Freeciv-3.4
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Macros | Functions | Variables
ruleload.c File Reference
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "bitvector.h"
#include "deprecations.h"
#include "fcintl.h"
#include "log.h"
#include "mem.h"
#include "registry.h"
#include "shared.h"
#include "string_vector.h"
#include "support.h"
#include "accessarea.h"
#include "achievements.h"
#include "actions.h"
#include "ai.h"
#include "base.h"
#include "capability.h"
#include "city.h"
#include "counters.h"
#include "effects.h"
#include "extras.h"
#include "fc_types.h"
#include "featured_text.h"
#include "game.h"
#include "government.h"
#include "map.h"
#include "movement.h"
#include "multipliers.h"
#include "name_translation.h"
#include "nation.h"
#include "packets.h"
#include "player.h"
#include "requirements.h"
#include "rgbcolor.h"
#include "road.h"
#include "sex.h"
#include "specialist.h"
#include "style.h"
#include "tech.h"
#include "tiledef.h"
#include "traderoutes.h"
#include "unit.h"
#include "unittype.h"
#include "citytools.h"
#include "notify.h"
#include "plrhand.h"
#include "rscompat.h"
#include "rssanity.h"
#include "settings.h"
#include "srv_main.h"
#include "advruleset.h"
#include "script_server.h"
#include "ruleload.h"

Go to the source code of this file.

Macros

#define RULES_SUFFIX   "ruleset"
 
#define SCRIPT_SUFFIX   "lua"
 
#define ADVANCE_SECTION_PREFIX   "advance_"
 
#define TECH_CLASS_SECTION_PREFIX   "techclass_"
 
#define BUILDING_SECTION_PREFIX   "building_"
 
#define CITYSTYLE_SECTION_PREFIX   "citystyle_"
 
#define MUSICSTYLE_SECTION_PREFIX   "musicstyle_"
 
#define UEFF_SECTION_PREFIX   "ueff_"
 
#define EFFECT_SECTION_PREFIX   "effect_"
 
#define GOVERNMENT_SECTION_PREFIX   "government_"
 
#define NATION_SET_SECTION_PREFIX   "nset" /* without underscore? */
 
#define NATION_GROUP_SECTION_PREFIX   "ngroup" /* without underscore? */
 
#define NATION_SECTION_PREFIX   "nation" /* without underscore? */
 
#define STYLE_SECTION_PREFIX   "style_"
 
#define CLAUSE_SECTION_PREFIX   "clause_"
 
#define EXTRA_SECTION_PREFIX   "extra_"
 
#define BASE_SECTION_PREFIX   "base_"
 
#define ROAD_SECTION_PREFIX   "road_"
 
#define RESOURCE_SECTION_PREFIX   "resource_"
 
#define TILEDEF_SECTION_PREFIX   "tiledef_"
 
#define GOODS_SECTION_PREFIX   "goods_"
 
#define SPECIALIST_SECTION_PREFIX   "specialist_"
 
#define SUPER_SPECIALIST_SECTION_PREFIX   "super_specialist_"
 
#define TERRAIN_SECTION_PREFIX   "terrain_"
 
#define UNIT_CLASS_SECTION_PREFIX   "unitclass_"
 
#define UNIT_SECTION_PREFIX   "unit_"
 
#define DISASTER_SECTION_PREFIX   "disaster_"
 
#define ACHIEVEMENT_SECTION_PREFIX   "achievement_"
 
#define ENABLER_SECTION_PREFIX   "enabler_"
 
#define ACTION_SECTION_PREFIX   "action_"
 
#define MULTIPLIER_SECTION_PREFIX   "multiplier_"
 
#define COUNTER_SECTION_PREFIX   "counter_"
 
#define check_name(name)   (check_strlen(name, MAX_LEN_NAME, nullptr))
 
#define check_cityname(name)   (check_strlen(name, MAX_LEN_CITYNAME, nullptr))
 
#define MAX_SECTION_LABEL   64
 
#define section_strlcpy(dst, src)    (void) loud_strlcpy(dst, src, MAX_SECTION_LABEL, name_too_long)
 
#define rs_sanity_veteran(_path, _entry, _i, _condition, _action)
 

Functions

static bool load_rulesetdir (const char *rsdir, bool compat_mode, rs_conversion_logger logger, bool act, bool buffer_script, bool load_luadata)
 
static struct section_file * openload_ruleset_file (const char *whichset, const char *rsdir)
 
static bool load_game_names (struct section_file *file, struct rscompat_info *compat)
 
static bool load_action_names (struct section_file *file, struct rscompat_info *compat)
 
static bool load_tech_names (struct section_file *file, struct rscompat_info *compat)
 
static bool load_unit_names (struct section_file *file, struct rscompat_info *compat)
 
static bool load_building_names (struct section_file *file, struct rscompat_info *compat)
 
static bool load_government_names (struct section_file *file, struct rscompat_info *compat)
 
static bool load_terrain_names (struct section_file *file, struct rscompat_info *compat)
 
static bool load_style_names (struct section_file *file, struct rscompat_info *compat)
 
static bool load_nation_names (struct section_file *file, struct rscompat_info *compat)
 
static bool load_city_name_list (struct section_file *file, struct nation_type *pnation, const char *secfile_str1, const char *secfile_str2, const char **allowed_terrains, size_t atcount)
 
static bool load_ruleset_techs (struct section_file *file, struct rscompat_info *compat)
 
static bool load_ruleset_units (struct section_file *file, struct rscompat_info *compat)
 
static bool load_ruleset_buildings (struct section_file *file, struct rscompat_info *compat)
 
static bool load_ruleset_governments (struct section_file *file, struct rscompat_info *compat)
 
static bool load_ruleset_terrain (struct section_file *file, struct rscompat_info *compat)
 
static bool load_ruleset_styles (struct section_file *file, struct rscompat_info *compat)
 
static bool load_ruleset_cities (struct section_file *file, struct rscompat_info *compat)
 
