);
2451
2453void lsend_packet_ruleset_unit_bonus(struct conn_list *dest, const struct packet_ruleset_unit_bonus *packet);
2454
2455int send_packet_ruleset_unit_flag(struct connection *pc, const struct packet_ruleset_unit_flag *packet);
2456void lsend_packet_ruleset_unit_flag(struct conn_list *dest, const struct packet_ruleset_unit_flag *packet);
2457
2460
2461int send_packet_ruleset_game(struct connection *pc, const struct packet_ruleset_game *packet);
2462void lsend_packet_ruleset_game(struct conn_list *dest, const struct packet_ruleset_game *packet);
2463
2465void lsend_packet_ruleset_specialist(struct conn_list *dest, const struct packet_ruleset_specialist *packet);
2466
2469
2470int send_packet_ruleset_tech(struct connection *pc, const struct packet_ruleset_tech *packet);
2471void lsend_packet_ruleset_tech(struct conn_list *dest, const struct packet_ruleset_tech *packet);
2472
2474void lsend_packet_ruleset_tech_class(struct conn_list *dest, const struct packet_ruleset_tech_class *packet);
2475
2476int send_packet_ruleset_tech_flag(struct connection *pc, const struct packet_ruleset_tech_flag *packet);
2477void lsend_packet_ruleset_tech_flag(struct conn_list *dest, const struct packet_ruleset_tech_flag *packet);
2478
2480void lsend_packet_ruleset_government(struct conn_list *dest, const struct packet_ruleset_government *packet);
2481
2482int send_packet_ruleset_gov_flag(struct connection *pc, const struct packet_ruleset_gov_flag *packet);
2483void lsend_packet_ruleset_gov_flag(struct conn_list *dest, const struct packet_ruleset_gov_flag *packet);
2484
2487
2489void lsend_packet_rulesets_ready(struct conn_list *dest);
2490
2492void lsend_packet_ruleset_nation_sets(struct conn_list *dest, const struct packet_ruleset_nation_sets *packet);
2493
2495void lsend_packet_ruleset_nation_groups(struct conn_list *dest, const struct packet_ruleset_nation_groups *packet);
2496
2497int send_packet_ruleset_nation(struct connection *pc, const struct packet_ruleset_nation *packet);
2498void lsend_packet_ruleset_nation(struct conn_list *dest, const struct packet_ruleset_nation *packet);
2499
2501void lsend_packet_nation_availability(struct conn_list *dest, const struct packet_nation_availability *packet);
2502
2503int send_packet_ruleset_style(struct connection *pc, const struct packet_ruleset_style *packet);
2504void lsend_packet_ruleset_style(struct conn_list *dest, const struct packet_ruleset_style *packet);
2505
2506int send_packet_ruleset_city(struct connection *pc, const struct packet_ruleset_city *packet);
2507void lsend_packet_ruleset_city(struct conn_list *dest, const struct packet_ruleset_city *packet);
2508
2509int send_packet_ruleset_building(struct connection *pc, const struct packet_ruleset_building *packet);
2510void lsend_packet_ruleset_building(struct conn_list *dest, const struct packet_ruleset_building *packet);
2511
2512int send_packet_ruleset_impr_flag(struct connection *pc, const struct packet_ruleset_impr_flag *packet);
2513void lsend_packet_ruleset_impr_flag(struct conn_list *dest, const struct packet_ruleset_impr_flag *packet);
2514
2515int send_packet_ruleset_terrain(struct connection *pc, const struct packet_ruleset_terrain *packet);
2516void lsend_packet_ruleset_terrain(struct conn_list *dest, const struct packet_ruleset_terrain *packet);
2517
2519void lsend_packet_ruleset_terrain_flag(struct conn_list *dest, const struct packet_ruleset_terrain_flag *packet);
2520
2522void lsend_packet_ruleset_unit_class(struct conn_list *dest, const struct packet_ruleset_unit_class *packet);
2523
2524int send_packet_ruleset_extra(struct connection *pc, const struct packet_ruleset_extra *packet);
2525void lsend_packet_ruleset_extra(struct conn_list *dest, const struct packet_ruleset_extra *packet);
2526
2528void lsend_packet_ruleset_extra_flag(struct conn_list *dest, const struct packet_ruleset_extra_flag *packet);
2529
2530int send_packet_ruleset_base(struct connection *pc, const struct packet_ruleset_base *packet);
2531void lsend_packet_ruleset_base(struct conn_list *dest, const struct packet_ruleset_base *packet);
2532
2533int send_packet_ruleset_road(struct connection *pc, const struct packet_ruleset_road *packet);
2534void lsend_packet_ruleset_road(struct conn_list *dest, const struct packet_ruleset_road *packet);
2535
2536int send_packet_ruleset_goods(struct connection *pc, const struct packet_ruleset_goods *packet);
2537void lsend_packet_ruleset_goods(struct conn_list *dest, const struct packet_ruleset_goods *packet);
2538
2539int send_packet_ruleset_disaster(struct connection *pc, const struct packet_ruleset_disaster *packet);
2540void lsend_packet_ruleset_disaster(struct conn_list *dest, const struct packet_ruleset_disaster *packet);
2541
2543void lsend_packet_ruleset_achievement(struct conn_list *dest, const struct packet_ruleset_achievement *packet);
2544
2545int send_packet_ruleset_trade(struct connection *pc, const struct packet_ruleset_trade *packet);
2546void lsend_packet_ruleset_trade(struct conn_list *dest, const struct packet_ruleset_trade *packet);
2547
2548int send_packet_ruleset_action(struct connection *pc, const struct packet_ruleset_action *packet);
2549void lsend_packet_ruleset_action(struct conn_list *dest, const struct packet_ruleset_action *packet);
2550
2552void lsend_packet_ruleset_action_enabler(struct conn_list *dest, const struct packet_ruleset_action_enabler *packet);
2553
2555void lsend_packet_ruleset_action_auto(struct conn_list *dest, const struct packet_ruleset_action_auto *packet);
2556
2557int send_packet_ruleset_counter(struct connection *pc, const struct packet_ruleset_counter *packet);
2558void lsend_packet_ruleset_counter(struct conn_list *dest, const struct packet_ruleset_counter *packet);
2559
2560int send_packet_ruleset_music(struct connection *pc, const struct packet_ruleset_music *packet);
2561void lsend_packet_ruleset_music(struct conn_list *dest, const struct packet_ruleset_music *packet);
2562
2564void lsend_packet_ruleset_multiplier(struct conn_list *dest, const struct packet_ruleset_multiplier *packet);
2565
2566int send_packet_ruleset_clause(struct connection *pc, const struct packet_ruleset_clause *packet);
2567void lsend_packet_ruleset_clause(struct conn_list *dest, const struct packet_ruleset_clause *packet);
2568
2569int send_packet_ruleset_tiledef(struct connection *pc, const struct packet_ruleset_tiledef *packet);
2570void lsend_packet_ruleset_tiledef(struct conn_list *dest, const struct packet_ruleset_tiledef *packet);
2571
2572int send_packet_ruleset_control(struct connection *pc, const struct packet_ruleset_control *packet);
2573void lsend_packet_ruleset_control(struct conn_list *dest, const struct packet_ruleset_control *packet);
2574
2575int send_packet_ruleset_summary(struct connection *pc, const struct packet_ruleset_summary *packet);
2576void lsend_packet_ruleset_summary(struct conn_list *dest, const struct packet_ruleset_summary *packet);
2577
2580
2582
2584int dsend_packet_single_want_hack_reply(struct connection *pc, bool you_have_hack);
2585
2586int send_packet_ruleset_choices(struct connection *pc, const struct packet_ruleset_choices *packet);
2587
2588int send_packet_ruleset_select(struct connection *pc, const struct packet_ruleset_select *packet);
2589
2590int send_packet_game_load(struct connection *pc, const struct packet_game_load *packet);
2591void lsend_packet_game_load(struct conn_list *dest, const struct packet_game_load *packet);
2592int dsend_packet_game_load(struct connection *pc, bool load_successful, const char *load_filename);
2593void dlsend_packet_game_load(struct conn_list *dest, bool load_successful, const char *load_filename);
2594
2596
2598
2600
2602
2604
2606
2608
2609int send_packet_set_topology(struct connection *pc, const struct packet_set_topology *packet);
2610
2611int send_packet_ruleset_effect(struct connection *pc, const struct packet_ruleset_effect *packet);
2612void lsend_packet_ruleset_effect(struct conn_list *dest, const struct packet_ruleset_effect *packet);
2613
2614int send_packet_ruleset_resource(struct connection *pc, const struct packet_ruleset_resource *packet);
2615void lsend_packet_ruleset_resource(struct conn_list *dest, const struct packet_ruleset_resource *packet);
2616
2617int send_packet_scenario_info(struct connection *pc, const struct packet_scenario_info *packet);
2618
2620
2621int send_packet_save_scenario(struct connection *pc, const struct packet_save_scenario *packet);
2622int dsend_packet_save_scenario(struct connection *pc, const char *name);
2623
2624int send_packet_vote_new(struct connection *pc, const struct packet_vote_new *packet);
2625
2626int send_packet_vote_update(struct connection *pc, const struct packet_vote_update *packet);
2627
2628int send_packet_vote_remove(struct connection *pc, const struct packet_vote_remove *packet);
2629
2630int send_packet_vote_resolve(struct connection *pc, const struct packet_vote_resolve *packet);
2631
2632int send_packet_vote_submit(struct connection *pc, const struct packet_vote_submit *packet);
2633
2634int send_packet_edit_mode(struct connection *pc, const struct packet_edit_mode *packet);
