Freeciv-3.3
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#include "shared.h"
#include "fc_types.h"
#include "name_translation.h"
#include "requirements.h"
#include "spechash.h"
Go to the source code of this file.
Data Structures | |
struct | government |
#define G_LAST (127) |
Definition at line 48 of file government.h.
Definition at line 124 of file government.h.
#define governments_iterate_end generic_iterate_end |
Definition at line 127 of file government.h.
Definition at line 129 of file government.h.
#define governments_re_active_iterate_end |
Definition at line 133 of file government.h.
#define ruler_titles_iterate | ( | ARG_hash, | |
NAME_rule_title | |||
) |
Definition at line 38 of file government.h.
#define ruler_titles_iterate_end HASH_DATA_ITERATE_END |
Definition at line 41 of file government.h.
#define SPECHASH_IDATA_TYPE struct ruler_title * |
Definition at line 36 of file government.h.
#define SPECHASH_IKEY_TYPE struct nation_type * |
Definition at line 35 of file government.h.
#define SPECHASH_TAG ruler_title |
Definition at line 34 of file government.h.
Can change to government if appropriate tech exists, and one of:
Definition at line 166 of file government.c.
Referenced by adv_best_government(), create_current_governments_data(), create_current_governments_data_all(), dai_effect_value(), handle_player_change_government(), notify_new_government_options(), pick_random_government(), popup_government_dialog(), real_menus_update(), research_tech_lost(), and gov_menu::update().
Return default ruler title of the player (translated).
Definition at line 426 of file government.c.
Referenced by ruler_title_for_player(), and title_for_player().
struct government * government_by_number | ( | const Government_type_id | gov | ) |
Return the government with the given index.
This function returns NULL for an out-of-range index (some callers rely on this).
Definition at line 103 of file government.c.
Referenced by tab_gov::add_now(), api_find_government(), gov_menu::change_gov(), gov_menu::create(), extviewer_view_cell_toggled(), government_dlg_callback(), handle_edit_player(), handle_game_info(), handle_player_change_government(), handle_player_info(), handle_ruleset_government(), handle_ruleset_government_ruler_title(), handle_ruleset_nation(), popup_revolution_dialog(), universal_by_number(), and gov_menu::update().
struct government * government_by_rule_name | ( | const char * | name | ) |
Returns the government that has the given (untranslated) rule name. Returns NULL if none match.
Definition at line 55 of file government.c.
Referenced by api_find_government_by_name(), tab_gov::initialize_new_gov(), load_ruleset_nations(), lookup_government(), tab_gov::select_gov(), sg_load_player_main(), sg_load_player_main(), sg_load_ruledata(), sg_load_ruledata(), and universal_value_from_str().
struct government * government_by_translated_name | ( | const char * | name | ) |
Returns the government that has the given (translated) name. Returns NULL if none match.
Definition at line 40 of file government.c.
Referenced by help_update_government(), help_dialog::make_tree(), and help_widget::set_topic_government().
Government_type_id government_count | ( | void | ) |
Return the number of governments.
Definition at line 71 of file government.c.
Referenced by adv_data_default(), client_government_sprite(), gov_menu::create(), create_current_governments_data(), create_current_governments_data_all(), extviewer_view_cell_toggled(), get_req_source_effects(), government_iter_init(), package_player_info(), receive_packet_ruleset_control_100(), send_ruleset_nations(), and gov_menu::update().
Government_type_id government_index | ( | const struct government * | pgovern | ) |
Return the government index.
Currently same as government_number(), paired with government_count() indicates use as an array index.
Definition at line 82 of file government.c.
Referenced by adv_best_government(), create_current_governments_data(), create_current_governments_data_all(), create_tech_info(), extviewer_refresh_widgets(), extviewer_view_cell_toggled(), get_government_sprite(), load_government_names(), load_ruleset_governments(), notify_new_government_options(), objbind_pack_current_values(), objbind_pack_modified_value(), tab_gov::refresh(), and tileset_setup_government().
struct iterator * government_iter_init | ( | struct government_iter * | it | ) |
Implementation of iterator 'init' function.
Definition at line 483 of file government.c.
Implementation of iterator 'sizeof' function.
Definition at line 450 of file government.c.
Return the (translated) name of the given government of a player. You don't have to free the return pointer.
Definition at line 154 of file government.c.
Referenced by col_government(), get_government_tooltip(), get_info_label_text_popup(), get_report_title(), handle_player_rates(), plr_widget::nation_selected(), popup_rates_dialog(), report_achievements(), report_demographics(), set_indicator_icons(), tax_rates_dialog::tax_rates_dialog(), update_intel_dialog(), and fc_client::update_sidebar_tooltips().
const char * government_name_translation | ( | const struct government * | pgovern | ) |
Return the (translated) name of the given government. You don't have to free the return pointer.
Definition at line 143 of file government.c.