static bool load_ruleset_effects (struct section_file *file, struct rscompat_info *compat)
 
static bool load_ruleset_game (struct section_file *file, bool act, struct rscompat_info *compat)
 
static bool load_ruleset_actions (struct section_file *file, struct section_file *gamefile, struct rscompat_info *compat)
 
static void send_ruleset_tech_classes (struct conn_list *dest)
 
static void send_ruleset_techs (struct conn_list *dest)
 
static void send_ruleset_unit_classes (struct conn_list *dest)
 
static void send_ruleset_units (struct conn_list *dest)
 
static void send_ruleset_buildings (struct conn_list *dest)
 
static void send_ruleset_terrain (struct conn_list *dest)
 
static void send_ruleset_resources (struct conn_list *dest)
 
static void send_ruleset_extras (struct conn_list *dest)
 
static void send_ruleset_bases (struct conn_list *dest)
 
static void send_ruleset_roads (struct conn_list *dest)
 
static void send_ruleset_tiledefs (struct conn_list *dest)
 
static void send_ruleset_goods (struct conn_list *dest)
 
static void send_ruleset_governments (struct conn_list *dest)
 
static void send_ruleset_styles (struct conn_list *dest)
 
static void send_ruleset_clauses (struct conn_list *dest)
 
static void send_ruleset_musics (struct conn_list *dest)
 
static void send_ruleset_cities (struct conn_list *dest)
 
static void send_ruleset_game (struct conn_list *dest)
 
static void send_ruleset_team_names (struct conn_list *dest)
 
static bool load_ruleset_veteran (struct section_file *file, const char *path, struct veteran_system **vsystem, char *err, size_t err_len)
 
static bool load_specialist (const struct section *psection, struct specialist *s, struct section_file *file)
 
static int secfile_lookup_int_default_min_max (struct section_file *file, int def, int min, int max, const char *path,...) fc__attribute((__format__(__printf__
 
void ruleset_error_real (rs_conversion_logger logger, const char *file, const char *function, int line, enum log_level level, const char *format,...)
 
static int ruleset_purge_unused_enablers (void)
 
static int ruleset_purge_unused_effects (void)
 
int ruleset_purge_unused_entities (void)
 
static bool purge_unused_req_vec (const struct requirement_vector *reqs, const char *msg)
 
static bool purge_duplicate_req_vec (const struct requirement_vector *reqs, const char *msg)
 
static bool purge_redundant_req_vec (const struct requirement_vector *reqs, const char *msg)
 
static int ruleset_purge_redundant_reqs_enablers (void)
 
static int ruleset_purge_redundant_reqs_effects (void)
 
int ruleset_purge_redundant_reqs (void)
 
static const char * valid_ruleset_filename (const char *subdir, const char *name, const char *extension, bool optional)
 
char * get_script_buffer (void)
 
char * get_parser_buffer (void)
 
static enum fc_tristate openload_script_file (const char *whichset, const char *rsdir, char **buffer, bool optional)
 
static struct section_file * openload_luadata_file (const char *rsdir)
 
struct requirement_vector * lookup_req_list (struct section_file *file, const char *sec, const char *sub, const char *rfor)
 
static bool lookup_cbonus_list (struct combat_bonus_list *list, struct section_file *file, const char *sec, const char *sub)
 
static bool lookup_tech (struct section_file *file, struct advance **result, const char *prefix, const char *entry, const char *filename, const char *description)
 
static bool lookup_unit_list (struct section_file *file, const char *prefix, const char *entry, struct unit_type **output, const char *filename)
 
static bool lookup_tech_list (struct section_file *file, const char *prefix, const char *entry, int *output, const char *filename)
 
static bool lookup_building_list (struct section_file *file, const char *prefix, const char *entry, int *output, const char *filename)
 
static bool lookup_unit_type (struct section_file *file, const char *prefix, const char *entry, const struct unit_type **result, const char *filename, const char *description)
 
static struct government * lookup_government (struct section_file *file, const char *entry, const char *filename, struct government *fallback)
 
static char * lookup_string (struct section_file *file, const char *prefix, const char *suffix)
 
static struct strvec * lookup_strvec (struct section_file *file, const char *prefix, const char *suffix)
 
static struct extra_type * lookup_resource (const char *filename, const char *name, const char *jsection)
 
static bool lookup_terrain (struct section_file *file, const char *entry, const char *filename, struct terrain *pthis, struct terrain **result, bool null_acceptable)
 
static bool lookup_time (const struct section_file *secfile, int *turns, const char *sec_name, const char *property_name, const char *filename, const char *item_name, bool *ok)
 
static bool ruleset_load_names (struct name_translation *pname, const char *domain, struct section_file *file, const char *sec_name)
 
static void ruleset_load_traits (struct trait_limits *out, struct section_file *file, const char *secname, const char *field_prefix)
 
static void send_ruleset_control (struct conn_list *dest)
 
static const char * check_leader_names (struct nation_type *pnation)
 
static bool is_on_allowed_list (const char *name, const char **list, size_t len)
 
static bool load_ruleset_nations (struct section_file *file, struct rscompat_info *compat)
 
static bool load_action_auto_uflag_block (struct section_file *file, struct action_auto_perf *auto_perf, const char *uflags_path, const char *filename)
 
static bool load_action_auto_actions (struct section_file *file, struct action_auto_perf *auto_perf, const char *actions_path, const char *filename)
 
static bool load_muuk_as_action_auto (struct section_file *file, struct action_auto_perf *auto_perf, const char *item, const char *filename)
 
static bool load_action_range_max (struct section_file *file, action_id act)
 
static bool load_action_range (struct section_file *file, action_id act)
 
static bool load_action_kind (struct section_file *file, action_id act)
 
static bool load_action_actor_consuming_always (struct section_file *file, action_id act)
 
static bool load_action_blocked_by_list (struct section_file *file, const char *filename, struct action *paction, struct rscompat_info *compat)
 
static bool load_action_post_success_force (struct section_file *file, const char *filename, int performer_slot, struct action *paction)
 