2635int dsend_packet_edit_mode(struct connection *pc, bool state);
2636
2638
2640
2643
2645void lsend_packet_edit_fogofwar_state(struct conn_list *dest, const struct packet_edit_fogofwar_state *packet);
2646int dsend_packet_edit_fogofwar_state(struct connection *pc, bool enabled);
2647void dlsend_packet_edit_fogofwar_state(struct conn_list *dest, bool enabled);
2648
2649int send_packet_edit_tile_terrain(struct connection *pc, const struct packet_edit_tile_terrain *packet);
2651
2652int send_packet_edit_tile_extra(struct connection *pc, const struct packet_edit_tile_extra *packet);
2653int dsend_packet_edit_tile_extra(struct connection *pc, int tile, int extra_type_id, bool removal, int eowner, int size);
2654
2655int send_packet_edit_startpos(struct connection *pc, const struct packet_edit_startpos *packet);
2656int dsend_packet_edit_startpos(struct connection *pc, int id, bool removal, int tag);
2657
2659
2660int send_packet_edit_tile(struct connection *pc, const struct packet_edit_tile *packet);
2661
2662int send_packet_edit_unit_create(struct connection *pc, const struct packet_edit_unit_create *packet);
2663int dsend_packet_edit_unit_create(struct connection *pc, int owner, int tile, Unit_type_id type, int count, int tag);
2664
2665int send_packet_edit_unit_remove(struct connection *pc, const struct packet_edit_unit_remove *packet);
2666int dsend_packet_edit_unit_remove(struct connection *pc, int owner, int tile, Unit_type_id type, int count);
2667
2670
2671int send_packet_edit_unit(struct connection *pc, const struct packet_edit_unit *packet);
2672
2673int send_packet_edit_city_create(struct connection *pc, const struct packet_edit_city_create *packet);
2674int dsend_packet_edit_city_create(struct connection *pc, int owner, int tile, int size, int tag);
2675
2676int send_packet_edit_city_remove(struct connection *pc, const struct packet_edit_city_remove *packet);
2677int dsend_packet_edit_city_remove(struct connection *pc, int id);
2678
2679int send_packet_edit_city(struct connection *pc, const struct packet_edit_city *packet);
2680
2682int dsend_packet_edit_player_create(struct connection *pc, int tag);
2683
2685int dsend_packet_edit_player_remove(struct connection *pc, int id);
2686
2687int send_packet_edit_player(struct connection *pc, const struct packet_edit_player *packet);
2688void lsend_packet_edit_player(struct conn_list *dest, const struct packet_edit_player *packet);
2689
2691int dsend_packet_edit_player_vision(struct connection *pc, int player, int tile, bool known, int size);
2692
2693int send_packet_edit_game(struct connection *pc, const struct packet_edit_game *packet);
2694
2696
2698int dsend_packet_edit_object_created(struct connection *pc, int tag, int id);
2699
2700int send_packet_play_music(struct connection *pc, const struct packet_play_music *packet);
2701void lsend_packet_play_music(struct conn_list *dest, const struct packet_play_music *packet);
2702
2703int send_packet_popup_image(struct connection *pc, const struct packet_popup_image *packet);
2704void lsend_packet_popup_image(struct conn_list *dest, const struct packet_popup_image *packet);
2705
2706int send_packet_sync_serial(struct connection *pc, const struct packet_sync_serial *packet);
2707int dsend_packet_sync_serial(struct connection *pc, int serial);
2708
2709int send_packet_sync_serial_reply(struct connection *pc, const struct packet_sync_serial_reply *packet);
2710int dsend_packet_sync_serial_reply(struct connection *pc, int serial);
2711
2712int send_packet_web_city_info_addition(struct connection *pc, const struct packet_web_city_info_addition *packet, bool force_to_send);
2713void lsend_packet_web_city_info_addition(struct conn_list *dest, const struct packet_web_city_info_addition *packet, bool force_to_send);
2714
2715int send_packet_web_cma_set(struct connection *pc, const struct packet_web_cma_set *packet);
2716
2717int send_packet_web_cma_clear(struct connection *pc, const struct packet_web_cma_clear *packet);
2718
2720
2723
2724void delta_stats_report(void);
2725void delta_stats_reset(void);
2726
2727#ifdef __cplusplus
2728}
2729#endif /* __cplusplus */
2730
2731#endif /* FC__PACKETS_GEN_H */
#define MAX_NUM_ACTIONS
Definition actions.h:62
@ FEELING_LAST
Definition city.h:283
char * incite_cost
Definition comments.c:77
#define ATTRIBUTE_CHUNK_SIZE
Definition conn_types.h:66
#define MAX_LEN_CONTENT
Definition conn_types.h:32
#define MAX_LEN_PACKET
Definition conn_types.h:29
#define MAX_LEN_PASSWORD
Definition conn_types.h:31
#define MAX_LEN_MSG
Definition conn_types.h:37
#define MAX_LEN_CAPSTR
Definition conn_types.h:30
report_type
Definition conn_types.h:49
#define MAX_LEN_ROUTE
Definition conn_types.h:38
authentication_type
Definition conn_types.h:41
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int cost
Definition dialogs_g.h:74
#define MAX_NUM_CONNECTIONS
Definition fc_types.h:38
#define MAX_CITY_NATIONALITIES
Definition fc_types.h:91
#define MAX_NUM_ANIMALS
Definition fc_types.h:65
#define MAX_VET_LEVELS
Definition fc_types.h:49
road_compat
Definition fc_types.h:948
#define MAX_RULESET_NAME_LENGTH
Definition fc_types.h:272
#define MAX_GRANARY_INIS
Definition fc_types.h:74
#define MAX_NUM_NATIONS
Definition fc_types.h:61
#define MAX_NUM_RULESETS
Definition fc_types.h:271
#define MAX_NUM_NATION_SETS
Definition fc_types.h:58
int Goods_type_id
Definition fc_types.h:248
diplomacy_mode
Definition fc_types.h:744
#define MAX_NUM_BUILDING_LIST
Definition fc_types.h:46
#define MAX_LEN_ENUM
Definition fc_types.h:76
int Impr_type_id
Definition fc_types.h:237
revolen_type
Definition fc_types.h:978
int Nation_type_id
Definition fc_types.h:241
int Terrain_type_id
Definition fc_types.h:234
int action_id
Definition fc_types.h:250
#define SP_MAX
Definition fc_types.h:269
int Specialist_type_id
Definition fc_types.h:236
int Government_type_id
Definition fc_types.h:242
#define MAX_CALENDAR_FRAGMENTS
Definition fc_types.h:63
#define MAX_NUM_NATION_GROUPS
Definition fc_types.h:59
#define MAX_NUM_PLAYER_SLOTS
Definition fc_types.h:32
#define MAX_NUM_LEADERS
Definition fc_types.h:57
happyborders_type
Definition fc_types.h:985
#define MAX_NUM_MULTIPLIERS
Definition fc_types.h:55
int Resource_type_id
Definition fc_types.h:235
#define MAX_NUM_UNIT_LIST
Definition fc_types.h:45
#define MAX_EXTRA_TYPES
Definition fc_types.h:50
counter_target
Definition fc_types.h:128
#define MAX_LEN_MAP_LABEL
Definition fc_types.h:70
#define MAX_LEN_NAME
Definition fc_types.h:68
spaceship_place_type
Definition fc_types.h:992
int Unit_type_id
Definition fc_types.h:243
#define MAX_NUM_TECH_LIST
Definition fc_types.h:44
victory_condition_type
Definition fc_types.h:965
@ O_LAST
Definition fc_types.h:103
#define MAX_LEN_CITYNAME
Definition fc_types.h:69
signed short Continent_id
Definition fc_types.h:233
#define MAX_CITY_TILES
Definition fc_types.h:89
#define MAX_COUNTERS
Definition fc_types.h:108
borders_mode
Definition fc_types.h:731
int Base_type_id
Definition fc_types.h:244
int Multiplier_type_id
Definition fc_types.h:247
static int actor_unit_id
static int target_extra_id
struct city * owner
Definition citydlg.c:226
static void load_filename(const char *filename)
Definition pages.c:2856
GType type
Definition repodlgs.c:1313
#define B_LAST
Definition improvement.h:42
const char * name
Definition inputfile.c:127
int send_packet_sync_serial(struct connection *pc, const struct packet_sync_serial *packet)
int dsend_packet_edit_city_create(struct connection *pc, int owner, int tile, int size, int tag)
int dsend_packet_unit_change_activity(struct connection *pc, int unit_id, enum unit_activity activity, int target)
void lsend_packet_ruleset_summary(struct conn_list *dest, const struct packet_ruleset_summary *packet)
int dsend_packet_diplomacy_create_clause_req(struct connection *pc, int counterpart, int giver, enum clause_type type, int value)
int send_packet_conn_ping(struct connection *pc)
void lsend_packet_diplomacy_create_clause(struct conn_list *dest, const struct packet_diplomacy_create_clause *packet)
int send_packet_player_change_government(struct connection *pc, const struct packet_player_change_government *packet)
int send_packet_diplomacy_accept_treaty(struct connection *pc, const struct packet_diplomacy_accept_treaty *packet)
int send_packet_ruleset_counter(struct connection *pc, const struct packet_ruleset_counter *packet)
int dsend_packet_sync_serial(struct connection *pc, int serial)
int send_packet_city_rally_point(struct connection *pc, const struct packet_city_rally_point *packet, bool force_to_send)
void delta_stats_reset(void)
Definition packets_gen.c:45
int send_packet_vote_resolve(struct connection *pc, const struct packet_vote_resolve *packet)
void lsend_packet_start_phase(struct conn_list *dest, const struct packet_start_phase *packet)
void lsend_packet_ruleset_building(struct conn_list *dest, const struct packet_ruleset_building *packet)
int send_packet_edit_city(struct connection *pc, const struct packet_edit_city *packet)
int send_packet_server_setting_bitwise(struct connection *pc, const struct packet_server_setting_bitwise *packet)
void lsend_packet_new_year(struct conn_list *dest, const struct packet_new_year *packet)
