Freeciv-3.3
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#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "bitvector.h"
#include "deprecations.h"
#include "fcintl.h"
#include "log.h"
#include "mem.h"
#include "registry.h"
#include "shared.h"
#include "string_vector.h"
#include "support.h"
#include "achievements.h"
#include "actions.h"
#include "ai.h"
#include "base.h"
#include "capability.h"
#include "city.h"
#include "counters.h"
#include "effects.h"
#include "extras.h"
#include "fc_types.h"
#include "featured_text.h"
#include "game.h"
#include "government.h"
#include "map.h"
#include "movement.h"
#include "multipliers.h"
#include "name_translation.h"
#include "nation.h"
#include "packets.h"
#include "player.h"
#include "requirements.h"
#include "rgbcolor.h"
#include "road.h"
#include "sex.h"
#include "specialist.h"
#include "style.h"
#include "tech.h"
#include "traderoutes.h"
#include "unit.h"
#include "unittype.h"
#include "citytools.h"
#include "notify.h"
#include "plrhand.h"
#include "rscompat.h"
#include "rssanity.h"
#include "settings.h"
#include "srv_main.h"
#include "advruleset.h"
#include "script_server.h"
#include "ruleload.h"
Go to the source code of this file.
Variables | |
static const char | name_too_long [] = "Name \"%s\" too long; truncating." |
static char * | resource_sections = NULL |
static char * | terrain_sections = NULL |
static char * | extra_sections = NULL |
static char * | base_sections = NULL |
static char * | road_sections = NULL |
static struct requirement_vector | reqs_list |
char * | script_buffer = NULL |
char * | parser_buffer = NULL |
#define ACHIEVEMENT_SECTION_PREFIX "achievement_" |
Definition at line 110 of file ruleload.c.
#define ACTION_ENABLER_SECTION_PREFIX "actionenabler_" |
Definition at line 112 of file ruleload.c.
#define ACTION_SECTION_PREFIX "action_" |
Definition at line 113 of file ruleload.c.
#define ADVANCE_SECTION_PREFIX "advance_" |
Definition at line 87 of file ruleload.c.
#define BASE_SECTION_PREFIX "base_" |
Definition at line 101 of file ruleload.c.
#define BUILDING_SECTION_PREFIX "building_" |
Definition at line 89 of file ruleload.c.
#define check_cityname | ( | name | ) | (check_strlen(name, MAX_LEN_CITYNAME, NULL)) |
Definition at line 118 of file ruleload.c.
#define check_name | ( | name | ) | (check_strlen(name, MAX_LEN_NAME, NULL)) |
Definition at line 117 of file ruleload.c.
#define CITYSTYLE_SECTION_PREFIX "citystyle_" |
Definition at line 90 of file ruleload.c.
#define CLAUSE_SECTION_PREFIX "clause_" |
Definition at line 99 of file ruleload.c.
#define COUNTER_SECTION_PREFIX "counter_" |
Definition at line 115 of file ruleload.c.
#define DISASTER_SECTION_PREFIX "disaster_" |
Definition at line 109 of file ruleload.c.
#define EFFECT_SECTION_PREFIX "effect_" |
Definition at line 93 of file ruleload.c.
#define ENABLER_SECTION_PREFIX "enabler_" |
Definition at line 111 of file ruleload.c.
#define EXTRA_SECTION_PREFIX "extra_" |
Definition at line 100 of file ruleload.c.
#define GOODS_SECTION_PREFIX "goods_" |
Definition at line 104 of file ruleload.c.
#define GOVERNMENT_SECTION_PREFIX "government_" |
Definition at line 94 of file ruleload.c.
#define MAX_SECTION_LABEL 64 |
Definition at line 122 of file ruleload.c.
#define MULTIPLIER_SECTION_PREFIX "multiplier_" |
Definition at line 114 of file ruleload.c.
#define MUSICSTYLE_SECTION_PREFIX "musicstyle_" |
Definition at line 91 of file ruleload.c.
#define NATION_GROUP_SECTION_PREFIX "ngroup" /* without underscore? */ |
Definition at line 96 of file ruleload.c.