static bool lookup_bv_actions (struct section_file *file, const char *filename, bv_actions *target, const char *path)
 
static void send_ruleset_specialists (struct conn_list *dest)
 
static void send_ruleset_counters (struct conn_list *dest)
 
static void send_ruleset_disasters (struct conn_list *dest)
 
static void send_ruleset_achievements (struct conn_list *dest)
 
static void send_ruleset_actions (struct conn_list *dest)
 
static void send_ruleset_action_enablers (struct conn_list *dest)
 
static void send_ruleset_action_auto_performers (struct conn_list *dest)
 
static void send_ruleset_trade_routes (struct conn_list *dest)
 
static void send_ruleset_nations (struct conn_list *dest)
 
static void send_ruleset_multipliers (struct conn_list *dest)
 
static void notify_ruleset_fallback (const char *msg)
 
bool load_rulesets (const char *restore, const char *alt, bool compat_mode, rs_conversion_logger logger, bool act, bool buffer_script, bool load_luadata)
 
static void nullcheck_secfile_destroy (struct section_file *file)
 
void rulesets_deinit (void)
 
bool reload_rulesets_settings (void)
 
void send_rulesets (struct conn_list *dest)
 

Variables

static const char name_too_long [] = "Name \"%s\" too long; truncating."
 
static char * resource_sections = nullptr
 
static char * terrain_sections = nullptr
 
static char * extra_sections = nullptr
 
static char * base_sections = nullptr
 
static char * road_sections = nullptr
 
static char * tiledef_sections = nullptr
 
static struct requirement_vector reqs_list
 
static int char * script_buffer = nullptr
 
char * parser_buffer = nullptr
 

Macro Definition Documentation

◆ ACHIEVEMENT_SECTION_PREFIX

#define ACHIEVEMENT_SECTION_PREFIX   "achievement_"

Definition at line 114 of file ruleload.c.

◆ ACTION_SECTION_PREFIX

#define ACTION_SECTION_PREFIX   "action_"

Definition at line 116 of file ruleload.c.

◆ ADVANCE_SECTION_PREFIX

#define ADVANCE_SECTION_PREFIX   "advance_"

Definition at line 89 of file ruleload.c.

◆ BASE_SECTION_PREFIX

#define BASE_SECTION_PREFIX   "base_"

Definition at line 103 of file ruleload.c.

◆ BUILDING_SECTION_PREFIX

#define BUILDING_SECTION_PREFIX   "building_"

Definition at line 91 of file ruleload.c.

◆ check_cityname

#define check_cityname (   name)    (check_strlen(name, MAX_LEN_CITYNAME, nullptr))

Definition at line 121 of file ruleload.c.

◆ check_name

#define check_name (   name)    (check_strlen(name, MAX_LEN_NAME, nullptr))

Definition at line 120 of file ruleload.c.

◆ CITYSTYLE_SECTION_PREFIX

#define CITYSTYLE_SECTION_PREFIX   "citystyle_"

Definition at line 92 of file ruleload.c.

◆ CLAUSE_SECTION_PREFIX

#define CLAUSE_SECTION_PREFIX   "clause_"

Definition at line 101 of file ruleload.c.

◆ COUNTER_SECTION_PREFIX

#define COUNTER_SECTION_PREFIX   "counter_"

Definition at line 118 of file ruleload.c.

◆ DISASTER_SECTION_PREFIX

#define DISASTER_SECTION_PREFIX   "disaster_"

Definition at line 113 of file ruleload.c.

◆ EFFECT_SECTION_PREFIX

#define EFFECT_SECTION_PREFIX   "effect_"

Definition at line 95 of file ruleload.c.

◆ ENABLER_SECTION_PREFIX

#define ENABLER_SECTION_PREFIX   "enabler_"

Definition at line 115 of file ruleload.c.

◆ EXTRA_SECTION_PREFIX

#define EXTRA_SECTION_PREFIX   "extra_"

Definition at line 102 of file ruleload.c.

◆ GOODS_SECTION_PREFIX

#define GOODS_SECTION_PREFIX   "goods_"

Definition at line 107 of file ruleload.c.

◆ GOVERNMENT_SECTION_PREFIX

#define GOVERNMENT_SECTION_PREFIX   "government_"

Definition at line 96 of file ruleload.c.

◆ MAX_SECTION_LABEL

#define MAX_SECTION_LABEL   64

Definition at line 125 of file ruleload.c.

◆ MULTIPLIER_SECTION_PREFIX

#define MULTIPLIER_SECTION_PREFIX   "multiplier_"

Definition at line 117 of file ruleload.c.

◆ MUSICSTYLE_SECTION_PREFIX

#define MUSICSTYLE_SECTION_PREFIX   "musicstyle_"

Definition at line 93 of file ruleload.c.

◆ NATION_GROUP_SECTION_PREFIX

#define NATION_GROUP_SECTION_PREFIX   "ngroup" /* without underscore? */

Definition at line 98 of file ruleload.c.

◆ NATION_SECTION_PREFIX

#define NATION_SECTION_PREFIX   "nation" /* without underscore? */

Definition at line 99 of file ruleload.c.

◆ NATION_SET_SECTION_PREFIX

#define NATION_SET_SECTION_PREFIX   "nset" /* without underscore? */

Definition at line 97 of file ruleload.c.

◆ RESOURCE_SECTION_PREFIX

#define RESOURCE_SECTION_PREFIX   "resource_"

Definition at line 105 of file ruleload.c.

◆ ROAD_SECTION_PREFIX

#define ROAD_SECTION_PREFIX   "road_"

Definition at line 104 of file ruleload.c.

◆ rs_sanity_veteran

#define rs_sanity_veteran (   _path,
  _entry,
  _i,
  _condition,
  _action 
)
Value:
if (_condition) { \
log_error("Invalid veteran definition '%s.%s[%d]'!", \
log_debug("Failed check: '%s'. Update value: '%s'.", \
}
char * incite_cost
Definition comments.c:77

◆ RULES_SUFFIX

#define RULES_SUFFIX   "ruleset"

Definition at line 86 of file ruleload.c.