void lsend_packet_endgame_player(struct conn_list *dest, const struct packet_endgame_player *packet)
int send_packet_ruleset_game(struct connection *pc, const struct packet_ruleset_game *packet)
void lsend_packet_ruleset_unit_class_flag(struct conn_list *dest, const struct packet_ruleset_unit_class_flag *packet)
int send_packet_unknown_research(struct connection *pc, const struct packet_unknown_research *packet)
void lsend_packet_tile_info(struct conn_list *dest, const struct packet_tile_info *packet)
int send_packet_ruleset_resource(struct connection *pc, const struct packet_ruleset_resource *packet)
int dsend_packet_player_rates(struct connection *pc, int tax, int luxury, int science)
int dsend_packet_spaceship_place(struct connection *pc, enum spaceship_place_type type, int num)
void dlsend_packet_city_remove(struct conn_list *dest, int city_id)
int send_packet_ruleset_unit_bonus(struct connection *pc, const struct packet_ruleset_unit_bonus *packet)
int send_packet_edit_unit_create(struct connection *pc, const struct packet_edit_unit_create *packet)
void lsend_packet_edit_player(struct conn_list *dest, const struct packet_edit_player *packet)
int send_packet_end_turn(struct connection *pc)
int send_packet_ruleset_achievement(struct connection *pc, const struct packet_ruleset_achievement *packet)
int send_packet_edit_city_create(struct connection *pc, const struct packet_edit_city_create *packet)
void dlsend_packet_edit_fogofwar_state(struct conn_list *dest, bool enabled)
void lsend_packet_research_info(struct conn_list *dest, const struct packet_research_info *packet)
int send_packet_worker_task(struct connection *pc, const struct packet_worker_task *packet)
void lsend_packet_city_update_counters(struct conn_list *dest, const struct packet_city_update_counters *packet)
void lsend_packet_web_ruleset_unit_addition(struct conn_list *dest, const struct packet_web_ruleset_unit_addition *packet)
void lsend_packet_map_info(struct conn_list *dest, const struct packet_map_info *packet)
int dsend_packet_connect_msg(struct connection *pc, const char *message)
int send_packet_edit_toggle_fogofwar(struct connection *pc, const struct packet_edit_toggle_fogofwar *packet)
void lsend_packet_game_load(struct conn_list *dest, const struct packet_game_load *packet)
void lsend_packet_ruleset_achievement(struct conn_list *dest, const struct packet_ruleset_achievement *packet)
void lsend_packet_ruleset_nation_sets(struct conn_list *dest, const struct packet_ruleset_nation_sets *packet)
int send_packet_city_name_suggestion_info(struct connection *pc, const struct packet_city_name_suggestion_info *packet)
int send_packet_ruleset_government(struct connection *pc, const struct packet_ruleset_government *packet)
int send_packet_unit_remove(struct connection *pc, const struct packet_unit_remove *packet)
void lsend_packet_city_nationalities(struct conn_list *dest, const struct packet_city_nationalities *packet, bool force_to_send)
int send_packet_popup_image(struct connection *pc, const struct packet_popup_image *packet)
int send_packet_player_phase_done(struct connection *pc, const struct packet_player_phase_done *packet)
void lsend_packet_edit_fogofwar_state(struct conn_list *dest, const struct packet_edit_fogofwar_state *packet)
void lsend_packet_ruleset_multiplier(struct conn_list *dest, const struct packet_ruleset_multiplier *packet)
int dsend_packet_diplomacy_cancel_meeting(struct connection *pc, int counterpart, int initiated_from)
int dsend_packet_player_remove(struct connection *pc, int playerno)
void lsend_packet_ruleset_city(struct conn_list *dest, const struct packet_ruleset_city *packet)
int send_packet_edit_game(struct connection *pc, const struct packet_edit_game *packet)
void lsend_packet_diplomacy_cancel_meeting(struct conn_list *dest, const struct packet_diplomacy_cancel_meeting *packet)
int dsend_packet_diplomacy_cancel_pact(struct connection *pc, int other_player_id, enum clause_type clause)
int send_packet_nation_availability(struct connection *pc, const struct packet_nation_availability *packet)
int dsend_packet_authentication_req(struct connection *pc, enum authentication_type type, const char *message)
int send_packet_ruleset_nation_sets(struct connection *pc, const struct packet_ruleset_nation_sets *packet)
int dsend_packet_city_sell(struct connection *pc, int city_id, int build_id)
void lsend_packet_ruleset_unit(struct conn_list *dest, const struct packet_ruleset_unit *packet)
int send_packet_unit_action_query(struct connection *pc, const struct packet_unit_action_query *packet)
int dsend_packet_diplomacy_init_meeting_req(struct connection *pc, int counterpart)
int dsend_packet_unit_do_action(struct connection *pc, int actor_id, int target_id, int sub_tgt_id, const char *name, action_id action_type)
int send_packet_city_make_specialist(struct connection *pc, const struct packet_city_make_specialist *packet)
int send_packet_ruleset_unit_class(struct connection *pc, const struct packet_ruleset_unit_class *packet)
int send_packet_ruleset_multiplier(struct connection *pc, const struct packet_ruleset_multiplier *packet)
int send_packet_ruleset_extra_flag(struct connection *pc, const struct packet_ruleset_extra_flag *packet)
void lsend_packet_unit_remove(struct conn_list *dest, const struct packet_unit_remove *packet)
int dsend_packet_diplomacy_remove_clause(struct connection *pc, int counterpart, int giver, enum clause_type type, int value)
int send_packet_city_rename(struct connection *pc, const struct packet_city_rename *packet)
void dlsend_packet_diplomacy_init_meeting(struct conn_list *dest, int counterpart, int initiated_from)
int send_packet_ruleset_select(struct connection *pc, const struct packet_ruleset_select *packet)
int send_packet_endgame_player(struct connection *pc, const struct packet_endgame_player *packet)
void lsend_packet_ruleset_clause(struct conn_list *dest, const struct packet_ruleset_clause *packet)
int send_packet_new_year(struct connection *pc, const struct packet_new_year *packet)
int send_packet_server_setting_str(struct connection *pc, const struct packet_server_setting_str *packet)
int send_packet_ruleset_road(struct connection *pc, const struct packet_ruleset_road *packet)
void lsend_packet_chat_msg(struct conn_list *dest, const struct packet_chat_msg *packet)
int send_packet_ruleset_unit_flag(struct connection *pc, const struct packet_ruleset_unit_flag *packet)
int send_packet_ruleset_city(struct connection *pc, const struct packet_ruleset_city *packet)
int send_packet_ruleset_goods(struct connection *pc, const struct packet_ruleset_goods *packet)
void lsend_packet_begin_turn(struct conn_list *dest)
int send_packet_unit_type_upgrade(struct connection *pc, const struct packet_unit_type_upgrade *packet)
void delta_stats_report(void)
Definition packets_gen.c:44
int send_packet_processing_finished(struct connection *pc)
void lsend_packet_ruleset_unit_flag(struct conn_list *dest, const struct packet_ruleset_unit_flag *packet)
int send_packet_page_msg(struct connection *pc, const struct packet_page_msg *packet)
int send_packet_conn_pong(struct connection *pc)
int send_packet_player_multiplier(struct connection *pc, const struct packet_player_multiplier *packet)
int send_packet_server_join_req(struct connection *pc, const struct packet_server_join_req *packet)
void lsend_packet_endgame_report(struct conn_list *dest, const struct packet_endgame_report *packet)
int send_packet_endgame_report(struct connection *pc, const struct packet_endgame_report *packet)
int dsend_packet_city_options_req(struct connection *pc, int city_id, bv_city_options options, enum city_wl_cancel_behavior wl_cb)
int send_packet_server_setting_const(struct connection *pc, const struct packet_server_setting_const *packet)
int send_packet_city_remove(struct connection *pc, const struct packet_city_remove *packet)
void lsend_packet_conn_info(struct conn_list *dest, const struct packet_conn_info *packet)
int send_packet_server_info(struct connection *pc, const struct packet_server_info *packet)
int send_packet_edit_unit_remove(struct connection *pc, const struct packet_edit_unit_remove *packet)
int send_packet_unit_server_side_agent_set(struct connection *pc, const struct packet_unit_server_side_agent_set *packet)
void lsend_packet_early_chat_msg(struct conn_list *dest, const struct packet_early_chat_msg *packet)
int send_packet_city_name_suggestion_req(struct connection *pc, const struct packet_city_name_suggestion_req *packet)
int send_packet_ruleset_extra(struct connection *pc, const struct packet_ruleset_extra *packet)
int send_packet_city_info(struct connection *pc, const struct packet_city_info *packet, bool force_to_send)
void lsend_packet_ruleset_action(struct conn_list *dest, const struct packet_ruleset_action *packet)
int send_packet_unit_actions(struct connection *pc, const struct packet_unit_actions *packet)
int send_packet_ruleset_tech_class(struct connection *pc, const struct packet_ruleset_tech_class *packet)
void lsend_packet_trade_route_info(struct conn_list *dest, const struct packet_trade_route_info *packet)
void lsend_packet_diplomacy_accept_treaty(struct conn_list *dest, const struct packet_diplomacy_accept_treaty *packet)