Referenced by api_methods_government_name_translation(), boot_help_texts(), gov_menu::create(), create_tech_info(), economy_report_dialog_popup(), extviewer_refresh_widgets(), extviewer_view_cell_toggled(), government_by_translated_name(), government_change(), government_name_for_player(), handle_player_change_government(), help_update_tech(), helptext_nation(), insert_allows(), manual_governments(), research_diagram::mouseMoveEvent(), research_diagram::mousePressEvent(), notify_new_government_options(), popup_government_dialog(), propval_as_string(), real_menus_init(), real_menus_update(), req_text_insert(), research_tech_lost(), help_widget::set_topic_tech(), universal_name_translation(), update_city_activity(), and worklist_item_postpone_req_vec().
Government_type_id government_number | ( | const struct government * | pgovern | ) |
Return the government index.
Definition at line 91 of file government.c.
Referenced by dai_government_change(), get_gov(), government_ruler_title_new(), load_ruleset_governments(), load_ruleset_nations(), package_player_info(), popup_government_dialog(), popup_revolution_dialog(), research_tech_lost(), ruler_title_for_player(), send_ruleset_governments(), send_ruleset_nations(), set_government_choice(), universal_number(), and update_city_activity().
struct government * government_of_city | ( | const struct city * | pcity | ) |
Return the government of the player who owns the city.
Definition at line 123 of file government.c.
Referenced by update_city_activity().
struct government * government_of_player | ( | const struct player * | pplayer | ) |
Return the government of a player.
Definition at line 114 of file government.c.
Referenced by add_tax_income(), adv_best_government(), cityresult_fill(), client_government_sprite(), dai_government_change(), dai_manage_government(), dai_manage_taxes(), economy_report_dialog_popup(), get_economy_report_data(), get_gov(), get_tax_rates(), government_name_for_player(), government_of_city(), handle_player_change_government(), is_gov_req_active(), package_player_info(), research_tech_lost(), ruler_title_for_player(), set_government_choice(), sg_save_player_main(), split_player(), and update_revolution().
const char * government_rule_name | ( | const struct government * | pgovern | ) |
Return the (untranslated) rule name of the government. You don't have to free the return pointer.
Definition at line 133 of file government.c.
Referenced by api_methods_government_rule_name(), dai_manage_government(), tab_gov::delete_now(), tab_gov::edit_effects(), edit_gov::edit_gov(), tab_gov::edit_reqs(), government_by_rule_name(), government_change(), government_ruler_title_new(), handle_player_change_government(), is_universal_needed(), load_ruleset_governments(), load_ruleset_nations(), tab_gov::name_given(), tab_gov::refresh(), ruler_title_for_player(), sanity_check_ruleset_data(), save_gov_ref(), save_nation(), save_nations_ruleset(), sg_save_player_main(), sg_save_ruledata(), tileset_setup_government(), universal_kind_values(), universal_rule_name(), tab_gov::update_gov_info(), and update_revolution().
struct ruler_title * government_ruler_title_new | ( | struct government * | pgovern, |
const struct nation_type * | pnation, | ||
const char * | ruler_male_title, | ||
const char * | ruler_female_title | ||
) |
Add a new ruler title for the nation. Pass NULL for pnation for defining the default title.
Definition at line 325 of file government.c.
Referenced by handle_ruleset_government_ruler_title(), load_ruleset_governments(), and load_ruleset_nations().
const struct ruler_title_hash * government_ruler_titles | ( | const struct government * | pgovern | ) |
Returns all ruler titles for a government type.
Definition at line 314 of file government.c.
Referenced by send_ruleset_governments().
Allocate the governments.
Definition at line 529 of file government.c.
Referenced by handle_ruleset_control(), and load_government_names().
De-allocate the currently allocated governments.
Definition at line 545 of file government.c.
Referenced by game_ruleset_free().
const char * ruler_title_female_untranslated_name | ( | const struct ruler_title * | pruler_title | ) |
Return the female ruler title name.
Definition at line 383 of file government.c.
Referenced by save_governments_ruleset(), save_nation(), and send_ruleset_governments().
Return the ruler title of the player (translated).
Definition at line 391 of file government.c.
Referenced by create_diplomacy_dialog(), diplo_wdg::diplo_wdg(), get_report_title(), title_for_player(), update_intel_dialog(), and update_national_activities().
const char * ruler_title_male_untranslated_name | ( | const struct ruler_title * | pruler_title | ) |
Return the male ruler title name.
Definition at line 374 of file government.c.
Referenced by save_governments_ruleset(), save_nation(), and send_ruleset_governments().
const struct nation_type * ruler_title_nation | ( | const struct ruler_title * | pruler_title | ) |
Return the nation of the ruler title. Returns NULL if this is default.
Definition at line 365 of file government.c.
Referenced by send_ruleset_governments().
Is it possible to start a revolution without specifying the target government in the current game?
Definition at line 566 of file government.c.
Referenced by real_menus_update(), revolution_length(), and gov_menu::update().