◆ SCRIPT_SUFFIX

#define SCRIPT_SUFFIX   "lua"

Definition at line 87 of file ruleload.c.

◆ section_strlcpy

#define section_strlcpy (   dst,
  src 
)     (void) loud_strlcpy(dst, src, MAX_SECTION_LABEL, name_too_long)

Definition at line 126 of file ruleload.c.

◆ SPECIALIST_SECTION_PREFIX

#define SPECIALIST_SECTION_PREFIX   "specialist_"

Definition at line 108 of file ruleload.c.

◆ STYLE_SECTION_PREFIX

#define STYLE_SECTION_PREFIX   "style_"

Definition at line 100 of file ruleload.c.

◆ SUPER_SPECIALIST_SECTION_PREFIX

#define SUPER_SPECIALIST_SECTION_PREFIX   "super_specialist_"

Definition at line 109 of file ruleload.c.

◆ TECH_CLASS_SECTION_PREFIX

#define TECH_CLASS_SECTION_PREFIX   "techclass_"

Definition at line 90 of file ruleload.c.

◆ TERRAIN_SECTION_PREFIX

#define TERRAIN_SECTION_PREFIX   "terrain_"

Definition at line 110 of file ruleload.c.

◆ TILEDEF_SECTION_PREFIX

#define TILEDEF_SECTION_PREFIX   "tiledef_"

Definition at line 106 of file ruleload.c.

◆ UEFF_SECTION_PREFIX

#define UEFF_SECTION_PREFIX   "ueff_"

Definition at line 94 of file ruleload.c.

◆ UNIT_CLASS_SECTION_PREFIX

#define UNIT_CLASS_SECTION_PREFIX   "unitclass_"

Definition at line 111 of file ruleload.c.

◆ UNIT_SECTION_PREFIX

#define UNIT_SECTION_PREFIX   "unit_"

Definition at line 112 of file ruleload.c.

Function Documentation

◆ check_leader_names()

static const char * check_leader_names ( struct nation_type *  pnation)
static

Check for duplicate leader names in nation. If no duplicates return nullptr; if yes return pointer to name which is repeated.

Definition at line 4747 of file ruleload.c.

Referenced by load_ruleset_nations().

◆ get_parser_buffer()

char * get_parser_buffer ( void  )

Return current parser.lua buffer.

Definition at line 576 of file ruleload.c.

Referenced by save_ruleset().

◆ get_script_buffer()

char * get_script_buffer ( void  )

Return current script.lua buffer.

Definition at line 568 of file ruleload.c.

Referenced by save_ruleset().

◆ is_on_allowed_list()

static bool is_on_allowed_list ( const char *  name,
const char **  list,
size_t  len 
)
static

Check if a string is in a vector (case-insensitively).

Definition at line 4904 of file ruleload.c.

Referenced by load_city_name_list(), and load_ruleset_nations().

◆ load_action_actor_consuming_always()

static bool load_action_actor_consuming_always ( struct section_file *  file,
action_id  act 
)
static

Load if the action always consumes the actor

Definition at line 6610 of file ruleload.c.

Referenced by load_ruleset_actions().

◆ load_action_auto_actions()

static bool load_action_auto_actions ( struct section_file *  file,
struct action_auto_perf *  auto_perf,
const char *  actions_path,
const char *  filename 
)
static

Load the list of actions an action auto performer should try. The actions will be tried in the given order.

Definition at line 5992 of file ruleload.c.

Referenced by load_action_post_success_force(), load_muuk_as_action_auto(), and load_ruleset_actions().

◆ load_action_auto_uflag_block()

static bool load_action_auto_uflag_block ( struct section_file *  file,
struct action_auto_perf *  auto_perf,
const char *  uflags_path,
const char *  filename 
)
static

Load a list of unit type flags that must be absent from the actor unit if an action auto performer should be triggered into an action auto performer.

Definition at line 5949 of file ruleload.c.

Referenced by load_muuk_as_action_auto().

◆ load_action_blocked_by_list()

static bool load_action_blocked_by_list ( struct section_file *  file,
const char *  filename,
struct action *  paction,
struct rscompat_info *  compat 
)
static

Load what actions can block the action

Definition at line 6627 of file ruleload.c.

Referenced by load_ruleset_actions().

◆ load_action_kind()

static bool load_action_kind ( struct section_file *  file,
action_id  act 
)
static

Load kind of an action

Definition at line 6587 of file ruleload.c.

Referenced by load_ruleset_actions().

◆ load_action_names()

static bool load_action_names ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

Load names from actions.ruleset so other rulesets can refer to objects with their name.

Definition at line 1451 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_action_post_success_force()

static bool load_action_post_success_force ( struct section_file *  file,
const char *  filename,
int  performer_slot,
struct action *  paction 
)
static

Load what actions an actor under certain circumstances will be forced to perform after successfully performing this action.

Definition at line 6672 of file ruleload.c.

Referenced by load_ruleset_actions().

◆ load_action_range()

static bool load_action_range ( struct section_file *  file,
action_id  act 
)
static

Load range of an action

Definition at line 6562 of file ruleload.c.

Referenced by load_ruleset_actions().

◆ load_action_range_max()

static bool load_action_range_max ( struct section_file *  file,
action_id  act 
)
static

Load max range of an action

Definition at line 6521 of file ruleload.c.

Referenced by load_action_range().

◆ load_building_names()

static bool load_building_names ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

Load names of buildings so other rulesets can refer to buildings with their name.

Definition at line 2569 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_city_name_list()

static bool load_city_name_list ( struct section_file *  file,
struct nation_type *  pnation,
const char *  secfile_str1,
const char *  secfile_str2,
const char **  allowed_terrains,
size_t  atcount 
)
static

This function loads a city name list from a section file. The file and two section names (which will be concatenated) are passed in.

Definition at line 4920 of file ruleload.c.