#define NATION_SECTION_PREFIX "nation" /* without underscore? */ |
Definition at line 97 of file ruleload.c.
#define NATION_SET_SECTION_PREFIX "nset" /* without underscore? */ |
Definition at line 95 of file ruleload.c.
#define RESOURCE_SECTION_PREFIX "resource_" |
Definition at line 103 of file ruleload.c.
#define ROAD_SECTION_PREFIX "road_" |
Definition at line 102 of file ruleload.c.
#define RULES_SUFFIX "ruleset" |
Definition at line 84 of file ruleload.c.
#define SCRIPT_SUFFIX "lua" |
Definition at line 85 of file ruleload.c.
#define section_strlcpy | ( | dst, | |
src | |||
) | (void) loud_strlcpy(dst, src, MAX_SECTION_LABEL, name_too_long) |
Definition at line 123 of file ruleload.c.
#define SPECIALIST_SECTION_PREFIX "specialist_" |
Definition at line 105 of file ruleload.c.
#define STYLE_SECTION_PREFIX "style_" |
Definition at line 98 of file ruleload.c.
#define TECH_CLASS_SECTION_PREFIX "techclass_" |
Definition at line 88 of file ruleload.c.
#define TERRAIN_SECTION_PREFIX "terrain_" |
Definition at line 106 of file ruleload.c.
#define UEFF_SECTION_PREFIX "ueff_" |
Definition at line 92 of file ruleload.c.
#define UNIT_CLASS_SECTION_PREFIX "unitclass_" |
Definition at line 107 of file ruleload.c.
#define UNIT_SECTION_PREFIX "unit_" |
Definition at line 108 of file ruleload.c.
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Check for duplicate leader names in nation. If no duplicates return NULL; if yes return pointer to name which is repeated.
Definition at line 4536 of file ruleload.c.
Referenced by load_ruleset_nations().
Return current parser.lua buffer.
Definition at line 564 of file ruleload.c.
Referenced by save_ruleset().
Return current script.lua buffer.
Definition at line 556 of file ruleload.c.
Referenced by save_ruleset().
Check if a string is in a vector (case-insensitively).
Definition at line 4692 of file ruleload.c.
Referenced by load_city_name_list(), and load_ruleset_nations().
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Load if the action always consumes the actor
Definition at line 6347 of file ruleload.c.
Referenced by load_ruleset_actions().
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Load the list of actions an action auto performer should try. The actions will be tried in the given order.
Definition at line 5777 of file ruleload.c.
Referenced by load_action_post_success_force(), load_muuk_as_action_auto(), and load_ruleset_actions().
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Load a list of unit type flags that must be absent from the actor unit if an action auto performer should be triggered into an action auto performer.
Definition at line 5734 of file ruleload.c.
Referenced by load_muuk_as_action_auto().
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Load what actions can block the action
Definition at line 6364 of file ruleload.c.
Referenced by load_ruleset_actions().
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Load kind of an action
Definition at line 6325 of file ruleload.c.
Referenced by load_ruleset_actions().
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Load names from actions.ruleset so other rulesets can refer to objects with their name.
Definition at line 1439 of file ruleload.c.
Referenced by load_rulesetdir().
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Load what actions an actor under certain circumstances will be forced to perform after successfully performing this action.
Definition at line 6435 of file ruleload.c.
Referenced by load_ruleset_actions().
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Load range of an action
Definition at line 6300 of file ruleload.c.
Referenced by load_ruleset_actions().
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Load max range of an action
Definition at line 6259 of file ruleload.c.
Referenced by load_action_range().
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Load names of buildings so other rulesets can refer to buildings with their name.
Definition at line 2534 of file ruleload.c.
Referenced by load_rulesetdir().
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This function loads a city name list from a section file. The file and two section names (which will be concatenated) are passed in.
Definition at line 4708 of file ruleload.c.
Referenced by load_ruleset_nations().
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Load names from game.ruleset so other rulesets can refer to objects with their name.
Definition at line 1309 of file ruleload.c.