int dsend_packet_server_join_req(struct connection *pc, const char *username, const char *capability, const char *version_label, int major_version, int minor_version, int patch_version)
int send_packet_ruleset_summary(struct connection *pc, const struct packet_ruleset_summary *packet)
void lsend_packet_ruleset_extra(struct conn_list *dest, const struct packet_ruleset_extra *packet)
int send_packet_edit_tile_extra(struct connection *pc, const struct packet_edit_tile_extra *packet)
int dsend_packet_server_info(struct connection *pc, const char *version_label, int major_version, int minor_version, int patch_version, int emerg_version)
void lsend_packet_ruleset_nation_groups(struct conn_list *dest, const struct packet_ruleset_nation_groups *packet)
void lsend_packet_ruleset_terrain_control(struct conn_list *dest, const struct packet_ruleset_terrain_control *packet)
int send_packet_single_want_hack_req(struct connection *pc, const struct packet_single_want_hack_req *packet)
void dlsend_packet_diplomacy_remove_clause(struct conn_list *dest, int counterpart, int giver, enum clause_type type, int value)
void dlsend_packet_investigate_finished(struct conn_list *dest, int city_id)
void lsend_packet_ruleset_government_ruler_title(struct conn_list *dest, const struct packet_ruleset_government_ruler_title *packet)
int send_packet_scenario_info(struct connection *pc, const struct packet_scenario_info *packet)
int send_packet_ruleset_base(struct connection *pc, const struct packet_ruleset_base *packet)
void dlsend_packet_unit_remove(struct conn_list *dest, int unit_id)
int send_packet_server_setting_int(struct connection *pc, const struct packet_server_setting_int *packet)
int send_packet_web_ruleset_unit_addition(struct connection *pc, const struct packet_web_ruleset_unit_addition *packet)
void lsend_packet_ruleset_music(struct conn_list *dest, const struct packet_ruleset_music *packet)
int send_packet_ruleset_choices(struct connection *pc, const struct packet_ruleset_choices *packet)
int send_packet_server_setting_control(struct connection *pc, const struct packet_server_setting_control *packet)
int dsend_packet_chat_msg_req(struct connection *pc, const char *message)
int send_packet_play_music(struct connection *pc, const struct packet_play_music *packet)
int send_packet_sync_serial_reply(struct connection *pc, const struct packet_sync_serial_reply *packet)
int send_packet_server_setting_bool(struct connection *pc, const struct packet_server_setting_bool *packet)
int dsend_packet_unit_remove(struct connection *pc, int unit_id)
int dsend_packet_city_worklist(struct connection *pc, int city_id, const struct worklist *worklist)
int send_packet_city_change(struct connection *pc, const struct packet_city_change *packet)
int send_packet_processing_started(struct connection *pc)
int send_packet_report_req(struct connection *pc, const struct packet_report_req *packet)
int dsend_packet_diplomacy_create_clause(struct connection *pc, int counterpart, int giver, enum clause_type type, int value)
int send_packet_vote_submit(struct connection *pc, const struct packet_vote_submit *packet)
int send_packet_trade_route_info(struct connection *pc, const struct packet_trade_route_info *packet)
void lsend_packet_city_info(struct conn_list *dest, const struct packet_city_info *packet, bool force_to_send)
int dsend_packet_city_make_specialist(struct connection *pc, int city_id, int tile_id)
int send_packet_chat_msg(struct connection *pc, const struct packet_chat_msg *packet)
void lsend_packet_ruleset_control(struct conn_list *dest, const struct packet_ruleset_control *packet)
void lsend_packet_popup_image(struct conn_list *dest, const struct packet_popup_image *packet)
int send_packet_unit_do_action(struct connection *pc, const struct packet_unit_do_action *packet)
int send_packet_early_chat_msg(struct connection *pc, const struct packet_early_chat_msg *packet)
int send_packet_ruleset_action_auto(struct connection *pc, const struct packet_ruleset_action_auto *packet)
int dsend_packet_nuke_tile_info(struct connection *pc, int tile)
int send_packet_city_make_worker(struct connection *pc, const struct packet_city_make_worker *packet)
int send_packet_diplomacy_remove_clause_req(struct connection *pc, const struct packet_diplomacy_remove_clause_req *packet)
int dsend_packet_diplomacy_cancel_meeting_req(struct connection *pc, int counterpart)
int send_packet_unit_orders(struct connection *pc, const struct packet_unit_orders *packet)
int send_packet_conn_ping_info(struct connection *pc, const struct packet_conn_ping_info *packet)
int dsend_packet_unit_get_actions(struct connection *pc, int actor_unit_id, int target_unit_id, int target_tile_id, int target_extra_id, int request_kind)
int dsend_packet_player_tech_goal(struct connection *pc, int tech)
int send_packet_player_rates(struct connection *pc, const struct packet_player_rates *packet)
int send_packet_player_diplstate(struct connection *pc, const struct packet_player_diplstate *packet)
int dsend_packet_city_change(struct connection *pc, int city_id, int production_kind, int production_value)
int send_packet_edit_player_remove(struct connection *pc, const struct packet_edit_player_remove *packet)
int send_packet_city_sabotage_list(struct connection *pc, const struct packet_city_sabotage_list *packet)
void lsend_packet_team_name_info(struct conn_list *dest, const struct packet_team_name_info *packet)
int send_packet_web_cma_clear(struct connection *pc, const struct packet_web_cma_clear *packet)
void lsend_packet_ruleset_effect(struct conn_list *dest, const struct packet_ruleset_effect *packet)
int send_packet_city_refresh(struct connection *pc, const struct packet_city_refresh *packet)
void lsend_packet_unit_short_info(struct conn_list *dest, const struct packet_unit_short_info *packet, bool force_to_send)
int send_packet_diplomacy_accept_treaty_req(struct connection *pc, const struct packet_diplomacy_accept_treaty_req *packet)
int send_packet_unit_action_answer(struct connection *pc, const struct packet_unit_action_answer *packet)
void lsend_packet_ruleset_terrain_flag(struct conn_list *dest, const struct packet_ruleset_terrain_flag *packet)
void lsend_packet_ruleset_unit_class(struct conn_list *dest, const struct packet_ruleset_unit_class *packet)
int dsend_packet_unit_server_side_agent_set(struct connection *pc, int unit_id, enum server_side_agent agent)
int send_packet_edit_player_vision(struct connection *pc, const struct packet_edit_player_vision *packet)
int send_packet_single_want_hack_reply(struct connection *pc, const struct packet_single_want_hack_reply *packet)
int send_packet_end_phase(struct connection *pc)
int send_packet_edit_startpos_full(struct connection *pc, const struct packet_edit_startpos_full *packet)
void lsend_packet_ruleset_disaster(struct conn_list *dest, const struct packet_ruleset_disaster *packet)
void lsend_packet_spaceship_info(struct conn_list *dest, const struct packet_spaceship_info *packet)
int dsend_packet_diplomacy_init_meeting(struct connection *pc, int counterpart, int initiated_from)
int dsend_packet_city_change_specialist(struct connection *pc, int city_id, Specialist_type_id from, Specialist_type_id to)
int send_packet_ruleset_terrain(struct connection *pc, const struct packet_ruleset_terrain *packet)
void lsend_packet_page_msg(struct conn_list *dest, const struct packet_page_msg *packet)
int send_packet_player_info(struct connection *pc, const struct packet_player_info *packet)
void lsend_packet_ruleset_tiledef(struct conn_list *dest, const struct packet_ruleset_tiledef *packet)
int send_packet_city_options_req(struct connection *pc, const struct packet_city_options_req *packet)
int dsend_packet_nation_select_req(struct connection *pc, int player_no, Nation_type_id nation_no, bool is_male, const char *name, int style)
int send_packet_ruleset_clause(struct connection *pc, const struct packet_ruleset_clause *packet)
int send_packet_diplomacy_create_clause_req(struct connection *pc, const struct packet_diplomacy_create_clause_req *packet)
int send_packet_city_nationalities(struct connection *pc, const struct packet_city_nationalities *packet, bool force_to_send)
int dsend_packet_edit_startpos(struct connection *pc, int id, bool removal, int tag)
int send_packet_nation_select_req(struct connection *pc, const struct packet_nation_select_req *packet)
void lsend_packet_ruleset_description_part(struct conn_list *dest, const struct packet_ruleset_description_part *packet)
void lsend_packet_city_short_info(struct conn_list *dest, const struct packet_city_short_info *packet)
int dsend_packet_city_refresh(struct connection *pc, int city_id)
void lsend_packet_ruleset_government(struct conn_list *dest, const struct packet_ruleset_government *packet)
int send_packet_ruleset_tech(struct connection *pc, const struct packet_ruleset_tech *packet)
int send_packet_player_place_infra(struct connection *pc, const struct packet_player_place_infra *packet)
int send_packet_ruleset_nation(struct connection *pc, const struct packet_ruleset_nation *packet)
int send_packet_begin_turn(struct connection *pc)