Referenced by load_ruleset_nations().

◆ load_game_names()

static bool load_game_names ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

Load names from game.ruleset so other rulesets can refer to objects with their name.

Definition at line 1321 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_government_names()

static bool load_government_names ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

Load names of governments so other rulesets can refer to governments with their name. Also load multiplier names/count from governments.ruleset.

Definition at line 4376 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_muuk_as_action_auto()

static bool load_muuk_as_action_auto ( struct section_file *  file,
struct action_auto_perf *  auto_perf,
const char *  item,
const char *  filename 
)
static

Load missing unit upkeep ruleset settings as action auto performers.

Definition at line 6028 of file ruleload.c.

Referenced by load_ruleset_cities().

◆ load_nation_names()

static bool load_nation_names ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

Load names of nations so other rulesets can refer to nations with their name.

Definition at line 4768 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_ruleset_actions()

static bool load_ruleset_actions ( struct section_file *  file,
struct section_file *  gamefile,
struct rscompat_info *  compat 
)
static

Loads action information from a file

Definition at line 7817 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_ruleset_buildings()

static bool load_ruleset_buildings ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

Load buildings related ruleset data

Definition at line 2652 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_ruleset_cities()

static bool load_ruleset_cities ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

Load cities.ruleset file

Definition at line 6093 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_ruleset_effects()

static bool load_ruleset_effects ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

Load effects.ruleset file

Definition at line 6309 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_ruleset_game()

static bool load_ruleset_game ( struct section_file *  file,
bool  act,
struct rscompat_info *  compat 
)
static

Load ruleset file.

Definition at line 6743 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_ruleset_governments()

static bool load_ruleset_governments ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

This loads information from given governments.ruleset

Definition at line 4488 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_ruleset_nations()

static bool load_ruleset_nations ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

Load nations.ruleset file

Definition at line 5091 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_ruleset_styles()

static bool load_ruleset_styles ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

Load styles.ruleset file

Definition at line 5871 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_ruleset_techs()

static bool load_ruleset_techs ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

Load technologies related ruleset data

Definition at line 1592 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_ruleset_terrain()

static bool load_ruleset_terrain ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

Load terrain types related ruleset data

Definition at line 3151 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_ruleset_units()

static bool load_ruleset_units ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

Load units related ruleset data.

Definition at line 2085 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_ruleset_veteran()

static bool load_ruleset_veteran ( struct section_file *  file,
const char *  path,
struct veteran_system **  vsystem,
char *  err,
size_t  err_len 
)
static

Load veteran levels.

Definition at line 1964 of file ruleload.c.

Referenced by load_ruleset_units().

◆ load_rulesetdir()

static bool load_rulesetdir ( const char *  rsdir,
bool  compat_mode,
rs_conversion_logger  logger,
bool  act,
bool  buffer_script,
bool  load_luadata 
)
static

Loads the rulesets from directory. This may be called more than once and it will free any stale data.

Definition at line 9581 of file ruleload.c.

Referenced by load_rulesets().

◆ load_rulesets()

bool load_rulesets ( const char *  restore,
const char *  alt,
bool  compat_mode,
rs_conversion_logger  logger,
bool  act,
bool  buffer_script,
bool  load_luadata 
)

◆ load_specialist()

static bool load_specialist ( const struct section *  psection,
struct specialist *  s,
struct section_file *  file 
)
static

Load a single specialist or superspecialist section. Return if everything ran ok

Definition at line 6051 of file ruleload.c.

Referenced by load_ruleset_cities().

◆ load_style_names()

static bool load_style_names ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

Load names of nation styles so other rulesets can refer to styles with their name.

Definition at line 5809 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_tech_names()

static bool load_tech_names ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

Load names of technologies so other rulesets can refer to techs with their name.

Definition at line 1471 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_terrain_names()

static bool load_terrain_names ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

Load names of terrain types so other rulesets can refer to terrains with their name.

Definition at line 2776 of file ruleload.c.

Referenced by load_rulesetdir().

◆ load_unit_names()

static bool load_unit_names ( struct section_file *  file,
struct rscompat_info *  compat 
)
static

Load names of units so other rulesets can refer to units with their name.

Definition at line 1803 of file ruleload.c.

Referenced by load_rulesetdir().

◆ lookup_building_list()

static bool lookup_building_list ( struct section_file *  file,
const char *  prefix,
const char *  entry,
int *  output,
const char *  filename 
)
static

Lookup a prefix.entry string vector in the file and fill in the array, which should hold MAX_NUM_BUILDING_LIST items. The output array is either B_LAST terminated or full (contains MAX_NUM_BUILDING_LIST items). [All valid entries of the output array are guaranteed to pass improvement_exist()?]

Definition at line 1010 of file ruleload.c.

Referenced by load_ruleset_game(), and load_ruleset_nations().

◆ lookup_bv_actions()

static bool lookup_bv_actions ( struct section_file *  file,
const char *  filename,
bv_actions *  target,
const char *  path 
)
static

Load a list of actions from the ruleset to a bv_actions bit vector.

Definition at line 6709 of file ruleload.c.

Referenced by load_ruleset_actions().

◆ lookup_cbonus_list()

static bool lookup_cbonus_list ( struct combat_bonus_list *  list,
struct section_file *  file,
const char *  sec,
const char *  sub 
)
static

Load combat bonus list

Definition at line 795 of file ruleload.c.

Referenced by load_ruleset_units().

◆ lookup_government()

static struct government * lookup_government ( struct section_file *  file,
const char *  entry,
const char *  filename,
struct government *  fallback 
)
static

Lookup entry in the file and return the corresponding government index. filename is for error message.

Definition at line 1093 of file ruleload.c.

Referenced by load_ruleset_governments(), and load_ruleset_nations().

◆ lookup_req_list()

struct requirement_vector * lookup_req_list ( struct section_file *  file,
const char *  sec,
const char *  sub,
const char *  rfor 
)

Load a requirement list. The list is returned as a static vector (callers need not worry about freeing anything).