Referenced by load_rulesetdir().
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Load names of governments so other rulesets can refer to governments with their name. Also load multiplier names/count from governments.ruleset.
Definition at line 4218 of file ruleload.c.
Referenced by load_rulesetdir().
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Load missing unit upkeep ruleset settings as action auto performers.
Definition at line 5813 of file ruleload.c.
Referenced by load_ruleset_cities().
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Load names of nations so other rulesets can refer to nations with their name.
Definition at line 4556 of file ruleload.c.
Referenced by load_rulesetdir().
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Loads action information from a file
Definition at line 7571 of file ruleload.c.
Referenced by load_rulesetdir().
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Load buildings related ruleset data
Definition at line 2615 of file ruleload.c.
Referenced by load_rulesetdir().
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Load cities.ruleset file
Definition at line 5835 of file ruleload.c.
Referenced by load_rulesetdir().
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Load effects.ruleset file
Definition at line 6043 of file ruleload.c.
Referenced by load_rulesetdir().
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This loads information from given governments.ruleset
Definition at line 4300 of file ruleload.c.
Referenced by load_rulesetdir().
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Load nations.ruleset file
Definition at line 4878 of file ruleload.c.
Referenced by load_rulesetdir().
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Load styles.ruleset file
Definition at line 5656 of file ruleload.c.
Referenced by load_rulesetdir().
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Load technologies related ruleset data
Definition at line 1577 of file ruleload.c.
Referenced by load_rulesetdir().
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Load terrain types related ruleset data
Definition at line 3071 of file ruleload.c.
Referenced by load_rulesetdir().
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Load units related ruleset data.
Definition at line 2067 of file ruleload.c.
Referenced by load_rulesetdir().
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Load veteran levels.
Definition at line 1946 of file ruleload.c.
Referenced by load_ruleset_units().
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Loads the rulesets from directory. This may be called more than once and it will free any stale data.
Definition at line 9278 of file ruleload.c.
Referenced by load_rulesets().
bool load_rulesets | ( | const char * | restore, |
const char * | alt, | ||
bool | compat_mode, | ||
rs_conversion_logger | logger, | ||
bool | act, | ||
bool | buffer_script, | ||
bool | load_luadata | ||
) |
Loads the rulesets.
Definition at line 9188 of file ruleload.c.
Referenced by ruledit_gui::launch_now(), main(), manual_command(), savegame2_load(), savegame3_load(), set_rulesetdir(), sg_load_ruleset(), sg_load_savefile(), srv_main(), and srv_prepare().
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Load names of nation styles so other rulesets can refer to styles with their name.
Definition at line 5595 of file ruleload.c.
Referenced by load_rulesetdir().
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Load names of technologies so other rulesets can refer to techs with their name.
Definition at line 1459 of file ruleload.c.
Referenced by load_rulesetdir().
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Load names of terrain types so other rulesets can refer to terrains with their name.
Definition at line 2739 of file ruleload.c.
Referenced by load_rulesetdir().
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Load names of units so other rulesets can refer to units with their name.
Definition at line 1788 of file ruleload.c.
Referenced by load_rulesetdir().
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Lookup a prefix.entry string vector in the file and fill in the array, which should hold MAX_NUM_BUILDING_LIST items. The output array is either B_LAST terminated or full (contains MAX_NUM_BUILDING_LIST items). [All valid entries of the output array are guaranteed to pass improvement_exist()?]
Definition at line 1002 of file ruleload.c.
Referenced by load_ruleset_game(), and load_ruleset_nations().
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Load a list of actions from the ruleset to a bv_actions bit vector.
Definition at line 6472 of file ruleload.c.
Referenced by load_ruleset_actions().
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Load combat bonus list
Definition at line 787 of file ruleload.c.
Referenced by load_ruleset_units().
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Lookup entry in the file and return the corresponding government index. filename is for error message.
Definition at line 1085 of file ruleload.c.