void lsend_packet_ruleset_unit_bonus(struct conn_list *dest, const struct packet_ruleset_unit_bonus *packet)
void dlsend_packet_nuke_tile_info(struct conn_list *dest, int tile)
int send_packet_connect_msg(struct connection *pc, const struct packet_connect_msg *packet)
int dsend_packet_city_make_worker(struct connection *pc, int city_id, int tile_id)
int send_packet_player_remove(struct connection *pc, const struct packet_player_remove *packet)
int send_packet_diplomacy_cancel_meeting_req(struct connection *pc, const struct packet_diplomacy_cancel_meeting_req *packet)
void lsend_packet_worker_task(struct conn_list *dest, const struct packet_worker_task *packet)
int dsend_packet_player_phase_done(struct connection *pc, int turn)
int send_packet_investigate_started(struct connection *pc, const struct packet_investigate_started *packet)
int send_packet_investigate_finished(struct connection *pc, const struct packet_investigate_finished *packet)
int send_packet_client_heartbeat(struct connection *pc)
int send_packet_city_short_info(struct connection *pc, const struct packet_city_short_info *packet)
int send_packet_edit_object_created(struct connection *pc, const struct packet_edit_object_created *packet)
int send_packet_authentication_reply(struct connection *pc, const struct packet_authentication_reply *packet)
int send_packet_edit_player(struct connection *pc, const struct packet_edit_player *packet)
void lsend_packet_ruleset_base(struct conn_list *dest, const struct packet_ruleset_base *packet)
int dsend_packet_game_load(struct connection *pc, bool load_successful, const char *load_filename)
int dsend_packet_unit_actions(struct connection *pc, int actor_unit_id, int target_unit_id, int target_city_id, int target_tile_id, int target_extra_id, int request_kind, const struct act_prob *action_probabilities)
int send_packet_unit_short_info(struct connection *pc, const struct packet_unit_short_info *packet, bool force_to_send)
int send_packet_ruleset_terrain_flag(struct connection *pc, const struct packet_ruleset_terrain_flag *packet)
void lsend_packet_unit_info(struct conn_list *dest, const struct packet_unit_info *packet)
int dsend_packet_player_change_government(struct connection *pc, Government_type_id government)
void lsend_packet_ruleset_resource(struct conn_list *dest, const struct packet_ruleset_resource *packet)
void dlsend_packet_diplomacy_create_clause(struct conn_list *dest, int counterpart, int giver, enum clause_type type, int value)
int send_packet_city_update_counters(struct connection *pc, const struct packet_city_update_counters *packet)
void lsend_packet_ruleset_specialist(struct conn_list *dest, const struct packet_ruleset_specialist *packet)
int send_packet_conn_info(struct connection *pc, const struct packet_conn_info *packet)
void lsend_packet_play_music(struct conn_list *dest, const struct packet_play_music *packet)
int send_packet_game_info(struct connection *pc, const struct packet_game_info *packet)
int dsend_packet_edit_player_create(struct connection *pc, int tag)
void lsend_packet_city_name_suggestion_info(struct conn_list *dest, const struct packet_city_name_suggestion_info *packet)
int send_packet_web_city_info_addition(struct connection *pc, const struct packet_web_city_info_addition *packet, bool force_to_send)
int send_packet_edit_unit_remove_by_id(struct connection *pc, const struct packet_edit_unit_remove_by_id *packet)
int send_packet_diplomacy_cancel_pact(struct connection *pc, const struct packet_diplomacy_cancel_pact *packet)
void dlsend_packet_diplomacy_accept_treaty(struct conn_list *dest, int counterpart, bool I_accepted, bool other_accepted)
int send_packet_edit_recalculate_borders(struct connection *pc)
int send_packet_set_topology(struct connection *pc, const struct packet_set_topology *packet)
int send_packet_spaceship_place(struct connection *pc, const struct packet_spaceship_place *packet)
void dlsend_packet_start_phase(struct conn_list *dest, int phase)
void dlsend_packet_city_name_suggestion_info(struct conn_list *dest, int unit_id, const char *name)
void lsend_packet_ruleset_tech(struct conn_list *dest, const struct packet_ruleset_tech *packet)
int send_packet_authentication_req(struct connection *pc, const struct packet_authentication_req *packet)
void lsend_packet_ruleset_trade(struct conn_list *dest, const struct packet_ruleset_trade *packet)
int send_packet_map_info(struct connection *pc, const struct packet_map_info *packet)
int send_packet_ruleset_tiledef(struct connection *pc, const struct packet_ruleset_tiledef *packet)
int send_packet_freeze_client(struct connection *pc)
int send_packet_player_attribute_chunk(struct connection *pc, const struct packet_player_attribute_chunk *packet)
int send_packet_tile_info(struct connection *pc, const struct packet_tile_info *packet)
int send_packet_edit_unit(struct connection *pc, const struct packet_edit_unit *packet)
int dsend_packet_player_research(struct connection *pc, int tech)
int dsend_packet_unit_action_query(struct connection *pc, int actor_id, int target_id, action_id action_type, int request_kind)
int dsend_packet_city_remove(struct connection *pc, int city_id)
int send_packet_nuke_tile_info(struct connection *pc, const struct packet_nuke_tile_info *packet)
int send_packet_ruleset_unit_class_flag(struct connection *pc, const struct packet_ruleset_unit_class_flag *packet)
int dsend_packet_city_rename(struct connection *pc, int city_id, const char *name)
int dsend_packet_sync_serial_reply(struct connection *pc, int serial)
int dsend_packet_investigate_finished(struct connection *pc, int city_id)
int send_packet_ruleset_terrain_control(struct connection *pc, const struct packet_ruleset_terrain_control *packet)
void lsend_packet_ruleset_action_enabler(struct conn_list *dest, const struct packet_ruleset_action_enabler *packet)
int send_packet_city_buy(struct connection *pc, const struct packet_city_buy *packet)
void dlsend_packet_game_load(struct conn_list *dest, bool load_successful, const char *load_filename)
int dsend_packet_edit_object_created(struct connection *pc, int tag, int id)
void lsend_packet_ruleset_gov_flag(struct conn_list *dest, const struct packet_ruleset_gov_flag *packet)
int send_packet_edit_scenario_desc(struct connection *pc, const struct packet_edit_scenario_desc *packet)
int send_packet_diplomacy_create_clause(struct connection *pc, const struct packet_diplomacy_create_clause *packet)
int send_packet_ruleset_trade(struct connection *pc, const struct packet_ruleset_trade *packet)
int send_packet_player_ready(struct connection *pc, const struct packet_player_ready *packet)
void lsend_packet_nuke_tile_info(struct conn_list *dest, const struct packet_nuke_tile_info *packet)
void lsend_packet_freeze_client(struct conn_list *dest)
void dlsend_packet_diplomacy_cancel_meeting(struct conn_list *dest, int counterpart, int initiated_from)
void lsend_packet_nation_availability(struct conn_list *dest, const struct packet_nation_availability *packet)
int dsend_packet_edit_unit_remove(struct connection *pc, int owner, int tile, Unit_type_id type, int count)
int send_packet_city_change_specialist(struct connection *pc, const struct packet_city_change_specialist *packet)
void lsend_packet_web_city_info_addition(struct conn_list *dest, const struct packet_web_city_info_addition *packet, bool force_to_send)
int send_packet_calendar_info(struct connection *pc, const struct packet_calendar_info *packet)
int dsend_packet_edit_unit_remove_by_id(struct connection *pc, int id)
int dsend_packet_investigate_started(struct connection *pc, int city_id)
int dsend_packet_diplomacy_remove_clause_req(struct connection *pc, int counterpart, int giver, enum clause_type type, int value)
int send_packet_vote_remove(struct connection *pc, const struct packet_vote_remove *packet)
int dsend_packet_city_buy(struct connection *pc, int city_id)
int send_packet_unit_get_actions(struct connection *pc, const struct packet_unit_get_actions *packet)
int send_packet_unit_change_activity(struct connection *pc, const struct packet_unit_change_activity *packet)
void dlsend_packet_investigate_started(struct conn_list *dest, int city_id)
int dsend_packet_start_phase(struct connection *pc, int phase)
void lsend_packet_ruleset_style(struct conn_list *dest, const struct packet_ruleset_style *packet)
int send_packet_chat_msg_req(struct connection *pc, const struct packet_chat_msg_req *packet)
void lsend_packet_conn_ping_info(struct conn_list *dest, const struct packet_conn_ping_info *packet)
void lsend_packet_end_phase(struct conn_list *dest)
int dsend_packet_edit_unit_create(struct connection *pc, int owner, int tile, Unit_type_id type, int count, int tag)
int dsend_packet_edit_player_remove(struct connection *pc, int id)
int dsend_packet_unit_type_upgrade(struct connection *pc, Unit_type_id type)
int send_packet_ruleset_action(struct connection *pc, const struct packet_ruleset_action *packet)
void lsend_packet_unit_combat_info(struct conn_list *dest, const struct packet_unit_combat_info *packet)
int send_packet_edit_city_remove(struct connection *pc, const struct packet_edit_city_remove *packet)