Definition at line 669 of file ruleload.c.

Referenced by load_ruleset_actions(), load_ruleset_buildings(), load_ruleset_effects(), load_ruleset_game(), load_ruleset_governments(), load_ruleset_styles(), load_ruleset_techs(), load_ruleset_terrain(), load_ruleset_units(), and load_specialist().

◆ lookup_resource()

static struct extra_type * lookup_resource ( const char *  filename,
const char *  name,
const char *  jsection 
)
static

Look up the resource section name and return its pointer.

Definition at line 1160 of file ruleload.c.

Referenced by load_ruleset_terrain().

◆ lookup_string()

static char * lookup_string ( struct section_file *  file,
const char *  prefix,
const char *  suffix 
)
static

Lookup optional string, returning allocated memory or nullptr.

Definition at line 1118 of file ruleload.c.

Referenced by load_ruleset_techs().

◆ lookup_strvec()

static struct strvec * lookup_strvec ( struct section_file *  file,
const char *  prefix,
const char *  suffix 
)
static

Lookup optional string vector, returning allocated memory or nullptr.

Definition at line 1139 of file ruleload.c.

Referenced by load_ruleset_buildings(), load_ruleset_game(), load_ruleset_governments(), load_ruleset_techs(), load_ruleset_terrain(), load_ruleset_units(), and load_specialist().

◆ lookup_tech()

static bool lookup_tech ( struct section_file *  file,
struct advance **  result,
const char *  prefix,
const char *  entry,
const char *  filename,
const char *  description 
)
static

Lookup a string prefix.entry in the file and return the corresponding advances pointer. If (!required), return A_NEVER for match "Never" or can't match. If (required), die when can't match. Note the first tech should have name "None" so that will always match. If description is not nullptr, it is used in the warning message instead of prefix (eg pass unit->name instead of prefix="units2.u27")

Definition at line 854 of file ruleload.c.

Referenced by load_ruleset_techs().

◆ lookup_tech_list()

static bool lookup_tech_list ( struct section_file *  file,
const char *  prefix,
const char *  entry,
int *  output,
const char *  filename 
)
static

Lookup a prefix.entry string vector in the file and fill in the array, which should hold MAX_NUM_TECH_LIST items. The output array is either A_LAST terminated or full (contains MAX_NUM_TECH_LIST items). All valid entries of the output array are guaranteed to exist.

Definition at line 946 of file ruleload.c.

Referenced by load_ruleset_game(), and load_ruleset_nations().

◆ lookup_terrain()

static bool lookup_terrain ( struct section_file *  file,
const char *  entry,
const char *  filename,
struct terrain *  pthis,
struct terrain **  result,
bool  null_acceptable 
)
static

Look up the terrain by name and return its pointer. filename is for error message.

Definition at line 1181 of file ruleload.c.

Referenced by load_ruleset_terrain().

◆ lookup_time()

static bool lookup_time ( const struct section_file *  secfile,
int *  turns,
const char *  sec_name,
const char *  property_name,
const char *  filename,
const char *  item_name,
bool *  ok 
)
static

Look up a value comparable to activity_count (road_time, etc). item_name describes the thing which has the time property, if non-nullptr, for any error message. Returns FALSE if not found in secfile, but TRUE even if validation failed. Sets *ok to FALSE if validation failed, leaves it alone otherwise.

Definition at line 1231 of file ruleload.c.

Referenced by load_ruleset_terrain(), and load_ruleset_units().

◆ lookup_unit_list()

static bool lookup_unit_list ( struct section_file *  file,
const char *  prefix,
const char *  entry,
struct unit_type **  output,
const char *  filename 
)
static

Lookup a prefix.entry string vector in the file and fill in the array, which should hold MAX_NUM_UNIT_LIST items. The output array is either nullptr terminated or full (contains MAX_NUM_UNIT_LIST items). If the vector is not found and the required parameter is set, we report it as an error, otherwise we just punt.

Definition at line 886 of file ruleload.c.

Referenced by load_ruleset_nations().

◆ lookup_unit_type()

static bool lookup_unit_type ( struct section_file *  file,
const char *  prefix,
const char *  entry,
const struct unit_type **  result,
const char *  filename,
const char *  description 
)
static

Lookup a string prefix.entry in the file and set result to the corresponding unit_type. If description is not nullptr, it is used in the warning message instead of prefix (eg pass unit->name instead of prefix="units2.u27")

Definition at line 1062 of file ruleload.c.

Referenced by load_ruleset_units().

◆ notify_ruleset_fallback()

static void notify_ruleset_fallback ( const char *  msg)
static

Make it clear to everyone that requested ruleset has not been loaded.

Definition at line 9481 of file ruleload.c.

Referenced by load_rulesets().

◆ nullcheck_secfile_destroy()

static void nullcheck_secfile_destroy ( struct section_file *  file)
static

Destroy secfile. Handle nullptr parameter gracefully.

Definition at line 9559 of file ruleload.c.

Referenced by load_rulesetdir().

◆ openload_luadata_file()

static struct section_file * openload_luadata_file ( const char *  rsdir)
static

Load optional luadata.txt

Definition at line 641 of file ruleload.c.

Referenced by load_rulesetdir().

◆ openload_ruleset_file()

static struct section_file * openload_ruleset_file ( const char *  whichset,
const char *  rsdir 
)
static

Do initial section_file_load on a ruleset file. "whichset" = "techs", "units", "buildings", "terrain", ...

Definition at line 585 of file ruleload.c.

Referenced by load_rulesetdir(), and reload_rulesets_settings().

◆ openload_script_file()

static enum fc_tristate openload_script_file ( const char *  whichset,
const char *  rsdir,
char **  buffer,
bool  optional 
)
static

Parse script file.

Definition at line 613 of file ruleload.c.

Referenced by load_rulesetdir().

◆ purge_duplicate_req_vec()

static bool purge_duplicate_req_vec ( const struct requirement_vector *  reqs,
const char *  msg 
)
static

Purge the first duplicate requirement in a requirement vector.