Referenced by load_ruleset_governments(), and load_ruleset_nations().
struct requirement_vector * lookup_req_list | ( | struct section_file * | file, |
struct rscompat_info * | compat, | ||
const char * | sec, | ||
const char * | sub, | ||
const char * | rfor | ||
) |
Load a requirement list. The list is returned as a static vector (callers need not worry about freeing anything).
Definition at line 656 of file ruleload.c.
Referenced by load_ruleset_actions(), load_ruleset_buildings(), load_ruleset_cities(), load_ruleset_effects(), load_ruleset_game(), load_ruleset_governments(), load_ruleset_styles(), load_ruleset_techs(), load_ruleset_terrain(), and load_ruleset_units().
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Look up the resource section name and return its pointer.
Definition at line 1150 of file ruleload.c.
Referenced by load_ruleset_terrain().
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Lookup optional string, returning allocated memory or NULL.
Definition at line 1110 of file ruleload.c.
Referenced by load_ruleset_techs().
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Lookup optional string vector, returning allocated memory or NULL.
Definition at line 1130 of file ruleload.c.
Referenced by load_ruleset_buildings(), load_ruleset_cities(), load_ruleset_game(), load_ruleset_governments(), load_ruleset_techs(), load_ruleset_terrain(), and load_ruleset_units().
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Lookup a string prefix.entry in the file and return the corresponding advances pointer. If (!required), return A_NEVER for match "Never" or can't match. If (required), die when can't match. Note the first tech should have name "None" so that will always match. If description is not NULL, it is used in the warning message instead of prefix (eg pass unit->name instead of prefix="units2.u27")
Definition at line 846 of file ruleload.c.
Referenced by load_ruleset_techs().
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Lookup a prefix.entry string vector in the file and fill in the array, which should hold MAX_NUM_TECH_LIST items. The output array is either A_LAST terminated or full (contains MAX_NUM_TECH_LIST items). All valid entries of the output array are guaranteed to exist.
Definition at line 938 of file ruleload.c.
Referenced by load_ruleset_game(), and load_ruleset_nations().
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Look up the terrain by name and return its pointer. filename is for error message.
Definition at line 1171 of file ruleload.c.
Referenced by load_ruleset_terrain().
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Look up a value comparable to activity_count (road_time, etc). item_name describes the thing which has the time property, if non-NULL, for any error message. Returns FALSE if not found in secfile, but TRUE even if validation failed. Sets *ok to FALSE if validation failed, leaves it alone otherwise.
Definition at line 1221 of file ruleload.c.
Referenced by load_ruleset_terrain(), and load_ruleset_units().
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Lookup a prefix.entry string vector in the file and fill in the array, which should hold MAX_NUM_UNIT_LIST items. The output array is either NULL terminated or full (contains MAX_NUM_UNIT_LIST items). If the vector is not found and the required parameter is set, we report it as an error, otherwise we just punt.
Definition at line 878 of file ruleload.c.
Referenced by load_ruleset_nations().
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Lookup a string prefix.entry in the file and set result to the corresponding unit_type. If description is not NULL, it is used in the warning message instead of prefix (eg pass unit->name instead of prefix="units2.u27")
Definition at line 1054 of file ruleload.c.
Referenced by load_ruleset_terrain(), and load_ruleset_units().
Make it clear to everyone that requested ruleset has not been loaded.
Definition at line 9180 of file ruleload.c.
Referenced by load_rulesets().
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Destroy secfile. Handle NULL parameter gracefully.
Definition at line 9257 of file ruleload.c.
Referenced by load_rulesetdir().
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Load optional luadata.txt
Definition at line 628 of file ruleload.c.
Referenced by load_rulesetdir().
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Do initial section_file_load on a ruleset file. "whichset" = "techs", "units", "buildings", "terrain", ...
Definition at line 573 of file ruleload.c.
Referenced by load_rulesetdir(), and reload_rulesets_settings().
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Purge the first duplicate requirement in a requirement vector.
Definition at line 369 of file ruleload.c.
Referenced by purge_redundant_req_vec().
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Purge the first redundant requirement in a requirement vector.
Definition at line 414 of file ruleload.c.