int send_packet_ruleset_effect(struct connection *pc, const struct packet_ruleset_effect *packet)
int send_packet_edit_mode(struct connection *pc, const struct packet_edit_mode *packet)
int dsend_packet_player_place_infra(struct connection *pc, int tile, int extra)
int send_packet_ruleset_style(struct connection *pc, const struct packet_ruleset_style *packet)
int send_packet_ruleset_disaster(struct connection *pc, const struct packet_ruleset_disaster *packet)
void lsend_packet_server_shutdown(struct conn_list *dest)
int dsend_packet_diplomacy_accept_treaty(struct connection *pc, int counterpart, bool I_accepted, bool other_accepted)
int send_packet_ruleset_unit(struct connection *pc, const struct packet_ruleset_unit *packet)
int send_packet_vote_update(struct connection *pc, const struct packet_vote_update *packet)
int dsend_packet_save_scenario(struct connection *pc, const char *name)
int dsend_packet_edit_tile_extra(struct connection *pc, int tile, int extra_type_id, bool removal, int eowner, int size)
int send_packet_ruleset_nation_groups(struct connection *pc, const struct packet_ruleset_nation_groups *packet)
int send_packet_server_join_reply(struct connection *pc, const struct packet_server_join_reply *packet)
int send_packet_edit_startpos(struct connection *pc, const struct packet_edit_startpos *packet)
void lsend_packet_ruleset_tech_flag(struct conn_list *dest, const struct packet_ruleset_tech_flag *packet)
void lsend_packet_investigate_finished(struct conn_list *dest, const struct packet_investigate_finished *packet)
int dsend_packet_unit_action_answer(struct connection *pc, int actor_id, int target_id, int cost, action_id action_type, int request_kind)
int send_packet_edit_tile_terrain(struct connection *pc, const struct packet_edit_tile_terrain *packet)
int send_packet_edit_tile(struct connection *pc, const struct packet_edit_tile *packet)
int send_packet_server_setting_enum(struct connection *pc, const struct packet_server_setting_enum *packet)
void lsend_packet_achievement_info(struct conn_list *dest, const struct packet_achievement_info *packet)
int send_packet_edit_check_tiles(struct connection *pc)
int send_packet_ruleset_control(struct connection *pc, const struct packet_ruleset_control *packet)
void lsend_packet_city_sabotage_list(struct conn_list *dest, const struct packet_city_sabotage_list *packet)
int send_packet_diplomacy_remove_clause(struct connection *pc, const struct packet_diplomacy_remove_clause *packet)
int send_packet_ruleset_government_ruler_title(struct connection *pc, const struct packet_ruleset_government_ruler_title *packet)
int send_packet_diplomacy_cancel_meeting(struct connection *pc, const struct packet_diplomacy_cancel_meeting *packet)
int send_packet_thaw_client(struct connection *pc)
int send_packet_edit_player_create(struct connection *pc, const struct packet_edit_player_create *packet)
int send_packet_unit_info(struct connection *pc, const struct packet_unit_info *packet)
int send_packet_ruleset_action_enabler(struct connection *pc, const struct packet_ruleset_action_enabler *packet)
int send_packet_player_tech_goal(struct connection *pc, const struct packet_player_tech_goal *packet)
int send_packet_diplomacy_init_meeting(struct connection *pc, const struct packet_diplomacy_init_meeting *packet)
int send_packet_team_name_info(struct connection *pc, const struct packet_team_name_info *packet)
int dsend_packet_single_want_hack_reply(struct connection *pc, bool you_have_hack)
int send_packet_server_shutdown(struct connection *pc)
int send_packet_research_info(struct connection *pc, const struct packet_research_info *packet)
packet_type
@ PACKET_PLAYER_MULTIPLIER
@ PACKET_DIPLOMACY_ACCEPT_TREATY
@ PACKET_PLAYER_CHANGE_GOVERNMENT
@ PACKET_WEB_PLAYER_INFO_ADDITION
@ PACKET_SAVE_SCENARIO
@ PACKET_RULESET_MULTIPLIER
@ PACKET_THAW_CLIENT
@ PACKET_EDIT_TOGGLE_FOGOFWAR
@ PACKET_WEB_CMA_SET
@ PACKET_EDIT_MODE
@ PACKET_RULESET_MUSIC
@ PACKET_LAST
@ PACKET_RULESET_GOV_FLAG
@ PACKET_RULESET_GOODS
@ PACKET_ENDGAME_PLAYER
@ PACKET_UNIT_ACTION_ANSWER
@ PACKET_EDIT_PLAYER
@ PACKET_DIPLOMACY_CANCEL_MEETING_REQ
@ PACKET_SERVER_SETTING_ENUM
@ PACKET_SET_TOPOLOGY
@ PACKET_WEB_CITY_INFO_ADDITION
@ PACKET_CONN_PING
@ PACKET_CITY_MAKE_WORKER
@ PACKET_CITY_OPTIONS_REQ
@ PACKET_RULESET_COUNTER
@ PACKET_VOTE_UPDATE
@ PACKET_CITY_NAME_SUGGESTION_INFO
@ PACKET_CITY_CHANGE
@ PACKET_UNIT_SSCS_SET
@ PACKET_PROCESSING_STARTED
@ PACKET_UNIT_DO_ACTION
@ PACKET_UNIT_REMOVE
@ PACKET_END_PHASE
@ PACKET_SERVER_SETTING_INT
@ PACKET_RULESET_EXTRA
@ PACKET_EDIT_PLAYER_CREATE
@ PACKET_EDIT_GAME
@ PACKET_CONN_PING_INFO
@ PACKET_END_TURN
@ PACKET_EDIT_TILE_EXTRA
@ PACKET_SPACESHIP_PLACE
@ PACKET_NEW_YEAR
@ PACKET_NATION_SELECT_REQ
@ PACKET_ENDGAME_REPORT
@ PACKET_RULESET_ACTION_AUTO
@ PACKET_UNIT_COMBAT_INFO
@ PACKET_RULESETS_READY
@ PACKET_UNIT_SHORT_INFO
@ PACKET_SERVER_JOIN_REQ
@ PACKET_REPORT_REQ
@ PACKET_RULESET_UNIT_CLASS_FLAG
@ PACKET_RULESET_TECH_CLASS
@ PACKET_EDIT_CITY_CREATE
@ PACKET_SINGLE_WANT_HACK_REPLY
@ PACKET_GAME_INFO
@ PACKET_DIPLOMACY_INIT_MEETING_REQ
@ PACKET_PROCESSING_FINISHED
@ PACKET_RULESET_ACTION
@ PACKET_PLAYER_ATTRIBUTE_BLOCK
@ PACKET_CITY_SELL
@ PACKET_CITY_NAME_SUGGESTION_REQ
@ PACKET_UNKNOWN_RESEARCH
@ PACKET_CHAT_MSG_REQ
@ PACKET_NUKE_TILE_INFO
@ PACKET_PLAYER_DIPLSTATE
@ PACKET_RULESET_IMPR_FLAG
@ PACKET_RULESET_TECH
@ PACKET_CLIENT_HEARTBEAT
@ PACKET_RULESET_ROAD
@ PACKET_RULESET_NATION_SETS
@ PACKET_CITY_SABOTAGE_LIST
@ PACKET_MAP_INFO
@ PACKET_RULESET_CLAUSE
@ PACKET_DIPLOMACY_CREATE_CLAUSE_REQ
@ PACKET_CITY_BUY
@ PACKET_CHAT_MSG
@ PACKET_EDIT_CITY_REMOVE
@ PACKET_EDIT_STARTPOS
@ PACKET_SERVER_SETTING_CONST
@ PACKET_PLAYER_RESEARCH
@ PACKET_BEGIN_TURN
@ PACKET_RULESET_TERRAIN_CONTROL
@ PACKET_PLAYER_PHASE_DONE
@ PACKET_RULESET_SELECT
@ PACKET_GAME_LOAD
@ PACKET_CITY_UPDATE_COUNTERS
@ PACKET_PLAYER_REMOVE
@ PACKET_CLIENT_INFO
@ PACKET_CITY_WORKLIST
@ PACKET_SYNC_SERIAL
@ PACKET_DIPLOMACY_CANCEL_MEETING
@ PACKET_UNIT_TYPE_UPGRADE
@ PACKET_START_PHASE
@ PACKET_AUTHENTICATION_REPLY
@ PACKET_SPACESHIP_INFO
@ PACKET_UNIT_GET_ACTIONS
@ PACKET_PLAYER_ATTRIBUTE_CHUNK
@ PACKET_RULESET_TERRAIN_FLAG
@ PACKET_CITY_MAKE_SPECIALIST
@ PACKET_RULESET_ACHIEVEMENT
@ PACKET_RULESET_EFFECT
@ PACKET_RULESET_DISASTER
@ PACKET_RULESET_CONTROL
@ PACKET_SINGLE_WANT_HACK_REQ
@ PACKET_PLAYER_PLACE_INFRA
@ PACKET_VOTE_NEW
@ PACKET_AUTHENTICATION_REQ
@ PACKET_RULESET_TRADE
@ PACKET_EDIT_PLAYER_REMOVE
@ PACKET_CONN_INFO
@ PACKET_SERVER_SETTING_BITWISE
@ PACKET_EDIT_TILE_TERRAIN
@ PACKET_DIPLOMACY_INIT_MEETING
@ PACKET_RULESET_SUMMARY
@ PACKET_UNIT_ACTION_QUERY
@ PACKET_PLAY_MUSIC
@ PACKET_TRADE_ROUTE_INFO
@ PACKET_RULESET_STYLE
@ PACKET_RULESET_CITY
@ PACKET_CITY_NATIONALITIES
@ PACKET_EDIT_SCENARIO_DESC
@ PACKET_FREEZE_CLIENT
@ PACKET_VOTE_RESOLVE
@ PACKET_EDIT_UNIT_CREATE
@ PACKET_POPUP_IMAGE
@ PACKET_TIMEOUT_INFO
@ PACKET_RULESET_GAME
@ PACKET_UNIT_CHANGE_ACTIVITY
@ PACKET_EDIT_UNIT_REMOVE
@ PACKET_RULESET_UNIT_FLAG
@ PACKET_EDIT_FOGOFWAR_STATE
@ PACKET_DIPLOMACY_REMOVE_CLAUSE
@ PACKET_TILE_INFO
@ PACKET_EDIT_OBJECT_CREATED
@ PACKET_CITY_SHORT_INFO
@ PACKET_SYNC_SERIAL_REPLY
@ PACKET_CALENDAR_INFO
@ PACKET_SERVER_JOIN_REPLY
@ PACKET_SERVER_SETTING_STR
@ PACKET_VOTE_SUBMIT
@ PACKET_WEB_CMA_CLEAR
@ PACKET_EDIT_PLAYER_VISION
@ PACKET_SCENARIO_INFO
@ PACKET_EDIT_CHECK_TILES
@ PACKET_RULESET_CHOICES
@ PACKET_CITY_CHANGE_SPECIALIST
@ PACKET_RULESET_SPECIALIST
@ PACKET_CITY_REFRESH
@ PACKET_CITY_REMOVE
@ PACKET_UNIT_INFO
@ PACKET_RULESET_NATION_GROUPS
@ PACKET_CONNECT_MSG
@ PACKET_EARLY_CHAT_MSG
@ PACKET_RULESET_UNIT_CLASS
@ PACKET_PLAYER_INFO
@ PACKET_EDIT_TILE
@ PACKET_PLAYER_READY
@ PACKET_WEB_RULESET_UNIT_ADDITION
@ PACKET_SERVER_SHUTDOWN
@ PACKET_RULESET_TERRAIN
@ PACKET_RULESET_EXTRA_FLAG
@ PACKET_RULESET_DESCRIPTION_PART
@ PACKET_EDIT_UNIT
@ PACKET_RULESET_BASE
@ PACKET_SERVER_SETTING_BOOL
@ PACKET_RESEARCH_INFO
@ PACKET_CONN_PONG
@ PACKET_EDIT_RECALCULATE_BORDERS
@ PACKET_PAGE_MSG_PART
@ PACKET_EDIT_CITY
@ PACKET_RULESET_UNIT
@ PACKET_PLAYER_TECH_GOAL
@ PACKET_UNIT_ACTIONS
@ PACKET_INVESTIGATE_FINISHED
@ PACKET_RULESET_ACTION_ENABLER
@ PACKET_INVESTIGATE_STARTED
@ PACKET_CITY_RALLY_POINT
@ PACKET_RULESET_UNIT_BONUS
@ PACKET_RULESET_BUILDING
@ PACKET_RULESET_NATION
@ PACKET_UNIT_SERVER_SIDE_AGENT_SET
@ PACKET_SERVER_INFO
@ PACKET_RULESET_GOVERNMENT_RULER_TITLE
@ PACKET_SPACESHIP_LAUNCH
@ PACKET_DIPLOMACY_REMOVE_CLAUSE_REQ
@ PACKET_DIPLOMACY_ACCEPT_TREATY_REQ
@ PACKET_DIPLOMACY_CREATE_CLAUSE
@ PACKET_RULESET_GOVERNMENT
@ PACKET_RULESET_TILEDEF
@ PACKET_SCENARIO_DESCRIPTION
@ PACKET_SERVER_SETTING_CONTROL
@ PACKET_ACHIEVEMENT_INFO
@ PACKET_PAGE_MSG
@ PACKET_RULESET_TECH_FLAG
@ PACKET_RULESET_RESOURCE
@ PACKET_UNIT_ORDERS
@ PACKET_EDIT_UNIT_REMOVE_BY_ID
@ PACKET_EDIT_STARTPOS_FULL
@ PACKET_DIPLOMACY_CANCEL_PACT
@ PACKET_TEAM_NAME_INFO
@ PACKET_CITY_INFO
@ PACKET_PLAYER_RATES
@ PACKET_NATION_AVAILABILITY
@ PACKET_CITY_RENAME
@ PACKET_VOTE_REMOVE
@ PACKET_WORKER_TASK
int dsend_packet_edit_fogofwar_state(struct connection *pc, bool enabled)
int send_packet_vote_new(struct connection *pc, const struct packet_vote_new *packet)
int send_packet_unit_sscs_set(struct connection *pc, const struct packet_unit_sscs_set *packet)