Returns
TRUE if a requirement was purged.

Definition at line 381 of file ruleload.c.

Referenced by purge_redundant_req_vec().

◆ purge_redundant_req_vec()

static bool purge_redundant_req_vec ( const struct requirement_vector *  reqs,
const char *  msg 
)
static

Purge the first redundant requirement in a requirement vector.

Returns
TRUE if a requirement was purged.

Definition at line 426 of file ruleload.c.

Referenced by ruleset_purge_redundant_reqs_effects(), and ruleset_purge_redundant_reqs_enablers().

◆ purge_unused_req_vec()

static bool purge_unused_req_vec ( const struct requirement_vector *  reqs,
const char *  msg 
)
static

Purge the first unused requirement in a requirement vector.

Returns
TRUE if a requirement was purged.

Definition at line 341 of file ruleload.c.

Referenced by purge_redundant_req_vec().

◆ reload_rulesets_settings()

bool reload_rulesets_settings ( void  )

Reload the game settings saved in the ruleset file.

Definition at line 9820 of file ruleload.c.

Referenced by reset_command().

◆ ruleset_error_real()

void ruleset_error_real ( rs_conversion_logger  logger,
const char *  file,
const char *  function,
int  line,
enum log_level  level,
const char *  format,
  ... 
)

Notifications about ruleset errors to clients. Especially important in case of internal server crashing.

Definition at line 229 of file ruleload.c.

◆ ruleset_load_names()

static bool ruleset_load_names ( struct name_translation *  pname,
const char *  domain,
struct section_file *  file,
const char *  sec_name 
)
static

◆ ruleset_load_traits()

static void ruleset_load_traits ( struct trait_limits *  out,
struct section_file *  file,
const char *  secname,
const char *  field_prefix 
)
static

Load trait values to array.

Definition at line 1280 of file ruleload.c.

Referenced by load_ruleset_nations().

◆ ruleset_purge_redundant_reqs()

int ruleset_purge_redundant_reqs ( void  )

Purge redundant requirement in requirement vectors.

Returns
the number of purged requirements.

Definition at line 504 of file ruleload.c.

Referenced by main().

◆ ruleset_purge_redundant_reqs_effects()

static int ruleset_purge_redundant_reqs_effects ( void  )
static

Purge redundant requirements from effects.

Returns
the number of purged requirements.

Definition at line 475 of file ruleload.c.

Referenced by ruleset_purge_redundant_reqs().

◆ ruleset_purge_redundant_reqs_enablers()

static int ruleset_purge_redundant_reqs_enablers ( void  )
static

Purge redundant requirements from action enablers.

Returns
the number of purged requirements.

Definition at line 437 of file ruleload.c.

Referenced by ruleset_purge_redundant_reqs().

◆ ruleset_purge_unused_effects()

static int ruleset_purge_unused_effects ( void  )
static

Purge unused effects from the ruleset.

Definition at line 304 of file ruleload.c.

Referenced by ruleset_purge_unused_entities().

◆ ruleset_purge_unused_enablers()

static int ruleset_purge_unused_enablers ( void  )
static

Purge unused action enablers from the ruleset.

Definition at line 258 of file ruleload.c.

Referenced by ruleset_purge_unused_entities().

◆ ruleset_purge_unused_entities()

int ruleset_purge_unused_entities ( void  )

Purge unused entities from the ruleset.

Definition at line 327 of file ruleload.c.

Referenced by main().

◆ rulesets_deinit()

void rulesets_deinit ( void  )

Completely deinitialize ruleset system. Server is not in usable state after this.

Definition at line 9570 of file ruleload.c.

Referenced by server_quit().

◆ secfile_lookup_int_default_min_max()

static int secfile_lookup_int_default_min_max ( struct section_file *  file,
int  def,
int  min,
int  max,
const char *  path,
  ... 
)
static

Print an error message if the value is out of range.

Definition at line 6483 of file ruleload.c.

Referenced by load_ruleset_game(), and load_ruleset_units().

◆ send_ruleset_achievements()

static void send_ruleset_achievements ( struct conn_list *  dest)
static

Send the achievement ruleset information (all individual achievement types) to the specified connections.

Definition at line 8979 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_action_auto_performers()

static void send_ruleset_action_auto_performers ( struct conn_list *  dest)
static

Send action auto performer ruleset information to the specified connections.

Definition at line 9049 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_action_enablers()

static void send_ruleset_action_enablers ( struct conn_list *  dest)
static

Send the action enabler ruleset information to the specified connections.

Definition at line 9030 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_actions()

static void send_ruleset_actions ( struct conn_list *  dest)
static

Send action ruleset information to the specified connections.

Definition at line 9000 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_bases()

static void send_ruleset_bases ( struct conn_list *  dest)
static

Send the base ruleset information (all individual base types) to the specified connections.

Definition at line 8839 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_buildings()

static void send_ruleset_buildings ( struct conn_list *  dest)
static

Send the buildings ruleset information (all individual improvements and wonders) to the specified connections.

Definition at line 8546 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_cities()

static void send_ruleset_cities ( struct conn_list *  dest)
static

Send the city-style ruleset information (each style) to the specified connections.

Definition at line 9352 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_clauses()

static void send_ruleset_clauses ( struct conn_list *  dest)
static

Send the clause type ruleset information to the specified connections.

Definition at line 9298 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_control()

static void send_ruleset_control ( struct conn_list *  dest)
static

Send information in packet_ruleset_control (numbers of units etc, and other miscellany) to specified connections.

The client assumes that exactly one ruleset control packet is sent as a part of each ruleset send. So after sending this packet we have to resend every other part of the rulesets (and none of them should be is-info in the network code!). The client frees ruleset data when receiving this packet and then re-initializes as it receives the individual ruleset packets. See packhand.c.

Definition at line 4709 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_counters()

static void send_ruleset_counters ( struct conn_list *  dest)
static

Send the counters ruleset information to the specified connections.