Referenced by ruleset_purge_redundant_reqs_effects(), and ruleset_purge_redundant_reqs_enablers().
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Purge the first unused requirement in a requirement vector.
Definition at line 329 of file ruleload.c.
Referenced by purge_redundant_req_vec().
Reload the game settings saved in the ruleset file.
Definition at line 9516 of file ruleload.c.
Referenced by reset_command().
void ruleset_error_real | ( | rs_conversion_logger | logger, |
const char * | file, | ||
const char * | function, | ||
int | line, | ||
enum log_level | level, | ||
const char * | format, | ||
... | |||
) |
Notifications about ruleset errors to clients. Especially important in case of internal server crashing.
Definition at line 217 of file ruleload.c.
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Load "name" and (optionally) "rule_name" into a struct name_translation.
Definition at line 1247 of file ruleload.c.
Referenced by load_building_names(), load_game_names(), load_government_names(), load_nation_names(), load_ruleset_cities(), load_ruleset_game(), load_style_names(), load_tech_names(), load_terrain_names(), and load_unit_names().
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Load trait values to array.
Definition at line 1270 of file ruleload.c.
Referenced by load_ruleset_nations().
Purge redundant requirement in requirement vectors.
Definition at line 492 of file ruleload.c.
Referenced by main().
Purge redundant requirements from effects.
Definition at line 463 of file ruleload.c.
Referenced by ruleset_purge_redundant_reqs().
Purge redundant requirements from action enablers.
Definition at line 425 of file ruleload.c.
Referenced by ruleset_purge_redundant_reqs().
Purge unused effects from the ruleset.
Definition at line 292 of file ruleload.c.
Referenced by ruleset_purge_unused_entities().
Purge unused action enablers from the ruleset.
Definition at line 246 of file ruleload.c.
Referenced by ruleset_purge_unused_entities().
Purge unused entities from the ruleset.
Definition at line 315 of file ruleload.c.
Referenced by main().
Completely deinitialize ruleset system. Server is not in usable state after this.
Definition at line 9268 of file ruleload.c.
Referenced by server_quit().
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Print an error message if the value is out of range.
Definition at line 6221 of file ruleload.c.
Referenced by load_ruleset_game().
Send the achievement ruleset information (all individual achievement types) to the specified connections.
Definition at line 8705 of file ruleload.c.
Referenced by send_rulesets().
Send action auto performer ruleset information to the specified connections.
Definition at line 8775 of file ruleload.c.
Referenced by send_rulesets().
Send the action enabler ruleset information to the specified connections.
Definition at line 8756 of file ruleload.c.
Referenced by send_rulesets().
Send action ruleset information to the specified connections.
Definition at line 8726 of file ruleload.c.
Referenced by send_rulesets().
Send the base ruleset information (all individual base types) to the specified connections.
Definition at line 8593 of file ruleload.c.
Referenced by send_rulesets().
Send the buildings ruleset information (all individual improvements and wonders) to the specified connections.
Definition at line 8305 of file ruleload.c.
Referenced by send_rulesets().
Send the city-style ruleset information (each style) to the specified connections.
Definition at line 9051 of file ruleload.c.
Referenced by send_rulesets().
Send the clause type ruleset information to the specified connections.
Definition at line 8997 of file ruleload.c.
Referenced by send_rulesets().
Send information in packet_ruleset_control (numbers of units etc, and other miscellany) to specified connections.
The client assumes that exactly one ruleset control packet is sent as a part of each ruleset send. So after sending this packet we have to resend every other part of the rulesets (and none of them should be is-info in the network code!). The client frees ruleset data when receiving this packet and then re-initializes as it receives the individual ruleset packets. See packhand.c.
Definition at line 4498 of file ruleload.c.
Referenced by send_rulesets().
Send the counters ruleset information to the specified connections.
Definition at line 8284 of file ruleload.c.
Referenced by send_rulesets().
Send the disaster ruleset information (all individual disaster types) to the specified connections.
Definition at line 8680 of file ruleload.c.
Referenced by send_rulesets().
Send the extra ruleset information (all individual extra types) to the specified connections.