void lsend_packet_ruleset_tech_class(struct conn_list *dest, const struct packet_ruleset_tech_class *packet)
int send_packet_scenario_description(struct connection *pc, const struct packet_scenario_description *packet)
int send_packet_player_attribute_block(struct connection *pc)
int send_packet_achievement_info(struct connection *pc, const struct packet_achievement_info *packet)
int send_packet_web_player_info_addition(struct connection *pc, const struct packet_web_player_info_addition *packet)
int send_packet_web_cma_set(struct connection *pc, const struct packet_web_cma_set *packet)
int send_packet_ruleset_gov_flag(struct connection *pc, const struct packet_ruleset_gov_flag *packet)
int dsend_packet_report_req(struct connection *pc, enum report_type type)
void lsend_packet_ruleset_goods(struct conn_list *dest, const struct packet_ruleset_goods *packet)
int send_packet_spaceship_launch(struct connection *pc)
void lsend_packet_end_turn(struct conn_list *dest)
void lsend_packet_diplomacy_remove_clause(struct conn_list *dest, const struct packet_diplomacy_remove_clause *packet)
int send_packet_spaceship_info(struct connection *pc, const struct packet_spaceship_info *packet)
int send_packet_page_msg_part(struct connection *pc, const struct packet_page_msg_part *packet)
void lsend_packet_ruleset_game(struct conn_list *dest, const struct packet_ruleset_game *packet)
int send_packet_ruleset_building(struct connection *pc, const struct packet_ruleset_building *packet)
void lsend_packet_page_msg_part(struct conn_list *dest, const struct packet_page_msg_part *packet)
void lsend_packet_ruleset_nation(struct conn_list *dest, const struct packet_ruleset_nation *packet)
int send_packet_diplomacy_init_meeting_req(struct connection *pc, const struct packet_diplomacy_init_meeting_req *packet)
int dsend_packet_edit_tile_terrain(struct connection *pc, int tile, Terrain_type_id terrain, int size)
void lsend_packet_ruleset_counter(struct conn_list *dest, const struct packet_ruleset_counter *packet)
void lsend_packet_rulesets_ready(struct conn_list *dest)
int dsend_packet_edit_city_remove(struct connection *pc, int id)
int dsend_packet_diplomacy_accept_treaty_req(struct connection *pc, int counterpart)
int dsend_packet_city_name_suggestion_req(struct connection *pc, int unit_id)
int send_packet_rulesets_ready(struct connection *pc)
void lsend_packet_city_remove(struct conn_list *dest, const struct packet_city_remove *packet)
int send_packet_timeout_info(struct connection *pc, const struct packet_timeout_info *packet)
int send_packet_player_research(struct connection *pc, const struct packet_player_research *packet)
void lsend_packet_ruleset_impr_flag(struct conn_list *dest, const struct packet_ruleset_impr_flag *packet)
int send_packet_ruleset_music(struct connection *pc, const struct packet_ruleset_music *packet)
int send_packet_start_phase(struct connection *pc, const struct packet_start_phase *packet)
int send_packet_edit_fogofwar_state(struct connection *pc, const struct packet_edit_fogofwar_state *packet)
void lsend_packet_ruleset_extra_flag(struct conn_list *dest, const struct packet_ruleset_extra_flag *packet)
int send_packet_city_worklist(struct connection *pc, const struct packet_city_worklist *packet)
void lsend_packet_diplomacy_init_meeting(struct conn_list *dest, const struct packet_diplomacy_init_meeting *packet)
void lsend_packet_ruleset_road(struct conn_list *dest, const struct packet_ruleset_road *packet)
void lsend_packet_investigate_started(struct conn_list *dest, const struct packet_investigate_started *packet)
int send_packet_ruleset_tech_flag(struct connection *pc, const struct packet_ruleset_tech_flag *packet)
void lsend_packet_thaw_client(struct conn_list *dest)
int send_packet_ruleset_description_part(struct connection *pc, const struct packet_ruleset_description_part *packet)
int dsend_packet_edit_player_vision(struct connection *pc, int player, int tile, bool known, int size)
int dsend_packet_edit_toggle_fogofwar(struct connection *pc, int player)
void lsend_packet_ruleset_terrain(struct conn_list *dest, const struct packet_ruleset_terrain *packet)
int dsend_packet_unit_sscs_set(struct connection *pc, int unit_id, enum unit_ss_data_type type, int value)
int send_packet_ruleset_impr_flag(struct connection *pc, const struct packet_ruleset_impr_flag *packet)
void lsend_packet_ruleset_action_auto(struct conn_list *dest, const struct packet_ruleset_action_auto *packet)
int send_packet_ruleset_specialist(struct connection *pc, const struct packet_ruleset_specialist *packet)
int dsend_packet_player_ready(struct connection *pc, int player_no, bool is_ready)
int send_packet_client_info(struct connection *pc, const struct packet_client_info *packet)
int send_packet_game_load(struct connection *pc, const struct packet_game_load *packet)
int dsend_packet_edit_mode(struct connection *pc, bool state)
int send_packet_city_sell(struct connection *pc, const struct packet_city_sell *packet)
int send_packet_save_scenario(struct connection *pc, const struct packet_save_scenario *packet)
int dsend_packet_city_name_suggestion_info(struct connection *pc, int unit_id, const char *name)
int send_packet_unit_combat_info(struct connection *pc, const struct packet_unit_combat_info *packet)
void lsend_packet_city_rally_point(struct conn_list *dest, const struct packet_city_rally_point *packet, bool force_to_send)
#define MAX_LEN_ADDR
Definition shared.h:31
size_t size
Definition specvec.h:72
Definition agents.h:40
char password[MAX_LEN_PASSWORD]
Definition packets_gen.h:68
enum authentication_type type
Definition packets_gen.h:63
char calendar_fragment_name[MAX_CALENDAR_FRAGMENTS][MAX_LEN_NAME]
char negative_year_label[MAX_LEN_NAME]
char positive_year_label[MAX_LEN_NAME]
enum event_type event
int last_turns_shield_surplus
int prod[O_LAST]
int ppl_content[FEELING_LAST]
bv_city_options city_options
int waste[O_LAST]
enum capital_type capital
enum city_acquire_type acquire_type
int unhappy_penalty[O_LAST]
enum city_wl_cancel_behavior wl_cb
bv_imprs improvements
int citizen_base[O_LAST]
int specialists[SP_MAX]
int ppl_unhappy[FEELING_LAST]
int usage[O_LAST]
int surplus[O_LAST]
char name[MAX_LEN_CITYNAME]
int ppl_angry[FEELING_LAST]
int ppl_happy[FEELING_LAST]
char name[MAX_LEN_CITYNAME]
int nation_id[MAX_CITY_NATIONALITIES]
int nation_citizens[MAX_CITY_NATIONALITIES]
bv_city_options options
enum city_wl_cancel_behavior wl_cb
struct unit_order orders[MAX_LEN_ROUTE]
char name[MAX_LEN_CITYNAME]
char name[MAX_LEN_CITYNAME]
enum capital_type capital
int counters[MAX_COUNTERS]
char distribution[MAX_LEN_NAME]
enum gui_type gui
char addr[MAX_LEN_ADDR]
char capability[MAX_LEN_CAPSTR]
enum cmdlevel access_level
char username[MAX_LEN_NAME]
int conn_id[MAX_NUM_CONNECTIONS]
float ping_time[MAX_NUM_CONNECTIONS]
enum event_type event
int specialists[SP_MAX]
char name[MAX_LEN_CITYNAME]
int built[B_LAST]
char scenario_name[256]
char scenario_authors[MAX_LEN_PACKET/3]
Nation_type_id nation
bool inventions[A_LAST+1]
char name[MAX_LEN_NAME]
char ranked_username[MAX_LEN_NAME]
Government_type_id government
Government_type_id target_government
char username[MAX_LEN_NAME]
char scenario_desc[MAX_LEN_CONTENT]
bv_startpos_nations nations
Terrain_type_id terrain
Resource_type_id resource
Nation_type_id startpos_nation
char label[MAX_LEN_NAME]
Terrain_type_id terrain
Unit_type_id utype
enum unit_activity activity
Base_type_id activity_base
char category_name[32][MAX_LEN_NAME]
Definition packets_gen.h:90
bool tech_steal_allow_holes
enum gameloss_style gameloss_style
int granary_food_ini[MAX_GRANARY_INIS]
enum goods_selection_method goods_selection
enum borders_mode borders
enum happyborders_type happyborders
bool global_advances[A_LAST]
Government_type_id government_during_revolution_id
enum gold_upkeep_style gold_upkeep_style
int low_firepower_pearl_harbor
bool damage_reduces_bombard_rate
int great_wonder_owners[B_LAST]
int nuke_defender_survival_chance_pct
enum tech_upkeep_style tech_upkeep_style
bool tech_trade_loss_allow_holes
enum diplomacy_mode diplomacy
enum free_tech_method free_tech_method
bool steal_maps_reveals_all_cities
enum trade_revenue_style trade_revenue_style
bool only_real_fight_makes_veteran
enum airlifting_style airlifting_style
enum tech_leakage_style tech_leakage
enum ai_level skill_level
enum revolen_type revolentype
enum phase_mode_type phase_mode
int min_city_center_output[O_LAST]
bool airlift_from_always_enabled
enum caravan_bonus_style caravan_bonus_style
bool only_killing_makes_veteran
bool poison_empties_food_stock
bv_actions diplchance_initial_odds
bool tech_trade_allow_holes
int low_firepower_nonnat_bombard
bool tech_parasite_allow_holes
int low_firepower_combat_bonus
int border_city_permanent_radius_sq
enum persistent_ready persistent_ready
int low_firepower_badwallattacker
bool airlift_to_always_enabled
enum wonder_visib_type small_wonder_visibility
enum tech_cost_style tech_cost_style
bool combat_odds_scaled_veterancy
bool unit_builders_nationality
enum victory_condition_type victory_conditions
Government_type_id default_government_id
char load_filename[MAX_LEN_PACKET]
bool is_pickable[MAX_NUM_NATIONS]