Definition at line 8525 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_disasters()

static void send_ruleset_disasters ( struct conn_list *  dest)
static

Send the disaster ruleset information (all individual disaster types) to the specified connections.

Definition at line 8954 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_extras()

static void send_ruleset_extras ( struct conn_list *  dest)
static

Send the extra ruleset information (all individual extra types) to the specified connections.

Definition at line 8737 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_game()

static void send_ruleset_game ( struct conn_list *  dest)
static

Send information in packet_ruleset_game (miscellaneous rules) to the specified connections.

Definition at line 9398 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_goods()

static void send_ruleset_goods ( struct conn_list *  dest)
static

Send the goods ruleset information (all individual goods types) to the specified connections.

Definition at line 8925 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_governments()

static void send_ruleset_governments ( struct conn_list *  dest)
static

Send the government ruleset information to the specified connections. One packet per government type, and for each type one per ruler title.

Definition at line 9103 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_multipliers()

static void send_ruleset_multipliers ( struct conn_list *  dest)
static

Send the multiplier ruleset information to the specified connections.

Definition at line 9322 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_musics()

static void send_ruleset_musics ( struct conn_list *  dest)
static

Send the music-style ruleset information (each style) to the specified connections.

Definition at line 9377 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_nations()

static void send_ruleset_nations ( struct conn_list *  dest)
static

Send the nations ruleset information (info on each nation) to the specified connections.

Definition at line 9172 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_resources()

static void send_ruleset_resources ( struct conn_list *  dest)
static

Send the resource ruleset information to the specified connections.

Definition at line 8718 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_roads()

static void send_ruleset_roads ( struct conn_list *  dest)
static

Send the road ruleset information (all individual road types) to the specified connections.

Definition at line 8861 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_specialists()

static void send_ruleset_specialists ( struct conn_list *  dest)
static

Send the specialists ruleset information (all individual specialist types) to the specified connections.

Definition at line 8386 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_styles()

static void send_ruleset_styles ( struct conn_list *  dest)
static

Send the nation style ruleset information (each style) to the specified connections.

Definition at line 9282 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_team_names()

static void send_ruleset_team_names ( struct conn_list *  dest)
static

Send all team names defined in the ruleset file(s) to the specified connections.

Definition at line 9459 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_tech_classes()

static void send_ruleset_tech_classes ( struct conn_list *  dest)
static

Send the techs class information to the specified connections.

Definition at line 8411 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_techs()

static void send_ruleset_techs ( struct conn_list *  dest)
static

Send the techs ruleset information (all individual advances) to the specified connections.

Definition at line 8429 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_terrain()

static void send_ruleset_terrain ( struct conn_list *  dest)
static

Send the terrain ruleset information (terrain_control, and the individual terrain types) to the specified connections.

Definition at line 8606 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_tiledefs()

static void send_ruleset_tiledefs ( struct conn_list *  dest)
static

Send the tiledefs ruleset information (all individual tiledef types) to the specified connections.

Definition at line 8897 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_trade_routes()

static void send_ruleset_trade_routes ( struct conn_list *  dest)
static

Send the trade route types ruleset information (all individual trade route types) to the specified connections.

Definition at line 9082 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_unit_classes()

static void send_ruleset_unit_classes ( struct conn_list *  dest)
static

Send the units ruleset information (all individual unit classes) to the specified connections.

Definition at line 8201 of file ruleload.c.

Referenced by send_rulesets().

◆ send_ruleset_units()

static void send_ruleset_units ( struct conn_list *  dest)
static

Send the units ruleset information (all individual units) to the specified connections.

Definition at line 8249 of file ruleload.c.

Referenced by send_rulesets().

◆ send_rulesets()

void send_rulesets ( struct conn_list *  dest)

Send all ruleset information to the specified connections.

Definition at line 9843 of file ruleload.c.

Referenced by establish_new_connection(), load_command(), and set_rulesetdir().

◆ valid_ruleset_filename()

static const char * valid_ruleset_filename ( const char *  subdir,
const char *  name,
const char *  extension,
bool  optional 
)
static

datafilename() wrapper: tries to match in two ways. Returns nullptr on failure, the (statically allocated) filename on success.

Definition at line 523 of file ruleload.c.

Referenced by openload_luadata_file(), openload_ruleset_file(), and openload_script_file().

Variable Documentation

◆ base_sections

char* base_sections = nullptr
static

Definition at line 131 of file ruleload.c.

Referenced by load_ruleset_terrain(), load_rulesetdir(), and load_terrain_names().

◆ extra_sections

char* extra_sections = nullptr
static

Definition at line 130 of file ruleload.c.

Referenced by load_ruleset_terrain(), load_rulesetdir(), and load_terrain_names().

◆ name_too_long

const char name_too_long[] = "Name \"%s\" too long; truncating."
static

Definition at line 124 of file ruleload.c.

Referenced by names_set().

◆ parser_buffer

char* parser_buffer = nullptr

Definition at line 223 of file ruleload.c.

Referenced by get_parser_buffer(), and load_rulesetdir().

◆ reqs_list

struct requirement_vector reqs_list
static

Definition at line 135 of file ruleload.c.

Referenced by lookup_req_list(), and rulesets_deinit().

◆ resource_sections

char* resource_sections = nullptr
static

Definition at line 128 of file ruleload.c.

Referenced by load_ruleset_terrain(), load_rulesetdir(), and load_terrain_names().

◆ road_sections

char* road_sections = nullptr
static

Definition at line 132 of file ruleload.c.

Referenced by load_ruleset_terrain(), load_rulesetdir(), and load_terrain_names().

◆ script_buffer

int char* script_buffer = nullptr

Definition at line 222 of file ruleload.c.

Referenced by get_script_buffer(), and load_rulesetdir().

◆ terrain_sections

char* terrain_sections = nullptr
static

◆ tiledef_sections

char* tiledef_sections = nullptr
static

Definition at line 133 of file ruleload.c.

Referenced by load_ruleset_terrain(), and load_terrain_names().