Definition at line 8491 of file ruleload.c.
Referenced by send_rulesets().
Send information in packet_ruleset_game (miscellaneous rules) to the specified connections.
Definition at line 9097 of file ruleload.c.
Referenced by send_rulesets().
Send the goods ruleset information (all individual goods types) to the specified connections.
Definition at line 8651 of file ruleload.c.
Referenced by send_rulesets().
Send the government ruleset information to the specified connections. One packet per government type, and for each type one per ruler title.
Definition at line 8829 of file ruleload.c.
Referenced by send_rulesets().
Send the multiplier ruleset information to the specified connections.
Definition at line 9021 of file ruleload.c.
Referenced by send_rulesets().
Send the music-style ruleset information (each style) to the specified connections.
Definition at line 9076 of file ruleload.c.
Referenced by send_rulesets().
Send the nations ruleset information (info on each nation) to the specified connections.
Definition at line 8871 of file ruleload.c.
Referenced by send_rulesets().
Send the resource ruleset information to the specified connections.
Definition at line 8472 of file ruleload.c.
Referenced by send_rulesets().
Send the road ruleset information (all individual road types) to the specified connections.
Definition at line 8615 of file ruleload.c.
Referenced by send_rulesets().
Send the specialists ruleset information (all individual specialist types) to the specified connections.
Definition at line 8145 of file ruleload.c.
Referenced by send_rulesets().
Send the nation style ruleset information (each style) to the specified connections.
Definition at line 8981 of file ruleload.c.
Referenced by send_rulesets().
Send all team names defined in the ruleset file(s) to the specified connections.
Definition at line 9158 of file ruleload.c.
Referenced by send_rulesets().
Send the techs class information to the specified connections.
Definition at line 8170 of file ruleload.c.
Referenced by send_rulesets().
Send the techs ruleset information (all individual advances) to the specified connections.
Definition at line 8188 of file ruleload.c.
Referenced by send_rulesets().
Send the terrain ruleset information (terrain_control, and the individual terrain types) to the specified connections.
Definition at line 8365 of file ruleload.c.
Referenced by send_rulesets().
Send the trade route types ruleset information (all individual trade route types) to the specified connections.
Definition at line 8808 of file ruleload.c.
Referenced by send_rulesets().
Send the units ruleset information (all individual unit classes) to the specified connections.
Definition at line 7961 of file ruleload.c.
Referenced by send_rulesets().
Send the units ruleset information (all individual units) to the specified connections.
Definition at line 8009 of file ruleload.c.
Referenced by send_rulesets().
Send all ruleset information to the specified connections.
Definition at line 9539 of file ruleload.c.
Referenced by establish_new_connection(), load_command(), and set_rulesetdir().
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datafilename() wrapper: tries to match in two ways. Returns NULL on failure, the (statically allocated) filename on success.
Definition at line 511 of file ruleload.c.
Referenced by openload_luadata_file(), openload_ruleset_file(), and openload_script_file().
Definition at line 128 of file ruleload.c.
Referenced by load_ruleset_terrain(), load_rulesetdir(), and load_terrain_names().
Definition at line 127 of file ruleload.c.
Referenced by load_ruleset_terrain(), load_rulesetdir(), and load_terrain_names().
Definition at line 121 of file ruleload.c.
Referenced by names_set().
Definition at line 211 of file ruleload.c.
Referenced by get_parser_buffer(), and load_rulesetdir().
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Definition at line 131 of file ruleload.c.
Referenced by lookup_req_list(), and rulesets_deinit().
Definition at line 125 of file ruleload.c.
Referenced by load_ruleset_terrain(), load_rulesetdir(), and load_terrain_names().
Definition at line 129 of file ruleload.c.
Referenced by load_ruleset_terrain(), load_rulesetdir(), and load_terrain_names().
Definition at line 210 of file ruleload.c.
Referenced by get_script_buffer(), and load_rulesetdir().
Definition at line 126 of file ruleload.c.
Referenced by load_ruleset_terrain(), load_rulesetdir(), load_terrain_names(), and lookup_terrain().