Nation_type_id nation_no
Definition packets_gen.h:77
char name[MAX_LEN_NAME]
Definition packets_gen.h:79
char lines[MAX_LEN_CONTENT]
enum event_type event
char caption[MAX_LEN_MSG]
char headline[MAX_LEN_MSG]
char tag[MAX_LEN_NAME]
unsigned char data[ATTRIBUTE_CHUNK_SIZE]
Government_type_id government
enum diplstate_type type
enum ai_level ai_skill_level
char username[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
bv_plr_flags flags
enum mood_type mood
int wonders[B_LAST]
bv_player gives_shared_vision
int multiplier_changed[MAX_NUM_MULTIPLIERS]
Government_type_id target_government
bv_player gives_shared_tiles
Nation_type_id nation
enum barbarian_type barbarian_type
Government_type_id government
bv_player real_embassy
int multiplier_target[MAX_NUM_MULTIPLIERS]
int love[MAX_NUM_PLAYER_SLOTS]
int multipliers[MAX_NUM_MULTIPLIERS]
char tag[MAX_LEN_NAME]
enum report_type type
char inventions[A_LAST+1]
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
enum achievement_type type
action_id alternatives[MAX_NUM_ACTIONS]
struct requirement_vector reqs
enum action_auto_perf_cause cause
struct requirement_vector actor_reqs
struct requirement_vector target_reqs
char ui_name[MAX_LEN_NAME]
enum action_sub_target_kind sub_tgt_kind
enum action_actor_kind act_kind
bv_action_sub_results sub_results
enum action_target_kind tgt_kind
enum action_result result
enum base_gui_type gui_type
char graphic_alt2[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
struct requirement_vector reqs
struct requirement_vector obs_reqs
char soundtag_alt2[MAX_LEN_NAME]
enum impr_genus_id genus
char soundtag[MAX_LEN_NAME]
char soundtag_alt[MAX_LEN_NAME]
struct strvec * helptext
char rulesets[MAX_NUM_RULESETS][MAX_RULESET_NAME_LENGTH]
char rule_name[MAX_LEN_NAME]
char graphic[MAX_LEN_NAME]
char citizens_graphic[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
struct requirement_vector reqs
char name[MAX_LEN_NAME]
struct requirement_vector giver_reqs
enum clause_type type
struct requirement_vector receiver_reqs
struct requirement_vector either_reqs
char alt_dir[MAX_LEN_NAME]
char version[MAX_LEN_NAME]
char preferred_musicset[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char preferred_tileset[MAX_LEN_NAME]
char preferred_soundset[MAX_LEN_NAME]
enum counter_target type
char name[MAX_LEN_NAME]
struct strvec * helptext
char rule_name[MAX_LEN_NAME]
enum counter_behavior behavior
char text[MAX_LEN_CONTENT]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
struct requirement_vector reqs
bv_disaster_effects effects
struct requirement_vector reqs
Multiplier_type_id multiplier
enum effect_type effect_type
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
struct strvec * helptext
bv_unit_classes native_to
char graphic_alt[MAX_LEN_NAME]
char rmact_gfx[MAX_LEN_NAME]
struct requirement_vector appearance_reqs
char act_gfx_alt[MAX_LEN_NAME]
char act_gfx_alt2[MAX_LEN_NAME]
struct requirement_vector disappearance_reqs
bv_extra_flags flags
char rmact_gfx_alt[MAX_LEN_NAME]
struct requirement_vector rmreqs
enum extra_unit_seen_type eus
char activity_gfx[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
struct requirement_vector reqs
char rmact_gfx_alt2[MAX_LEN_NAME]
int base_raise_chance[MAX_VET_LEVELS]
int work_raise_chance[MAX_VET_LEVELS]
int move_bonus[MAX_VET_LEVELS]
int power_fact[MAX_VET_LEVELS]
char veteran_name[MAX_VET_LEVELS][MAX_LEN_NAME]
int global_init_techs[MAX_NUM_TECH_LIST]
Impr_type_id global_init_buildings[MAX_NUM_BUILDING_LIST]
struct requirement_vector reqs
bv_goods_flags flags
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
struct strvec * helptext
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
char sound_alt2[MAX_LEN_NAME]
char sound_str[MAX_LEN_NAME]
struct requirement_vector reqs
char graphic_alt[MAX_LEN_NAME]
Government_type_id id
char graphic_str[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char sound_alt[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
struct requirement_vector reqs
char name[MAX_LEN_NAME]
Multiplier_type_id id
char rule_name[MAX_LEN_NAME]
struct requirement_vector reqs
char music_peaceful[MAX_LEN_NAME]
char music_combat[MAX_LEN_NAME]
bool hidden[MAX_NUM_NATION_GROUPS]
char groups[MAX_NUM_NATION_GROUPS][MAX_LEN_NAME]
char names[MAX_NUM_NATION_SETS][MAX_LEN_NAME]
char rule_names[MAX_NUM_NATION_SETS][MAX_LEN_NAME]
char descriptions[MAX_NUM_NATION_SETS][MAX_LEN_MSG]
char graphic_alt[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
bool leader_is_male[MAX_NUM_LEADERS]
int sets[MAX_NUM_NATION_SETS]
Impr_type_id init_buildings[MAX_NUM_BUILDING_LIST]
char adjective[MAX_LEN_NAME]
char translation_domain[MAX_LEN_NAME]
char leader_name[MAX_NUM_LEADERS][MAX_LEN_NAME]
int init_techs[MAX_NUM_TECH_LIST]
Unit_type_id init_units[MAX_NUM_UNIT_LIST]
char legend[MAX_LEN_MSG]
int groups[MAX_NUM_NATION_GROUPS]
Government_type_id init_government_id
enum barbarian_type barbarian_type
char noun_plural[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
bv_road_flags flags
enum road_gui_type gui_type
bv_max_extras integrates
int tile_incr_const[O_LAST]
enum road_compat compat
int tile_incr[O_LAST]
enum road_move_mode move_mode
int tile_bonus[O_LAST]
struct requirement_vector first_reqs
char modpack[MAX_RULESET_NAME_LENGTH]
char plural_name[MAX_LEN_NAME]
struct requirement_vector reqs
Specialist_type_id id
char rule_name[MAX_LEN_NAME]
char short_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char text[MAX_LEN_CONTENT]
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
struct strvec * helptext
char name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
char rule_name[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
bv_tech_flags flags
struct requirement_vector research_reqs
char gui_type_base0[MAX_LEN_NAME]
char gui_type_base1[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
Terrain_type_id transform_result
char name[MAX_LEN_NAME]
int animals[MAX_NUM_ANIMALS]
int resource_freq[MAX_EXTRA_TYPES]
bv_terrain_flags flags
Resource_type_id resources[MAX_EXTRA_TYPES]
char graphic_alt[MAX_LEN_NAME]
bv_unit_classes native_to
int road_output_incr_pct[O_LAST]
char graphic_alt2[MAX_LEN_NAME]
Terrain_type_id cultivate_result
int extra_removal_times[MAX_EXTRA_TYPES]
Terrain_type_id plant_result
char rule_name[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
struct strvec * helptext
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
enum trade_route_illegal_cancelling cancelling
enum trade_route_bonus_type bonus_type
enum combat_bonus_type type
enum unit_type_flag_id flag
char helptxt[MAX_LEN_PACKET]
bv_unit_class_flags flags
char rule_name[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
char helptxt[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
enum vision_layer vlayer
enum transp_def_type tp_defense
char rule_name[MAX_LEN_NAME]
int base_raise_chance[MAX_VET_LEVELS]
int move_bonus[MAX_VET_LEVELS]
int work_raise_chance[MAX_VET_LEVELS]
char sound_move[MAX_LEN_NAME]
bv_unit_classes disembarks
bv_unit_classes cargo
bv_unit_type_flags flags
char sound_fight_alt[MAX_LEN_NAME]
char graphic_str[MAX_LEN_NAME]
bv_unit_classes targets
struct requirement_vector build_reqs
int power_fact[MAX_VET_LEVELS]
char veteran_name[MAX_VET_LEVELS][MAX_LEN_NAME]
bv_unit_classes embarks
char sound_fight[MAX_LEN_NAME]
char sound_move_alt[MAX_LEN_NAME]
struct strvec * helptext
char graphic_alt2[MAX_LEN_NAME]
char graphic_alt[MAX_LEN_NAME]
char name[MAX_LEN_NAME]
bv_unit_type_roles roles
char name[MAX_LEN_NAME]
char description[MAX_LEN_CONTENT]
char authors[MAX_LEN_PACKET/3]
char datafile[MAX_LEN_NAME]
char support_names[64][MAX_LEN_NAME]
char pretty_names[64][MAX_LEN_ENUM]
enum setting_default_level setdef
enum setting_default_level setdef
char extra_help[MAX_LEN_PACKET]
char short_help[MAX_LEN_PACKET]
char name[MAX_LEN_NAME]
char category_names[256][MAX_LEN_NAME]
enum setting_default_level setdef
char support_names[64][MAX_LEN_NAME]
char pretty_names[64][MAX_LEN_ENUM]
enum setting_default_level setdef
char default_val[MAX_LEN_PACKET]
enum setting_default_level setdef
char val[MAX_LEN_PACKET]
char token[MAX_LEN_NAME]
bv_spaceship_structure structure
enum spaceship_place_type type
char team_name[MAX_LEN_NAME]
Resource_type_id resource
enum known_type known
Continent_id continent
char spec_sprite[MAX_LEN_NAME]
Terrain_type_id terrain
char label[MAX_LEN_MAP_LABEL]
enum route_direction direction
struct act_prob action_probabilities[MAX_NUM_ACTIONS]
enum unit_activity activity
char name[MAX_LEN_NAME]
enum action_decision action_decision_want
enum unit_activity activity
struct unit_order orders[MAX_LEN_ROUTE]
Unit_type_id type
enum unit_activity changed_from
enum direction8 facing
int upkeep[O_LAST]
enum server_side_agent ssa_controller
struct unit_order orders[MAX_LEN_ROUTE]
enum server_side_agent agent
enum direction8 facing
enum unit_ss_data_type type
char user[MAX_LEN_NAME]
int output_food[MAX_CITY_TILES+1]
int output_trade[MAX_CITY_TILES+1]
int output_shield[MAX_CITY_TILES+1]
enum unit_activity activity
Definition tile.h:50
#define A_LAST
Definition tech.h:45
known_type
Definition tile.h:35
trade_route_illegal_cancelling
Definition traderoutes.h:29